BOTTOM-UP MODELLING OF A CANTILEVER BEAM AND A PORTAL FRAME IN VIRTUAL REALITY (JELLY-SPINE MODEL)

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BOTTOM-UP MODELLING OF A CANTILEVER BEAM AND A PORTAL FRAME IN VIRTUAL REALITY (JELLY-SPINE MODEL)
BOTTOM-UP MODELLING OF A CANTILEVER BEAM
       AND A PORTAL FRAME IN VIRTUAL REALITY
                (JELLY-SPINE MODEL)

         S. Jankovic*, L. Jankovic**, A. H. C. Chan *, G. H. Little*

       * School of Civil Engineering, University of Birmingham, Edgbaston, Birmingham
                                   B15 2TT, United Kingdom
      **InteSys Ltd, Birmingham Research Park, Vincent Drive, Edgbaston, Birmingham
                                   B15 2SQ, United Kingdom
                                     Tel: +44 (0)121 414 7028
                             e-mail: jankovic@civ-fs3.bham.ac.uk

ABSTRACT

The paper reports on creation of analogue models of rigid body in virtual reality using an
emergent, or bottom-up approach, in which the solution process is controlled by local
interaction of the structural components. Following the principles of this approach, the
Jelly-spine model was developed on the basis of interaction of rigid segments. The model
represents animation of entire process of structural behaviour from the original position
before application of the load until the final equilibrium state, after application of the
concentrated load. The Jelly-spine model was tested in the case of cantilever beam and
portal frame. The deflections of the both systems were compared with the results from
standard Finite Element Method software LUSAS. Results of this alternative approach to
structural analysis show that is possible to have analogue virtual reality models of the
beam and the portal frame, from which values of deflections could be obtained.

KEYWORDS
Bottom-up Modelling, Structural analysis, Virtual Reality, VRML

INTRODUCTION

The motivation for this work comes from discussions with practising engineers,
according to whom conventional structural analysis methods do not fully satisfy user
needs. Conventional analysis of structures is typically based on systems of algebraic
equations that describe the entire modelled system, which is then solved by matrix
calculus. This is a typical top-down approach, separate from the visualisation of the
structural behaviour, and because of which visualisation is considered to be a problem in
structural design. Modern finite element packages have visualisation facilities based on
comparison of the undeformed and the deformed shape of the structure. The user always
has to wait between two images for the calculation process to take place, and cannot
visualize all structural behaviour dynamically. There are a lot of attempts to integrate
visualisation and structural analysis software using high power hardware equipment
(Rangaraju, 2001). This paper describes alternative (bottom-up approach) to structural
analysis, which aims to integrate analysis and visualisation and create simulation of entire
process of structural behaviour during the application of the load, using low cost virtual
reality and inexpensive Pentium PCs.

It was proved that very complex systems such as formations of birds, animals, or fish
could be modelled by creating simple models of system components and making them
interact (Reynolds, 1997). Inspired by more efficient bottom-up models in other
disciplines the authors developed various models of trusses using the same approach and
object-oriented languages VRML97 and JavaScript (Jankovic, 2000). This paper presents
one of the attempts to model beams and portal frames. An early version of beam and
portal frame models made out of continuous material was based on a box looking shape
that had a point mass in each corner. Each corner was then made to interact with each
other corner. The resultant interaction between the points created behaviour similar to
lump of jelly, and this early model was named jelly-box. The model was extended to
jelly-beam and jelly-portal frame by adding multiple segments. This approach was
effectively the application of a truss analogy, and was not entirely satisfactory in terms of
accuracy. Nevertheless, this attempt was a significant step in the field of geometry of
bended rigid body in virtual reality. The next section will explain recent work on
modelling the cantilever beam and portal frame, named the "Jelly-spine" model.

DEVELOPMENT OF BOTTOM-UP MODELS OF
CANTILEVER BEAM AND PORTAL FRAME (JELLY-
SPINE MODEL)

Following the principles of bottom-up approach, the Jelly Spine model has been
developed as an assemblage of rigid segments connected to each other with a “box”
which contains a bending stiffness and shear stiffness but has no mass. This is a dynamic
model designed on the basis of interaction of rigid segments. Each segment is defined by
displacement of centroid vi and rotation θi as shown in Fig. 1. The main concept for this
simulation is first to start to calculate, for each segment, moments (Mi1 , Mi2 ), vertical
forces (Fi1 , Fi2), acceleration and angular acceleration. The velocity and the angular
velocity of each segment are calculated from acceleration and angular acceleration
respectively in order to update the new position of each segment. This resulted with
continuous animation, which contains every sequence of the structural behaviour of the
system during the application of the load. This process is repeated until the structure
reaches dynamic equilibrium state. The convergence to dynamic equilibrium state is
speeded up by the use of “kinetic damping”. The model has been developed using
programming languages VRML and JavaScript. Jelly-spine model contains Young’s
modulus for steel in order to simulate behaviour of structures that are made of real
material used in construction.

                   vi-1                  Mi1

               θi-1                                 vi

                             Fi1               θi                     Mi2       vi+1

                                                            Fi2                     θi+1

        Fig. 1 A segment “ i” of VR beam model with two neighbours segments connected by
                    boxes which contain a bending stiffness and a shear stiffness

RESULTS

On the basis of interaction of rigid segments, models of cantilever beam and portal frame
have been developed. Both models represent continuous simulation of the entire process
of structural behaviour during the application of load, from the original equilibrium state,
until final position of the structure. After application of concentrated load both systems
achieve dynamic equilibrium resulting from the interaction of segments. The deflection
of both systems in final equilibrium state was compared with LUSAS (FEA Ltd, 1999)
and results were almost identical. Figures of Jelly-spine models in this section present
images of cantilever beam and portal frame in final equilibrium state with displayed
deflections of discrete points. Other figures refer to undeformed and deformed images
from LUSAS, together with results of deflection.
Simulation of structural           behaviour      of    cantilever    beam      under
concentrated load

Fig. 2 shows cantilever beam in equilibrium state after application of the concentrated
load of F = 5000 N at the end of the beam. Results of deflection of the cantilever beam
obtained from LUSAS are shown in Fig. 3.

