Owning The Living Room: Advertising The Future of TV

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Owning The Living Room: Advertising The Future of TV
Owning The
        Living Room:
      The Future of TV
         Advertising
 Brands need to deliver meaningful content for
the highly interactive platforms of smart TVs and
new gaming consoles if they want to connect the
 dialogue from living room to second screen to
            in-store/online purchase.
O

Owning The Living Room:
The Future of TV Advertising
Executive Summary
Internet TV platforms (Apple TV, Samsung Smart TV, Roku, etc.) and new multi-interaction gaming consoles
(such as Xbox One and PS4) are providing consumers an unprecedented level of entertainment and
personalized engagement that they can’t get with traditional TV. On-demand entertainment, streaming services,
video chat, web browsing, gaming, social media capabilities and online shopping will soon become integral to
the standard TV experience. Brands need to deliver relevant and useful content for the new home entertainment
platforms that are making yesterday’s vaguely targeted TV commercials as passé as the passenger pigeon.

In this free report from the Phenomblue Strategic Insight Series, our brand experience experts provide strategic
insights and action steps on how you can adapt to the future of TV advertising before your competitors do,
including:

  — Offering high-quality, relevant video content for audiences that prefer streaming content
		  services (e.g. Netflix) to pay TV (e.g. cable/satellite).

       — Personalizing interactions the right way on the right devices.

  — Connecting the dialogue between brands and consumers from the living room to the
		 second screen to an in-store or online purchase.

              ©2014 PHENOMBLUE LLC.                                                                            2
Introduction                                                About 95 percent of American households still
                                                            gravitate toward traditional cable and satellite TV for
The living room is changing. The age-old center and         content.
symbol of home has always concentrated on the
technology of the day: fire, cushions, radios, TVs,         A growing number of households are avoiding
etc. Tomorrow’s living room will be more connected          traditional cable and satellite providers in favor of
than ever, with entire walls becoming screens, and          multiple devices and content delivery platforms.
augmented-reality experiences scaring our pets.             The “zero TV” audience has more than doubled since
Smart furniture will merge form and function, offering      2007, growing to 5 million (or 5 percent of) viewers.
touch-responsive physical and digital experiences.
                                                            Consumers are spending more time accessing
But nothing is revolutionizing the living room as           content on multiple devices, particularly mobile
quickly as the new generation of Internet TVs,              phones, computers and game consoles. And a quickly
cloud-based streaming devices and video game                growing “zero TV” audience heralds a massive
consoles. These new platforms offer consumers               change in content consumption — brands need to
an unprecedented level of entertainment and                 pay attention to this audience when allocating TV
personalized engagement they can’t get with                 advertising budget.
traditional TV.
                                                            Stated in plain terms, it sounds absurd: Brands need
Internet TV lets users bypass cable and satellite           to direct more of their TV budget toward zero TV
providers to stream video directly from the web.            households.
Xbox One and PS4 package gaming, online TV, video           Zero TV doesn’t mean zero viewership. These
chat, Internet, social media and online purchasing          households simply use multiple devices and
into one affordable package. These kinds of                 platforms to circumvent traditional cable and satellite
multichannel functions will soon become integral to         companies, without sacrificing the entertainment or
the TV experience.                                          information they crave. Their numbers are growing.
For marketers, TV advertising will mean more than           More than 75 percent of zero TV households own
commercials and sponsorships, it will mean new              at least one TV that they use to watch DVDs, play
opportunities for branded content, second-screen            games or browse the Internet. Sixty-seven percent
experiences and relevant interactions.                      use other devices to access video content: 37 percent
                                                            via computer; 16 percent on Internet TV, 8 percent via
Whoever offers the most useful and compelling brand         smartphones, and 6 percent via tablets.
experiences in this space will effectively own the living
room. In this report, we’ll delve into the TV-watching      About 48 percent of zero TV households watch TV
audiences and the possibilities offered by the new          content through subscription services.
consoles. For immediate, device-specific takeaways,         Half of zero TV households are 34-years-old or under.
turn to page seven.
                                                            •   Thirty-six percent cite cost and 31 percent say
                                                                lack of interest are the primary reasons they do
Adjusting the Picture of the Viewer                             not use pay TV.

