CONFERENCE BOOKLET 11TH - 13TH APRIL - REBOOT DEVELOP BLUE
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Based in Graz, Austria, Bongfish was founded in 2007 with the simple goal to craft incredible games that combine state-of-the-art technology with deep gameplay. Our games, including the acclaimed Stoked series of snowboarding titles, unique racing/shooter hybrid Harms Way, and the exciting new Frontline battle mode for Wargaming‘s World of Tanks, have won millions of fans around the globe. We bring a high-tech approach to game development and have more than 10 years of experience working with some of the top game publishers in the industry on console, mobile and PC platforms. 2 3
INTRO REBOOT DEVELOP BLUE | 2019 y With great power comes great responsibility Dear games industry friends, I am both year in Banff and then in 2020 just few days humbled and proud to be able to welcome prior even bigger Reboot Develop Blue we you, together with our tiny tireless team, yet are finally preparing the launch of delayed again, for the 6th year in a row to incredibly Reboot Develop Uni 2020 next door in special edition of Reboot Develop Blue picturesque Cavtat, an industry conference 2019 game developers and games industry solely focused on students and newcomers conference. Reboot Develop Blue this year to our industry! We all hope you will enjoy stands at the crossroads of being not just next three days full of incredible content one of the most unique and interesting, very as we have enjoyed building this event finely crafted game developers conferences during the last 12 intensive and challenging in the world but also truly one of the months! biggest anywhere. Featuring more than 140 speakers in our really ground-breaking _Damir Durovic (damir@reboot.hr) speaker lineup that spans 9 parallel tracks CEO is a feat we are especially proud of! And Reboot this is not where our dreams, ambitions and plans stop... we are already looking far unto the horizon with our huge Canadian venture Reboot Develop Red 2019 happening this Patrons OF fine digital art and entertainment: Patrons OF fine digital art and entertainment: 4 5
SPEAKERS REBOOT DEVELOP BLUE | 2019 Reboot Develop through half a decade of it’s existence has become a synonym for outstanding, best in its class speaker lineups, gathering some of the finest worldwide games industry creators and developers, including not just industry legends but also indie developer superstars as well as AAA studio heads and leads. This year Reboot Develop is going to host 142 great speakers. *arranged in alphabetical order (except five speakers; Paul Wedgewood, Karlo Jez, Luka Hrabar, Robert Sajko and Ellie Osili-Wood due to last minute edit) Alon Or-bach Samsung Electronics, Senior Software Engineer y Alon works in the Game Ecosystem Team in Samsung Alen Ladavac Electronics’ R&D center in the UK, part of Samsung’s Galaxy GameDev Croteam, CTO / Co-Founder program. He has been deeply y Alen Ladavac is leading the involved in mobile graphics since 2006 and rep- technology team as well as work- resents Samsung within the Khronos Group. Alon ing on all aspects of Croteam engages with game developers and Samsung’s GPU games since 1993. Now mainly partners to shape the Vulkan API to make gaming on heading the efforts on Serious Sam Android better and better with every passing year. 4 development, his previous work includes the world-famous Serious Sam franchise and critically acclaimed The Talos Principle, as well as a series of Andrej Kovacevic console, VR and mobile versions of those games. Exoridum Games, Game Director / Board Member His broad range of interests and experience spans all technical areas of the game development, from y Andrej’s passion for games as a rendering, sound and physics, to networking, build medium is spilling over into many systems and content pipelines. different fields. This is shown through running Exordium Games as Managing Director and co-owner being most Amy Hennig known for their acclaimed adventure series Bear With Me, through writing an indie column for the regional Indiependent, Writer/Director gaming culture magazine Reboot as well as being very active in CGDA with lobbying and building a better y In a career spanning 30 years, eco-system for game development in Croatia. Amy Hennig has worked as an artist, animator, game designer, and most notably in the last two decades, as Andrew Parsons a writer and director. Most recently, Devolver Digital, Head of Production Amy worked as the creative director and lead writer on Visceral Games’ Star Wars title, at Electronic Arts. y Andrew Parsons is the head of This was following a decade at Naughty Dog as production at Indie publishing label the creative director and writer of Sony Computer Devolver Digital. Since his introduc- Entertainment’s acclaimed Uncharted game series. tion to the industry in 2005, he has Prior to joining Naughty Dog, she served as the writ- worked in multiple disciplines in both er and director of the groundbreaking Soul Reaver publishing and development that run the gamut / Legacy of Kain series over eight years at Crystal from brand management to level design. His con- Dynamics. tinuing mission is to support the talented developers of the Devolver family and to help bring Indie great- ness to the unwashed masses. He thinks most games are too difficult. 6 7
Ante Odic Andrej Levenski Ekipa2 part of Outfit7 Group, Fellow Data Scientist Gamepires, Technical Director / Co-Founder y Ante Odic worked at Ljubljana’s Faculty of Engineering, where he y Andrej is an industry veteran of earned a PhD in context-aware rec- 16 years and the Technical Director ommender systems, before joining at Gamepires. He has been a pro- Outfit7 Group in 2013. There he has grammer for much longer, almost progressed from hands-on user behavior analysis 22 years, starting out as an enthu- to leading a large team of data scientists, and now siast with his friends. He co-founded Gamepires 8 promotes data-driven decision making at a strate- years ago, working on the in-house PranaEngine gic level. He has co-designed big systems – such used on the award-winning Gas Guzzlers Extreme as ad-mediation and cross promotion – for Outfit7 racing combat game, and has spent the last 2 Group’s mobile games, and has been instrumental years working in UE4 on SCUM, a multiplayer sur- in developing an analytics infrastructure capable vival game currently in Early Access. His interests of drawing answers from a 3TB daily data stream and experience span all technical areas of the in a matter of seconds. game development. Anya Combs Anne Toole Kickstarter Games, Senior Games Outreach Writer y Anya Combs is the Senior y Writers Guild Award-winner Games Outreach person at Anne Toole has written for video Kickstarter. She has been in the games, TV & digital series, anima- digital games space for over a tion, comics, and more. Her credits decade, overseeing multiple include Curse of The Pharaohs for mobile and online titles launched for Nickelodeon Assassin’s Creed: Origins, Horizon & AddictingGames, and has worked with countless Zero Dawn, IGF nominee Where the