Expanding Realities. Exponential Results - TSX_V :: YDX - YDX Innovation

 
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Expanding Realities. Exponential Results - TSX_V :: YDX - YDX Innovation
TSX_V :: YDX

CORPORATE PRESENTATION 2019

Expanding Realities.
Exponential Results.
Expanding Realities. Exponential Results - TSX_V :: YDX - YDX Innovation
C O R P O R A T E   P R E S E N T A T I O N

Enterprises
    A world leader in Interactive
    Branded Experiences, Conceptual
    spaces and Exhibitions.

    A Virtual Reality Gaming Arena
    created by YDX and being sold in
    North and South America.

    A new format of eSports events,
    combining the Group’s expertise in
    Digital Storytelling and Competitive
    gaming.

                                   YDX     Innovation 2019
Expanding Realities. Exponential Results - TSX_V :: YDX - YDX Innovation
CREATED BY:

                                YDreams Global is a division of YDX.
              A creative experiential agency and a leader in highly innovative projects
                                 for the biggest brands in the world.
Expanding Realities. Exponential Results - TSX_V :: YDX - YDX Innovation
AN INNOVATOR IN
     BRAND EXPERIENCES
//   Over 24 Million CAD in Revenue in the last 7 Years.

//   YDreams Global has delivered over 1,500 projects for
     companies like NBA, Coca-Cola, Disney, Qualcomm,
     Cisco and Intel.

//   One of the most experienced companies in the fields
     of Virtual Reality, Augmented Reality, Immersive
     Storytelling.

//   Accomplishments by the company has been
     featured in publications like Wired, The Economist,
     AdAge, Fast Company and Forbes.

//   Expert in Interactive Exhibitions, Smart Retail and
     Interactive Brand Experiences.

                                           Copyright © YDX Innovation Corp.
Expanding Realities. Exponential Results - TSX_V :: YDX - YDX Innovation
EVOLUTION OF A BRAND
From YDreams Global to YDX Innovation

2001 to 2015                            2016                                2017                           2018 / 2019

YDreams becomes a leader in Brazil      Company has record year in          Transfers HQ to Vancouver.     Reports revenue of $2.27M, growth of 32.9%
and Europe, delivering projects for     Revenues, $ 5.2 M.                                                 IN 2018 (audited)
some of the biggest brands in the                                           Delivers projects for Disney
world.                                  In July 2016, goes public on the    and NBA.                       Several new Clients, like Embraer, McLaren,
                                        TSX-Venture Exchange and Stock                                     UBC, Hyundai and many others.
YDreams was a pioneer in the field of   Price reaches 0,50 CAD.             Continues to create VR
Ubiquitous Computing, Augmented                                             content for Brands.            Signed to create Mickey Mouse Experience
and Virtual Reality, Computer Vision    Delivers high level projects like
and Gesture Based Interfaces.           the Olympic Museum and Cisco        Develops Arkave VR.            Raises $3.36 M in 2018 and $ 950,000 in 2019
                                        Smart City.                                                        to accelerate Growth

                                                                                                                          Copyright © YDX Innovation Corp.
Expanding Realities. Exponential Results - TSX_V :: YDX - YDX Innovation
OUR PATENTS

16 YEARS OF INNOVATION
                                                            3                        4
                                                                OFFICES                       PATENTS
                                                                Vancouver                     VR Gaming Platform;
                                                                São Paulo                     AR Elements;
     2002 / Creation of YLabs
                                                                Rio de Janeiro                Virtual Sightseeing;
     2006 / First AR Tourism Virtual Sightseeing
                                                                                              Interactive Shelves
     2010 / First AR experience With depth-sensing camera

                                                            23
                                                                        AWARDS
     2014 / First collective VR Brand Experience
                                                                        El Ojo de Iberoamerica, Argentina
     2018 / Best VR Multiplayer Free Roaming Platform
                                                                        IF Design Award, Germany

           Projects Worldwide
1500
                                                                        ICF Visionary of the Year, USA

           In 30 Countries                                              Hyper Award, Brazil

                                                            24
CLIENT   LIST
                                                                       Million CAD - Revenues
                                                                       Since 2012

                                                                 Watch YDreams Global

                                                                                              Copyright © YDX Innovation Corp.
Expanding Realities. Exponential Results - TSX_V :: YDX - YDX Innovation
CREATED BY:

              Arkave VR is a turnkey free roam, room scale, multi-user VR platform
                developed by YDX Innovation. It was designed to bring the most
                      immersive experience to FECs in ideal conditions.

