Evaluation of In-Car SDS Notification Concepts for Incoming Proactive Events
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Evaluation of In-Car SDS Notification Concepts for Incoming Proactive Events Hansjörg Hofmann and Mario Hermanutz and Vanessa Tobisch and Ute Ehrlich and André Berton and Wolfgang Minker Abstract Due to the mobile Internet revolution, people communicate increasingly via social networks and instant messaging applications using their smartphones. In order to stay “always connected” they even use their smartphone while driving their car which puts the driver safety at risk. In order to reduce driver distraction an in- tuitive speech interface which provides the driver with proactively incoming events needs to be developed. Before developing a new speech dialog system developers have to examine what the user’s preferred interaction style is. This paper reports from a recent driving simulation study in which several speech- based proactive notification concepts for incoming events in different contextual situations are evaluated. 4 different speech dialog and 2 graphical user interface con- cepts, one including an avatar, were designed and evaluated on usability and driving performance. The results show that there are significant differences when compar- ing the speech dialog concepts. Informing the user verbally achieves the best result concerning usability. Earcons are perceived to be the least distractive. The presence of an avatar was not accepted by the participants and led to an impaired steering performance. 1 Introduction Today, smartphones are considered as people’s companion and are used in various daily situations. People do not even refrain from using their mobile devices man- ually while driving, which distracts the driver and endangers the driver safety[5]. Due to the mobile Internet revolution the frequency of use of mobile devices has increased. In order to be “always connected” people do not only send regular text messages or simply call each other anymore. Nowadays, people communicate via social media, email and other (instant) messaging applications using their smart- Hansjörg Hofmann Daimler AG, Ulm, Germany, e-mail: hansjoerg.hofmann@daimler.com Mario Hermanutz Daimler AG, Ulm, Germany e-mail: mario.hermanutz@daimler.com Vanessa Tobisch Daimler AG, Ulm, Germany e-mail: vanessa.tobisch@daimler.com Ute Ehrlich Daimler AG, Ulm, Germany e-mail: ute.ehrlich@daimler.com André Berton Daimler AG, Ulm, Germany e-mail: andre.berton@daimler.com Wolfgang Minker Ulm University, Germany e-mail: wolfgang.minker@uni-ulm.de 102 Proceedings of 5th International Workshop on Spoken Dialog Systems Napa, January 17-20, 2014
Hansjörg Hofmann et al. phones. Informa Telecoms & Media estimates that by the end of 2013 rich content messaging traffic per day will be twice the volume of SMS traffic[3]. According to Informa Telecoms & Media each user sends an average of 32.6 rich content mes- sages every day[3]. As more and more messages are sent per day, the users’ attention will be increasingly demanded by the large number of proactively incoming mes- sages. This increased mental demand will impair the driving performance which is why an intuitive way of handling incoming proactive events and transferring their content to the driver while driving needs to be found. Speech-interfaces offer a less distractive and intuitive possibility to comfortably control in-vehicle information systems and increase the driver safety[11]. Therefore, an intuitive speech interface which provides the driver with proactively incoming events needs to be developed. Proactivity in human-machine interaction (HMI) in mobile environments did not gain much attention in the research community, recently. Vico et al.[12] compare 2 proactive user interface concepts for a recommender system on a smartphone. The results showed that users prefer a widget-based concept over a status bar notification concept. However, the user interaction only concerned haptic input and visual output on mobile devices and did not involve any speech interaction which would improve driver safety in the automotive environment. Bader et al.[1] conducted a user study in a real world driving setup to examine user acceptance of a proactive recommender system. Results show that the proactive recommender system is perceived as helpful and does not distract from driving. Again, only visual output is used to inform the user about new information. A comparison of proactive speech dialog concepts has not been addressed, yet. Furthermore, this study does not take the current contextual situation into account. An intelligent user interface needs to be adaptive and has to provide the information according to the current contextual situation. In this paper, we evaluate several speech-based proactive notification concepts for incoming events in different contextual situations. We aim at finding out, which is the most adequate speech interaction concept to inform the user proactively de- pending on the current cognitive load