Game Developer Index 2021 - DATASPELSBRANSCHEN Swedish Games Industry
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Third edition March 2022 Published by The Swedish Games Industry Research: Alexander Milton, Gabriella Tångfelt, Lukas Isaksson Layout: Ingrediensen AB on behalf of Blinka Blå Illustration, cover: Patrik Antonescu Text & Analysis: Johanna Nylander Translation: Tracy Rylance The Swedish Games Industry is a collaboration between trade organizations ANGI and Spelplan-ASGD. ANGI rep- resents publishers and distributors and Spelplan-ASGD represents developers and producers. Dataspelsbranschen Swedish Games Industry Magnus Ladulåsgatan 3, SE-116 35 Stockholm dataspelsbranschen.se swedishgamesindustry.com Contact: johanna.nylander@dataspelsbranschen.se
Key Figures Key Figures 2020 2019 2018 2017 2016 Number of 667 (+14%) 586 (+14%) 513 (+16%) 442 (+14%) 389 (+22%) companies Revenue, million 3.312 (+43%) 2.318 (+24%) 1.872 (+33%) 1.403 (+6%) 1.325 (+6%) EUR Revenue per employee 238 (-9%) 255 (+10%) 236 (-10%) 263 (-15%) 309 (-8%) thousand euro Result, million 720 (+46%) 493 (+47%) 335 (-25%) 446 (-49%) 872 (+65%) EUR Number of employees 6.596 (+11%) 5.925 (+11%) 5.317 (+14%) 4.670 (+25%) 3.750 in Sweden Men 5.186 (78,6%) 4.699 (79%) 4.286 (80%) 3.821 (82%) 3.107 (83%) Women 1.410 (21,4% 1.226 (21%) 1.036 (20%) 849 (18%) 643 (17%) Number of employees in 7.177 (+121%) 3.253 (+25%) 2.604 (+290%) 668 (+23%) 541 Swedish compa- nies abroad Key figures from the last five years. Increase from previous year in brackets. We have used the annual average exchange rate defined by the Riksbank, Sweden’s central bank. In 2020 1 EUR was 10,4867 SEK
Index Foreword Key Figures 3 Foreword: Creativity is the new steel 4 Summary 6 Revenues & Results 8 Highlights 10 Creativity Employees 12 Number of Companies 14 Other types of business 14 Number of Employees 15 & Revenues by Company type Women & Gender Distribution 16 The Industry Voice: My Nilsson 17 Several initiatives in the industry 19 Financial journalist Pontus Schultz passed Some key figures 19 away prematurely in 2012. A famous quote Largest companies 20 from him reads “creativity is the new steel”. Revenue in EUR million 21 It is gratifying to be able to present a Number of Employees in Sweden 21 new record year. Some media have called Business Groups and the Stock exchange 22 computer games “the new basic industry” and Listed companies 22 this may be a good fit for an industry that had a turnover of EUR 3.3 billion in 2020. That is The Industry Voice: Martin Lindell 24 about the same as exports of wood products Game Developer Map – Sweden 26 or iron ore, significantly more than the export Swedish game companies 31 of trucks, to name a few well-known basic around the globe industries. Game Developer Map – Global 32 But games, of course, are different from Investments & acquisitions 34 the basic industries in many ways. The raw Investments & acquisitions 2020 35 material is creativity. The content is volatile, Six billion downloads 36 digital, hit-driven. It exists on screens (or in speakers!), is rarely touchable. Customers are Entrepreneurship and 38 players all over the world, games are rarely national collaborations sold in different markets – the perspective The Industry Voice: Patty Toledo 39 is global. Passion is the impulse of entrepre- Covid-19 41 neurship. The growth of games has taken Games industry in Europe 42 place without a proportionate increase in the Public investments in the EU 44 consumption of the planet’s finite resources. Threats and challenges 46 These and other factors make the world of Recruitment 46 computer games different, for better or for worse, but mostly for better. A strange basic Work environment 46 industry. Financing 46 Growth in 2020 was 43% compared to the Digital Market 47 previous year. This is due to several factors. Sustainability 47 The pandemic is one factor, when large parts Methodology 48 of the world’s population have been more Glossary 50 or less involuntarily trapped, games have 4 K AP IT ELNAMN
is the new steel been able to offer an important breathing establishments abroad. Among the employ- space: joy, fellowship, entertainment. This ees are many with foreign backgrounds, in has been seen in sales (but has posed other “The raw some workplaces there are over fifty different difficulties, such as delayed development material is mother tongues. Unfortunately, the problem projects). Another factor is the growth of the creativity. of the so-called expulsion of competence world market, driven by the addition of more The content remains, although there is hope in the form players: new audiences and new markets. of investigative proposals and promises from is volatile, This, of course, benefits Swedish companies the government. Sweden has the future in its that reach global audiences. digital, hit- own hands: there is demand, there are ideas, Part of the growth comes from acqui- driven.” there is capital – but we need more people sitions; in this year’s report, for the first who have the skills to create games. time, the number of employees in Swedish You could say that Pontus Schultz has prov- companies abroad is higher than at home in en to be correct. Sweden. The acquisitions are largely possi- Finally, during the fall, questions about ble thanks to the fact that listed companies unwanted behavior including sexual ha- use their shares to invest abroad as well. rassment have received a lot of attention. It For example, Sweden is the largest investor doesn’t matter on what scale it occurs, each in the German games industry. The stock case is one case too many. It hurts the person exchange itself is also a successful export, who is affected, it damages the company and several foreign games companies have it damages the whole industry. We have come chosen to list their shares in Stockholm a long way with the work on gender equali- instead of in their home country (alternatively ty, but there is still much to be done on this double listing). This is thanks to the expertise point. As a trade association, we are working in games that has emerged around Nasdaq with members to find and implement mea- Stockholm. sures to address the problem. It is a job that Most of this points to a continued positive may never be completed, but we must never development for Swedish games companies, be careless with it. but the bottleneck is the supply of skills. Games education in Sweden is of a high Stockholm October 2021 standard but is not enough to meet the needs of companies. Reaching a larger labor market Per Strömbäck is an important driver for acquisitions and Spokesperson Swedish Games Industry G A ME DEV EL O PER I N DEX 2021 5
