ESE Entertainment Inc - TSXV: ESE OTCQB: ENTEF Fiscal Q2 2022 Corporate Presentation - Capital Event Management
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Disclaimer This document contains forward looking statements, including Future Oriented Financial Information The securities of ESE are considered highly speculative due to the nature of ESE’s business. (“FOFI”) that relate to our current expectations and views of future events. Certain information contained herein and certain oral statements made are forward-looking and relate to ESE Entertainment Forward-looking statements are subject to known and unknown risks, uncertainties and other important factors that may Inc. (“ESE”) business strategy, any estimate of potential earnings, the completion of any transaction cause the actual results to be materially different from those expressed or implied by such forward-looking statements, including with stadiums, acquisition of customers, product development, timing of product including but not limited to, business, economic and capital market conditions; the ability to manage our operating development, events, courses of action, the proposed financing, regulatory approvals and other expenses, which may adversely affect our financial condition; our ability to remain competitive as other better financed matters. Statements which are not purely historical are forward-looking statements and include any competitors develop and release competitive products; regulatory uncertainties; market conditions and the demand and statements regarding beliefs, plans, outlook, expectations or intentions regarding the future including pricing for our products and services; security threats; our relationships with our customers, distributors and business words or phrases such as “anticipate,” “objective,” “may,” “will,” “might,” “should,” “could,” “can,” partners; our ability to successfully define, design and release new products in a timely manner that meet our customers’ “intend,” “expect,” “believe,” “estimate,” “predict,” “potential,” “plan,” “is designed to”, “project”, needs; our ability to attract, retain and motivate qualified personnel; competition in our industry; our ability to maintain “continue” or similar expressions suggest future outcomes or the negative thereof or similar variations. technological leadership; the impact of technology changes on our products and industry; our failure to develop new and Forward-looking statements may include, among other things, statements about: our expectations innovative products; our ability to successfully maintain and enforce our intellectual property rights and defend third-party regarding our expenses, sales and operations; our future customer concentration; our anticipated cash claims of infringement of their intellectual property rights; the impact of intellectual property litigation that could needs and our estimates regarding our capital requirements and our need for additional financing; our materially and adversely affect our business; our ability to manage working capital; and our dependence on key personnel. ability to anticipate the future needs of our customers; our plans for future products and enhancements ESE is an early stage company with a short operating history; and it may not actually achieve its plans, projections, or of existing products; our future growth strategy and growth rate; our future intellectual property; and expectations. our anticipated trends and challenges in the markets in which we operate. Important factors that could cause actual results to differ materially from ESE’s expectations include, consumer sentiment The FOFI has been prepared by our management to provide an outlook of our activities and results and towards ESE’s products and e-sports generally, litigation, global economic climate, increase in operating costs, security may not be appropriate for other purposes. Our management believes that the FOFI has been prepared threats, exchange rates volatility, government regulations, loss of key employees and consultants, additional funding on a reasonable basis, reflecting management’s best estimates and judgments. An investor should read requirements, changes in laws, technology failures, competition, and failure of counterparties to perform their contractual this document with the understanding that our actual future results may be materially different from obligations. what we expect. Except as required by law, we undertake no obligation to update or revise any forward-looking statements or FOFI, Such statements and information are based on numerous assumptions regarding present and future whether as a result of new information, future event or otherwise, after the date on which the statements are made or business strategies and the environment in which ESE will operate in the future, including the demand information is given or to reflect the occurrence of unanticipated events. Neither we nor any of our representatives make for our products and services, anticipated costs and ability to achieve goals, the Company’s ability to any representation or warranty, express or implied, as to the accuracy, sufficiency or completeness of the information in complete any contemplated transactions, and that there will be no regulation or law that will prevent this presentation. Neither we nor any of our representatives shall have any liability whatsoever, under contract, tort, trust the Company from operating its business. Although ESE believes that the assumptions underlying these or otherwise, to you or any person resulting from the use of the information in this presentation by you or any of your statements are reasonable, they may prove to be incorrect. Given these risks, uncertainties and representatives or for omissions from the information in this presentation. assumptions, you should not place undue reliance on these forward-looking statements. ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 2/33
