Where ELITE sport & entertainment collide - Global Rapid Rugby
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RAPID RUGBY Global Rapid Rugby is set to redefine the appeal of a century old A mantra to provide a spectacular ‘every venue, every match sport, create compelling and cutting edge broadcast and match day for everyone’ spectator experience, together with a focus on content, and capture the most populated part of the planet. family, means the brand will engage television and digital viewing In 2018 this free-flowing, fast-scoring, full-on entertainment festival audiences everywhere. was trialled under the banner of World Series Rugby. It was met Rapid Rugby is international sport’s new ‘challenger and disruptor’ with acclaim from TV and digital viewers, fans in packed stands, with a forever-focus on elite performance, on-field innovation and players, coaches and administrators alike. off-field entertainment in equal measure. A priority on engaging In 2019 and beyond, Rapid Rugby’s home is the fastest growing with and building local sporting communities means the brand consumer market in the world. With over 60% of the population in will develop rugby into the community-building sport of Asia and the Asia Pacific region, it is the perfect platform to showcase this directly and indirectly contribute to global game development. competition-like-no-other. As you will see within the pages of this document, substantial Featuring some of the most explosive and dynamic sports independent research and strategic intelligence around sport in people on the planet, Rapid Rugby is an elite on-field product, but general and rugby specifically in the Asia Pacific region supports that’s just the beginning. the existence and success of Rapid Rugby now and into the future. WHAT’S NEW? Condensed game time Maximising ball-in-play Incentives for high scoring teams New laws and aggressive interpretation Lucrative home viewer engagement In-play fan entertainment Compelling and interactive broadcast Unprecedented on-field access 3
Contents Rapid Rugby. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Snapshot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Leading the Revolution. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Our Differentiators.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Our DNA. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 On-Field. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Spectator Experience. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Custom-Built Broadcast. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 A Genuine Broadcast Partnership. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Research and Analysis. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 The Competition. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Governance.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Clubs Commission.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Players. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Coaching, Conditioning, Medical and Team Support Staff. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Competition Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Pre-season Competition. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Prize Money. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Team Licenses. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Fixture.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Sustainability. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Communications.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Partnership Opportunities.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Partnership Summary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Contacts. . . . . . . . . . . . . . . . . . . . . . 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Sky’s the limit Snapshot COMPETITION GOVERNANCE Global Rapid Rugby owned and supported within the Minderoo Group. The strategic direction will be set by an Independent Board, of which Andrew Forrest will be Chairman. The operations of Rapid Rugby will be managed by a Clubs Commission and Unions Commission under defined Terms of Reference. COMPETITION STRUCTURE GMT Time Zones 2019/2020 +4 +5 +6 +7 +8 +9 +10 +11 +12 -12 -11 -10 UAE WA Fiji Hawaii 6-8 TEAMS PRE -SEASON PLAYED IN JAN Korea China Japan (1) Japan (2) Hawaii 14 10-14 MID Hong Kong India Malaysia FEB TO MID-JUN UAE MATCHES 2019 COMP Singapore PER TEAM WINDOW Sri Lanka 30-56 $1M Fiji HOME & AWAY AUD MATCHES + PRIZE New 3 WK FINAL SERIES MONEY Western Zealand Australia (WA) New South 2019/2020 Potential Teams Wales 2021 to 2023 2021-2023 Potential Teams Expansion plans for 2020 and beyond include China, India, the UAE, Sri Lanka and Korea. Investment in China and India will start immediately, developing rugby in schools and communities, establishing player and coach pathways and engaging the fan base. 7
