Horace A Moses Scout Reservation Summer Camp 2021 Program Guide - Western Massachusetts Council
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Horace A Moses Scout Reservation Summer Camp 2021 Program Guide Western Massachusetts Council 1 Arch Road, Suite 5 - Westfield, MA 01085 Phone (413) 594-9196 Toll Free (800) 649-1735 Fax (413) 562-1041 www.wmaScouting.org
Welcome to Summer Camp 2021 WESTERN MASSACHUSETTS COUNCIL BOY SCOUTS OF AMERICA Welcome to Summer Camp 2021! It’s definitely an exciting time to be in Scouting, and our 2021 summer camp staff welcomes everyone and looks forward to a great summer camp experience! This past year has been unlike any in our lifetime. School, after-school activities, pack, troop and crew meetings, family gatherings and life in general has been impacted by the coronavirus. As we get closer to July, everything will hopefully get back to “normal”. Normal will never be the same! We’re all ready to get back outdoors and go camping again. The Western Massachusetts Council and our staff have been working on some new changes for summer camp 2021. Let’s start with the calendar… Our traditional summer camp model of 3 weeks of Scouts BSA and 1 week of Cub Scout camp has been upgraded. Starting in 2021, all Scouts (Cub Scouts, Scouts BSA and Crews) and families are welcome to attend Moses Scout Reservation anytime during the month of July (7/4 – 7/31). Everyone is welcome! A flexible program schedule… Another big change is that both the resident camp and day programs have been consolidated into one overall Scouting experience. In addition, the fixed daily schedule for merit badge classes, Cub Scout adventures, and morning and afternoon program activities have changed to a more flexible approach. The bottom line… We believe this new approach will leave Scouts with great memories of their time spent at camp. The theme this summer is Time Travelers. Each week of camp will focus on a different period in time whether it be the past, present or even future. Activities, meals and program will all be centered on the themes. Units are encouraged to have fun with this (costumes, decorations, cheers, gateways, food, campsite gadgets, etc.). Be creative! Get involved and run with it. There’s a new word in our vocabulary now – cohort. A cohort is a set of Scouts who will arrive, camp and stay together as a group (or subgroups depending on unit size) during their week at camp. This is to ensure a healthy stay while at camp. Our planning is based on the current health and safety guidelines. Everything is subject to change based on new restrictions. The entire camp staff looks forward to a great summer experience for youth and adult leaders. Summer Camp provides all of us a week of living the Scouting program! We’ll see you at the Horace A. Moses Scout Reservation. Bob Walz - Camp Director Andrew Dufault – Program Director Western Massachusetts Council 2
Daily Camp Schedule Sunday Staggered Unit Arrival / Check-In 5:45pm Evening Colors Arrivals Medical Rechecks 6:00pm Opening Cookout Beginning Camp Tour w/ Site Host 6:45pm Leaders’ Meeting At Unit photos 7:30pm Waterfront Orientation 11:00am Swim Tests 8:30pm Opening Campfire Program Confirmation 10:30pm Taps Monday 6:30am Polar Bear Swim 12:15pm Lunch 5:45pm Evening Colors 7:00am Reveille 1:15pm SPL Meeting 6:00pm Dinner 7:30am Breakfast Siesta 7:00pm Vespers 8:15am Morning Colors 2:00pm Afternoon Period Begins 7:30pm Evening Programs 9:00am Morning Period Begins 10:00pm Taps 10:30am Leaders’ Meeting Tuesday 6:30am Polar Bear Swim 12:15pm Lunch 5:45pm Evening Colors 7:00am Reveille 1:15pm SPL Meeting 6:00pm Dinner 7:30am Breakfast Siesta 7:00pm Evening Programs 8:15am Morning Colors 2:00pm Afternoon Period Begins 10:00pm Taps 9:00am Morning Period Begins 10:30am Leaders’ Meeting Wednesday 6:30am Polar Bear Swim 12:15pm Lunch 5:45pm Evening Colors 7:00am Reveille 1:15pm SPL Meeting 6:00pm Dinner 7:30am Breakfast Siesta 7:00pm Evening Programs Order of the 8:15am Morning Colors 2:00pm Afternoon Period Begins 10:00pm Taps 9:00am Morning Period Begins Arrow Day 10:30am Leaders’ Meeting Thursday 6:30am Polar Bear Swim 12:15pm Lunch 5:45pm Evening Colors 7:00am Reveille 1:15pm SPL Meeting 6:00pm Dinner 7:30am Breakfast Siesta 7:00pm Evening Programs 8:15am Morning Colors 2:00pm Afternoon Period Begins 10:00pm Taps 9:00am Morning Period Begins 10:30am Leaders’ Meeting Friday 7:00am Reveille 12:15pm Lunch 5:45pm Evening Colors 7:30am Breakfast 1:15pm SPL Meeting 6:00pm Closing Feast 8:15am Morning Colors Siesta 8:30pm Closing Campfire Theme Day 9:00am Morning Period Begins 2:00pm George Magee Camp- 10:00pm Taps 10:30am Leaders’ Meeting wide Activity Saturday 7:00am Reveille 8:00am Breakfast 8:45am Check-Out w/ Site Host 9:30am Assemble for Closing 9:45am Closing Ceremony 11:00am Departure 3
