Adventure Time: The Secret of the Nameless Kingdom - PC 2014

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Adventure Time: The Secret of the Nameless Kingdom - PC 2014
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 Adventure Time: The Secret of the Nameless Kingdom
                     [PC] [2014]

Adventure Time: The Secret of the Nameless Kingdom is a Legend of Zelda clone,
through and through. Its overhead perspective, sword-swinging combat, multi-floored
dungeons, and item-based progression go beyond simply hinting at the game's roots; they
beat you over the head with them. It's far from inventive, but being a clone doesn't
necessarily sap a game of its merit. The Secret of the Nameless Kingdom is a well-
executed replica of a formula that isn't seen all that often outside of Hyrule, and while a
persistent lack of direction leads to frustrations, Adventure Time still stands above the
heap of insipid licensed games so often rushed out the door.

It might not be as grandiose as A Link to the Past or The Minish Cap, but the Secret of
the Nameless Kingdom provides a similarly satisfying experience on a smaller scale.
Three temples are located at opposite ends of the overworld, each housing locked rooms,
new items that let you progress to different locations, and a final boss that's more of a
puzzle than a test of combat proficiency. You're often asked to make use of whatever
fresh ability you come across-- whether it be a glove that lets you push heavy objects or a
fire spell you shoot across the screen--eliminate your target and save a princess being
held in captivity.

The fire spell is both an offensive weapon and a great tool for puzzle solving.

The combat is basic at best, but what makes these encounters so enjoyable is discovering
your enemy's weak spot. Desperately swinging your sword at a boss's armored gullet is
fruitless, so you instead play around with the environment, your enemy's patterns, and the
equipment you have at hand to get the job done. The Zelda parallels go beyond the
temples. Bushes can be chopped down for loot, treasure chests open to reveal keys and
heart pieces, and your boomerang stuns creatures when it makes contact--everything
you'd expect from a game of this nature is here. There's even a familiar camera scroll as
you move from screen to screen, and somehow, that sense of familiarity is almost
comforting. What could feel like a knockoff instead arrives as a breath of fresh air, and,
of course, Adventure Time's wacky personality adds a touch of distinctiveness to the
journey.

Finn and Jake are the stars, with popular characters from the TV show like the Ice King
and Choose Goose acting as quest-givers. As you'd guess, nothing about these activities
is traditional. In no other game are you asked to capture a fart in a plastic bag and release
it to make a talking Cinnamon Bun laugh so hard he jumps off a bridge, but that's the
norm here. It's absurd, yet this frivolity isn't as prevalent as what is seen in the series
itself. The sense of silliness comes from the characters and the nature of your quests, but
the often-weak dialogue prevents the humor from truly shining through.

None of the princesses really have it together.

The map is smaller than your average Zelda game, but an overall lack of direction means
that you'll become well-acquainted with its every nook and cranny. There aren't big,
glowing markers telling you where to go and how to get there; beyond the sparse NPCs
who offer a helpful hint or two, it's up to you to find your way. I wasted a significant
portion of my playtime within sections of the mountains and swamps that I'd explored
dozens of times, aimlessly searching for a quest or character I'd somehow missed along
the way. It's the structure of the overworld, not the temples themselves, that present the
most exigent--if unintentional--puzzle, leading to unnecessary pacing problems.

That's not to say that individual temples don't provide a healthy challenge. Pushing
blocks into the correct spot and flipping the right switch at the right time requires a true
eye for detail, and the steady stream of enemies looking to end your journey doesn’t
make your job any easier. Each of the temples and their corresponding environments
present their own unique aesthetic, too, so you won't feel like you're doing any rehashing
once you actually find a way inside each structure.

It has the personality of Adventure Time, but the Secret of the Nameless Kingdom holds
the heart and soul of The Legend of Zelda. For the most part, that's a good thing. The
temples present creative challenges, and the bosses are fun to tests your wits against.
Lulls in progression stemming from the game's failure to communicate objectives
lengthen what should be a short and sweet adventure, but that doesn't sully the game's
core. Even if the Secret of the Nameless Kingdom can bite at your nerves, it's fun and
funny enough to keep you searching for the next boss key.