Water Tastes game creators launching successful projects on like Wine; and the Emmy-winning webseries The Kickstarter. She is excited to continue supporting Lizzie Benner Diaries. She also created Alles Liebe, game devs as they bring their creative projects to Annette, a short-form series for the German mar- life. Anya has also played the saxophone for 20+ ket. Next, her work will appear on Netflix’s anime years and plays in too many bands in NYC. She series Cannon Busters. doesn’t sleep much. Ante Vrdelja Ari Pulkkinen Croteam, Chief Marketing Officer AriTunes, CEO / Composer y Ante is developing marketing y Ari is an award winning com- strategies and leading the execu- poser and sound designer. With tion of marketing programs at over 15 years of professional experi- Croteam, Croatia’s powerhouse ence, his works include original and studio behind Serious Sam and award winning music and audio for The Talos Principle. As a co-founder and Secretary games such as Angry Birds, Nex Machina, Resogun, General of CGDA – Croatian Game Developers Alienation, Super Stardust HD and Trine -series. Association, he established a network of regional Among many awards that Ari gathered throughout game dev studios and is working towards global the years just some of those that stand out are Hall recognition and local support for the growing of Fame in Pocket Gamer, Finnish Game Developer industry. Una persona famosa. Muy importante. of the Year 2011 and Best PS4 Audio Award 2013 from Resogun by IGN and many others. 8 9
proud sponsor SPEAKERS REBOOT DEVELOP BLUE | 2019 Arnold Nesis Capricia Productions, CEO / Composer y Arnold Nesis is an Israeli metal- Ben Judd head and music composer, mostly DDM, Partner, Executive VP of DDM Japan known for his work in video games y The first foreign producer at and media. Arnold has worked with a major Japanese publisher, Ben companies in the United States, worked on a variety of Capcom’s Europe, Russia, Ukraine and elsewhere and cur- biggest franchises from Resident rently is the CEO of Capricia Productions, making Evil and Devil May Cry to classics interactive music video game albums. Recently, the like Mega Man. His experience in the US branch company has been focusing on the development office and the Japanese head office, along with of The Birdcage – a music album fully produced as producing multiple international collaborative a video game, featuring leading artists from Guns projects, gives him a unique understanding of N’ Roses, (former) Evanescence, Within Temptation, how to best negotiate deals between companies Epica and others. several oceans apart. Ben leads DDM’s Japanese initiative as it continues to expand its global reach. Ben Jackson Rocksteady Studios, Lead External Development Benjamin Mitchell y Ben has been in the games Imagination Technologies, Developer Support industry for over 10 years. Starting Engineer as an Environment Artist in Scotland, y Benjamin Mitchell is passionate he has worked on titles includ- about games and game develop- ing Red Dead Redemption, Grand ment. He has experience in a wide Theft Auto IV, and GTAV. Moving on to lead internal range of games programming and external art teams on Playstation VR, he now areas, and loves to learn more heads up the external development department at in his spare time too. As a Developer Support Rocksteady Studios which supports all aspects of Engineer for PowerVR at Imagination Technologies, production including art content, animation, cine- he enjoys a variety of tasks including developing matics, UI and engineering. tools, analysing graphics application performance, and helping external developers with their graph- Benjamin Charbit ics problems. Outside of gaming, he is learning Mandarin, and has a keen interest in sports. Darewise Entertainment, CEO y CEO of Parisian studio Darewise Paul Wedgewood Entertainment and Vice President Supernova Capital, Founder of Syndicat National du Jeu Vidéo, Charbit’s rise within the videogames y Entrepreneur and gaming industry has been swift. With his fanatic, Paul Wedgwood started origins in investment banking he brought an London based video games devel- analytical eye, economic savvy and a personal pas- oper Splash Damage in 2001. sion for video games to his debut role at Ubisoft Under Paul’s leadership, Splash in 2011. Initially accountable for the monetisation Damage has grown from a modest games devel- design, development and strategy in the Ubisoft’s opment team to a studio which has created some F2P teams, in 2013 Benjamin took key learnings of the world’s most engaging multiplayer experi- from the games-as-a-service division into the ences. After 17 years at the helm, Paul stepped world of AAA development, becoming Content down as CEO of Splash Damage and founded and Monetisation Director on Assassin’s Creed. In Supernova Capital LLP, with the goal to build more January 2018 he, along with Viktor Antonov opened happy, healthy and profitable studios worldwide. Darewise Entertainment as a development studio. 10 11
Carsten Orthbandt SPEAKERS REBOOT DEVELOP | 2015 Brandon Sheffield zeuz.io, CTO Necrosoft, Creative Director y Carsten is a seasoned industry y Brandon Sheffield is creative veteran with more than 20 years director of Necrosoft Games, devel- of experience. Today he pushes oper of Gunhouse, Gunsport, and the boundaries of what’s possible Oh, Deer! He has worked on over in multiplayer infrastructure and a dozen titles as narrative director, hybrid cloud solutions. Carsten has always been a designer, and biz dev/marketing/other nonsense. technology frontrunner, employing modern devel- He writes a web comic called Hot Comic for Cool opment tools and strategies ever since he started people, and also consults for a number of com- his career at Terratools. After, he founded SEK in panies and conferences in advisory capacities. He Berlin, where he served as Development Director likes weird old games, weird old music and weird before becoming Managing Director at pixeltamer. old towns, so if you know anything about any of net, finally moving on to zeuz.io. that, you should probably let him know. Catalin Butnariu Branislav Siles Carbon / RGDA, CEO / President Atomontage Inc., CEO / Co-Founder y As the President of the y Branislav had his first epiphanies Romanian Game Developers about the inevitable volumetric Association, Catalin consid- future when he won 256-byte com- ers himself an advocate of the petitions in the European demo- Romanian games industry and is a scene, two decades ago. He has firm believer in the talent and potential of Eastern since dedicated his career to developing volumetric Europe in the world of games. He is a Co-Founder graphics technologies that today show a glimpse of and General Manager of Carbon, a Bucharest- what’s possible and how we can only scale to the based games incubator and the Founder and CEO sci-fi visions of the OASIS, Metaverse, and the Matrix of Dev.Play, a game development conference if these virtual worlds are simulated and rendered in focused on Eastern Europe. Prior to RGDA and his a structurally simple, volumetrically sampled way. recent initiatives, he