2020 ESPORTS HANDBOOK - College Sport Wellington
←
→
Page content transcription
If your browser does not render page correctly, please read the page content below
2020 ESPORTS HANDBOOK Social Media Social Media LOGO COLLECTION LOGO COLLECTION @collegesport.wellington @collegesportwellington PO Box 26042, Wellington 6442 • t 04 939 1102 • csw@collegesport.org.nz www.collegesport.org.nz
2020 Wellington Secondary School League handbook This handbook is provided for the Wellington Secondary Schools League (WSSL). The WSSL is an Esports league, brought to you by Victory Up (www.victory-up.com), College Sport Wellington and Riot Games OCE, where students will compete using the most popular battle arena PC game, League of Legends. League of Legends was created and developed by Riot Games, who will also be providing the educational material and resources developed by their educational branch known as Learn with League. Learn with League is an educational initiative and framework to support young people in their digital journeys, and the caregivers who support them. It comprises a set of teaching materials (https://oce.learnwithleague.com/learning- materials/), workshops (https://oce.learnwithleague.com/workshops/) and educator training programs (https://oce.learnwithleague.com/2020-headspace-riot-wellbeing-workshop/) that have been rigorously aligned with the Australian and New Zealand national curricula, and independently validated by researchers and educators worldwide. Victory Up is an esport event and tournament provider. They run tournaments both online and offline/LAN for gamers of all ages. They are proud to work with Learn with League and their resources to provide young gamers, and their caregivers, with materials that support them on their digital journey. Using these resources provided by Learn with League and Victory Up will ensure that students are provided with a stable and professional environment while competing in our esports league. Index 1. Team Member and Player Eligibility .......................................................................... 3 2. Registration ................................................................................................................ 3 3. Equipment Requirements .......................................................................................... 4 4. Riot Accounts .............................................................................................................. 4 5. Officials ........................................................................................................................ 6 6. League Structure ........................................................................................................ 7 7. Match Day ................................................................................................................... 7 8. During Match ................................................................................................................ 9 9. Results ...................................................................................................................... 10 10. Differentiation ............................................................................................................ 10 11. Player Conduct .......................................................................................................... 11 2
Rules and Regulations The rules and regulations that follow are applicable to the Wellington Secondary Schools League brought to you by Victory Up and Riot Games in association with College Sport Wellington. In addition, every participant in the WSSL must also adhere to all College Sport Wellington bylaws. 1. Team Member and Player Eligibility To compete in the WSSL, players must meet the following conditions: 1.1 Player age Available for all New Zealand secondary school students. Note, this game is unclassified in NZ, and it is up to the school whether or not they want to enforce an age limit. 1.2 Player Eligibility All players fall under College Sport Wellington bylaws eligibility. Refer to College Sport Wellington By-law 2, 3, 4, and 5 for full requirements: https://collegesport.org.nz/wp- content/uploads/2017/06/2020-CSW-Bylaws-with-Appendicies.pdf 1.3 Team Owner Teams that are taking part in the WSSL season, are the responsibility of the institute or school they represent. 1.3.1 Institute or School ownership The teams are owned by the institute or school they represent. The institute or school have a responsibility to the team to afford them the proper space to use for training purposes and as well as the appropriate equipment the team will need during the season. 1.3.2 Supervision All teams or individuals participating in any CSW sanctioned or affiliate activity must be under the direct supervision of a Coach or Manager authorised by the Principal [or appointee] of their school of representation. The coach / manager is responsible to the school for the welfare and behaviour of those students in transit to, from and during any such activity. 2. Registration 2.1 Teams Team registrations to the WSSL are to be completed through College Sport Wellington. Players must register through their schools. 3