Trail’s Head Program Trail’s Head is designed to help first-year campers (Scout, Tenderfoot and Second Class Scouts) advance to the next rank. Updates are available daily for Scoutmasters (or Assistants) who want to closely track their Scouts' progress. We strongly encourage Scoutmasters to spend a morning in the Trail’s Head area as additional instructors. At the end of the week, a list of requirements covered is given to each participant's Scoutmaster who can then verify and sign-off on the requirements. When a Scout returns to their troop, the experience in the Trail’s Head program may serve as a catalyst for increased interest in Scouting, camping, and summer camp. Trail’s Head is often seen as a jumpstart for a Scout beginning the Eagle Trail. Trail’s Head provides hands-on experience with the basic Scouting skills. Daily Sessions: Morning sessions on Monday, Tuesday, Thursday and Friday are spent at the Trail’s Head Base Camp. The Wednesday morning session is open for Scouts to sign-up for any available merit badge. It is suggested that Scouts consider the Swimming merit badge. Requirements: The following 2021 requirements listed are topics that our staff feels can be worked on in camp. The specific skills taught will be tailored to the needs of the Scouts each week. Each Scoutmaster will be given a sheet prior to camp for each participant to indicate which requirements his Scouts would like to work on. Scout 1a-f Boy Scout Oath, Law, Slogan, etc.; Scout Spirit; Pledge of Allegience 2a-d Leadership and advancement in the program 3a,b Patrol method and spirit 4a,b Knots: square knot, two half-hitches, taut-line hitch; whip and fuse rope 5 Pocketknife safety Tenderfoot 1a Prepare for a camping trip – bring a pack 3a-d Knots: square knot, two half-hitches and taut-line hitch; woods tools 4a-c First aid, poisonous plants 5a-c Buddy system, lost, rules of safe hiking 6a,b Begin working on push-ups, pull-ups, etc. (requires 30 days to complete) 7a Displaying, raising, lowering and folding the American flag 8 Use EDGE to teach square knot Second Class 1b Discuss the principles of Leave No Trace 2a-d Cooking fire and stove safety and use 2f,g Knots: sheet bend and bowline 3a-d Compass work and orienting a map, taking a 5-mile hike 4 Identify or show evidence of 10 wild animals 5a-d Safe swim precautions, swim 25 feet, water rescue methods 6a-e Hurry cases, object in eye, bites, etc. 8a,b Flag ceremony and respect 9a,b Three R’s of personal safety and protection, bullying First Class 1b Discuss the principles of Tread Lightly! 3a-d Timber hitch, clove hitch, lashings; camp gadget 4a,b Complete a one mile orienteering course using map and compass, GPS 5a-d Identify or show evidence of 10 native plants, weather safety 6a-e Safety afloat; complete BSA swimmer test; boat parts, line rescues 7a-f Sprained ankle, head injury; transport injured person; heart attack, emergency plan 4
Order of the Arrow In 1915, E. Urner Goodman and Carroll Edson instituted an honor society called the Order of the Arrow at the Treasure Island Camp of the Philadelphia Council, BSA. Since that time, the OA has become identified as the National Honor Society of the Boy Scouts of America. It recognizes Scouts and Scouters who best exemplify the Scout Oath and Law in their daily lives. Pocumtuc Lodge represents the OA in our Council, assisting our camps with work details and promotion of Scout camping year round. Wednesday is OA Day in camp. Order of the Arrow members are encouraged to wear their sashes during the day. Information about the OA and Pocumtuc Lodge will be presented at each of the meals. The lodge will sponsor an hour of service on Wednesday. Details will be announced at camp. The Pocumtuc Lodge will host an ice cream social open to all campers after the dinner meal. Brotherhood conversions and OA unit elections are also available during the week at camp. NEW Merit Badge and Program Schedule New this summer is a transition from the traditional model of a daily scheduled class (swimming merit badge meets every morning at 10:00) to a single block schedule (swimming merit badge is on Monday morning from 9-12). Merit badges are now offerred in a single 3 hour block (several badges require two blocks). This keeps Scouts together in their cohorts longer with less movement and interaction. It also provides an opportunity for Scouts to take 4 merit badges while at camp (one each morning block Mon-Thur) vs. 3 in prior years (one at 9:00, 10:00 and 11:00). Merit badges run on Monday thru Thursday mornings. Friday mornings are reserved for Scouts to meet with counselors to have requirements signed off that were not covered in the 3 hour session. Most merit badges require some outside work to be completed (observations, investigations, studies, written work, etc.). This time slot is also reserved for Scouts who need additional time to meet target shooting requirements in the archery, rifle and shotgun merit badges. We’ve also combined individual program areas into consolidated super areas to maximize cohort health and safety. The “Super Program Areas” are: • Aquatics • Climbing / Archery • Ecology / Games / Blacksmith Shop • Scoutcraft / Handicraft / STEM • Shooting Sports Scouts will still sign-up for individual merit badges, but will travel to the super areas with other Scouts in their cohort. 5
