DHL & ESL ONE Roadbook 2020 - Deutsche Post DHL Group - DPDHL Brand Hub EN
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INTERNAL USE ONLY CONTENTS 1 DHL & ESL One 4 Activation Support • DHL & ESL One partnership overview • Toolbox for activation • DHL & ESL One partnership benefits • Example Video Assets • Strategic approach • InMotion Blog • Digital channels for partnership 2 ESL Overview activation • Why ESL? • Approvals • ESL at a glance • Planning road map • Game Overview: Dota 2 and CS:GO • Spending guidelines • ESL One 2020 events • Compliance guidelines • Post-activation feedback 3 Activation for Business Value • 360 activation overview 5 Useful Contacts • Event Space Activation Examples • VR Mini Game: DHL Box Stacker Pro • Mobile App Game: DHL EffiBOT Dash • Social Promotion: DHL EffiBOT Chatbot • Event Space Activation - Prize Examples • Event Space Activation - Surprise Box • Global content creation • Activation assets to leverage • Ticketing and hospitality overview ESL Roadbook 2020 2
INTERNAL USE ONLY DHL & ESL ONE • DHL & ESL One partnership overview • DHL & ESL One partnership benefits • Strategic approach 3
INTERNAL USE ONLY DHL & ESL ONE PARTNERSHIP OVERVIEW DHL is the First Mover in the Logistics Industry and one of maximum 5 Global Partners in the ESL eco-system (owned & operated products) • DHL is the Official Logistics Partner to ESL One • DHL are responsible for safe delivery of all ESL equipment from staging & branding to computer equipment & players’ chairs TARGET GROUP POTENTIAL BRANDING POTENTIAL Millennials & Generation Z First Mover in logistics industry NEW CORPORATE IDENTITY FOR ESL New ‘Camouflage’ Brand Colors New Esl One Logo Sources: Newzoo Global esports Market Update March 2018 ESL Roadbook 2020 4
INTERNAL USE ONLY DHL & ESL ONE PARTNERSHIP BENEFITS • All marketing collaterals printed, • Coverage in all ESL Social Media digital & online before, during and (FB, Twitter, Instagram, Snapchat, after an event Newsletter) • Branding at events, e.g. • Global exposure of dedicated backdrops, interview walls, ESL X DHL content banners, etc. Integration Social Media • Engagement campaigning DHL Logo • Official hashtags (per event allocation) • In-game logo placement • 20 VIPs allowed to attend in • TVC 15 seconds total. Option to reallocate • Logo at show closer tickets per day. Ticket & • Integration in Streaming • 15 grandstand weekend Hospitality partners’ raffle using a DHL Placements tickets & 2 premium tickets. ‘Surprise Box’ at ESL Only one ticket allocation per channels name • Audio cue • DHL presenting of segment: • OPTION to book VIP lounge ‘Highlights of the Day’ (on additional budget) • DHL Drop segment shown • 1 backstage tour once per arena day in the Use of ESL X DHL • Creation of dedicated main broadcast Influencers content content segments following ‘Moments that DHL sponsoring positioning Deliver’ ‘Moments that Deliver’ • Access to esports influencers in the ESL eco-system, e.g. • Production by ESL moderators, analysts at an • Broadcasted before, during additional cost and after each event ESL Roadbook 2020 5
INTERNAL USE ONLY STRATEGIC APPROACH: CONTRIBUTING TO BUSINESS SUCCESS OF DHL THROUGH LEVERAGING PARTNERSHIPS Objectives Customer & Media Engagement Reinforce DHL’s brand leadership and Opportunity to use ESL events to invite customers and media to a unique DHL experience and look behind the Convincing minds positioning scenes at one of the world’s biggest gaming events Shape the Group’s Enhancing the image profile as an through association innovative and with the ESL Logistics Showcase sustainable growth company Increase awareness of logistics expertise, and Showcase DHL’s global logistics capabilities and our role in Winning hearts the capability of our delivering ESL around the world - transporting priceless Strengthen worldwide technology and equipment against tight deadlines emotional bonding network with key stakeholders Build relationships Content & Storytelling internally and with existing business externally partners and generate new business Raise awareness of the partnership amongst esports fans opportunities by creating engaging content that appeals to their interests and reflects DHL’s own brand qualities ESL Roadbook 2020 6
INTERNAL USE ONLY ESL OVERVIEW • Why ESL? • ESL at a glance • Games overview: Dota 2 vs CS:GO • ESL 2019 Highlights • ESL One 2020 events 7
