IMMERSIO A virtual reality performance - Presentation sheet (June 2017)
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YANN DEVAL, AURÉLIEN MERCERON, CHRISTOPHE MONCHALIN, BORIS WILMOT, THOMAS FAGE, STÉPHANE LAPLATTE IMMERSIO A virtual reality performance Presentation sheet (June 2017) Collectif IMMERSIO
SOMMAIRE THE PROJECT Project identity card Project type: Virtual reality performance Production/project team: Immersio Group (Yann Deval, Aurélien Merceron, Christophe Monchalin, Boris Wilmot, Thomas Fage, Stéphane Laplatte) THE PROJECT 2 Co-production: iMAL, Fédération Wallonie-Bruxelles Project identity card With the support of Wallonie-Bruxelles International Booking: Juliette Bibasse PITCH3 Copyright: Collectif Immersio Intention Note 3 English translation by Paula Cook SYNOPSIS5 Website: www.immersio.tv Description Email: immersio.contact@gmail.com Progress Artistic approach 8 Original music: Themes Yann Deval Philosophy Clarinets: Aurélien Merceron Position on virtual reality Yann Deval Visual and sound 11 Choirs: Aesthetics Thomas Fage Sound & music Inspirations & references Contributions: Biography of the developers 14 VVVV by VVVV Group dx11 by Vux COMPLETION TIMETABLE 17 OSVR by Tonfilm - Oculus by Tomeic Project history ParticleGPU by Dottore DATES / PUBLIC / RATES 18 Instance Noodles by everyoneishappy Dates Kinect Calibration by intolight Would you like to programme Immersio for an event? FlockingBehavior by Raul Workshops dx11 Pointcloud by tmp Street Cloud Flow by Callum Prentice, inspired by Patricio Gonzalez Vivo TECHNOLOGIES USED 20 Technical mechanism Thanks to: Functional diagram: physical implantation Pierre Van Thienen Technical sheet Balir Ben Amor IMMERSIO AS SEEN BY PARTICIPANTS 23 Marie-Ghislaine Losseau CONTACT24 Coline Raynaud Anne D’hond KAOS Films Edificio Antokhio 2
PITCH IMMERSIO is an interactive and immersive experience plunging the participant in a living dream, in a world deriving from reality to abstraction, in a universe that questions the place of the body and its perception in a numeric space. INTENTION NOTE Urban collage randomly generated by the movements of the user With Immersio, the group raises the question of the body in the numeric space through a mechanism of virtual reality. Immersio suggests paths for exploring this media, leaving behind narration, text, characters to concentrate on the dramaturgy, This mechanism proves the opportunity to question the language and movement, interactivity, generative and random processes... grammar of virtual reality. For a little more than one century, we have assimilated By creating a universe devoid of corporeality and where the human is cinematographic codes. Although today we confront these codes to only present as traces, it provokes questions on the relations between the impact of an immersive work, we suddenly see countless issues the spectator’s body and space, on the users relationship with the arise, filled with as many promises as deceptions. What does the other and their control over the world around them. disappearance of the screen imply in terms of dramaturgy? Must we think virtual reality as the continuation of cinematographic language or perceive it as a radical break? What place is left to the spectator/ user? What new space emerges? What becomes the perspective of the artist when framing and editing no longer exist and are replaced by the choices made by users or algorithms? 3
SYNOPSIS Around her/him, the urban space progressively changes. Neighbourhoods from various cities blend together in real and unreal collages: reality of each image, unreality of the juxtapositions and Description successions. Progressively, the user becomes aware that her/his eye has the power to modify the surrounding reality, that takes her/him from place to place, and that s/he increasingly becomes the master of The participant1 enters alone in a her/his journey. black 3X3 cube. The participant then falls into a bottomless pit where some previously S/he is equipped with virtual real- experienced scenes are revisited. The aesthetics change along this fall, ity goggles and an audio headset. going from a realistic representation to a schematic representation. For fifteen minutes, the spectator experiences a “dive” in a drifting vir- Only existing through the gaze, the participant can now move and tual universe. cross the urban spaces. The intervention of the body becomes effective. The body starts moving and existing. Progressively, the In a familiar universe (made up of the streets around the installation spectator learns to control the process, re-appropriating her/his free screening venue), the spectator is only an “eye”; her/his body is not will and unreservedly moving in an infinite universe. materialized and seems devoid of incidence on the surrounding world. Progressively, the world around the user disappears, and her/his body starts visually developing before her/his eyes. The user is left with the numeric materialisation of her/his body. 360° capture of a location around the installation 1 In this presentation, we will use the terms of spectator, user, participant, passenger, visitor in view of the multiple roles and implications of the person taking part to the experience. 5
