CMSC 20370/30370 Winter 2020 Inclusive Technology: Designing For Under-served and Marginalized Communities - Jan 13, 2020
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CMSC 20370/30370 Winter 2020 Inclusive Technology: Designing For Under-served and Marginalized Communities Jan 13, 2020
Design Alternatives/Ideation • Need to generate lots of ideas • How do we come up with great ideas? • How do we come up with lots of ideas? • How do we come up with big ideas? • How do we refine ideas? • How do we organize ideas?
Case Study: Memory Music Box • Designed to help older adults with loneliness and to feel more connected • Based on focus groups, prior research, and interviews • Also meetings with behavioral neurologist and clinic staff focused on older adults • Developed 2 prototypes over time • Evaluated with focus group with grandparents and online survey with grandchildren
How Not To Brainstorm https://www.youtube.com/watch? v=cmoWCSyujPY
Design Funnel
Design is about making choices • Determine the methods you will use to investigate a problem • Enumerating options from which you will choose • Defining criteria or heuristics by which you will make your choices
Being Creative as a Designer • Collect things from existing systems • Collect things that annoy you • Collect things that seem well designed • Sample from things that inspire you
Existing Systems What’s so good about this? (Why is it good?) What is the general problem that this solves? Where else could I use it? Prac>ce ar>cula>ng what makes something good. 16
Things that annoy • Articulate and understand what makes something annoying. • Why are mistakes happening? • How can it be done better? 17
Things that seem really good Can be real objects too What are the principles that drive this design? 18
Sample the inspiring How have others solved these problems? What is aesthe>cally pleasing to you? 19
Case Study: Memory Music Box Why is this good?
Creativity as a Designer • Explain ideas to others • Take an outsider’s perspective on something you know well – Helps to simplify your language/understanding • Take an insider’s perspective you don’t know well – Helps you to identify your assumptions 21
Sketch constantly • Generate ideas constantly (keep a sketchbook) • Sketch vague ideas to help think more clearly 22 From Carloyn Snyder’s Book: Paper Prototyping (2003) Morgan Kaufmann, p350
Creativity as a Designer • Take risks (early on, it doesn’t hurt!) • Be like a kid, they don’t know the rules, so they break them all the time 23
What to do with your collection • Keep a sketchbook • Wallpaper it 24
Brainstorming • Works best in groups • Can be useful and fun • Keep the results of user research handy during the process (e.g. scenarios, lists of design requirements, etc.) 25
Brainstorming for Design • be visual • defer judgment • encourage wild ideas • build on others • go for quantity • one conversation at a time • stay focused on topic 26
Common Sketching questions • Why do I need to sketch? • Do I need to be an artist to sketch? • How do I sketch? • What do I sketch? • Is sketching the only way to communicate? – Can also use Personas, Storyboarding, Use Cases
Summary #1 • Find things that x you – where x = { inspire, interest, annoy, amuse } • Find things that you y – where y = { can improve, relate to } • Break the rules, and think freely 28
Summary #2 • The role of creativity in design • Techniques to inspire creativity—point: apply these lessons as you engage with your project work. 29
USER-CENTERED DESIGN DESIGN/PROTOTYPE USER NEEDS IMPLEMENT EVALUATE
What is a prototype? • Paper version of system • Cardboard • Wood • 3D printing
Why Prototype? • Evaluation + feedback central to user centered design • Stakeholders can see, hold, interact with prototype more easily than drawing or document • Team members can communicate effectively • Can test out ideas for yourself • Encourages reflection – important part of design • Answer questions + help designers choose between alternatives
What do you prototype? • Screen layout • Technical implementation • Work flow and task design • Information display • Form factors • Difficult and controversial areas • Memory Music Box: • https://youtu.be/Uf4Chus3P2I
Low fidelity prototype • Uses medium unlike final product – e.g. paper, cardboard etc. • +VE – Quick and cheap to produce – Evaluate multiple concepts easily – Communication mechanism – Proof of concept • -VE – Can’t do error checking – Harder to move to code – Not as useful for usability and navigation tests
Examples Paper prototype
hLps://www.flickr.com/photos/collylogic Paper prototype
Index Cards
Scenario/Use Case
hLps://www.flickr.com/photos/designetrecherche/5461812874/ Storyboards
Case Study: Memory Music Box Scenario/Use Case
Wizard of OZ Technique
Wizard of Oz User >Blurb blurb >Do this >Why?
Video Prototyping • https://www.youtube.com/watch? v=djXB-i3-V6Q • http://johnnyholland.org/2009/07/ communicating-ux-through-video-1- prototyping/ • https://www.youtube.com/watch? v=9wQkLthhHKA
High Fidelity Prototyping • Uses materials you expect to be in final product • Looks more like final version than lo-fi prototype • +VE – Complete functionality – Fully interactive – User-driven – Use for exploration and test – Look and feel like final product – Living spec
High Fidelity Prototyping • -VE: – More expensive to develop – Time consuming to create – Inefficient for proof of concept – Not as good for requirements gathering – Users think they have final product
Examples
Horizontal vs Vertical Prototyping • Either wide range of functions with little detail or • Few functions with lots of detail • Always a compromise • Depends on what you need feedback on
Evolutionary vs Throwaway Prototypes • Evolutionary – Prototype evolves into final product • Throwaway – Stepping stones towards final design
Summary #3 • Prototyping helps you to move from design to a final product • It can vary from lightweight to fully functional systems • Evaluating prototypes helps us to understand how to refine our design 51
Coming up next class • RR4 and Quiz • Finish prototyping/start on evaluation
Get in touch: Office hours: Fridays 2-4pm (Sign up in advance) or by appointment JCL 355 Email: marshini@uchicago.edu
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