had spent a significant time at Gameloft, where he was managing a global divi- Catherine Channon sion of over 1000 people. PR Expert y Beginning her career in inde- Celia Hodent pendent retail and trade marketing Independent UX Consultant Cat moved into journalism in 1998. She worked in radio, TV, specialist y Celia Hodent is recognized as online and print media. At Vivendi a leader in the application of user she launched World of Warcraft and Half Life 2. experience (UX) and cognitive sci- At Take-Two she was behind the scenes for the ence in the game industry. Celia launch of Grand Theft Auto: Vice City. As Head of holds a PhD in psychology and International Communications at Warner Bros. she has over ten years of experience in the develop- led publicity, community, social media and influ- ment of UX strategy and processes in video game encer campaigns for huge gaming and entertain- studios. Through her work at Ubisoft (e.g. Rainbow ment brands including: LEGO, Harry Potter, Mortal 6 franchise), LucasArts (e.g. Star Wars: 1313), and Kombat and Lord of The Rings. An avid campaigner as Director of UX at Epic Games (e.g. Fortnite), she with an ethical but commercial approach to comms has contributed to many projects across multiple she has also spent the last decade working on pro- platforms, from PC to consoles, mobile, and VR. bono and not-or-profit communications campaigns Celia is also the founder of the Game UX Summit, both inside and out of the games industry with no advisor for the GDC UX Summit, and author of budget and limited resources. The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design. 12 13
Chris Wren SPEAKERS REBOOT DEVELOP | 2015 Charles Cecil Revolution Software, CEO / Co-Founder Electronic Arts / XDS, Sr. Manager / Chair of XDS Advisory Committee y Charles Cecil has been a key fig- ure in the interactive entertainment y Chris is a 16-year veteran of industry for over 30 years. CEO and Electronic Arts, beginning his co-founder of Revolution Software, tenure as a Development Director Charles created the multi-million for Sports and Action titles. Chris selling Broken Sword series which is one of the is a member of EA’s XDI team, world’s most successful adventure franchises. Charles supporting the external development needs of was awarded the status of ‘industry legend’ by the organization. Chris acts as Chair for the XDS Develop, Europe’s leading development magazine. Advisory Committee, which ensures excellence in Currently him and his team at Revolution Software the delivery of the internationally acclaimed XDS are working on redefining classical adventure game event. Chris has held a board positions with ACM genre while developing their next big game. SIGGRAPH Vancouver, and Vancouver Film School. Chris has delivered sessions at games industry events in the UK, United Arab Emirates, Brazil and Chris Avellone Colombia. Writer / Game Designer / Creator of Worlds y Chris Avellone is best known for his work on a number of role-playing Christian Fonnesbech games over the past 20+ years, Nordisk, Head of IP Development including Planescape: Torment, Star Wars: Knights of the Old Republic II: y Christian Fonnesbech is an The Sith Lords, Fallout (2 and New Vegas), Divinity: Executive Consultant at DDM. He Original Sin II, and Prey. Recent works include Into is also Head of IP Development at the Breach with Subset Games (the makers of FTL), Nordisk Film Games, which is the Pathfinder: Kingmaker with Owlcat Games, and game investment arm of Egmont Techland’s Dying Light 2. – a Nordic media conglomerate with 6.600 employ- ees. His main focus is story and franchise develop- ment – building game IPs into lasting properties Chris Petrovic and brands. Zynga, SVP / Head of Corp Strategy, M&A and Bizde y Chris is a tech and games indus- Christina Seelye try veteran, with over 20 years of Maximum Games, CEO global experience in the sector. He currently serves as SVP and Head y An industry veteran of nearly of Corporate Strategy, M&A and 20 years, Christina Seelye heads Business Development for Zynga. Chris is respon- Maximum Games, a video game sible for driving the company’s growth through publishing company she co-founded strategic M&A, partnerships and market expansion in 2009, and its premier indie label, efforts. To date, Chris has deployed $1B in capital Modus Games. In fewer than five years, Christina through the acquisitions of Small Giant Games, Gram built Maximum Games into a Top 15 global pub- Games, Peak Games board and card studio, Harpan lisher. In 2016, she led the acquisition of Avanquest and Puzzle Social. Chris also oversees the company’s UK, establishing a prominent presence overseas. In IP licensing efforts with global partners Disney (Star 2017, Maximum Games created its premier indie Wars), Warner Brothers (Harry Potter), Univeral (Fast branch, Modus, to give innovative independent & Furious), HBO (Game of Thrones) and World Poker games a platform, such as newly released Ninjin: Tour, and also spearheads Zynga’s emerging and Clash of Carrots and the upcoming mech brawler, new market expansion strategies and efforts. Override: Mech City Brawl. 14 15
Christopher Bergstresser Damjan Mravunac Croteam, Composer / Sound Designer MTG, Investment Executive y Damjan is best known as the y Christopher has been in the in-house audio guru for Croatia’s games industry for over 25 years oldest and most reputable studio, and has been with some of the Croteam. He is currently compos- biggest brand names – Sega, ing tunes and designing sound Konami, Atari and Miniclip. Over effects for Serious Sam 4, the next instalment in the years, Chris has had several start-ups, raised the long-running franchise about aliens attack- millions in venture capital and has had some great exits, the most recent being the sale of Appscotch ing the Earth and dying a horrible death while screaming in remarkably high quality as a melodic Interactive Empathy to AppAnnie. Currently, Chris is an investment executive with Modern Times Group (MTG) where hybrid metal-orchestral score commemorates their passing. Citizenship and Storytelling in Video Games he is focused on both investments and M&A. Dan Murray Thursday 11 April, 11:30 – Place: Zeuz Stage Christopher Kassulke Skybound Interactive, President Roundtable speakers: Moderator: HandyGames – THQ Nordic, CEO / Co-Founder y Dan Murray oversees Skybound • Renaud Charpentier (FR) • Srđan Laterza y Christopher is CEO and co- Entertainment’s robust gaming • Andrej Kovačević (HR) founder of HandyGames a THQ business. He works closely with • Hendrik Lesser (DE) the industry’s leading publishers, Nordic family member and oper- developers and investors to extend • Anne Toole (USA) ates as an international publisher Skybound’s IP into mobile and console games. for small and mid-sized projects Skybound’s game slate among others includes and developers for a worldwide audience on all Telltale’s The Walking Dead series, Scopely’s The game platforms (PC, Nintendo Switch, PS4, Xbox Walking Dead: Road to Survival, Night School’s Do games have the power to change the world by enhancing empathy One, VR and of course