ESE Entertainment Inc - TSXV: ESE OTCQB: ENTEF Fiscal Q2 2022 Corporate Presentation - Capital Event Management

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ESE Entertainment Inc - TSXV: ESE OTCQB: ENTEF Fiscal Q2 2022 Corporate Presentation - Capital Event Management
ESE Entertainment Inc.
TSXV: ESE
OTCQB: ENTEF
Fiscal Q2 2022 Corporate Presentation
ESE Entertainment Inc - TSXV: ESE OTCQB: ENTEF Fiscal Q2 2022 Corporate Presentation - Capital Event Management
Disclaimer
         This document contains forward looking statements, including Future Oriented Financial Information         The securities of ESE are considered highly speculative due to the nature of ESE’s business.
         (“FOFI”) that relate to our current expectations and views of future events. Certain information
         contained herein and certain oral statements made are forward-looking and relate to ESE Entertainment      Forward-looking statements are subject to known and unknown risks, uncertainties and other important factors that may
         Inc. (“ESE”) business strategy, any estimate of potential earnings, the completion of any transaction      cause the actual results to be materially different from those expressed or implied by such forward-looking statements,
         including with stadiums, acquisition of customers, product development, timing of product                  including but not limited to, business, economic and capital market conditions; the ability to manage our operating
         development, events, courses of action, the proposed financing, regulatory approvals and other             expenses, which may adversely affect our financial condition; our ability to remain competitive as other better financed
         matters. Statements which are not purely historical are forward-looking statements and include any         competitors develop and release competitive products; regulatory uncertainties; market conditions and the demand and
         statements regarding beliefs, plans, outlook, expectations or intentions regarding the future including    pricing for our products and services; security threats; our relationships with our customers, distributors and business
         words or phrases such as “anticipate,” “objective,” “may,” “will,” “might,” “should,” “could,” “can,”      partners; our ability to successfully define, design and release new products in a timely manner that meet our customers’
         “intend,” “expect,” “believe,” “estimate,” “predict,” “potential,” “plan,” “is designed to”, “project”,    needs; our ability to attract, retain and motivate qualified personnel; competition in our industry; our ability to maintain
         “continue” or similar expressions suggest future outcomes or the negative thereof or similar variations.   technological leadership; the impact of technology changes on our products and industry; our failure to develop new and
         Forward-looking statements may include, among other things, statements about: our expectations             innovative products; our ability to successfully maintain and enforce our intellectual property rights and defend third-party
         regarding our expenses, sales and operations; our future customer concentration; our anticipated cash      claims of infringement of their intellectual property rights; the impact of intellectual property litigation that could
         needs and our estimates regarding our capital requirements and our need for additional financing; our      materially and adversely affect our business; our ability to manage working capital; and our dependence on key personnel.
         ability to anticipate the future needs of our customers; our plans for future products and enhancements    ESE is an early stage company with a short operating history; and it may not actually achieve its plans, projections, or
         of existing products; our future growth strategy and growth rate; our future intellectual property; and    expectations.
         our anticipated trends and challenges in the markets in which we operate.
                                                                                                                    Important factors that could cause actual results to differ materially from ESE’s expectations include, consumer sentiment
         The FOFI has been prepared by our management to provide an outlook of our activities and results and       towards ESE’s products and e-sports generally, litigation, global economic climate, increase in operating costs, security
         may not be appropriate for other purposes. Our management believes that the FOFI has been prepared         threats, exchange rates volatility, government regulations, loss of key employees and consultants, additional funding
         on a reasonable basis, reflecting management’s best estimates and judgments. An investor should read       requirements, changes in laws, technology failures, competition, and failure of counterparties to perform their contractual
         this document with the understanding that our actual future results may be materially different from       obligations.
         what we expect.
                                                                                                                    Except as required by law, we undertake no obligation to update or revise any forward-looking statements or FOFI,
         Such statements and information are based on numerous assumptions regarding present and future             whether as a result of new information, future event or otherwise, after the date on which the statements are made or
         business strategies and the environment in which ESE will operate in the future, including the demand      information is given or to reflect the occurrence of unanticipated events. Neither we nor any of our representatives make
         for our products and services, anticipated costs and ability to achieve goals, the Company’s ability to    any representation or warranty, express or implied, as to the accuracy, sufficiency or completeness of the information in
         complete any contemplated transactions, and that there will be no regulation or law that will prevent      this presentation. Neither we nor any of our representatives shall have any liability whatsoever, under contract, tort, trust
         the Company from operating its business. Although ESE believes that the assumptions underlying these       or otherwise, to you or any person resulting from the use of the information in this presentation by you or any of your
         statements are reasonable, they may prove to be incorrect. Given these risks, uncertainties and            representatives or for omissions from the information in this presentation.
         assumptions, you should not place undue reliance on these forward-looking statements.

ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation                                                                                                                                                                                          2/33
ESE Entertainment Inc - TSXV: ESE OTCQB: ENTEF Fiscal Q2 2022 Corporate Presentation - Capital Event Management
What Are Esports?

                                                             GAMING                            ESPORTS
                                                 Full gaming value chain; from   Value chain related to organizing,
          Value Chain                            hardware manufacturing to       participating in, and executing
          Coverage                               service providers               competitive gaming events
                                                                                 (tournaments & leagues)

                                                 Software                        Media Rights

          Revenue                                Hardware                        Sponsorship
          Streams
                                                 Distribution                    Advertising

                                                 Service Provision               Tickets/Online Entry

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ESE Entertainment Inc - TSXV: ESE OTCQB: ENTEF Fiscal Q2 2022 Corporate Presentation - Capital Event Management
Example of an Esports Event

                                                                              Event: Championships
                                                                              Type: The International
                                                                              Location: New York, USA
                                                                              Game: Dota 2
                                                                              Prize Pool: USD$34mm

                                                             Click to Watch
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ESE Entertainment Inc - TSXV: ESE OTCQB: ENTEF Fiscal Q2 2022 Corporate Presentation - Capital Event Management
GLOBAL ESPORTS REVENUES SURPASSED $1BN, WITH
           The Market                                                                                         IMPRESSIVE YEAR-ON-YEAR GROWTH OF 25%+

                 Esports pros earning more than                                                                                    GLOBAL ESPORTS REVENUE GROWTH
                       traditional athletes
                2019 Dota Champions
                    OG Gaming

              $15,603,132

The International 9 had a prize pool of USD $34,292,599, making it the largest prize pool in history. OG walked away with $15,603,132, as a team, meaning each player took home $3,120,626.
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ESE Entertainment Inc - TSXV: ESE OTCQB: ENTEF Fiscal Q2 2022 Corporate Presentation - Capital Event Management
Europe is One of the Largest Markets in the World

                   IEM Katowice in Poland welcomed 173,000 Fans (46M+ Unique Online Views) at
                                     World’s Biggest Esports Event in History

                                   GERMANY                   13 MILLION+
                                                             ESPORTS FANS     $350 MILLION+
                                                                              2019, EU Esports Revenues

                                   POLAND                    11 MILLION+
                                                             ES P ORTS FANS

                                                                              583 MILLION+
                                   SPAIN                     8.4 MILLION+     Online Population

                                                             ES P ORTS FANS

                                                                              32 MILLION+
                                   SWEDEN                    1.6 MILLION+     Esports Enthusiasts
                                                             ES P ORTS FANS

ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation                                  S ource : CNNIC, Ne wZoo Re s e a rch   6/33
ESE Entertainment Inc - TSXV: ESE OTCQB: ENTEF Fiscal Q2 2022 Corporate Presentation - Capital Event Management
Executive Summary

           CORE BUSINESS LINES                               COMPANY HIGHLIGHTS
                                                             EMERGING POSITION AS A GLOBAL ESPORTS PLATFORM
           Technology                                        The global market is primed for consolidation

                                                             DIVERSIFIED BUSINESS MODEL
           Infrastructure                                    Scalable through technology and gaming franchise

                                                             EXCEPTIONAL MARKET OPPORTUNITY
                                                             Gaming is a global megatrend with esports leading the way
           Gaming Franchise
                                                             RECENTLY COMPLETED AND ANNOUNCED ACQUISITIONS
                                                             Four completed acquisition transactions that increase revenue,
        PARTNERS AND SPONSORS                                expand tier-1 client base, and strengthen technology stack

                                                              OPERATIONS
                                                              Founded: 2019 Team: 100+ Website: esegaming.com
                                                              North American HQ: Vancouver, Canada
                                                              European HQ: Warsaw, Poland

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ESE Entertainment Inc - TSXV: ESE OTCQB: ENTEF Fiscal Q2 2022 Corporate Presentation - Capital Event Management
Company Assets

              Becoming a dominant player in esports and gaming through a 360 approach leveraging
              current assets, strategic acquisitions, market expansion, and technological innovation