2.1.1 All schools are to enter their registered team list on EnterNOW, by the required date. 2.1.2 Schools can register up to seven (7) players per team. Five (5) is the minimum number of players to form a team. 2.1.3 Schools can register multiple teams, if space in the competition allows. 2.1.4 Corrections, additions and deletions to team lists are to be advised to CSW BEFORE such players can play for their new team. 2.2 Grades WSSL grades are mixed gender. There are two grades: Junior Grade (for Year 9 & 10 students); and Senior grade (for Year 11, 12 & 13 students). 2.2.1 Grade Exceptions If a school only has enough students registered to make up one team, they may apply to have junior players compete in senior league with their own senior students. 2.3 Coaches and Team Managers To register as a coach, you must be a teacher, student, staff member or parent of a student from the institute or school your team represents, and meet the following criteria: Students must be in Year 12 or above in order to register as a team coach. Parents must have a student enrolled at the school they wish to coach. If the coach is a student, then the team manager must be a member of the staff. If the coach is a staff member or teacher, then the team manager can be a student. There must be a teacher or staff member as either the team manager or team coach. 3. Equipment requirements All school teams must have access to five PCs that have high enough specifications to run League of Legends and access to a stable internet connection. For more detailed instructions please go to: https://oce.learnwithleague.com/knowledgebase/tech-guide-getting-set-up/ 4. Player Riot Accounts 4.1 Personal accounts All students taking part in the WSSL, must have their own Riot Account. If the student does not currently have an account, you can create an account and download the game for free from https://signup.oce.leagueoflegends.com/en/signup/redownload. 4
4.2 How to download the game and create an account You create an account by visiting https://signup.oce.leagueoflegends.com/en/signup/redownload. Account creation and downloading the game is free. Students will need a PC or Laptop that meets the game requirements and an email address to use for the students account. When creating an account, it will ask for your region. All students must select Oceania. 4.3 Account name When students enter their account name for their Riot account , you must adhere to College Sports Wellington’s by-laws and code of conduct. Victory Up will not tolerate offensive, derogatory or distasteful language when students create their account. If you think your current account name will not be tolerated by the WSSL admin and officials, you should change that name before submitting your account name when you sign up for this League. 4.4 Submitting your Account name and Riot ID When signing up to play in the WSSL, all students must provide their Riot Account name and Riot ID. The Riot account name and Riot ID will be collected in College Sport Wellington’s entry database next to the student’s name. The students account will also have a Riot ID. This ID is found on Riot games website- https://account.riotgames.com/ and is created when you create a Riot Account. Example ID- b5797bf9-d17e-4261-ad89-f96cd8cf764a#OCE 4.5 Equipment requirement Students will need a PC or laptop that meet the requirements of the game. League of Legends: Minimum Requirements CPU: 3GHz Processor (supporting SSE2 instruction set or higher) RAM: 2GB RAM HDD: 12GB Free Space OS: Windows 7, 8, or Windows 10 Screen Resolution: up to 1920x1200 DirectX: Version 9C or better Shader: Version 2.0b capable video card League of Legends: Recommended Requirements CPU: 3GHz Processor (supporting SSE2 instruction set or higher) RAM: 4GB RAM HDD: 16GB Free Space GPU: Nvidia GeForce 8800 / AMD Radeon HD 5670 or equivalent video card with dedicated memory of 512MB or higher VRAM. OS: Windows 7, 8.1, or Windows 10 DirectX: Version 9.0C or better 5
4.6 Personal account but representing school Students will compete and train on their own personal account but while playing in the WSSL students must remember they are representing their school. Students must conduct themselves in accordance with their own school’s rules and College Sport Wellington’s by-laws and code of conduct. 4.7 Preparation and Levelling up account We recommend downloading and getting familiar with the game as soon as the student signs up. Every account starts at level zero with 15 champions they can pick from. When you level up an account, students earn rewards and experience to spend towards unlocking new Champions and cosmetics for champions. If one students account level is higher than another, this is not an advantage when playing league of legends. Skill level and teamwork is what really matters while in-game as every champion starts at level 1 at the beginning of each match. We also recommend students research champions and work to unlock any champion they feel suits their style of play. 4.8 Statistics recording All students accounts will have their statistics and data recorded by Riot Games. (all players who have a Riot account can access this information). This enables Victory Up to provide accurate statistics if needed, including to teams or schools on request. 5. Officials All officials will be provided by Victory Up, Riot Games and College Sport Wellington. 5.1 Officials role Officials will officiate over all league matches and resolve any in-game issues that occur. 5.2 Sign up as an official Individuals who would like to sign up as an official or referee must email David from College Sport Wellington (David@collegesport.org.nz) or Henry from Victory Up (henry@victory-up.com) 5.3 Online officiating Teams competing online will have a referee who will officiate via the spectator mode provided on League of Legends. ‘Home’ teams must ensure the match has spectator mode enabled so the referee can officiate their match. As part of officiating, all statistics for school accounts are recorded, as stated in rule 4.4 of this handbook. 6