Snapshot... COMMERCIAL STRUCTURE SUSTAINABILITY Major commercial rights will be aggregated and To ensure that Rapid Rugby is sustainable and will grow centralised in the following categories: prosperously into the future, each team will be required to commit to these five key areas by the following means: • broadcast and digital partner • two Rapid Rugby competition partners • airline partner overnance, coaching and high performance structures G • accommodation partner to be approved by Rapid Rugby Other significant competition-wide commercial rights may be aggregated and centralised, with possible carve-outs he development of an elite player pathways program T negotiated for established teams and/or venues with to nurture and provide the future talent for Rapid Rugby conflicting sponsors and suppliers. A commitment to a prescribed number of community Existing team sponsors in the above listed categories, engagement hours by all players and coaches where applicable, will be dealt with on a case-by-case basis. Teams will retain all other commercial revenue rights, with I mplementation of a localised junior participation program systems and support from Rapid Rugby as required. for 4-12 year old children, similar to RugbyRoos Rapid Rugby may pay an annual grant to teams, with the he delivery of a range of personal and professional T amount to vary depending on the size of the centralised pool development programs for all players and staff and the contractual relationship with the team. Rapid Rugby will own all rights to the pre-season and finals series. Should the clubs host finals, Rapid Rugby will receive a ticket levy. NO MARQUEE PLAYERS FROM THE TOP 100 IN THE WORLD SALARY CAP CONTRACTED BY THE LEAGUE 8
Leading the Revolution Under the banner World Series Rugby, desire’ to improve the game further throughout “Our new and dynamic brand will bring Andrew Forrest’s vision for a rugby revolution the Asia Pacific region. a whole new support base, inspire literally burst onto the sporting scene on young people and attract new and “Witnessing the quality of rugby on the field May 4, 2018. A seven match invitational trial much needed spectator and corporate this year, the way the fans responded and how made an immediate impact around the globe interest. everyone else took notice says clearly ‘Rapid and added more supporters at every turn. Rugby is the future’. “Plus, we have already begun reinforcing Forrest, one of Australia’s most grassroots rugby across Western “To see the guys from Samoa, Tonga and Fiji successful businessmen and an Australia with a fun new RugbyRoos respond to the opportunity they were given with international philanthropist, was programme for 4-12 year-olds that we such joy and then hear the great Robbie Deans originally driven by the ‘injustice’ of his home want to promote globally.” talk so passionately about what we’re doing. state of Western Australia being forced out of My wife Nicola and I are so excited about what the Super Rugby competition, and a ‘burning Rapid Rugby is going to become. After leading the Panasonic Wild Knights in a spectacular 95 point finale to the inaugural season, Robbie Deans (right), one of world rugby’s most credible voices and ‘‘ “Andrew’s timing is impeccable “Asia’s the future. Economically, population wise – the interest is already there from a market perspective. “They’ll tell you there’s a greater support base in places like China than there is domestically in Australia and New Zealand. So the scope for growth there is significant. “The concept’s great ... not only the on-field in terms of WORLD SERIES RUGBY 2018 experienced coaches, speed and incentive to attack from any part of the ground but described the brand as the whole event. 7 14,907 139k 35,800 WESTERN FORCE V ’’ AVERAGE AVERAGE ‘superb’. GAMES NEW ZEALAND CRUSADERS | TONGA AVERAGE “It reinforces what rugby players love. To touch the ball JAPANESE WILD KNIGHTS | HONG KONG ATTENDANCE TWITTER VIEWS TV AUDIENCE and play, have the ball in play for longer.” MELBOURNE REBELS | FIJI | SAMOA 11
OUR DIFFERENTIATORS To create a growing International rugby competition that enriches its communities We are progressive – we disrupt, and originate (what we do is copied by others) We live for entertainment – engaging and innovative experiences and content We focus on community – formed from rugby culture/values, we provide grass-roots community development, family involvement and participation in sport We are agile – free-flowing, fast-moving, and willing to change; we Make It Happen! We seek new markets – for sport, for growth, for our platforms and offerings 12
Our DNA COMMUNITY & FAMILY FOCUSED INCREASED JUNIOR FAST-PACED & PARTICIPATION FREE-SCORING For the future PROFESSIONAL PATHWAYS INTERACTIVE, ENTERTAINING & ENGAGING 15
On-field Keep the ball alive; create space for the stars to show their skill; and reward risk taking, attacking teams. That is Rapid Rugby’s on-field mission statement. For example, Super Rugby in Australia averages around 30-minutes of ‘ball-in-play’ per match. Our 2018 In 2018, minor law variations and interpretations have matches increased that time by almost 30% – and positioned Rapid Rugby as a ‘unique’ brand of the game. that’s is just the beginning. One that players, fans and viewers alike have enjoyed. RAPID RUGBY NEW LAWS AND INTERPRETATIONS IN 2018 9 point POWER TRY – One-minute scrums – 45 second lineout – try scoring plays that begin teams forced to engage if defensive team not in inside a team’s defensive and complete play quickly position quickly, attacking 22 yard box to avoid penalty team does not wait 16 ‘‘ “The first ever POWER TRY, we talked about that and said, we’ll take it and get on the World Series Honours Board. When the green light comes on it creates interest, it’s got legs I think.” ’’ Scott Robertson, Crusaders Coach, after Mitchell Drummond scored the first POWER TRY in Game 4.
