STARLIGHT RUNNER @JEFF_GOMEZ - TAGA
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Immersive Media The New Language of Enchantment Special to TAGA Annual Technical Conference March 17, 2019 By Jeff Gomez
For the past couple of decades media has engaged our eyes and ears at the expense of our other senses. Lately, young people have been yearning for something more. They want to imagine. They want to touch.
Print Rocked My World • High School Internship • Colorful cast • Undercover Puerto Rican • Layout, fonts, metal typesetting • How the sausage is made = beautiful • Knowing how it works can help to amplify my message
The Power of Story “Stories produce a vivid simulation of reality… they give the audience the opportunity to enter fully into other’s thoughts and feelings.” – The Neuroscience of Your Brain On Fiction Kevin Oatley Professor Emeritus, Cognitive Psychology The New York Times
The Emotional Worlds of RPGs • Player inhabits the body and speaks in the voice of an aspirational character • Player looks into the eyes of other player characters and is guided through the narrative by storyteller (DM) • Player is projecting the narrative’s environment and vividly imagining how it is to be navigated • Player is propelled by curiosity to proceed through world, constantly making decisions • Storyteller must maintain 360 environment, yet guide player through narrative effectively will little perceived manipulation • Player’s emotions are stimulated through intimate contact, visceral action, and innate desires
Gateways Magazine
Birth of the Gray Space in the Middle TRS-80 APPLE II
Turok: Dinosaur Hunter
Magic: The Gathering
Starlight Runner Entertainment World’s Leading Producer of Blockbuster Universes • Founded in 2000 • Originator of transmedia storytelling techiques used by the global film, television, video game, and toy industries • Creator of the Walt Disney Company’s IP Universe Clearinghouse task force, now used by Pixar, Lucasfilm, and Marvel • Collaborate directly with Hollywood visionaries such as James Cameron, Amy Pascal, Walter Parkes, Will Smith, Jerry Bruckheimer, and Stan Lee • Creator of famous Story World Mythology documents for Pirates of the Caribbean, Avatar, Halo, Transformers, Ultraman, and many more • Plan, produce, and implement multiplatform strategies for the world’s most renowned intellectual properties
Starlight Runner Entertainment Prepared & Supervised These Worlds for Multiplatform Expansion:
Starlight Runner Entertainment Created or Co-Created These Original Franchise Story Worlds:
Live-Action Roleplaying Games SCA, Ren Fairs & Vampire: The Masquerade • Society for Creative Anachronism founded in 1966 at UC Berkeley • 60,000 members worldwide, Pennsic Wars • Original Renaissance Pleasure Fair of Southern California was held in 1966 • Vampire: The Masquerade simplified the rules of D&D, allowing for early LARPS in 1980s • Nordic LARPS proliferated in the ’90s • Cosplay made LARPing accessible to thousands at Comic Con
Immersive Theater Tony & Tina’s Wedding • Opened in 1988 • Audience are attendees at wild wedding • Cast of 30 interacts with audience members • Started at a church and continued at a reception hall. • Has played in over 200 cities worldwide • Numerous variations and knockoffs
Escape Rooms & Haunted Attractions • Haunted sites were originally designed to frighten off thieves • Horror “tours” used to convert heathens • Wax museums & Chamber of Horrors • Dark rides, haunted mansions & ordeals • Videogames inspired Escape Rooms in ‘00s • Thousands worldwide, many story-driven • Customized & electronic tracking
Meow Wolf’s House of Eternal Return • Santa Fe-based art collective specializing in immersive, narrative-driven permanent attractions • Combining immersive theater, escape room, story world design, and interactive design • Millions in revenue, spawning various themed locations across the US • Now repped by UTA, House of Eternal Return will be the first immersive-born IP to be extended to mass media platforms
The Void - Nicodemus: Demon of Evanishment • Multi-participant Virtual Reality moves beyond standard shooters • Strong narrative centers on supernatural mystery • Different interactive nodes provide individuals with things to do and contribute • Created by Tracy Hickman, novelist and creator of Dragonlance D&D adventure series
Harry Potter & the Cursed Child
Moment Factory’s Projection Mapping • Montreal-based multimedia studio specializing in light spectacles and immersive installations • Environmental design & projection mapping • Array of interactive tools such as “vapor projection,” “wall crumble,” and “magic hands” • Island Lumina is the first to go beyond spectacle or simple puzzles to add simple narrative • Iojima Island Lumina costs several million dollars, including animation and modified infrastructure - $25 for 45 min walkthrough
Star Wars: Galaxy’s Edge
The Results Star Wars: Galaxy’s Edge Area becomes Story World, and Guest becomes an explorer who interacts with the environment, and experiences a series of unique unfolding narratives. • Animatronic characters react directly to you • Performers are fed data and react: binary choices, special dates, which attractions they have experienced • Digital interfaces, projection mapping, mobile phones, and social media are all leveraged throughout visit • Area will be prepared with many possible major and minor narratives and story threads (mysteries, decisions) • Guest may engage or decline at any point
Tilted Windmills & Starlight Runner
The Future: Producers Wanted A Multibillion Dollar Industry Location-based immersive entertainment venues are rising around the world. • Al Qiddya theme park and entertainment city will cost nearly $8 billion and be 2.5x Disney World • China is building dozens of community-anchored immersive theme parks • Broadway & Off-Broadway are developing interactive and immersive theatrical events • Big brands are exploring immersive media, both for activations and as sponsors
Oh Yeah, Future of Print! Variable Data Printing + Love = Big Revenue • Limited Edition Numbered • Integration of Individuated Content • Integration of Social Media Participation • Targeting for Regional Audiences • Print on Demand Collectible Products • Formalization of Fan Fiction • Event Albums • Hybrid Book Apps • Personalized Souvenirs • Each object is a unique memory
We are now capable of surrounding people with digital communication and the graphic arts. Design can get up and walk around. Screens can hide in plain sight. We carry sophisticated mobile devices with us at all times. We are no longer passive. We can move through worlds we can feel and touch, forged through the power of imagination. Your imagination.
Starlight Runner We Create Worlds
19 West 21st Street, Suite 1104, New York NY 10010 U.S. +1 212 337 0900 jeff@starlightrunner.com @Jeff_Gomez Starlight Runner Never Surrender!
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