Merit Badges in Camp Summer camp is a great place for a Scout to work on outdoor related merit badges and other requirements toward advancement in rank. It is important, however, that activities and programs planned by the troop include options for fun free time. Merit Badge Selection Please Pre-Register for ALL merit badges. Use Tentaroo to make your Scouts’ choices. We do not use blue cards in camp. All records of advancement for merit badges will be handled in Tentaroo. When you make your Scouts’ selections for merit badges, you are implicitly giving your permission for them to pursue the badge. This takes the place of your signature on the blue card. You will need to sign the card when you print them at home after camp. Selections can be made as soon as registration is open and can changed right up to the first night of camp. Please note that several classes have size limits, and will fill first-come, first-served when registering. Partial Completions If a Scout completes only some of the requirements for a merit badge, those will be indicated in the system and will be reflected when the blue card is printed. This Scout can then use this partial to continue to work with local counselors. There is no time limit to complete a partial merit badge. Scouts are welcome to finish merit badges for which they already have a partial at summer camp. Our instructors, however, reserve the right to retest the Scouts on any requirements already completed. The partial blue card should be brought to camp and the completed requirements will be added to Tentaroo so that only one blue card will be needed at the end of camp. Merit Badge Progress At anytime during the week, Scoutmasters have the ability to check on the progress of any of their Scouts in Tentaroo. Computer access is available in the Manor House. Tentaroo is also available on mobile devices. Merit Badges Offered at Camp In the next few pages, you will find a tentative listing of merit badge session times, along with other merit badge information. Please note this is a TENTATIVE SCHEDULE that has been assembled based on past demand for these merit badges and our merit badge rotation cycle. The schedule is subject to change depending on the needs and requests of the Scouts in camp. Merit Badges in Rotation In some cases you will find that some merit badges listed are not being offered this year. This is in accordance with the National Camp Accreditation Program which encourages us to set up rotations for some of the merit badges offered in camp. Notebooks and Pens/Pencils Many of these merit badges require writing. Please be sure your Scouts have a notebook and pen or pencil in camp. Pre-camp Merit badge preparation To get the most out of the week, your Scouts should take the time before camp to become familiar with the current merit badge requirements (https://www.scouting.org/programs/scouts-bsa/advancement-and-awards/merit-badges/). Another resource to consider are merit badge workbooks (http://usscouts.org/mb/worksheets/list.asp) which show the requirements in a nice format with space to write. 6
Scouts BSA Merit Badge and Program Schedule Time Monday Tuesday Wednesday Thursday Aquatics 6:30 am Polar Bear Swim Polar Bear Swim Polar Bear Swim Polar Bear Swim Swimming MB Lifesaving MB (1 of 2) Swimming MB Lifesaving MB (2 of 2) Canoeing MB Kayaking MB Small-Boat Sailing MB Kayaking MB Small-Boat Sailing MB Rowing MB (2 of 2) Canoeing MB 9:00 – 12:00 (1 of 2) BSA Lifeguard BSA Lifeguard BSA Lifeguard BSA Lifeguard Instructional Swim Instructional Swim Instructional Swim Instructional Swim BSA Lifeguard BSA Lifeguard BSA Lifeguard BSA Lifeguard Aquatics Park Aquatics Park Aquatics Park Aquatics Park Open boating (Sailing, Open boating (Sailing, Open boating (Sailing, Open boating (Sailing, Rowing, Canoeing & Rowing, Canoeing & Rowing, Canoeing & Rowing, Canoeing & Kayaking) Kayaking) Kayaking) Kayaking) 2:00 – 5:00 Paddleboards Paddleboards Paddleboards Paddleboards Open Swim Open Swim Open Swim Open Swim Snorkeling Snorkeling Snorkeling Snorkeling Blueberry Pads Blueberry Pads Blueberry Pads Blueberry Pads Water Basketball Water Basketball Scuba BSA Water Basketball Evening Mile Swim practice Mile Swim practice Mile Swim practice Mile Swim event Shooting Sports Rifle Shooting MB Rifle Shooting MB Rifle Shooting MB Rifle, Shotgun MB – 9:00 – 12:00 Shotgun Shooting MB Shotgun Shooting MB Shotgun Shooting MB extra qualifier time Open ranges (Rifle, Open ranges (Rifle, Open ranges (Rifle, Open ranges (Rifle, Shotgun) Shotgun) Shotgun) Shotgun) 2:00 – 5:00 Cowboy Action Shoot Cowboy Action Shoot Cowboy Action Shoot Cowboy Action Shoot Chalkball Chalkball Chalkball Chalkball Archery / Climbing Archery MB Archery MB Archery MB Archery MB – extra qualifier time 9:00 – 12:00 COPE day – no climbing Climbing MB (1 of 2) Climbing MB (2 of 2) Open range – Archery Open range – Archery Open ranges – Archery Open ranges – Archery Sport Archery Sport Archery Sport Archery Sport Archery 2:00 – 5:00 Open Climb COPE day – no climbing Open Climb Open Climb Spar Pole Spar Pole Spar Pole Milk Crate Challenge Milk Crate Challenge Milk Crate Challenge Evening COPE COPE Night Climbs 7