ON-Field... For 2019, a series of different laws and referee interpretations are being considered to continue the rugby revolution and the previously stated mission... Keep the ball alive; create space for the stars to show their skill; and reward risk taking, attacking teams. LAWS AND INTERPRETATIONS UNDER CONSIDERATION INCLUDE Rolling Substitutions – individual players allowed to be substituted on-and-off at any time. Maximum team substitutions 10 Clock stops for serious injury only – all minor injury treatments forced off-field (or play continues and team one-short). Blood Rule policed stringently Bonus Premiership Points – extra point for scoring four tries or more. Bonus point for winning by 3 tries or more Deliberate direct kick over the sideline – delete option from inside defensive 22-metre area Video Referee – restrict use to scoring plays and foul play as requested by Match Referee only Penalty goals – value reduced from three to two points Penalty cards – player sent off with Red Card may not return, but can be replaced after 20 minutes 18 19
SPECTATOR EXPERIENCE KEY ASPECTS OF THE MATCH DAY EXPERIENCE The match day experience has a significant focus on Pre-match entertainment on the field (theatre style performances) entertainment and fan engagement, with a consistent experience being delivered across all venues and regions. Lighting and pyrotechnics on-field prior to kick-off Key contractors, a production company and a sports presentation company will be appointed for each season to Fan engagement throughout the match during breaks in play ensure the above can be implemented at each venue. A detailed plan will be provided to each team to assist in the delivery of a Music (DJ) and a live brass band during breaks in play consistent experience at all matches. H alf-time activations including entertainment on the field and activities/competitions involving patrons Venue, precinct and entry gate activation 20
CUSTOM-BUILT BROADCAST Rapid Rugby’s live broadcast is World’s Next Practice. Live audio of players from both teams in the heat of battle In 2019, broadcast partners can negotiate a custom-built Total Broadcast Duration anywhere between 150 and 90 minutes. Live, on-field, after-try player interviews That’s revolutionary. From live audio of players in the heat of the battle, to home viewers Pre-match and half-time coach addresses winning cash for interacting on social media, the look and feel is energy and entertainment. Live in-play down the ground broadcast cameras Live in-play aerial broadcast cameras Locked-off camera in change rooms A high energy and engaging commentary style Regular colourful, entertaining and informative video inserts Personal player feature pieces On-screen social media viewer interaction Opportunity for home viewers to win big dollars via #CashKick Crowd Cam 24 25
te of the View from the top A genuine Sports leaders across the board expect Market growth outlook by stakeholder Future vs. past growth Top ten sports by growth industry Percentage annual growth estimates over a 3-5 year period How to call the shots industry growth rates to decrease from 7.7 Potential to grow revenues globally Over the past and next 3-5 years per cent in the past 3-5 years to 7 per cent Broadcast in the next 3-5 years, which represents 6.1% a slowdown of 9.2 per cent. In the 2017 5.7% -8.3% LEADING THE WAY edition of our survey, sports leaders were 8.0 SOMETHING FOR EVERYONE 1 Esports 6 Rugby 7.6 inPartnership transition? significantly more doubtful, with growth 7.3 7.4 7.7% World’s Next Practice sportsrates expected to presentation decrease and from will broadcast 8 to be 6.4 driven 6.9 On the field of play, Rapid Rugby 6.8 • Live sport • Viewer loyalty rewards • Colourful, modern commentary per cent over the equivalent timeframe (a Market growth stable, with most optimism in Asia, by the consumer behaviour of the younger generation. A blank canvas is a faster, high scoring, • Real people • Gaming • Supplementary Tic 7 football programming Football/ American 20.7 per cent slowdown). We read this as 2 soccer ho least in Europe and content control allows Rapid Rugby’sthat a suggestion broadcast partners across market conditions to drive free-flowing game. • Active viewer engagement • New camera angles and options 7.0% the industry are stabilising as we progress e of the the product according to future trends, not current norms. • E sports Sounds of the Game • Cultural flavour try Market growth outlook by respondents’ region Percentage annual growth estimates over a 3-5 year period in the transition from traditional to digital media consumption, with sports leaders On the TV or mobile device, it is a multi-layered entertainment average • Virtual Reality 3 Basketball • Social Media interaction • 8Integrated Cyclingadvertising An International Sports Business Leaders Survey* released in continuing to predict healthy growth in experience combining a variety past • Human Interest • 2nd screen delivery • Premium advertising te of the