To understand the future of TV advertising we need          •   Only 18 percent of these households are even
to first understand how people use media. Nielsen’s             considering subscribing to pay TV services.
March 2013 Cross-Platform Report* provides great
                                                            Hunger for new content and the use of multiple
insights on the way Americans navigate the content
                                                            devices to stay informed and entertained unites both
landscape.
                                                            zero TV and traditional TV audiences.
The average American spends more than 41 hours
per week engaging with content across all screens.

* All stats on this page from Nielsen’s March 2013 Cross
Platform Report.

                   ©2014 PHENOMBLUE LLC.                                                                              3
“The future of TV advertising lies in delivering
relevant experiences to people’s home
entertainment consoles and continuing
the dialogue on second screens.”

        ©2014 PHENOMBLUE LLC.                  4
A Clear Picture of the Viewer                               Still, though audience size and consumption have
                                                            plateaued, TV ad expenditures continue to rise.*
•   Traditional and zero TV audiences alike rely on
    home entertainment devices to stream content            •   38 percent ($63.8 billion) of 2012 ad revenues
    they want or that they can’t get with their current         came from TV.
    provider.
                                                            •   TV ad expenditures are projected to grow to
•   Forty-seven percent of all home entertainment               $66.8 billion in 2013 and $81.6 billion in 2017.
    devices are used to stream content, including
                                                            It’s understandable why only half of marketers agree
    Internet-capable TVs, video game consoles and
                                                            that TV commercials are more effective than online
    Blu-Ray players.
                                                            ads. They have a vested interest in spending as little
•   Netflix is the most popular video streaming             as possible and being able to reliably measure the
    service (40 percent).*                                  impact of their marketing efforts.

As Internet TVs and innovative new gaming consoles          But two-thirds of consumers still prefer TV
begin to package multichannel experiences into one          advertising to online ads. They do so for a few
affordable box, more households will move away from         reasons. Some commercials genuinely entertain,
traditional network and pay TV toward more selective,       some enter the cultural consciousness and most are
relevant platforms. Brands need to recognize and            less personal and disruptive than online ads.
invest in this consumer behavior shift.
                                                            Note: Ad personalization is not the problem. It’s the
That doesn’t mean commercials are out. People love          personalization of the platform that matters. The
commercials (sometimes). In fact, 66 percent of             more personal/interactive a device is, the less likely
consumers say they prefer commercials to online             consumers are to welcome advertising on it. A recent
ads. These ads just need to be more relevant and            Microsoft Advertising study conducted by Flamingo
actionable than commercials from the unconnected            Research and Ipsos OTX** showed 76 percent of
days.                                                       consumers are open to advertising on TV, 56 percent
                                                            on computers, 51 percent on tablets, 39 percent on
                                                            game consoles and 37 percent on phones.
The Problem with Commercials
                                                            Makes sense. People hate to be interrupted when
TV commercials are the most passive, easiest to
                                                            they’re trying to complete an action. Actions that
ignore, least-targeted and difficult-to-measure form
                                                            require more effort — such as using a mobile phone
of advertising:
                                                            to find something while driving — are less open to
•   Only 20 percent of TV ad impressions reach a            disruption than actions requiring little effort — such
    brand’s intended audience.**                            as watching TV. So, the more personal the device, the
                                                            less disruptive you should be.
•   It typically costs $350,000 to produce a
    30-second spot and $100,000 to $3 million or
    more to air it.                                         The Future of TV Advertising
If you can afford it, go for it.                            The future of TV advertising means delivering
                                                            relevant experiences to people’s home entertainment
                                                            consoles, and continuing the conversation from living
                                                            room to mobile device to in-store or online purchase.