mobile). Christopher is responsible for international Biz-Dev and Sales Oxenfree. In addition, Skybound Interactive has amongst the worldwide audience? a handful of video game projects in the pipe- within the organization for around two decades. line including Overkill’s The Walking Dead from Starbreeze and Rival Games’ Thief of Thieves. Games that tackle serious social issues have the power to inspire players’ empathy by letting them feel the world from the outsider’s standpoint. As the Damir Durovic most immersive medium, games also change our everyday lives by impacting Reboot, CEO Daniel Pearson economy, storytelling, and culture. Prominent industry experts, from indie to Purewal Consulting, Business Development AAA studios, have been gathered for this panel to explore the importance of y As a veteran of games industry with 22 years of combined expe- Manager interactively told stories and talk about how games do shape our narratives. rience in running huge games y Dan is a business development industry events, media and being manager at Purewal Consulting, key part on marketing and PR side focused on taking the hard work This round table is part of a project carried out by the Goethe-Institut Kroatien and the of things Damir has seen empires fall and rise. For out of opening new revenue Institut français de Croatie, with the support of the Franco-German Cultural Fund. It last 8 years together with an incredible and small streams for indie clients of all aims to raise awareness about the importance of citizenship and mutual understanding but super agile team has been running REBOOT sizes by facilitating a broad range of projects such through the development of dedicated video games. The planned activities will focus brand that besided running one of the biggest comsumer games shows in Europe, as well as as merchandising, IP iteration, PR planning and on improving writing skills amongst students and young professionals. The goal is to the big european consumer games media is the brand building. He is always in search of high- commit a wide and renewed audience on citizenship-related topics. quality, low-hassle solutions which let our partners company behind world famous Reboot Develop concentrate on their core business. Dan is an ex- The Franco-German Cultural Fund was set up in 2003 to mark the 40th anniversary Blue and Red, two games industry conferences games industry business journalist – beginning of the Elysée Treaty. This programme demonstrates France and Germany’s desire to that have redefined the worlwide games industry event landscape. Damir was also recently elected his games career at Eurogamer before spending reinforce their cooperation in the cultural sector, by supporting projects carried out by to serve as an advisor on advisory board of seven years at the industry’s leading publication, national cultural institutes and the cultural offices of embassies, in close collaboration GamesIndustry.biz, leaving as a veteran European European Game Developers Federation. with local cultural stakeholders. Editor in 2016. 18 19
Premiering this year... SPEAKERS REBOOT DEVELOP BLUE | 2019 Daniel Rantala Loud’n’Brash bar track Fingersoft, VP of Publishing Deborah Guzman Barrios y Daniel is the CEO of Round Zero, powered by a Finnish mobile game publisher Oculus, Developer Relations operating as a part Fingersoft, a game developer with over 1 billion y As part of the Developer installs and 50+ million monthly Relations team at Oculus, Deborah active users. Daniel has a significant amount of works closely with developers and experience in the fields of overall game publishing, publishers during all phases of management, business development, and analytics. development. As a lifelong gamer, Daniel knows the pros (considerable success) and she is super excited about VR and its potential to cons (revenue decline and downfall) of the games bring us into new uncharted worlds where we can industry through experience, and is eager to share experience anything. his findings with other game developers. Diana Moldavsky Dave Gilbert Tencent, Director, International Partnerships Wadjet Eye Games, Creative Director / Founder y Diana is Director of International Partnerships at Tencent Games y Dave has been interested in Europe where she focuses on adventure games ever since 1986, partnerships and investments when his mother made the mistake and covers Eastern Europe out of of buying him a copy of Infocom’s Tencent EU HQ in Amsterdam. She has many years Wishbringer. Fifteen years later, of experience in tech and gaming in business devel- he discovered the AGS engine and began making Join us at the Sheraton lounge bar at the early evening pop-up track, grab his own. In 2006, he decided that making games opment and investment roles, both in Silicon Valley, Eastern Europe and internationally. She was CRO a drink, and join the discussion or just listen to these short opinionated was too much fun to do anything else for a living, at Zeptolab (Cut the Rope), a partner at an early and formed Wadjet Eye Games to do just that. standup rants about very specific games industry topics done by very Wadjet Eye Games has developed a reputation for stage venture fund and worked for companies such as Google, Yandex and OLX (Naspers group). She unique games industry people producing award-winning and critically acclaimed has also advised startups, funds and done angel adventure game. The company’s award-winning investments. portfolio includes The Shivah and the Blackwell series, Puzzle Bots, Gemini Rue and many others. Dino Patti 11th of April - Thursday 12th of April - Friday Davor Tomicic JUMPSHIP, Executive Producer / Co-Founder Croteam, Co-Founder / Game Designer y With 15 years of experience in 19:00 Damir Durovic, Reboot 19:00 Brandon Sheffield, Necrosoft y Working in game development the games industry Dino Patti, has made a name for himself. Most 19:20 Hendrik Lesser, rcp / EGDF 19:20 Mikael Haveri, Housemarque since mid 1990’s. During the time he notably he is known for his role in worked on various aspects of game 19:40 Arnold Nesis, Capricia Productions 19:40 Kate Edwards, Geogrify creation including game design, co-founding, scaling and running Playdead for almost 10 years while they developed 20:00 Jonas Antonsson, Raw Fury level design, gameplay mechanics and published the multi award winning titles and scripting, story writing and more. He worked LIMBO and INSIDE. Dino has had an advising role in on The Talos Principle, Serious Sam series, it’s VR several game and game related companies includ- spinoff and is currently working on Serious Sam 4 ing the GDC Europe Advisory Board. In 2017 Dino and always experimenting with new things. Craving founded JUMPSHIP with Chris Olsen, where the for perfection, he brings high standards to projects promising title “Somerville” is brought to life. he participates. * There might be special guests joining! 20 21
