ELearning in Australian Classrooms - LiteracyPlanet
←
→
Page content transcription
If your browser does not render page correctly, please read the page content below
eLearning in Australian Classrooms The world and the way children learn is changing. Now is an exciting time for eLearning and digital innovation in schools. Technology has an important role to play in education and students’ readiness for the digital age. This report looks at the use of digital technologies in Australian schools, trends in eLearning, and the benefits of effective digital classrooms in helping students develop 21st century skills. Contents Teaching Digital Natives How Australia Compares Innovation Nation 21st Century Skills Recipe for Success New Learning: Blended & Flipped Top 5 eLearning Trends Benefits of the Digital Classroom - Super 7
Teaching Digital Natives Children start school today as ‘digital natives’. It’s a term coined by education consultant and author “Today’s students think Marc Prensky in 2001. In his papers ‘Digital Natives, Digital Immigrants’ Part 1 and Part 2,1,2 Prensky and process information fundamentally differently from wrote that technology is ubiquitous in children’s lives and this has had a profound affect on the way their predecessors.” their brains function. ‘Digital natives’ think and process information fundamentally differently from - ‘Digital Natives, Digital the previous generation. They have a different blend of cognitive skills and need new approaches to Immigrants,’ Marc Prensky, 2001. education. Some of the practical differences Prensky uses to explain this is that ‘digital natives’ receive and process information at ‘twitch-speed’; they parallel process and multi-task; they prefer graphics first, text second; they function well when they’re networked; they want instant gratification and frequent rewards; and gamification, rather than ‘serious’ learning, is a more effective way to reach them in their ‘native language’. This year’s school starters have been dubbed by demographers as Generation Alpha 3. They are the first generation of true digital natives. They have been submerged in technology since they were born, which was the same year the iPad was released, and they are ‘logged in and linked up’. They start school with a natural aptitude for using digital resources and devices, and will live through massive technological change, connected to a device almost 24/7. They want and will benefit from technology- rich learning environments. eLearning in Australian Classrooms, LiteracyPlanet • 2
How Australia Compares According to the Australian Bureau of Statistics 4 79% of children aged 5-14 years use the internet, mostly for education, and just over 86% of those access • Average number of students per computer. Global: (18) it from school. Australia: (3) • Students using computers since they were 6.5 Comparative international studies into early-secondary school students’ use of years old or younger. ICT such as the ‘International Computer and Information Literacy Study,’ 5 last Global average 36% Australian average 50% published in 2013, find that students in Australia are above average in ICT use • Students with basic software knowledge. and Australia is one of the highest users of technology in school classrooms. Global average 84% The OECD’s 2015 report, ‘Students, Computers and Learning - Making the Australian average 94% Connection,’ 6 found that every 15-year-old in Australia now has individual • Students who use computers as an information access to a computer at school, and students in Australia show the most source. Global average 61% advanced web-browsing skills. Australian average 76% Students with knowledge and skills in ICT for Studies also find however that there is work to be done to improve students’ information gathering. proficiency and sophistication in using digital technologies. Only 4% of students Global average 23% Australian average 34% in the ICILS 2013 study showed critical thinking when using online resources and a 2014 National Assessment Program report into ICT Literacy 7 found a Students who use a computer at school at least once a week. decline in student computer literacy from the previous assessment. The Digital Global average 54% Education Research Network’s review of the NAP’s findings 8 pointed out that Australian average 81% maximising ICT requires more than simply using it: “Today’s students need to be skilled in the use of information and communication technology (ICT), that is they need to be able to effectively search and retrieve information, manipulate images, develop online presentations, use ICT creatively and critically, design From ‘ICILS 2013: Australian students’ readiness for surveys, use a range of writing tools and even be able to code”. study, work and life in the digital age,’ ACER, 2014 9. eLearning in Australian Classrooms, LiteracyPlanet • 3
