Effectiveness of the Wii in Improving High Level Functions in Children with Down Syndrome: An Evidence-Based Review - PT 209-910 Amanda Giles, DPTc
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Effectiveness of the Wii in Improving High Level Functions in Children with Down Syndrome: An Evidence-Based Review Amanda Giles, DPTc PT 209-910
Down Syndrome (DS) Genetic: error in cell division Motor, Mild to Down cognitive, severe and disability Syndrome language delays physical activity; obesity Berg 2012, Campbell 2012, Umphred 2007, www.ndss.org
Significance Most common chromosomal disorder 1 in 691-800 live births Incidence: 6,000 new cases per year Prevalence: 400,000 people in the U.S. Berg 2012, Umphred 2007, www.nads.org, www.ndss.org
Gross Motor Difficulties Hypotonia Slow reaction times Ligament laxity Decreased Joint strength hypermobility Impaired postural control and balance Campbell 2012
PT Treatment Techniques Sensory-motor integration or perceptual motor techniques Vestibular stimulation Neurodevelopmental techniques (NDT) Delavarian 2012, Wuang 2011
PT Treatment Techniques Uyanik et al. • Sensory integration (SI) ≠ improved gross motor skills • Sensory integration + vestibular stimulation = improvements in balance and reflex development • NDT = improvements in gross and fine motor Harris • No significant difference in motor performance after NDT Uyanik 2003, Harris 1981
Clinical Problem Children with DS have delays in motor development often requiring PT care Current PT techniques have varying results reported PTs need interventions that are effective, engaging, and motivating for pediatric patients with Down syndrome
Clinical Problem Do not qualify for California Children’s Services (CCS) PT costs = private insurance or out-of-pocket Cost effective, at-home interventions would be beneficial
Virtual Reality (VR) “computer-user interface consisting of real-time environmental stimulation” Interactive 3D computer environment Wuang 2011, Delavarian 2012
“Wii-habilitation” http://0.tqn.com/d/nintendo/1/0/Z/0/-/-/wiiconsole.jpg http://www.nintendo.com/wii/what-is-wii/ Rahman 2010, Delavarian 2012
“Wii-habilitation” http://www.youtube.com/watch?v=hHwxP9Vlpjw
VR and Cerebral Palsy (CP) Brien and Sveistrup • Improvements on Community Balance and Mobility Scale • Improvements on Six-minute Walk Test • No difference on Gross Motor Function Measure-66 Mitchell et al. • Varied results in functional outcomes Brien and Sveistrup 2011, Mitchell 2012
Theoretical Construct Varied Engaging Increased Increased scenarios Enjoyment attention Improved environment adherence and and task practice activities motivation Berg 2012, Delavarian 2012, Wuang 2011
Theoretical Construct Carry-over to functional Cognitive activities Sensorimotor feedback feedback Improve Perceptual postural feedback control and balance Feed forward Experiment mechanism with Direct knowledge of performance techniques and real-time feedback Wuang 2011, Berg 2012
Theoretical Construct Task driven Goal Repetitive directed Neuroplasticity Wuang 2011
Gap in the Literature Majority of literature about VR in healthy elderly population Limited evidence for use of VR with pediatric population No meta-analysis performed on current literature
Purposes/Questions Primary Purpose • Is the Wii effective at improving balance, LE strength, and speed and agility in children with DS? • This is a foreground question Secondary Purpose • Is the Wii more effective than traditional PT/OT or no therapy at improving balance, LE strength, and speed and agility in children with DS?