Progress In parallel, a relation to time builds up through the repeated return to previously visited locations. Scenes are lived once again, albeit in a different context each time. Whether it be through a fall in a bottomless pit evoking the irretrievable past or revisited later through an offset form of reality as a confuse memory (particles aesthetic). The dramaturgic progress of the experiment is linear: 5 successive layers. In a first working copy, the events followed each other according to the choices and actions of the user. This meant that we lost the dramaturgic force of an imposed path that takes the user in a state before progressively offering her/him another. The passage between each layer is thus determined in the progress but remains dependent of several factors: the action of the user (who will remain conscious or unconscious of this trigger), an algorithm or the operator1. Therefore, this linear structure does not impose an identical experience for each user of Immersio. 1 An operator of the Immersio group guides each “dive”. The operator guides and equips the user and ensures that the journey goes smoothly. Visualisation of the body 6
ARTISTIC APPROACH control, abandoning her/himself and becoming conscious of the manner in which s/he is affected by the urban environment. The idea of using computer code to create a potentially infinite environment seduces us. Does the computer and its combinatorial possibilities allow creating an unlimited universe, in the manner of Borges and his Babel2 library? Through this infinite generative space, the questions relative to the process of the journey concern us. Immersio takes the spectator from a situation (an eye without a body) towards another (birth of the numeric body). From a realistic world to an allegorical universe. From a frozen world to a moving universe. From photography (capturing light) to Point Cloud (capturing movement). From a fixed, marked, documented world to a perpetually reinventing universe. What we are trying to offer the user/spectator/actor falls within the scope of the initiatory journey. In the process that we are trying to Themes develop, not only does the spectator acquire various possibilities of choice, but s/he discovers that s/he has the possibility to choose. In this way, the form of an interactive installation boasts a cascade of If in a first while, Immersio raises the question of the body in a advantages over theatre or cinema, since it totally involves the user to numeric space, the installation approaches other themes. make her/him into an actor of that journey. We purposely focus on the theme of vagrancy in a hyper-mapped world. Since Guy Debord’s theories of urban vagrancy1 in 1956, our relation to the world and to space has evolved. We are trying to recover this sort of aimless poetic wandering via a “wild cartography” algorithm of creation, which generatively creates inexistent links between locations. The user gets lost until s/he accepts this loss of 1 One or more persons indulge in vagrancy and give up, for a relatively long duration, to the 2 The Babel library contains all the books already written and those that are going to be pub- reasons of moving around and acting that they generally experience to the relations, tasks and lished amongst a huge number of books devoid of legible content (since each book can only be leisure characterising them, to let themselves be subject to the solicitations of the field and cor- constituted of a succession of characters that do not form anything precise in any language). The responding encounters. (...) http://www.larevuedesressources.org/theorie-de-la-derive,038.html library is inhabited by a race of men that only knows this world and that seeks the ultimate book, a revelation or the Truth. http://fr.wikipedia.org/wiki/La_Biblioth%C3%A8que_de_Babel 8