Sports leaders across the board expect absolute terms. Market growth outlook by stakeholder Participa growth future industry September refers to: The transition towards digital consumption Percentage annual growth estimates over a 3-5 year period • On demand video • Behind closed door access Mass opportunities industry growth rates to decrease from 7.7 Sports technology of complimentary production Academia/public Sports federation 5.7% Fan generated content • • Studio4 participation analysis 9 Tennis of sports growth -9.2% content intensifying, causing more disruption than ever Consideringper growthcentexpectations in the past 3-5 years to 7 percompany through cent sector ingredients. sports Sports leaders across the board to 2022, theinmost expect the optimistic Market respondents next 3-5 years, growth which outlook by represents stakeholder s industry in the 7.7media space. 7.9 -13.7% industry growth Percentage annual 6.1% growth estimates over a 3-5 year period are rates basedtoin decrease Asia, from 7.7 a growth expecting of In the 2017 7.4 Top ten sports by growth a slowdown of 9.2 per cent. -9.5% 5.7% -8.3% Growth rate by 5 Boxing/ per cent in the past 3-5 years to 7 per cent Future vs. past growth -20.6% As a start-up,7.0live sports business, Rapid Rugby is in the unique 8.2 7.9 per centedition (compared to 7.4 per cent of our survey, sports in leaders were -13.9% 10 Cricket Top five in the next 3-5 years, which represents 6.1% 8.0 martial arts the past 3-5 years). Respondents based 7.6 position to custom build content in partnership with both a slowdown of Potential to grow revenues 9.2 per significantly cent. globally In the 2017 more doubtful, with growth 7.9 -8.3% 7.37.7 7.4 market segment 5.7% 7.1 edition of ourinsurvey, Europe came sports in second, leaders were predicting 9.7 Over the past and next 3-5 years rates expected toexpecting decrease from 8.0 8 to 6.4 6.9 6.8 traditional and digital broadcasters. Demand is at the Market forefront growth of our thinking – stable, with providing what the most optimism in Asia, mobile audience rates expected growth a 13.7 of 7.1 per cent to decrease per significantly more doubtful, with growth per from cent, cent slowdown albeit 8 to 6.4 compared to 7.6 over the equivalent timeframe (a 7.7 6.9 7.3 Over the next 7.1 3-5 7.4 years 6.8 6.6 industry threats ect per cent overtheir 20.7 perceived the equivalent per cent growth timeframe of slowdown). (a8.2 per cent forWe read this as By percentage of respondents Market least in growth creatingstable, Europe greater with most optimism in Asia, ers what demands, and least in Europe demands for free-to-air following. 1 Esports 20.7 per centthe past slowdown). 3-5 aWesuggestion years. this as that market readRespondents 6 conditions Rugby based conditions across Traditional Top content and channels n terms a suggestion in that the industry are market the Middle stabilising theEast as industry we andacross are predict Africa progress stabilising as we progress TV rights Consumption in the next 3-5 years Personalised content is king Shift in consumer behaviour of younger generations that growthin rates thewill rise from transition 5.8 per from traditional to digital 1 7.7% wth, Market growth outlook by respondents’ region in the transition centfrom traditional in the past 3-5toconsumption, digital years to 6.4 perwithcent sports leaders 3.2% 71.8% Areas sponsors should focus on to drive ROI (by % of respondents) withmedia Market growth outlook by respondents’ region Digital media Percentage Overall Percentage annual annual growth growth estimates estimates over over a 3-5 a period 3-5 year period Asia year Europe Football/media consumption, sports leaders American Ticketing & in the next 3-5 years, which represents by 2 7 continuing growth in to predict healthy growth in rights ll as continuing to predict healthy soccer absolute terms. an acceleration absolute football of 10.4 per cent. As for terms. hospitality 3.8% 1. Highlights/on-demand video 2 1. Tech firms 54.2% 73% Access to alternative entertainment formats (other than sports) 7.0% respondents based in the Americas region, Sports technology League/event Sports Academia/public 11.5% Sports team/club Sports federation Other/consultancy (e.g. Facebook, Amazon, Google) ustry is 5.7% growth is expected to decrease from 6.5 technology Academia/public Sports federation 56 5.7% average 1 -9.2% -8.2% -9.2% Considering growth expectations through company organiser sector & suppliers per cent to 6Considering growth to aexpectations through 10.4% per cent, equating 8.2 company sector Decreased willingness to pay for sports content rder to 3 8 to 2022, to 2022, the most optimistic respondents Basketball Cycling 3 -11.0% 7.9 the most optimistic respondents 2. Pure OTT offerings 32.5% -13.7% 7.7 per cent slowdown which of may signal past are based in Asia, expecting a growth 2. Live video content 7.4 6.4 7.9 -13.7% o insights 6.5 7.7 (e.g. DAZN, Netflix) 46.7% 46.7% -9.5% toare based centinin Asia, expecting a growth of 4.4% -20.6% 7.0 6.0 the industry’s 7.9 per cent (compared 7.4concern per with growing -13.9% 5.87.4 8.2 5.8 -4.1% -9.5% -32.2% to 7.4 per cent in Participation -20.6% likely 7.0 the past 3-5 years). 