                                                                                     Copyright © YDX Innovation Corp.
Expanding Realities. Exponential Results - TSX_V :: YDX - YDX Innovation
THE FUTURE OF
ENTERTAINMENT
Arkave VR is a turnkey gaming arena created
by YDX that represents the future of Virtual
Reality attractions for Family Entertainment
Centers.

It´s one of the most advanced and immersive
VR platforms in the world and a great option
for venues looking for a fast return of
investment.

Arkave VR was designed by Gamers to Gamers
and is a highly entertaining experience for the
whole family.

                                Copyright © YDX Innovation Corp.
Expanding Realities. Exponential Results - TSX_V :: YDX - YDX Innovation
ARKAVE VR
        A product for Family Entertainment
        Centers worldwide

T H E     V R    I N D U S T R Y      E X P E C T     M O R E                     C O M P E T I T I V E     W O R L D   P R E S E N C E
                                                                                  A D V A N T A G E

$ 74.8 Bi                                                                                    Free
                                                                                             Roam
by 2021
http://www.greenlightinsights.com/
[source]
                                                                                             Full Body
V R     A R C A D E S                                                                        Tracking                                Arenas Open
                                                                                                                                     Coming Soon
A Future                              First Free Roam, Multiplayer                                                                   Under Negotiation
                                      VR without backpacks,
$45 Billion                           completely Wireless
                                                                                             Multiplayer
                                                                                                            C L I E N T S   I N    T H E      U S
Industry                               Arena Size: 13x22 Ft that fits 3 Players
                                                                                             No Backpacks
http://www.forbes.com [source]
                                       Selling Price: U$ 65,000.00
                                       Monthly Fee per Arena: U$ 800.00
                                       Target of units for 2019 – 50 Arenas
                                                                                             Affordable                           26 Locations in the US
                    Watch Arkave
                                     F I R S T O F F I C I A L                               Great ROI      P A R T N E R S H I P
                                     U S R E S E L L E R
                                                                                             eSports
                                                                                             Ready
Expanding Realities. Exponential Results - TSX_V :: YDX - YDX Innovation
BUSINESS GROWTH
Highlights of Arkave´s Roadmap

   Arkave VR has 6 Arenas in the USA, 3 in Brazil and 2      Signed a Licensing agreement with Disney to create a
   being built in Canada, including a flagship store in      Mickey Mouse game for Arkave VR.
   Vancouver.
                                                             Arkave is a product that fits with thousands of Family
   The Arkave VR experience was showcased at GAME            Entertainment Centers (FECs) and existing VR Arcades
   XP, one of the largest gaming events in the world. More   in the USA and Canada.
   than 4,000 players experienced Arkave VR over 4 days
   in 6 Arenas assembled at the event.                       Arkave VR has signed with the first official reseller for
                                                             the United States. Studio 41b is an experienced
                    For the 2019 edition, Game XP has        company based in Orlando, FL that has strategic clients
                    announced 7 Arkave VR Arenas             such as Walt Disney World and LEGOLAND.

                                                             Arkave VR is the first Free Roam + Full Body VR
                                                             solution to go completely wireless, without backpacks,
                                                             thanks to a partnership with Intel and HTC VIVE.

                                                                                                   Copyright © YDX Innovation Corp.
CREATED BY:

              Game On Festival is an eSports event that celebrates the video game universe.

                                                                                      Copyright © YDX Innovation Corp.
The Future of eSports
           Live Events is here!
           Game On combines interactive and
           immersive experiences and gaming
           creating a memorable spectacle for
           the whole family!
Festival
Game On Toronto!
                                    Q1 or Q2 - 2020