INTERNAL USE ONLY WHY ESL? We aim to building a long-term, strategic partnership in the esports eco-system The most relevant players in the esports eco-system and their potential for the DHL brand has revealed best fit with ESL Electronic Sports League platform End-to-end content – media house and content publisher in one Focus on brands and their native integration Influencer network in place Independent analysis of games & leagues, chance for quick reaction to trends and launch of new games Platform aims to not over-commercialize – maximum number of partners for entire series on global level One-stop-shop with content creation, production and distribution for dedicated partner content with high relevance for the target group Compelling logistics case with high potential for further business as preferred partner with other suppliers ESL Roadbook 2020 8
INTERNAL USE ONLY ESL AT A GLANCE ESL is the world’s largest esports provider with 7.9 million registered players that play in over 50,000 amateur tournaments per month on ESL platforms • ESL owns and operates leagues and tournaments for all levels of players, from grass root amateur cups to professional esport athletes • ESL unites Club World Cup, Championships League and League Titles in one – in more than 14 countries (2017) • Major game titles are Dota 2, Counter Strike, PlayerUnknown’s Battlegrounds, StarCraft and League of Legends • Founded in 2000, ESL is based in Cologne, Germany with more than 13+ offices worldwide and over 550 employees • Content live stream distribution via Facebook, YouTube, Twitter, Twitch and 10+ national TV broadcasters – ESL’s tournaments and leagues reached over 200M unique viewers in 2017 – Genting 2018 (Malaysia), 66M unique viewers for live broadcast in 2018 (up 93% from 2017) and 6M social media video views in 2018 (up 500% from 2017) • ESL is a brand of Turtle Entertainment and part of the international digital entertainment group MTG (Modern Times Group) ESL Roadbook 2020 9
INTERNAL USE ONLY GAMES OVERVIEW: DOTA 2 AND CS:GO EXPLAINED DOTA 2 CS:GO DOTA is an acronym for ‘Defense of the Ancients’. CS:GO is an acronym for ‘Counter-Strike: Global Offensive’. It is a free-to-play Multiplayer Online Battle Arena (MOBA) video It is an objectives based, multiplayer first-person game. game, based in a fantasy world. There are two opposing teams who complete objectives e.g. It has a selection of over 100 characters. securing locations rescuing or guarding people. Two teams of five pit against each other. Each team has a base There are usually 30 rounds in each match. Each team take it in called an ‘Ancient’. The first team to destroy their opponents' turns to choose a map that works to their advantage. Ancient wins the game. At the end of each round the teams are rewarded on their There are three pathways (called “lanes”) that connect the two individual performances. bases and waves of soldier units (called “creeps”) are spawned to They can win things such as in-game currency and useful travel these lanes, clashing with the opposite team’s creeps as items to use in the next rounds. they fight their way to the enemy’s base. CS: GO depends on a whole range of different abilities: By eliminating creeps, leveling up, purchasing items, and making Lightning-fast reflexes, good hand-eye coordination and strategic decisions, the players vie for control of the map so they can ultimately break into the opposing base and destroy their strategic thinking in the team. opponent’s Ancient. AT THE EVENT: The events at CS:GO are lively and loud. The AT THE EVENT: The crowd at Dota 2 are passionate and energetic. pool prize at the event in Cologne - $1,000,000. A lot of audience members dress up as characters and wear references to the game (or their favorite team’s shirt). Pool prize at ESL One Birmingham - $1,000,000. ESL Roadbook 2020 10
INTERNAL USE ONLY ESL 2019 HIGHLIGHTS • We saw the rise of EffiBOT: an icon within the esports community • DHL EffiBOT Dash, our very own mobile game app was released • We met again with the enthusiastic crowd at ESL One Birmingham • The EffiBOT Chatbot on Facebook brought us even closer to the fans • SirActionSlacks continued to thrill the audience with his content and signing sessions • We saw the introduction of the !DHLDROP, a live arena giveaway to an eager fan • We entered the Asia market at IEM Beijing • Launched of our first global employee league – Gamers Unite • Meet esports cooperation with TeachFirst 11
INTERNAL USE ONLY ESL ONE 2020 EVENTS Opportunity to activate at 2020 events: ESL ONE DESTINATIONS VENUE DATES 2018 GAME Los Angeles, USA SHRINE AUDITORIUM 20 – 22 MARCH DOTA 2 LA Rio de Jeneiro, Brazil JEUNESSE ARENA 21 - 24 MAY CS:GO Rio UK, Birmingham ARENA BIRMINGHAM 29 - 31 MAY DOTA 2 Birmingham Germany, Cologne LANXESS ARENA 10 – 12 JULY CS:GO Cologne Germany, TBA TBA 23 – 25 OCTOBER DOTA 2 TBA South East Asia, TBA TBA NOVEMBER TBA DOTA 2 TBA ESL Roadbook 2020 12
