INVESTOR PRESENTATION - March 2020 - Public now
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SAFE HARBOR Forward-Looking Information This presentation includes forward-looking information and statements within the meaning of the federal securities laws. Except for historical information contained in this release, statements in this release may constitute forward-looking statements regarding assumptions, projections, expectations, targets, intentions or beliefs about future events. Statements containing the words “may”, “could”, “continue”, “would”, “should”, “believe”, “expect”, “anticipate”, “plan”, “goal”, “estimate”, “accelerate”, “target”, “project”, “intend” and similar expressions constitute forward-looking statements. Forward-looking statements involve known and unknown risks and uncertainties, which could cause actual results to differ materially from those contained in any forward-looking statement. Forward-looking statements are based on management’s current belief, as well as assumptions made by, and information currently available to, management. While the Company believes that its expectations are based upon reasonable assumptions, there can be no assurances that its goals and strategy will be realized. Numerous factors, including risks and uncertainties, may affect actual results and may cause results to differ materially from those expressed in forward-looking statements made by the Company or on its behalf. Some of these factors include, but are not limited to, risks related to the substantial uncertainties inherent in the acceptance of existing and future products, the difficulty of commercializing and protecting new technology, the impact of competitive products and pricing, general business and economic conditions, including the impact of coronavirus on consumer demands and manufacturing capabilities, the Company's partnerships with influencers, athletes and esports teams. risks associated with the expansion of our business including the implementation of any businesses we acquire, the integration of such businesses within our internal control over financial reporting and operations, our indebtedness, the Company’s liquidity, and other factors discussed in our public filings, including the risk factors included in the Company’s most recent Annual Report on Form 10-K, Quarterly Report on Form 10-Q and the Company’s other periodic reports. Except as required by applicable law, including the securities laws of the United States and the rules and regulations of the Securities and Exchange Commission, the Company is under no obligation to publicly update or revise any forward-looking statement after the date of this release whether as a result of new information, future developments or otherwise. This presentation also contains trademarks and trade names that are property of their respective owners. Non-GAAP Financial Measures This presentation contains certain financial measures, including adjusted EBITDA, that the Securities and Exchange Commission defines as “non-GAAP financial measures.” Management believes that such non-GAAP financial measures, when read in conjunction with the Company's reported results, can provide useful supplemental information for investors analyzing period-to-period comparisons of the Company's results. “Adjusted EBITDA” is defined by the Company as net income (loss) before interest, taxes, depreciation and amortization, stock-based compensation (non-cash), and certain special items that we believe are not representative of core operations (e.g., the integration and transaction costs related to the ROCCAT acquisition and the mark-to-market adjustment for the financial instrument obligation and). Non-GAAP financial measures are presented because management uses non-GAAP financial measures to evaluate the Company’s operating performance, to perform financial planning, and to determine incentive compensation. Therefore, the Company believes that the presentation of non-GAAP financial measures provides useful supplementary information to, and facilitates additional analysis by, investors. The presented non-GAAP financial measures exclude items that management does not believe reflect the Company’s core operating performance because such items are inherently unusual, non- operating, unpredictable, non-recurring, or non-cash. See a reconciliation of non-GAAP results in the appendix. © 2020 Turtle Beach Corporation. All Rights Reserved. 2