Summary The Game Developer Index charts, presents and analyzes the operations of Swedish game companies as well as international industry trends in the past year, by compiling the companies’ annual accounts. Swedish game development is an export industry • 81 companies started in 2020, bringing the number in a highly globalized market. In just a few decades, of active companies to 667 in December 2020, an the video game business has grown from a hobby increase of 14% compared to 2019. for enthusiasts to a global industry with cultural and economic significance. The Game Developer Index • In 2020, 43 investments and acquisitions were report- 2021 summarizes the Swedish companies’ last reported ed, four of which had a business value above the bil- business year (2020). The report in brief: lion mark. Swedish companies were the purchaser in 40 of the deals, and in 11 of the transactions the seller. • Swedish games industry’s revenue grew to EUR 3.3 billion in 2020, which is an increase of 43% compared • The 10 most profitable companies paid a total of over to global sales that increased by 20%. EUR 140 million in corporate tax on profit. • Every fifth employee in game development in Swe- • The 10 largest employees have paid social security den is a woman, 1.410 in total. This corresponds to a contributions of over 130 million EUR in total. share of just over 21%. • 19 Swedish companies are listed on the Stock Ex- • A majority of companies are profitable and the sector change in Sweden. Together, their revenue was EUR in total is profitable for the twelfth year in a row. 2 billion in 2020, and with a total market capitaliza- The total profit for the industry was EUR 720 million tion of EUR 10 billion in December 2020. in 2020. Game development is a growth industry. Fourteen of • Swedish game companies are growing and employ- the companies that exist today have existed since the ing a total of 6,596 people on site in Sweden and 1990s, but just over half of all companies have been 7,177 people abroad. The difficulty in recruiting Swed- registered in the last five years. Games developed in ish staff remains and many companies are expanding Sweden are released on a global market with strong through acquisition of foreign development studios. growth and the supply of skills is also largely in a global In Sweden, the number of employees increased by labor market. Some factors for continued growth are: 671, an increase of 11%. more investments in regional clusters with incubators, accelerators and trainings, more serial entrepreneurs 6 S U MMAR Y
Iron Gate – Valheim 3,3 starting new businesses and the implications and effects of the last couple of years’ frequent and large investments and acquisitions. Swedish games industry’s revenue Swedish game developers are characterized by their grew to EUR 3.3 billion in 2020. range and quality. Sweden has world leading devel- 720 opers within AAA, console, PC, mobile, VR/AR, digital distribution and specialized subcontractors. The biggest challenges of the sector are indirect such as access to skills and funding, particularly in the early stages, as The total profit for the industry was well as laws and regulations around digital markets that EUR 720 million in 2020. are out of step with developments. The biggest future issue is regarding diversity, both among game design- ers and players. Although major advances have been made in the last few years, a lot of work remains to be done. Long-term, video games have every opportuni- ty to increase diversity and inclusivity; games offer a possibility to leave the everyday behind and step into worlds where the only limit is the imagination. The number of “second generation companies” is growing, e.g. where experienced game developers have gone on to create their own projects, or where the management has created a second company, Also growing, is the number of investments and acquisitions with Swedish companies as purchasers. In total Swedish companies were lead investor in 40 of 43 games-related business deals in 2020. Of these, eight were investments and acquisitions on the Swedish market. Successful companies increasingly re-invest in the industry, often in the Swedish market. G A ME DEV EL O PER I N DEX 2021 7
Revenues & Results Swedish game companies have continued to expand during 2020 and increased revenues by 43% to 3.3 billion EUR. This is an increase of more than a billion euro. 3 312 Revenue M EUR 2 318 1 872 1 325 1 403 1 248 1 028 427 757 130 256 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 In the global arena, the companies have successfully creates value in the parent company as there is gener- gained market shares, attracted talent and expertise ally a low proportion of purchases of goods or services and, not least, created gaming experiences for hun- from outside. dreds of millions of players worldwide. According to The pandemic has affected the industry. Revenues analysis company ICD data, the global industry grew by have initially been good for many companies with 20% in 2020, and according to Superdata, the increase games on the market, as well as those that could be re- was 12%. The European trade association ISFE has leased during the year. The players have become more measured the increase in five European countries to active and at times games have been one of the few 22%. The same study estimated the total revenue for social spaces available. At the same time, several com- the Games industry in Europe to 23.3 billion euro. panies have seen their share price affected by market With 81 new companies, the Swedish industry is expectations, and there have been major changes both showing stable growth and over the past decade has for existing employees and to recruit to a situation that increased turnover from EUR 130 million to an incredi- in many cases has meant working entirely remotely. A ble EUR 3.3 billion over a ten-year period. longer analysis of the impact of the pandemic can be The industry as a whole continues to be profitable, found later in the report. now for the 12th consecutive year. Throughout the year, there have been many invest- For Swedish parent companies with subsidiaries ments as well as write-downs and depreciation on de- abroad, the entire revenue is included in the total, as velopment projects. Both of these events have affected not all companies separately account for the revenue the reported results in this report. nationally in their public reports. This can, on the one Unchanged from previous year, seven companies hand, make it more difficult to compare the games have a turnover of over EUR 100 million. The ten largest industry with other industries, while knowing that a companies account for 82% of total revenue and large part of the value is retained in the group and thus the ten most profitable companies have collectively 8 RE V ENU ES & R E S ULTS
Paradox – Hearts of Iron IV – Battle For The Bosporus paid more than EUR 140 million in tax on earnings. In addition, payments of social security contributions on “With 81 new companies, the salaries have increased as the number of employees in Sweden increases, and the ten largest employees Swedish industry is showing stable have together paid over EUR 130 million in total social growth and over the past decade security contributions. 35 companies have a turnover of has increased turnover from EUR over SEK 100 million. Embracer Group has had revenues of over EUR 850 130 million to an incredible EUR million this year, which means that the Karlstad based 3.3 billion over a ten-year period. company consolidates its position as the country’s larg- est game development group, and alone accounts for The industry as a whole continues just over a third of the entire industry’s increase during to be profitable, now for the 12th the year. consecutive year.” The games industry is an export industry and, like all Swedish exports, has benefited from the favorable SEK exchange rate versus the rest of the world. This is particularly noticeable in the buoyant revenue figures. Despite the weak Krona, several companies have made large investments, which of course influences the result. A more detailed review of investments in the Swedish industry can be found in the chapter Investments. G A ME DEV EL O PER I N DEX 2021 9