INTERNAL USE ONLY ACTIVATION FOR BUSINESS VALUE • 360 Activation Overview • Global Content Creation - ‘Moments That Deliver’ • Event Space Activation Examples • VR Mini Game: DHL Box Stacker Pro • Mobile App Game: DHL EffiBOT Dash • Social Promotion: DHL EffiBOT Chatbot • Live Arena Activation • Activation Assets to Leverage • Local Social Media Best Practices • Fan Reactions - ESL One Birmingham Case Study • Ticketing and Hospitality Overview 13
INTERNAL USE ONLY 360 ACTIVATION OVERVIEW FOCUS AREAS BRAND AWARENESS & EQUITY 1 Drive reach and engagement on fan (B2C) and B2B level, humanizing brand to Millennials and Generation Z Market Toolkit Live streamed content and media partnerships 2 SUPPORT BUSINESS Customer, employee and media engagement Ticketing and Hospitality, VIP Lounge Use of Influencers and customer experiences 3 Digital and LOGISTICS SHOWCASE social media Specialist logistics and handling of event cargo amplification LOGISTICS SHOWCASE ESL Roadbook 2020 14
INTERNAL USE ONLY GLOBAL CONTENT CREATION - ‘MOMENTS THAT DELIVER’ ESL media house produces and distributes dedicated DHL content throughout the year. DHL is enabling highly emotional ‘Moments that Deliver’ through managing the platform’s extraordinary logistics. Live streaming of such legendary eSports moments makes it a truly global and first-hand experience: MOMENTS OF THE EVENT (streaming ESL ONE INFLUENCER CONTENT FINAL EVENT DAY ADVERT segment - presented by DHL) (social media) (social media) A highlights video on unique individual ESL One influencers will play an integral part In a popular story format, a DHL advert will moments of teams, players, hosts and of the DHL storytelling, targeted to the play on the final event day audience gaming community *Please click on images to watch examples ESL Roadbook 2020 15
INTERNAL USE ONLY EVENT SPACE ACTIVATION EXAMPLES DHL BOX STACKER PRO SAWYER ROBOT EffiBOT ACTIVATION STAND • This the brand new VR Mini • Sawyer handed out DHL • EffiBOT handed out • The stand has been created to Game that fans of ESL One got branded merchandise to fans !DHLDROP signs to fans inside be modular, making it easy to to play for the first time. that visited the Partner’s Tent. the arena. transport for each event. • The player with the highest • This is a great opportunity to • EffiBOT is brought into the live • Easily adjustable to fit various score at the end of the day highlight DHL’s innovations arena at one point every day of activation sizes. received ESL Merchandise. and advanced technology. the event • Digital content screen assets • The overall weekend winner shared from Global team. won a trip to an ESL One event. *Sawyer Robot and EffiBOT are subject to availability depending on dates of activation. ESL One modular stand activation - ESL One Katowice Sawyer Giveaway - Branded Fan dressed in !DHLDROP signs DHL Box Stacker Pro Sunglasses at ESL One Birmingham ESL Roadbook 2020 16
INTERNAL USE ONLY VR MINI-GAME: DHL BOX STACKER PRO HOW TO PLAY • The player is in a cherry picker that is slowly moving up • There are 3 different shaped DHL boxes that must be stacked in the correct places on the shelves • Player has 5 lives, a life is lost by missing a row or misplacing a DHL box • If a player throws a box, a ParcelCopter swoops in to save it before it falls to the ground. • The game gets progressively harder until you lose control • One game play takes around 0:30 - 1:30min • The Game is based on a compulsion loop (people will want to play it again and again) • Four artwork posters decorate the warehouse shelves including EffiBOT, Sawyer Robot, ParcelCopter and the ESL chair (these can be customised) ESL Roadbook 2020 17
INTERNAL USE ONLY MOBILE APP GAME: DHL EFFIBOT DASH How to Play The player starts as the main character, EffiBOT. The user then has to swipe left and right to collect the DHL parcels and up/down to jump/duck to avoid the obstacles around the DHL warehouse. The game features bonus levels where you can play as the DHL StreetScooter and Parcelcopter in the sky and city. It also includes a Dota 2 inspired world with fun characters and obstacles to get around. The top scores are added to the global leaderboard on InMotion. There is also the option upon special request to host a private leaderboard to compete against colleagues and friends. *Click on example to watch promo video ESL Roadbook 2020 18
INTERNAL USE ONLY SOCIAL PROMOTION: DHL EFFIBOT CHATBOT About EffiBOT Chatbot EffiBOT is now able to interact and message users through Facebook Messenger. ESL One fans can find out about the events via regularly updated blogs written by Effibot, receive updates in-between matches and hear about the latest news in esports. Visit the Facebook page here: https://www.facebook.com/pg/EffiBOT.DHL ESL Roadbook 2020 19