Don Daglow Dragan Jerosimovic AIAS Foundation, President 3Lateral, Game Engine Programmer y Don Daglow is a three-time y Dragan Jerosimovic works at Inc. 500™ CEO, a pioneering game 3Lateral (now part of Epic Games) designer and 2008 Technical Emmy® on integration of their next-gen Award recipient whose career spans digital character technologies the history of the games industry. into Unreal Engine 4. He has been Teams have shipped over $1 billion in products designing and developing games and tools for under his leadership. He is the only games executive making them for the past 33 years, starting as a who has held leadership positions on every genera- kid on ZX Spectrum 48K. Since that time, he imple- tion of video game consoles, from 1980 to the pres- mented several game editors and experimental ent. In 2003 he received the CGE Award for “ground- programming languages for making games, one breaking achievements that shaped the Video Game of which was used for production of Metamorf’s Industry,” and in 2018 he was inducted into the Wall Genesis Rising: The Universal Crusade. He also of Fame at the Computerspielemuseum in Berlin. made games at Emerging Dreams, Supersonic Parachute, LevelBit and TabTale. As his early roots were in text adventures, he never stopped think- Doug North Cook ing about the problem of interactive storytelling, even dipping his toes into AI in hope to solve it. Chatham University / Fallingwater Institute, Professor y Doug North Cook is the profes- Estelle Tigani sor behind the Bachelor of Arts Treyarch, Associate Producer in Immersive Media program at Chatham University in Pittsburgh y Estelle started her career at where he teaches and conducts The Walt Disney Company, then research. He also runs the Immersive Design moved into game development Residency at the Fallingwater Institute, develops in 2014 working as a Producer immersive narrative experiences and games with a on Ghostbusters with Fireforge small team at Decoder, and writes about architec- and Activision. She then worked at Loot Crate tural and design theory as it relates to immersive Interactive, where she launched the Alternate design. Doug’s work combines his passion for Reality Game The Secret Order of the Keys and immersive technology with his obsession with archi- a number of other mobile titles. In 2017, Estelle tecture, design thinking and theory, and storytelling. joined Treyarch as an Associate Producer and is currently working on Call of Duty: Black Ops 4. Elena Lobova Achievers Hub, Founder Eugen Harton Bohemia Interactive, Project Lead y Elena Lobova is the founder of Achievers Hub, a platform that unites y Eugen started his career in indie developers with investors, games with Pixel Federation and publishers, services and mentors now works at Bohemia Interactive, from around the world. Elena has utilizing his experience from enter- a track record for growing a game development prise architecture. Joined the team outsourcing company iLogos from a small studio of DayZ Standalone developers couple months of 30 to 300+ employees international company as into the early access release as an engineer and COO and then CEO, founding and organizing a game moved into production and project management. developers conference Get IT in Ukraine, consulting Keeping up with the pace and demands of the and helping various companies on business devel- project. Aiming to solve hot topics of early access, opment. modding, cheating. 22 23
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SPEAKERS REBOOT DEVELOP BLUE | 2019 Eran Alboher Ekipa2 part of Outfit7 Group, Senior Art Director Fumito Ueda y Eran Alboher first lent his unique, intuitive art style to TV genDESIGN, Game Designer / Founder and film projects as a character y Fumito Ueda is a Japanese designer and animator, before game director and creator of award switching to his first games indus- winning PlayStation titles ICO, try role at Tabtale. From there he made the move Shadow of the Colossus and The to Outfit7 Group where, as Senior Art Director, he Last Guardian. After working at warp lead the artistic vision that brought My Talking and Sony Computer Entertainment he has founded Tom 2 to life. genDESIGN in 2014. Him and his team have worked together with Sony Computer Entertainment in fin- Guy Richards ishing The Last Guardian, and currently he is work- ing on his first independent project at genDESIGN. We are an agency ID@Xbox, Strategic Partner Manager that stimulates powerful reactions in the gaming universe y Guy has been with Microsoft’s Graham McAllister Global Gaming Partnerships & UX Consultant Advertising by gamers, for gamers! Development team for nearly 3 years. He partners with the industry’s y Graham helps developers leading independent publishers to improve their likelihood of success explore opportunities within Microsoft’s evolving using two main approaches – by gaming ecosystem, including new initiatives such evaluating the UX of their game as Xbox Game Pass. Guy previously spent 5 years at early and often throughout develop- PlayStation managing PlayStation VR, supporting ment, and by putting in place a ‘players-first’ devel- IN PARTNERSHIP WITH the launch of PS4 and working with early adopt- opment mindset. The majority of player experience ers of digital self-publishing on PS3. His career and issues can be identified and removed during devel- expertise of digital publishing started at Electronic opment, but only if you have a process in place to Arts in 2010. do so. Previously he was founder of Player Research which was acquired by Keywords Studios, he now works as a freelance UX consultant. George Krstic Blizzard Entertainment, Director of Story Graham Wihlidal y As Director of Story for SEED, Senior Rendering Engineer Blizzard Entertainment’s Story and Franchise Development division, y Graham is a senior rendering Emmy, Annie and Saturn Award engineer at SEED, a cross-disciplin- nominated creator George Krstic ary team working on cutting-edge helps shepherd the narrative expressions of all future technologies and creative of Blizzard’s game IPs including Warcraft and experiences at Electronic Arts. Overwatch. A veteran of both the game and enter- Before SEED, Graham was on the Frostbite render- tainment industries, George has worked on such ing team, implementing and supporting technol- diverse projects as “Star Wars: The Clone Wars,” ogy used in many hit games like Battlefield, Dragon “League of Legends,” and “Transformers” as well Age: Inquisition, Plants vs. Zombies, FIFA, Star Wars: as creating his own television series for Cartoon Battlefront, and others. Prior to Frostbite, Graham Network – “Megas XLR”. George is a lead member was a senior engineer at BioWare for many years, of the story group responsible for Blizzard’s ani- shipping numerous titles including the Mass Effect mated shorts, in-game cinematics, comic books, and Dragon Age trilogies, and Star Wars: The Old novels and audio dramas. Republic. Graham is also a published author and has presented at several conferences. 26 27