Innovation Nation To educate technologically-savvy learners, the education system needs government support to embrace, “We need to support both students and teachers in key areas of ICT harness and master digital technologies. In the foreword to the 2010 Australian Council for Educational competence and make Australia Research report, ‘Building Innovation: Learning with technologies,’ 10 James Bosco wrote: “Innovation may as digitally literate and creative as well be the most important educational issue of the day” because “developments have resulted in a chasm the other nations with which we compete.” between the world of information, knowledge production and dissemination, and learning as it exists outside of the schools, with what is happening within them”. - Australian Government, National Innovation & Science Agenda, 2015. In 2013 the Australian Government’s Digital Education Advisory Group report, ‘Beyond the Classroom: A New Digital Education for Young Australians in the 21st Century,’ 11 provided a roadmap for how Australia’s education planners could meet this challenge, and ways to incorporate the use of digital technologies to achieve high quality learning outcomes. It stated: “Achieving enhanced education outcomes in Australian schools is increasingly linked to the pace of digital education uptake” and the future digital education environment in Australia required: digital resources that support the Australian Curriculum and students’ development of 21st Century skills; strong leadership and capacity building in schools; and to extend learning to encompass home, parents and other experts. In 2015 Digital Technologies 12 was added as a subject in the Australian Curriculum for Foundation to Year 10, to teach students skills in computational thinking and information systems. The Australian Government also announced $51 million for school programs 13 to better equip students and teachers with skills in digital technologies as part of its National Innovation & Science Agenda 14. eLearning inSpecial Australian report Classrooms, by LiteracyPlanet, 2016. • 4 LiteracyPlanet
21st Century Skills The Digital Education Advisory Group’s 2013 report 11 highlighted that the challenge for educators is to embrace and respond to “not just the innovations in technology, but the extraordinary pace of change”. It states: “We need to harness the transformative potential of digital technology to support new approaches to innovative learning centred around the development of 21st Century Learning skills”. These skills have been defined into four broad categories: Ways of thinking Tools for working Creativity and innovation; critical thinking; problem solving and Information literacy; information and communication decision making; learning to learn/metacognition (knowledge technology (ICT) literacy. about cognitive processes). Ways of working Living in the world Communication; collaboration (teamwork). Consciousness of being a local and global citizen; personal and social responsibility. Taken from: ’Defining Twenty-First Century Skills,’ in Assessment and Teaching of 21st Century Skills, 2012 15. Including digital technologies in the Australian Curriculum and the Government’s ‘innovation’ agenda is about a lot more than teaching students to code. It’s about teaching them to think a certain way, and skilling them in computational thinking. It’s about teaching students to think creatively and to problem solve; to develop 21st century skills that will serve them well in the digital age. eLearning in Australian Classrooms, LiteracyPlanet • 5
Recipe for Success “We need technology in every classroom and in every student and teacher’s hand, because it is the pen and paper of our time, and it is the The positive impacts of ICT in classrooms correlates directly to how these resources are used, which is lens through which we experience highly dependent on the ICT skills, methods and teaching practices of teachers. Research finds that these much of our world.” are strongest in well-resourced schools. – David Warlick, educator, author and software developer. Confidence and competence of teachers in using digital technologies, and their accessibility to them, are key factors to maximising the benefits they can bring to the classroom. As Bill Gates famously said: “Effective professional development, “Technology is just a tool. In terms of getting the kids working together and motivating them, the teacher is sufficient time, and technical support need to be provided for teachers… most important”. the presence of all components increases the likelihood of excellent The support of school leaders is also critical for the educational potential of ICT to be realised. Principals integration of ICT in learning and teaching opportunities.” need to assume responsibility for initiating and implementing change. In ‘Building Innovation: Learning with technologies’ 10 author Kathryn Moyle wrote: “Schools in the 21st century have to be oriented towards - ‘Barriers to the Successful supporting technologies-enabled learning…Bringing about change at multiple levels within a school Integration of ICT in Teaching and Learning Environments: A Review of requires whole school