PICO P • Children under 18 with medical diagnosis of DS I • Wii Sport and Wii Fit C • control (usual PT/OT therapy or no therapy) O • balance, LE strength, speed and agility (measured by the BOT)
Results: Outcome Measures BOT • Common evaluation tool • Criterion validity, good reliability BOT-2 Wuang 2009
Hypotheses Primary H0 • The Wii is not effective at improving • a) balance b) LE strength or c) speed and agility HA • The Wii is effective at improving • a) balance b) LE strength and c) speed and agility Secondary H0 • The Wii has no effect vs traditional therapy or no therapy on • a) balance b) LE strength c) or speed and agility HA • The Wii has a significant effect vs traditional or no therapy on • A) balance b) LE strength c) or speed and agility
Expected Findings 5-10 articles on use of VR for children with DS Statistically significant improvements in balance, LE strength, and speed and agility Statistically significant improvements when compared to traditional therapy
Methods Inclusion Criteria Exclusion Criteria Written in Comorbidities not English related to DS Intervention using VR Medical diagnosis of DS Children ages 4-18
Methods Databases Searched Search Terms • Down syndrome, Wii, virtual reality, and trisomy 21
Methods: Statistics Hypothesis I Extract means and standard deviations. Calculate effect size (ES) and 95% CI for pre-post changes in strength, agility, and balance for each study Weight ES by inverse variance Calculate Q statistic to determine if random effects model or fixed effect model will be used to pool effect sizes Calculate grand effect size and 95% CI Convert to clinical units
Methods: Statistics Hypothesis II Extract means and SDs. Calculate ES and 95% CI for post intervention difference in strength, agility, and balance between treatment groups Weight effect sizes by inverse variance Calculate Q statistic to determine if random effects model or fixed effect model will be used to pool effect size Calculate grand effect size and 95% CI Convert to clinical units
Results: PRISMA Articles identified through database search (n=17) Duplicates identified (n=8) Articles screened for eligibility (n=9) Articles not relevant or not meeting specified criteria (n=5) Articles included in this review (n=4) As of December 1st, 2012
Results: Primary Articles Level of Author, Year Type of Study Evidence Rahman Clinical Trial 3b (2010) Wuang RCT 2b (2011) Lin RCT 2b (2012) Berg Case Report 4 (2012)
Results: Primary Articles Treatment Dose # Significant Duration Days/ Week VR Outcome Outcomes Study N Age (minutes) wk s used Measures p < .05 Experimental: Rahma BOT – 50 + 15 Wii n 30 10-13 2 6 Wii-Fit balance Balance (2010) subset Control: 50 Experimental: Wuang 60 Wii 155 7-12 2 24 BOT-2 Speed/Agility (2011) Sports Control: 60 Lin Experimental: Wii Strength, 92 13-18 3 6 BOT-2 (2012) 25 Sports Speed/Agility Berg Balance 1 11-12 20 4 8 Wii BOT-2 (2012) Speed/Agility
Results: Balance, Within Group Q statistic: 7.7 p-value: 0.005 Random-effects model 0.8 (-0.44, 2.04)
Results: Balance, Between Group Q statistic: 11.8 p-value: 0.0006 Random-effects model 0.81 (-0.76, 2.38)
Results: Strength, Within Group Q statistic: 0.87 p-value: 0.35 Fixed-effect model 0.65 (0.36, 0.93)
Results: Strength, Between Group Q statistic: 3.12 p-value: 0.08 Fixed-effect model 0.61 (0.32, 0.9)
Results: Speed/Agility, Within Group Q statistic: 2.24 p-value: 0.13 Fixed-effect model 0.55 (0.27, 0.84)
Results: Speed/Agility, Between Group Q statistic: 2.96 p-value: 0.09 Fixed-effect model 0.62 (0.33, 0.91)
Cost None of the studies directly addressed cost • Lin stated VR’s “affordability” Cost of a Nintendo Wii and Wii-Fit • $130.00 • $100.00 Less expensive option for clinics and families Wuang 2009, www.nintendo.com/wii/buynow
Harm/Adverse Events No studies reported adverse events Wuang acknowledged possible events • Photosensitive seizures • Repetitive motion injuries Falls • Due to balance interventions Wuang 2011
Discussion Primary H0 ✗ • The Wii is not effective at improving ✗ • a) balance b) LE strength or c) speed and agility HA ✗ ✓ • The Wii is effective at improving ✓ • a) balance b) LE strength and c) speed and agility Secondary H0 ✗ ✗ • The Wii has no effect vs traditional therapy or no therapy on • a) balance b) LE strength c) or speed and agility HA ✗ ✓ ✓ • The Wii has a significant effect vs traditional or no therapy on • A) balance b) LE strength c) or speed and agility