Time Monday Tuesday Wednesday Thursday Ecology / Games / Blacksmith Environmental Science Forestry MB Environmental Science Nature MB MB Reptile & Amphibian MB 9:00 – 12:00 Geology MB Study MB Mammal Study MB Metalwork MB (1 of 3) Metalwork MB (2 of 3) Metalwork MB (3 of 3) Nature hike Nature hike Nature hike Nature hike The Forest The Forest The Forest The Forest Conservation Projects Conservation Projects Conservation Projects Conservation Projects Games: Basketball, 4- Games: Basketball, 4- Games: Basketball, 4- Games: Basketball, 4- 2:00 – 5:00 square, Gaga, Human square, Gaga, Human square, Gaga, Human square, Gaga, Human Foosball, Volleyball, Foosball, Volleyball, Foosball, Volleyball, Foosball, Volleyball, Jenga, Cornhole Jenga, Cornhole Jenga, Cornhole Jenga, Cornhole Blacksmith Shop Blacksmith Shop Blacksmith Shop Blacksmith Shop Scoutcraft / Handicraft / STEM Pioneering MB (1 of 2) Orienteering MB Pioneering MB (2 of 2) Cooking MB (2 of 2) Wilderness Survival MB Cooking MB (1 of 2) Camping MB Geocaching MB 9:00 – 12:00 Indian Lore MB (1 of 2) Indian Lore MB (2 of 2) Basketry MB Basketry MB Woodcarving (1 of 2) Woodcarving (2 of 2) Art MB Leatherwork MB Firem’n Chit Firem’n Chit Firem’n Chit Firem’n Chit Totin’ Chit Totin’ Chit Totin’ Chit Totin’ Chit Pioneering Projects Pioneering Projects Pioneering Projects Pioneering Projects Tomahawk Range Tomahawk Range Tomahawk Range Tomahawk Range Geocaching Geocaching Geocaching Geocaching Demos – knots & Demos – knots & Demos – knots & Demos – knots & 2:00 – 5:00 cooking cooking cooking cooking Map & Compass Map & Compass Map & Compass Map & Compass Handicraft Projects (see Handicraft Projects (see Handicraft Projects (see Handicraft Projects (see Program Activity Program Activity Program Activity Program Activity section for a list) section for a list) section for a list) section for a list) ATV 9:00 – 12:00 ATV ATV ATV ATV 2:00 – 5:00 7:00 – 9:00 Night Rides (starts 7:30) Night Rides Night Rides Night Rides Other 9:00 – 12:00 Radio MB (1 of 2) First Aid MB (1 of 2) First Aid MB (2 of 2) Electronics MB (1 of 2) Collections MB 2:00 – 5:00 Mountain Biking Mountain Biking Mountain Biking Mountain Biking Fishing Fishing Fishing Fishing Evening Welding MB (1 of 4) Welding MB (2 of 4) Welding MB (3 of 4) Welding MB (4 of 4) Astronomy MB Astronomy MB Astronomy MB Astronomy MB Radio MB (2 of 2) Electronics MB (2 of 2) Trail’s Head 9:00 – 12:00 Trail’s Head Trail’s Head Merit Badge sessions Trail’s Head (Friday also) 8
Merit Badges Merit Badges Time(s) Offered Notes Mon, Tue, Wed Archery Wed Art Requirement #4c: Sketch the Big Dipper early and later on one night. This is difficult to do in midsummer with long hours of twilight. Do it earlier in the year before coming to camp. Evenings Requirement #6b: Sketch the position of the moon for four nights in a row. Astronomy This may not be possible during your stay at camp. Be Prepared – do it now. Requirement #8: Can’t be done easily at camp. Plan ahead. Wed, Thur Basketry Requirement #1: Review first aid The following cannot be completed entirely during camp: Not offered this Requirements #8c,10,11: Bring any records (logs) of previous treks year Requirements #9b: Backpack and gear required Backpacking Not offered this year Bird Study Requirement #1: Review first aid Requirement #5e: Bring your backpack, sleeping bag, tent & mess kit Wed The following cannot be completed entirely during camp: Requirements #4d,8d,9: Bring any records (logs) of long and short term Camping camping trips and work with a patrol Requirement #3: Must be classified as a Swimmer. Mon, Thur Canoeing All equipment is available in camp, but Scouts may bring their own helmet, Wed, Thur (2 harness, chalk bag and climbing shoes if they want (subject to inspection sessions req’d) by the climbing director). Climbing 9
Bring your own collection or build one with baseball cards (provided) Wed Collections Requirement #1b: Review first aid Tue, Thur (2 The following cannot be completed entirely during camp: sessions req’d) Requirements #5, 6, 7: Bring any records (logs) of camp cooking. Cooking Moutain bike option only! Not offered this It will not be possible to complete all the required rides in Requirement year #7b at camp. Cycling Not offered this Look forward to the dentistry merit badge returning in the future. year Dentistry Tue AM and The class runs during the Tuesday merit badge block. Tuesday evening evening (2 you’ll be building your audio devices. sessions req’d) Electronics Requirement #3e. 1 or 2: Write a 100 word report on a native endangered species, discussing what is being done to preserve the species, and how Mon, Wed many are left; or identify a native species that was endangered or threatened and has recovered; how it recovered, and what still needs to be Environmental done if any. Science Tue, Wed (2 Have completed the first aid requirements for Tenderfoot, Second Class and sessions req’d) First Class. First Aid Requirement #8: This is best done prior to arriving in camp. Not offered this year Fish & Wildlife Management Not offered this We have a limited supply of fishing gear available, so we encourage you to year bring your own gear. Fishing Tue Forestry 10
