21ST MARCH 2020 - Warhammer Community
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GREETINGS S S P O R T S FA N “Good evening, I’m Jim Johnson” Event Essentials: DATE: Saturday 21st March 2020 “And I’m Bob Bifford, and we have some fantastic news for you!” SYSTEM: Blood Bowl “That’s right Bob, it’s time for another quick and violent Blood Bowl showdown” TEAM SIZE: 1,250,000 gold pieces. “I can’t wait Jim, there’s nothing like another one day tournament to really liven up the coaches. We’re sure to once again see some TEAM SELECTION: Blood Bowl fantastic Blood Bowl action and plenty of carnage!” The Official Rules, (including the Head Coach's Handbook) in “Certainly Bob, so if it sounds like you’re the coach to bring a team to addition to all current and in print victory, pick up your stadium pass and we’ll see you on the pitch. supplements, such as Almanacs and Spike! Journals. The Blood Bowl Quick Snap is a one day event for Blood Bowl coaches to play a series of games against like minded opponents. Once again it’s time for WHAT TO BRING: Models, rosters, the brightest and best Blood Bowl coaches assemble their team and descend dice, templates, special play upon Warhammer World for a day filled with fun Blood cards, rulebooks. Bowl festivities, jaw-dropping touchdowns, bonebreaking blocks and all round WE WILL PROVIDE: Pitches and fantasy football enjoyment! dug-outs. Whether you’re aiming to be the Quick Snap Champion or NUMBER OF GAMES: 3 here to relax and enjoy yourself under Josef Bugman’s MEALS: Lunch is provided. roof, the day promises to be great. Pull up your OTHER ACTIVITIES: Painting socks and bite down on competition and free your mouthguard, for the exhibition entry. Quick Snap has arrived! 2
Creating Your Team Star Players may be induced, but the team must contain a Teams are created as described on page 22 of the Blood minimum of eleven players before adding any Star Players. Bowl Official Rule Book. Please use the following guidelines Coaches are reminded that Star Players cannot benefit from for creating your team for the event: Apothecaries; if they are injured they refuse to play on and trust their care to their own trusted apothecaries! •• Coaches may use any team from the Blood Bowl Official Rule Book, the Inaugural Blood Bowl Almanac, the Please note the following: 2018 Blood Bowl Almanac, the 2019 Blood Bowl •• Grak & Crumbleberry are available for Inducement but Almanac, Spike! Journal or the Head Coach’s Handbook only for Halfling and Ogre teams at this tournament. Their (please note that rosters from the Teams of Legend rules say Any Team, and this is because they are very section of the Inaugural Almanac are superseded by willing mercenaries in most leagues. In tournaments such updated rosters printed in Spike! Journal or the Head as this however, they are far less pragmatic and will only Coach’s Handbook). play for the teams they want to win! •• In addition, any teams and/or Star Players released in the •• The Swift Twins, Drull & Dribl and Grak & Crumbleberry future are in use, unless their release date falls on the take up both Star Player slots (there are two of them). weekend of the event. •• If both coaches have Induced the same Star Player or member of (In)Famous Coaching Staff, both coaches get Coaches have a Treasury of 1,250,000 gold pieces to spend to use that Inducement. Duplicates do not cancel each for creating their team. Each team must consist of: other out. Assume that the character appearing on the losing team was an imposter! •• A minimum of 11 players. •• 0-2 Special Play cards may be purchased as part of team creation at the following costs: AND ONE OR BOTH OF THE FOLLOWING: -- 50k – Dirty Tricks / Random Events -- 100k – Benefits of Training / Heroic Events / •• At least one Star Player. Magical Memorabilia •• At least one Special Play card inducement (see below). Coaches that purchase a Special Play card must draw one Any gold not spent is wasted. You will not be able to choose randomly from a deck of at least 12 cards of the type of the additional Inducements to make up any difference between type chosen prior to each game. your Team Value and your opponents. We strongly advise that small sums leftover be spent on Fan Factor, Assistant Coaches, or Cheerleaders to make your roster a round 1,250,000 value. All teams must be recorded on a Blood Bowl Roster Sheet. You will need two copies of your Roster Sheet for the event: One to hand in to the event referee at registration and one for you and your opponent for the game. All Inducements are allowed with the exception of Special Play Inducements (see opposite). Inducements must be purchased from your Treasury during team creation and are permanently added to your roster for the event. Please note the following: •• All Inducements may be chosen from any of the publications listed above. 3