and the priority of the incoming message. A speech dialog system (SDS) prototype supported by a graphical user interface (GUI) employing the designed notification concepts has been developed for German users. In a recent driving simulator study, these concepts are evaluated on usability and driving performance. We aim at investigating these measures only during the time frame when a new message comes in. Maintaining the speech interaction active or task resuming afterwards is not in focus of this research work. The research work is performed within the scope of the EU FP7 funding project GetHomeSafe1 . The remainder of the paper is structured as follows: In Section 2, the speech- based proactive notification concepts are briefly described. Section 3 presents the experimental setup and its results. Finally, conclusions are drawn. 2 Proactive Notification Concepts Different SDS and GUI concepts have been developed in order to simulate proactive incoming events. Depending on the driving situation and the message priority the one or the other notification concept might be better accepted by the user. As sending 1 http://www.gethomesafe-fp7.eu 103 Proceedings of 5th International Workshop on Spoken Dialog Systems Napa, January 17-20, 2014
Evaluation of In-Car SDS Notification Concepts for Incoming Proactive Events and receiving emails is the most preferred application in the car while driving [6] an email application has been chosen as use case. In this section, first the speech dialog concepts are described, followed by the different GUI concepts. 2.1 Speech Dialog Concepts The SDS prototypes have been developed for German users. As we aim at investi- gating usability and driving performance during the time frame when a new message comes in, the speech interaction is finished after the system has read out the message to the user and the user has indicated to reply to the message. 2.1.1 Sound Notifications Sound notifications only alert the user in an unobtrusive way, using a simple sound. The first sound notification concept is an earcon. Earcons are commonly used in HMI to provide information and feedback to the user about computer entities[2]. Here, we employed the Microsoft Outlook2 sound file which is played when an email is received. The second sound notification is a slight cough evoked by the SDS. Thereby, the driver shall be alerted in a more human-like and unobtrusive way. After being alerted by the sound the user has to request to read out the message and to reply to the message afterwards. A sample dialog is illustrated below: System: Driver: Read out message. System: The message from Ute Ehrlich with the subject “meeting” is: “Dear Mr. Hofmann, ...” Driver: Reply to message. Sound notification concepts inform the user about newly available information un- obtrusively. The user has the control to decide when the content is provided. 2.1.2 Verbal Notifications Verbal notifications alert the user and already provide content about the delivered message. The first concept only informs the user about the subject and the sender of the incoming message. After being informed by the system the driver has to request to read out the message: System: You received a new message from Ute Ehrlich with the subject “Meeting”. Driver: Read out message. System: The message is: “Dear Mr. Hofmann, ...” Driver: Reply to message. In the second verbal notification concept, the whole message is read out directly without a request by the user: System: You received a new message from Ute Ehrlich with the subject “Meeting”. The message is: “Dear Mr. Hofmann, ...” Driver: Reply to message. Verbal notification concepts push information directly to the user without first con- sulting the user. Therefore, these proactive notification concepts are very obtrusive and immediately mentally occupy the driver. Applying the second verbal notifica- tion concept requires fewer dialog steps compared to the other three notification concepts. However, since all the content is presented by the system at the beginning 2 http://office.microsoft.com/outlook/ 104 Proceedings of 5th International Workshop on Spoken Dialog Systems Napa, January 17-20, 2014
Hansjörg Hofmann et al. of the interaction the user might miss some important information and has to request to repeat the message again. 