Highlights The number of Swedish-developed games that are released varies from year to year, but these days the industry is broad enough for individual titles not to have a significant impact on the overall outcome. Here are some examples of major events in 2020 and early 2021: • Embracer Group continued to grow by acquiring several companies around the world and now con- sists of nearly 80 studios with over 240 brands. In ear- ly 2021 Embracer acquired American company Gear- box Entertainment, creator of famous games such as Borderlands and Brothers in Arms. The Swedish operating group Coffee Stain is the publisher of the independent Skövde based studio Iron Gate, which in January 2021 released the game Valheim, which in the first month made a huge success and sold 5 Expansive Worlds – theHunter Call of the Wild million copies. • King continues to be stable going forward. Candy Crush had over 273 million players and the brand had sales of over 10 billion in 2020. The Swedish company reported 4.7 billion in sales and during the year was the most profitable company in the industry with a profit of over EUR 250 million. • Mojang continues to have stable sales and continues to be the world’s best-selling game with over 238 Fast Travel Games – Wraith: The Oblivion Afterlife million copies sold. In May 2020, Minecraft Dungeons was released. Meanwhile, Minecraft: Education Edi- tion is used in school education in over 150 countries. • Stillfront has a continued good growth and ac- quired several game studios in 2020, such as German Sandbox Interactive and US based mobile game developer Storm8. • G5 Entertainment maintains a stable position in the mobile games segment with good growth in both sales and number of employees. The company reports record results, and for the fourth year in a row their turnover is over EUR 100 million. With a 10 H IG H LIG H T S
wide game catalog including games such as Hidden • Avalanche Studios Group had several major suc- City, Mahjong Solitaire and Jewels of Rome, the cesses during the year. Expansive Worlds theHunter: company had 7.4 million active players (MAU) at the Call of the Wild passed one billion in sales and has an end of 2020. average of one million monthly active users. Systemic Reactions Generation Zero and Second Extinction • For Paradox, 2020 was the best in the company’s both have over one million players. In the summer of history in terms of both turnover and profit. Crusad- 2021, Avalanche Studios Group announced upcoming er Kings III was the company’s biggest and perhaps game Contraband, which will be developed with most important game release of the year, and the Xbox Game Studios as the publisher. game was praised by both players and critics. Para- dox has expanded its business with the acquisitions • In 2020, Ubisoft Entertainment became the coun- of French Playrion Game and Finnish Iceflake Stu- try’s largest employer in the industry with 741 em- dios, while also gaining great success with releases of ployees, including 641 at Ubisoft Massive in Malmö several expansions to existing games. and 100 people at Ubisoft Stockholm. During the year, it became public that the company will make • Several vampire games are in the making around a Star Wars game in collaboration with LucasArts. the country. Paradox acquired the rights to World of Alongside this project, the studio is working on the Darkness several years ago and is currently working upcoming game Avatar: Frontiers of Pandora in on upcoming Vampire the Masquerade Bloodlines partnership with Lightstorm Entertainment and 2. Malmö studio Sharkmob released Vampire The FoxNext Games, as well as Tom Clancy’s The Division Masquerade – Bloodhunt in 2021; a battle royal game series. based on the World of Darkness. • Another collaboration with LucasArt takes place in • Unrelated to this universe, Skövde-based Stunlock Uppsala where MachineGames has been commis- Studios has announced the survival vampire game sioned to develop the next upcoming Indiana Jones V Rising, and Linköping-based Graewolv has the adventure. vampire game Project Veil in development. • During the year, several Swedish game companies • Raw Fury has continued to have good growth have been awarded prizes at various galas. For exam- during the year, invested heavily in more indie game ple, Lost in Random from Thunderful Zoink won the projects, and in the summer of 2021 opened two art Best Indie Award at Gamescom 2021. galleries, one in Stockholm and one in Croatian Za- greb. In August 2021, the investment company Altor The above list is not exhaustive; there are many other acquired a majority in Raw Fury and bought out the examples of Swedish game development success in the former partner Nordisk Games. past year. G A ME DEV EL O PER I N DEX 2021 11
Employees The number of employees in the games industry in Sweden increased by 9% in 2020 to 6,596 people. This corresponds to 671 new full-time positions. In the same year 4,000 full-time positions were added often run as a consultants, as they have only a marginal abroad in Swedish-owned companies, mainly due to ac- influence on the total number of employees. Also not quisitions. The largest employers in Sweden are Ubisoft included are foreign marketing subsidiaries based in and EA Dice, both of which employ over 700 people. 15 Sweden. companies in Sweden have over 100 employees. In addition to the reported numbers, there are In addition to employees in Sweden, Swedish-owned people in different company structures, people in companies have over 7,000 employees around the companies that have not yet published their accounts, world outside Sweden, and a total of 7,177 people are freelancers and subcontractors that are not shown as employed by a Swedish-owned game development employees in the annual accounts. Taking these hidden company. More details about this can be found in the numbers into account, the total is estimated to be chapter on Swedish Games companies around the higher. As an example, there are 255 sole traders regis- world. tered under computer games in the Swedish business The numbers presented above are based on the register. reported average number of full-time employees over There is high demand for employees in all work the entire accounting period. This means that the categories, which hampers the full development of actual figure in the industry is often higher since many the companies, not least when it comes to recruiting companies have expanded and with more employees within the Swedish borders. This is evident when the at the end of the year than at the beginning of the year. companies expand, and Embracer, Stillfront, EG7 and When possible, the number of employees in December G5 are examples of companies that employ more 2020 has been used as a reference to better reflect the people abroad than in Sweden. An overview of all Swed- progress during the year. When it comes to employees ish-owned game studios can be found on the World abroad, the Swedish company must have reported that Map later in the report. there is a subsidiary in each country. Not included are smaller subsidiaries, such as individ- ual marketing offices or other forms of business offices, 6 596 5 925 5 320 4 670 Employees in Sweden 3 709 3 750 3 117 2 534 1 967 1 512 1 203 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 12 E MP LO YE E S