Hermen Hulst Hendrik Lesser Guerilla Games, Managing Director / Co-Founder remote control productions / EGDF , CEO / y As Managing Director, Hermen is President responsible for the company’s direc- tion and ultimately for Guerrilla’s y Serial entrepreneur Hendrik is games from a creative and com- well known as CEO of the interna- mercial perspective, including award tional production house remote winning games like Killzone series and Horizon: control productions and President Zero Dawn. He gained his first experience in the of the EGDF. After starting out in the games industry during his student years at Ubisoft industry as a Producer and Product Manager he has in the USA, and started his professional career at been building a family of independent development Philips Electronics in Strategic Marketing. He sub- studios throughout Europe for over 13 years, which sequently worked as a management consultant at today consists of 13 teams in five countries with Andersen Consulting before returning to the games more than 270 passionate game makers. Hendrik is industry. Hermen has been the Managing Director also a co-founder and Executive Producer of Chimera of Guerrilla since 2001, and the Vice President for Entertainment, the 60 heads strong development Sony Computer Entertainment’s World Wide Studios studio behind the AAA mobile productions Angry in Europe since 2011. Birds Evolution and Angry Birds Epic (100+ million downloads) and a yet to be announced title. Besides his roles as CEO and producer, Hendrik also is an avid lobbyist for the political and academic acceptance of Hilmar Veigar Petursson video games as goods of cultural value. CCP Games, CEO y Hilmar has been leading CCP Hidetaka Miyazaki Games’ ongoing success and growth since his appointment as Chief From Software, Director / CEO Executive Officer in 2004. Under Hilmar’s management CCP’s criti- y Hidetaka Miyazaki joined From cally acclaimed science-fiction game EVE Online Software in 2004. He’s directed a pioneered concepts like player-driven digital econo- wide variety of games including mies, democratically elected community govern- Armored Core 4, Armored Core: ments, and free-to-play mechanics long before they For Answer, Demon’s Souls, DARK became commonplace in the industry. EVE Online, SOULS, Bloodborne, DARK SOULS III, Déraciné, launched in 2003, celebrated an unprecedented ten and Sekiro: Shadow’s Die Twice. In May, 2014 he consecutive years of subscriber growth and contin- was named as CEO of From Software. He recently ues to see growth in engagement as it nears its 15th received a Lifetime Achievement Award at the anniversary. Golden Joystick Awards and is working on finishing his latest title Sekiro: Shadows Die Twice. Hrvoje Kelemenic Igor Cesi LGM, Lead Engine Developer y Hrvoje Kelemenić joined Little Ubisoft Paris, Senior Programmer Green Men Games in 2012 when the studio began its work on Starpoint y Igor Cesi is a senior program- Gemini 2. Since then he was a core mer at Ubisoft Paris studio member of studio that created a where he helped making 10+ number of successful titles in the series on both PC games including multiple titles and Xbox One, along with numerous expansions. in Ghost Recon and Just Dance Those games ended up popularizing his novel take franchises. The latest game he participated in is on technical UI design among developers working on Mario+Rabbids Kingdom Battle. He has been pro- similar titles, setting new industry standards in the gramming games in C++ for the last 20 years. process. He currently works as the lead engine devel- oper on LGM’s new, yet undisclosed flagship project. 28 29
SPEAKERS REBOOT DEVELOP | 2015 Ilari Kuittinen Housemarque, CEO Jakub Marek SuperScale, Head of Big Data & Monetization y Ilari Kuittinen is the CEO of Housemarque and has been man- y Jakub Marek is a veteran industry aging the award-winning Finnish expert that helped fast-growing game studio for over 20 years. Mr. game companies like Fingersoft, Kuittinen co-founded the company BoomBit, Frogmind & Dodreams to with Harri Tikkanen in 1995. Housemarque has cre- significantly improve business perfor- ated several critically acclaimed hits over the years mance through better understanding needs of their including one of the best reviewed games of 2017 more than 2 billion strong player-base through data. Nex Machina (Metacritic 88), the PS4 launch title Resogun and critics favorite Outland for PS3 & Xbox 360. The studio is currently employing over 50 tal- ented game developers at the downtown Helsinki James Green studio. Creative Assembly, Lead Game Designer y James is a lead game designer Ivan Trancik with over 13 years’ experience SuperScale, CEO across multiple specialties including systems, level and multiplayer design, y As a CEO of SuperScale, Ivan and various platforms having worked pioneered a white-label publishing on PC, console and mobile. He is currently working approach to help talented game on a top secret Total War project for the UK’s largest developers to get invested, improve, developer, Creative Assembly. His previous credits market and scale their games under span the studio’s history, having worked on Alien: their own brand. Together with his team he has Isolation, Halo Wars 2 and a plethora of Total War worked to launch and scale over 100 games with titles including Shogun 2: Total War and Empire: over 2 billion downloads – growth partners of Total War. SuperScale include fast growing game studios like Fingersoft, Frogmind (in partnership with Supercell), BoomBit, DoDreams, Traplight, Paradox and others. Some of the more notable games are Hill Climb James Portnow Racing 2 and recent launches of Badland Brawl, Extra Credits / Rainmaker Games, Writer / CEO Tanks A Lot and Darts Club. Likes pineapples with pizzas on top. y Best known for writing the web series Extra Credits, James Portnow is a game designer and consultant Jakub Dvorský known for his theories on socially positive design. He received his Amanita Design, CEO / Creative Director Masters from Carnegie Mellon’s Entertainment Technology Center and went on to work for y Jakub is the founder, lead game Activision as a designer on the Call of Duty series designer and creative director in before raising funds to start his own company, Divide Amanita Design, Czech based award- by Zero Games. He currently serves as the CEO of winning independent studio best Rainmaker Games, a design and consulting firm that known for multi-platform adventure has worked with partners from Zynga to Riot Games, games Machinarium, Botanicula, Samorost series and in addition to writing the popular Extra Credits and CHUCHEL. The studio currently consists of five stand- Extra History series. alone teams working on several new exciting games. 30 31