2.2 GUI Design Different GUIs have been designed in order to support the notification concepts and to raise the user’s attention unobtrusively about an incoming event. When designing the screens we followed the international standardized AAM-Guidelines[4]. The different screens and their interaction are illustrated in Figure 1. At the be- ginning, when the system is waiting for an incoming message, the start screen is pre- sented. Depending on the speech dialog notification concept different GUI screens are displayed. In case of a sound notification, only an email icon in the top bar of the screen is presented. When the message is read out an overlay displaying the email’s sender and subject is presented. When the email was answered the start screen ap- pears again. In case of a verbal notification, when a new message comes in the email icon appears, and the GUI displays immediately the email details. We also investigated the effect of an avatar (see Figure 2) on usability and driv- ing distraction. The avatar might help raising the user’s attention about an incoming email but might also lead to a higher level of distraction. Showing human-like ges- tures the avatar raises the naturalness in the interaction. At the beginning, when the system is waiting for an incoming message, the same start screen as illustrated in Figure 1 is presented. When the user has to be alerted about an incoming email the avatar appears and stays on the screen until the user has answered his email. Afterwards, the avatar disappears again. 3 Evaluation This Section explains the experimental setup and procedure, followed by the results. 3.1 Method 3.1.1 Participants The experiment was conducted at the Daimler AG Research Site in Ulm, Germany. In total, 25 German participants consisting of employees, student employees, and externals participated in the experiment. All participants possessed a valid driver’s license. Due to missing data recordings during the experiment data of one participant had to be excluded from the analyses. One participant did not feel comfortable while doing the experiment. Therefore, the experiment had to be aborted and the data was excluded from the analyses. The remaining participants comprised 13 male and 10 female subjects with an average age of 31.5 years (standard deviation (SD) = 12.8). 61% of the participants were driving their car at least once a day. 52% had little down to no experience with speech-controlled devices. 3.1.2 Experimental Design 4 speech-based notification concept variants and 2 GUI variants (with and with- out avatar) have been designed. Each speech concept was combined with the GUI variants whereby in total, 8 different HMI concepts were evaluated. 105 Proceedings of 5th International Workshop on Spoken Dialog Systems Napa, January 17-20, 2014
Evaluation of In-Car SDS Notification Concepts for Incoming Proactive Events Sound notification Verbal notification Fig. 2 Avatar Screenshot. Fig. 1 GUI interaction of the different notification concepts. Each participant encountered all 8 conditions (“within-design”). During the ex- periment, for each condition, 8 tasks had to be accomplished. We investigated the participants’ speech dialog performance, the user acceptance concerning the notifi- cation concept in different context situations, and influences on driving performance while using the SDS. 3.1.3 Materials Speech Dialog Prototype For the experiment, a SDS employing the different notification HMI concepts de- scribed in Section 2 has been developed. The SDS simulates incoming emails, which are pushed at a random time. The emails were selected randomly and presented to the user applying the different HMI concepts in a random order. During the experiment, the participants had to solve several tasks. The participant had to retrieve the content of each incoming email by using the SDS and had to reply to the message. The topic of the email content was separated in business and leisure in order to give the email different levels of importance. After having indicated to answer the email a control question about the content of the email was asked to find out if the participant retrieved the content of the message. The control question was asked when a message with high priority was presented in order to emphasize the importance of high priority messages. If the answer was correct, the task was accomplished successfully. One of the goals of the study was to find out, which HMI concept was most adequate in which situation. Therefore, after each email we asked the participants if they found the way the content was presented to be obtrusive (1: “too obtrusive”, 0: “adequate”, -1: “insufficient obtrusive”). Questionnaire During the experiment different questionnaires were used: • Preliminary Interview: collects demographical data about the participants. • Subjective Assessment of Speech System Interfaces (SASSI) questionnaire [7]: covers 6 dimensions and is widely used to measure subjective usability evaluation of SDS. As the speech interaction is very limited, only the relevant dimensions “system response accuracy”, “annoyance”, “speed” were used, which resulted in 18 questions on a 5-point Likert scale (-2, .. , 2). • Driving Activity Load Index (DALI) questionnaire [10]: covers 6 dimensions to evaluate the user’s cognitive load. We selected the 4 dimensions visual demand, auditory demand, temporal demand and interference, which where relevant for 106 Proceedings of 5th International Workshop on Spoken Dialog Systems Napa, January 17-20, 2014