INTERNAL USE ONLY EVENT SPACE ACTIVATION - PRIZE EXAMPLES PRIZES, GIFTS AND GIVEAWAYS • Sawyer Robot Giveaways – Branded DHL yellow sunglasses • EffiBOT Giveaways – DHL Cake Pops • 3x End of Day DHL Box Stacker Pro winners – ESL merchandise clothing • 1x Weekend DHL Box Stacker Pro winner – Travel, hotel and grandstand weekend ticket to ESL One New York CS:GO ESL Merchandise available at shop.eslgaming.com DHL Branded Sunglasses - price per unit €1.12 DHL Branded Cake Pops - price per unit €2.60 ESL Roadbook 2020 20
INTERNAL USE ONLY EVENT SPACE ACTIVATION - SOCIAL AMPLIFICATION SNAPPIE APP PHOTO TOOL Snappie is an application that is used to create a Graphics Interchange Format (GIF). Individual photos are taken while the participant is playing the DHL Box Stacker Pro. This GIF is then sent directly to the players email address where they can then share on various social media and messaging platforms. This is a great tool for social amplification as the copy for each platform can be edited specifically to tag, hashtag and spread the message of DHL and Moments that Deliver. ESL Roadbook 2020 21
INTERNAL USE ONLY LIVE ARENA ACTIVATION - !DHLDROP THE !DHLDROP At each ESL One event, EffiBOT takes to the stage with an esports influencer to pick out a lucky ESL fan from the crowd. For a chance to win, fans have to wave a !DHLDROP sign in air and hope to be selected. Fans can get creative and draw their messages on the back. Marker pens and signs are provided at the DHL stand and by EffiBOT throughout the arena. Prizes include ESL and Dota 2/CS:GO merchandise. ESL Roadbook 2020 22
INTERNAL USE ONLY ACTIVATION ASSETS AVAILABLE FOR LOCAL MARKETS TO LEVERAGE PARTNERSHIP EXPERIENTIAL EVENT B2B LOGISTICS FILM DAILY EVENT HIGHLIGHTS INFLUENCERS & PLAYERS ACTIVITY Footage of B2B filming will be Daily event highlights shared on Access to influencers for Meet & Modular fan activation space. accessible to promote DHL’s DHL InMotion and Social Media Greet, PR and media content; Exciting, lively and new thorough logistical solutions pages Contribution to Player experiences for invited guests. arrival gifts/experiences PARTNERSHIP LOGO TICKETS & HOSPITALITY WEBSITE GLOBAL CAMPAIGN VIP tickets & option to book VIP Access to partnership logos to Lounge, weekend grandstand Event Blog available on Global campaign assets use on promotions for B2B and tickets for fans. Backstage tours InMotion; available for local market B2C content for VIPs and discounted tickets ESL assets available adaptation, support for new for employees (ltd avail.) on Activator activation ideas ESL Roadbook 2020 23
INTERNAL USE ONLY LOCAL MARKET BEST PRACTICES NYC Ticket Van DHL Superfan DHL India #AskMeAnything ESL One New York ESL One Hamburg DHL One Mumbai Fans of ESL could win free tickets Express and Paket in Germany both DHL Express created a UGC to the ESL One: CS:GO event hosted digital competitions on competition where followers happening in New York by simply social channels to become the DHL posted questions with the hashtag finding the van, taking a picture Superfan at ESL One in Hamburg. #AskMeAnything. Six were then with it and sharing it on social The Superfan and guest were selected, answered on camera by using #MomentsThatDeliver treated to an exclusive ESL SirActionSlacks & shared on social. experience, going behind the They also promoted three Global scenes, meeting the players, and Newsletters, received strong press watching all of the action from the coverage and hosted tours with best seats in the house! customers. ESL Roadbook 2020 24
INTERNAL USE ONLY FAN REACTIONS - ESL ONE BIRMINGHAM CASE STUDY At ESL One Birmingham 2019, DHL received a very loud welcome from the fans. Fans appeared in homemade DHL T-shirts and continued the famous chanting. The cheering grew louder after the debut of the !DHLDROP, where fans had to hold up a DHL sign for a chance to win a box full of prizes delivered by Dota 2 influencer, Sheever. Twitter Reactions YouTube - Chanting *Please click on examples to view original posts/videos ESL Roadbook 2020 25