Jari-Pekka Kaleva Jason Sussman EGDF, COO Bungie Studios, Art Lead 9+ billion y As the COO of European Games y An Army veteran from Dallas, Texas, Jason Sussman brings 18 game downloads Developer Federation (EGDF), Jari- years of gaming industry experience Pekka Kaleva follows European to his role as Lead Artist on Destiny politics from the games industry franchise. Of those 18 years, 11 perspective. He is also the senior years have been spent at Bungie, designing mission, policy analyst at Neogames, working to accelerate, competitive multiplayer maps, and DLC environ- coordinate and support the development of the ments for Halo 3, Halo 3: ODST, and Halo: Reach and Finnish games industry. The Destiny franchise. Currently, Jason leads Art direction for future content being created by part- ner studios as well as internally. We take Jen MacLean fun seriously. Eran Alboher & Larisa Perčinlić IGDA / IGDA Foundation, Executive Director The Art of Creating y As the Executive Director of the Joachim Ante A Successful Sequel IGDA and IGDA Foundation, Jen 16:00 - 17:00 Unity Technologies, CTO & Co-Founder MacLean works to build a more Friday, 12th of April inclusive game development com- SUPERNOVA LIBRARY y Joachim Ante is well known munity and support game devel- Chief Technology Officer of Unity opers around the world in achieving sustainable, Technologies, who co-founded Unity fulfilling careers. From the start of her career as a in 2002. Joachim is responsible playtester at Microprose Software, through senior for writing the core of Unity in his roles at AOL, Comcast, 38 Studios, and StoryArc teenage days, and today the engine is in the hands Media, Jen has managed game development, of more than 5 million registered developers. As strategy, marketing, business development and Unity’s chief technology officer and co-founder, partnerships across multiple gaming platforms. She Joachim has brought pro-level game development was named one of the “Game Industry’s 100 Most tools to the masses, and is one of key game devel- Influential Women” by Next Generation, one of the opment figures responsible for democratization of “Top 20 Women in Games” by Gamasutra. game development and is playing a major role in the ongoing renaissance of independent games. Jean-François Boivin Panache Digital, Co-Founder / Producer Johannes Kuhlmann y Co-Founder and Producer of Deep Silver Fishlabs, Head of Core Technologies panel guest Ante Odić Živa Čižman Panache Digital Games, JF has been in the game industry since 2005 y Johannes is Head of Core Technologies at Deep Silver Free to Play, Profitable to Influencer Marketing: The overseeing various production man- agement positions. His shipped titles Fishlabs. Never shying away from a Produce: Maximizing Truth Behind the Hype include Assassin’s Creed 1 and 2, Assassin’s Creed challenge, he finds particular joy in Monetization through 11:30 - 12:30 Brotherhood as well as a few within the Nintendo, solving difficult problems and creat- Analytics Friday, 12th of April Star Wars and Splinter Cell franchises. He is also a ing powerful technology that is easy to use. He has SUPERNOVA LIBRARY 17:30 - 18:30 board member of the Independent Video Game been in the games industry for more than 10 years Thursday, 11th of April Developers Guild of Quebec, a cooperative of over by now, even if it feels a lot shorter. He started out ZEUZ STAGE - POOL 160 independent video game developers and the building technology for the Nintendo DS and soon largest of its kind in the world. Previous to being moved on to work on the LittleBigPlanet franchise. in the video game industry, JF developed custom- At Deep Silver Fishlabs, together with his team based web solutions for Fortune 500 companies. he built the in-house engine and now focuses on adapting existing titles to new platforms. 32 33
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proud sponsor of Live Stream Indie Hour SPEAKERS REBOOT DEVELOP BLUE | 2019 Jonas Antonsson Raw Fury, Troublemaker / Founder y Jonas is an Icelandic entrepre- Julie Heyde neur that has founded several com- VRUnicorns, Co-Founder / CEO panies in the games space. 6 years ago he moved to Sweden, where he y Julie Heyde is a game developer worked at Paradox Interactive. In the + #ChickenBitch @VRUnicorns. She beginning of 2015 he founded Raw Fury, and inde- has a creation crush on semi-realistic pendent publisher of games, which he now runs. The VR sports games with a twist of company has established itself firmly in a short time dark humor & brutality alongside a and enjoyed success for both itself and the develop- passion for quirky flat games. IRL she is in the forest ers that it has worked with. Some of Jonas’s friends with her pony Shayla or sporting in the ocean. suspect he might be a vampire. He does not deny that this might be true. Jose Emilio Munoz Justin Ma Arm, Software Engineer Subset Games, Co-Founder / Artist y With a background in Electronics and Computer Science, José Emilio y Artist and designer Justin Ma joined Arm to work on the Mali fam- teamed up with Matthew Davis to ily of GPUs, initially on their driver develop their first game, FTL: Faster development and instrumentation Than Light. Released in 2012, FTL tools, and for the past two years on performance received worldwide attention and analysis and developer support for mobile gaming. praise for uniquely putting players in the captain’s seat of a spaceship. Their second project, a minimal- ist tactics game called Into the Breach, was released early 2018 to critical acclaim and commercial Kate Edwards success. Travel and food-obsessed, Justin started Geogrify, CEO / Principal Consultant working in the games industry in 2009 at 2K Games Shanghai, later co-founding Subset Games in 2011. y Kate Edwards is the CEO and principal consultant of Geogrify, a consultancy which pioneered Julian Mautner content culturalization, and is the former Executive Director of the stillalive studios, CEO International Game Developers Association (IGDA). In addition to being an outspoken advocate who serves y Julian is the founder and manag- in several advisory/board roles, she is a geographer, ing director of stillalive studios, best writer, and corporate strategist. Following 13 years known for the Bus Simulator series at Microsoft, she has consulted on many game and and the highly anticipated SciFi non-game projects for BioWare, Google, Amazon, strategy game Drone Swarm. Over and many other companies. Fortune magazine the past 7 years, he has formed an internationally named her as one of the “10 most powerful women” respected team of talented devs, focused on techni- in the game industry in 2013 and in 2014 was named cally ambitious simulation, management and strat- by GamesIndustry.biz as one of their six People of egy games. The growing team of stillalive studios the Year. In 2018, she was honored with Reboot creates own IPs like Drone Swarm and Rescue HQ Develop’s annual Hero Award and also presented as well as it works on franchises like Bus Simulator. with IndieCade’s annual Game Changer Award. She Four years ago, the studio released the Kickstarter is also profiled in the December 2018 publication backed action-adventure Son of Nor. Women in Gaming: 100 Professionals of Play. 36 37
