Game Developer Index 2021 - DATASPELSBRANSCHEN Swedish Games Industry

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Game Developer Index 2021 - DATASPELSBRANSCHEN Swedish Games Industry
Game Developer Index 2021

  DATASPELSBRANSCHEN
  Swedish Games Industry
Game Developer Index 2021 - DATASPELSBRANSCHEN Swedish Games Industry
Third edition
March 2022

Published by The Swedish Games Industry
Research: Alexander Milton, Gabriella Tångfelt,
Lukas Isaksson
Layout: Ingrediensen AB on behalf of Blinka Blå
Illustration, cover: Patrik Antonescu
Text & Analysis: Johanna Nylander
Translation: Tracy Rylance

The Swedish Games Industry is a collaboration between
trade organizations ANGI and Spelplan-ASGD. ANGI rep-
resents publishers and distributors and Spelplan-ASGD
represents developers and producers.

Dataspelsbranschen Swedish Games Industry
Magnus Ladulåsgatan 3, SE-116 35 Stockholm

dataspelsbranschen.se
swedishgamesindustry.com

Contact: johanna.nylander@dataspelsbranschen.se
Game Developer Index 2021 - DATASPELSBRANSCHEN Swedish Games Industry
Key Figures

  Key Figures          2020                 2019                 2018                  2017                 2016

  Number of
                       667 (+14%)           586 (+14%)           513 (+16%)            442 (+14%)           389 (+22%)
  companies

  Revenue, million
                       3.312 (+43%)         2.318 (+24%)         1.872 (+33%)          1.403 (+6%)          1.325 (+6%)
  EUR

  Revenue per
  employee             238 (-9%)            255 (+10%)           236 (-10%)            263 (-15%)           309 (-8%)
  thousand euro

  Result, million
                       720 (+46%)           493 (+47%)           335 (-25%)            446 (-49%)           872 (+65%)
  EUR

  Number of
  employees            6.596 (+11%)         5.925 (+11%)         5.317 (+14%)          4.670 (+25%)         3.750
  in Sweden

  Men                  5.186 (78,6%)        4.699 (79%)          4.286 (80%)           3.821 (82%)          3.107 (83%)

  Women                1.410 (21,4%         1.226 (21%)          1.036 (20%)           849 (18%)            643 (17%)

  Number of
  employees in
                       7.177 (+121%)        3.253 (+25%)         2.604 (+290%)         668 (+23%)           541
  Swedish compa-
  nies abroad

Key figures from the last five years. Increase from previous year in brackets. We have used the annual average
exchange rate defined by the Riksbank, Sweden’s central bank. In 2020 1 EUR was 10,4867 SEK
Game Developer Index 2021 - DATASPELSBRANSCHEN Swedish Games Industry
Index                                         Foreword
    Key Figures                               3
    Foreword: Creativity is the new steel     4
    Summary                                   6
    Revenues & Results                        8
    Highlights                               10

                                                  Creativity
    Employees                                12
    Number of Companies                      14
      Other types of business                14
      Number of Employees                    15
      & Revenues by Company type
    Women & Gender Distribution              16
      The Industry Voice: My Nilsson         17
      Several initiatives in the industry    19
                                                  Financial journalist Pontus Schultz passed
      Some key figures                       19
                                                  away prematurely in 2012. A famous quote
    Largest companies                        20   from him reads “creativity is the new steel”.
      Revenue in EUR million                 21      It is gratifying to be able to present a
      Number of Employees in Sweden          21   new record year. Some media have called
    Business Groups and the Stock exchange   22   computer games “the new basic industry” and
      Listed companies                       22   this may be a good fit for an industry that had
                                                  a turnover of EUR 3.3 billion in 2020. That is
      The Industry Voice: Martin Lindell     24
                                                  about the same as exports of wood products
    Game Developer Map – Sweden              26
                                                  or iron ore, significantly more than the export
      Swedish game companies                 31
                                                  of trucks, to name a few well-known basic
      around the globe                            industries.
    Game Developer Map – Global              32      But games, of course, are different from
    Investments & acquisitions               34   the basic industries in many ways. The raw
      Investments & acquisitions 2020        35   material is creativity. The content is volatile,
    Six billion downloads                    36   digital, hit-driven. It exists on screens (or in
                                                  speakers!), is rarely touchable. Customers are
    Entrepreneurship and                     38
                                                  players all over the world, games are rarely
    national collaborations
                                                  sold in different markets – the perspective
      The Industry Voice: Patty Toledo       39
                                                  is global. Passion is the impulse of entrepre-
    Covid-19                                 41   neurship. The growth of games has taken
    Games industry in Europe                 42   place without a proportionate increase in the
    Public investments in the EU             44   consumption of the planet’s finite resources.
    Threats and challenges                   46   These and other factors make the world of
      Recruitment                            46   computer games different, for better or for
                                                  worse, but mostly for better. A strange basic
      Work environment                       46
                                                  industry.
      Financing                              46
                                                     Growth in 2020 was 43% compared to the
      Digital Market                         47
                                                  previous year. This is due to several factors.
      Sustainability                         47   The pandemic is one factor, when large parts
    Methodology                              48   of the world’s population have been more
    Glossary                                 50   or less involuntarily trapped, games have

4   K AP IT ELNAMN
Game Developer Index 2021 - DATASPELSBRANSCHEN Swedish Games Industry
is the new steel
 been able to offer an important breathing                           establishments abroad. Among the employ-
 space: joy, fellowship, entertainment. This                         ees are many with foreign backgrounds, in
 has been seen in sales (but has posed other         “The raw        some workplaces there are over fifty different
 difficulties, such as delayed development           material is     mother tongues. Unfortunately, the problem
 projects). Another factor is the growth of the      creativity.     of the so-called expulsion of competence
 world market, driven by the addition of more        The content     remains, although there is hope in the form
 players: new audiences and new markets.                             of investigative proposals and promises from
                                                     is volatile,
 This, of course, benefits Swedish companies                         the government. Sweden has the future in its
 that reach global audiences.
                                                     digital, hit-   own hands: there is demand, there are ideas,
    Part of the growth comes from acqui-             driven.”        there is capital – but we need more people
 sitions; in this year’s report, for the first                       who have the skills to create games.
 time, the number of employees in Swedish                               You could say that Pontus Schultz has prov-
 companies abroad is higher than at home in                          en to be correct.
 Sweden. The acquisitions are largely possi-                            Finally, during the fall, questions about
 ble thanks to the fact that listed companies                        unwanted behavior including sexual ha-
 use their shares to invest abroad as well.                          rassment have received a lot of attention. It
 For example, Sweden is the largest investor                         doesn’t matter on what scale it occurs, each
 in the German games industry. The stock                             case is one case too many. It hurts the person
 exchange itself is also a successful export,                        who is affected, it damages the company and
 several foreign games companies have                                it damages the whole industry. We have come
 chosen to list their shares in Stockholm                            a long way with the work on gender equali-
 instead of in their home country (alternatively                     ty, but there is still much to be done on this
 double ­listing). This is thanks to the expertise                   point. As a trade association, we are working
 in games that has emerged around Nasdaq                             with members to find and implement mea-
 Stockholm.                                                          sures to address the problem. It is a job that
    Most of this points to a continued positive                      may never be completed, but we must never
 development for Swedish games companies,                            be careless with it.
 but the bottleneck is the supply of skills.
 Games education in Sweden is of a high                              Stockholm October 2021
 standard but is not enough to meet the needs
 of companies. Reaching a larger labor market                        Per Strömbäck
 is an important driver for acquisitions and                         Spokesperson Swedish Games Industry

                                                                                       G A ME DEV EL O PER I N DEX 2021   5
Game Developer Index 2021 - DATASPELSBRANSCHEN Swedish Games Industry
Summary
    The Game Developer Index charts, presents and analyzes
    the operations of Swedish game companies as well as
    international industry trends in the past year, by compiling
    the companies’ annual accounts.