Really Interactive – Virtuoso LARGEST EMPLOYEE BASES IN EUROPE (2019) Sweden: 5,925 86,953 employees in 2019 Poland: Germany: 7,800 compared to 10,487 77,916 in 2018 France: 15,000 Romania: 6,000 Spain: 9,500 Source: EGDF & ISFE Game Survey 2021 G A ME DEV EL O PER I N DEX 2021 13
Number of Companies In 2020, 81 new games companies were registered, an increase of 14%, up to a total of 667 companies. A major change in this year’s report is the total number to 115 companies thanks to the new NACE analysis. of companies. This year, with the help of Statistics Looking back at old registers, we can see that around Sweden’s business register, we have carried out a major 80 of these companies from 2010 are included in this review of the companies in our database and manually year’s report. This points to a relatively small turnover reviewed all companies with NACE code* 58.210 – Pub- of companies in the industry, and very few companies lishing of computer games. Thanks to this, we identified go bankrupt or change operations. almost 200 companies with a clear connection to the industry who were not previously included in the Game Other types of business Developer Index. We also found 170 companies listed under NACE 58.210 whose main business was in other In 2020, there were 231 Sole traders, 35 Trading part- industries. These companies were not included in the nerships and 4 Economic associations registered under Game Developer Index database. NACE 58.210 - computer game publishing. Since far from all added companies were founded Among the sole traders, 87 reported revenue in 2020. in 2020, we have revised and updated the comparative 12 traders reported a revenue of more than SEK 500K figures for the number of companies accordingly based and only three individual firms had a revenue of more on the companies that exist today. This means that we than SEK 1 million. 16 traders were women, 7 of these in this report show higher figures historically compared reported revenues, none over SEK 500K. to previous reports, but that the real figure is probably 12 of the Trading partnerships reported revenue. higher since we can only revise for companies that Several of the businesses registered under NACE still exist and not those who have shut down or gone 58.210 and operating in 2020 were not working with bankrupt. For 2019, the revised increase was 151 com- game development. In addition to these, we are aware panies from 435 to 586. It should also be noted that, of about 40 traders who create games, but have their for administrative reasons, the economic activity of a business registered under other NACE codes. Some of game studio may be divided into several companies. these can be found on the Game Developer Map. More details about the selection can be found in the * NACE, Nomenclature of Economic Activities is the European statisti- Methodology chapter. cal classification of economic activites. In Sweden these are called SNI, In this year’s report, 103 companies are over ten Svensk näringslivsindelning. years old, compared to previous Game Developer Index, reporting that there was a total of 106 companies in the industry in 2010. This data point is now revised 667 586 513 Number of Companies in Sweden 442 389 321 268 217 187 147 115 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 14 NU MBER OF COMPANIES
2% 4% 48 % 12 % Amount of Companies by size Solo companies: 314 Without employees Micro companies: 226
Women & Gender Distribution In 2020, both the number and the percentage of female employees in the game industry increased. In total 21.4%, or 1,410 employees at Swedish video game companies are female, an increase of 184 women compared to last year. Among the new recruits, 27% were women. During the year, 1,712 women were employed by a industry and to retain them, but also to make more subsidiary to a Swedish game company abroad. This women start companies. Women in the game industry corresponds to 24% of all staff at Swedish-owned game are mainly found in medium-sized and large companies. studios around the world. The majority of these are The most equal distribution can be found in companies working for Embracer Group, Stillfront, G5 Entertain- working on mobile platforms and VR. One company ment and Paradox. that stands out in this year’s report is Avalanche Studios What impedes analysis of this subject is the difficul- Group, which during the year increased both the pro- ty in obtaining data on gender distribution in many portion and number of women employed in the compa- companies. The listed companies have an obligation to ny and went from 18% women in the Swedish Division report this in their annual accounts, but the majority in 2019 to just over 22% at the end of 2020. Also, six solo of small, medium-sized and even large companies are companies are run as limited liability companies where not making this information available, neither in annual a woman has taken a salary during the year. reports nor web pages. For this year’s report, we have To the extent that data has been available, gen- supplemented with data on gender distribution from der distribution has been reported based on gender Statistics Sweden, but it has not been available for all identity according to how the respective company has companies. There is also a lack of data on non-bina- reported this information. ryness. In order for the industry to grasp the existing 16 out of 259 sole traders registered under NACE challenges and actively work towards equality in, for code 58.210 (Computer game publishing) were women. example, recruitment processes, it would be helpful if 44%, 7 of the female sole traders, reported turnover in more companies made this information public. 2020. That compares with 33% of all male sole traders The challenges lie in attracting more women to the in the industry. 1 410 Women Working in the Industry in Sweden 1 226 1 036 849 643 580 516 405 293 212 121 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 16 W OME N & G E ND ER DISTRIBUTION