SKILL PA C K A G E S Additional Skills All coaches may give some of their players additional skills when creating their team: •• No player may have more than 1 additional skill. •• No skill may be selected more than four times as an additional skill (for example, you may add 4x Block, but not 5). •• Extra skills are free, coaches do not have to pay for them from their 1,250,000 treasury, just add them free of charge. How many additional skills a team may take will depend upon what tier the team belongs to. Top tier teams gain only a few additional skills, whereas tier three teams (the Stunty teams) gain quite a few! The tiers Blood Bowl teams are split into and how many additional skills they can take are as follows: TIER 1 Chaos Dwarf, Dwarf, Wood Elf, Skaven, Norse, Lizardman, Orc, Shambling Undead, Amazon and Dark Elf Teams. 5x Normal Skill TIER 2 Chaos Chosen, Human, Tomb Kings, Chaos Renegades, High Elf, Nurgle, Necromantic Horror, Elf Union, Vampire and Underworld Alliance teams. 5x Normal Skill and 1x Double Skill* TIER 3 Halfling, Goblin and Ogre teams. 6x Normal Skill and 2x Double Skill* *Coaches that do not wish to take a Double skill may instead take a Normal skill. 4
Model Requirements The Games Conceding Playing exciting, atmospheric games During the Quick Snap, coaches will play Sometimes the games just don’t go your with fully painted miniatures is a big 3 games of Blood Bowl, each with 2.5 way! Your players are beaten, broken part of our events at Warhammer hours permitted. We expect all games to or worse, your apothecary is patching World. Therefore all miniatures be played within this time schedule, so players up left, right and centre, and the in your collection must be Games get some practice games in beforehand! crowd is turning against you for a poor Workshop miniatures and be fully At the end of each round you will need performance. Nonetheless, you play on, assembled, painted and based. Each to submit your results as promptly as determined to scrape something from model must fully represent what possible, as any delays in submitting the match! Even if you are losing, we you have presented on your Roster results will delay the following round. would ask all players to play to the end of Sheet. For example, there must be a the game; real world sports teams don’t clear distinction between Linemen, For your first game you will be drawn quit the pitch when the game is going Throwers, Blitzers etc. against a random opponent. badly and nor should Blood Bowl teams. However if you do concede the following Furthermore, please contact us to let For games 2 and 3, you will be placed things happen: us know about any conversions or against an opponent on a similar number proxies you are planning on using, of cup points to you, keeping things •• The game ends immediately. and provide us with photos of the relative and a reasonable challenge •• The Head Coach that conceded models in question where possible. each round. automatically scores 0 Cup Points for Don’t worry, we fully appreciate their result. awesome hobby skills and cool PRE-MATCH SEQUENCE •• The Head Coach that won counts as models, but we just want to make •• Roll on the Weather Table having scored the maximum number sure everything is super clear for your •• Make your opponent aware of of Cup Points for that game (3). opponent and no confusion can arise Inducements you may have. •• You should still record all your during games. •• Draw Special Play Cards Touchdowns, Casualties etc. (if purchased.) We will politely ask you to •• Determine FAME for both teams remove any models that don’t •• Flip for the Kick (or roll dice meet these standards to protect if preferred). everyone’s experience. •• Place the ball, scatter, and roll on the Kick-Off Table For more information on model •• Let the carnage begin! requirements see: https:// warhammerworld.warhammer- POST—MATCH SEQUENCE community.com/wp-content/uploads/ •• Calculate your Cup Points sites/15/2019/10/Updated-Model- •• Hand your results in for the round. Requirements.pdf 5
Additional Rules Scoring Please can all coaches also be aware of the following: The Quick Snap uses a system of Cup Points to determine who will be the winner of the event. You earn cup points •• The ‘Illegal Procedure’ rules are NOT in use at this event. from your games in the following way: •• The ‘Time Limit’ rules are also NOT in use. As each round is 2.5hrs, we feel this is plenty to play a game of Blood Bowl. •• Win a game: 3 points However if you feel that an opponent is taking unreasonably •• Draw a game: 1 point long turns, please call a referee. As a good rule of thumb, try •• Lose a game: 0 points and get your turns to be no more than 4 mins each and try not to dawdle during the pre-match sequence! Then there are bonus points available each game for the following: Injuries Because all the players are utterly psyched for this event and •• Score 3 or more touchdowns: 1 point will let nothing short of death stop them (and even then, it •• Concede zero touchdowns: 1 point won’t stop everyone), all your players are pulled back from the •• Cause 3 or more Casualties: 1 point brink by a liberal use of under-the-counter Goblin Mushrooms, Life Magic, Daemonic Pacts, Pig-Headedness, Necromancy, a For example, the Dodgy Blighters defeat the Oversised healthy dose of Bugmans XXXXX - you name it! This means that Ogres 3-0. The Dodgy Blighters earn Cup Points for at the end of each round, your team fully recovers for the next winning the game (3 points), scoring 3 touchdowns (1 game. This is to make sure no team gets heinously destroyed point) and conceding 0 touchdowns (1 point) for a grand in the first match, and allows all the coaches in the cup to total of 5 Cup Points. The Oversized Ogres only score 1 cup get some good games in without having to worry about their point, as they managed to inflict 4 casualties on the Dodgy favourite player getting their head smashed in—beyond the Blighters. normal boundaries of a Blood Bowl match, of course! HOW TO WIN THE QUICK SNAP If you have an Apothecary on your roster he may be used as At the end of the event, the coach who has earned normal once per game to force your opponent to re-roll the the most Cup Points overall will be crowned the Quick Lasting Injury roll and may then return a Badly Hurt player (11- Snap champion. 