    Swedish game development is an export industry                • 81 companies started in 2020, bringing the number
    in a highly globalized market. In just a few decades,           of active companies to 667 in December 2020, an
    the video game business has grown from a hobby                  increase of 14% compared to 2019.
    for enthusiasts to a global industry with cultural and
    economic significance. The Game Developer Index               • In 2020, 43 investments and acquisitions were report-
    2021 summarizes the Swedish companies’ last reported            ed, four of which had a business value above the bil-
    business year (2020). The report in brief:                      lion mark. Swedish companies were the purchaser in
                                                                    40 of the deals, and in 11 of the transactions the seller.
    • Swedish games industry’s revenue grew to EUR 3.3
        billion in 2020, which is an increase of 43% compared     • The 10 most profitable companies paid a total of over
        to global sales that increased by 20%.                      EUR 140 million in corporate tax on profit.

    • Every fifth employee in game development in Swe-            • The 10 largest employees have paid social security
        den is a woman, 1.410 in total. This corresponds to a       contributions of over 130 million EUR in total.
        share of just over 21%.
                                                                  • 19 Swedish companies are listed on the Stock Ex-
    •   A majority of companies are profitable and the sector       change in Sweden. Together, their revenue was EUR
        in total is profitable for the twelfth year in a row.       2 billion in 2020, and with a total market capitaliza-
        The total profit for the industry was EUR 720 million       tion of EUR 10 billion in December 2020.
        in 2020.
                                                                  Game development is a growth industry. Fourteen of
    •   Swedish game companies are growing and employ-            the companies that exist today have existed since the
        ing a total of 6,596 people on site in Sweden and         1990s, but just over half of all companies have been
        7,177 people abroad. The difficulty in recruiting Swed-   registered in the last five years. Games developed in
        ish staff remains and many companies are expanding        Sweden are released on a global market with strong
        through acquisition of foreign development studios.       growth and the supply of skills is also largely in a global
        In Sweden, the number of employees increased by           labor market. Some factors for continued growth are:
        671, an increase of 11%.                                  more investments in regional clusters with incubators,
                                                                  accelerators and trainings, more serial entrepreneurs

6   S U MMAR Y
Game Developer Index 2021 - DATASPELSBRANSCHEN Swedish Games Industry
Iron Gate – Valheim

3,3
                                        starting new businesses and the implications and
                                        effects of the last couple of years’ frequent and large
                                        investments and acquisitions.
Swedish games industry’s revenue           Swedish game developers are characterized by their
grew to EUR 3.3 billion in 2020.        range and quality. Sweden has world leading devel-

720
                                        opers within AAA, console, PC, mobile, VR/AR, digital
                                        distribution and specialized subcontractors. The biggest
                                        challenges of the sector are indirect such as access to
                                        skills and funding, particularly in the early stages, as
The total profit for the industry was   well as laws and regulations around digital markets that
EUR 720 million in 2020.                are out of step with developments. The biggest future
                                        issue is regarding diversity, both among game design-
                                        ers and players. Although major advances have been
                                        made in the last few years, a lot of work remains to be
                                        done. Long-term, video games have every opportuni-
                                        ty to increase diversity and inclusivity; games offer a
                                        possibility to leave the everyday behind and step into
                                        worlds where the only limit is the imagination.
                                           The number of “second generation companies” is
                                        growing, e.g. where experienced game developers
                                        have gone on to create their own projects, or where the
                                        management has created a second company,
                                           Also growing, is the number of investments and
                                        acquisitions with Swedish companies as purchasers. In
                                        total Swedish companies were lead investor in 40 of 43
                                        games-related business deals in 2020. Of these, eight
                                        were investments and acquisitions on the Swedish
                                        market. Successful companies increasingly re-invest in
                                        the industry, often in the Swedish market.

                                                                    G A ME DEV EL O PER I N DEX 2021   7
Game Developer Index 2021 - DATASPELSBRANSCHEN Swedish Games Industry
Revenues & Results
    Swedish game companies have continued to expand during
    2020 and increased revenues by 43% to 3.3 billion EUR.
    This is an increase of more than a billion euro.

                                                                                                                    3 312

    Revenue M EUR                                                                                        2 318

                                                                                               1 872

                                                                         1 325      1 403
                                                            1 248
                                                  1 028
                               427      757
        130          256

        2010         2011      2012    2013       2014          2015      2016      2017       2018       2019       2020

    In the global arena, the companies have successfully           creates value in the parent company as there is gener-
    gained market shares, attracted talent and expertise           ally a low proportion of purchases of goods or services
    and, not least, created gaming experiences for hun-            from outside.
    dreds of millions of players worldwide. According to              The pandemic has affected the industry. Revenues
    analysis company ICD data, the global industry grew by         have initially been good for many companies with
    20% in 2020, and according to Superdata, the increase          games on the market, as well as those that could be re-
    was 12%. The European trade association ISFE has               leased during the year. The players have become more
    measured the increase in five European countries to            active and at times games have been one of the few
    22%. The same study estimated the total revenue for            social spaces available. At the same time, several com-
    the Games industry in Europe to 23.3 billion euro.             panies have seen their share price affected by market
       With 81 new companies, the Swedish industry is              expectations, and there have been major changes both
    showing stable growth and over the past decade has             for existing employees and to recruit to a situation that
    increased turnover from EUR 130 million to an incredi-         in many cases has meant working entirely remotely. A
    ble EUR 3.3 billion over a ten-year period.                    longer analysis of the impact of the pandemic can be
       The industry as a whole continues to be profitable,         found later in the report.
    now for the 12th consecutive year.                                Throughout the year, there have been many invest-
       For Swedish parent companies with subsidiaries              ments as well as write-downs and depreciation on de-
    abroad, the entire revenue is included in the total, as        velopment projects. Both of these events have affected
    not all companies separately account for the revenue           the reported results in this report.
    nationally in their public reports. This can, on the one          Unchanged from previous year, seven companies
    hand, make it more difficult to compare the games              have a turnover of over EUR 100 million. The ten largest
    industry with other industries, while knowing that a           companies account for 82% of total revenue and
    large part of the value is retained in the group and thus      the ten most profitable companies have collectively

8   RE V ENU ES & R E S ULTS
Game Developer Index 2021 - DATASPELSBRANSCHEN Swedish Games Industry
Paradox – Hearts of Iron IV – Battle For The Bosporus

                                            paid more than EUR 140 million in tax on earnings. In
                                            addition, payments of social security contributions on
“With 81 new companies, the                 salaries have increased as the number of employees
                                            in Sweden increases, and the ten largest employees
Swedish industry is showing stable          have together paid over EUR 130 million in total social
growth and over the past decade             security contributions. 35 companies have a turnover of

has increased turnover from EUR             over SEK 100 million.
                                               Embracer Group has had revenues of over EUR 850
130 million to an incredible EUR            million this year, which means that the Karlstad based
3.3 billion over a ten-year period.         company consolidates its position as the country’s larg-
                                            est game development group, and alone accounts for
The industry as a whole continues           just over a third of the entire industry’s increase during
to be profitable, now for the 12th          the year.

consecutive year.”                             The games industry is an export industry and, like
                                            all Swedish exports, has benefited from the favorable
                                            SEK exchange rate versus the rest of the world. This is
                                            particularly noticeable in the buoyant revenue figures.
                                            Despite the weak Krona, several companies have
                                            made large investments, which of course influences
                                            the result. A more detailed review of investments
                                            in the Swedish industry can be found in the chapter
                                            ­Investments.

                                                                            G A ME DEV EL O PER I N DEX 2021   9
Game Developer Index 2021 - DATASPELSBRANSCHEN Swedish Games Industry
Highlights
     The number of Swedish-developed games that are released varies from
     year to year, but these days the industry is broad enough for individual
     titles not to have a significant impact on the overall outcome. Here are
     some examples of major events in 2020 and early 2021:

     • Embracer Group continued to grow by acquiring
        several companies around the world and now con-
        sists of nearly 80 studios with over 240 brands. In ear-
        ly 2021 Embracer acquired American company Gear-
        box Entertainment, creator of famous games such
        as Borderlands and Brothers in Arms. The Swedish
        operating group Coffee Stain is the publisher of the
        independent Skövde based studio Iron Gate, which
        in January 2021 released the game Valheim, which
        in the first month made a huge success and sold 5          Expansive Worlds – theHunter Call of the Wild
        million copies.

     • King continues to be stable going forward. Candy
        Crush had over 273 million players and the brand had
        sales of over 10 billion in 2020. The Swedish company
        reported 4.7 billion in sales and during the year was
        the most profitable company in the industry with a
        profit of over EUR 250 million.