THE INDUSTRY VOICE MY NILSSON Studio Manager, Frogsong My Nilsson, now Studio Manager from forming a minority not only in companies as a at Frogsong, investigated the rep- whole but also by forming a minority in their profes- resentation of women in different sional category. Although the proportion of women professions in the Swedish gam- is increased at the company as a whole, it does not ing industry in 2020. Among other necessarily make a difference to those women who are things, she found that a lower still a minority in their professional category, in tech proportion of women than men where 8.4% were women, negative effects could persist reached leadership positions, even if the proportion of women in all other categories even when taking into account increased. that fewer women work in the industry. Most women were found in roles outside What other lessons can we learn? the classic production chain of programmers, graphic – Hope is not lost! Every year since 2014, the game artists and designers. developer index has measured a constantly increasing proportion of women in the industry. Although it may Hello My Nilsson! Were you surprised by anything in be some time before women’s minority status in indus- the results of your study? try is significantly reduced, there are several possible – It was expected that women were underrepresent- measures to reduce the negative effects women may ed in the classic production chain and in leadership experience. According to research, there are a variety of positions, but I was surprised that they were also so ways of working, such as breaking restrictive profes- noticeably underrepresented in professions outside the sional identities and thus giving women a better fit in production chain. the game industry’s seemingly male coded professions to work with objective evaluation methods. If compa- Is there anything in your results that you think nies can put aside prestige and work with real gender more companies can embrace? equality internally as motivation with clear concrete – What I most want companies to understand is the goals, I am hopeful for all people’s future experiences in negative effects that female employees can experience the game industry regardless of gender. Two key take outs from My Nilsson’s study Gender distribution in different professions Distribution of leadership titles Women Men Management Design Tech Art 37,5 % Sound Support 31 % 0% 50 % 100 % “Support” includes all non-production roles such as marketing, Women outside leadership Men outside leadership finance, and HR. Women in leadership roles Men in leadership roles G A ME DEV EL O PER I N DEX 2021 17
Sharkmob – Bloodhunt Several initiatives in the industry • In 2020, Paradox offered a game development course aimed at women and people who identify as women or non-binary under the name Games by Her. The goal is to help improve diversity in the game industry and, in particular, within programming. • Leveling The Playing Field is a funding initiative from Coffee Stain, focusing on smaller studios that employ at least the same number of women as men, to pro- mote equality in game development. • In 2020, The Internet Foundation created Tidsvåg – a virtual celebration of games and women’s achievements in the industry. • Wings was founded in 2018 and invests in indie games by teams in which women and people of mar- ginalized genders hold key company positions. • GEM, Game Empowernment Movement, started operations in southern Sweden in 2021 as a local initi- ative to support gender equality and inclusion culture in the games industry. • DONNA is an interest group based at Skövde Univer- sity that has worked for the past ten years on gender issues in game development, work that has been hailed as learning examples of how to work with gender mainstreaming at colleges and universities. In 2021, the mini-conference DONNA DAY was arranged for the fifth time in connection with the Sweden Game Conference. Some key figures • 22 companies consist of at least 50% female employ- ees, compared to 31 last year. The largest of these is Star Stable with 73 women employed • 70 companies have a higher proportion of women than average, with at least 22% female employees; in total they have revenues of EUR 1.4 billion • 108 companies with more than one employee consist of only men, the largest of these companies has 23 employees G A ME DEV EL O PER I N DEX 2021 19
Largest companies More companies are expanding. Seven companies have revenues exceeding EUR 100 million and 15 companies had over 100 employees. Around half of the companies report profit, 49 companies have profits of over EUR 1 million and 86 companies have more than ten employees. Something We Made – TOEM 20 LARG ES T COMP AN IES
Revenue in EUR million Company Revenue MEUR 2020 1 Embracer Group 861 2 King 447 3 Mojang 428 4 Stillfront Group 381 5 Paradox 171 6 G5 Entertainment 129 7 EA DICE 121 8 Ubisoft Sweden 68 9 Avalanche Studios Group 59 10 Toca Boca 55 In addition to the list above, Thunderful Group should be mentioned, which in 2020 had sales of M EUR 294, but where most of the revenue came from the distribution. Number of Employees in Sweden Company Employees in Sweden 2020 1 Ubisoft Sverige 741 2 EA Dice 714 3 King 693 4 Paradox 431 5 Avalanche Studios Group 376* 6 Embracer Group 286* 7 Goodbye Kansas Group 196 8 Sharkmob 156* 9 Star Stable Entertainment 143 10 Embark Studios AB 138 *Number of employees on 31 December 2020. Sharkmob employed an average of 124 people during the year, and in September 2021 had 240 employees in Malmö. Embracer’s key figures are from March 31, 2021. G A ME DEV EL O PER I N DEX 2021 21
Business Groups and the Stock Exchange A change that has taken place in the Swedish games industry in recent years that more and more business groups with a Swedish parent company and subsidiaries abroad have gained market share and retained their parent companies with a registered office in Sweden. This is reflected in market capitalisation, studios Image & Form and Zoink, they later where Karlstad-based Embracer Group in merged with Nintendo distributor Bergsala spring 2021 became the highest valued game and went public in December 2020. A signifi- company in Europe. This report’s Game De- cant 95% share of Thunderful Group’s reve- veloper Map illustrates where Swedish game nue is attributed to Thunderful Distribution, companies are acquiring studios around the which includes the operations of Bergsala, world. Nordic Game Supply and Amo Toys, while The business groups in this report have the other part of the business, Thunderful changed over the years. Goodbye Kansas has Games, that develops and publishes games, existed in various forms and different corpo- is a smaller but growing share. In the case of rate structures, and since 2019 the company Thunderful Group, we have broken out and has been listed as Goodbye Kansas Group on included the part of the business related to First North Stockholm. The company is also game development, i.e. 156 million in sales active in film production and VFX , but the as- and 136 employees in Thunderful Games. In sessment for this year’s report has been that total, the Group had sales of almost 300 M the games part is a significant business for EUR in 2020. the company, and their annual report states that 2/3 of the revenue at the end of 2020, Listed companies including the VFX production, was in game related projects. 19 Swedish game companies are listed on Other business groups, such as Embrac- the stock market, 14 of which were listed in er and Stillfront, have a large part of their the last 5 years. 