INTERNAL USE ONLY TICKETING AND HOSPITALITY OVERVIEW VIP TICKETS WEEKEND GRANDSTAND PREMIUM TICKETS 2X PER TICKET REGISTRATION & x20 PER EVENT (B2B) TICKETS x15 PER EVENT EVENT PICK-UP 20 VIPs allowed to attend. 15 grandstand tickets • 2 premium tickets available Details needed for Option to reallocate tickets available per weekend event per weekend event. registration include full name, per day. For B2B purposes, for employees and campaigns Recommended for social company/Business Unit and entertaining customers and or fan competitions. Only one media competitions email address high-level recognition ticket allocation per name. activities only. Option to Option to purchase additional • These tickets include a goodie Identification required for purchase additional tickets tickets back and special package ticket pick-up upon arrival at which varies per event venue Option to purchase dedicated All tickets valid DHL hospitality suite Friday/Saturday to Sunday Event guide to be shared 3 available on request at according to specific event days prior to event to all additional cost schedule (CS:GO schedule MERCHANDISE participants via email different to Dota 2) One exclusive Backstage tour Contact the DHL Hotline for • Discount (tbc) for ordered available for VIP guests, 15 - Discount for employee tickets further questions items (from 10 pieces 20 min duration with limited available at ESL One events onwards) amount of people. Potential hosted in Germany only, for more if organized by ESL requests to be coordinated by Additional merchandise items (limited availability upon the hotline, minimum 6 can be ordered from request, free of charge) tickets per hotline order shop.eslgaming.com request Includes All Inclusive Partner Lounge hospitality (free of No hospitality included in charge) Grandstand tickets Please note: The VIP Experience varies widely per event depending on the Venue and access. Tickets can be used for single Tickets can be used for single days or full weekend by one days or full weekend by one person only person only Contact the DHL Hotline for more information - hotline@dhl- sponsorships.com ESL Roadbook 2020 26
INTERNAL USE ONLY 2020 ACTIVATION EXAMPLES WIP Blind Matchmaking DHL Fan Draft DHL BoxSorter Pro United Gamers A live arena game hosted by Based on ability, a fan team A follow on from the DHL DHL will host an online SirActionSlacks. will be created through a BoxStacker Pro, but it’s a competition where fans can Contestants will be brought mini draft series at each team VR game, where you submit who of their online to the stage and asked a event. The winning team will have to sort DHL parcels friends they would like to series of questions by a receive mentoring session onto the correct conveyor meet in real life and why. player looking for a new from SirActionSlacks or a belts. The winner will be united teammate. The questions Dota 2 / CS:GO expert. Each player will have a with their nominee for the will determine who their best This can also be switched different role and will be first time at a live ESL event match is and at the end, the into digital content without required to communicate for us to film and share, contestant with the best the live arena element or with their fellow teammate. emotionalizing DHL further. answers will be revealed. split half and half. The VR game will be available at the DHL booth. ESL Roadbook 2020 27
INTERNAL USE ONLY 2020 – DOTA 2 ACADEMY DELIVERED BY DHL ESL Academy Delivered by DHL Video The ESL Academy system’s goal is to develop, promote, and elevate undiscovered Dota 2 talent on the verge of going pro. The leaderboard will be derived from the Dotabuff Reach platform, functioning as the grassroot platform in North America and Europe. Gathering talent from both regions, four former Dota 2 veterans will draft teams from the Top 40 players of each region. Each coach will draft their own team from qualifying competitors, selecting the most promising top players to train them on- and offline to compete in a professional esports environment. ESL Academy final matches will be held in conjunction with ESL One tournaments to provide players a chance to display their expertise in front of the largest Dota 2 community live and online. ESL Roadbook 2020 28
INTERNAL USE ONLY ACTIVATION SUPPORT • Toolbox for activation • Example Video Assets • InMotion Blog • Digital channels for partnership activation • Approvals • Planning road map • Spending guidelines • Compliance guidelines • Post-activation feedback 29
INTERNAL USE ONLY TOOLBOX FOR ACTIVATION Toolkit materials for local activation are available on the DHL Activator (more content currently being developed for market adaptation) MEDIA RELATIONS - IMAGERY & FILM - INTERACTIVE PLATFORMS AVAILABLE NOW ON ACTIVATOR AVAILABLE NOW ON ACTIVATOR Roadbook • Partnership composite logo • ‘Moments that Deliver’ content & campaign series Q&A (internal use only) • Introductory video • Daily tournament highlights Interview • Imagery (video content) Infographics • Material & tools for activation • Social Media content (video) • InMotion Daily Blog Press release • 30sec partnership promo film • Logistics movie: ESL One Birmingham delivered by DHL Locally created materials must be approved by the Global Sponsorship Manager and ESL in advance - please see “Approvals” page for further information. ESL Roadbook 2020 30
