VIDEO GAME INDUSTRY BAROMETER - 2018 EDITION - SNJV

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VIDEO GAME INDUSTRY BAROMETER - 2018 EDITION - SNJV
FRANCE’S ANNUAL

VIDEO GAME
  INDUSTRY BAROMETER

2018 EDITION

          AN          COLLABORATION
VIDEO GAME INDUSTRY BAROMETER - 2018 EDITION - SNJV
SNJV at a glance
Created in 2008 as a follow-up to the actions led by France’s Association of Multimedia Producers, the
French Video Game Trade Association (SNJV) represents the French video game companies and professionals'
workers. It campaigns for the industry promotion, growth and competitiveness, and for territory
attractiveness. SNJV’s goal is to allow video game development companies operating in France to
accelerate their development and become more competitive in a strong international competing context.

About IDATE Digiworld
                                                                                                                                                             FRANCE'S ANNUAL

                                                                                                                                       VIDEO GAME
The Institute for Audiovisual media and Telecommunications in Europe (www.idate.org) is a research and
consulting firm that specialises in telecoms, media and the Internet.

This Institute accumulates 40 years of experience:
-        Its assignments include international industry and market watch solutions, market reports, industrial
strategy coaching, technical-economic feasibility studies, forward-planning and innovation assessment.

                                                                                                                                          INDUSTRY BAROMETER
-        Its video game division has been helping more than 50 of the sector’s top companies for over 19 years.

IDATE publishes a complete catalogue of market reports:
-      A catalogue of 40 new publications every year, including at least one devoted to gaming.

                                                                                                                                                                            CONTENTS
-      More than 50 reports on video games since the year 2000.

IDATE hosts B2B conferences:
-       The DigiWorld Summit is an international event celebrating its 40th anniversary in 2018 now held in
Paris (www.digiworldsummit.com).
-       IDATE DigiWorld has been hosting events devoted to the video game and creative industries since 2001.

Methodology overview                                                                                                              Key findings                                          4
The IDATE DigiWorld/SNJV collaboration delivers a representative snapshot of the sector; The nature                               Part 1    France’s video game industry: economic      7
and the volume of the business, its economic and financial health, and its outlook of the future.                                           fabric and production
The survey was conducted between the 5th and 8th of August 2018, through an online self-administered                              Part 2    Video game industry jobs in France          19
questionnaire (CAWI - Computer Assisted Web Interviewing). This questionnaire was sent to the chief executives                    Part 3    French video game companies’ economic and   23
of the French Video Game Trade Association (SNJV) member companies, as well as video game industry firms
that are not adherent of the SNJV.                                                                                                          financial situation
                                                                                                                                  Outlook                                               27
In this report the term “companies” refers to all respondents (development studios,
publishers, service providers, etc.).

An IDATE Digiworld - SNJV production| Report: IDATE Digiworld | Design & layout: SNJV
The Noun Project icon credits: lastspark, asianson.design, Mike Rowe, Massupa Kaewgahya, Randomhero, Dinosoft L, Lemon Liu,
Gabriele Malaspina, Alina Oleynik, Shashank singh, LAFS, jafar, Carpe Diem, Julien Meysmans, supalerk laipawat, Maxim Kulikov |
Guadeloupe by freevectormaps
VIDEO GAME INDUSTRY BAROMETER - 2018 EDITION - SNJV
Key findings for 2018                                                                                                                                     Key findings for 2018

9,5 jobs
on average in France
                                 86%
                                 of salaried
                                                               14%
                                                               of development studio
                                                                                                1200                       games are in
                                                                                                                           development in 2018
                                                                                                                                                                            17%
in studios with
VIDEO GAME INDUSTRY BAROMETER - 2018 EDITION - SNJV
ADHÉRENTS ET NON-ADHÉRENTS

                                                                                                                                     PART 1

                                                                                                                           France’s video
                                                                                                                           game industry:
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      d’assura    n c                                                et a conçu pour vous ce programme d’assurances.
VIDEO GAME INDUSTRY BAROMETER - 2018 EDITION - SNJV
FRANCE’S VIDEO GAME INDUSTRY: ECONOMIC FABRIC AND PRODUCTION                                                                                         FRANCE’S VIDEO GAME INDUSTRY: ECONOMIC FABRIC AND PRODUCTION

The Video game                                                                                                               Number of video game companies by region                                                        **

industry in France
                                                                                   ÎLE-DE-FRANCE              NOUVELLE-AQUITAINE                     AUVERGNE-RHÔNE-ALPES                            OCCITANIA
REGIONAL DISTRIBUTION OF                                                               342                                 117                                  104                                      99
COMPANIES IN THE VIDEO                                                       COMPANIES IN TOTAL, OF WHICH      COMPANIES IN TOTAL, OF WHICH           COMPANIES IN TOTAL, OF WHICH            COMPANIES IN TOTAL, OF WHICH