In 2019, Turtle Beach acquired ROCCAT, a leading PC gaming accessories brand, to bring their award-winning product portfolio to more gamers globally. #1 IN GAMING AUDIO The Global Market Leader In Console Gaming Headsets for 10 years Broad Portfolio of PC Gaming Accessories 40 Million+ Headsets Sold Since 2010 Award Winning Design and Build Quality Industry Leading Innovations INNOVATION AT EVERY PRICE POINT Titan Click – Titan Switch – AIMO Intelligent Lighting 3
TURTLE BEACH #1 CONSOLE GAMING HEADSET BRAND IN THE $1.4B1 CONSOLE HEADSET MARKET Best-selling, innovative product portfolio for all levels of gamers with 150+ associated patents Expanded into PC gaming headsets, keyboards & mice to grow addressable market to $2.7B1 ~$235M business generated ~$23M of EBITDA & ~$20M of free cash flow² in 2019 Healthy balance sheet with no long-term debt Highly experienced board and management team 1Newzoo 2019 Peripheral Market estimates – The best-selling headset of 2019 3 updated in October 2019 2Free cash flow defined as consolidated adjusted EBITDA less capital expenditures, less cash interest. 3The NPD Group/Retail Tracking Service/Video Games/Dollars/U.S. & Canada/January-December 2019 4
THE LEADER IN CONSOLE GAMING HEADSETS #1 GAMING HEADSET HIGHER REVENUE SHARE STRONG BRAND & REPUTATION PROVIDER FOR XBOX & PLAYSTATION THAN NEXT 3 PLAYERS COMBINED Among Gamers, Retailers, Gaming Industry PRODUCT FOR EVERY GAMER Entry Level to Professional PRODUCT INNOVATIONS And Unique Features - Many patented US & CANADA CONSOLE Other GAMING HEADSET REVENUE SHARE WHY & HOW 260K+ POINTS OF DISTRIBUTION 56.6% 2019 43.4% 50 Countries STRONG PARTNERSHIPS With Leading Esports Teams & Influencers OVER 10 YEARS EXPERIENCE Gaming Headsets & with Xbox & PlayStation 4 OF TOP 5 SELLERS 13 OF TOP 20 SELLERS OVERALL ARE TURTLE BEACH OVERALL ARE TURTLE BEACH 154 ISSUED PATENTS 60 Pending1 Source: The NPD Group/Retail Tracking Service/Video Games/Dollars/U.S. & Canada/January-December 2019 1Counts only patents related to headsets (not including additional patents from ROCCAT and HyperSound) 5
CONSOLE HEADSETS: Console Headsets: $1.4B Addressable Market 260+K Points of Distribution Across 50 Countries Brick & Mortar Accounts For 80%+ Retail Sales2 TURTLE BEACH IS ALREADY AMONG THE TOP 4 PLAYERS Where Consumers Can Try The Headsets IN THE $4.1B GLOBAL GAMING ACCESSORY MARKET Keyboards $765M Console Headsets $1,388M GLOBAL GAMING ACCESSORY Mice MARKET $689M $4,135M1 PC Headsets $1,292M Americas & Europe are 65% of the market 1Newzoo October 2019 Peripheral Market estimates 2Turtle Beach estimates 80+% of North American console industry headset sales are via brick & mortar retailers 6
GREAT HEADSETS "One of the best wireless headsets you can own for Xbox One." - WIRED "This $40 headset is worth every penny." - Windows Central "9/10. A quality piece of hardware that justifies its price." - Game Informer 7
2020 XBOX & PS4 HEADSET LINEUP STEP-UP FEATURE FROM PREVIOUS SERIES XBOX ONE | PS4™ PRO | PS4™ NINTENDO SWITCH ™ | MOBILE - All headsets compatible with next-gen consoles XBOX ONE $129.95 MSRP* $149.95 MSRP 50mm Nanoclear™ Drivers XBOX ONE Active Noise- Cancellation XBOX ONE | PS4™ PRO | PS4™ $99.95 MSRP Cooling Aerofit™ NINTENDO SWITCH ™ | MOBILE Bluetooth® with Cushions XBOX ONE | PS4™ PRO | PS4™ App Control NINTENDO SWITCH ™ | MOBILE $79.95 MSRP* Xbox Wireless Metal Headband Xbox Wireless $59.95 MSRP* Windows Sonic ProSpecs™ Surround Sound Windows Sonic Floating Headpad XBOX ONE | PS4™ PRO | PS4™ NINTENDO SWITCH ™ | MOBILE Amplified Surround Sound XBOX ONE | PS4™ PRO | PS4™ Superhuman Hearing® NINTENDO SWITCH ™ | MOBILE 50mm Drivers XBOX ONE | PS4™ PRO | PS4™ Superhuman Hearing® TruSpeak™ Pro $39.95 MSRP* Bass Boost NINTENDO SWITCH ™ | MOBILE ProSpecs™ Gaming Mic $24.95 MSRP* EQ Modes ProSpecs™ $29.95 MSRP* Flip-to-Mute Mic Memory Foam 50mm Drivers Elite Two-Year Warranty 40mm Drivers XBOX ONE | PS4™ PRO | PS4™ 40+ Hour Battery 50mm Drivers NINTENDO SWITCH ™ | MOBILE Stereo Synthetic Leather Metal-Reinforced Synthetic Leather EQ Modes Swappable Deco Plates EQ Modes Amplified $14.95 MSRP* Removable Microphone Lightweight Design Mic Monitoring Amplified Lightweight Design Amplified ProSpecs™ Metal-Reinforced 40mm Driver Inline Controls 40mm Drivers 12+Hour Battery Mic Monitoring Removable Microphone Mic Monitoring Mobile Multifunction Mic Monitoring Inline Controls Open Earcup Inline Controls High-Sensitivity Mic Flip-to-Mute Mic Flip-to-Mute Mic Button Flip-to-Mute Mic Mono 10mm Drivers Stereo Stereo 40mm Drivers Flip-to-Mute Mic 15+ Hour Battery Stereo 10+ Hour Battery Entry-Level Gamer Casual Gamer Enthusiast Gamer Core Gamer Esports < 4 hours per week 4-6 hours per week 7-15 hours per week 16+ hours per week 8 *MSRP subject to change.