     • Mojang continues to have stable sales and continues
        to be the world’s best-selling game with over 238          Fast Travel Games – Wraith: The Oblivion Afterlife
        million copies sold. In May 2020, Minecraft Dungeons
        was released. Meanwhile, Minecraft: Education Edi-
        tion is used in school education in over 150 countries.

     • Stillfront has a continued good growth and ac-
        quired several game studios in 2020, such as German
        Sandbox Interactive and US based mobile game
        developer Storm8.

     • G5 Entertainment maintains a stable position in
        the mobile games segment with good growth in
        both sales and number of employees. The company
        reports record results, and for the fourth year in a
        row their turnover is over EUR 100 million. With a

10   H IG H LIG H T S
wide game catalog including games such as Hidden          • Avalanche Studios Group had several major suc-
    City, Mahjong Solitaire and Jewels of Rome, the             cesses during the year. Expansive Worlds theHunter:
    company had 7.4 million active players (MAU) at the         Call of the Wild passed one billion in sales and has an
    end of 2020.                                                average of one million monthly active users. Systemic
                                                                Reactions Generation Zero and Second Extinction
• For Paradox, 2020 was the best in the company’s               both have over one million players. In the summer of
    history in terms of both turnover and profit. Crusad-       2021, Avalanche Studios Group announced ­upcoming
    er Kings III was the company’s biggest and perhaps          game Contraband, which will be developed with
    most important game release of the year, and the            Xbox Game Studios as the publisher.
    game was praised by both players and critics. Para-
    dox has expanded its business with the acquisitions       • In 2020, Ubisoft Entertainment became the coun-
    of French Playrion Game and Finnish Iceflake Stu-           try’s largest employer in the industry with 741 em-
    dios, while also gaining great success with releases of     ployees, including 641 at Ubisoft Massive in Malmö
    several expansions to existing games.                       and 100 people at Ubisoft Stockholm. During the
                                                                year, it became public that the company will make
• Several vampire games are in the making around                a Star Wars game in collaboration with LucasArts.
    the country. Paradox acquired the rights to World of        Alongside this project, the studio is working on the
    Darkness several years ago and is currently working         upcoming game Avatar: Frontiers of Pandora in
    on upcoming Vampire the Masquerade Bloodlines               partnership with Lightstorm Entertainment and
    2. Malmö studio Sharkmob released Vampire The               FoxNext Games, as well as Tom Clancy’s The Division
    Masquerade – Bloodhunt in 2021; a battle royal game         series.
    based on the World of Darkness.
                                                              • Another collaboration with LucasArt takes place in
•   Unrelated to this universe, Skövde-based Stunlock           Uppsala where MachineGames has been commis-
    Studios has announced the survival vampire game             sioned to develop the next upcoming Indiana Jones
    V Rising, and Linköping-based Graewolv has the              adventure.
    vampire game Project Veil in development.
                                                              • During the year, several Swedish game companies
•   Raw Fury has continued to have good growth                  have been awarded prizes at various galas. For exam-
    during the year, invested heavily in more indie game        ple, Lost in Random from Thunderful Zoink won the
    projects, and in the summer of 2021 opened two art          Best Indie Award at Gamescom 2021.
    galleries, one in Stockholm and one in Croatian Za-
    greb. In August 2021, the investment company Altor        The above list is not exhaustive; there are many other
    acquired a majority in Raw Fury and bought out the        examples of Swedish game development success in the
    former partner Nordisk Games.                             past year.

                                                                                           G A ME DEV EL O PER I N DEX 2021   11
Employees
     The number of employees in the games industry
     in Sweden increased by 9% in 2020 to 6,596 people.
     This corresponds to 671 new full-time positions.

     In the same year 4,000 full-time positions were added        often run as a consultants, as they have only a marginal
     abroad in Swedish-owned companies, mainly due to ac-         influence on the total number of employees. Also not
     quisitions. The largest employers in Sweden are Ubisoft      included are foreign marketing subsidiaries based in
     and EA Dice, both of which employ over 700 people. 15        Sweden.
     companies in Sweden have over 100 employees.                    In addition to the reported numbers, there are
        In addition to employees in Sweden, Swedish-owned         people in different company structures, people in
     companies have over 7,000 employees around the               companies that have not yet published their accounts,
     world outside Sweden, and a total of 7,177 people are        freelancers and subcontractors that are not shown as
     employed by a Swedish-owned game development                 employees in the annual accounts. Taking these hidden
     company. More details about this can be found in the         numbers into account, the total is estimated to be
     chapter on Swedish Games companies around the                higher. As an example, there are 255 sole traders regis-
     world.                                                       tered under computer games in the Swedish business
        The numbers presented above are based on the              register.
     reported average number of full-time employees over             There is high demand for employees in all work
     the entire accounting period. This means that the            categories, which hampers the full development of
     actual figure in the industry is often higher since many     the companies, not least when it comes to recruiting
     companies have expanded and with more employees              within the Swedish borders. This is evident when the
     at the end of the year than at the beginning of the year.    companies expand, and Embracer, Stillfront, EG7 and
     When possible, the number of employees in December           G5 are examples of companies that employ more
     2020 has been used as a reference to better reflect the      people abroad than in Sweden. An overview of all Swed-
     progress during the year. When it comes to employees         ish-owned game studios can be found on the World
     abroad, the Swedish company must have reported that          Map later in the report.
     there is a subsidiary in each country.
        Not included are smaller subsidiaries, such as individ-
     ual marketing offices or other forms of business offices,                                                    6 596

                                                                                                       5 925

                                                                                             5 320

                                                                                  4 670
     Employees in Sweden
                                                              3 709     3 750

                                                   3 117

                                        2 534
                              1 967
                      1 512
         1 203

         2010         2011    2012       2013       2014      2015      2016       2017      2018       2019      2020

12   E MP LO YE E S
Really Interactive – Virtuoso

                                                         LARGEST EMPLOYEE
                                                        BASES IN EUROPE (2019)

                                                                                  Sweden:
                                                                                   5,925

                                86,953
                                employees in 2019
                                                                                      Poland:
                                                                       Germany:        7,800
                                  compared to
                                                                        10,487
                                  77,916 in 2018

                                                             France:
                                                             15,000
                                                                                                Romania:
                                                                                                 6,000

                                                    Spain:
                                                    9,500

                                                                        Source: EGDF & ISFE Game Survey 2021

                                                                                    G A ME DEV EL O PER I N DEX 2021   13
Number of Companies
     In 2020, 81 new games companies were registered,
     an increase of 14%, up to a total of 667 companies.

     A major change in this year’s report is the total number          to 115 companies thanks to the new NACE analysis.
     of companies. This year, with the help of Statistics              Looking back at old registers, we can see that around
     Sweden’s business register, we have carried out a major           80 of these companies from 2010 are included in this
     review of the companies in our database and manually              year’s report. This points to a relatively small turnover
     reviewed all companies with NACE code* 58.210 – Pub-              of companies in the industry, and very few companies
     lishing of computer games. Thanks to this, we identified          go bankrupt or change operations.
     almost 200 companies with a clear connection to the
     industry who were not previously included in the Game
                                                                       Other types of business
     Developer Index. We also found 170 companies listed
     under NACE 58.210 whose main business was in other                In 2020, there were 231 Sole traders, 35 Trading part-
     industries. These companies were not included in the              nerships and 4 Economic associations registered under
     Game Developer Index database.                                    NACE 58.210 - computer game publishing.
        Since far from all added companies were founded                   Among the sole traders, 87 reported revenue in 2020.
     in 2020, we have revised and updated the comparative              12 traders reported a revenue of more than SEK 500K
     figures for the number of companies accordingly based             and only three individual firms had a revenue of more
     on the companies that exist today. This means that we             than SEK 1 million. 16 traders were women, 7 of these
     in this report show higher figures historically compared          reported revenues, none over SEK 500K.
     to previous reports, but that the real figure is probably            12 of the Trading partnerships reported revenue.
     higher since we can only revise for companies that                   Several of the businesses registered under NACE
     still exist and not those who have shut down or gone              58.210 and operating in 2020 were not working with
     bankrupt. For 2019, the revised increase was 151 com-             game development. In addition to these, we are aware
     panies from 435 to 586. It should also be noted that,             of about 40 traders who create games, but have their
     for administrative reasons, the economic activity of a            business registered under other NACE codes. Some of
     game studio may be divided into several companies.                these can be found on the Game Developer Map.
     More details about the selection can be found in the
                                                                       * NACE, Nomenclature of Economic Activities is the European statisti-
     Methodology chapter.
                                                                       cal classification of economic activites. In Sweden these are called SNI,
        In this year’s report, 103 companies are over ten              Svensk näringslivsindelning.
     years old, compared to previous Game Developer
     Index, reporting that there was a total of 106 companies
     in the industry in 2010. This data point is now revised                                                                               667