Hansjörg Hofmann et al. the comparison of the 8 conditions and their effects on the driving performance. For each dimension one question was asked on a 6-point scale (0, .. , 5). • Final Interview: In the final interview, we asked questions about the usefulness of an avatar and its effect on cognitive load on a 5-point Likert scale (-2, .. , 2). Driving Simulation Setup The experiment was conducted in the driving simulator lab (see Figure 3). The par- ticipants were sitting on the driver’s seat in a car which was placed in front of a 75” flat screen TV where the driving simulation was running. The participants controlled the driving simulation by the car steering wheel and pedals. During the experiment the examiner was sitting at the control desk next to the car. Previous driving simulation studies employ the standard Lane Change Test (LCT) by Mattes[9], which does not continuously mentally demand the user. Fur- thermore, LCT is based on single tracks which limits the recordings to a certain time. We employed the ConTRe (Continuous Tracking and Reaction)[8] task as part of the OpenDS3 driving simulation software which complements the de-facto standard LCT including higher sensitivity and a more flexible driving task without restart interruptions. The steering task for lateral control resembles a continuous follow drive which will help to receive more detailed results. (a) External View. (b) Driver perspective. Fig. 3 Driving Simulator Lab. In order to simulate different cognitive load levels, the driverload evoked by the driving simulation is varied. OpenDS allows to set parameters to generate different levels of difficulty of the ConTRe task, which concern differences in the lateral speed and frequency of movement of the lateral control task. Here, we employ a low and a high difficulty level whose parameters have been experimentally determined. 3.1.4 Procedure In the experiment, 8 conditions were evaluated. These 8 HMI concept variants are presented to the user in different contextual situations. The experiment was split into 2 main blocks, in which the SDS prototypes had to be used under different driver workload conditions (low and high). The order of the 2 blocks was counterbalanced between participants to control for learning and order effects. Within one block, each of the 8 conditions appeared randomly 4 times while driving: for each condition 2 emails with high priority and 2 emails with low priority were presented to the user. After each email, the examiner asked the con- trol question in case of an email with high priority and always the obtrusiveness 3 www.opends.eu 107 Proceedings of 5th International Workshop on Spoken Dialog Systems Napa, January 17-20, 2014
Evaluation of In-Car SDS Notification Concepts for Incoming Proactive Events question. Subsequently, the examiner resumed the driving simulation and the par- ticipant continued driving. In total, in each block, 32 tasks had to be accomplished. After having finished all the tasks within one block the participants had to fill out the DALI questionnaire. The overall procedure of the experiment was as follows. First of all, participants had to fill out the preliminary interview. Afterwards, they got to know the driving simulation in a test drive lasting at least 4 minutes. Subsequently, the participants completed a two-minute baseline drive under both workload conditions. The order of the 2 baseline drives was counterbalanced between participants. Afterwards, the participants were shown an instruction video of the SDS and the tasks including the task priority and the follow-up questions were explained. Next, the participants became familiar with the SDS by performing 4 trial tasks. Before the data collection was conducted the participants were given further instruction to put them in the situation of the intended scenario. In order to motivate the participants, they were told that a high number of correct answered control questions and a good driving performance throughout the experiment would have a positive effect on the payment they would receive in the end. Now, the first data collection block was conducted. After a short break the second block was performed, followed by 2 further baseline drives. Finally, the participants had to fill out the SASSI and the final questionnaire. 3.1.5 Dependent Variables The driving simulation OpenDS produces log files at run time. The driving perfor- mance was only recorded during the speech dialogs. After each task the examiner logged the task success and the obtrusiveness. Based on the collected data, the following measures were computed in order to evaluate usability and the driving performance. Based on the examiner’s logs the task success (TS) of each speech dialog and the obtrusiveness (ON) of each task is assessed. Since the recognizer vocabulary was very limited and recognition errors were not in focus of this paper the word accuracy is not computed. A subjective usability assessment is achieved by employing the SASSI questionnaire. Based on the OpenDS logs we compute the mean deviation (MDev) of the steering wheel during each speech dialog. In order to assess subjective driver workload the DALI questionnaire is analyzed. Depending on the contextual situation different results are expected. During