                                                            * http://www.marketingcharts.com/wp/television/us-tradi-
* http://www.marketingcharts.com/wp/television/40-of-con-   tional-media-outlook-2013-2017-30129/

nected-tv-owners-stream-content-from-netflix-29221/         **http://www.marketingcharts.com/wp/television/
** Accessed from http://benton.org/node/133082 Source:      multi-screen-consumers-most-open-to-advertising-on-

Financial Times, London.                                    tv-27841/

                ©2014 PHENOMBLUE LLC.                                                                                  5
The Future of TV Advertising                              Gamers aren’t the only ones who will use these
                                                          devices. The wide array of entertainment and
•   As of September 2012, 56 percent of American
                                                          connectivity features will provide utility to all kinds of
    homes with a TV owned a video game console.*
                                                          living rooms. As TV and gaming experiences become,
•   Video-on-demand (VOD) and streaming services          paradoxically, more personal and more social, brands
    accounted for 22 percent of time spent with           need to deliver great, relevant content with as little
    consoles such as Playstation 3, Wii and Xbox          disruption as possible.
    360, up from 19 percent in 2011 and 13 percent
                                                          Of course, advertising is fundamentally disruptive.
    in 2010.
                                                          People don’t like to be interrupted when they’re
•   Consumers spend 69 percent more time using            trying to complete an action. So act judiciously and
    consoles to access streaming services.                deliver brand experiences that help people complete
•   New gaming platforms will serve as one-stop           a meaningful action. This could mean offering an
    home entertainment devices that allow users           in-store coupon to someone’s phone when they reach
    to seamlessly switch back and forth between           the point of sale, or letting them skip over your mid-
    watching live TV, listening to music, watching a      stream YouTube ads forever, as long as they click a
    movie, browsing the Internet and simultaneously       button allowing you to email them a $5 gift card to
    running apps.**                                       your brick-and-mortar location.

•   We’re not here to play favorites, but one cool        With traditional TV, however, finishing the show and
    (and controversial) thing about Xbox One, for         turning the TV on or off are pretty much essentially
    instance, is its Kinect HD feature. Kinect HD lets    the only actions a person can complete. It’s the
    users operate the device with voice commands          most passive, least personal device people own. So,
    and body movements — marketers will be able to        unless they’re DVR-ing it, a person is stuck watching
    deliver experiences that truly move an audience.      commercials until the show returns. With Internet-
                                                          capable TV, however, you can capture a person’s IP
•   These new consoles will target gamers and non-        address and deliver a personalized experience that
    gamers alike and replace traditional set-top cable    takes into account their predicament (like, “Sorry, we
    boxes.                                                know you’re stuck watching commercials”) and offers
•   TV ads will offer more creative, useful and           something useful (“Here’s a video game to keep you
    relevant experiences to keep audiences engaged,       occupied”).
    aiming to intrigue consumers, not convince
    them.***                                              Device-Specific Takeaways
While game consoles are not ubiquitous in American        People have expectations for the kinds of content they
households, more people are spending more time            access on their devices, and you have to respect that.
using them to watch TV. The next generation of            A four-minute parallel branded storyline or a branded
consoles is packaging video chat, online buying           video game may be fine for someone’s tablet, rather
and social media capabilities into highly adaptable,      than someone’s mobile phone. As comedian Jack
affordable devices. As these platforms enter more         Black said, “The smaller the screen, the shorter my
homes, viewers will interact with their TV sets like      attention span.”*
never before, and TVs will become as personal as
tablets and traditional gaming consoles.                  We came up with some action steps your competitors
                                                          aren’t doing yet. You can use these as guides (or just
                                                          steal them — we don’t mind) as you develop your new
* http://www.marketingcharts.com/wp/interactive/game-     TV strategies.
consoles-increasingly-being-used-to-stream-video-27813/
** http://www.nj.com/business/index.ssf/2013/05/xbox_
one_unveiled_as_microsoft.html
*** http://www.forbes.com/sites/willburns/2013/05/27/     * http://mumbrella.com.au/jack-black-the-smaller-the-
how-xbox-one-will-change-advertising-forever/             screen-the-harder-it-is-to-hold-attention-161816