                                                                                                                            586
                                                                                                              513
     Number of Companies in Sweden                                                             442
                                                                                 389
                                                                 321
                                                   268
                                        217
                              187
                   147
        115

        2010       2011      2012       2013       2014      2015               2016           2017          2018           2019          2020

14   NU MBER OF COMPANIES
2%     4%

                      48 %                                                             12 %

                                   Amount of Companies by size
                                           Solo companies: 314
                                           Without employees

                                           Micro companies: 226
Women & Gender Distribution
     In 2020, both the number and the percentage of female employees
     in the game industry increased. In total 21.4%, or 1,410 employees at
     Swedish video game companies are female, an increase of 184 women
     compared to last year. Among the new recruits, 27% were women.

     During the year, 1,712 women were employed by a                   industry and to retain them, but also to make more
     subsidiary to a Swedish game company abroad. This                 women start companies. Women in the game industry
     corresponds to 24% of all staff at Swedish-owned game             are mainly found in medium-sized and large companies.
     studios around the world. The majority of these are               The most equal distribution can be found in companies
     working for Embracer Group, Stillfront, G5 Entertain-             working on mobile platforms and VR. One company
     ment and Paradox.                                                 that stands out in this year’s report is Avalanche Studios
        What impedes analysis of this subject is the difficul-         Group, which during the year increased both the pro-
     ty in obtaining data on gender distribution in many               portion and number of women employed in the compa-
     companies. The listed companies have an obligation to             ny and went from 18% women in the Swedish Division
     report this in their annual accounts, but the majority            in 2019 to just over 22% at the end of 2020. Also, six solo
     of small, medium-sized and even large companies are               companies are run as limited liability companies where
     not making this information available, neither in annual          a woman has taken a salary during the year.
     reports nor web pages. For this year’s report, we have               To the extent that data has been available, gen-
     supplemented with data on gender distribution from                der distribution has been reported based on gender
     Statistics Sweden, but it has not been available for all          identity according to how the respective company has
     companies. There is also a lack of data on non-bina-              reported this information.
     ryness. In order for the industry to grasp the existing              16 out of 259 sole traders registered under NACE
     challenges and actively work towards equality in, for             code 58.210 (Computer game publishing) were women.
     example, recruitment processes, it would be helpful if            44%, 7 of the female sole traders, reported turnover in
     more companies made this information public.                      2020. That compares with 33% of all male sole traders
        The challenges lie in attracting more women to the             in the industry.

                                                                                                                         1 410

     Women Working in the Industry in Sweden
                                                                                                              1 226

                                                                                                   1 036

                                                                                         849

                                                                              643
                                                                 580
                                                   516
                                         405
                               293
                    212
         121

        2010       2011       2012      2013       2014          2015         2016       2017       2018       2019       2020

16   W OME N & G E ND ER DISTRIBUTION
THE INDUSTRY VOICE MY NILSSON
Studio Manager, Frogsong

                       My Nilsson, now Studio Manager                    from forming a minority not only in companies as a
                       at Frogsong, investigated the rep-                whole but also by forming a minority in their profes-
                       resentation of women in different                 sional category. Although the proportion of women
                       professions in the Swedish gam-                   is increased at the company as a whole, it does not
                       ing industry in 2020. Among other                 necessarily make a difference to those women who are
                       things, she found that a lower                    still a minority in their professional category, in tech
                       proportion of women than men                      where 8.4% were women, negative effects could persist
                       reached leadership positions,                     even if the proportion of women in all other categories
                       even when taking into account                     increased.
                       that fewer women work in the
industry. Most women were found in roles outside                         What other lessons can we learn?
the classic production chain of programmers, graphic                        – Hope is not lost! Every year since 2014, the game
artists and designers.                                                   developer index has measured a constantly increasing
                                                                         proportion of women in the industry. Although it may
Hello My Nilsson! Were you surprised by anything in                      be some time before women’s minority status in indus-
the results of your study?                                               try is significantly reduced, there are several possible
  – It was expected that women were underrepresent-                      measures to reduce the negative effects women may
ed in the classic production chain and in leadership                     experience. According to research, there are a variety of
positions, but I was surprised that they were also so                    ways of working, such as breaking restrictive profes-
noticeably underrepresented in professions outside the                   sional identities and thus giving women a better fit in
production chain.                                                        the game industry’s seemingly male coded professions
                                                                         to work with objective evaluation methods. If compa-
Is there anything in your results that you think                         nies can put aside prestige and work with real gender
more companies can embrace?                                              equality internally as motivation with clear concrete
   – What I most want companies to understand is the                     goals, I am hopeful for all people’s future experiences in
negative effects that female employees can experience                    the game industry regardless of gender.

Two key take outs from My Nilsson’s study

Gender distribution in different professions                               Distribution of leadership titles

    Women            Men

Management

      Design

         Tech

          Art

                                                                                                                      37,5 %
       Sound

     Support                                                                         31 %
                0%                        50 %                   100 %

“Support” includes all non-production roles such as marketing,                Women outside leadership         Men outside leadership
finance, and HR.                                                              Women in leadership roles        Men in leadership roles

                                                                                                          G A ME DEV EL O PER I N DEX 2021   17
Sharkmob – Bloodhunt
                       Several initiatives in the industry
                       • In 2020, Paradox offered a game development course
                         aimed at women and people who identify as women
                         or non-binary under the name Games by Her. The
                         goal is to help improve diversity in the game industry
                         and, in particular, within programming.

                       • Leveling The Playing Field is a funding initiative from
                         Coffee Stain, focusing on smaller studios that employ
                         at least the same number of women as men, to pro-
                         mote equality in game development.

                       • In 2020, The Internet Foundation created Tidsvåg
                         – a virtual celebration of games and women’s
                         achievements in the industry.

                       • Wings was founded in 2018 and invests in indie
                         games by teams in which women and people of mar-
                         ginalized genders hold key company positions.

                       • GEM, Game Empowernment Movement, started
                         operations in southern Sweden in 2021 as a local initi-
                         ative to support gender equality and inclusion culture
                         in the games industry.

                       • DONNA is an interest group based at Skövde Univer-
                         sity that has worked for the past ten years on gender
                         issues in game development, work that has been
                         hailed as learning examples of how to work with
                         gender mainstreaming at colleges and universities. In
                         2021, the mini-conference DONNA DAY was arranged
                         for the fifth time in connection with the Sweden
                         Game Conference.

                       Some key figures
                       • 22 companies consist of at least 50% female employ-
                         ees, compared to 31 last year. The largest of these is
                         Star Stable with 73 women employed

                       • 70 companies have a higher proportion of women
                         than average, with at least 22% female employees;
                         in total they have revenues of EUR 1.4 billion

                       • 108 companies with more than one employee consist
                         of only men, the largest of these companies has 23
                         employees

                                                     G A ME DEV EL O PER I N DEX 2021   19
Largest companies
     More companies are expanding. Seven companies have revenues
     exceeding EUR 100 million and 15 companies had over 100
     employees. Around half of the companies report profit, 49
     companies have profits of over EUR 1 million and 86 companies
     have more than ten employees.

     Something We Made – TOEM

20   LARG ES T COMP AN IES
Revenue in EUR million

           Company                              Revenue MEUR 2020

 1         Embracer Group                       861

 2         King                                 447

 3         Mojang                               428

 4         Stillfront Group                     381

 5         Paradox                              171

 6         G5 Entertainment                     129

 7         EA DICE                              121

 8         Ubisoft Sweden                       68

 9         Avalanche Studios Group              59

 10        Toca Boca                            55

In addition to the list above, Thunderful Group should be mentioned, which in 2020
had sales of M EUR 294, but where most of the revenue came from the distribution.