Philosophy experience. An attempt at redefining the relation between user and artist via an Immersio is a multidisciplinary project hovering between digital arts, experience that calls upon live performance destined to one sole user. plastic arts and living theatre. To the digital arts, we borrow the thematic principles and technical Position on virtual reality system; to plastic arts: the practice of shaping reality; and to living theatre: the performative aspect. In spite of the expectations that it has triggered for the past 30 year, virtual reality is a new experience for today’s spectator: it emerges We offer spectators a rich and generous experience. from a very specific framework (simulations, medical applications) One of the artists of the group accompanies each passenger upon and enters into the broader audience sphere with an availability of their journey, helping them to settle down and preparing them to the immersive peripherals accessible to the greater audience. experience. During the dive, interactivity will be established between the user and Virtual reality requires rethinking totally the audio-visual and video the software and between the user and the artist-performer, who will game languages: roles of sound, framing, editing, dramaturgy and handle a series of parameters that will be triggered depending on the aesthetic possibilities given by the relief, visual and sound field... It reactions of the user or emotions of the moment. We want to bring fulfils one of the fantasies of cinema, which consists in allowing the some characteristics of theatre, performance or still, improvised music spectator to not only look at an image, but to enter inside this image1. into the field of numeric arts. These past few years, the video game universe of the video game has It is thereby impossible to “industrialise” the installation (by multiplying made some substantial progresses in terms of tale, immersion, and the mechanisms to offer the experience to more spectators) without propositions of interactivity, game play... However, market constraints losing its very essence. imposed by the industrial aspect of the video game (very high cost, profitability, harsh competition) do not encourage experimentation, This way, we introduce a counterbalance with one of the specificities research, copyright policy that would allow it to reach its full artistic of Digital Arts, which allows the sharing of a dematerialized work by maturity. It thus falls into the responsibility of other media to widen a theoretically unlimited audience. Here, the broadcast is limited by and deepen these fields of research, via the digital arts, net art, art the mechanism, by the necessity for a direct interaction between house cinema... We feel that an installation like Immersio is a good spectators/artist and by the compulsory presence of the artist for the starting point to undertake this reflection. live performance. Immersio creates a temporality during which the spectator cannot be distracted. No possibility to “zap”, the user is “confined” in the installation. Paradox: it is in a virtual reality installation that the spectator will experience an experience disconnected from the web, unreachable, cut off from the world. 1 Steven Spielberg : “We’re never going to be totally immersive as long as we’re looking at a square, whether it’s a movie screen or a computer screen. We’ve got to get rid of that and put the player inside the experience, where With Immersio, we demonstrate our intent to free ourselves from no matter where you look you’re surrounded by a three-dimensional expe- some clichés linked to new technologies: participative, collective, rience. That’s the future.” http://www.nytimes.com/2013/06/23/opinion/sunday/movies-of-the-future.html?_r=0 social, shareable experiences. Here, we offer an individual, intimate 9
VISUAL AND SOUND Aesthetics The starting environment is essentially based on a photographic aesthetic that plunges the user in a realistic environment. In the succession of various layers, this initial environment will be explored via other types of visual treatments: the aesthetics plays an offsetting role. Collage, the alterations of images, spatial materialisation in Point Cloud are so many processes that will be used to achieve this offset. Sound & music Rather than trying to simulate reality by stimulating the 5 senses, we feel that it is more interesting to call upon a limited range of senses and related contradictions. The sound thus does not underline the image (we don’t hear the sounds of the city in which we are), but offers an opposing view. Just like an illustration casts a new eye on a text. Or like a voice-over allows offsetting a filmed image... Sound and music play an extra-diegetic role here. They are not part of the universe in which the spectator is plunged, which allows the latter to keep a distance with the experience encountered. Through its semi-generative structure, the music adapts to the pace and path of the user. Music is pre-composed in an Ableton Live / MaxMsp4Live patch that dialogues with VVVV.