Discussion: Clinical Relevance Minimal Important Difference Balance (MID) for the BOT • Within Group: 7.2 points • Between Group: 3.5 points • Balance: 0.57 Strength • Strength: 1.73 points • Within Group: 5.9 points • Between Group: 6.7 points • Speed/agility: 0.59 points Speed/agility • Within Group: 4.2 points • Between Group: 4.7 points Wuang 2009
Discussion: Balance Absence of specificity of training • Rahman: large effect size Contradicting results • Wuang: small effect size • Wii-Fit Differing type of Wii • Wii Sport
Discussion: Limitations • Small data pool Search • May not have found all relevant articles • Lack of random assignment Articles • Common author Meta- • Heterogeneous studies • Form of Wii analysis • Variations in type of control
Discussion: Directions for Future Research RCTs with large sample sizes Balance-oriented studies Clarify games and parameters
Clinical Significance Cost effective Benefit those in rural alternative areas confidence, motivation, and participation Variable, enjoyable, Maintain progress meaningful made in PT intervention
Conclusions Increased use of the Wii would benefit therapists and patients Wii produces significantly improved outcomes for children with DS in terms speed/agility and strength Additional data needed to support use for improving balance Cost-effective, at-home alternative or adjunct to treatment for children with DS
References • Berg P, Becker T, Martian A, Primrose K, Wingen J. Motor Control Outcomes Following Nintendo Wii Use by a Child With Down Syndrome. Pediatr Phys Ther. 2012;24:78–84. • Brien M, Sveistrup H. An Intensive Virtual Reality Program Improves Functional Balance and Mobility of Adolescents With Cerebral Palsy. Pediatr Phys Ther. 2011;23:258–266. • Campbell S, Palisano R, Orlin M. Physical Therapy for Children. 4th ed. St. Louis: Elsevier Saunders; 2012. • Delavarian M, Afrooz G, Gharibzadeh S. Virtual Reality and Down Syndrome Rehabilitation. J Neuropsychiatry and Clin Neurosci. 2012;24:E7–E7. • Facts About Down Sydrome. National Association for Down Syndrome. Available at: http://www.nads.org/pages_new/facts.html. Accessed December 5, 2012. • Harris S. Effects of Neurodevelopmental Therapy on Motor Performance in Infants with Down’s Syndrome. Develop Med Child Neurol. 1981;23:477–483. • Jewell D. Guide to Evidence-Based Physical Therapy Practice. Sudbury, MA: Jones and Bartlett; 2008. • Keysers C. Mirror neurons. Current Biology. 2009;19(21):R971–R973. • Lin H, Wuang Y. Strength and agility training in adolescents with Down Syndrome: A randomized controlled trial. Res Dev Disabil. 2012;33:2236–2244. • Mitchell L, Ziviani J, Oftedal S, Boyd R. The effect of virtual reality interventions on physical activity in children and adolescents with early brain injuries including cerebral palsy. Develop Med Child Neurol. 2012;54(7):667–671.
References • Overview of CCS Medical Eligibility. California Department of Health Care Services. Available at: http://www.dhcs.ca.gov/services/ccs/Pages/medicaleligibility.aspx. Accessed January 2, 2013. • Rahman S. Efficacy of Virtual Reality-Based Therapy on Balance in Children with Down Syndrome. World Appl. Sci. J. 2010;10(3):254–261. • Shumway-Cook A, Woollacott M. Dynamics of postural control in the child with Down syndrome. Phys Ther. 1985;65:1315–1322. • Umphred D. Neurological Rehabilitation. 5th ed. St. Louis: Mosby Elsevier; 2007. • Uyanik M, Bumin G, Kayihan H. Comparison of different therapy approaches in children with Down syndrome. Pediatrics Internaional. 2003;45:68–73. • What is Down Syndrome? National Down Syndrome Society. Available at: http://www.ndss.org/Down- Syndrome/What-Is-Down-Syndrome/. Accessed December 5, 2012. • Wii - Buy Now. Wii Official Site at Nintendo. Available at: http://www.nintendo.com/wii/buynow. Accessed April 11, 2013. • Wuang Y, Chiang C, Su C, Wang C. Effectiveness of virtual reality using Wii gaming technology in children with Down Syndrome. Res Dev Disabil. 2011;32:312–321. • Wuang Y, Su C. Reliability and responsiveness of the Bruininks-Oseretsky Test of Motor Proficiency-Second Edition in children with intellectual disability. Res Dev Disabil. 2009;30:847–855.
Acknowledgements • Marsha Melnick, PT, PhD • Monica Rivera, PT, MS, DPTSc • Diane D. Allen, PT, PhD • Mahz Shaikh, DPTc • Alyssa Haines, DPTc • Friends and Family http://www.etsy.com/market/wii
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