5 of the companies had a operations outside of Sweden. Together, the turnover in excess of 1 billion SEK in 2020. The two companies own a significant part of the stock market table also includes Thunderful German games industry. THQ Nordic, Koch Group, a game development company, but Media and Goodgame are three examples of where a large part of the turnover is from the Swedish owned game companies in Germany. division that distributes Nintendo’s games in In this report revenue is reported on group the Nordic region. basis as the parent companies are listed in Together, the listed companies had reve- Sweden and have their registered office here. nues of EUR 2 billion in 2020, almost double The proportion of employees is published by the total from last year. studio and country. The total market capitalization for the listed A new business group is Thunderful Group. Swedish game companies in December 2020 Formed by the merger of Gothenburg game was EUR 10,7 billion. 22 BU S INES S G R OU PS AND THE STOCK EX CHANGE
Kavalri Games – Equestrian the Game Company Year of (first) listning Listed on Revenue 2020 MEUR Starbreeze AB 2000 Nasdaq Stockholm 11 G5 Entertainment AB 2006 Nasdaq Stockholm 129 Star Vault AB 2007 Nordic SME - Safe Lane Gaming AB 2010 Nordic SME 0,6 Stillfront Group AB 2015 First North Stockholm 381 Embracer Group AB 2016 First North Stockholm 861 Paradox Interactive AB 2016 First North Stockholm 171 Jumpgate AB 2016 Nordic SME 1,4 Gold Town Games AB 2016 Nordic SME 1 Enad Global 7 AB 2017 First North Stockholm 54 MAG Interactive AB 2017 First North Stockholm 21 Goodbye Kansas Group AB 2017 First North Stockholm 15 Qiiwi Games AB 2017 Nasdaq First North Growth Market 10 Beyond frames 2018 Spotlight Stock Market 1,2 Entertainment AB Zordix AB 2018 Nordic SME 0,9 Adventure Box 2019 First North Stockholm 0 Technology AB Thunderful Group AB 2020 First North Stockholm 291 Sozap AB 2021 Nasdaq First North Growth Market 1 Wicket Gaming AB 2021 Spotlight Stock Market 0 G A ME DEV EL O PER I N DEX 2021 23
THE INDUSTRY VOICE MARTIN LINDELL Game historian and Senior Advisor at Embracer Group What was Sweden’s first commercial game success? – Christer Medin developed the game Stone Sling for Philips Videopac, which was released back in 1981. Shortly thereafter, Peter Inser started the company In- tron, which, in addition to other software development, employed six people to make games for Philips, among others. But what did it really look like, were there any women who developed games in the 80s? – Kajsa Söderström was the first female published Agent 999 by Kajsa Söderström, from Allt om game developer in Sweden. Her game Agent 999 hemdatorer issue 9, 1984 was listed in the magazine Allt om hemdatorer in 1984. Before that, Elsa Karin Boestad-Nilsson and her Cover to Stone Sling, developed to Philips colleagues, among others Ulla Jismark, made war sim- Videopac by Christer Medin ulators and turn-based strategy games for the defense Article from Svenska Dagbladet, December department in the 1950s and 1960s, but they were not 14th 1984, Headline: “Video Games during entertainment games. working hours with the managers approval” How did society really view the game pioneers of the time, did they get any recognition? – The daily press had the most amusing headlines such as “video games during working hours with the manager’s approval” when SvD wrote about Intron in 1984. Newspapers such as Allt om hemdatorer and Joystick noted when games were developed by Swedes, but it left no lasting impressions. It was probably only with Digital Illusions (DICE ) and their diary in Datormag- azin in the early 1990s that game developers gained a little more stardom. 24 T H E IND U S T RY V OICE
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Game Developer Map – Sweden The table below shows the largest regions ranked by number of employees and number of companies. Although the majority of the employees are based in the capital, there are a higher number of companies outside the capital. 1 Some Stockholm companies, for example King, Avalanche Studios Group, Paradox Interactive and DICE , have offic- es in more than one part of the country. Malmoe-based Massive also has offices in Stockholm and Karlstad-based Embracer Group owns several studios around the country. Worth noting is that only employees of limited 2 companies are included, and that it is the number of full- time employees stated in the annual reports. The actual number of people working in games development in the respective regions is therefore significantly higher. Note that the numbers below include game studios that started in 2021. 3 4 Region Number of Studios Number of employees CAPITAL 310 4 244 WEST 105 613 SOUTH 98 1 237 NORTH 77 297 5 Rest of the country 95 229 Total 685 6 620 6 CAPITAL includes Stockholm, Uppsala and Söderman- land. WEST includes Västra Götaland and Halland, SOUTH includes Skåne and Blekinge, and NORTH 7 includes Norrbotten, Västerbotten and Västernorrland. 8 9 As far as possible, employees at local offices are report- 12 ed under respective location. 10 11 The purpose of the map is to illustrate as much as possible where in the country there is game develop- ment and which companies are behind it. Therefore we 13 14 have used studio names rather than company names when such information has been available. For the same 15 reason, to the greatest extent, there are not administra- 19 tive divisions of studios on the map. Italicized names are 16 17 companies in forms other than limited liability com- 18 panies and added manually. Is your company missing from the map? Please contact us with description. 20 21 26 G AME D EV ELOP ER MAP – SWEDEN
Eloso Digital AB SPACELOOM STUDIOS AB Neon Giant AB Flat Tail Studios AB Neozoo Creative Nexile AB Frigol IT & Media AB Night Node AB Goat Mountain Development AB PikkoTekk AB Gold Town Games Red Cabin Games AB JÄMTLAND 4 Grand Pike AB RLG AB Lazer Wolf Studios AB Semiwork Studios AB Åre Limit Break Studio VisualDreams Hindelid Development AB Mindforce Game Lab AB Wicket Gaming AB Natural User Interface Technolo- YemSoft AB gies AB Teotl Studios Nirah Studios GÄVLEBORG 5 Nordsken Handlingskraft AB North Kingdom Gävle VÄSTMANLAND 8 Strangewood Studios AB Early Morning Studio AB Tales To Be Told Sweden AB Köping Tarvalley, Aktiebolag LS Entertainment AB Technique Program i Skellefteå DALARNA 6 Triolith Games AB Vavel Games AB Borlänge Vorto Gaming VÄRMLAND 9 Quiz Anytime AB White Warlock AB Zoikum Games Aktiebolag Yalts AB Karlstad Arctic Beard Studio HB Agera Games AB Falun Limit Break Clear River Games AB Aktiebolaget Adit Studios Tap Your Feet Coastalbyte AB Deadghost Interactive AB Embracer Group AB Giron Software AB Umeå Forgebyte Studio AB Kolesterol Cät Interactive AB Bruno Janvier Software AB Gerado AB MEGAFRONT AB Cassius Creative AB Insanto Studios AB North Concept ArtStudio AB COLDWOOD INTERACTIVE AB Mirage Game Studios AB NORRBOTTEN 1 Tension Onsite Sport AB David Marquardt Studios AB Nuttery Entertainment AB TENSION technology AB Frostspektrum Interactive AB Plucky Bytes AB The New Branch AB Boden