Number of Employees in Sweden

           Company                              Employees in Sweden 2020

 1         Ubisoft Sverige                      741

 2         EA Dice                              714

 3         King                                 693

 4         Paradox                              431

 5         Avalanche Studios Group              376*

 6         Embracer Group                       286*

 7         Goodbye Kansas Group                 196

 8         Sharkmob                             156*

 9         Star Stable Entertainment            143

 10        Embark Studios AB                    138

*Number of employees on 31 December 2020. Sharkmob employed an average of
124 people during the year, and in September 2021 had 240 employees in Malmö.
Embracer’s key figures are from March 31, 2021.

                                                                            G A ME DEV EL O PER I N DEX 2021   21
Business Groups
     and the Stock Exchange
     A change that has taken place in the Swedish games industry in recent
     years that more and more business groups with a Swedish parent
     company and subsidiaries abroad have gained market share and
     retained their parent companies with a registered office in Sweden.

     This is reflected in market capitalisation,       studios Image & Form and Zoink, they later
     where Karlstad-based Embracer Group in            merged with Nintendo distributor Bergsala
     spring 2021 became the highest valued game        and went public in December 2020. A signifi-
     company in Europe. This report’s Game De-         cant 95% share of Thunderful Group’s reve-
     veloper Map illustrates where Swedish game        nue is attributed to Thunderful Distribution,
     companies are acquiring studios around the        which includes the operations of Bergsala,
     world.                                            Nordic Game Supply and Amo Toys, while
        The business groups in this report have        the other part of the business, Thunderful
     changed over the years. Goodbye Kansas has        Games, that develops and publishes games,
     existed in various forms and different corpo-     is a smaller but growing share. In the case of
     rate structures, and since 2019 the company       Thunderful Group, we have broken out and
     has been listed as Goodbye Kansas Group on        included the part of the business related to
     First North Stockholm. The company is also        game development, i.e. 156 million in sales
     active in film production and VFX , but the as-   and 136 employees in Thunderful Games. In
     sessment for this year’s report has been that     total, the Group had sales of almost 300 M
     the games part is a significant business for      EUR in 2020.
     the company, and their annual report states
     that 2/3 of the revenue at the end of 2020,
                                                       Listed companies
     including the VFX production, was in game
     related projects.                                 19 Swedish game companies are listed on
        Other business groups, such as Embrac-         the stock market, 14 of which were listed in
     er and Stillfront, have a large part of their     the last 5 years. 5 of the companies had a
     operations outside of Sweden. Together, the       turnover in excess of 1 billion SEK in 2020. The
     two companies own a significant part of the       stock market table also includes Thunderful
     German games industry. THQ Nordic, Koch           Group, a game development company, but
     Media and Goodgame are three examples of          where a large part of the turnover is from the
     Swedish owned game companies in Germany.          division that distributes Nintendo’s games in
     In this report revenue is reported on group       the Nordic region.
     basis as the parent companies are listed in          Together, the listed companies had reve-
     Sweden and have their registered office here.     nues of EUR 2 billion in 2020, almost double
     The proportion of employees is published by       the total from last year.
     studio and country.                                  The total market capitalization for the listed
        A new business group is Thunderful Group.      Swedish game companies in December 2020
     Formed by the merger of Gothenburg game           was EUR 10,7 billion.

22   BU S INES S G R OU PS AND THE STOCK EX CHANGE
Kavalri Games – Equestrian the Game

Company                      Year of (first) listning   Listed on                             Revenue 2020 MEUR

Starbreeze AB                2000                       Nasdaq Stockholm                      11

G5 Entertainment AB          2006                       Nasdaq Stockholm                      129

Star Vault AB                2007                       Nordic SME                            -

Safe Lane Gaming AB          2010                       Nordic SME                            0,6

Stillfront Group AB          2015                       First North Stockholm                 381

Embracer Group AB            2016                       First North Stockholm                 861

Paradox Interactive AB       2016                       First North Stockholm                 171

Jumpgate AB                  2016                       Nordic SME                            1,4

Gold Town Games AB           2016                       Nordic SME                            1

Enad Global 7 AB             2017                       First North Stockholm                 54

MAG Interactive AB           2017                       First North Stockholm                 21

Goodbye Kansas Group AB      2017                       First North Stockholm                 15

Qiiwi Games AB               2017                       Nasdaq First North Growth Market      10

Beyond frames                2018                       Spotlight Stock Market                1,2
Entertainment AB

Zordix AB                    2018                       Nordic SME                            0,9

Adventure Box                2019                       First North Stockholm                 0
Technology AB

Thunderful Group AB          2020                       First North Stockholm                 291

Sozap AB                     2021                       Nasdaq First North Growth Market      1

Wicket Gaming AB             2021                       Spotlight Stock Market                0

                                                                                           G A ME DEV EL O PER I N DEX 2021   23
THE INDUSTRY VOICE
     MARTIN LINDELL
     Game historian and Senior Advisor at Embracer Group

     What was Sweden’s first commercial game success?
        – Christer Medin developed the game Stone Sling
     for Philips Videopac, which was released back in 1981.
     Shortly thereafter, Peter Inser started the company In-
     tron, which, in addition to other software development,
     employed six people to make games for Philips, among
     others.

     But what did it really look like, were there any
     women who developed games in the 80s?
       – Kajsa Söderström was the first female published
                                                                   Agent 999 by Kajsa Söderström, from Allt om
     game developer in Sweden. Her game Agent 999                  hemdatorer issue 9, 1984
     was listed in the magazine Allt om hemdatorer in
     1984. Before that, Elsa Karin Boestad-Nilsson and her         Cover to Stone Sling, developed to Philips
     colleagues, among others Ulla Jismark, made war sim-          Videopac by Christer Medin

     ulators and turn-based strategy games for the defense
                                                                   Article from Svenska Dagbladet, December
     department in the 1950s and 1960s, but they were not          14th 1984, Headline: “Video Games during
     entertain­ment games.                                         working hours with the managers approval”

     How did society really view the game pioneers of
     the time, did they get any recognition?
       – The daily press had the most amusing headlines
     such as “video games during working hours with the
     manager’s approval” when SvD wrote about Intron in
     1984. Newspapers such as Allt om hemdatorer and
     Joystick noted when games were developed by Swedes,
     but it left no lasting impressions. It was probably only
     with Digital Illusions (DICE ) and their diary in Datormag-
     azin in the early 1990s that game developers gained a
     little more stardom.

24   T H E IND U S T RY V OICE
G A ME DEV EL O PER I N DEX 2021   25
Game Developer Map – Sweden
     The table below shows the largest regions ranked by number
     of employees and number of companies. Although the
     majority of the employees are based in the capital, there
     are a higher number of companies outside the capital.
                                                                                                                 1

     Some Stockholm companies, for example King, Avalanche
     Studios Group, Paradox Interactive and DICE , have offic-
     es in more than one part of the country. Malmoe-based
     Massive also has offices in Stockholm and Karlstad-based
     Embracer Group owns several studios around the
     country. Worth noting is that only employees of limited                                             2
     companies are included, and that it is the number of full-
     time employees stated in the annual reports. The actual
     number of people working in games development in the
     respective regions is therefore significantly higher.
        Note that the numbers below include game studios
     that started in 2021.                                                                                   3

                                                                            4
     Region Number of Studios Number of employees
     CAPITAL             310                4 244
     WEST                105                  613
     SOUTH                 98               1 237
     NORTH                 77                 297                                               5
     Rest of the country   95                 229
     Total               685                6 620
                                                                                6
     CAPITAL includes Stockholm, Uppsala and Söderman-
     land. WEST includes Västra Götaland and Halland,
     SOUTH includes Skåne and Blekinge, and NORTH                                                            7

     includes Norrbotten, Västerbotten and Västernorrland.                                      8
                                                                       9
     As far as possible, employees at local offices are report-
                                                                                                                 12
     ed under respective location.                                                   10
                                                                                                    11
        The purpose of the map is to illustrate as much as
     possible where in the country there is game develop-
     ment and which companies are behind it. Therefore we                                  13
                                                                   14
     have used studio names rather than company names
     when such information has been available. For the same
                                                                                15
     reason, to the greatest extent, there are not administra-                                                    19
     tive divisions of studios on the map. Italicized names are
                                                                  16                 17
     companies in forms other than limited liability com-                                       18
     panies and added manually. Is your company missing
     from the map? Please contact us with description.                                    20
                                                                           21