INTERNAL USE ONLY EXAMPLE VIDEO ASSETS ESL One Cologne CS:GO - ESL One Birmingham Dota 2 - pashaBiceps !DHLDrop video Moments of the Event Video ESL One Dota 2 - #ThanksEffiBOT Promotional DHL X ESL: 50 Years of DHL Videos *Please click on examples to watch clips ESL Roadbook 2019 31
INTERNAL USE ONLY INMOTION BLOG INMOTION BLOG At each ESL One event, DHL shared a live blog of the events of the tournament weekend and host a prize draw on InMotion. • ESL One Cologne (English & German): dhl-in-motion.com/esports/article/esl-one-cologne-2018-en • ESL One Belo Horizonte blog (English & Portuguese): https://www.dhl-in-motion.com/esports/article/esl-one-belo-horizonte-2018 • ESL One Birmingham blog (English): https://www.dhl-in-motion.com/esports/article/esl-one-birmingham-2018 • DHL InMotion ‘Play the Future’ Prize Draw: https://www.dhl-in-motion.com/en/esports/voting/ ESL Roadbook 2020 32
INTERNAL USE ONLY DIGITAL CHANNELS FOR PARTNERSHIP ACTIVATION Features of our partnership can be found on a variety of owned digital and social media channels as well as on partner’s homepage, Facebook, Twitter and Instagram DHL GLOBAL PAGES DHL SOCIAL MEDIA PLATFORMS ESL DIGITAL ACTIVATION General information on our Sponsorship Campaign related content and news ESL One channel distribution portfolio • Facebook.com/DHL • Facebook.com/ESL • DHL.com/about_us/partnerships • Twitter.com/DHL • Twitter.com/ESL • Youtube.com/DHL • Instagram.com/ESLgaming • logistics.dhl/about_us/partnerships • DHL.com/ESL • DPDHL.com/en/press/special Broadcasting (English stream): • dhl-in-motion.com/esports https://www.facebook.com/WatchESL One/?ref=bookmarks DHL InMotion SPONSORING HUB • DHL will regularly post interesting insights, news, editorials and facts on the InMotion partnership digital hub • InMotion includes competitions and curated content including a daily blog on event days. • Surprise Box Competition: dhl-in-motion.com/esports/article/esl-one-cologne-2018-en ESL Roadbook 2020 33
INTERNAL USE ONLY APPROVALS USE OF LOGO, OFFICIAL DESIGNATION • DHL’s designation: ‘Official Logistics Partner’ of ESL One series • All ESL One related promotions / communications need approval from Corporate Brand Marketing and ESL • Approvals may also be needed from individual event promoters and sponsors so time should be allowed for this • You should allow five working days for feedback and additional time for revised artwork to be sent back for approval • Make sure to use the full event name and correct event logo when promoting ESL One USE OF IMAGE & FOOTAGE • Still photographic images showing ESL One events and players may be used for editorial and promotional purposes, if obtained from approved photographic agencies, with fees and clarified rights of usage, or through ESL as facilitated by Corporate Brand Marketing • Free imagery will be regularly uploaded to the Activator on DHL Corporate Net – if you have any specific requirement, please contact the DHL Hotline REQUIREMENTS FOR USING ESL ONE IMAGERY • Approval of imagery, please adhere to the guidelines below and ask questions if anything is unclear • Players shown only in direct relation to ESL One event • Close-up of one single player should be avoided (we do not have contractual rights to specific players or teams) • Imagery of stage, the crowd at a ESL One event can be used without asking for approval • Use of player images and individuals is permitted in the context of ESL One which needs to be visible at all times • When ESL official imagery is used without ESL logo please integrate a small source (ESL 2020) in the image Contact: Christine Schröder-Schönberg, Head of Sponsoring Team for more information ESL Roadbook 2020 34
INTERNAL USE ONLY PLANNING ROAD MAP Stage 1: Stage 2: Stage 3: Stage 4: Stage 5: Stage 6: Activation Promotional Customer Customer Post Media & PR Planning Activity Engagement Hospitality Event 10-12 WKS BEFORE 8-10 WKS BEFORE 6-8 WKS BEFORE 4-6 WKS BEFORE ACTIVITY WEEK 1-2 WKS AFTER Finalize overall Country Direct mailers to Event planning Media plan (local) On-site event Post activity report Activation Plan with selected customers activated including Sales internal Goody bags Follow up on leads DHL Global & Regional but not limited to: E-DM blast to retail engagement – secured during the liaison contact Detailed program briefing, agreement Print ads event Customers with on participation discount shipments Feature story Sales visit on potential Event program leads Invoice inserts Press release on Premium items / partnership Thank you gift for giveaways guests (e.g. photo book) Invoice inserts Objectives, roles & Website feature responsibilities Use of partnership Issue invitations to logo and customers promotional Face-to-face materials (as customer visits giveaways) in internal activities ESL Roadbook 2020 35