As the user progressively plunges deeper into a synthetic digital universe, the music becomes increasingly organic, warm, and human. Although the music reaches users through the audio headset, spectators progressively realise that it does not only come from the earpiece: live music is played in the room. A sort of superimposition and redefinition of the off-camera makes the frontier between virtual space and real space even more permeable. The asperities, imperfections and improvisations of the live music contrast with the visual “perfection” enabled by the numeric process. Inspirations & references There are countless references to virtual reality in films or science fiction novels. Amongst the works that inspired Immersio, we could mention Ubik by Philip K. Dick, Rant by Chuck Palahniuk, La bohème et l’ivraie by Ayerdhal, Ghost in the Shell by Mamoru Oshii, Existenz by David Cronenberg, Paprika by Satoshi Kon. But we could very well mention many other references drawn from literature, film or painting insofar as this thematic is both endless and essential. These works fictitiously anticipated the uses and usages of virtual reality and allowed the latter to enter the groupunconscious well before its effective existence, thus creating expectations and behaviours. It therefore feels important that an artist launching into the design of this sort of interface should re-read or watch these works once more in order to find questions and reflections common to their own researches. 12
BIOGRAPHY OF THE DEVELOPERS IMMERSIO Group The multidisciplinary group gathers motion-designers1, musicians, computer engineers and graphic designers. Although each member of the group has his own area of specialisation, they all effortlessly change role inside the Immersio team... Yann Deval Motion designer, music composer, interactive designer After a licence in History of cinema at the Sorbonne and audio-visual editing studies in Cannes, he settles in Brussels in 2006, where he develops his activities as a motion-designer, music composer and interactive designer. He works for the film industry (Le Tout Nouveau Testament by Jaco Van Dormael, L’Ecume des Jours by Michel Gondry), video clips (Puggy, Sacha Toorop), and documentaries... Here are a few examples of his work in the area of interactive design: 2013 : Lutherie Motionographique #1 (Digital Lutherie) : https://vimeo.com/73685032 2013 : Persifleur (Interactive Music Video) : http://mercursound.net/persifleur/ 2013 : Pianocktail (Installation) 2013 : Media 50 years (Generative Design) 2013 : RocknRollio (Realtime Mashup Installation) 2012 : Kinetoscopio (Installation) 2007 : Livemap (Performance) 2007 : Videoboxing (Performance) 2005-2007 : Various VJ-Set for Burning Heads, Divan du Monde, Rezo Films… (Performance) 2005 : Dominik Moll’s Lemming (VJ Set for the Cannes Film Festival 2005 Opening Night) 1 For a definition of motion-design: https://vimeo.com/29734504 14
Christophe Monchalin Boris Wilmot Digital artist, motion designer Motion Designer Christophe Monchalin is a digital artist and motion designer, based in Graduate of cinema techniques from Brussels’ InRaCi in 2005, Boris Brussels. Wilmot is a self-taught motion designer who works as a freelance Graduate engineer in computer sciences and robotics (IMERIR / since 2007. France) in 2004, he develops his digital work through visual and He has worked on various fiction feature films (Moi, Michel G., interactive art. His artistic research explores mainly human feelings milliardaire, maître du monde), documentaries (Philippe Geluck, and behaviours. l’échappé belge) and television series (Détectives). He has made In parallel, he studied Chinese medicine in China and he is a graduate several adverts, video clips (Antilux: Ophélia) and short movies acupuncturist from Beijing academy of Chinese Medicine in 2011. (Life is music). He also created visuals for contemporary dance Today, all of these experiences feed his artistic approach. shows (Identificazione di una Donna and Pagina Bianca by Brazilian choreographer Claudio Bernardo) or still, for concerts (with musician 2017 : Sans Bruits (Virtual reality interactive installation / In progress...) Ucture). 