26   G AME D EV ELOP ER MAP – SWEDEN
Eloso Digital AB                    SPACELOOM STUDIOS AB             Neon Giant AB
                                Flat Tail Studios AB                Neozoo Creative                  Nexile AB
                                Frigol IT & Media AB                                                 Night Node AB
                                Goat Mountain Development AB                                         PikkoTekk AB
                                Gold Town Games                                                      Red Cabin Games AB
                                                                    JÄMTLAND         4
                                Grand Pike AB                                                        RLG AB
                                Lazer Wolf Studios AB                                                Semiwork Studios AB
                                                                    Åre
                                Limit Break Studio                                                   VisualDreams
                                                                    Hindelid Development AB
                                Mindforce Game Lab AB                                                Wicket Gaming AB
                                Natural User Interface Technolo-                                     YemSoft AB
                                gies AB                                                              Teotl Studios
                                Nirah Studios                       GÄVLEBORG            5
                                Nordsken Handlingskraft AB
                                North Kingdom                       Gävle
                                                                                                     VÄSTMANLAND             8
                                Strangewood Studios AB              Early Morning Studio AB
                                Tales To Be Told Sweden AB
                                                                                                     Köping
                                Tarvalley, Aktiebolag
                                                                                                     LS Entertainment AB
                                Technique Program i Skellefteå      DALARNA         6
                                Triolith Games AB
                                Vavel Games AB                      Borlänge
                                Vorto Gaming                                                         VÄRMLAND          9
                                                                    Quiz Anytime AB
                                White Warlock AB                    Zoikum Games Aktiebolag
                                Yalts AB                                                             Karlstad
                                Arctic Beard Studio HB                                               Agera Games AB
                                                                    Falun
                                Limit Break                                                          Clear River Games AB
                                                                    Aktiebolaget Adit Studios
                                Tap Your Feet                                                        Coastalbyte AB
                                                                    Deadghost Interactive AB
                                                                                                     Embracer Group AB
                                                                    Giron Software AB
                                Umeå                                                                 Forgebyte Studio AB
                                                                    Kolesterol Cät Interactive AB
                                Bruno Janvier Software AB                                            Gerado AB
                                                                    MEGAFRONT AB
                                Cassius Creative AB                                                  Insanto Studios AB
                                                                    North Concept ArtStudio AB
                                COLDWOOD INTERACTIVE AB                                              Mirage Game Studios AB
NORRBOTTEN              1                                           Tension Onsite Sport AB
                                David Marquardt Studios AB                                           Nuttery Entertainment AB
                                                                    TENSION technology AB
                                Frostspektrum Interactive AB                                         Plucky Bytes AB
                                                                    The New Branch AB
Boden                           Level Eight AB                                                       QL Holding AB
5 Fortress AB                   Morningdew Media AB                 Hedemora
921 Studios AB                  Musikmedel Future Vision AB                                          Kil
                                                                    Clifftop Games AB
Cafiend AB                      nostop horses AB                                                     Philisophic Games Sweden
                                                                    Killmonday Games AB
House of How Games Sweden AB    ORYX SIMULATIONS
Nethash AB                      Skyturns AB                         Leksand
TNTX in Boden AB                Slice Start Software Solutions AB   HJO Creations Leksand            REGION ÖREBRO 10
Wanderword i Sverige AB         Source Empire AB
Frozen Waffle                   The Fine Arc Nordic AB              Säter                            Degerfors
                                Turborilla AB                       Twoorb Studios AB                ORBMIT Productions AB
Haparanda                       TWO 58 PRODUCTIONS AB
Tiny Lady                       Zordix                                                               Nora
                                OddGames Umeå                                                        Toasty Leaf AB
Luleå                                                               REGION UPPSALA            7
Bazooka Game Studios AB                                                                              Örebro
Blamorama Games                                                     Enköping
                                VÄSTERNORRLAND               3      Yoger Games AB
                                                                                                     Elder Grounds AB
October8 AB                                                                                          LOYD Studios AB
RDY Arena AB                                                                                         Shemshem Studio AB
                                Härnösand                           Håbo
Stormraven AB                                                                                        vibynary Aktiebolag
                                Setup Control Aktiebolag            aMASE AB
Virtual Light VR AB
Pixadome HB
                                Örnsköldsvik                        Knivsta
                                BITZUM AB                           Studio Knick-Knack AB            SÖDERMANLAND                11
Piteå
Aurora Punks AB
                                Sundsvall                           Uppsala                          Eskilstuna
Baldheads Creative AB
                                A bit ago AB                        Aegik AB                         AppsAlliance AB
Digital Awakening AB
                                AtomicElbow AB                      Bad Yolk Games AB                DVapps AB
Frozen North Studios AB
                                Caeiro AB                           Chizu AB                         Todys Games AB
Lucky Star Creative Agency
                                Corncrow Games AB                   Disir productions AB             Tree branch
                                Good Decision AB                    Doctor Entertainment AB
                                Grey Tower AB                       Epic Games Sweden Scanning AB    Nyköping
VÄSTERBOTTEN                2   KONUNGER GAMES AB                   Frojo Apps AB                    SOZAP
                                Molntuss Spel AB                    GAME-HOSTING GH AB               Sysiac games AB
Skellefteå                      Nbrigade Music                      Javxa
Boxplay Skellefteå AB           R&P Games AB                        MachineGames Sweden AB
Creative Crowd AB               Saber Interactive Sweden            Matematikspel i Uppsala Aktie-
Cubetopia AB                    Sideline Labs AB                    bolag
DANIEL LEHTO AB                 SideQuest Sweden AB                                                            Continues on the next page