7.9 Respondents perbased cent (compared -13.9% future saturation in North America in particular. growth -1.7% Mass in Europe came 7.9 Lack of trust in sports governing bodies 7.1 8.25.1 Lastinbut second, predicting in9.7 fees 7.7 of ind ng three 4 participation of 7.1Pacific 7.1 sports growth per cent, notthe 9 least, respondents past Tennis albeitpredict 3-5 years). expecting the Respondents based 7.6 7.1 7.9 9.2 3. Team/athlete-generated content 4 3. Rights holders’ OTT offerings 31.4% 2 Personalised fan/ 2 growth 7.3 9.7 region growth to decrease customer targeting port, we in Europe came in second, predicting a 13.7 per cent slowdown compared to 7.0 6.9 6.6 7.7 mana from 5.8 to 5.1per cent (an 11 per cent 7.7 7.1 (through improved elect akeaways their perceived growth of growth 8.2 per cent slowdown).a 13.7based of 7.1 for per cent, albeit expecting 4.8% 5.5% Piracy/illegal streaming 6.6 CRM data) behin per cent slowdown compared to ders what ally in mean t terms 5 the past 3-5 years. Respondents Boxing/ in the Middle East and Africa predict martial arts 10 theirCricket perceived growth of 8.2 per cent for 7.7 Licensing & 4. Fan-generated&content6.3 Sponsorship 5 4. Broadcasters’ OTT offerings 25.5% Branded content for Branded content for rights holders’ digital Sports that growth rates will tech firms rise from optimistic, 5.8 per proprietary digital s in s what owth, the broadcasters cent in the past the past 3-5 years to 6.4and 3-5 years. Respondents based leagues less so per cent merchandising advertising channels channels Americas Middle East & Pacific in represents the Middle East and Africa predict ll, terms d bysports Overall Asia Africa Europe in the next 3-5 years, which an acceleration of 10.4 When perthat cent.growth considering As rates willofrise from 5.8 per forperceptions the market well th,as Past 3-5 years Next 3-5 years respondents past basedandin the centgrowth in the Americas future past region, by 3-5 League/event years to 6.4 per cent stakeholder 6 | PwC’s Sports Survey 2018 Other/consultancy stent dustry is Overall Asia Europe growth is expected to decrease in thefrom 6.53-5are Sports team/club Time to enter esports? by -8.2% type, the leading next optimists years, sportswhich represents organiser & suppliers Top content and6.4channels 10.4% per cent to 6 per cent, equating to a 8.2 Broadcaster/media porder revenues to -11.0% technology an acceleration companies (from of 7.610.4 to 8 per cent. As Brand/sponsor for (Sports) marketing asinsights Personalised content is king per cent slowdown which may signal agency company Do sponsors “get it”? ro 26 *PwC Sports Survey 2018 attached 6.5 PwC Analysis, N = 406, 414 per cent, or a 6.1 per respondents cent acceleration based in the Americas region, 27 behind Source: 6.0 Consumption in the next 3-5 years 5.8 5.8 the industry’s concern with growing -4.1% League/event Sports team/club Other/consultancy 70.5% believe so, but how should they go about it? stry is saturation inin growth), reflecting isthe wealth to of decrease from 6.5 -32.2% is likely North Americagrowth expected in particular. Past 3-5 years organiser Next 3-5 years By percentage of respondents towards -8.2% 10.4% Areas sponsors should focus on to drive ROI (by % of respondents) -1.7% & suppliers
A GENUINE BROADCAST PARTNERSHIP... Worth a try! Innovative camera angles Virtual studio presentation • Exclusive to Rapid App • Live in-play use of behind the goal Central hosting location A TASTE FOR INNOVATION • Game of chance where eligible to enter and drone cameras Social Media Engagement for free each match by registering and • Try line cameras on the corner to eSports aLive Semi-regular inclusion of Social Media downloading the app capture scores and tackles • Where virtual and live sport collide commentary within the broadcast, • Based around the try scorers in both including answers to non-rugby questions • Positioning of conversion kick after try Crowd cam the first and second halves posed by commentators (ie. where is the decided by 30 second eSports contest Remote, hand held camera operated • Players are grouped within each team by members of the crowd capturing best sushi in Japan) between fans representing each team to equalise chance of success. the passion and emotion of the fans • Contest broadcast live and on big screen Moments of the Match • To be successful selections must score • Winner chooses distance where conversion is Lima Scale • Broadcast and Social Media and or App in both halves taken from (ie regulation spot vs halfway line) • Measure of physical force displayed (integrated sponsored) • Each winner receives one ticket in a when players collide in fierce tackle • One highlight specifically replayed each Real-time player audio random Grand Final Day draw where first • Trialled in 2018 and