Level Eight AB QL Holding AB 5 Fortress AB Morningdew Media AB Hedemora 921 Studios AB Musikmedel Future Vision AB Kil Clifftop Games AB Cafiend AB nostop horses AB Philisophic Games Sweden Killmonday Games AB House of How Games Sweden AB ORYX SIMULATIONS Nethash AB Skyturns AB Leksand TNTX in Boden AB Slice Start Software Solutions AB HJO Creations Leksand REGION ÖREBRO 10 Wanderword i Sverige AB Source Empire AB Frozen Waffle The Fine Arc Nordic AB Säter Degerfors Turborilla AB Twoorb Studios AB ORBMIT Productions AB Haparanda TWO 58 PRODUCTIONS AB Tiny Lady Zordix Nora OddGames Umeå Toasty Leaf AB Luleå REGION UPPSALA 7 Bazooka Game Studios AB Örebro Blamorama Games Enköping VÄSTERNORRLAND 3 Yoger Games AB Elder Grounds AB October8 AB LOYD Studios AB RDY Arena AB Shemshem Studio AB Härnösand Håbo Stormraven AB vibynary Aktiebolag Setup Control Aktiebolag aMASE AB Virtual Light VR AB Pixadome HB Örnsköldsvik Knivsta BITZUM AB Studio Knick-Knack AB SÖDERMANLAND 11 Piteå Aurora Punks AB Sundsvall Uppsala Eskilstuna Baldheads Creative AB A bit ago AB Aegik AB AppsAlliance AB Digital Awakening AB AtomicElbow AB Bad Yolk Games AB DVapps AB Frozen North Studios AB Caeiro AB Chizu AB Todys Games AB Lucky Star Creative Agency Corncrow Games AB Disir productions AB Tree branch Good Decision AB Doctor Entertainment AB Grey Tower AB Epic Games Sweden Scanning AB Nyköping VÄSTERBOTTEN 2 KONUNGER GAMES AB Frojo Apps AB SOZAP Molntuss Spel AB GAME-HOSTING GH AB Sysiac games AB Skellefteå Nbrigade Music Javxa Boxplay Skellefteå AB R&P Games AB MachineGames Sweden AB Creative Crowd AB Saber Interactive Sweden Matematikspel i Uppsala Aktie- Cubetopia AB Sideline Labs AB bolag DANIEL LEHTO AB SideQuest Sweden AB Continues on the next page G A ME DEV EL O PER I N DEX 2021 27
Continued from previous page Solna Filimundus AB Pronoia AB Christian Nordgren AB FJRD Interactive Psychogenic AB Frozen Dev AB Flarie AB Pusselbit Games AB FunGI AB Flashe Gaming Group AB Quel Solaar AB Jona Marklund AB Friend Factory AB Questadore AB REGION STOCKHOLM 12 Kaj Forell Video Game Brand AB FunRock Development AB Rainbow Road AB Sharcoal Studios AB Future of Retail AB RAKETSPEL INTERAKTIVA Botkyrka Solutions Skövde AB G5 Entertainment AB P RODUKTIONER AB Beadhead Games AB TRB Studio AB Gameloom AB Raw Fury AB Stringent Ljud AB Life Games Handelsbolag Gamersgate AB Really Interactive AB Gamescan Stockholm Studios AB Red Cup Games AB Danderyd Stockholm stad Ghetto Blaster AB Refold AB Peppy Pals AB 10 Chambers Gleechi AB Regius Group AB Planeshift Interactive AB 10 Chambers AB Glorious Games Group AB Reset Media AB Solvarg AB A Small Game AB Goodbye Kansas Resolution Games AB Above Entertainment AB GraphN AB Ride & Crash AB Ekerö Acegikmo AB Grindstone Interactive AB Ringtail Interactive AB chillbro studios AB Adventure Box Technology AB Gro Play Digital AB Rock A Role Games AB Playstack AB Aktiebolaget Fula Fisken Happi Studios AB Rovio Sweden AB Ampd AB Hatrabbit AB Rowil AB Haninge Amplifier Game Invest AB Hazelight Rymdfall AB Gamatron AB Antler Interactive AB HELG Group AB Safe Lane Gaming AB (publ) Horror Generation AB Apprope AB HVNT Entertainment AB Scion Studios AB Pretty Fly Games AB Arcmill AB Hyperspeed Entertainment AB Shelter Games AB Rain of Reflections AB Arrowhead Game Studios AB JO Johansson Film & L Lindbom AB Simway AB art by rens AB Kavalri Games AB Sleeper Cell AB Huddinge Avalanche Studios Group Kickflip Digital AB Snowprint Studios AB Bearded Ladies Axolot Games AB King Spelkraft Sthlm AB Frosty Elk AB Barnacles Studio AB Landfall Games AB STAR STABLE ENTERTAINMENT AB Moon Mode AB Battlecamp AB Legendo Entertainment AB Starbreeze Razzleberries AB Beyond Frames Entertainment Lekis AB Stillfront Group AB Typosaurus AB AB (publ) LERP AB Strawberry Hill AB Blackfox Studios Level Stars AB Stroboskop AB Järfälla Blastronaut AB Light & Dark Arts AB Stumpysquid AB Farewell games AB Bodbacka:Boom AB Like a Boss Games AB Sunhammer AB Merrybrain AB Book of travel AB Linbasta AB Svartskägg AB Unleash the Giraffe AB Checheza AB Lionbite AB Systemic Reaction AB Chief Rebel AB LIQUID MEDIA AB TALAWA GAMES AB Lidingö Chuffy Puffy Games AB Maadwalk Games AB The Gang Sweden AB Bridgeside AB Coffee Stain MAG Interactive AB Thriving Ventures AB Eight Lives AB Cold Pixel AB Mibi Games AB Tiger & Kiwi AB Envar Entertainment AB Collecting Smiles AB Midjiwan AB Toadman Interactive AB PIXEL TALES AB Coocoolo AB Might and Delight AB Toca Boca AB Right Nice Games AB Cortopia AB Mimerse AB Tomorroworld AB GD Studio Cosmico AB Miso Games AB Toppluva AB Crackshell AB Mojang AB Trail Games AB Nacka Creation Zero Point Holding AB Motvind Studios AB TROISDIM AKTIEBOLAG 2Play Studios AB Deeznuts AB MuddyPixel AB TwifySoft AB Colin Lane Games AB Define Reality AB Mudpike AB Unity Technologies Sweden AB LeadTurn Gaming AB Defold Mutate AB Valiant Game Studio AB Liquid Swords AB Devm Games AB Nadasoft AB Villa Gorilla AB Mentalytics AB Diax Game AB NAG Studios AB vingar interaktiva AB Digital Exception Sthlm AB Neat Corporation Vinternatt Studio AB Norrtälje Doomlord Interactive AB Neuston AB Virtual Brains AB Argent Realms AB DorDor AB NFG Nordic Forest Games AB Visiontrick Media AB Space Plunge AB EA Dice Northplay Holding AB Warm Kitten AB Roaring Kittens Handelsbolag Ekvall Games Sweden AB Odd Raven Studios AB Wayfare Studio AB Eldring Games AB Osivvi AB Westre Games AB Sigtuna Elias Software AB Other Games AB Wild Games AB Polygrade Holding AB Embark Studios AB Oxeye Game Studio AB Wilnyl Games AB Svantech Studios AB Enad Global 7 AB P Studios AB Wonderscope AB Usurpator AB ExoCorp AB Palabit AB wrlds creations AB EXP Studios AB Paradox Development Studio AB Xpert Eleven AB Södertälje Expansive Worlds Paradox Interactive AB Zenz VR AB Diffident Games AB Experiment 101 AB Petter Bergmar AB Defender Studios JN Interactive AB Fablebit AB Photon Forge AB Hörberg Productions Fall Damage Studio AB PLAYCOM GAME DESIGN AB Nifflas Games Sollentuna Fast Travel Games AB Playtrigger Games AB Ryggio Handelsbolag Ullbors Illustrations AB Fatshark Plotagon Production AB Superposition Games Shining Gate Software FEO Media Holding AB Polarbit AB Unordinal AB 28 G AME D EV ELOP ER MAP – SWEDEN