What Are Esports? GAMING ESPORTS Full gaming value chain; from Value chain related to organizing, Value Chain hardware manufacturing to participating in, and executing Coverage service providers competitive gaming events (tournaments & leagues) Software Media Rights Revenue Hardware Sponsorship Streams Distribution Advertising Service Provision Tickets/Online Entry ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 3/33
Example of an Esports Event Event: Championships Type: The International Location: New York, USA Game: Dota 2 Prize Pool: USD$34mm Click to Watch ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 4/33
GLOBAL ESPORTS REVENUES SURPASSED $1BN, WITH The Market IMPRESSIVE YEAR-ON-YEAR GROWTH OF 25%+ Esports pros earning more than GLOBAL ESPORTS REVENUE GROWTH traditional athletes 2019 Dota Champions OG Gaming $15,603,132 The International 9 had a prize pool of USD $34,292,599, making it the largest prize pool in history. OG walked away with $15,603,132, as a team, meaning each player took home $3,120,626. ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 5/33
Europe is One of the Largest Markets in the World IEM Katowice in Poland welcomed 173,000 Fans (46M+ Unique Online Views) at World’s Biggest Esports Event in History GERMANY 13 MILLION+ ESPORTS FANS $350 MILLION+ 2019, EU Esports Revenues POLAND 11 MILLION+ ES P ORTS FANS 583 MILLION+ SPAIN 8.4 MILLION+ Online Population ES P ORTS FANS 32 MILLION+ SWEDEN 1.6 MILLION+ Esports Enthusiasts ES P ORTS FANS ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation S ource : CNNIC, Ne wZoo Re s e a rch 6/33
Executive Summary CORE BUSINESS LINES COMPANY HIGHLIGHTS EMERGING POSITION AS A GLOBAL ESPORTS PLATFORM Technology The global market is primed for consolidation DIVERSIFIED BUSINESS MODEL Infrastructure Scalable through technology and gaming franchise EXCEPTIONAL MARKET OPPORTUNITY Gaming is a global megatrend with esports leading the way Gaming Franchise RECENTLY COMPLETED AND ANNOUNCED ACQUISITIONS Four completed acquisition transactions that increase revenue, PARTNERS AND SPONSORS expand tier-1 client base, and strengthen technology stack OPERATIONS Founded: 2019 Team: 100+ Website: esegaming.com North American HQ: Vancouver, Canada European HQ: Warsaw, Poland ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 7/33
Company Assets Becoming a dominant player in esports and gaming through a 360 approach leveraging current assets, strategic acquisitions, market expansion, and technological innovation Technology Support Gaming Franchise • User Acquisition Platform: Per • Fan Engagement for • Media Rights: Sale of user revenue from publishers esports and sports OTT rights for esports events • Ecommerce: Product sales • Bespoke solutions with a • Professional Esports and affiliate revenue dedicated team of agents Team: Sponsorships, • Simulation Racing: 3D track • Ecommerce support, winnings scanning revenue monetization, fan • Wholly Owned and • Infrastructure: Scalable retention and improved Managed Leagues: Setup service revenue ROI fee, entry fee ESE Gaming, 360 Gaming GameAddik, Game Marketing Frenzy, Production Business Digital Motorsports, Simracing K1CK Esports, Gaming Franchise WPG, Infrastructure Business ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 8/33
Our 360 Solution for Gaming and Esports Click to Watch ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 9/33
Digital Tournament Produced by ESE Click to Watch ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 10/33
Locations Vancouver Montreal Toronto Dublin Cologne Warsaw Portugal Bucharest ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 11/33
Opportunity No dominant infrastructure company powering esports ● Fragmented channels have made it difficult for esports companies to generate revenue compared to traditional sports ● Lack of standardization – unlike a traditional sports league, difficult to secure for rights on behalf of teams ● Lack of permanent digital and physical infrastructure for supporting events ● Difficult to manage global broadcasting and advertising channels ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 12/33
Solution ESE: a world-class esports infrastructure company ● Software for events and tournaments ● Physical infrastructure & broadcasting capabilities ● Existing global distribution for esports-related content ● Growing gaming franchise that includes professional teams ● Tier-1 advertising, sponsorship, and business partners ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 13/33
Technology, Distribution, and Customers ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 14/33
Distribution Polsat Polsat Group is a publicly traded ~$6Bn market cap company. One of Europe’s largest media and telecommunication companies and leader in the CEE entertainment and telecommunication markets, controlling TV, telecom, radio, and more. ESE has a TV deal with Polsat for its participation in the Ultraliga Esports Event. Ultraliga is in collaboration with game publisher – Riot Games, is broadcast on nationwide TV in certain parts of Europe, and the internet. In 2019, Ultraliga had over 24 million viewers tune into its esports channel. Photo from televised esports event, Ultraliga ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 15/33