measured against half as A Moment of the Match • One player from each team wears body prize is a First Class around the world one of the biggest hits of all time by • Viewers chose The Moment of the Match microphone and audio used live throughout airfare for example Samoan Hall of Famer Brian Lima for replay in post-match match at broadcaster’s discretion • Option to ‘cash out’ if successful in first half • Investigating how to scientifically • Trialled in 2018 with great effect • All first half winners alerted automatically Man of the Match. measure using GPS data • Via App and Social Media Two-minute Tactical Time-Out On-field reporter, on the field • Could compare G-Force reading against • Approximately 10 minutes before siren at • 3 x options provided on broadcast and big • Reporter and camera access field at something different each match the completion of a play (after score, screen at time of Tactical Time Out stoppage (after a try, during injury delay) line-out, scrum) play stops for 2 minutes to interview players • Winner announced just before final siren • Coaches onto ground to speak to players • 2018 trial showed how emotional and • Winning player and a randomly chosen voting – broadcast part of one address live exhausted players are in heat of battle fan receive prize from sponsor • 30-45 second commercial break (premium loading) • Fan engagement combining digital and live on-field activation 28 29
Research and Analysis The Gemba Group used data from its Global Research Program over the last 5-8 years to analyse relevant market sizes, attendances Insights and viewership. Rugby Union’s potential market across 13 in-scope ⋅⋅ Of the target countries is 127 million, while an average of 14.5% of the population Viewership and attendance market sizing has been focused on markets, New analysed claim to be ‘fanatics’. the 8 potential regions for season 2019. Insights Zealand has the highest level of ⋅⋅ The projected Average Viewership and Attendance Per Game viewership for each Market Size I Rugby Union Fanatics passion for Rugby across its population. round is expected to 50k Total projected viewership per season = 3.7m 60m 35% be about 245,000 ⋅⋅ Hong Kong and Total projected attendance per season = 465k in total. 50m 30% Singapore Rugby 40k passion based on ⋅⋅ ‘Traditional Rugby 25% Union markets’ such as estimates of expat MARKET SIZE 40m % FANATICS 30k 20% market (average of Fiji and Japan achieve 30m UK, Australia and higher average 15% 20k New Zealand attendances, while 20m 10% passion). attendances in Hong 10k Kong and Singapore 10m 5% ⋅⋅ Japan, while relatively are projected to be low on passion 0m 0% 0k driven by the large as a proportion Fiji Japan #1 Japan #2 Western Australia New Zealand Western Sydney Hong Kong Singapore China India Japan Argentina Australia Korea Malaysia Samoa/Pacific Islands New Zealand Sir Lanka UAE Singapore Fiji Hong Kong expat communities of population, (who are more represents a passionate about large share of the Rugby Union than the opportunity due to Viewership Attendance Note: Samoa/Pacific Islands local population). included in Australia market sizing its large population. for Western Sydney franchise. NB: 2018 World Series Rugby average attendance per game = 14,907. 30 31
The Competition GOVERNANCE CLUBS COMMISSION PLAYERS PRE-SEASON COMPETITION Rapid Rugby will be governed by an Independent Board of Each team will comprise a minimum of thirty (30) players plus a further An intensive Rugby 10s competition including all participating Scheduling of the competition each year Directors of between five and seven experts, with five (5) squad members, who are envisaged to be development players. teams for 2019 and open to countries that are likely to be added Andrew Forrest as Chairman. The Chairman of the into the full competition in the future. Professional standards of the competition, including matters in relation Working in association with participating teams, Rapid Rugby may assign Clubs Commission will be appointed as a Board Director. to play, match presentation, behaviour, refereeing and broadcast one or more marquee players to selected teams on a needs basis to The aim is to hold this competition in a neutral country or region The Board will set the strategic direction of the Rapid boost on-field talent, match development and marketability of individual to showcase Rapid Rugby in a standalone event. Rugby, including decisions relating to the number and location Standards of venues and facilities, including signage configurations, teams and the competition. of clubs, annual grants and competitive balance regulations. field markings, accredited seating areas and team specific requirements The pre-season competition may include a women’s competition. Marquee players will be 100% funded by Rapid Rugby. A Clubs Commission will be established under the Terms Adequate safety, security, crowd control and emergency procedures of Reference to advise the Board on matters relating to the The execution and