GAME SECTOR*
                                                                            49%                       39%                                 56%                                  27%
                                                                                                              39%                                    66%                                    64%                        34%
                                      5,6%                                                                                                                                      1%
                                                                                                     2%                                                                        6%                                      2%
                      0,4%                                                                                      3%
                                   36,1%                  3,4%                                10%                      2%
3,8%
                                                                                        PACA                        PAYS-DE-LA-LOIRE                      HAUTS-DE-FRANCE                               BRITTANY

              6,5%               0,5%                                                   65                                 58                                      50                                    34
                                                       0,3%                  COMPANIES IN TOTAL, OF WHICH      COMPANIES IN TOTAL, OF WHICH           COMPANIES IN TOTAL, OF WHICH            COMPANIES IN TOTAL, OF WHICH

                                                                            54%                                52%                                   42%                                     76%                       21%
                                                                                                        29%                              43%                                   52%
                                                                                                                                                                                                                        3%
                      13%                             11,4%                                             5%

                                                                                                  12%                                3%
                                                                                                                      2%                                      6%

                                  11,7%                       7%
                                                                                     GRAND EST                BOURGOGNE-FRANCHE-COMTÉ                                    NORMANDY

                                                                                         27
                                                                              COMPANIES IN TOTAL, OF WHICH                           1                1                                       3                    1
                                                                                                                                 DEVELOPER          SERVICE                                DEVELOPERS           SERVICE
                                                                                                                                                   PROVIDER                                                    PROVIDER
                                                                            74%                      22%

                                                                                                        4%    ILE DE LA RÉUNION                       GUADELOUPE                              CENTRE VAL-DE-LOIRE
     0,3%

                                                                                                                                 3                                        1                                        5
                                                                                                                            DEVELOPERS                                DEVELOPER                                DEVELOPERS

Are counted: publishers, developers, distributors                  Are counted: publishers, developers,        DEVELOPERS                        SERVICE                      PUBLISHERS                 DISTRIBUTORS
and service providers, local associations, training                distributors and service providers                                           PROVIDER
organisations, freelancers.                                        Are not included: local associations,
                                                                   training organisations, freelancers

 8
VIDEO GAME INDUSTRY BAROMETER - 2018 EDITION - SNJV
FRANCE’S VIDEO GAME INDUSTRY: ECONOMIC FABRIC AND PRODUCTION                                                   FRANCE’S VIDEO GAME INDUSTRY: ECONOMIC FABRIC AND PRODUCTION

Production activities gaining ground, year over year                                                   Renowned entrepreneurial excellence

                                                                                                             56%
POLLED COMPANIES’ MAIN ACTIVITY
                                                                                      56%
                                                                                                                                       50%

                                                                                                                                                  50%
                                                   58%
                 58%
                                                                                    of development     20%
                  31%                                                               studios are less                                              of all companies are
                  8%                                                              than 5 years old                                                less than 5 years
                   2%                               of the companies’ are
                                                                                                                                                  old
                   1%                               DEVELOPERS                             20%
                                                                                       are more than
                                                                                        10 years old
                                                        Developers
                                                        Service providers
                                                        Publishers
                                                        Distributors
                                                        Accessory manufacturers

                     61%       of development studios PROVIDE SERVICES

                                    Development: one of                           DEVELOPMENT STUDIO BREAKDOWN BY YEARS
                                    France’s greatest                             OF OPERATION
                                    strengths
                                                                                    24%                                Less than 2 years
                                    It is the result of a strong cultural
                                    legacy in artistic creation, and the
                                    existence of many schools and                   32%                                2 to 5 years
                                    universities across the country
                                    that train talents for this industry,           24%                                5 to 10 years
                                    combined with a real
                                    entrepreneurial spirit.
                                                                                    20%                                More than 10 years

10                                                                                                                                                                       11
VIDEO GAME INDUSTRY BAROMETER - 2018 EDITION - SNJV
FRANCE’S VIDEO GAME INDUSTRY: ECONOMIC FABRIC AND PRODUCTION                                                                                                         FRANCE’S VIDEO GAME INDUSTRY: ECONOMIC FABRIC AND PRODUCTION

An industry mostly independent                                                                                                                                      Massive rise in game production

                 93%                                                  70%
               of studios consider                                    of studios say
                                                                                                                                            1200                 games                                i.e a

                                                                                                                                                                                              43%
                   themselves                                          they create                                                                               in
                independent                                          indie games
                                                                                                                                                      PRODUCTION
           French studios continue to                  This fact has been true since 2014,
          have a strong attachment to                   followed by casual and serious                                                                                in 2018                    increase
                  indie games.                                       games.