2014 : The weightlessness of words (Generative and narrative visual) 2013 : Media 50 years (Generative Design) In 2008, he integrates Boya Entertainment, a Brussels-based 2013 : Pianocktail (interactive installation) alternative music label, where he works as director, events organiser 2013 : RocknRollio (interactive installation) 2012 : Kinetoscopio (interactive installation) and dj. In 2011, he takes part to the creation of REANIMATION, a group of graphic designers specialising in animated images and mixing Aurélien Merceron techniques (2D/3D, stop-motion, illustration, music...) Developer / Director 2001: Technology University degree in Mechanics and Robotics 2004: Engineer diploma in Computer Sciences and Robotics He launches his professional career with two outstanding experiences Stéphane Laplatte as development engineer. First at the Santiago (Chile) tax office for a 3D animator year and a half. Animated by visual arts, he launches into an audio-visual career to Back in Europe, he pursues his career at the DGTPE (French ministry of specialise in computer-generated images. the economy). He shares his knowledge by training graphic designers at the RTBF In 2008, he approaches journalism in Chile, then Bolivia for French and at the ITECOM Art Design school. internet site La Télé Libre.fr, thus discovering the universe of video, Working for the film industry, television, advertising and corporate editing, shooting and direction when he returns to Brussels in 2010 projects, he splits his time between his clients in Paris and Brussels. and creates Wikube with a shooting/editing team. He makes artists 3D generalist, his range of competence covers the first stages of 3D interviews for the Demandez le programme.be website, a report for direction (3Dsmax, Vray, Zbrush, Mudbox, PFTrack) to final composing the Brussels Philharmonic Orchestra, an animated film for the citizen (After Effects) and image edition (Photoshop). campaign of the European EPSU union, which will reap two million A member of the REANIMATION group that regroups encompasses signatures before the EU. graphic designers, directors and musicians, Stéphane Laplatte directs In 2011, he founds the Labokube, a residence where artists and other Fight or Flight for the New York Times in 2014. professionals work in studios and create a shared working space with an exhibition/projection room. 15
Thomas Fage Motion designer and musician After training in editing, he works for a Brussels based post-production company and specialises in motion-design. He takes part to the creation of musical universes for the theatre Si les matelas avaient des oreilles by Marie-Ghislaine Losseau, and short films including Charleville Mézières by Marguerite Didierjean. Having moved to Paris in 2008, he works as a freelancer, mostly in the area of documentaries (Art Spiegelman by Clara Kuperberg, Sex in the Comix by Joëlle Oosterlinck for Arte), television (creation of the signature tune of the series Maison Close for Canal+, Détectives for France 2), and web and cinema (Moi, Michel G, Milliardaire, Maître du Monde by Stéphane Kazandjian, Dancing by Marguerite Didierjean). Since 2010, he has developed, in collaboration with painter Thomas Ivernel, a project: illusionite, which blends music, video, and painting. The first project was presented at Agnès b in February 2013. In 2011 he takes part to the creation of REANIMATION, a group of graphic designers specialising in animated images and mixing techniques (2D/3D, stop motion, illustration, music...), and to the Mercur group with Yann Deval and Rodolphe Blanchet. Juliette Bibasse Producer / Curator With a background in artistic direction, Juliette has a taste for simple and stripped down aesthetics. Since 2009, she has been applying her skills to the digital art scene, creating connexions and opportunities between artists, festivals and cultural actors. She collaborates with several international artists, touring their existing projects as well as looking for opportunity of new creations Since 2013, she is the head of production of Studio Joanie Lemercier. She also works as an associated curator for several festivals and cultural institutions. Eager to learn and to share her experience, she is giving talks about topics related to digital art. Web: http://julietteb.com/ instagram: https://www.instagram.com/juliettebibasse/ Twitter: https://twitter.com/jbibasse 16
COMPLETION TIME- March/April 2014: Presentation of a stabilised prototype version at the Iselp and the Halles de Schaerbeek. TABLE Project timeframe Project history PRODUCTION BEFORE IMMERSIO 2014: Broadcasting of the Beta version in various locations June 2012: the members of the group meet. All share the resolve of exchanging practices and putting their competences together.. September 2014: Shooting September 2012: creation of a first interactive installation, 2D/3D graphic creation of the universes Kinetoscopio, for the Latin Anima festival. Programming of missing modules November 2012: first reflections on an immersive project, the infancy End 2014: of Immersio.. Inclusion of comments Debugging February/June 2013: creation of various interactive installations (rapid Optimisation of code prototypes): Rocknrollio, Media, Pianocktail... Graphic finishes June 2015: DESIGN Immersio version 2: creation residence @ iMAL Adaptation Oculus DevKit2 June 2013: co-production of iMAL following a call for projects by Broadcasting in various locations of version 2.0 Summer Sessions Summer 2016: Immersio version 3 September/October 2013: Design residence of the prototype of Adaptations HTV Vive. Immersio in Labokube. November/December 2013: public presentations (Labokube, Centre des Arts de la Rue Ath, Maison de la Création, CC Jacques Franck) March 2014: stabilisation of the system. Creation of simplified modules. 17