G.O.                         G.O.                             G.O.
Interactive                  eSports                          Youth
Exhibition                   Tournament                       League
 35,000 FT2                    25,000 FT2                    Network of young players
 Gamified Immersive            Next Gen Stage Spectacle      Division by Age
  Experiences                   Entry Level and Pro Gamers    Scouting for professional
 Funducational                 Social Media Influencers       teams for U19 Category
                                 Challenges                    Engaging Families
#VR #AR #MappedProjections
#Gamified #ScavengerHunt     #eSports #NextGeneration         #FamilyFriendly #AgeGroup
#InteractiveStorytelling     #NewPlayers #Showtime #GG        #OnlineQualifiers #LocalTeams
#PersonlizedExperiences      #CirqueduSoleilofgaming          #CommunityGaming
#DigitalArt
THE INSPIRATION

                  THE CONCEPT
                  A fantastic and interactive journey inside the
                  world of videogames.
                  Game On Festival brings an interactive exhibition that celebrates
                  the popular universe of Video Games.
                  Inspired in movies and pop culture, the exhibition will take visitors
                  through an immersive ride, living the evolution of the industry
                  through different interactive installations using state of the art
                  technologies.
LOOK AND FEEL

                LIVE EXPERIENCE
                Creating an unforgettable spectacle.
                Digital Storytelling is emerging as a major source of
                entertainment.
                By combining displays, projections, lightning it’s possible to
                transport visitors to a different realm.
                Games have produced iconic characters, music and stories.
                The Exhibition helps to relive it and provides an opportunities for
                parents and children to bond over their experiences over a
                common ground.
TELLING A STORY
The Evolution of Video Games.
From the first generation of electronic games to the recent
success of eSports and Massive Online Multiplayer the exhibition
will be a platform for gaming companies to tell their story in a
new format.
Families will learn about the industry and how it can mean a
career opportunities to their young ones.
Gamers will relive their favorite games, stories and characters.
Why invest in eSports                                                                                                    Total
   The fastest growing Industry in the Planet                                                                             Revenues
                                                                                                                           + 27.4%     eSports
                                                                                                                            CAGR
                                                                                                                         2016 - 2021
                                                                                                                                       Revenue Growth
 Global eSports revenue will reach over $900 million in                                                 Total              $ 1650     GLOBAL 2017, 2018, 2021
  2018, a year-on-year growth of 38.2%;                                                                Revenues             Million
                                                                                                        + 38.2%
                                                                                 Total
 Brands will invest $694 million in the eSports                               Revenues
                                                                                                          YoY
                                                                                                         $ 906                   $
  industry; 77% of the total market. This will grow to                          + 33.0%
                                                                                  YoY                    Million                1385
  $1.38 billion by 2021, representing 84% of total                               $ 655                              $
                                                                                                                                 M
                                                                                                                                         Total Revenues
  eSports revenue;                                                               Million                           694                   (Media Rights, Advertising,
                                                                                                                    M                    Sponsorship,
                                                                                          $
 The number of eSports enthusiasts worldwide will                                       468
                                                                                                                                         Merchandise & Tickets,
                                                                                                                                         Game Publisher Fees)
  reach 165 million in 2018, a year-on-year growth of                                     M                                              Brand Investment Revenues
                                                                                                                                         (Media Rights, Advertising,
  15.2%;                                                                                                                                 Sponsorship)
                                                                                  2017                   2018               2021
 The global average annual revenue per eSports
  enthusiast will be $5.49 this year, up 20% from 2017;    GLOBAL NUMBERS
 In 2017, there were 588 major eSports events that
  generated an estimated $59 million in ticket revenue,
  up from $32 million in 2016.

                                                           Global 2018 Global Esports Market Report - NEWZOO
C O R P O R A T E   P R E S E N T A T I O N

THE ROAD AHEAD

                       YDX     Innovation 2019
CURRENT LEADERSHIP
                                                                                         C O R P O R A T E   P R E S E N T A T I O N

EXECUTIVE OFFICERS

 DANIEL              KARINA         JAMIL
 JAPIASSU            ISRAEL         GARCIA
 CEO                 COO            CFO

BOARD OF DIRECTORS

                                                CAPITAL STRUCTURE
 MIGUEL         JAMES     SPENCER   CESARE
 REMÉDIO        NELSON    SMYL      FAZARI       Shares free trading                                    69.883.866
MANAGEMENT TEAM                                  Shares in escrow                                       21.826.934
                                                 Total outstanding                                      91.710.800