6. League structure WSSL will run during the winter sports period according to College Sport Wellington. 6.1 Terms Within the league and this handbook, the following interpretations shall apply 6.1.1 Game An instance of competition that is played until a winner is determined by one of the following methods, whichever occurs first: (a) completion of the final objective (destroy opponents Nexus), (b) Team Surrender, or (c) Team Forfeit. 6.1.2 Match A set of games that is played until one team wins most of the total games. Every match are best out of three (3). Whichever team competing in the match is first to 2 wins then that team will win the match. 6.1.3 Season Victory Up and College Sport Wellington will advise schools of the structure of the season when entries are open. Victory Up and College Sport Wellington reserve the right to change the structure to ensure students have meaningful experience. 6.2 Season Points 6.2.1 Competition Points The season will run on a ladder system for each grade. Teams will climb the ladder by winning and earning competition points from matches. The Points system is based on best out of three games, which make up the match. Teams will earn points in the following manner: The winning team, which is the team that wins two out of the three games, will be awarded 3 points. The losing team will receive either 1 point or 0 points. For the losing team to be awarded one point, they must force a third game in the match. The third game only happens if neither team manages to win both of the first two games. 7. Match Day 7.1 Schedule The draw for the WSSL will be released prior to the competition beginning. 7.1.1 Schedule changes Teams may request a change in the schedule, if the change meets College Sport Wellington’s Bylaws. A request to have the schedule changed must be sent to CSW no later than one week out from the match you wish to reschedule. 7
7.2 Pre Match Set Up 7.2.1 Online All matches played online will be run through the Victory Up website (www.Victory- Up.com) Students will compete online from their school’s computer hub. Coaches must be present on match day at the school’s computer hub. 7.2.2 Login All team members playing in the tournament will sign in on the Victory Up website. Team Captains will check in on the WSSL league page on the Victory Up website no later than 30 minutes before match starts. 7.2.3 Home team/ Opponent Team Captains must stay in contact with the opponent right up to the match start time. The ‘home’ team is the team stated as ‘Home’ on the tournament schedule. The Home team is required to set up the match and invite their opponents. 7.2.4 Game Settings Game settings must be set as follows: Map: Summoners Rift Team Size: 5 Allow Spectators: Lobby Only Game Type: Tournament Draft 7.2.5 Spectator Team coaches and Victory Up officials require a slot for spectating when the home team sets up the match. If the Spectator slot has not been set up by the home team, the match must be restarted, regardless of how far the match has progressed. 7.3 Start of Match 7.3.1 Online Once setup is complete it is time to begin the match. All matches must start at the allotted start time given to each team. The time allows for the banning phase of the competition. 7.3.2 Banning phase The Banning phase will happen at the beginning of each match. Team coaches may help with this phase in any way you see possible. Once the banning phase is complete the match will officially get underway. 8
7.3.3 Location All students/ players, when playing online, will do so from their school grounds. It is the responsibility of the schools themselves to provide a location capable of allowing students to compete. 8. During Match Once the match begins, teams and officials fall under Riot games Summoners code and Victory Up’s code of conduct. The match, as well as the competition, all fall under College Sport Wellington By-Laws’. 8.1 Stoppage of Play If a player intentionally disconnects without notifying a coach or league official or pausing, a league official is not required to enforce a stoppage. During any pause or stoppage, players may not leave the match area unless authorized by their head coach. 8.1.1 Directed Pause League officials may order the pause of a match or execute a pause command on any player station at the sole discretion of the league officials, at any time. 8.1.2 Player Pause Players may only pause a match immediately following any of the events described below but must signal a head coach immediately after the pause and identify the reason. Acceptable reasons include: 8.1.2.1 An Unintentional Disconnection A hardware or software malfunction (e.g. monitor power or peripheral disability or game glitch). Player illness, injury, or disability is not an acceptable reason for a player pause. In such a situation, the team must alert a league official, who may in his/her sole discretion, grant a pause in order to evaluate the identified player to determine whether player is ready, willing, and able to continue playing within a reasonable period of time, as determined by the league official, but not to exceed a few minutes. If the league official determines that the identified player is not able to continue playing within such reasonable period of time, then the identified player’s team shall forfeit the game unless a league official, in his/her discretion, determines that the game is subject to an Awarded Game Victory. 8.1.2.2 Resuming the Game Players are not permitted to resume the game after a pause. After clearance from the coaches is issued and all players are notified and ready at their stations, which will be contingent on each Top Lanner confirming through in-game chat 9