Distribution Esports TV (ESTV) Global distribution deal to facilitate expansion into Europe and lead the distribution, management, and operation of ESTV programming through European markets. The deal will expand ESE’s content reach through ESTV’s and its partners’ global distribution channels, which include: Roku® Channel and apps Amazon Fire TV Dish® Sling™ TV VIZIO WatchFree Samsung TV Plus National Cable Television Cooperative (NCTC) Select TV TikiLIVE SimulTV ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 16/33
Key Customers Porsche Porsche is a publicly traded ~$32Bn market cap company. It is one of the world’s largest and most prestigious automakers. ESE has a deal to manage and run certain gaming and esports events on behalf of Porsche, especially in simulation racing. "We're absolutely delighted to have ESE's logo on the Porsche cars and the tracks in Assetto Corsa, on which the best Polish sim racers will compete," said Konrad Wasiela, CEO of ESE Entertainment, "Porsche is a company and brand that has been strongly associated with motorsport and competitive racing." ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 17/33
Key Customers Orlen Orlen is a publicly traded ~$8Bn market cap company. It is one of Europe’s largest petrol retailers and oil refineries with major operations in Poland, Czech Republic, Slovakia, Germany, and the Baltic states as well as an operation in Canada. ESE has a deal to manage and run certain gaming and esports events on behalf of Orlen, especially in simulation racing. ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 18/33
Partnership with Nuvei (TSX: NVEI) Joining forces with global fintech leader Nuvei has agreed to sponsor ESE’s K1CK esports team for the upcoming 2021 season, including jersey logo placement, inclusion in digital assets and related support, plus providing integration of the Company’s payment processing technology across ESE’s ecommerce and esports channels. Nuvei is an electronic payment processing company, and Canada's largest private and non-bank payment processor. The company went public in September 2020 with a $700 million initial public offering on the Toronto Stock Exchange, and is currently valued around $9.6Bn. “As the esports ecosystem continues to grow, we’re excited to sponsor an iconic team, like K1CK, to provide the best payments experience to fans, merchants, teams and publishers, along with continuing to drive industry support,” said Philip Fayer, Nuvei’s chairman and CEO. “Along with our deep experience in serving the online gaming and regulated sports betting industries internationally, we’re thrilled to join K1CK, given their similar history of excellence.” ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 19/33
Upcoming Growth Catalysts ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 20/33
Completed Acquisition of GameAddik - GameAddik produced revenue of $24.0 million and Income from Operations of $4.7 million during fiscal 2020 (unaudited) - Adds New Technology and Capabilities: proprietary technology and systems to help video game developers reach more users. - Reaches 30 million qualified gaming users monthly through their publisher network, enabling the company to register over 300,000 new high-value players every month for its customers. ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 21/33
Completed Acquisition of Frenzy - World class production and content capabilities - Cross selling through ESE and Frenzy’s unique relationships - Strengthens ties with Cyfrowy Polsat, one of the largest digital platforms in Europe and the largest in Central and Eastern Europe - Improves revenue and profitability ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 22/33
Completed Acquisition of Digital Motorsports - ESE completed acquisition of Digital Motorsports in September 2021 - A leader in simulation racing ecommerce and esports - Working with leading motorsports companies across the world - Multiple business synergies ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 23/33
Expand Distribution and Leagues Business - Provide infrastructure for new games - Increase opportunities from media rights - Expand revenue from technology ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 24/33
Organic Growth and Integration - Unlocking synergies between assets - Organic growth of existing assets - Integrating systems and processes to maximize revenue and profits from all assets ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 25/33
Evaluate Entering iGaming - The Company will evaluate a plan to expand its business offerings to igaming, which may be synergistic with its existing assets, subject to further business and regulatory due diligence. ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 26/33
Enter the Metaverse - The Company will evaluate a plan to expand its business offerings to the metaverse, which may be synergistic with its existing assets. ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 27/33
