Expanding Realities. Exponential Results - TSX_V :: YDX - YDX Innovation
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C O R P O R A T E P R E S E N T A T I O N Enterprises A world leader in Interactive Branded Experiences, Conceptual spaces and Exhibitions. A Virtual Reality Gaming Arena created by YDX and being sold in North and South America. A new format of eSports events, combining the Group’s expertise in Digital Storytelling and Competitive gaming. YDX Innovation 2019
CREATED BY: YDreams Global is a division of YDX. A creative experiential agency and a leader in highly innovative projects for the biggest brands in the world.
AN INNOVATOR IN BRAND EXPERIENCES // Over 24 Million CAD in Revenue in the last 7 Years. // YDreams Global has delivered over 1,500 projects for companies like NBA, Coca-Cola, Disney, Qualcomm, Cisco and Intel. // One of the most experienced companies in the fields of Virtual Reality, Augmented Reality, Immersive Storytelling. // Accomplishments by the company has been featured in publications like Wired, The Economist, AdAge, Fast Company and Forbes. // Expert in Interactive Exhibitions, Smart Retail and Interactive Brand Experiences. Copyright © YDX Innovation Corp.
EVOLUTION OF A BRAND From YDreams Global to YDX Innovation 2001 to 2015 2016 2017 2018 / 2019 YDreams becomes a leader in Brazil Company has record year in Transfers HQ to Vancouver. Reports revenue of $2.27M, growth of 32.9% and Europe, delivering projects for Revenues, $ 5.2 M. IN 2018 (audited) some of the biggest brands in the Delivers projects for Disney world. In July 2016, goes public on the and NBA. Several new Clients, like Embraer, McLaren, TSX-Venture Exchange and Stock UBC, Hyundai and many others. YDreams was a pioneer in the field of Price reaches 0,50 CAD. Continues to create VR Ubiquitous Computing, Augmented content for Brands. Signed to create Mickey Mouse Experience and Virtual Reality, Computer Vision Delivers high level projects like and Gesture Based Interfaces. the Olympic Museum and Cisco Develops Arkave VR. Raises $3.36 M in 2018 and $ 950,000 in 2019 Smart City. to accelerate Growth Copyright © YDX Innovation Corp.
OUR PATENTS 16 YEARS OF INNOVATION 3 4 OFFICES PATENTS Vancouver VR Gaming Platform; São Paulo AR Elements; 2002 / Creation of YLabs Rio de Janeiro Virtual Sightseeing; 2006 / First AR Tourism Virtual Sightseeing Interactive Shelves 2010 / First AR experience With depth-sensing camera 23 AWARDS 2014 / First collective VR Brand Experience El Ojo de Iberoamerica, Argentina 2018 / Best VR Multiplayer Free Roaming Platform IF Design Award, Germany Projects Worldwide 1500 ICF Visionary of the Year, USA In 30 Countries Hyper Award, Brazil 24 CLIENT LIST Million CAD - Revenues Since 2012 Watch YDreams Global Copyright © YDX Innovation Corp.
CREATED BY: Arkave VR is a turnkey free roam, room scale, multi-user VR platform developed by YDX Innovation. It was designed to bring the most immersive experience to FECs in ideal conditions. Copyright © YDX Innovation Corp.
THE FUTURE OF ENTERTAINMENT Arkave VR is a turnkey gaming arena created by YDX that represents the future of Virtual Reality attractions for Family Entertainment Centers. It´s one of the most advanced and immersive VR platforms in the world and a great option for venues looking for a fast return of investment. Arkave VR was designed by Gamers to Gamers and is a highly entertaining experience for the whole family. Copyright © YDX Innovation Corp.