high driver workload, we expect better usability evaluation for the sound notification con- cepts compared to the verbal notification concepts because of the high obtrusiveness of the verbal notification concepts. During low driver workload drivers might accept the verbal notification concepts better because they do not have to concentrate on the primary task that much. Concerning messages with high priority, we expect the verbal notification concepts to be better accepted because the important content is directly presented to the user. Drivers might accept the sound notification concepts better when messages with low priority are presented to the driver. Furthermore, we expect the sound notification concepts to distract less than the verbal notification concepts because the user can decide when the content shall be presented to him. 108 Proceedings of 5th International Workshop on Spoken Dialog Systems Napa, January 17-20, 2014
Hansjörg Hofmann et al. Concerning the influence of the GUI on the driving performance, we expect the avatar to cause more driver distraction due to the glances onto the GUI screen. 3.2 Results In the following, the most relevant results concerning usability and driving perfor- mance are presented. The results presented in this paper show the overall results when comparing the different speech dialog concepts and the GUI concepts. In the comparison of the speech dialog concepts only the data in which the avatar is not present, is used. When the GUI concepts are compared, the different speech dialog concepts are ignored. Concerning the ON of the different speech dialog concepts, detailed results with reference to the different driver workload and priority levels are presented. A detailed analysis comparing all 8 HMI concepts with reference to the contextual situations is performed in the next step. In total, 730 dialogs during low and 730 dialogs during high driver workload were transcribed and analyzed. First, the results of the usability evaluation are described, followed by the driving performance. In the analyses of the data repeated measures ANOVA tests were computed. Contrast analyses were applied in order to compare the notification concepts with one another. 3.2.1 Usability In this Section, first, the results of the comparison of the speech dialog concepts are presented followed by the results of the comparison of the GUI concepts. Comparison of Speech Dialog Concepts Table 1 shows the TS of the different speech dialog concepts. All concepts achieve more than 83% of TS. No significant differences between the concepts were found. Table 1 Average TS comparing the speech dialog concepts. Earcon Cough Inform Readout TS [%] 85 83 88 85 Figure 4 illustrates the ON results of the respective speech dialog concept with reference to the different driver workload levels (DL L, DL H) and priority levels (P L, P H). No main effects concerning the driver workload or the message pri- ority were found. Overall, “Earcon” was found to be the least obtrusive concept (F(1, 43) = 178.424, p < 0.001, η 2 = 0.81). However, “Earcon” tends to be insuf- ficiently obtrusive. In contrast, “Cough” and “Readout” tend to be too obtrusive. “Inform” appears to be the most adequate concept for all conditions. Driverload Low High 0,6 0,48 0,52 0,6 0,5 0,48 0,4 0,4 ON (P_L, DL_L) ON (P_L, DL_H) 0,2 -0,59 0,00 0,2 0,07 -0,55 0 0 Low -0,2 -0,2 -0,4 -0,4 -0,6 -0,6 Earcon Cough Inform Readout Priority Earcon Cough Inform Readout 0,6 0,43 0,6 0,41 0,41 0,3 Fig. 4 Average ON compar- 0,4 0,4 ON (P_H, DL_H) ON (P_H, DL_L) 0,2 -0,5 0,2 -0,52 ing the speech dialog concepts High 0 0 -0,2 -0,05 -0,2 with reference to the different -0,4 -0,4 -0,14 driver workload and priority -0,6 -0,6 Earcon Cough Inform Readout Earcon Cough Inform Readout levels. 109 Proceedings of 5th International Workshop on Spoken Dialog Systems Napa, January 17-20, 2014
Evaluation of In-Car SDS Notification Concepts for Incoming Proactive Events In Figure 5, the overall SASSI result for each speech dialog concept is pre- sented. “Inform” was the most preferred concept (F(1, 18) = 17.67, p < 0.001) and “Cough” was the least accepted by the participants (F(1, 18) = 19.65, p < 0.001). Comparison of GUI Concepts Figure 6 presents the average ON when comparing the 2 GUI concepts. Both vari- ants seem to be adequate in obtrusiveness. No significant differences were revealed when comparing the GUI showing the avatar with the GUI without the avatar. In the final questionnaire, the participants stated that the avatar did not support in informing about incoming emails (MV = −1.12, SD = 1.15). Furthermore, the presence of an avatar was generally perceived negatively (MV = −0.79, SD = 1.10). 1,2 1,02 SASSI Overall Result 1 0,81 0,6 0,8 0,4 0,6 0,15 0,29 0,2 0,09 0,4 ON 0,2 -0,06 0 0 -0,2 -0,2 -0,4 Earcon Cough Inform Readout -0,6 Avatar NoAvatar Fig. 5 Average SASSI overall Fig. 6 Average ON comparing result comparing the speech di- the GUI concepts. alog concepts. 