proud sponsor SPEAKERS REBOOT DEVELOP BLUE | 2019 Kris Rose Khronos Group, Developer Relations y Kris’ background lands squarely between computer hardware and the video game industry having worked at both Intel and AMD on their Developer Relations teams. He now heads up Developer Relations globally at The Kiki Wolfkill Khronos Group where he is working on improving 343 Industries, Studio Head – Halo Transmedia the overall developer experience around Vulkan and evangelising the API. Kris is also currently advising y Kiki heads up 343 Industries’ a UK start-up developing an exciting new graphics transmedia and entertainment technique that could change how we view comput- efforts. She served as Executive er graphics in the near future. Kris also assists game Producer on the digital series Halo: developers with unique projects to make connec- The Fall of Reach, Halo: Nightfall, as tions with publishers and platform holders. well as for the recently announced Halo television series being developed with Showtime. Kiki joined 343 Industries in 2009 as Executive Producer and Lois Wang was responsible for building the internal Halo 4 game team and shipping Halo 4. An industry vet- XDS advisory eran of nearly 20 years, Kiki’s career in games began in the visual arts, where she eventually became y Lois started her career working Director of Art of Microsoft Studios. Her past cred- as an artist in a game outsourcing its include the Project Gotham Racing and Forza company. She developed her man- Motorsport franchises, as well as classics like Fable, agement experience through work- Crackdown, Gears of War, and Mass Effect. ing with clients from all over the world making console, PC, social, mobile games as well as trading card and toys. Working at both out- sourcing and development studios, the one thing that is consistent in her book is to create delightful Leigh Alexander experiences and success communication with all Narrative Designer members in the team. Lois is determined to support both internal and external team working as one y Leigh Alexander writes futurist toward to the next win! fiction and is a narrative designer with a deep passion for the craft of storytelling systems. She was Larisa Percinlic narrative director on the acclaimed game Reigns: Her Majesty, and recently worked on Ekipa2 part of Outfit7 Group, Director of Design Reigns: Game of Thrones, among others. Previously and Animation she worked as a journalist and critic, and her digital culture writing has appeared in The Guardian, The y Starting out as a multi-skilled Columbia Journalism Review, Motherboard, the New game artist at Zootfly, Larisa Percinlic Statesman and more. She is the author of Breathing has been a UI art specialist at Outfit7 Machine, a memoir of early internet society, and Group since 2015. She prides herself her occasional ASMR video series “Lo-Fi Lets Play” on designing UI that “players love to explores ancient computer adventure games. touch”, and has done so on global hits like My Talking Tom 2, Talking Tom Gold Run, My Talking Hank and Talking Tom Pool. She’s currently leading the UI team on Outfit7 Group’s next, as-yet-unannounced big release. 38 39
Luis Villegas Louis-Felix Cauchon Bungie Studios, Director of Services and Quebec Video Game Developers Guild / Borealys Infrastructure Games, Co-Founder / President y Born in Medellin, Colombia, he y Louis-Felix co-founded the video moved to the United States at the age game company Artifice Studio, which of 16 with dreams of becoming either will give birth to the very first title a professional basketball player or a based on the Quebec culture and folk- game developer. Basketball was not lore Sang-Froid. Later he co-founded as fun as playing games so he decided to pursue a Games Borealys which launched in 2017 its first degree in Computer Science from Florida International game Mages of Mystralia. In 2015, he founded The University and joined Bungie Studios in 2003. Luis Independent Video Game Developers Guild as a non- spends his free time practicing Jiu Jitsu, and when he profit producer co-op. The group becomes from its is not at Bungie working on Destiny, he is at the Jiu foundation the largest official group of independent Jitsu school choking people out. Luis is the Director video game developers in the world (166 studios). of Services and Infrastructure at Bungie, leading the Through The Guild, Louis-Félix created the MEGA festi- team that ensures that every Destiny player has the val, The musical video game Odyssey and JamNATION. best possible experience, and works with other leads at Bungie to keep improving the craft of Leadership. Maarten de Koning Mark Estdale DDM, Partner / Executive VP of BD OM, Founder / Dialogue Director y Maarten de Koning has over 13+ y Dialogue Director and Founder years of experience in executive, entre- of OM London & Los Angeles Mark preneurial and advisory positions in Estdale is known for his work with the game industry with a strong back- developers and actors, casting and ground in investment management. As recording well over 10,000 characters partner and Executive VP of Business Development, he for games. From The Witcher to Broken Sword, to oversees business development and the expansion and Game of Thrones and Horizon Zero Dawn. When not consultation of DDM’s clients in Europe and Asia (Japan in production Mark runs masterclasses on casting, excluded). Previously, he co-founded production house pipelines and performance for developers and pub- Green Hill, providing agency, production and develop- lishers, and for actors at three of the world’s leading ment services for game studios, publishers and inves- drama schools. He’s also the tools and system design- tors. DDM acquired Green Hill on February 2013, grant- er behind Creative Dialogue Tools and the Game ing Maarten the position of Partner and Executive VP. Immersive Voice Recording method (CDT & GIVR). Marco Minoli Mariusz Gasiewski Modus Games is a new label of Maximum Games, a top 20 publisher, focused on STOP BY OUR Slitherine, Marketing Director y Marco started in games marketing Google, Head of Mobile Gaming and Apps Poland bringing A A A publishing services to the best independent developers around the world. REBOOT BOOTH AND SEE WHAT y Mariusz Gąsiewski has been with in 1998. After experiences in Eidos and With offices in the US and the UK, we’re one of Electronic Arts, he soon discovered Google since 2007. He is now respon- his hidden love for niches. He joined sible for growth of mobile gaming the fastest growing full-service game Slitherine in 2007 and contributed to grow it from a strategy games developer into a suc- ecosystem in Poland. During most of his career was helping some of publishers, and are comprised of A A A WE’RE MADE OF cessful publishing powerhouse. After twenty years into Google’s biggest clients in Central and Eastern Europe industry veterans, gamers, and developers. in preparation and implementation of mobile mea- games, an open mind and a vision that knowledge We offer a pain-free partnership that and information are the key to grow sustainable busi- surement strategies. Lecturer at the most prestigious nesses, Marco is still eager to grow its audience, learn university in Poland, Warsaw School of Economics. He disrupts traditional conventions and is a frequent speaker at gaming and mobile confer- from an ever-changing landscape and share his experi- ences and a founder of GameCamp, one of the big- redefines the studio-publisher relationship. MODUSGAMES.COM ence with as many stakeholders as possible. gest mobile gaming communities in Europe. 40 41
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