approaches…School leadership is critical to bringing about the changes required”. the Literature’ (Bingimlas, 2009) 16. The work of education researcher Professor John Hattie and his ranking of influences 17 according to their effect sizes provides insights into how teachers and schools can make the most effective use of their ICT resources. The most ICT contributes to a diversity of teaching strategies, and is a supplement to teacher instruction. There is teacher pre-training and professional development in the use of ICT. positive effect It is part of multiple opportunities for learning, with learner control, clear goals and instant feedback. on learning The student is in control, for example with time allocation, sequencing, choice of tasks and reviewing. Peer learning is optimised, by working in pairs and in heterogenous groups. is when: Feedback is optimised, with explanation rather than simply providing the right answer. Taken from: ‘Making the most of ICT, what the research tells us,’ Terry Freedman, 2012 18. eLearning in Australian Classrooms, LiteracyPlanet • 6
New Learning Blended & Flipped Most schools now implement blended learning, with a combination of online and offline activities. One way of doing this that is growing in popularity is flipped learning, made possible by access to online and digital resources at home. According to ABS research 85% of children 4 who access the internet from home do it for educational purposes, and the NBN Digital Parenting Report found in 75% of households 19 children use online resources to learn at home, and take this learning to class. In the flipped classroom students use homework time to prepare, and class time for collaborative work, problem solving and addressing difficulties. It is a new model for active learning, and a growing body of research shows that flipped learning can lead to improved educational outcomes. Flipped learning has been shown by research in the U.K. and Australia to have a range of positive impacts on teaching and learning practice, including improving students’ engagement, knowledge and skills 20, and enhancing collaborative learning 21. eLearning in Australian Classrooms, LiteracyPlanet • 7
Top 5 eLearning Trends Creating content for social media like blogs, videos and podcasts; using apps and software programs linked to the “Teaching in the Internet age curriculum; incursions that bring the experience into the classroom by video link; interactive smartboards; online means we must teach tomorrow’s discussion boards and virtual classrooms are just some of the creative and innovative ways teachers around Australia are skills today.” using technology. Now with proficiency the focus, we’re moving towards more sophisticated digital skills like building – Jennifer Fleming, Associate web sites and coding. Professor, Department of Journalism & Mass These are the key trends in eLearning and the use of digital technologies in developed countries: Communication, California State University. 1 Game-based and gamified Learning skills through game play, and the application of game 2 Personalised Tools that can address the needs and requirements of 3 Mobile With mobile devices, learning is accessible at any time and from “A game is an opportunity to the individual. These resources anywhere. Now, we hear about the term focus our energy, with relentless mechanics and elements to learning can be tailored to maximise mLearning: eLearning that is mobile. optimism, at something we’re platforms. Includes interactivity, multi- good at (or getting better at) and player modes, rewards, leaderboards, learning outcomes for students Education departments and schools enjoy.” of all abilities, from those who have BYOD, ‘bring-your-own-device’, challenges and immediate feedback. need extension to those with policies to enable students to bring their - Jane McGonigal, educator, Gamification makes the learning learning needs and difficulties. own personal mobile electronic devices author and game designer. experience fun and engaging for They can easily identify student to school for the purpose of learning, students, motivates them to achieve needs and allow teachers to and in many cases 1-to-1 laptop and develops a mix of skills in addition address these discretely. programs provide students with their to the core subject. own laptop for learning at school. “Possibly one of the most important shifts needed in schools is to provide individualised and 4 5 personalised learning experiences Adaptive Augmented to students.” Programs and resources that create, process On-demand and dynamically tailored content that and automatically deliver appropriate content. augments the learning experience to stimulate discovery. - Eric Sheninger, educator and Examples include automated modes in learning Examples include on-screen pop-up windows or sidebars, author of Digital Leadership. software, tasks curated by year level or type, and touchscreens, QR codes, or supplementary video and audio. tailored tests and quizzes. Content is generated More immersive methods of augmented or virtual reality include by the program scanning and pulling in content. the use of glasses and headsets like Google Glass or Oculus Rift. eLearning in Australian Classrooms, LiteracyPlanet • 8