Fatshark – Darktide Sundbyberg Friendly Fire AB Falk Animation Studio ÖSTERGÖTLAND 13 KEP Games AB Norrköping Gothenburg AmberWing AB 1337 Game Design AB Linköping Täby Correcture Games AB Atvis AB Aftnareld AB Delayed Again AB Dimfrost Studio AB Box Dragon AB Appelsin Apps AB Frojo Investment AB FeWes AB Bulbsort AB Avokodo Studios AB NIALBE AB Gamesclub International AB Carry Castle AB Beartwigs AB Omnizens Games AB GOES International AB Craft Animations and Entertain- Catalope Games AB Polyregular Studios AB Molndust Interactive AB ment AB Graewolv AB Tealbit AB Perpetuum Media Sverige AB Creative AI Nordic AB Incredible Concepts of Sweden AB Warpzone Studios AB Pugstorm AB Creative Vault AB Irrbloss AB Handelsbolaget Seatribe Skyfox Interactive AB Dennaton Games Landell Games AB Sutur AB Devkittens AB Laxbeam AB Tyresö Caspian Interactive Elden Pixels AB Lurkware AB Sista Potatis AB Silkworm Epic Games Sweden AB Lutra Interactive AB Spelagon AB Friendbase AB Martin Magni AB Pixols Tyresö Fully Multiplayer AB Miltonic Games AB Greenblade Studios AB overflow Aktiebolag Upplands Väsby VÄSTRA GÖTALAND 14 Hello There Pixleon AB Dinomite Games AB Hiber AB Power Challenge AB Fredaikis AB Ale Humla Games AB Simplygon Studios RobTop Games AB Wishful Whale AB Insert Coin AB Therese Kristoffer Publishing AB int3 software AB VISIARC Inclusive Design AB Upplands-Bro Alingsås ius innovation AB Worldshapers AB Bambino Games AB Alega & Qiiwi Learning AB just some games AB Zero Index AB Freshly Squeezed AB Qiiwi Games AB Kirikoro Studios AB Holm Computing Lavapotion AB SetShape Studio Vallentuna Bollebygd MindArk Solid Core Pixeldiet Entertainment AB Rockheart Studios AB Neckbolt AB Sparris Studio Outbreak Studios AB Wavebots Värmdö Borås Pax6 Games AB Good Night Brave Warrior AB Gigantic Duck AB Playcentric Studios AB Motala IMGNRY International AB Campcreation AB Massive Shapes AB Falköping Code Club AB Spelkultur i Sverige AB Cosmic Picnic Continues on the next page G A ME DEV EL O PER I N DEX 2021 29
Continued from previous page Itatake AB Tanum Alvesta nornware AB Tenstar Wadonk AB Pathos Interactive AB Räven Aktiebolag Trollhättan Tingsryd Retroid Interactive AB Munkedal ActiveQuiz Europe AB Spelkollektivet Sweden AB River End Games AB Coilworks AB Easy Trigger AB Skill2Win Studios AB Växjö SkyGoblin AB Skövde Vänersborg Mabozo AB SteelRaven7 AB Angry Demon Studio AB Virtuverse AB Universal Learning Games ULG AB Thunderful Group Babloon Studios AB Wildcore AB Thunderful: Image & Form Brimstone Games AB Thunderful: Zoink Designlayout EGU AB REGION JÖNKÖPING 15 Winteractive AB DoubleMoose Games AB REGION KALMAR 18 Wishfully Studios AB Flamebait AB Jönköping YCJY Games AB FRAME BREAK AB Brandywise AB Kalmar Zcooly AB Green Tile Digital AB Cuddle Monster AB CJ Pedagog Handelsbolag Faravid Interactive Iron Gate AB PrettyByte AB Skygoblin Knackelibang Productions AB Radical Sunset AB Nybro Warcry Interactive Let it roll AB Deadly Serious Media Sweden AB Ludosity AB Tranås JMBM AB Götene Nattland Interactive AB Head Coach Games AB VaragtP Studios AB Nørdlight Games AB Palindrome Interactive AB Kungälv Pieces Interactive AB GOTLAND 19 Dreamon Studios AB Piktiv AB HALLAND 16 PocApp Studios AB Eat Create Sleep AB Lidköping Redbeet Interactive AB Halmstad Jumpgate AB Black Tundra Productions AB Sandspire Interactive AB Erik Svedäng AB Pixel Ferrets AB Pixel Pointer Studios AB Sonigon AB Storm Potion AB Stunlock Studios AB Kungsbacka Tableflip Entertainment AB Mark Subfrost Interactive AB Nifly Apps AB BetterBuilt Studio EXTRALIVES AB Sunscale Studios AB Oganon interactive AB Bloodberry Games Thunderful: Skövde Snojken AB Power of Two Games Handelsbolag Mellerud Whirlybird Games AB Vovoid Media Technologies AB Small friend games KRONOBERG 17 BLEKINGE 20 Mölndal Stenungsund E Games Invest Nordic AB Ace Maddox AB Älmhult Karlshamn Heyman Atelje & Verkstad AB Inntq AB Dreamwalker Studios AB Angry Demon – Gory Cuddly Carnage 30 G AME D EV ELOP ER MAP – SWEDEN
Swedish game companies Levall Games AB Illusion Labs AB Mana Brigade AB IO Interactive AB Noumenon Games AB Learning Loop Sweden AB Prasius Entertainment AB Pretty Ugly AB LERIPA AB Longhand Electric AB around the globe Redgrim AB Luau AB Something We Made AB Mediocre AB Several game companies have expanded inter- Thunderful: The Station Multiscription AB Okay Games nevsram AB nationally. In Game Developer Index 2020, there Nordic Game Resources AB were 39 Swedish-owned game studios around Karlskrona Nordic Game Ventures i Malmö AB Blackdrop Interactive AB Not My Jeans AB the world. In 2020, that figure grew to 126, and Loophole Interactive AB On the Outskirts AB the number of Swedish companies with sub Macaroni Studios AB Oskar Stålberg AB sidiaries abroad has more than doubled. Shatterplay Studio AB Plausible Concept AB Suffocated AB ProCloud Media Invest AB Svavelstickan AB Richard Meredith AB In total, there are studios across 38 countries in five Robertson Nordic Partners AB Ronneby Rubycone AB continents. 21 companies are located in the US, and Activout AB Section 9 Interactive AB 84 studios are located in Europe, of which 20 are Nodbrim Interactive AB Senri AB Sharkmob AB based in Germany. Sweden is the largest source of She Was Such a Good Horse AB investment for German companies in recent years. Simogo AB SKÅNE 21 The company with largest business outside of Swe- Southend Interactive AB Star Vault AB den in 2020 was Embracer Group, which through Ängelholm Stjärnstoft Studios AB its various branches has 69 studios in more than 40 PMAbit AB SWEDISH GAME DEVELOPMENT AB Tales & Dice AB countries. Embracer is closely followed by Stillfront Burlöv Spiddekauga Games AB Tarsier Studios with 25 studios in 16 countries. Other companies The Sleeping Machine AB Transmuted Games AB with a subsidaries abroad are G5, Paradox, Goodbye Eslöv Digital kittens AB Tuxedo Labs AB Kansas, MAG Interactive, EG7, Starbreeze, Sozap, Ubisoft Entertainment Sweden AB Pastille AB Thunderful, Zordix, Jumpgate and Qiiwi. Included in VisionPunk AB Triassic Games AB VoDoo Studios the map are also Avalanche New York & Liverpool, Vreski AB Sharkmob London and Dice LA, studios with a for- Helsingborg webbfarbror AB Localize Direct AB eign corporate parent company. WhyKev AB Monsuta AB Pixelbite AB Dancing Devils In total, Swedish-owned game companies Fused Lizard Handelsbolag Gameflame employed 7,177 people outside of Sweden. 24% of Kävlinge Dengu AB Newnorth Technology these were women. Nutty Games The increase of studios and employees on site in Peakpoint Consulting Kristianstad Pixel Shade Sweden is largely driven by organic growth, while JE Software Aktiebolag Transcenders the growth abroad is largely acquisition-driven, Landskrona although several of the individual studios outside of Simrishamn KFH Graphics AB Urban Binary AB JLJ Productions AB Sweden also increased in size. Skurup The locations of where Swedish corporations Lund Abcde Entertainment AB Spelmakare Jens Nilsson AB expand abroad largely depends on where there Illwinter Game Design AB exist game studios that have performed well in the Staffanstorp Junno Labs AB Straw hat games AB past. In some cases, there are economic reasons for Malmö the establishment. For example, Canada has a long Svedala Apoapsis Studios AB history of generous tax rules for creative companies, Binary Peak AB Art in Heart AB ayeWARE AB and several other geographic regions use financial Tomelilla Coherence Sweden AB Pixilated Production AB incentives to attract investments from foreign com- Cross Reality International AB DeadToast Entertainment AB panies. To some extent, location may also be decid- Vellinge Divine Robot AB ed on cultural connections, for example, employees Impact Unified AB Dunderbit AB Primary Hive AB or founders with backgrounds in specific countries. Echo Entertainment AB Ernst & Borg Arkitektur AB The vast majority of Swedish-owned studios around Frictional Games AB the world are in countries with pay grades compara- Frogsong Studios AB Icehelm AB ble to, or higher, than Sweden. G A ME DEV EL O PER I N DEX 2021 31
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