DATES / PUBLIC / Would you like to programme Immersio for an event? RATES Since it was created, Immersio has been played in a wide array of venues: multidisciplinary festivals, museums, contemporary art centre, cultural centres, numeric arts centres, art schools, meet ups, trade Dates fairs... The installation is devoid of texts or words, which makes it user- NODE17 Off - Frankfurt / Germany, June 30, 2017 friendly everywhere. SAT - Montreal / Canada , May 30, 2017 to June 3, 2017 It reaches a wide audience of all ages, which is merely curious or Athens Digital Arts Festival - Greece, May 18, 2017 to May 21, 2017 passionate about VR, and is suitable for children aged from 8+. Kilti / Brussels Art Factory - Brussels / Belgium, April 1, 2017 Bozar / SACD VR Day - Brussels / Belgium, February 15, 2017 The number of participants than we can welcome should be Wisp Festival - Leipzig, Germany, 18/20 November 2016 discussed according to the type of event. In some conditions, we can SignalOff - Prague, Czech republic, 13/14 October 2016 host up to a hundred travellers per day. Labokube - Bruxelles, on 8 July 2016 Arts2 - Mons, 3 November 2015 We will gladly prepare an estimate upon request. Prices are equivalent Impulse.be VR MeetUp - Brussels, on 4 September 2015 to those applicable for a theatre show. Brussels Creative Forum - Brussels, on 28 to 29 August 2015 IMAL - Brussels, from 2 to 5 April 2015 We can set up the installation in every type of venue. However, a Notre-Dame à la Rose - Lessines, on 24 and 25 Mars 2015 wide and calm environment (allowing to install our 3X3 cube) is better L’Iselp - Brussels from 2 to 5 April 2014 suited for a smooth immersion. Halles de Schaerbeek - Brussels from 28 to 30 March 2014 Centre culturel Jacques Franck - Brussels, on 18 December 2013 Every time that we play Immersion in a new venue, we shoot 360° Maison de la Création - Brussels, on 13 December 2013 images to integrate the venue into Immersio’s virtual environment. Centre des arts de la rue - Ath, on 13 November 2013 Labokube - Brussels, from 4 to 9 November 2013 We set up our equipment on the day before the event: assembly of the cube, placement of the sensors, calibration and technical tests. It takes roughly an hour to dismantle the equipment after the show. Come and try Immersio as a programmer. Contact us on immersio.contact@gmail.com Demos take place in Brussels. It is possible to go to other locations. 18
Workshops In parallel to the Immersio installation, the artists of the group offer workshop focusing on the VVVV nodal programming software. A few themes of the workshop: • Initiation to programming software vvvv (aimed at graphic designers) • 3D modelling aimed at programmers. • 360° shooting • VR Workflow from shooting to programming (…) VVVV (Four V) is a programming software created in 1998 allowing artists without coding experience to create interactive applications via a nodal graphic interface (similar to that of such software as MaxMSP or PureData). It is used by a very active community of artists, designers and developers. Numerous libraries are available to extend the functionalities of the software A few exemples: (mapping, virtual reality, 2D and 3D dynamics, advanced particles systems...) • 2017-06 Talk “Performative VR Experiences” - ix Symposium - SAT Montreal It can be used to treat every sort of media (2D/3D graphics, video, audio, • 2017-02 Panel “VR on stage”- Bozar - SACD - Brussels MIDI, databases, cameras, sensors, Arduino, networks, Kinect...) and proves • 2016-12 Workshop Photogrammetry and VVVV / Merz-akademie Stuttgart particularly suited to generate 3D real-time graphics. • 2016-07 Workshop Robotic and programming with teenagers / Spoken Brussels • 2016-07 Symposium The map is the territory / Merz-akademie Stuttgart VVVV is characterized by its particularly intuitive use. VVVV is free for a • 2015-11 Workshop VR with VVVV / école Arts2 Mons non-commercial use. • 2014-11 Symposium Art & VR / Gaité Lyrique Paris • 2014-09 Workshop VVVV Programming / OpenTechSchool Brussels • 2013-09 Workshop Motion-Graphics with VVVV / Labokube Brussels 19