Executive Team Konrad Wasiela Rick Brace Ron Segev Raj Dewan Rob Kang CEO & Founder Director Director Director Chief Financial Officer • Founder of a global real estate • Past President of Rogers • Founding partner of Segev • Partner of McMillan’s • Served as the Director of holdings and private equity Media (NYSE: ROG) LLP, top gaming firm Toronto & Hong Kong office Listings for the TSX Venture company • Operated two multi-billion • Ranked as a Band 1 Gaming for Capital Markets & Exchange • Former professional football dollar Sports Networks, TSN Lawyer – the highest Securities • Senior executive experience player with the BC Lions, and Sportsnet and a Major ranking offered by • Prominent advisor to public with the TMX Group (Toronto Saskatchewan Roughriders and TV Network CTV. Chambers and Partners. companies & investment Stock Exchange) Montreal Alouettes • Built one of the world’s • Ron is also a General banks based in on going • Mr. Kang has also served on • Former Director of BD for a leading sports production Member of the public and M&A in North the executive board of over global transcription provider for facilities, Dome Productions. International Masters of America. 15 publicly traded multiple international video • Negotiated multi-year Gaming Law • Advised Bharti Airtel on its companies game publishers broadcast deals with major • Specialized in gaming and US$10.7B acquisition of • Chartered Accountant sports leagues such as: esports law, multiple tier-1 Kuwait based Zain’s telecom Designation Holder, NFL, NBA, MLB, NHL, FIFA, clients • Legal advisor to the Founder graduate from UBC Olympics, Formula 1, Institute in Silicon Valley NASCAR, and more. ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 28/33
Executive Team Eric Jodoin Wayne Silver Niall Maher JJ Steszewski Pedro Fernandes CEO of GameAddik CEO of WPG CEO of Digital Motorsports Director EU Operations Director, K1CK Franchise • Founder and CEO of • Started, bought, sold 25 • Technology executive & • 20 years of experience in • Over 20 years in esports GameAddik, a top companies, including WPG and CEO with 20+ years of sport, 3 years in esports and gaming advertising technology Encore, that are now part of experience in cloud • Founder of the Polish • K1CK Esports Club Founder, company focused on the ESE. adoption and digital League of American former player for the Club video game industry • Started WPG Racing in 2017 transformation. Football and its CED and currently Chairman • Avid early adopter of • Key contracts with racing • Founder of Digital • Event Director of the 2019 • Expanded team roster into technology such as cloud companies and OTT service Motorsports, one of the UCI Track Cycling World top esports games like computing and digital • Started Phonetime and took largest ecommerce stores Championships League of Legends, CS:GO assets. them public on TSX in 2001. for simulation racing. • MA in Microelectronics and and more • Graduate from MIT in the • Grew to hundreds of million in • Past Vice President of nanoelectronics at Warsaw • Led K1CK team to over 800 Entrepreneur Masters revenue with 200+ staff offices Technology at SuMi TRUST University of Technology awards and 500 tournament Program. on 5 continents Global Asset Services wins ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 29/33
ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation Comparables ~$77M ESE Entertainment ~$1.5B ~$3.0B ~$502M ~$24.2B ~$2.5B ESL FACEIT Keywords Enthusiast Take-Two Score Media and Group* Studios Gaming Interactive Gaming** Market Capitalization numbers in Canadian Dollars and as of February 24, 2022 *ESL Gaming and FACEIT merged and purchased by Saudi Arabian government-backed Savvy Gaming Group for a combined $1.5 billion, announced on January 24, 2022 **Score acquired by Penn National Gaming, Inc. (PENN: NASDAQ) for U.S.$2.0 billion on October 19, 2021, representing a valuation multiple of approximately 20x revenue 30/35
Financial Performance $9.0M $8.03M $32M $8.0M $7.0M Annual Revenue Run Rate $6.24M Based on Fiscal Q1 2022 revenue $6.0M $5.0M $4.23M $4.0M 4069% $3.0M Growth in Revenue $2.0M from Fiscal Q1 2021 to Q1 2022 Financials $1.0M $.72M $.19M $.0M Q1 2021 Q2 2021 Q3 2021 Q4 2021 Q1 2022 Does not include recent acquisition* *Financial figures here do not include recently completed acquisition of 9327-7358 Quebec Inc. DBA GameAddik ("GameAddik") All numbers are unaudited and in Canadian Dollars. Historical Financial performance does not guarantee future performance. Any financial projections are highly ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation speculative forward-looking information. Actual results are subject to significant risk and may differ materially from ESE’s expectations and financial projections. 31/33
Capital Structure and Overview Name: ESE Entertainment Inc. Symbols: TSXV: ESE Acquisition of WPG Acquisition of GameAddik OTCQB: ENTEF completes, April 14 completes, Feb. 14 Definitive Agreement with Share Price: $1.08 WPG signed, Feb. 16 Acquisition of Frenzy completes, Nov. 15 Public Float: ~39M Shares Basic Market Cap: ~$77M Acquisition of K1CK completes, Jan. 18 Acquisition of DMS Insider Holdings: ~40% completes, Sept. 15 Total Shares Out: ~71M First Trading Day: Aug.17, Analyst Coverage: Canaccord 2020 Numbers as at March 23, 2022 All $ Figures are approximate and in CAD Approximately 18 months since public listing Tight Structure – Primed for Growth ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 32/33
ESE Entertainment Inc. TSXV: ESE Contact: Konrad Wasiela, CEO OTCQB: ENTEF Phone: +1 (778) 238-4988 Q1 Corporate Presentation Email: investors@esegaming.com
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