Requirement #1b: Review first aid Requirement #5a: Review map and compass skills The following cannot be completed entirely during camp: Thur Requirements #6,7,8,9: Must be completed outside of camp. Geocaching Monday Geology TBD Golf Requirement #1: Review first aid The following cannot be completed entirely during camp: Not offered this Requirements #5,6,7: Bring detailed records (plans, logs, observations) year compiled for any hikes undertaken. Hiking Requirement #1: You can get a head start by researching this before arriving at camp. Mon, Tue (2 Requirement #2d: If you visit an Indian museum, take notes of the ten sessions req’d) items that you saw. Indian Lore Not offered this year Insect Study Requirement #2: Must be classified as a Swimmer. Tue, Thur Kayaking Thur Leatherwork Requirement #1a: Must be classified as a Swimmer; Must be able to swim Tue, Thur (2 400 yards without stopping; Not recommended for young Scouts. Sessions req’d) Swimming Merit Badge is required. Lifesaving Wed Mammal Study 11
Long pants made of cotton or other natural fiber required (jeans are Mon, fine). Due to space constraints, there is a limit to the number of Wed, Thur (3 Scouts who can participate in this merit badge. Recommended for sessions) Metalwork older Scouts. Thur Nature Not offered this year Oceanography Requirement #1: Review first aid The following cannot be completed entirely during camp: Tue Requirement #7: Bring your reports Requirements #8,9: Bring information of these events Orienteering Requirement #1: Review first aid Requirement #2: Review your basic knots and splices; practice, practice, Mon, Wed (2 practice. Neatness counts! sessions req’d) Requirement #9: Be prepared to WORK Pioneering Requirement #10: Be prepared to WORK together Not offered this year Plant Science The Radio MB is offered using the "Amateur Radio" option of Requirement 9 (Radio MB, 9a). Mon AM and All candidates are required to make an on-the-air contact and will leave with evening (2 a conceptual understanding of what is required if they have an interest in sessions req’d) Radio earning their own amateur radio license. This will run Monday night after vespers. Requirement #8: You need to do ONE of the two options and these must be Tue done prior to camp to complete this merit badge. Reptiles & Amphibians Thursday will be available for extra qualifying time if needed, so you may Mon, Tue, Wed not want to schedule another MB on Thursday morning. Rifle Shooting Requirement #3: Must be classified as a Swimmer. Tue Rowing 12
Mon, Tue, Wed Thursday will be available for extra qualifying time if needed, so you may not want to schedule another MB on Thursday morning. Shotgun Shooting Requirement #2: Must be classified as a Swimmer. Mon, Wed Small Boat Sailing Not offered this year Soil & Water Conservation Not offered this year Sustainability Mon, Wed Requirement #2: Must be classified as a Swimmer. Swimming Not offered this year Weather Mon, Tue, Wed, Thur evenings Long, non poly pants required. Closed toe shoes, preferably boots (all 4 sessions required. Welding rqd) Requirement #1: Review first aid Requirement #5: Come prepared with a survival pack to present. Requirement #6: Lighting matchless fires is a big challenge Mon Requirement #8: Building a shelter is another challenge. Spending the Wilderness night needs to be verified by a leader. Survival Mon, Tue (2 Requirement #2a: Must have Totin’ Chip. sessions req’d) Wood Carving 13
Afternoon Program Activities Afternoon activities provide a great opportunity for units to try out the different program areas at camp. This lets Scouts experience everything Moses Scout Reservation has to offer! Troops and patrols sign up for activities within a Super Program Area each afternoon on Monday – Thursday. Troops (in cohorts) can partake in all of the activities in that area, but visit only one Super Program Area each day. Shooting Sports Afternoon Activities Note: An adult must accompany your troop or patrol to all of these activities. Archery: Troops and patrols are invited to the archery range to test their skill with a bow. Sport Archery: If you have some archery experience, try the sport archery course is where you can really put your skills to the test. There are a number of different and interesting targets set up adjacent to the archery field. Try for these specialty targets or practice shooting at Olympic distances. Wild Watermelon Shoot: Will your archery team be the first to hit the watermelon? The Scouts BSA shoot will be held on Tuesday evening at 7:00pm and all leaders are welcome on Thursday. May the best archers win! The grand prize is a watermelon for your unit to enjoy (not the target!). Rifle Shooting: Troops and patrols are invited to the rifle range to experience the challenge of rifle shooting. Shotgun Shooting: Troops and patrols are invited to the shotgun range to try their hand at shooting these moving targets. Cowboy Shooting Gallery: Scouts can practice their hand at a variety of Wild West target shots including lever action rifle, shotgun, and pistol shooting. Chalk Ball (14+): The chalk ball program is intended to provide a special and unique experience for Scouts who are attending summer camp. Scouts will have an opportunity to shoot chalk ball markers at various targets. You are given 100 chalk balls and move through a course with specific rules regarding safe handling of the markers and operating equipment. The goal of the program is to teach safe handling, responsibility, and marksmanship through a fun activity. Aquatics Open Boating: Choose a rowboat, canoe, sailboat, or kayak to explore the lake, have fun, and get some good exercise. Most boating activities are restricted to swimmers. Rowboats are open to all. If a Scout wishing to take out a canoe is a learner, they must be accompanied by an adult swimmer. Open Swim: Go jump in the lake! Everyone is welcome, so head down to the waterfront. The camp’s beautiful clean waters are so refreshing on a warm summer’s day. 14