38 on the Lasting Injury roll) to your Reserves Box (see Death Zone 1, page 38). Please remember that you cannot use an If any players are on the same number of Cup Points, we Apothecary on a Star Player. will use the highest touchdown difference (touchdowns scored minus touchdowns conceded) as a secondary sorter, MASTERS OF UNDEATH: Shambling Undead and Necromantic followed by casualties caused as a third sorter. Horror coaches may raise one Zombie per game should the Lasting Injury roll be 61-68 DEAD, if that player cannot be FAVOURITE GAME VOTE revived by an Apothecary, and assuming they are ST4 or less At the end of the event, we ask you to vote for two and do not have the Regeneration skill, the Undead coach may opponents who each gave you the most enjoyable game place a normal, rookie Zombie in the Reserves box of their over the weekend. This might be because they were really dugout. This Zombie is kept for the remainder of that game and fun to play against, tested your Blood Bowl skills fully, or it lost before the next. was a super close game with exciting highlights. The player with the most Favourite Game Votes will be awarded a NURGLE'S ROT: Nurgle team coaches may recruit one Rotter per sporting award at the end ceremony. game should the Lasting Injury roll be 61-68 DEAD as a result of a Block, Blitz or Foul action by a player with the Nurgle's Rot skill, if that player cannot be revived by an Apothecary, and assuming they are ST4 or less and do not have the Regeneration skill, the Nurgle coach may place a normal, rookie Rotter in the Reserves box of their dugout. This Rotter is kept for the remainder of that game and lost before the next. (Note that this is a change to the normal Nurgle’s Rot skill rule, allowing Nurgle coaches to benefit from the free player during their current game.) 6
Painting Competition Schedule During the event we will celebrate hobby and painting SATURDAY 21ST MARCH 2020 skills by holding a Best Team painting Competition for the seamsters and kit designers amongst you. This is the perfect •• 8.30am: Bugman’s Opens for Registration opportunity for each coach to show off their team and admire •• 9.00am: Events Hall and Store Open their fellow coaches work. It’s open entry, so each coach can •• 9.10am: Event Briefing choose to display their team for peer judging. The winning •• 9.15am - 11.45am: GAME ONE team will win the Best Team award. •• 11.45am - 12.45pm: Lunch & Best Team Painting Competition Awards •• 12.45pm - 3.15pm: GAME TWO At the end of the Quick Snap we will conduct an Award •• 3.15pm - 4.45pm: Break Ceremony to celebrate players’ prowess! The following •• 4.45pm - 6.15 pm: GAME THREE awards will be on offer: •• 6.45pm (or sooner): Awards Ceremony •• 8.00pm: Events Hall and Stores Close •• MIGHTY ZUG’S WALL OF STEEL for the coach who •• 10.00pm: Bugman’s Bar Closes concedes the least touchdowns. •• ELDRIL SIDEWINDER’S GOLDEN GLOVES for the coach who scored the most touchdowns. •• MAX SPLEENRIPPER’S GUT WRENCHER for the coach who caused the most casualties as a result of Blocking, Blitzing, or injuries caused by the fans after a Crowd Contact Us Surfing incident (Crowd Surfing is the name given to If you wish to ask any questions, discuss any conversions successfully pushing an opponent off the pitch and into or to find out more about our events, you can contact us the crowd). Casualties caused by Secret Weapons, Foul through these channels: actions, or Thrown Rocks do not count. Nor do self- inflicted casualties caused by failed Dodges or Go For It's. Phone: 0115 9004994 •• DIRTY DAN’S FILTHY GIT for the coach who has the most Email: whworldevents@gwplc.com players sent off as a result of Foul Actions. Do not count Write: Warhammer World Events Team , Games Workshop, Secret Weapon players sent off at the end of a drive. Willow Road, Nottingham, NG7 2WS •• DA STUNTY AWARD for the coach of a Halfling, Ogre or Goblin team with the most number of cup points. Catch up on all the latest Warhammer World news by finding •• THE MCMURTY’S FAIR PLAY AWARD for the coach who us on Facebook at Games Workshop: Warhammer World received the most Favourite Game Votes. Warhammer World Event privacy note: for more information •• BEST TEAM for the winner of the Best Team painting regarding our event privacy note please follow the link competition, as detailed above. provided https://warhammerworld.games-workshop.com/ events-privacy-notice/ •• THIRD PLACE for the coach who finishes 3rd overall. •• SECOND PLACE for the coach who finishes 2nd overall. •• THE QUICK SNAP CHAMPION for the coach who finishes 1st overall. 7
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