INTERNAL USE ONLY SPENDING GUIDELINES MAXIMISING VALUE Whether you are provided with activation funding from your global Business Unit office, regional MarComs, or allocate local revenue to partnership activation, the following spending guidelines should be followed to achieve maximum leverage: • Consider spend vs reach / value / achievement of objectives - a greater % of budget should be spent on activities that will deliver more value, especially if delivering additional revenue • Focus less spend on customer hospitality (smaller impact, compliance considerations), and put more spend and effort into other areas to drive value - such as PR, public promotions, customer direct marketing campaign etc • At least 10% of the activation budget should be spent on a PR/media relations activity, such as a media briefing, behind-the-scenes tour etc • Consider collaborations with other Business Units as well as other event sponsors to share costs • Further consideration when allocating budget should be given to: – Extent of previous activation undertaken – Ability to activate via customer base and staff locations in the vicinity of the event – Cost of activation implementation in-country ESL Roadbook 2020 36
INTERNAL USE ONLY COMPLIANCE GUIDELINES ANTI-CORRUPTION & BUSINESS ETHICS • Since 2008, the Group has an “Anti-Corruption and Business Ethics Policy” which requests prior written approval by the Compliance Officer for hospitality and entertainment events which go beyond the policy, i.e. benefits in the business setting above a threshold of 250 EUR per invitation • Gifts and entertainment are generally an accepted way of building and maintaining business relationships. However, certain invitations may be viewed as a bribe • Under most laws, a gift, hospitality or entertainment is critical if made to influence business decisions or if perceived as improper inducement. Fines and monetary penalties may be severe for Express, the Group and individuals (imprisonment may also be a consequence) • In addition, some customers are requesting us to refrain from inviting their employees to avoid any potential conflict • Key policies include the exclusion of public officials and customers who we are negotiating with (incl. tender processes). Invites for spouses, partners and children must be pre-approved • The customer approval template to apply for exceptions to the compliance guidelines can be accessed on the DHL Activator, for submission online to the Global Compliance Office The chart on the following page provides guidelines regarding gifts, entertainment, hospitality and sponsoring events ESL Roadbook 2020 37
INTERNAL USE ONLY COMPLIANCE GUIDELINES Working with Gift Limitations: • To distinguish gifts, hospitality, entertainment and sponsored event invites that strengthen business ties from bribes, please refer to the summary chart of the Approval Concept in the revised Anti-Corruption and Business Ethics Policy: Anti-Corruption and Business Ethics Policy (Section 3) New Section 4 Permission Gifts Hospitality Entertainment Sponsored Events Not permitted > 100 EUR, permissible > 250 EUR, permissible > 250 EUR, permissible > 250 EUR, permissible only with prior written only with prior written only with prior written only with prior written approval of GCO or BU approval of GCO or BU approval of GCO or BU approval of Compliance Compliance Officer Compliance Officer Compliance Officer (GCO or BU Compliance (see Section 3.2 / 3.6) (see Section 3.2 / 3.6) (see Section 3.2 / 3.6) Officer) (Section 4.5 / 4.6) May be permitted after < 100 EUR, < 250 EUR < 250 EUR < 250 EUR Cost Center approval (see Section 3.3 / 3.5) (see Section 3.3 / 3.5) (see Section 3.3 / 3.5) (see Section 4.3) Permitted – specific nominal value such as reasonable; normal n/a < 100 EUR approval not required calendars and other business setting (see Section 4.2) promotional giveaways (see Section 3.1) (see Section 3.1) Note: In addition to the above summary the DPDHL Anti-Corruption and Business Ethics Policy applies and must be considered. ESL Roadbook 2020 38