Swimming Instruction: Are you working to pass your Swimmer’s Test? Many of the waterfront activities must be limited to swimmers only. We can work with you to develop your skills. Individualized instruction is available in the afternoon. You may take the swim test at any time - just ask. Water Basketball: Shoot some hoops in the learner’s area, so everyone, regardless of swimming skill can participate. Arrange competition between patrols, or challenge another troop. Scuba BSA uses the basketball area on Wednesday afternoon so it is not available. Aquatics Park: Come enjoy yourself on the water trampoline, aqua launch and log. Please remember that troops who sign up for the Park will have priority. Special Aquatics Programs Mile Swim, BSA: This program is for swimmers who are physically fit and wish to improve their endurance. To participate, a Scout must complete all the training sessions on Monday, Tuesday, and Wednesday evenings. The Mile Swim is on Thursday night. Snorkeling, BSA: Learn how to use snorkeling equipment properly and discover the fascinating world that exists under the water. The camp has a limited supply of masks, fins, and snorkels available. If any of your Scouts have their own equipment, have them bring it to camp. Not recommended for younger Scouts. Must be classified as a Swimmer. Polar Bear Swim: For the truly stout of heart, this 6:30am activity is a great chance for fun. You’ll be out of the water in plenty of time for breakfast. You’ll earn a special patch if you take a dip three out of the four mornings (Mon – Thur). BSA Lifeguard: This challenging and intensive course is for older Scouts (15+) and adults with strong aquatics skills who would like to become a lifeguard. BSA Lifeguard candidates are on the waterfront all day (morning and afternoon sessions). Most BSA Lifeguard candidates also participate in the Mile Swim as part of their conditioning program. Before beginning the the requirements for certification, the Scout must be able to swim continuously for at least 550 yards---100 yards each of the front crawl, breaststroke, elementary backstroke and sidestroke. He must then tread water for two minutes. Next, he must successfully complete a timed swimming test that requires him to complete the following in less than one minute and 40 seconds: swimming 20 yards using a specified stroke, surface diving from seven to 10 feet to retrieve a 10-pound object, bringing it back to the starting the point and getting out of the water. Please note: Not all candidates complete the program in one week. Strong swimming and lifesaving skills, practice in all the roles of life guarding on a BSA waterfront, maturity and current CPR certification are all required to qualify as a BSA Lifeguard. All BSA Lifeguard candidates need to be preregistered so swimming prerequisites can be done Sunday upon your arrival. SCUBA BSA: This program is designed to introduce older Scouts (14+) to the challenge and excitement of SCUBA. The SCUBA BSA experience contains two parts—Knowledge Development and Water Skills Development. During the first part, participants learn basic dive safety information and overview skills they will use during their water experience. The Water Skills Development session introduces essential dive skills, such as mask clearing, regulator clearing, and alternate air source use. The program runs all Wednesday afternoon and is free. Must be classified as a Swimmer. Anyone wanting to participate in SCUBA BSA must have a parent/guardian sign the SCUBA liability waiver on Sunday. Any Scout that does not have this form completed WILL NOT be allowed to participate. Note: Adults are welcome to participate in all Special Program activities including Snorkeling BSA, SCUBA BSA and Mile Swim BSA if space permits. 15
Scoutcraft Orienteering: Use your skills with a map and compass to navigate from control point to control point as quickly as possible. Geocaching: Sign out one of our GPS units or use your own to track down specially hidden caches around camp. Creative Cooking Demo: Come to Outdoor Skills to help prepare some camp delicacies and enjoy them afterward! Pioneering College: Work together as a team to build a tower, monkey bridge or other interesting projects using logs and rope. Leave No Trace Camping: Visit Tower Mountain and participate in a low impact camp out designed to minimize your footprint. Tower Mountain has been deemed a Leave No Trace area. Please observe all Leave No Trace guidelines when visiting this area of camp. Tomahawk Range: Do you have the skills and finess to stick those tomahawks like a champ? Come test out the tomahawk range in Scoutcraft. Handicraft Wood Working: Leave your mark in camp by creating a plaque for the dining hall