extent of the marquee player initiative will be at the PRIZE MONEY operation of the Competition, Competition Regulations sole discretion of Rapid Rugby. Assistance of players on professionalism, welfare, career and life education AUD $1 million annually to the team that wins the and ownership of Clubs. It will be comprised of the At this stage it is proposed not to have a salary cap but rather provide Rapid Rugby competition. Rapid Rugby Chairman (or delegate), the Chairman of each Promotion of economic viability and growth of the Rapid Rugby guidelines for teams in terms of recommended player salary spend. Club (or delegate) and will engage independent expertise as required from time to time. Any other matter relating to the competition regulations TEAM LICENSES COACHING, CONDITIONING, MEDICAL AND TEAM SUPPORT STAFF Each team will be granted a Rapid Rugby license for a five-year term. Each team will have coaching and high performance staff in accordance This license will entitle each team to an annual dividend distribution with best practices for elite Rugby Union competitions. Rapid Rugby will from Rapid Rugby, predominantly arising from the net proceeds of support teams to meet these standards as required. the competitions broadcast revenue. COMPETITION WINDOW $ 1m 5 The 2019 competition is to be played between February and June. From 2020 onwards, the competition will be scheduled to complement PRIZE YR RAPID RUGBY the World Rugby and World Cup calendars but always prioritising the MONEY LICENSE Rapid Rugby and its participating teams. 33
HOME & AWAY Fixture YEAR ONE/TWO - 6-8 teams 10-14 rounds in a season 3-4 matches per week YEAR THREE/FOUR - 10 teams A total of 18 rounds in a season 5 matches each week YEAR FIVE+ – 12 teams A total of 22 rounds in a season 6 matches each week 30-56 matched total in a season 90 matches total in a season 132 matches total in a season Final Ladder Finals Series Option A Finals Series Option B Team 1 Semi-Finals Grand Final Semi-Finals Prelim Final Grand Final Team 2 Team 1 Team 1 Team 3 Winner Winner vs Winner SF 1 vs Winner SF 1 Lo Team 4 Team 4 Team 2 se r Team 5 LOSER SF 1 Winner Team 2 Team 3 vs Winner PF Team 6 Winner Winner vs Winner SF 2 vs WINNER SF 2 Team 7 Team 3 Team 4 Team 8 35
Sustainability To ensure that Rapid Rugby is sustainable and will grow prosperously into the future, a strategic plan has been developed with four key areas of focus. Rugby – pursuing sustainable success on the field Fans – expanding and enhancing fan support and community engagement Fundamentals – ensuring the fabric of the league and its teams reflects strong community values and that the brand of Rapid Rugby and its teams are of the highest standards People and culture – ensuring an ongoing commitment from Rapid Rugby and its teams to the development of staff, including players, regardless of sex or race, at all levels of the organisations Each team will be required to commit to these four key areas by the following means: Governance, coaching and high performance structures • to be approved by Rapid Rugby • The development of an elite player pathways program to nurture and provide the future talent for Rapid Rugby • A commitment to a prescribed number of community engagement hours by all players and coaches • Implementation of a localised junior participation program for 4-12 year old children, similar to RugbyRoos • The delivery of a range of personal and professional development programs for all players and staff 37
Communications The overarching aim of the communication plan is to establish the identity of Rapid Rugby and the teams and in doing so develop a passionate supporter base amongst members/supporters and new fans as well. This will initially be achieved by telling and sharing, in detail, the individual stories of the teams and their players, going beyond the usual boundaries in order to genuinely engage with fans. Rapid Rugby will have a strong focus on servicing rapidrugby.com and the mainstream media – TV, radio and print – by ensuring widespread and regular access to all players and coaching staff. All teams, players and coaches will be encouraged to have a strong social media presence. Media coverage, while heavily focused on the pre-season, home and away season matches and finals series, will continue through the off-season to ensure a 365-day presence. 38