ARKAVE VR A product for Family Entertainment Centers worldwide T H E V R I N D U S T R Y E X P E C T M O R E C O M P E T I T I V E W O R L D P R E S E N C E A D V A N T A G E $ 74.8 Bi Free Roam by 2021 http://www.greenlightinsights.com/ [source] Full Body V R A R C A D E S Tracking Arenas Open Coming Soon A Future First Free Roam, Multiplayer Under Negotiation VR without backpacks, $45 Billion completely Wireless Multiplayer C L I E N T S I N T H E U S Industry Arena Size: 13x22 Ft that fits 3 Players No Backpacks http://www.forbes.com [source] Selling Price: U$ 65,000.00 Monthly Fee per Arena: U$ 800.00 Target of units for 2019 – 50 Arenas Affordable 26 Locations in the US Watch Arkave F I R S T O F F I C I A L Great ROI P A R T N E R S H I P U S R E S E L L E R eSports Ready
BUSINESS GROWTH Highlights of Arkave´s Roadmap Arkave VR has 6 Arenas in the USA, 3 in Brazil and 2 Signed a Licensing agreement with Disney to create a being built in Canada, including a flagship store in Mickey Mouse game for Arkave VR. Vancouver. Arkave is a product that fits with thousands of Family The Arkave VR experience was showcased at GAME Entertainment Centers (FECs) and existing VR Arcades XP, one of the largest gaming events in the world. More in the USA and Canada. than 4,000 players experienced Arkave VR over 4 days in 6 Arenas assembled at the event. Arkave VR has signed with the first official reseller for the United States. Studio 41b is an experienced For the 2019 edition, Game XP has company based in Orlando, FL that has strategic clients announced 7 Arkave VR Arenas such as Walt Disney World and LEGOLAND. Arkave VR is the first Free Roam + Full Body VR solution to go completely wireless, without backpacks, thanks to a partnership with Intel and HTC VIVE. Copyright © YDX Innovation Corp.
CREATED BY: Game On Festival is an eSports event that celebrates the video game universe. Copyright © YDX Innovation Corp.
The Future of eSports Live Events is here! Game On combines interactive and immersive experiences and gaming creating a memorable spectacle for the whole family! Festival
Game On Toronto! Q1 or Q2 - 2020 G.O. G.O. G.O. Interactive eSports Youth Exhibition Tournament League 35,000 FT2 25,000 FT2 Network of young players Gamified Immersive Next Gen Stage Spectacle Division by Age Experiences Entry Level and Pro Gamers Scouting for professional Funducational Social Media Influencers teams for U19 Category Challenges Engaging Families #VR #AR #MappedProjections #Gamified #ScavengerHunt #eSports #NextGeneration #FamilyFriendly #AgeGroup #InteractiveStorytelling #NewPlayers #Showtime #GG #OnlineQualifiers #LocalTeams #PersonlizedExperiences #CirqueduSoleilofgaming #CommunityGaming #DigitalArt
THE INSPIRATION THE CONCEPT A fantastic and interactive journey inside the world of videogames. Game On Festival brings an interactive exhibition that celebrates the popular universe of Video Games. Inspired in movies and pop culture, the exhibition will take visitors through an immersive ride, living the evolution of the industry through different interactive installations using state of the art technologies.
LOOK AND FEEL LIVE EXPERIENCE Creating an unforgettable spectacle. Digital Storytelling is emerging as a major source of entertainment. By combining displays, projections, lightning it’s possible to transport visitors to a different realm. Games have produced iconic characters, music and stories. The Exhibition helps to relive it and provides an opportunities for parents and children to bond over their experiences over a common ground.
TELLING A STORY The Evolution of Video Games. From the first generation of electronic games to the recent success of eSports and Massive Online Multiplayer the exhibition will be a platform for gaming companies to tell their story in a new format. Families will learn about the industry and how it can mean a career opportunities to their young ones. Gamers will relive their favorite games, stories and characters.
Why invest in eSports Total The fastest growing Industry in the Planet Revenues + 27.4% eSports CAGR 2016 - 2021 Revenue Growth Global eSports revenue will reach over $900 million in Total $ 1650 GLOBAL 2017, 2018, 2021 2018, a year-on-year growth of 38.2%; Revenues Million + 38.2% Total Brands will invest $694 million in the eSports Revenues YoY $ 906 $ industry; 77% of the total market. This will grow to + 33.0% YoY Million 1385 $1.38 billion by 2021, representing 84% of total $ 655 $ M Total Revenues eSports revenue; Million 694 (Media Rights, Advertising, M Sponsorship, $ The number of eSports enthusiasts worldwide will 468 Merchandise & Tickets, Game Publisher Fees) reach 165 million in 2018, a year-on-year growth of M Brand Investment Revenues (Media Rights, Advertising, 15.2%; Sponsorship) 2017 2018 2021 The global average annual revenue per eSports enthusiast will be $5.49 this year, up 20% from 2017; GLOBAL NUMBERS In 2017, there were 588 major eSports events that generated an estimated $59 million in ticket revenue, up from $32 million in 2016. Global 2018 Global Esports Market Report - NEWZOO
C O R P O R A T E P R E S E N T A T I O N THE ROAD AHEAD YDX Innovation 2019
CURRENT LEADERSHIP C O R P O R A T E P R E S E N T A T I O N EXECUTIVE OFFICERS DANIEL KARINA JAMIL JAPIASSU ISRAEL GARCIA CEO COO CFO BOARD OF DIRECTORS CAPITAL STRUCTURE MIGUEL JAMES SPENCER CESARE REMÉDIO NELSON SMYL FAZARI Shares free trading 69.883.866 MANAGEMENT TEAM Shares in escrow 21.826.934 Total outstanding 91.710.800 Stock Options @ $0.14 - $0.49 3.075.000 DANIEL PRADO ANA FRANCISCO CHAVES Warrants @ $0.20 - $0.30 33.242.330 MONTE TECHNOLOGY DESIGN HEAD Fully Diluted 128.028.130 DIRECTOR DIRECTOR OF ARKAVE ADVISORY TEAM JORGE KEITH JEFFREY YDX Innovation 2019 ALBERTO REIS HOPKINS THOMPSON
Copyright © YDX Innovation Corp.