                                                                                                     G A ME DEV EL O PER I N DEX 2021       27
Continued from previous page   Solna                            Filimundus AB                      Pronoia AB
                                    Christian Nordgren AB            FJRD Interactive                   Psychogenic AB
                                    Frozen Dev AB                    Flarie AB                          Pusselbit Games AB
                                    FunGI AB                         Flashe Gaming Group AB             Quel Solaar AB
                                    Jona Marklund AB                 Friend Factory AB                  Questadore AB
     REGION STOCKHOLM 12            Kaj Forell Video Game Brand AB   FunRock Development AB             Rainbow Road AB
                                    Sharcoal Studios AB              Future of Retail AB                RAKETSPEL INTERAKTIVA
     Botkyrka                       Solutions Skövde AB              G5 Entertainment AB                ­P RODUKTIONER AB
     Beadhead Games AB              TRB Studio AB                    Gameloom AB                         Raw Fury AB
     Stringent Ljud AB              Life Games Handelsbolag          Gamersgate AB                       Really Interactive AB
                                                                     Gamescan Stockholm Studios AB       Red Cup Games AB
     Danderyd                       Stockholm stad                   Ghetto Blaster AB                   Refold AB
     Peppy Pals AB                  10 Chambers                      Gleechi AB                          Regius Group AB
     Planeshift Interactive AB      10 Chambers AB                   Glorious Games Group AB             Reset Media AB
     Solvarg AB                     A Small Game AB                  Goodbye Kansas                      Resolution Games AB
                                    Above Entertainment AB           GraphN AB                           Ride & Crash AB
     Ekerö                          Acegikmo AB                      Grindstone Interactive AB           Ringtail Interactive AB
     chillbro studios AB            Adventure Box Technology AB      Gro Play Digital AB                 Rock A Role Games AB
     Playstack AB                   Aktiebolaget Fula Fisken         Happi Studios AB                    Rovio Sweden AB
                                    Ampd AB                          Hatrabbit AB                        Rowil AB
     Haninge                        Amplifier Game Invest AB         Hazelight                           Rymdfall AB
     Gamatron AB                    Antler Interactive AB            HELG Group AB                       Safe Lane Gaming AB (publ)
     Horror Generation AB           Apprope AB                       HVNT Entertainment AB               Scion Studios AB
     Pretty Fly Games AB            Arcmill AB                       Hyperspeed Entertainment AB         Shelter Games AB
     Rain of Reflections AB         Arrowhead Game Studios AB        JO Johansson Film & L Lindbom AB    Simway AB
                                    art by rens AB                   Kavalri Games AB                    Sleeper Cell AB
     Huddinge                       Avalanche Studios Group          Kickflip Digital AB                 Snowprint Studios AB
     Bearded Ladies                 Axolot Games AB                  King                                Spelkraft Sthlm AB
     Frosty Elk AB                  Barnacles Studio AB              Landfall Games AB                   STAR STABLE ENTERTAINMENT AB
     Moon Mode AB                   Battlecamp AB                    Legendo Entertainment AB            Starbreeze
     Razzleberries AB               Beyond Frames Entertainment      Lekis AB                            Stillfront Group AB
     Typosaurus AB                  AB (publ)                        LERP AB                             Strawberry Hill AB
                                    Blackfox Studios                 Level Stars AB                      Stroboskop AB
     Järfälla                       Blastronaut AB                   Light & Dark Arts AB                Stumpysquid AB
     Farewell games AB              Bodbacka:Boom AB                 Like a Boss Games AB                Sunhammer AB
     Merrybrain AB                  Book of travel AB                Linbasta AB                         Svartskägg AB
     Unleash the Giraffe AB         Checheza AB                      Lionbite AB                         Systemic Reaction AB
                                    Chief Rebel AB                   LIQUID MEDIA AB                     TALAWA GAMES AB
     Lidingö                        Chuffy Puffy Games AB            Maadwalk Games AB                   The Gang Sweden AB
     Bridgeside AB                  Coffee Stain                     MAG Interactive AB                  Thriving Ventures AB
     Eight Lives AB                 Cold Pixel AB                    Mibi Games AB                       Tiger & Kiwi AB
     Envar Entertainment AB         Collecting Smiles AB             Midjiwan AB                         Toadman Interactive AB
     PIXEL TALES AB                 Coocoolo AB                      Might and Delight AB                Toca Boca AB
     Right Nice Games AB            Cortopia AB                      Mimerse AB                          Tomorroworld AB
     GD Studio                      Cosmico AB                       Miso Games AB                       Toppluva AB
                                    Crackshell AB                    Mojang AB                           Trail Games AB
     Nacka                          Creation Zero Point Holding AB   Motvind Studios AB                  TROISDIM AKTIEBOLAG
     2Play Studios AB               Deeznuts AB                      MuddyPixel AB                       TwifySoft AB
     Colin Lane Games AB            Define Reality AB                Mudpike AB                          Unity Technologies Sweden AB
     LeadTurn Gaming AB             Defold                           Mutate AB                           Valiant Game Studio AB
     Liquid Swords AB               Devm Games AB                    Nadasoft AB                         Villa Gorilla AB
     Mentalytics AB                 Diax Game AB                     NAG Studios AB                      vingar interaktiva AB
                                    Digital Exception Sthlm AB       Neat Corporation                    Vinternatt Studio AB
     Norrtälje                      Doomlord Interactive AB          Neuston AB                          Virtual Brains AB
     Argent Realms AB               DorDor AB                        NFG Nordic Forest Games AB          Visiontrick Media AB
     Space Plunge AB                EA Dice                          Northplay Holding AB                Warm Kitten AB
     Roaring Kittens Handelsbolag   Ekvall Games Sweden AB           Odd Raven Studios AB                Wayfare Studio AB
                                    Eldring Games AB                 Osivvi AB                           Westre Games AB
     Sigtuna                        Elias Software AB                Other Games AB                      Wild Games AB
     Polygrade Holding AB           Embark Studios AB                Oxeye Game Studio AB                Wilnyl Games AB
     Svantech Studios AB            Enad Global 7 AB                 P Studios AB                        Wonderscope AB
     Usurpator AB                   ExoCorp AB                       Palabit AB                          wrlds creations AB
                                    EXP Studios AB                   Paradox Development Studio AB       Xpert Eleven AB
     Södertälje                     Expansive Worlds                 Paradox Interactive AB              Zenz VR AB
     Diffident Games AB             Experiment 101 AB                Petter Bergmar AB                   Defender Studios
     JN Interactive AB              Fablebit AB                      Photon Forge AB                     Hörberg Productions
                                    Fall Damage Studio AB            PLAYCOM GAME DESIGN AB              Nifflas Games
     Sollentuna                     Fast Travel Games AB             Playtrigger Games AB                Ryggio Handelsbolag
     Ullbors Illustrations AB       Fatshark                         Plotagon Production AB              Superposition Games
     Shining Gate Software          FEO Media Holding AB             Polarbit AB                         Unordinal AB

28   G AME D EV ELOP ER MAP – SWEDEN
Fatshark – Darktide

Sundbyberg                                                       Friendly Fire AB             Falk Animation Studio
                              ÖSTERGÖTLAND 13
KEP Games AB                                                     Norrköping                   Gothenburg
                                                                 AmberWing AB                 1337 Game Design AB
                              Linköping
Täby                                                             Correcture Games AB          Atvis AB
                              Aftnareld AB
Delayed Again AB                                                 Dimfrost Studio AB           Box Dragon AB
                              Appelsin Apps AB
Frojo Investment AB                                              FeWes AB                     Bulbsort AB
                              Avokodo Studios AB
NIALBE AB                                                        Gamesclub International AB   Carry Castle AB
                              Beartwigs AB
Omnizens Games AB                                                GOES International AB        Craft Animations and Entertain-
                              Catalope Games AB
Polyregular Studios AB                                           Molndust Interactive AB      ment AB
                              Graewolv AB
Tealbit AB                                                       Perpetuum Media Sverige AB   Creative AI Nordic AB
                              Incredible Concepts of Sweden AB
Warpzone Studios AB                                              Pugstorm AB                  Creative Vault AB
                              Irrbloss AB
Handelsbolaget Seatribe                                          Skyfox Interactive AB        Dennaton Games
                              Landell Games AB
                                                                 Sutur AB                     Devkittens AB
                              Laxbeam AB
Tyresö                                                           Caspian Interactive          Elden Pixels AB
                              Lurkware AB
Sista Potatis AB                                                 Silkworm                     Epic Games Sweden AB
                              Lutra Interactive AB
Spelagon AB                                                                                   Friendbase AB
                              Martin Magni AB
Pixols Tyresö                                                                                 Fully Multiplayer AB
                              Miltonic Games AB
                                                                                              Greenblade Studios AB
                              overflow Aktiebolag
Upplands Väsby                                                   VÄSTRA GÖTALAND 14           Hello There
                              Pixleon AB
Dinomite Games AB                                                                             Hiber AB
                              Power Challenge AB
Fredaikis AB                                                     Ale                          Humla Games AB
                              Simplygon Studios
RobTop Games AB                                                  Wishful Whale AB             Insert Coin AB
                              Therese Kristoffer Publishing AB
                                                                                              int3 software AB
                              VISIARC Inclusive Design AB
Upplands-Bro                                                     Alingsås                     ius innovation AB
                              Worldshapers AB
Bambino Games AB                                                 Alega & Qiiwi Learning AB    just some games AB
                              Zero Index AB
Freshly Squeezed AB                                              Qiiwi Games AB               Kirikoro Studios AB
                              Holm Computing
                                                                                              Lavapotion AB
                              SetShape Studio
Vallentuna                                                       Bollebygd                    MindArk
                              Solid Core
Pixeldiet Entertainment AB                                       Rockheart Studios AB         Neckbolt AB
                              Sparris Studio
                                                                                              Outbreak Studios AB
                              Wavebots
Värmdö                                                           Borås                        Pax6 Games AB
Good Night Brave Warrior AB                                      Gigantic Duck AB             Playcentric Studios AB
                              Motala
IMGNRY International AB
                              Campcreation AB
Massive Shapes AB                                                Falköping
                              Code Club AB
Spelkultur i Sverige AB                                          Cosmic Picnic                          Continues on the next page