for your unit, or test your skills with one of our wood burning kits. Due to the number of plaques in camp, the size of new plaques looking to be displayed in the Dining Hall cannot excede 11” x 18”. Any larger plaques may be presented, but may not make it up on the walls. Look around the Dining Hall to see what has been done before. Be creative! Do something new and different. Walking stick making is a fun activity for one afternoon session. Bring your own stick (Green wood makes a strong, long lasting staff). Handicraft Project List: Come test your handicraft skills by working on any of the following crafts. Toggle Belts Leather keychains Flashlight lanyards Neckerchief slides Survival bracelets Gimp bracelets Wood burning craftmanship Spoon carving Patrol Flag: Stop by Handicraft to make your very own patrol flag. We’ve got all the supplies you need. 16
Climbing All equipment is available in camp, but Scouts may bring their own helmet, harness, chalk bag and climbing shoes if they want (subject to inspection by the climbing director) Tower Climb: Are you looking for a challenge? Then our 68’ climbing tower is the place to be! You begin your session by learning about important safety measures that must be taken when climbing and what equipment is necessary. Then it’s time to see how high you can climb on the 52’ climbing surface! While the top of the tower is the objective, this is all about doing your best and climbing as high as you can. Each side of the tower presents different challenges including slopes, chimneys, bump-outs and bump- ins, as well as rappelling. You can easily climb the tower many times and do something different each time! Bouldering Wall: The bouldering wall gives you the opportunity to do some low climbing without the use of ropes or harnesses. Test your skills by trying out the different “bouldering problems” (the path a climber has to take to complete the climb). Night climbs: You’ve had fun climbing the tower during the merit badge class or during afternoon activities, but have you ever done a night climb? Night Climb is on Wednesday night from 0:dark thirty (8:30pm) to 10:00pm. Be sure to bring a head lamp or glow sticks (available at the Trading Post) to see where you’re climbing. Spar Pole Climb (14+): Looking for something else new in the shadow of our tower? Come climb the spar pole. Try to make it to the top in the fastest time. Can you stand at the top? Long pants are highly recommended. Milk Crate: This unique and challenging event lets a Scout see how many milk crates they can stack and climb. Requires teamwork from your Troop or Patrol to help the climber reach their best height. Ecology / Conservation Open Fishing: We have a limited supply of fishing gear available, so we encourage you to bring your own gear if possible. Our staff is ready to assist you in developing your skills. Nature Trail: Our nature trail will give you many different perspectives on the various ecosystems that are part of our camp. Plaster Casting: With plaster casting, you’ll learn how to preserve animal tracks so you can save them for years to come! The Forest: Can your Scouts identify the trees that surround them at camp? Can they tell the difference between the different types of maples, pines, or oaks? This program will introduce them to one of the most prominent natural features we constantly ignore. Conservation Projects: Camp conservation projects are available for all ages and abilities of Scouts. They range from 1-2 hour jobs to more extensive projects that take a couple of days. We match these to your group’s skills and size. They can be done by patrol or troop and are approved to meet various rank requirements. Leave No Trace: These low-impact skills are becoming increasingly important to campers and hikers everywhere. Learn how to enjoy the backcountry and leave it in its wild glory for others to appreciate. The Leave No Trace and Outdoor Ethics Guide are youth leadership positions that can be used toward Eagle Rank. 17
Other Afternoon / Evening Activities Drone Flying Lessons: Have you seen the drones buzzing around camp? Come learn to pilot one of these little agile fliers yourself at the Ecology Pavilion. Blacksmithing: Come to our Blacksmith shop where you can pound and hammer away to your heart’s content. Fire up the forge and Scouts will get a chance to see how it’s done and to make something of their own. You’ll need long pants (cotton preferred); safety goggles and gloves are provided; and keep a watchful eye as sparks fly! Branding Irons: We have several branding irons available for Scouts to use at the Blacksmith shop. Mugs, cups and other items that can be branded are available in the Trading Post. Mountain Biking: Take the mountain bikes on the different skill level trails around the camp. A great way to see and experience different parts of Moses! Human Foosball and Gagaball: You may have played foosball with your buddies at home but you’ve never played it this way! You become the players on the “table”. Using our human foosball court, you can only move to the left and right as you hang on to your designated pole and kick the ball toward the other team’s goal. Gather together with your cohort for a friendly