Special edition game - The screen went dark . Parted the curtains on the windows ,
bewildered heard generals and officers looked at each other , and squinted into the light.,-
Comrade Colonel-General , the report is finished ! - Clearly reported Zolotarev
.,Verichenko nodded .,- Your suggestions?,The question is not caught by surprise
Zolotarev .,- Expand work on three fronts - without hesitation, he replied. - Search
Bekmurzaev , improvement of relations and Debzieva Mutayeva , establishing the source
of leakage of nuclear safety fuse and checking all types of nuclear weapons , particularly
portable charges.,Lizutin smartly jumped .,- Testing and links Debzieva Mutayeva us
underway ! - He announced loudly . - Yesterday Major Nizhegorodtsev detained two
countrymen, with whom they kept in touch . A third tried to put up armed resistance and
was killed .,- All right, sit down - Verichenko winced , and it was not clear what caused
the grimace - whether excessive zeal chief peripheral control , whether his loud voice , or
unnecessary at this level detail. - You, too, sit down, comrade Zolotarev !,The word "
comrade" in circulation meant that colonel-general replaced by anger at the mercy .
However, " to remove the chips ", " catch a cold " and various ways confusing
subordinate part of the habits of any boss. It is easier to manage .,Verichenko drummed
his fingers on the table .,- Well, now we will hear the head of the "T". Please to the
podium , comrades say !,Dense, with a shaved head , Major General Govorov ranked
Rapporteur , put on his glasses in a thin titanium frame , she looked at the papers and
cleared his throat .,- Vahit Bekmurzaev Abdullah , an ethnic Chechen , was born and
raised in Jordan. From 1980 to 1984 he studied at the Moscow Institute of Patrice
Lumumba . I was attracted to the program "Freedom" . Operational alias Cheetah .,The
rows of professionals who are used to all the quiet again was surprised . The " Freedom"
acted in the days of the great and mighty Soviet Union , when the idea of world
revolution , if not already was in the air , but not yet completely resolved like to escape
from the aerosol cloud of freon . The program included training of activists of the
national liberation movements to overthrow the capitalist regimes and monarchies in the
world , and associations of the proletariat of all countries. To achieve this noble idea of
selected students were taught the course of conspiracy , making and using false
documents , stay in hiding , taught mine explosives , weapons training , combat methods
of struggle , the knife and poisons , skydiving .,By modern standards , it was subversive
and terrorist training of clean water. In the future, trained "activists" often broke ties with
their mentors and , as was customary among the Bolsheviks , " went his own way ." For
example, successfully trained on the program " Freedom" , " activist " Carlos later turned
into the most dangerous terrorist and bloody twentieth century. However, it later emerged
, and broader bloody figure. A Vahit Bekmurzaev with its nuclear warheads and all claim
to the title of the beyond villain twenty-first century .,Head of the anti-terror waited noise
and turned back to his papers :,- From 1985 to 1990 he served Cheetah our assignments
in the Middle East , but then stopped communicating and 1994 actually broke relations
with the Centre . We know that he had plastic surgery . In short , it is dissolved in the
world. Since the collapse of the USSR active measures have ceased to be conducted
abroad , measures to find him have been taken. In addition, they are unlikely to have been
able to lead to success . It's like looking for a needle in a haystack. However, sometimes
here and there floated his fingerprints , which allows you to track its movement . He
previously was fond of ideas of Wahhabism , and by the end of the nineties he joined the
" Al- Qaeda " and quickly entered the circle of management of the organization . Cheetah
has mastered the art of secrecy , he always acted through intermediaries people. And he
loved to constantly change their assistants. Six months later, they usually disappear
without a trace, and their place is occupied by new people . Photo Bekmurzaev we have
just seen, is made in the early eighties on a private matter . Now, of course , it looks
completely different .,Govorov took off his glasses and looked around the audience.,- We
know that , together with the coordinator of Salim Ahmad , he oversaw terrorist
operations in the North Caucasus . Salim recently destroyed by the security
forces.,Verichenko winced again . He did not like uncertainties . Salim shot the CIA
Jefferson , online alias Macho . However, in a transaction carried out by the FSB.
General Verichenko itself to authorize the use of macho in this action .,Speaks to the
power ran his hand over his shaven head , as if checking - creaks whether regrown hair .,-
All the more reason to believe that the current Cheetah acts on the territory of Russia , or
more precisely , the Southern Federal District .,There was a pregnant pause - a tribute to
the traditions of high-level meetings : all ought to think well , to hear the views of
management and take it for execution. And suddenly noble silence was broken most
outrageous way :,- Comrade General , Colonel , let me !,That sounded like a tactless
outburst was simply ordinary matter . Stanislav Yaskevich as a first grader , raised his
hand . But this is not his impatience became less outrageous : it is not the voice filed by
Lieutenant-General or even Major-General , and only Colonel ! This is equivalent to that
in the officers' mess he demanded words a sergeant ! Generals accusingly at each other ,
and the immediate superior troublemaker Zolotarev stared angrily . - iphone, pc, windows

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