Fig. 2 Jelly-spine model of cantilever beam with 10 segments under concentrated load of
F = 5000 N at the end of the beam

Fig. 3 Results of deflection of the cantilever beam obtained from LUSAS for the model
shown in Fig. 2

The behaviour of Jelly-spine model of cantilever beam is realistic and similar to
structural behaviour of the system in reality. The comparison between results shown in
Fig. 2 and Fig. 3 is satisfactory in terms of accuracy.
Simulation of structural behaviour of portal frame under concentrated
load at the top beam

A portal frame has been developed on the same basis as the previous model of cantilever
beam. Each element (two columns and top beam) has 10 segments. After application of
concentrated load at the top beam, the system converges towards equilibrium with exact
solution and shape of deflection. The speed of the execution is just a bit slower in
comparison with the previous model of cantilever, due to a number of continuously
displayed co-ordinates. The equilibrium state of Jelly-Spine model of the portal frame
after application of concentrated load of F = 100000 N at the middle of the top beam is
shown in Fig. 4. The numbers displayed next to the top beam in Fig. 4 are deflections in
vertical, y – direction. Deflection in horizontal, x – direction of columns is displayed next
to columns in Fig. 4. Results for vertical deflections of the top beam obtained from
LUSAS are shown in Fig. 5. The LUSAS results for deflection of the columns in
horizontal, x –direction, are shown in Fig. 6.

Fig. 4 Jelly-spine model of portal frame in final equilibrium state after application of the
vertical concentrated load at the top beam of F = 100000 N
Fig. 5 Vertical displacement of the top beam of the portal frame under vertical
concentrated load at the top beam of F = 100000 N obtained from LUSAS

The vertical displacements of columns in Jelly-spine model of portal frame are neglected
in order to simplify the calculation process. The same assumption was not made in
LUSAS model of portal frame. Like in the previous case of cantilever beam, the
simulation that model of Jelly-spine of portal frame presents is realistic and similar to
structural behaviour of the system in reality. The comparison between results shown in
Fig. 4, and Fig. 5 and Fig. 6 is satisfactory in terms of accuracy.
Fig. 6 Horizontal displacement of the columns of the portal frame under vertical
concentrated load at the top beam of F = 100000 N obtained from LUSAS

CONCLUSIONS

Conventional analysis of structures typically uses a top-down approach to modelling,
where there is a global algorithm that controls the solution process. Being a system rather
than a component based, this approach does not allow for an easy visualisation of the
dynamic behaviour of the components and the entire system. The authors therefore
believe that there is a need for better simulation and analysis tools for structural engineers
to achieve better understanding of structural behaviour. Encouraged by development of
bottom-up models of trusses, the authors developed dynamic models of cantilever beam
and portal frame based on the interaction of rigid segments. These models achieved
continuous animation of the entire dynamic process of structural behaviour during the
application of the load, in low cost virtual reality. It therefore appears that integration of
calculation and visualisation has been made possible using this approach. The deflection
of both systems in final equilibrium state was compared with LUSAS and results were
almost identical. The results of this alternative (bottom-up) approach to structural
analysis show that is possible to have analogue virtual reality models of cantilever beam
and portal frame, from which displacements of structures could be obtained. The models
have been developed using VRML and JavaScript programming languages, and
inexpensive Pentium PCs. Future work will involve the creation of more complex
structures.

REFERENCES

FEA Ltd (1999). LUSAS Examples. Version 13.2-0.
Jankovic, S. et al. (2000). Bottom-up Virtual Reality Model of a Shallow Two-Bar Truss
with Snap-Through Behaviour. In Proceedings of ACME2000, London 16-19 April 2000.
Jankovic, L. et al. (2000) Structural Simulation Models that Build Themselves.
International Journal of Simulation: Systems, Science & Technology. Vol. 1, No. 1, Dec.
2000.
Jankovic, L et al. (2000) Can Bottom-Up Modelling In Virtual Reality Replace
Conventional Structural Analysis Methods? In Proceedings of Construction Applications
Of Virtual Reality, 4-5 September 2000, University of Teesside.
Reynolds, C. W. (1987) Flocks, Herds, and Schools: A Distributed Behavioural Model.
Computer Graphics. Vol.21, No.4.
Rangaraju, N. and Terk, M. (2001) Framework for Immersive Visualization of Building
Analysis Data. In Proceedings of Fifth International Conference on Information
Visualisation, London, 25-27 July 2001.

ACKNOWLEDGEMENTS

This research is collaboratively funded by the UK EPSRC grant No. GR/M75273 and by
the following industrial partners: WS Atkins Consultants Ltd, Oscar Faber Group Ltd,
Maunsell Ltd, Halcrow Group Ltd, Mott MacDonald Ltd, Hyder Consulting Ltd, Ove
Arup and Partners, Kvaerner Technology Ltd, O'Rourke & Son Ltd, and InteSys Ltd.
Their support is gratefully acknowledged.
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