Benefits of the Digital Classroom - Super 7 More and more schools and teachers in Australia are incorporating the use of technology into classroom teaching, and parents are increasingly expecting this as part of schools helping to prepare their children for life and work in the digital age. According to LiteracyPlanet research 22, 95% of parents of primary school children believe online education programs are important. The National Digital Learning Resources Network 23 provides support and thousands of digital curriculum resources for schools. Education departments provide practical information on effective ways to use digital technologies to enhance learning. According to education researcher, lecturer and author Dr. Jane Hunter, Australia’s teachers and students are stepping up to the challenges of teaching and learning effectively with digital technologies. Hunter writes 24 that teachers’ work in technology-enhanced learning in classrooms is exciting, showing good progress, and the pace is hastening. Teachers implementing appropriate use of technology and eLearning tools identify a range of practical benefits. These are the super seven: 1 Student engagement Digital technologies are fun. They can be interactive, challenging and 2 Flexibility Online and digital tools can be easily adapted to suit 3 Tailored learning Being able to personalise the experience means that students 4 Data collection Easy and reliable automatic online data collection reduces the administrative rewarding. When students are having the full range of abilities in can work at their own pace, task. Digital technologies can track results fun they’re often not even aware they one classroom. Tasks can and at the level that suits them. and monitor student progress, making it are learning. Positive and controlled be assigned for selected They can be empowered with faster to identify learning weaknesses, and online interactivity within a safe closed students while others can more independence and control, easier to generate student reports. network such as a class or year level work self-guided. From and challenged without feeling also encourages healthy competition learners who need extension overwhelmed. It is particularly helpful and collaboration. Gamified learning tools provide students with instant feedback and rewards, and motivate to those who need extra support, the experience can be adapted to suit each for differentiation and reduces the pressure students can feel to perform at the same level as others or at being 7 Psychological benefits Engaging students in a positive and innovative learning experience where they them to continue. student. compared to classmates. feel they are achieving often has benefits that are less about subject learning, and 5 More time Data collection and the option for student-driven learning means administration time is reduced, and 6 Home access Online-based tools make it easy to supplement classroom learning at home. They also facilitate engagement for parents who want to be more involved in what more to do with attitude and motivation. Gamification in particular has been shown to engage struggling or reluctant learners, and teachers have more time and opportunity their children are learning at school. Many tools feature an option to improve their enthusiasm, confidence and to attend to students who need it most. to send parents progress reports directly. self-esteem. eLearning in Australian Classrooms, LiteracyPlanet • 9
To learn more about LiteracyPlanet Visit www.literacyplanet.com | Call 1300 565 696 | Email info@literacyplanet.com LiteracyPlanet is an online resource to support the teaching of English literacy skills. Developed by educators and aligned to the Australian Curriculum for children aged 4-15 years (Pre-School to Year 9+), LiteracyPlanet is an interactive gamified learning environment with 1,000s of exercises for pre-reading, phonics, sight words, reading, spelling, vocabulary, comprehension, grammar and punctuation. It is suitable for children of all abilities, and adaptable for self-directed, personalised and differentiated learning. LiteracyPlanet is developed in Australia and used in schools and homes around the world. Connect with LiteracyPlanet online “Scientific studies show that learning depends on attention, repetition and immediate feedback. LiteracyPlanet provides all of these things in a highly entertaining and rewarding facebook.com/LiteracyPlanet youtube.com/LiteracyPlanet environment that motivates children.” @LiteracyPlanet vimeo.com/LiteracyPlanet - Professor Genevieve McArthur @LiteracyPlanet pinterest.com/LiteracyPlanet Head of the Department of Cognitive Science Macquarie University linkedin.com/company/intrepica literacyplanet.com/blog We look at learning differently LiteracyPlanet is a registered trademark of Intrepica Pty Ltd © LiteracyPlanet 2016 eLearning in Australian Classrooms, LiteracyPlanet • 10