TECHNOLOGIES USED vvvv generativeMusic liveMusic particles dive virtualReality VR generativeProcesses livingDream collage digitalBodies IMMERSIO immersion Technical mechanism pointCloud motionCapture performance realityToAbstraction The mechanism consists of: interactiveInstallation • The software programmed by the group via the VVVV1 nodal roomScale programming software. infiniteUniverse • The curtained cube to isolate the participant. • A highly performing PC equipped with the last generation graphics card to calculate images in real time. • An HTC Vive Virtual Reality helmet and its sensors • A Kinect for capturing movements, gesture recognition and generation of the Point Cloud • An audio helmet connected to a max4live patch 1 VVVV defines itself as a “multi-purpose tool kit” This very powerful modular creation tool based on the DirectX display technology uses the capacities of the GPU for real-time graphic treatment. http://vvvv.org/ 20
Functional diagram: physical Technical sheet implantation What we need? Short answer: nothing but an electric plug for our computer... We are totally autonomous. For more comfort We can bring with us our cube, which helps to isolate each participant, and increase the immersion. In this case the installation requires a room allowing for a cube of 3x3x2,5 meters. (10x10x8 feet) So the room would be minimum 3,5x5x2,5 meters (11.5x16x8 feet) The room must guarantee the tranquillity of the user (a minimum of phonic insulation) To be provided by the venue: • desk of 1m50 / 60cm minimum (to place a computer) • 2 chairs • Accessible Internet connection (Ethernet or Wi-Fi) What we bring with us? We bring the cube (if necessary), the VR headset (HTC Vive), the sensors, the computer and software, . Management: 2 IMMERSIO operators, who are responsible for the installation/ calibration of IMMERSIO, the reception of each participant, and the musical performance. The cube is hidden by falling curtains 21
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IMMERSIO AS SEEN BY Jacques-Yves Le Docte - Directeur du Centre culturel Bruxelles Nord / Maison de la création - Belgium When I emerged from the Immersio cube, I realised that I’d never experienced PARTICIPANTS anything like this. The impression of being the same as one of the privileged few who, more than a hundred years ago, experienced recorded sound or cinema before they ever became everyday tools. The conviction of living a transitional experience, of crossing the door to the near future with the most audacious technologies at the reach of the greater number. It’s a truly vivifying sensation. And these images... these universes that, through our eyes, immerse the entire body. I adore the aesthetics, the technological poetry, the everyday life that rubs shoulders with the infinity of dreamt worlds. Colours, speeds, architectures, Alice Felloni - VJ - Italia and the sentiment of living an initiatory path, a symbolic experience. Immersio is an incredible journey from a high level generative graphic point of Generally speaking, I’m not particularly fond of video games. But this is view but also from an intimate individual point of view of the person who lives something completely different, a very concrete opening onto a completely this trip. different use of “Virtual Reality”. Everyone has had, for me, a different trip, because everyone has reacted I also loved the impression of taking part to an “experience” led by artists- differently to Immersio’s input. This thing makes Immersio an unique, researchers, guys who live for and through their passion. interactive performance of high standard. With undeniable care and attention for their “passengers”. Generative images created are incredible and the possibility of interacting with More than an installation, a high-quality artistic work to be discovered them, such as the possibility of flying is exciting. immediately. Also the connection with the music at both auditory and visual is very well developed. Leona Maříková - Czech republic Immersio like every great masterpiece ends in a amazing way : the traveler Saturday on our way to Signal Festival and Mosaik at DOX, the greatest ends his journey seeing himself from the outside as if it were floating in space. experience was IMMERSIO, unseen elsewhere, my daughter is still excited I find the brilliant idea, developed very well graphically. about it ! Yaroslav Kostenko - Russia Gábor Szűcs - VJ - Slovakia Thank you very much for this 9D installation !!! Super experience opens new First of all I want to say thank you for this beautiful experience. I ve never seen borders of mind. VR installation on this high level before. During the trip I had a feeling like it was a dream. I like so much the beginning with the changing landscapes Natalia Matyasova - Czech republic and then the tunnel effect. Also would like to mention “flying” was absolutely I loved the installation. It was a wonderful, marvellous experience. I enjoyed awesome, I wanted to stay in that space longer. Thank you very much for this every minute of it. The sensations, feelings and emotions you get are nowhere memorable experience. I highly recommend to everyone ! close to anything I’ve tried before. It’s a multi-sensorial journey that takes you to places you’ve never thought of. Not only for the places/visuals themselves, but for the way of living them. I won’t get into details, because I wouldn’t like to ruin someone else’s journey, but it’s a must-see (live?) if you have the chance. 23