that both teams are ready to resume play, the in-client spectators will un-pause the game. 8.1.3 Unauthorized Pause. If a player pauses or un-pauses a game without permission from the coaches, it will be considered unfair play and penalties will be applied at the discretion of league officials 9. Results All competition results must be entered no later than midday (12:00pm) on the day following, by direct entry through the College Sport Wellington website – https://collegesport.org.nz/school-admin - schools have their own password protected access to this. Results will also be posted on Victory Up’s website as part of the tournament ladder. Victory Up will upload results with the new ladder standings the day after Match Day. All teams must follow Section 15 of the College Sport Wellington By-Laws. 9.1 Online Match Results Victory Up and College Sport Wellington will record results and match outcomes through their website (www.Victory-up.com and https://collegesport.org.nz/draws-results/) 10. Differentiation of Tied Teams 10.1 The process for differentiating two teams tied on round robin competition points shall be: a. The team who won the most recent competition match between those two teams shall be afforded the higher rank; b. If that match was cancelled, drawn or no result is entered within the required period, then the team with the better point’s differential [Kill points for vs kill points against] in all rounds of that grade’s competition shall be afforded the higher ranking; c. If any tied team has during the round robin competition defaults a game; they will automatically be disqualified from the differentiation process and given the lowest ranking. 10.2 The process for more than two teams tied on round robin points shall be: a. The team with the best win/loss ratio in matches between the tied teams shall be afforded the higher ranking; 10
b. If more than two teams are still tied, then the team with the better point’s differential [Kill points for vs kill points against] in all competition matches between those tied teams in the most recent round shall be afforded the higher ranking; c. If any tied team has during the round robin competition defaulted a game; they will automatically be disqualified from the differentiation process and given the lowest ranking. 11. Player Conduct 11.1 Competition Conduct 11.1.1 Unfair Play The following actions will be considered unfair play and will be subject to penalties at the discretion of league officials 11.1.1.1 Collusion Collusion is defined as any agreement among two (2) or more players and/or confederates to disadvantage opposing players. Collusion includes, but is not limited to, acts such as: o Soft play, which is defined as any agreement among two (2) or more players to not damage, impede or otherwise play to a reasonable standard of competition in a game. o Sending or receiving signals, electronic or otherwise, from a confederate to/from a player. o Deliberately losing a game for compensation, or for any other reason, or attempting to induce another player to do so. 11.1.1.2 Competitive Integrity Teams are always expected to play at their best within any league game, and to avoid any behaviour inconsistent with the principles of good sportsmanship, honesty, or fair play. For the purpose of clarification, team composition and the pick/ban phase will not be considered when determining whether this rule has been violated. 11.1.1.3 Hacking Hacking is defined as any modification of the League of Legends game client by any player, team or person acting on behalf of a player or a team. 11.1.1.4 Exploiting Exploiting is defined as intentionally using any in-game bug to seek an advantage. Exploiting includes, but is not limited to, acts such as: glitches in buying items, glitches in neutral minion interactions, glitches in Champion ability performance, 11
or any other game function that, in the sole determination of league officials, is not functioning as intended. 11.1.1.5 Spectator Monitors Looking at or attempting to look at spectator monitors. 11.1.1.6 Ringing Playing under another player’s account or soliciting, inducing, encouraging or directing someone else to play under another player’s account. 11.1.1.7 Cheating Methods The use of any kind of cheating device and/or cheat program, or any similar cheating method such as signalling devices, hand signals, etc. 11.1.1.8 Intentional Disconnection An intentional disconnection without a proper and explicitly stated reason. 11.1.2 Profanity and Hate Speech A Team Member may not use language that is obscene, foul, vulgar, insulting, threatening, abusive, libellous, slanderous, defamatory or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct, in or near the match area, at any time. A Team Member may not use any facilities, services or equipment provided or made available by the league or its contractors to post, transmit, disseminate or otherwise make available any such prohibited communications. A Team Member may not use this type of language on social media or during any public facing events such as streaming. 12
You can also read