FIRM HANDSHAKES FROM THE BEST, ROCCAT TO THE BEST FROM DR DISRESPECT ROCCAT is Turtle Beach's brand of gaming mice, keyboards, headsets & software for PC gamers ROCCAT acquisition added good base of award-winning mice & keyboards with unique innovations, integrated lighting & PC software ROCCAT's Hamburg, Germany-based studio has an innovative product & engineering team with deep experience in PC mice & keyboards ROCCAT has strong brand presence in Germany, good awareness across EU, & is currently expanding in NA & major Asian markets Turtle Beach plans to invest ~$9M over next two years in portfolio expansion & ROCCAT brand development FEB. 2020 – ROCCAT Partnership 9 9
"The best all-around gaming mouse on the market today." - T3.com (Feb. 2020) "4.5/5. A piece of beauty." - Tech Radar (Oct. 2019) 10
INVESTING TO DRIVE GROWTH GLOBAL GAMING ACCESSORY MARKET: $4,135M 8 Mice Mice Expand Portfolio $689M 2020-2021 $2.7B Market To Further Penetrate 4 Keyboards Keyboards Expand Portfolio Plans to Invest ~$9M $765M 2020-2021 In Portfolio Expansion And ROCCAT Brand Development PC Headsets 2 Headsets Goal Is To Build Revise and Expand Incremental $1,292M 3 Headsets Portfolio 2020-2021 $100M Business $1.4B In Historic TB Addressable Market Console Headsets We lead this market by $1,388M 20 Headsets far Goal Is To Continue Leadership Source (for market sizes): Newzoo Report 2019 Peripheral Market estimates 11 Note: model counts above represent core models only, not all variants or SKUs.
GLOBAL GAMING TAM GROWTH 2019 – 2021 $4.9B Strong overall gaming +18% accessories growth 5.0 4.5 $4.1B 1.0m Expanding keyboard +24% lineup and geographies 4.0 0.8m Expanding mouse 3.5 0.9m +25% portfolio and geographies 3.0 0.7m 2.5 1.5m Building into 2.0 1.3m +20% PC headset category 1.5 1.0 Turtle Beach #1 in 1.4m 1.5m 0.5 +10% console gaming audio today 0.0 2019 2021 CONSOLE PC MICE KEYBOARDS Source: Newzoo Peripheral Revenue Forecasts October 2019 12
WE PARTNER WITH LEADING TEAMS Over 821M Gamers and 195M esports fans in the Americas and Europe1 Dr. Disrespect Mr Savage (5M+ Reach) Castro_1021 Ali-A (28M+ Reach) (7.5M+ Reach) (5.5M+ Reach) Houston Outlaws Astralis Chicago Huntsmen Franchise team in Activision 4-time Major Champions and Franchise team in Blizzard’s OWL #1 CS:GO team Activision Blizzard’s CDL Romelu Lukaku Kevin De Bruyne Josh Hart Kevin Porter Jr. (Inter Milan & Belgium, (Man City & Belgium, (New Orleans Pelicans, (Cleveland Cavaliers, 11M Reach) 16M Reach) 1.1M Reach) 375k Reach) TIDAL Partnership Official Audio Partner Exclusive Gaming Partner Free Subscriptions w/Purchase At EA Sports FIFA 20 Champions Cup Jay Z’s Made In America Festival TurtleBeach.com HECZ Scump MrBBoy45 Mae Titles shown represent games played by our partner esports teams and influencers and do not indicate a partnership with the publisher (2.5M+ Reach) 13 (5.8M Reach) (2.5M+ Reach) (1M+ Reach) 1Newzoo 2020 Global Esports and Global Games Market Report QU January 2020
GEN 8 CONSOLE Gen 7 Xbox (Nov 2013) Gen 8 Xbox (2020) Gen 7 PlayStation (Nov 2013) Gen 8 PlayStation (2020) Xbox Series X (announced E3/June 2019) PlayStation 5/PS5 (announced April 2019) Release: Holiday 2020 (expected November) Release: Holiday 2020 (expected November) Price: $499 (expected) Price: $499 • Backward compatibility • Backward compatibility (to be confirmed by Sony) • Major power increase/faster game access/reduced load times • Major power increase/faster game access/reduced load times • Will support up to 8K resolution • Will support up to 8K resolution • 3D Spatial Sound (to be confirmed by MSFT, headset required) • 3D Spatial Sound (headset required) • Project xCloud game streaming service • PlayStation Now streaming/focus on AAA titles 14 Source: Microsoft and Sony announcements