INTERNAL USE ONLY APPROVAL FROM COMPLIANCE EXCEPTIONS DHL will apply the following rules to approve and monitor entertainment / hospitality events with an external component that go beyond the EUR250 threshold per invitee: 1. Principles laid down in the DPDHL Code of Conduct / Anti-Corruption and Business Ethics Policy must be considered. 2. No violation of applicable local laws or regulations. 3. Hierarchic level / status of the invitee must be proportionate / appropriate to the event. 4. Should not form a pattern or series of events (no more than one per person per year) 5. Standard compliance letter to customer / customers acknowledgement that invitation does not violate their own internal policies and guidelines (or reference with the invitation: “By accepting this invitation we assume that you have the full agreement from your company to attend and that it in no way infringes your own company policies.” ) 6. No motivation to influence pending business decisions / no pending bids. 7. Must not be Public Officials. 8. Invitees must be hosted / accompanied by appropriate DHL personnel and where possible events should include customer information (aspects on products/service, discussion forums, lectures, facility tours etc.) 9. Requests for exceptions must be on the standard template and all fields need to be completed: – Costings must be genuine and comprehensive (e.g. Transport + Meals + event +hotel etc.) – Invites for spouses / partners / family members subject to approval – Hosting and attending DHL Personnel should also be listed on the template 10. All invitations (can be summarized per event) must be approved in writing PRIOR to the event by the Country Manager and the relevant Regional CEO, with notification to the relevant BU Compliance Officer. 11. A record of all approved Exceptions must be forwarded to the BU Compliance Officer and also kept on file / stored locally for possible future audit purposes. 12. All staff requesting or approving specific corporate hospitality must have concluded the web-based DP DHL Anti-Corruption Training on my learning world (www.mylearningworld.net) ESL Roadbook 2020 39
INTERNAL USE ONLY SUBMITTING POST ACTIVATION FEEDBACK Overview Quantitative Metric Qualitative Metric • Our partnerships provide a great opportunity for all countries to maximize DHL brand recognition Events executed No of events Did you use the DHL Hotline? (including venue, Usage of tools on DHL Activator To what extent did you through a 360° integrated marketing approach date, audience, (downloads and page views) use/promote unique assets and delivered internally as well as externally presentations new tools given incl. any business topics • Following your activation of the partnership, covered) please submit an overview and details to the Hospitality used – No of customers hosted for hospitality Comments re customers in general Hotline type of tickets etc Increased Share of Wallet (in % terms) due to partnership involvement estimated Customer feedback following hospitality • Your feedback will enable ongoing evaluation of Promotions No of contacts sent to Feedback from winners our Partner Program, as well as share ideas implemented No of leads generated (and qualified to Feedback from sales re business amongst colleagues for improved activation (external public or next stage) impact, customer wins etc customers only) DM activity if relevant - CTR (%) and/or e.g sales offer to no of registrations • In submitting your activation details, it is customers, public Customer wins attributable (in Euros) important to include such information as shown in ticket giveaway No of giveaways (and type used) the matrix opposite Media activity No of media hosted for briefings Quality/positioning of media outlets undertaken Media coverage - number of unique covering story mentions, EAV (in Euros) Employee No of staff hosted for events Staff engagement, interaction - engagement Reach of staff promotions e.g. courier overview of activities, details re activities held or sales incentive – no of staff, entries promotions, feedback Brand exposure No of advert insertions (print, Comments re image/credibility achieved, magazines/press) enhancement in the local market advertising Online activity if relevant - no of hits, no Comments re level of visibility “on purchased of unique visitors, no of page views, the ground” IF APPLICABLE CTR (%): Brand awareness and recall (if relevant market research is done in the country) ESL Roadbook 2020 40
INTERNAL USE ONLY USEFUL CONTACTS 41
INTERNAL USE ONLY Useful contacts The DHL Activate Hotline is your first point of contact for all other questions regarding partnership activation: hotline@dhl-sponsorships.com FURTHER USEFUL CONTACTS Ticket Enquiries: hotline@dhl-sponsorships.com Brand Hub Access Register: brandhub-usermanagement@dpdhl.com Media Enquiries: Diane Rinas: d.rinas@dpdhl.com Group Brand Marketing: Veronica Sanchez veronica.sanchez@dpdhl.com Christine Schröder-Schönberg: c.schroeder-schoenberg@dpdhl.com Campaign and toolkit adaptation (TAG Worldwide) dhlaccountteam@tagworldwide.com Activation Agency (Bright Partnerships): Chiya Louie: chiyal@brightpartnerships.com ESL Roadbook 2020 42
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