game of gagaball in our octagonal court. Learn to Play Magic: Heard all the commotion about Magic? Don’t know what it’s all about? Come and learn how to play this popular game Tuesday night. Mini-masters Magic Tournament: Mini-masters is a fun and exciting way to play Magic with new cards and new people. Players start with a new booster pack and add three lands of each color to the pack. Games are played blind (meaning you don't look at the cards in your deck until you draw them) and will be best of one format. The tournament is three rounds. Scouts are provided with a new booster pack and lands. The cost for the tournament is $5. Prizes for the top 3 winners. Free Magic Tournament: Bring your favorite Magic the Gathering cards with you to camp and join in the fun. A tournament will be offered for all skill levels Thursday evening at the Ecology pavilion. You could even win a staff planeswalker card! Giant Jenga: Stop by the Comissioner’s Corner and take out a giant sized Jenga. Try not to bury the first year Scouts when it topples! Disc-Golf: Try your hand at our 9-hole Disc-golf course. The holes have been redesigned to add new challenge and excitement. Get your tee-time and pick up your scorecard and rental discs at the clubhouse (Commissioner’s Corner). Purchase your own discs in the Trading Post. 18
Night-time Disc-Golf: Fore! So you shot par this afternoon on the new course. Are you ready to play the course at night? Keep your glow discs charged up with a lantern in your bag. Night-time Frisbee®: Everything is more fun in the dark! Bring your Troop or patrol and check out the new glow-in-the-dark Frisbees®. Organized games include Ultimate, Goaltimate (soccer version), KanJam, Hot Box, or just toss it around with a friend. Build Your Own Dungeon & Dragons Character: Have you ever wanted to craft your own adventurer? Are you a nature inspired druid or more of a ranger stalking the forest? Come to a sample D&D night where you can be anything from a wee gnome all the way up to a towering goliath. Materials provided, dice suggested. The first portion of the session is geared toward character creation, the latter part of the evening will see a short event where you put your creation to the test. Wednesday night in the Manor House. Opportunities for Older Scouts Counselor-In-Training Program (14+): The Counselor-In-Training (C.I.T.) Program is designed to prepare older Scouts to become camp counselors and to offer a challenging summer program. CITs rotate thru the different program areas assisting camp staff with badges and activities. They can also take merit badges themselves based on availability. First Class Scouts who are at least 14 years old are eligible to apply. For more information see the CIT application and CIT Guide which are available online at the council website. The fee is $100 per week. BSA Lifeguard and SCUBA BSA: See Aquatics Section C.O.P.E. CHALLENGING OUTDOOR PERSONAL EXPERIENCE (13+): C.O.P.E. is a nationally recognized BSA program for Scouts. It is a group-training program designed to improve communication, trust levels, teamwork and group cooperation, and individual self-confidence. This strenuous program consists of group challenges on our low and high ropes confidence course. The program is available for older Scouts (at least 13 years old and First Class). The program will run Monday night after vespers, both sessions on Tuesday and finish up Tuesday evening. Scouts must be present for all sessions since the emphasis is on the group. Long pants and a belt are required and a long sleeve shirt is recommended. Enrollment is limited. Each Troop will be given the opportunity to register at least one older Scout to participate each week. Additional Scouts will then be accommodated as space allows. Complete the personal experience to earn a once in a lifetime tee shirt and a C.O.P.E. activity patch! ATV Program (14+): The ATV (All-Terrain Vehicle) Program is an exciting way to see other parts of the camp. This program takes each Scout through an extensive safety and skill training program to prepare them to properly handle these machines. This training is provided by certified instructors. The course runs all day and is offered Monday thru Thursday. Age: This program is currently available to Scouts 14 and older. Cost: The cost for this program is $35 and requires registration prior to camp since enrollment is limited. If space permits, adults are welcome to take the course as well. What to bring: A bandana (worn under your helmet as a head guard), rider’s gloves and a helmet if you own one. 19
ATV Evening Rides: For those Scouts and Scouters who have already earned their ATV Rider Course Certification, you can ride with our instructors Monday through Thursday evenings beginning at 7:00pm for a cost of $5 per night (rides begin at 7:35 on Monday night). Here’s an opportunity to see camp in a new “light”! Three forms (available on the Summer Camp page of the Council website) are required for all ATV activities – the Consent Form, Hold Harmless Agreement and the COVID-19 Waiver. These forms are also required for night rides unless you’re taking the course at camp. 20
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