Elli-Anna Peristeraki - Athens Digital Arts Festival Curator - Greece you, luring your attention toward a schematic figure of a clarinet musician What I always wished for, was to be gifted with the ability to fly so I can see made out of light particles, “dancing” and playing next to you. Like a Pan the world from above, the ability to teleport so I can visit any place I want at invoking nature to wake up from winter to embrace spring, he is invoking once, and the ability to see the hidden beauties of this world. Immersio is a you, to sweetly awake from this hypnosis and embrace reality. The rest of your magic experience that will take you through an amazing journey unlike any senses help you realize that what you see is not only a mere digital depiction other. It will offer you a chance to taste of all those extravagant experiences in of the musician, but an actual physical presence in your aura, attributed in this a most exquisite way . majestic aesthetic, skillfully inter-weaving the dream world with actual reality by performing in real time just for you. Initiation... The atmosphere is captivating from the early stages of this experience, The hidden beauties of the world... before even you put on the VR mask. Entering a very relaxing dim- By the hands of this outworldly musician standing in the threshold of two lighted environment, positioned in a marked corner of the room and given realities, real magic occurs. Here sound becomes image and encapsulates instructions in a book that looks like a fairytale, you are hinted that you are you, leading you effortlessly in a so called Catharsis of your perception. The about to enter a reality that enables you to travel through the dimensions of diffusion of notes in the air, turns to a breathtaking spectacle, of small firework space, meeting all the magic that lies in its layers. resembling shapes, like stardust, coming out of the end of the clarinet, circling you, spreading, and little by little vanishing in thin air, as the song progresses At first you need to know the world/the ability to Teleport... and concludes. This is the most beautiful perception of sound I have ever The journey begins by transferring you in an urban, open environment . As experienced. The most elegant lure to transition from dream to reality, and to you look around, exploring, the landscape slowly transforms into an amazing me, a truly unique gift of hidden beauty. collage of horizons coming from diverse contemporary urban cityscapes from around the world. Hereby the space continuum is progressively breached by I have always dreamt of experiencing the power of flight, the power of a very linear unnoticed teleportation process. teleportation and the power of seeing the hidden beauties of this world. Thank you Immersio for making this real. Peeling of the layers of worldly perception /The immersion ritual... As you shuffle through places of the world, at your own pace, you begin to realize that the speed of your travel slowly intensifies, your movements are slowly becoming irregular and eventually turning to leaps. Correspondingly, the environment around you begins to transform, change direction, turn around and progressively deconstruct before your very eyes. Defeating the laws of physics/the gift of flight... At the climax of this ‘Allegro Vivace’ the laws of physics are defeated. While you take off as a bird, using your hands as wings in a flight above a deconstructed cosmos which has become a carpet of shiny light particles, you find yourself wandering in a night sky looking down to an image resembling a city, as seen from above, being laid under your feet. At the edge of this cosmos, earthly elements are echoing, yet still enchanted... Concluding this deep immersion, a merger of two dimensions occurs. After you safely land on the edge of this cosmos, an edge that looks like the enchanted depiction of the corner where you launched your trip, you start noticing the first echoes of reality. Gazing upon the beauty of the place you are about to leave, a sweet sound of clarinet is elegantly approaching 24
CONTACT Booking: Juliette Bibasse immersio.contact@gmail.com www.facebook.com/immersio +33 (0)6 89 23 49 51 (Thomas - EN) +32 (0)4 94 54 06 56 (Yann - FR) 25
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