PARTNERSHIP OPPORTUNITIES Global Rapid Rugby presents a range Major commercial rights will be aggregated and centralised in the following categories: of exciting opportunities to align your brand with innovation and the PRINCIPAL COMPETITION PARTNER EXCLUSIVE COMPETITION PARTNER (TWO) OFFICIAL AIRLINE PARTNER OFFICIAL ACCOMMODATION PARTNER OFFICIAL SUPPLY PARTNER ground-breaking future of rugby. Providing unprecedented access to the Asia The PRINCIPAL PARTNER will be front and centre The EXCLUSIVE COMPETITION The OFFICIAL AIRLINE PARTNER will be The OFFICIAL ACCOMMODATION PARTNER Opportunities exist for OFFICIAL SUPPLY Pacific region, we will work together to of all Rapid Rugby competitions, operations and PARTNERS will be prominently an important contributor to Rapid Rugby will be an important contributor to Rapid PARTNERS in various categories. Official assist you to maximise your exposure and communications. Key assets will include: promoted within all Rapid Rugby operations, with extensive travel required Rugby operations, with extensive travel supply partners will have exclusive rights to achieve your business goals. competitions, operations and by all teams across the competition. Key required by all teams across the competition. supply their product in venues across the • Exclusive name association with Rapid Rugby, communications. assets will include: Key assets will include: Asia Pacific region, exposing their product Being involved with Rapid Rugby provides for example: Key assets will include: to a broad market. Key assets will include: extensive leveraging and promotional - Partner Name Rapid Rugby • Optional logo placement on all team • Optional logo placement on all team opportunities; activating these is key - Global Rapid Rugby brought to you • Logo placement on all team apparel and merchandise apparel and merchandise • Digital media advertising to ensuring the partnership is working as by Partner Name apparel and merchandise • On-pitch advertising options • On-pitch advertising options • Category exclusivity hard as it can. You will be encouraged to • Logo placement on the front right breast (options negotiable) • Digital media advertising • Digital media advertising • Premium hospitality options use the Rapid Rugby brand and benefits of all team apparel and merchandise • In-broadcast advertising • Category exclusivity • Category exclusivity • Selection of additional commercial to provide cut-through in the marketplace • In-broadcast advertising • On-pitch advertising • Premium hospitality options • Premium hospitality options assets aligned with partnership strategy and secure valuable commercial • On-pitch advertising • Digital media advertising • Selection of additional commercial • Selection of additional commercial assets Supply partnerships potentially available coverage. • Digital media advertising • Category exclusivity assets aligned with partnership strategy aligned with partnership strategy but not limited to: • Category exclusivity • Premium hospitality options • Cash and/or contra partnership possible • Cash and/or contra partnership possible • Premium hospitality options • Ticketing • Wagering • Beer and cider • Wine • Non-alcoholic • Pies and pastries beverages 40 41
Partnership SUMMARY RAPID RUGBY ASSETS CLUB ASSETS RAPID RUGBY COMMERCIAL Official Principal Exclusive Official Official Apparel & Official Business – Competition Competition Airline Accommodation Merchandise Supply Community * Partner Partner Partner Partner Partner Partner Partner Direct link between partner 8 3 name and Rapid Rugby name * Access to Rapid Rugby IP 3 3 3 3 3 3 3 Designation as Official Partner 3 3 3 3 3 3 3 of Rapid Rugby Exclusivity within industry 3 3 3 3 3 3 category Branding on player apparel 3 3 Option Option Option Option LED advertising 3 3 Option Option Option Option Digital media advertising 3 3 3 3 3 Option Option In-broadcast advertising 3 3 Playing surface advertising 3 3 Option Option Option Option Static venue advertising Option Option Option Option Option Option * Premium hospitality 3 3 Option Option Option Option Option Activation opportunities Option Option Option Option Option Option Option Side Front Side Back Front Back Corporate event opportunities Option Option Option Option Option Option Option * Rapid Rugby Principal Partner logo will appear above or alongside Rapid Rugby logo 42 43
Partnership summary... SIDE ONE RAPID CLUB RUGBY T T T T T T T T Field dressing 100% T T Goal post pads 100% T T CLUB CLUB SIDE ONE COMMERCIAL COMMERCIAL RAPID RUGBY Static signage in TV arc 30% 70% T T COMMERCIAL (PRINCIPAL) CLUB COMMERCIAL CLUB COMMERCIAL Toblerones TV arc 25% 75% T T SIDE FOUR SIDE TWO RAPID RUGBY RAPID RUGBY Screen and LED in-broadcast 40% 60% COMMERCIAL COMMERCIAL T T Screen and LED pre/post broadcast 30% 70% SIDES TWO AND FOUR T T RAPID RUGBY RAPID RUGBY COMMERCIAL COMMERCIAL Static signage non-TV arc 10% 90% T T Toblerones end of field 25% 75% T T SIDE THREE T T T T T T T T Static signage non-TV arc 10% 90% SIDE THREE Toblerones non-TV arc 100% RAPID RUGBY ASSETS CLUB ASSETS T = TOBLERONE 44
CONTACTS Brad Paatsch Ross Love CEO Advisor to the Chairman bpaatsch@rapidrugby.com rlove@minderoo.com.au +61 419 596 268 +61 418 752 867 Matt Hodgson Mick Doherty Head of Rugby Head of Commercial mhodgson@rapidrugby.com mdoherty@rapidrugby.com +61 448 315 111 +61 457 817 323 Emily White Mark Doran Commercial Coordinator Head of Marketing, ewhite@rapidrugby.com Media & Communications +61 417 803 153 mdoran@rapidrugby.com +61 412 311 159 rapidrugby.com @rapidrugby @rapidrugby
A GREAT GAME, A GREATER OPPORTUNITY
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