Hey Gary LORD OF THE RINGS LARP - "But, the fat hobbit. He knows. Eyes always watching. "
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“But, the fat hobbit. He knows. Eyes always watching. ” – Gullom - LORD OF THE RINGS LARP Hey Gary AN LIT DREAM WORLD EXPERIENCE Brought to you by GoCamp.Pro
LORD OF THE RINGS LARP AN LIT DREAM WORLD EXPERIENCE Brought to you by GoCamp.Pro LARP (Live Action Role Playing) was an activity we played around with a lot this summer. Basically campers become characters in a world and begin to battle monster, go on quests, or just speak in fun accents. Using Lord of the Rings is a simple way to build buy in with kids and keep campers and staff on the same page. We have also run Skyrim, Dungeons and Dragons, and other LARP events as well. INTRO: Gandolf arrives in full costume proclaiming that the Nazgul, ring wraiths, have been raiding the near by towns. Gandolf needs to gather a party of heroes to throw them back, but first we must build our characters. SUPPLIES CHARACTER BUILDING: One of the best parts about LARPing is giving the campers a chance to create their own - Blue and Red Paint characters. We ask them to make some simple choices. - Blue and Red Costumes 1) Name Their Character - Battle Supplies (boffer swords or fun noodles or 2) Choose their costume water balloons or sponges) We opened our costume closet and allowed campers to choose costumes. Many dressing like knights or wizards and - Christmas Lights loved pretending. The addition of the costumes added a huge amount to the immersive aspect of the game. - Sheets 1) Choose their race (these races don’t effect battles but are fun for campers to think about) - Walk in Freezer Elves: Elves are fast, have extremely great balance, and love nature - Cardboard Dwarfs: Are short stocky and extremely strong. They are great miners and love metals. Humans: Humans have a great understanding of the realm and are well liked by all. They have the best ability to learn magic Standard Swords Rules Hobbits: Hobbits are short, quick, and smart. They make great thief’s and can learn to sneak and steal. - If you are hit in the torso once you are defeated. 4) All Campers Received Swords or Fun Noodles as swords. - If you are hit in the arm or leg you lose that arm (don’t use that arm) or leg (you may drag a leg, hop on one leg, or go to one knee). - If you are hit in both arms, both legs, or an arm and a leg you are defeated. - If you hit some one in the head you are defeated. **Hitting can hurt if you do it super hard. Please don’t
LORD OF THE RINGS LARP AN LIT DREAM WORLD EXPERIENCE Brought to you by GoCamp.Pro THE QUEST: The quest is basically lead by one counselor dressed as Gandalf and a couple LITs/CITs dressed as warriors and all the bad guys run by another counselor or two and the rest of the LITs/CITS. The bad guys know the locations of the battles and after each one they move to the next location. We must find the Nazguls secret lair and defeat them. First we must go to the orc campsite where the Nazgul were last seen. At this site the orcs are sitting around a fire pit grunting. Gandalf’s party must defeat the orcs and inter- rogate their leader to find their way to the next step. In practice this looks like a standard sword battle with each orc having 3 lives and the leader having 5. The leader makes certain to be the last orc to be hit. Then he reveals the location to the Nazgul Layer. The Nazgul Layer was inside an old barn we had onsite, but could be anything that has a door. At the entrance to the layer the door is locked but a druid is tied up and guarded by trolls (trolls take 10 hits to kill). Gandalf explains when they see the druid what to do. They must get 5 or so party members to touch the druid which will break the magic chains and allow her to banish the trolls who will enter the Nazgul layer. Finally the druid will teach the party the secret password to the door. (Speak Enter to Open) Enter is the password. Inside the Nazgul layer are the Nazgul who are the final bosses, there are 2 Nazgul (Nazgul have 20 lives) and the other bad guys are orcs. Once all the Nazgul are defeated Gandalf declares victory! Being a Bad Guy Being the Druid As a bad guy you will change roles at each battle. As a bad guy your role is to make the quest fun for the kids As the druid you will be a bad guy during the orc not to worry about specific uses of spells or powers. If a kid says he has brute strength and can kill you in one battle and at the entrance to the Nazgul layer hit, he can unless it negatively impacts another camper. If you are not one of the leaders in each battle the trick change costumes quickly and pretend tie yourself is engage campers in a way that makes them feel good about defeating you and then to die. As a leader at each up. Finally you will listen to what Gandalf says battle, orc leader, or Nazgul the key is to be the last bad guys alive and not worry about how many lives you about the number of campers that must touch you have just to make it fun for the kids and be the last to die. to free you. When you are freed you banish the trolls and teach the campers the password. In the final battle you are a healer constantly healing campers
LORD OF THE RINGS LARP AN LIT DREAM WORLD EXPERIENCE Brought to you by GoCamp.Pro Being Gandalf This is the linchpin role and should be lead by a staff member who is excited about Lord of the Rings as well as a strong counselor. Gandalf’s roles is to not only introduce the story but also explain he mechanics and what must be done at each location. The key is to explain what must be done at each location before the battles occur. Gandalf also must be ready to explain the value of lute gathered by from monsters. Lute Each time a monster is killed they may or may not have lute to give to the party. Lute can be anything from small trinkets, shields, jewelry, costuming ect. Each piece of lute provides some magical power to the wearer. Some examples are The ring of water which allows the first two hits to pass through the wearer, the cape of speed which allows the wearer to yell speed and run away from all bad guys, the leaf crown of health which allows you to heal the wounds of other party members. The bad guys when they are defeated hold up their lute. Then the party members must bring the lute to Gandalf to be identified. The trick to the lute is giving the kids cool simple powers that you think would fit what they like.
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