XBOX AND PLAYSTATION PlayStation and Xbox Console Unit Sales “With the launch of new systems and continued sales for existing console we forecast Microsoft and Sony combined hardware sales will set records 40 in 2021 and 2022” David Cole, Head DFC Intelligence, Video games industry analyst • Console transition has typically created a market decline the year prior to transition, an increase late in the year of new console launch, and 30 then several years of accelerated growth post-launch Hardware Unit Sales (in millions) • Accessories typically follow same pattern with some lag as some users will wait on new accessory purchases, particularly at the high- 20 end prior to launch and then upgrading accelerates post-launch • Turtle Beach expects the console gaming headset market to be down ~11% in 2020, followed by mid to high single digit growth in 2021 and 2022 10 • DFC predicts the combined XB and PS hardware unit sales for Gen 7 and Gen 8 in the first three years of launch to be higher than the combined sales of Gen 6 and Gen 7 in the first three years, setting 0 another record 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 • DFC predicts Active Installed Base (AIB) of Gen 8 in the first four years Gen 6 Gen 7 Gen 8 of launch to be slightly higher than AIB of Gen 7 Source : DFC Intelligence September 2019 Worldwide Video Game Market Forecasts • Nintendo is not included; a new system core from Nintendo could substantially increase overall market potential 15
REVENUE & ADJUSTED EBITDA PROFILE Company Revenues¹ Adjusted EBITDA2 Millions Millions $287M $57.7M $214M- $235M $224M $149M $22.8 Includes ~$9M of growth investments $11.6M $5-$10M 2017 2018 2019 2020E¹ 2017 2018 2019 2020E¹ 1Guidance updated on March 10, 2020. 2See appendix for a reconciliation of non-GAAP measures. 16
BALANCE SHEET Capitalization Balance Sheet Improvements At 12-31-18 At 12-31-19 • Fully repaid all term loans and subordinated notes in Dec 2018 with operating cash flow. Cash & Equivalents $7.1M $8.2M • ROCCAT purchase price of $12.7M Inventories $49.5M $45.7M funded with cash and borrowings under revolver. Revolver (asset-based) $37.4M $15.7M • Repurchased 271,300 shares for $2.5M, or average of $9.30 per share since April 2019. Total Debt $37.4M $15.7M • Inventory decline driven by revenue trends, channel inventories believed to be appropriate. Leverage Ratio¹ 0.1x 0.4x 1Defined as total term loans outstanding and average trailing twelve month revolving debt, divided by consolidated trailing twelve month adjusted EBITDA. 17
2020 OUTLOOK¹ Overall Assumptions: 2020 2020 Commentary • Console gaming headset market declines Console gaming headset market decline ahead of new console roughly 11% with softer market ahead of Net $214-$224M launches, partially offset by continued growth in our PC & other expected new Xbox and PlayStation Revenue gaming accessory revenues console launches and then growth in Q4 after launch (and into 2021-2022) Gross Increased freight, continued tariffs on some products, & ~1% Low 30% Margin impact of NRE/certification costs for new product development • Expected supply recovery from Coronavirus based on current, forward- Includes ~$9M investment to expand PC product portfolio, Adj. looking supply commitments with some $5M-$10M continue ROCCAT brand development & expansion into new EBITDA cushion for increased freight costs geographies factored in Diluted ~15.0M • Gross margin reflects increased freight, Shares continued tariffs impacting some Reflects above factors including growth investment, also products, and accommodate higher NRE GAAP EPS $(0.13)-$(0.46) and certifications for new product anticipates modest provision for income taxes. launches Reflects above factors, excludes ROCCAT transaction & Adj. EPS² $(0.12)-$(0.45) integration costs, also anticipates modest provision for income • Investment of ~$9 million to expand PC taxes. portfolio over the next two years and build ROCCAT brand 1Guidance updated on March 10, 2020. 18