                         Technology                                                        Support                                               Gaming Franchise
          •    User Acquisition Platform: Per                                 •    Fan Engagement for                                       •    Media Rights: Sale of
               user revenue from publishers                                        esports and sports OTT                                        rights for esports events
          •    Ecommerce: Product sales                                       •    Bespoke solutions with a                                 •    Professional Esports
               and affiliate revenue                                               dedicated team of agents                                      Team: Sponsorships,
          •    Simulation Racing: 3D track                                    •    Ecommerce support,                                            winnings
               scanning revenue                                                    monetization, fan                                        •    Wholly Owned and
          •    Infrastructure: Scalable                                            retention and improved                                        Managed Leagues: Setup
               service revenue                                                     ROI                                                           fee, entry fee

    ESE Gaming, 360 Gaming       GameAddik, Game Marketing   Frenzy, Production Business    Digital Motorsports, Simracing   K1CK Esports, Gaming Franchise   WPG, Infrastructure Business

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ESE Entertainment Inc - TSXV: ESE OTCQB: ENTEF Fiscal Q2 2022 Corporate Presentation - Capital Event Management
Our 360 Solution for Gaming and Esports

                                                             Click to Watch
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ESE Entertainment Inc - TSXV: ESE OTCQB: ENTEF Fiscal Q2 2022 Corporate Presentation - Capital Event Management
Digital Tournament Produced by ESE

                                                             Click to Watch
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Locations

                 Vancouver             Montreal              Toronto   Dublin   Cologne     Warsaw
                                                                                Portugal   Bucharest

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Opportunity

         No dominant infrastructure company powering esports

          ●     Fragmented channels have made it difficult for esports companies
                to generate revenue compared to traditional sports

          ●     Lack of standardization – unlike a traditional sports league, difficult
                to secure for rights on behalf of teams
          ●     Lack of permanent digital and physical infrastructure
                for supporting events
          ●     Difficult to manage global broadcasting
                and advertising channels

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Solution

              ESE: a world-class esports infrastructure company
             ●     Software for events and tournaments
             ●     Physical infrastructure & broadcasting capabilities
             ●     Existing global distribution for esports-related content
             ●     Growing gaming franchise that includes professional teams
             ●     Tier-1 advertising, sponsorship, and business partners

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Technology, Distribution,
                and Customers

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Distribution

           Polsat
          Polsat Group is a publicly traded ~$6Bn
          market cap company. One of Europe’s
          largest media and telecommunication
          companies and leader in the CEE
          entertainment and telecommunication
          markets, controlling TV, telecom, radio, and
          more.

          ESE has a TV deal with Polsat for its
          participation in the Ultraliga Esports Event.
          Ultraliga is in collaboration with game
          publisher – Riot Games, is broadcast on
          nationwide TV in certain parts of Europe, and
          the internet. In 2019, Ultraliga had over 24
          million viewers tune into its esports channel.
                                                             Photo from televised esports event, Ultraliga

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Distribution

         Esports TV (ESTV)
         Global distribution deal to facilitate expansion into Europe
         and lead the distribution, management, and operation of
         ESTV programming through European markets. The deal will
         expand ESE’s content reach through ESTV’s and its partners’
         global distribution channels, which include:

         Roku® Channel and apps
         Amazon Fire TV
         Dish® Sling™ TV
         VIZIO WatchFree
         Samsung TV Plus
         National Cable Television Cooperative (NCTC)
         Select TV
         TikiLIVE
         SimulTV

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Key Customers

           Porsche
          Porsche is a publicly traded ~$32Bn market
          cap company. It is one of the world’s largest
          and most prestigious automakers.

          ESE has a deal to manage and run certain
          gaming and esports events on behalf of
          Porsche, especially in simulation racing.

          "We're absolutely delighted to have ESE's logo
          on the Porsche cars and the tracks in Assetto
          Corsa, on which the best Polish sim racers will
          compete," said Konrad Wasiela, CEO of ESE
          Entertainment, "Porsche is a company and
          brand that has been strongly associated with
          motorsport and competitive racing."

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Key Customers

           Orlen
          Orlen is a publicly traded
          ~$8Bn market cap company. It
          is one of Europe’s largest petrol
          retailers and oil refineries with
          major operations in Poland,
          Czech Republic, Slovakia,
          Germany, and the Baltic states
          as well as an operation in
          Canada.

          ESE has a deal to manage and
          run certain gaming and esports
          events on behalf of Orlen,
          especially in simulation racing.

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Partnership with Nuvei (TSX: NVEI)

      Joining forces with global fintech leader
     Nuvei has agreed to sponsor ESE’s K1CK esports team for the
     upcoming 2021 season, including jersey logo placement, inclusion in
     digital assets and related support, plus providing integration of the
     Company’s payment processing technology across ESE’s ecommerce
     and esports channels.

     Nuvei is an electronic payment processing company, and Canada's
     largest private and non-bank payment processor. The company went
     public in September 2020 with a $700 million initial public offering
     on the Toronto Stock Exchange, and is currently valued around
     $9.6Bn.