                ©2014 PHENOMBLUE LLC.                                                                              6
Internet TV                                                 Mobile Phones

•   Keep viewers in the realm of the show.                  •   Figure out a less disruptive way to converge
                                                                online and offline experiences. Remember, mobile
•   Offer a parallel storyline featuring the show’s
                                                                phones are the most personal devices we own.
    cast, but let the story feature you. Overlay a one-
                                                                Most people are more likely to give someone they
    click purchase button onscreen (or on a second
                                                                know a weird hug than let a friend borrow their
    device) that lets viewers buy the clothes the
                                                                cell phone for a few minutes.
    characters wear, the beer they drink or anything
    else related to the show.                               •   Take the customer data you’ve collected (you’re
                                                                doing that, right?) and offer a member of your
8th Generation Game Consoles
                                                                audience an in-store discount on their phone
•   Millennials are heavily swayed by advertising in            when they walk by, preferably after you’ve
    video games — about 40 percent of Millennials               advertised on one of their favorite shows.
    agree that in-game ads influence their buying
                                                            •   Suggest cool places nearby they should check
    decisions more than other forms of advertising*
                                                                out, such as a museum or pedestrian trail, but try
    — so be sure to target them.
                                                                not to get too creepy with this. Make sure you’re
•   Take advantage of data and opportunities offered            offering them something useful at the same time,
    by gamification services.** Netflix is just now             such as giving them an online discount if they
    rolling out Max for PS3. Max helps customers                bring in a ticket stub, leaf or some kind of proof
    engage with content, asks them questions about              that they went there. That way, you have two
    their moods and TV-watching tastes, and offers              chances to complete the sale: in-store and after
    predictions based on what viewers currently                 they leave.
    enjoy.
                                                            •   While they’re in-store, send them a text asking
•   For streaming video, use any of the Internet TV             them to prank call your store manager. Promise
    techniques outlined above.                                  another discount if they do. Send them a Vine of
                                                                the manager’s hilarious reaction, plus another
Tablets
                                                                discount if they return to the store in a week and
•   Offer an engaging second-screen experience                  pretend to apologize.
    during the target audience’s favorite shows.

•   During a commercial for your awesome new                Last Thoughts
    amusement park, offer an app that lets them
    explore it virtually — rides, funnel cakes and all.     The future of TV advertising lies in developing
                                                            meaningful content for the highly interactive
•   Give users a show-relevant video game to play           platforms of Internet TV and 8th generation gaming
    during the break. If they win, email them an in-        consoles. Brands need to offer device-specific utility
    store discount.                                         and, as much as possible, connect the dialogue
                                                            between brands and consumers from living room to
                                                            second screen to in-store/online purchase.

                                                            Whatever you deliver to your audience’s TV, you shall
                                                            deliver to their second screens. But whatever you
                                                            deliver must be a relevant, non-disruptive and a really
                                                            great experience, or you’re just wasting everyone’s
                                                            time (including your own).
* http://www.marketingcharts.com/wp/television/watching-
tv-is-americans-favorite-media-activity-videogames-impor-
tant-to-youth-28065/
** http://m.thedrum.com/news/2013/06/30/netflix-aims-
gamify-content-playstation-3-users-through-max-roll-out

                ©2014 PHENOMBLUE LLC.                                                                                7
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ensure success in the connected age. Using its
PTSApproach™, Phenomblue partners with
companies of all shapes and sizes to define strategy
and execute transformative creative solutions,
harnessing the modern interaction between people
and brands. Founded in 2004, Phenomblue is a
top communications firm and has been featured
numerous times in USA Today, Wired, Ad Age, Fast
Company, The Wall Street Journal and The New York
Times. For additional information,
visit Phenomblue.com.

              ©2014 PHENOMBLUE LLC.                    8
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