                                                 Stock Options         @ $0.14 - $0.49                  3.075.000
  DANIEL
  PRADO
                     ANA            FRANCISCO
                                    CHAVES
                                                 Warrants              @ $0.20 - $0.30                  33.242.330
                     MONTE
  TECHNOLOGY         DESIGN         HEAD         Fully Diluted                                          128.028.130
  DIRECTOR           DIRECTOR       OF ARKAVE

ADVISORY TEAM

 JORGE               KEITH          JEFFREY                                        YDX      Innovation 2019
 ALBERTO REIS        HOPKINS        THOMPSON
Copyright © YDX Innovation Corp.
COMING SOON: DISNEY EXPERIENCE
A NEW ERA FOR ARKAVE VR AND YDX

The relationship with Disney takes Arkave VR to a
new level:

 YDX is building the first VR experience with one of the
 most well known characters in the planet.
 The Company is creating a ground breaking experience in
 VR, a game lived in Egypt, where players are explorers
 helping Mickey on a quest.
 The relationship with Disney can lead to the penetration
 of Arkave VR in new locations like Cruise Ships, Resorts,
 Malls, Theme parks and many more. Can also lead to
 other brands and characters of the group.

                                                             Copyright © YDX Innovation Corp.
Vancouver

Suite 2820 – 200 Granville Street,
Vancouver B.C. V6C 1S4
Tel +1 604 646 6910

www.ydxinnovation.com
hey@ydxinnovation.com
DISCLAIMER

Certain information included in this presentation, which is prepared as of January, 2019 and speaks only as of such date, including any information as to future financial or
operating performance and other statements that express expectations or estimates of the future performance of YDX INNOVATION CORP. and its subsidiaries
(collectively, “YDX” or the “Company”), constitute “forward-looking statements”. The words “may”, “will”, “could”, “should”, “would”, “suspect”, “outlook”, “believe”, “plan”,
“anticipate”, “estimate”, “expect”, “intend”, “forecast”, “objective” and “continue” (or the negative thereof), and words and expressions of similar import, are intended to
identify forward-looking statements. Forward-looking statements in this presentation include statements regarding: our roadmap for 2019, including in respect of Arkave
store openings, launch of Game On Festival, signing with brands to license IP; the expected future size of the virtual reality and virtual reality arcades industries; the
expected future size of the esports industry; In addition this presentation contains future oriented financial information (“FOFI”), including statements regarding revenue
projections, which speaks only as of the date of this presentation. The FOFI has been prepared by management based on assumptions including that the Company will be
able to obtain necessary approvals to proceed with its business plan; that the Company will be in compliance with regulatory requirements, and that management will be
able to execute the Company’s business plan as expected. FOFI is intended to provide prospective investors with an outlook on the Company’s activities and information
pertaining to the Company’s longer term objectives, and may not be appropriate for other purposes.

By their very nature, forward-looking statements and FOFI involve inherent risks and uncertainties, both general and specific, which give rise to the possibility that forward-
looking statements and FOFI will not be achieved. Certain material factors or assumptions are applied in FOFI and making forward-looking statements and FOFI, and actual
results may differ materially from those expressed or implied in such statements. The Company cautions readers not to place undue reliance on these statements, as a
number of important factors, many of which are beyond the Company’s control, could cause actual results to differ from the expectations expressed in such forward-
looking statements or FOFI. These factors include, but are not limited to, risks related to: the Company’s ability to realize its roadmap for 2019; completion of the proposed
non-brokered private placement and the use of proceeds therefrom; the expected future size of the virtual reality and virtual reality arcade industries; the effect of the
Company’s gaming platform on its Arkave gaming arena; and other factors beyond the control of the Company, including those identified in the Company’s management’s
discussion and analysis filed on www.sedar.com. The foregoing list of factors that may be affect future results is not exhaustive. When reviewing the Company’s forward-
looking statements and FOFI, readers should carefully consider the foregoing factors and other uncertainties and potential events. The Company does not intend, and
disclaims any obligation, to update any forward-looking statements or FOFI, whether written or oral, or whether as a result of new information or otherwise, except as may
be required by law.

This presentation also includes information obtained by the Company from third parties, including, but not limited to, information regarding market data. The Company
believes such information to be accurate but has not independently verified such information. There is a risk that the assumptions made and conclusions drawn by the
Company based on such third party information are not accurate.

                                                                                                                                                     Copyright © YDX Innovation Corp.
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