          “As the esports ecosystem continues to grow, we’re excited to sponsor an iconic team, like K1CK, to
        provide the best payments experience to fans, merchants, teams and publishers, along with continuing
             to drive industry support,” said Philip Fayer, Nuvei’s chairman and CEO. “Along with our deep
         experience in serving the online gaming and regulated sports betting industries internationally, we’re
                               thrilled to join K1CK, given their similar history of excellence.”

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Upcoming Growth Catalysts

ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation   20/33
Completed Acquisition of GameAddik
                   -         GameAddik produced revenue of $24.0 million and Income from
                             Operations of $4.7 million during fiscal 2020 (unaudited)
                   -         Adds New Technology and Capabilities: proprietary technology and
                             systems to help video game developers reach more users.
                   -         Reaches 30 million qualified gaming users monthly through their
                             publisher network, enabling the company to register over 300,000
                             new high-value players every month for its customers.

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Completed Acquisition of Frenzy
              -         World class production and content capabilities
              -         Cross selling through ESE and Frenzy’s unique relationships
              -         Strengthens ties with Cyfrowy Polsat, one of the largest
                        digital platforms in Europe and the largest in Central and
                        Eastern Europe
              -         Improves revenue and profitability

ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation                            22/33
Completed Acquisition of Digital Motorsports
                  -          ESE completed acquisition of Digital Motorsports in September 2021
                  -          A leader in simulation racing ecommerce and esports
                  -          Working with leading motorsports companies across the world
                  -          Multiple business synergies

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Expand Distribution and Leagues Business
               - Provide infrastructure for new games
               - Increase opportunities from media rights
               - Expand revenue from technology

ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation   24/33
Organic Growth and Integration
                 -          Unlocking synergies between assets
                 -          Organic growth of existing assets
                 -          Integrating systems and processes to maximize revenue and profits
                            from all assets

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Evaluate Entering iGaming
              -         The Company will evaluate a plan to expand its business offerings to
                        igaming, which may be synergistic with its existing assets, subject to
                        further business and regulatory due diligence.

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Enter the Metaverse
                   -         The Company will evaluate a plan to expand its business offerings to
                             the metaverse, which may be synergistic with its existing assets.

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Executive Team

              Konrad Wasiela                             Rick Brace                          Ron Segev                          Raj Dewan                            Rob Kang
                CEO & Founder                                Director                           Director                           Director                    Chief Financial Officer
     •   Founder of a global real estate        •   Past President of Rogers        •   Founding partner of Segev      •   Partner of McMillan’s          •   Served as the Director of
         holdings and private equity                Media (NYSE: ROG)                   LLP, top gaming firm               Toronto & Hong Kong office         Listings for the TSX Venture
         company                                •   Operated two multi-billion      •   Ranked as a Band 1 Gaming          for Capital Markets &              Exchange
     •   Former professional football               dollar Sports Networks, TSN         Lawyer – the highest               Securities                     •   Senior executive experience
         player with the BC Lions,                  and Sportsnet and a Major           ranking offered by             •   Prominent advisor to public        with the TMX Group (Toronto
         Saskatchewan Roughriders and               TV Network CTV.                     Chambers and Partners.             companies & investment             Stock Exchange)
         Montreal Alouettes                     •   Built one of the world’s        •   Ron is also a General              banks based in on going        •   Mr. Kang has also served on
     •   Former Director of BD for a                leading sports production           Member of the                      public and M&A in North            the executive board of over
         global transcription provider for          facilities, Dome Productions.       International Masters of           America.                           15 publicly traded
         multiple international video           •   Negotiated multi-year               Gaming Law                     •   Advised Bharti Airtel on its       companies
         game publishers                            broadcast deals with major      •   Specialized in gaming and          US$10.7B acquisition of        •   Chartered Accountant
                                                    sports leagues such as:             esports law, multiple tier-1       Kuwait based Zain’s telecom        Designation Holder,
                                                    NFL, NBA, MLB, NHL, FIFA,           clients                        •   Legal advisor to the Founder       graduate from UBC
                                                    Olympics, Formula 1,                                                   Institute in Silicon Valley
                                                    NASCAR, and more.