LONG-TERM FINANCIAL TARGETS Metric Maintain leadership position in Target console gaming headsets Drive growth in PC gaming Revenue $ 10-20% CAGR headsets, keyboards, and mice (leveraging ROCCAT brand and portfolio) Gross Margins % Mid 30’s Maintain disciplined spending with investments for growth Leverage brand, skills, and global EBITDA $ 15-30% CAGR footprint to enter new categories over time (organic and M&A) 19
CONTACT US INVESTOR RELATIONS: PR/Media Contact: Cody Slach/Sean McGowan Maclean Marshall Gateway Turtle Beach 949.574.3860 858.914.5093 HEAR@gatewayir.com maclean.marshall@turtlebeach.com COMPANY WEBSITES www.turtlebeachcorp.com | www.turtlebeach.com | www.roccat.org
APPENDIX 217
EXPERIENCED BOARD OF DIRECTORS - COO of Motorola Mobility’s mobile business Juergen Stark - 10 years as Principal at McKinsey & Company, Inc. Chairman & CEO - MBA, Harvard Business School - Former CFO of Qualcomm Incorporated (NASDAQ: QCOM) William Keitel - During his tenure, Qualcomm grew revenues from ~$800M to ~$25B Lead Independent Director - Held senior financial roles at Nortel (OTC: NRTLQ) & Pepsico (NYSE: PEP) Dr. Andrew Wolfe, PhD - Founder & principal of Wolfe Consulting Director - Former Chief Technology Officer for SONICblue, Inc. - Expert in IP strategy and licensing Gregory Ballard - General partner with Eleven Ventures Director - Former senior VP for mobile & social games at Warner Bros. - Former CEO of Glu Mobile, former board member with DTS - Former SVP and COO, Samsclub.com Kelly Thompson - Former SVP Merchandising, Planning, and Marketplace for Walmart.com Director - 10 years in management positions at Gap, Inc. 22
EXPERIENCED MANAGEMENT TEAM Rene Korte General Manager, PC Products Rene Korte General Manager, PC Products Juergen Stark Chairman & CEO • Founder of ROCCAT GmbH and CEO for 12 years - Founder of ROCCAT GmbH and CEO for 12 years - COO Of Motorola Mobility’s Mobile Business • VP Europe for RAZER - VP Europe for RAZER - 10 Years As Principal At Mckinsey & Company • Professional gamer and founder of MTW esports team - Professional gamer and founder of MTW esports team John Hanson CFO Matt Seymour VP, Product Management - 20+ years in the Consumer Electronics industry - EVP & CFO at Dialogic - Previously with Sony leading television portfolio - CFO at One Communications Corp planning & development, product marketing Cris Keirn SVP, Global Sales - Led headset transition as VP of business planning & strategy Joe Stachula CTO & VP, Product Development - 17 years with Motorola in product management, operations, - 20+ years in consumer electronics quality & customer relations - 12 years at Plantronics engineering audio headsets Megan Wynne General Counsel Jose Rosado SVP, Global Operations - 5 years with I-Flow, a Kimberly-Clark Health Care - Former Sr. Director, Global Supply Chain Operations for HP Company - 22 years of supply chain management with Motorola, ON - 13 years with Morris Polich & Purdy law firm Semiconductor, HP, Cisco Andrew Lilien VP, Marketing - 20+ years of brand, consumer & retail marketing experience - Past experience at ESPN, Fleer Trading Cards & National Media Group
GAAP TO ADJUSTED EBITDA RECONCILIATION December 31, 2019 December 31, 2018 December 31, 2017 Consolidated Net Income (Loss) 17,944 39,190 (3,248) Depreciation 4,556 3,954 4,074 Amortization of intangibles 642 303 348 Interest 929 5,335 7,916 Taxes (6,237) 1,737 593 Stock Compensation 3,558 1,877 1,430 Restructuring Expense - - 533 Goodwill Impairment - - - Business Transaction Expense 3,516 - (79) Change in Fair Value of Contingent Consideration (471) - - Unrealized loss on financial instrument obligation (1,601) 5,291 - Adj EBITDA 22,836 57,687 11,567 24
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