3.2.2 Driving Performance The results of the driving performance prove that, as was targeted, the average MDev during low driver workload (MDev = 0.061) was significantly lower (F(1, 88) = 963.56, p < 0.001, η 2 = 0.02) than during high driver workload (MDev = 0.184). In the following, the results of the comparison of the 4 speech dialog concepts are presented, followed by the results when comparing the 2 GUI concepts. Comparison of Speech Dialog Concepts When the participants used the SDS while driving (MDev = 0.125) the MDev was higher compared to the baseline drives (MDev = 0.105). However, the difference was not significant. Figure 7 shows the average MDev when comparing the 4 speech dialog concepts. No significant differences could be revealed between the 4 concepts. In Figure 8, the overall results of the DALI questionnaire for each speech dialog concept are presented. As illustrated in Figure 8, the 4 concepts were generally eval- uated as little distractive. The “ReadOut” concept was found to be the most distrac- tive (F(1, 22) = 18.00, p < 0.001, η 2 = 0.45) and “Earcon” was the least distractive speech dialog concept (F(1, 22) = 21.17, p < 0.001, η 2 = 0.49). Comparison of GUI Concepts Figure 9 shows the average MDev when comparing the GUI concept with avatar with the concept without avatar. The MDev was significantly higher when the avatar was displayed on the screen (F(1, 261) = 11.09, p < 0.001, η 2 = 0.04). In the final questionnaire, the participants stated that they did not pay much at- tention to the avatar (MV = −1.00, SD = 1.14) and that the avatar rather did not distract from driving (MV = −0.62, SD = 1.58). 110 Proceedings of 5th International Workshop on Spoken Dialog Systems Napa, January 17-20, 2014
Hansjörg Hofmann et al. 0,14 3 1,3 2,61 RT [s] Result 0,14 0,136 1,3 2,5 2,13 1,06 0,13 0,125 1,1 1,04 0,122 0,124 2 1,66 0,94 1,03 0,92 0,13 0,124 1,1 1,00 DALI Overall MDev 0,118 1,33 0,12 1,5 0,9 MDev RT [s] 0,12 0,9 1 0,11 0,7 0,5 0,11 0,7 0,1 0 0,5 Earcon 0,1 0,5 Earcon Cough Inform Readout Earcon Cough Cough Inform Inform Readout Readout Avatar NoAvatar Avatar NoAvatar Fig. 7 Average MDev (left) Fig. 8 Average DALI overall Fig. 9 Average MDev compar- comparing the speech dialog result comparing the speech di- ing the GUI concepts. concepts. alog concepts. 3.3 Discussion The results show that interacting with the SDS and responding to proactive events did not negatively affect the steering performance of the participants. The participants were able to perform the tasks successfully using the 4 speech dialog concepts. The results show that there are significant differences in usability concerning the different concepts. The use of Earcons was generally accepted by the participants but seems to be insufficient obtrusive. Earcons achieve the best DALI result which confirms their unobtrusiveness. Using sounds as signals is common in today’s cars to alert the user which is maybe the reason why the participants accepted this concept. “Cough” achieves the worst SASSI result. This may be due to participants not being used to such a natural behavior of a machine and therefore, they might have missed hearing the notification sound. Informing the user about a new incoming message is the most accepted speech dialog concept and seems to be most adequate in obtrusiveness. Reading out a message at once achieves the worst DALI result and appears to be too obtrusive, possibly because all the information is presented at once which overloads the user mentally. The use of an avatar did not help improving the interaction and was not accepted by the participants. Although participants indicated that they did not pay much atten- tion to the avatar an impaired steering performance was conducted when the avatar was displayed on the screen. 4 Conclusions This paper reports from a recent driving simulation study in which several speech- based proactive notification concepts for incoming events in different contextual situations are evaluated. 4 different speech dialog concepts and 2 GUI concepts, one including an avatar, were designed. An SDS prototype supported by a GUI em- ploying the designed notification concepts was developed and evaluated on usability and driving performance. The results show that the proactive presentation of infor- mation by speech did not negatively affect the steering deviation. The results show that there are significant differences when comparing the speech dialog concepts: overall, informing the user verbally achieves the best result concerning usability. Earcons are perceived to be the least distractive. The presence of an avatar was not accepted by the participants and led to an impaired steering performance. In the next step, we will analyze all evaluation measures in detail with reference to the different driver workload and priority levels. Furthermore, we will evaluate the driving performance in different time periods during the speech interaction. 111 Proceedings of 5th International Workshop on Spoken Dialog Systems Napa, January 17-20, 2014
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