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Executive Team

            Eric Jodoin                                Wayne Silver                      Niall Maher                 JJ Steszewski                   Pedro Fernandes
        CEO of GameAddik                                 CEO of WPG              CEO of Digital Motorsports     Director EU Operations           Director, K1CK Franchise
    •   Founder and CEO of                 •   Started, bought, sold 25          •   Technology executive &     •   20 years of experience in    •   Over 20 years in esports
        GameAddik, a top                       companies, including WPG and          CEO with 20+ years of          sport, 3 years in esports        and gaming
        advertising technology                 Encore, that are now part of          experience in cloud        •   Founder of the Polish        •   K1CK Esports Club Founder,
        company focused on the                 ESE.                                  adoption and digital           League of American               former player for the Club
        video game industry                •   Started WPG Racing in 2017            transformation.                Football and its CED             and currently Chairman
    •   Avid early adopter of              •   Key contracts with racing         •   Founder of Digital         •   Event Director of the 2019   •   Expanded team roster into
        technology such as cloud               companies and OTT service             Motorsports, one of the        UCI Track Cycling World          top esports games like
        computing and digital              •   Started Phonetime and took            largest ecommerce stores       Championships                    League of Legends, CS:GO
        assets.                                them public on TSX in 2001.           for simulation racing.     •   MA in Microelectronics and       and more
    •   Graduate from MIT in the           •   Grew to hundreds of million in    •   Past Vice President of         nanoelectronics at Warsaw    •   Led K1CK team to over 800
        Entrepreneur Masters                   revenue with 200+ staff offices       Technology at SuMi TRUST       University of Technology         awards and 500 tournament
        Program.                               on 5 continents                       Global Asset Services                                           wins

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ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation

Comparables

                                                ~$77M
                                  ESE Entertainment

 ~$1.5B              ~$3.0B                                 ~$502M                                      ~$24.2B                                     ~$2.5B
ESL FACEIT           Keywords                                 Enthusiast                                  Take-Two                            Score Media and
  Group*              Studios                                  Gaming                                    Interactive                             Gaming**
                                                                                                    Market Capitalization numbers in Canadian Dollars and as of February 24, 2022
             *ESL Gaming and FACEIT merged and purchased by Saudi Arabian government-backed Savvy Gaming Group for a combined $1.5 billion, announced on January 24, 2022
             **Score acquired by Penn National Gaming, Inc. (PENN: NASDAQ) for U.S.$2.0 billion on October 19, 2021, representing a valuation multiple of approximately 20x revenue   30/35
Financial Performance
                                                                                 $9.0M
                                                                                                                                                                                                 $8.03M
                    $32M                                                         $8.0M

                                                                                 $7.0M
Annual Revenue Run Rate                                                                                                                                                   $6.24M
           Based on Fiscal Q1 2022 revenue
                                                                                 $6.0M

                                                                                 $5.0M
                                                                                                                                                  $4.23M
                                                                                 $4.0M

                  4069%                                                          $3.0M

        Growth in Revenue                                                        $2.0M
      from Fiscal Q1 2021 to Q1 2022 Financials
                                                                                 $1.0M                                     $.72M
                                                                                                   $.19M
                                                                                   $.0M
                                                                                                   Q1 2021                Q2 2021                 Q3 2021                 Q4 2021                Q1 2022

                                                       Does not include recent acquisition*
                                                                                             *Financial figures here do not include recently completed acquisition of 9327-7358 Quebec Inc. DBA GameAddik ("GameAddik")
                                                             All numbers are unaudited and in Canadian Dollars. Historical Financial performance does not guarantee future performance. Any financial projections are highly
ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation    speculative forward-looking information. Actual results are subject to significant risk and may differ materially from ESE’s expectations and financial projections. 31/33
Capital Structure
      and Overview
     Name: ESE Entertainment Inc.
     Symbols: TSXV: ESE
                                                                                             Acquisition of WPG                          Acquisition of GameAddik
              OTCQB: ENTEF                                                                   completes, April 14                         completes, Feb. 14
                                                                 Definitive Agreement with
     Share Price: $1.08                                          WPG signed, Feb. 16                                           Acquisition of Frenzy
                                                                                                                               completes, Nov. 15
     Public Float: ~39M Shares
     Basic Market Cap: ~$77M                                     Acquisition of K1CK
                                                                 completes, Jan. 18
                                                                                                                   Acquisition of DMS
     Insider Holdings: ~40%                                                                                        completes, Sept. 15

     Total Shares Out: ~71M                                     First Trading
                                                                Day: Aug.17,
     Analyst Coverage: Canaccord                                2020

     Numbers as at March 23, 2022
     All $ Figures are approximate and in CAD
     Approximately 18 months since public listing

                                                             Tight Structure – Primed for Growth

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ESE Entertainment Inc.
TSXV: ESE                   Contact: Konrad Wasiela, CEO
OTCQB: ENTEF                Phone: +1 (778) 238-4988
Q1 Corporate Presentation   Email: investors@esegaming.com
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