                                                                                              G A ME DEV EL O PER I N DEX 2021       29
Continued from previous page   Itatake AB                    Tanum                   Alvesta
                                    nornware AB                   Tenstar                 Wadonk AB
                                    Pathos Interactive AB
     Räven Aktiebolag                                             Trollhättan             Tingsryd
     Retroid Interactive AB         Munkedal                      ActiveQuiz Europe AB    Spelkollektivet Sweden AB
     River End Games AB             Coilworks AB                  Easy Trigger AB
     Skill2Win Studios AB                                                                 Växjö
     SkyGoblin AB                   Skövde                        Vänersborg              Mabozo AB
     SteelRaven7 AB                 Angry Demon Studio AB         Virtuverse AB           Universal Learning Games ULG AB
     Thunderful Group               Babloon Studios AB                                    Wildcore AB
     Thunderful: Image & Form       Brimstone Games AB
     Thunderful: Zoink              Designlayout EGU AB
                                                                  REGION JÖNKÖPING 15
     Winteractive AB                DoubleMoose Games AB
                                                                                          REGION KALMAR 18
     Wishfully Studios AB           Flamebait AB
                                                                  Jönköping
     YCJY Games AB                  FRAME BREAK AB
                                                                  Brandywise AB           Kalmar
     Zcooly AB                      Green Tile Digital AB
                                                                  Cuddle Monster AB       CJ Pedagog Handelsbolag
     Faravid Interactive            Iron Gate AB
                                                                  PrettyByte AB
     Skygoblin                      Knackelibang Productions AB
                                                                  Radical Sunset AB       Nybro
     Warcry Interactive             Let it roll AB
                                                                                          Deadly Serious Media Sweden AB
                                    Ludosity AB
                                                                  Tranås                  JMBM AB
     Götene                         Nattland Interactive AB
                                                                  Head Coach Games AB
     VaragtP Studios AB             Nørdlight Games AB
                                    Palindrome Interactive AB
     Kungälv                        Pieces Interactive AB                                 GOTLAND 19
     Dreamon Studios AB             Piktiv AB                     HALLAND 16
                                    PocApp Studios AB                                     Eat Create Sleep AB
     Lidköping                      Redbeet Interactive AB        Halmstad                Jumpgate AB
     Black Tundra Productions AB    Sandspire Interactive AB      Erik Svedäng AB         Pixel Ferrets AB
     Pixel Pointer Studios AB       Sonigon AB                                            Storm Potion AB
                                    Stunlock Studios AB           Kungsbacka              Tableflip Entertainment AB
     Mark                           Subfrost Interactive AB       Nifly Apps AB           BetterBuilt Studio
     EXTRALIVES AB                  Sunscale Studios AB           Oganon interactive AB   Bloodberry Games
                                    Thunderful: Skövde            Snojken AB              Power of Two Games Handelsbolag
     Mellerud                       Whirlybird Games AB
     Vovoid Media Technologies AB   Small friend games
                                                                  KRONOBERG 17            BLEKINGE 20
     Mölndal                        Stenungsund
     E Games Invest Nordic AB       Ace Maddox AB                 Älmhult                 Karlshamn
     Heyman Atelje & Verkstad AB                                  Inntq AB                Dreamwalker Studios AB

          Angry Demon – Gory Cuddly Carnage

30   G AME D EV ELOP ER MAP – SWEDEN
Swedish game companies
Levall Games AB                  Illusion Labs AB
Mana Brigade AB                  IO Interactive AB
Noumenon Games AB                Learning Loop Sweden AB
Prasius Entertainment AB
Pretty Ugly AB
                                 LERIPA AB
                                 Longhand Electric AB              around the globe
Redgrim AB                       Luau AB
Something We Made AB             Mediocre AB                       Several game companies have expanded inter-
Thunderful: The Station          Multiscription AB
Okay Games                       nevsram AB                        nationally. In Game Developer Index 2020, there
                                 Nordic Game Resources AB          were 39 Swedish-owned game studios around
Karlskrona                       Nordic Game Ventures i Malmö AB
Blackdrop Interactive AB         Not My Jeans AB
                                                                   the world. In 2020, that figure grew to 126, and
Loophole Interactive AB          On the Outskirts AB               the number of Swedish companies with sub­
Macaroni Studios AB              Oskar Stålberg AB
                                                                   sidiaries abroad has more than doubled.
Shatterplay Studio AB            Plausible Concept AB
Suffocated AB                    ProCloud Media Invest AB
Svavelstickan AB                 Richard Meredith AB               In total, there are studios across 38 countries in five
                                 Robertson Nordic Partners AB
Ronneby                          Rubycone AB                       continents. 21 companies are located in the US, and
Activout AB                      Section 9 Interactive AB          84 studios are located in Europe, of which 20 are
Nodbrim Interactive AB           Senri AB
                                 Sharkmob AB
                                                                   based in Germany. Sweden is the largest source of
                                 She Was Such a Good Horse AB      investment for German companies in recent years.
                                 Simogo AB
SKÅNE 21                                                           The company with largest business outside of Swe-
                                 Southend Interactive AB
                                 Star Vault AB                     den in 2020 was Embracer Group, which through
Ängelholm
                                 Stjärnstoft Studios AB            its various branches has 69 studios in more than 40
PMAbit AB
                                 SWEDISH GAME DEVELOPMENT AB
                                 Tales & Dice AB                   countries. Embracer is closely followed by Stillfront
Burlöv
Spiddekauga Games AB
                                 Tarsier Studios                   with 25 studios in 16 countries. Other companies
                                 The Sleeping Machine AB
                                 Transmuted Games AB
                                                                   with a subsidaries abroad are G5, Paradox, Goodbye
Eslöv
Digital kittens AB
                                 Tuxedo Labs AB                    Kansas, MAG Interactive, EG7, Starbreeze, Sozap,
                                 Ubisoft Entertainment Sweden AB
Pastille AB                                                        Thunderful, Zordix, Jumpgate and Qiiwi. Included in
                                 VisionPunk AB
Triassic Games AB
                                 VoDoo Studios                     the map are also Avalanche New York & Liverpool,
                                 Vreski AB                         Sharkmob London and Dice LA, studios with a for-
Helsingborg
                                 webbfarbror AB
Localize Direct AB                                                 eign corporate parent company.
                                 WhyKev AB
Monsuta AB
Pixelbite AB
                                 Dancing Devils                       In total, Swedish-owned game companies
                                 Fused Lizard Handelsbolag
                                 Gameflame
                                                                   employed 7,177 people outside of Sweden. 24% of
Kävlinge
Dengu AB
                                 Newnorth Technology               these were women.
                                 Nutty Games
                                                                      The increase of studios and employees on site in
                                 Peakpoint Consulting
Kristianstad
                                 Pixel Shade                       Sweden is largely driven by organic growth, while
JE Software Aktiebolag
                                 Transcenders                      the growth abroad is largely acquisition-driven,
Landskrona                                                         although several of the individual studios outside of
                                 Simrishamn
KFH Graphics AB
Urban Binary AB
                                 JLJ Productions AB                Sweden also increased in size.
                                 Skurup
                                                                      The locations of where Swedish corporations
Lund
Abcde Entertainment AB
                                 Spelmakare Jens Nilsson AB        expand abroad largely depends on where there
Illwinter Game Design AB                                           exist game studios that have performed well in the
                                 Staffanstorp
Junno Labs AB
                                 Straw hat games AB                past. In some cases, there are economic reasons for
Malmö                                                              the establishment. For example, Canada has a long
                                 Svedala
Apoapsis Studios AB                                                history of generous tax rules for creative companies,
                                 Binary Peak AB
Art in Heart AB
ayeWARE AB                                                         and several other geographic regions use financial
                                 Tomelilla
Coherence Sweden AB
                                 Pixilated Production AB
                                                                   incentives to attract investments from foreign com-
Cross Reality International AB
DeadToast Entertainment AB
                                                                   panies. To some extent, location may also be decid-
                                 Vellinge
Divine Robot AB                                                    ed on cultural connections, for example, employees
                                 Impact Unified AB
Dunderbit AB
                                 Primary Hive AB                   or founders with backgrounds in specific countries.
Echo Entertainment AB
Ernst & Borg Arkitektur AB                                         The vast majority of Swedish-owned studios around
Frictional Games AB                                                the world are in countries with pay grades compara-
Frogsong Studios AB
Icehelm AB                                                         ble to, or higher, than Sweden.

                                                                                             G A ME DEV EL O PER I N DEX 2021   31
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