Further reading 1. ’Digital Natives, Digital Immigrants’: Part I, 2001. 13. ’Equipping students to create and use digital technologies,’ National Innovation & Science Agenda, Fact- http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20 sheet, Australian Government, 2015. -%20Part1.pdf http://www.innovation.gov.au/system/files/case-study/Factsheet%2019%20-%20Equipping%20students%20 to%20create%20and%20use%20digital%20technologies.pdf 2. ’Digital Natives, Digital Immigrants’: Part II, 2001. http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20 14. National Innovation & Science Agenda, Australian Government, 2015. -%20Part2.pdf http://innovation.gov.au/system/files/case-study/National%20Innovation%20and%20Science%20 Agenda%20-%20Report.pdf 3. ’Australia’s second baby boom Generation Alpha, smarter, richer, healthier,’ news.com.au, June 2, 2013. http://www.news.com.au/lifestyle/parenting/australias-second-baby-boom-generation-alpha-smarter- 15. ’Defining Twenty-First Century Skills,’ Binkley, M., Erstad, O., Hermna, J., Raizen, S., Ripley, M., Miller- richer-healthier/story-fnet08ui-1226655064591 Ricci, M., & Rumble, M. In Assessment and Teaching of 21st Century Skills, Griffin, P., Care, E., & McGaw, B., Dordrecht, Springer 2012. 4. ’Australian Social Trends June 2011, Children of the digital revolution,’ Australian Bureau of Statistics, 2011. http://link.springer.com/chapter/10.1007%2F978-94-007-2324-5_2 http://www.ausstats.abs.gov.au/ausstats/subscriber.nsf/ LookupAttach/4102.0Publication29.06.117/$File/41020_Childrendigital_Jun2011.pdf 16. ’Barriers to the Successful Integration of ICT in Teaching and Learning Environments: A Review of the Literature,’ Khalid Bingimlas, 2009. 5. ’International Computer and Information Literacy Study, ICILS 2013 Technical Report,’ International http://www.ejmste.com/v5n3/eurasia_v5n3_bingimlas.pdf Association for the Evaluation of Educational Achievement, 2013. http://www.iea.nl/fileadmin/user_upload/Publications/Electronic_versions/ICILS_2013_Technical_Report. 17. Hattie Ranking: Influences And Effect Sizes Related To Student Achievement, 2009. pdf http://visible-learning.org/hattie-ranking-influences-effect-sizes-learning-achievement/ 6. ’Students, Computers and Learning - Making the Connection,’ The Organisation for Economic Co- 18. ’Making the most of ICT, what the research tells us,’ Terry Freedman, 2012. operation and Development, 2015. http://www.ictineducation.org/home-page/2014/1/29/making-the-most-of-ict-what-the-research-tells-us. http://www.oecd-ilibrary.org/education/students-computers-and-learning_9789264239555-en html 7. ’National Assessment Program - ICT Literacy Years 6 & 10, Report, 2014,’ Australian Curriculum Assessment 19. ’NBN Digital Parenting Report,’ Colmar Bruton, 2015. and Reporting Authority and National Assessment Program, 2015. http://www.nbnco.com.au/content/dam/nbnco2/documents/Digital%20Parenting%20Report_Final-FINAL. http://www.nap.edu.au/verve/_resources/D15_8761__NAP-ICT_2014_Public_Report_Final.pdf pdf 8. Research Reviews, ‘Australian students and ICT literacy,’ Digital Education Research Network, December 20. ’Flipped Learning, Research Report,’ National Foundation for Educational Research and Nesta, 2015. 2015. http://www.nfer.ac.uk/publications/NESM01/NESM01.pdf https://dern.acer.edu.au/dern/research-reviews/page/australian-students-and-ict-literacy 21. ’Enhancing Collaborative Learning in Flipped Classroom,’ Australian Journal of Basic and Applied 9. ’ICILS 2013: Australian students’ readiness for study, work and life in the digital age,’ Australian Council for Sciences, February 2015. Educational Research, 2014. https://www.researchgate.net/profile/Zamzami_Zainuddin/publication/275637932_Enhancing_ http://research.acer.edu.au/cgi/viewcontent.cgi?article=1007&context=ict_literacy collaborative_learning_in_flipped_classroom/links/5540b4650cf23222272f38de.pdf 10. ’Building Innovation: Learning with technologies,’ Kathryn Moyle, Australian Education Review; 56, 22. ’Study finds parents concerned about literacy development,’ LiteracyPlanet, 2014. Australian Council for Educational Research, 2010. http://www.literacyplanet.com/blog/archive/2014/11 https://research.acer.edu.au/cgi/viewcontent.cgi?article=1009&context=aer 23. National Digital Learning Resources Network . 11. ’Beyond the Classroom: A New Digital Education for Young Australians in the 21st Century,’ Digital http://www.ndlrn.edu.au/default.asp Education Advisory Group, 2013. http://apo.org.au/files/Resource/deag_beyond_the_classroom_2013.pdf 24. ‘’Click bait’ hijacks the real story about technology in Australian schools,’ EduResearch Matters, Dr Jane Hunter, October 6, 2015. 12. Digital Technologies, v8.1 F-10 Curriculum, Australian Curriculum. http://www.aare.edu.au/blog/?p=1264 http://www.australiancurriculum.edu.au/technologies/digital-technologies/curriculum/f-10 eLearning in Australian Classrooms, LiteracyPlanet • 11
You can also read