COMING SOON: DISNEY EXPERIENCE A NEW ERA FOR ARKAVE VR AND YDX The relationship with Disney takes Arkave VR to a new level: YDX is building the first VR experience with one of the most well known characters in the planet. The Company is creating a ground breaking experience in VR, a game lived in Egypt, where players are explorers helping Mickey on a quest. The relationship with Disney can lead to the penetration of Arkave VR in new locations like Cruise Ships, Resorts, Malls, Theme parks and many more. Can also lead to other brands and characters of the group. Copyright © YDX Innovation Corp.
Vancouver Suite 2820 – 200 Granville Street, Vancouver B.C. V6C 1S4 Tel +1 604 646 6910 www.ydxinnovation.com hey@ydxinnovation.com
DISCLAIMER Certain information included in this presentation, which is prepared as of January, 2019 and speaks only as of such date, including any information as to future financial or operating performance and other statements that express expectations or estimates of the future performance of YDX INNOVATION CORP. and its subsidiaries (collectively, “YDX” or the “Company”), constitute “forward-looking statements”. The words “may”, “will”, “could”, “should”, “would”, “suspect”, “outlook”, “believe”, “plan”, “anticipate”, “estimate”, “expect”, “intend”, “forecast”, “objective” and “continue” (or the negative thereof), and words and expressions of similar import, are intended to identify forward-looking statements. Forward-looking statements in this presentation include statements regarding: our roadmap for 2019, including in respect of Arkave store openings, launch of Game On Festival, signing with brands to license IP; the expected future size of the virtual reality and virtual reality arcades industries; the expected future size of the esports industry; In addition this presentation contains future oriented financial information (“FOFI”), including statements regarding revenue projections, which speaks only as of the date of this presentation. The FOFI has been prepared by management based on assumptions including that the Company will be able to obtain necessary approvals to proceed with its business plan; that the Company will be in compliance with regulatory requirements, and that management will be able to execute the Company’s business plan as expected. FOFI is intended to provide prospective investors with an outlook on the Company’s activities and information pertaining to the Company’s longer term objectives, and may not be appropriate for other purposes. By their very nature, forward-looking statements and FOFI involve inherent risks and uncertainties, both general and specific, which give rise to the possibility that forward- looking statements and FOFI will not be achieved. Certain material factors or assumptions are applied in FOFI and making forward-looking statements and FOFI, and actual results may differ materially from those expressed or implied in such statements. The Company cautions readers not to place undue reliance on these statements, as a number of important factors, many of which are beyond the Company’s control, could cause actual results to differ from the expectations expressed in such forward- looking statements or FOFI. These factors include, but are not limited to, risks related to: the Company’s ability to realize its roadmap for 2019; completion of the proposed non-brokered private placement and the use of proceeds therefrom; the expected future size of the virtual reality and virtual reality arcade industries; the effect of the Company’s gaming platform on its Arkave gaming arena; and other factors beyond the control of the Company, including those identified in the Company’s management’s discussion and analysis filed on www.sedar.com. The foregoing list of factors that may be affect future results is not exhaustive. When reviewing the Company’s forward- looking statements and FOFI, readers should carefully consider the foregoing factors and other uncertainties and potential events. The Company does not intend, and disclaims any obligation, to update any forward-looking statements or FOFI, whether written or oral, or whether as a result of new information or otherwise, except as may be required by law. This presentation also includes information obtained by the Company from third parties, including, but not limited to, information regarding market data. The Company believes such information to be accurate but has not independently verified such information. There is a risk that the assumptions made and conclusions drawn by the Company based on such third party information are not accurate. Copyright © YDX Innovation Corp.
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