                   TYPES OF
                GAMES THAT
                                                   Indie   70%                                                                                     Of which   2/3          are

                STUDIOS ARE
                                                  Casual   28%
                                                                                                                                            new intellectual properties
                                          Serious Game     19%
                 DEVELOPING

                                                                                                                                                              600 titres
                                                  Social   10%

                                                    AAA 9%                                                                                            and
                                                  Other* 8%
                                                                                                                                                                 will be   released                           in 2018
                                                       * Educational, children’s games, connected object apps, AA

…and focused on computer games

                                                   Publisher/distributors’ favourite platform
                                                                  Studios’ favourite platform
                                                                                                                                                                       93%
                                                                                                                                                                 of studios developing
                                                                                                                                                                    games this year
                                                                                                                                                                 are developing at
                                                                                                                                                                  least 1 new IP*

                                                                             5%                 3%
 87% 77%      74% 64%     65% 64%      48% 42%       26% 12%         13%                13%                9%       8%

                                        Home        Handheld        Connected                                Other
     PC     Smartphones Tablettes
                                                    consoles         objects
                                                                                        Smart TV           platforms
                                                                                                                         * intellectual property
                                       consoles

12                                                                                                                                                                                                                                   13
VIDEO GAME INDUSTRY BAROMETER - 2018 EDITION - SNJV
FRANCE’S VIDEO GAME INDUSTRY: ECONOMIC FABRIC AND PRODUCTION                                                                                   FRANCE’S VIDEO GAME INDUSTRY: ECONOMIC FABRIC AND PRODUCTION

Publishers’ role is increasing year over year                                                                                                                                     Digital distribution

                                                                                      GAME DISTRIBUTION METHODS IN 2018
                                                               vs

                                                               39%                                                                      PC          83%                                                               Steam
                                                               Relying on a
                                                                                                                                                    51%                                              GOG, Gamesplanet,
                                     IN 2018                   publisher                                                Steam still                 26%                        Itch.io
                                                                                                                                                                                                     Gamersgate, Humble Bundle...

                                   61%                                                                                   dominant                   26%                        Studio's website
                                                                                                                                                    18%                  Browser games(1)
                                                                                                                                                    15%               Physical copy (incl. cartridges)
                                                                     75%                                                                            11%         Downloadable client software
                            of the studios were
                                                               Of the studios were                                                                  11%         Google Store
                            retailing themselves               retailing themselves
                                                                                                                                                    7%        Other(2)
                               their products                  their products
                                                                                                                                                    4% Facebook

                                                                                                                         CONSOLES                   74%                                        Playstation Network

                                                                                                                   Playstation                      72%                                         Xbox Marketplace

                                                                                                                  Network is #1                     71%                                           Nintendo eShop

                                                                                                                                                    38%         Physical copies

                                    The Publishing Business                                                                                         12%          Other(3)
                                    is changing with the rise of
                                    digitisation, especially in the areas
                                    of game distribution, marketing                                      TABLETS / MOBILES                           98%                                                  Apple Store
                                    and communication.
                                                                                                   The Apple-Google                                  94%                                          Google Play Store
                                    All of these areas of work have been                              duopoly being
                                                                                                                                                     25%                   Amazon App Store
                                    affected by gamers’ changing their                        challenged by Amazon
                                    buying habits, which are increasingly                                                                            13%        Other(4)
                                    concentrated on digital media.
                                    Publishers have come to grips with
                                    these changes and have designed a new
                                    range of services capable of attracting           (1) Flash game/streamed in the browser (Kongregate, BigFish Games, Miniclip…)
                                                                                      (2) Cloud gaming, stores VR, diffusion B2B, Windows Store
                                    big and small developers.                         (3) Ouya shop, Leap Motion, Play Market, U Play
                                                                                      (4) Phone operators, Amazon Appstore, Microsoft Store, Facebook Messenger

14                                                                                                                                                                                                                        15
VIDEO GAME INDUSTRY BAROMETER - 2018 EDITION - SNJV
FRANCE’S VIDEO GAME INDUSTRY: ECONOMIC FABRIC AND PRODUCTION                                                                                                               FRANCE’S VIDEO GAME INDUSTRY: ECONOMIC FABRIC AND PRODUCTION

Production funding in France                                                                                                                                           Increasing use of public financing

                                                                                        62%
                                                                                                                                  PERCENTAGE OF COMPANIES THAT HAVE OBTAINED

                                       88%                                           of studios resort to
                                                                                                                                  PUBLIC SUPPORT

                                           of studios                         regional, national or
                                 are self-funded                               European funding
                                                                                                                                                                                               62%
                                                                                                                                                                        57%
                                                                                                                                                                                               of studios sought
                                                                                                                                                                                               public support to
                                                                                                                                                                         in 2017               finance fund

     Increasing use of public
                                                                                                                                                    56%                                        in 2018

                                                    88%                                                            Self-funding                      in 2016
                   financing
                                                    38%                              FAJV
                                                                                       Google Play Store
                                                    34%                          Other(1)
                                                    28%                    Publishers
                                                    25%                  Bank loan
                                                    22%              Regional funding
                                                                                                                                  PUBLIC FINANCING SCHEMES STUDIOS USE TO FUND THEIR PRODUCTIONS

                                                    18%           CIJV
                                                    9%     Crowdfunding
                                                                                                                                          Aid for the
                                                    6% European funding (Creative Europe)                                                creation of a
                                                                                                                                            new IP
                                                                                                                                                         Research
                                                                                                                                                         tax credit   Regional aid
                                                                                                                                            FAJV                                     Video game
                                                                                                                                                           CIR                        tax credit

                                                                                                                                                                                                   Aid for pre-
         BREAKDOWN OF                                                                                                                                                                   CIJV
                                                                                                                                                                                                   production
   FINANCING METHODS IN                                                                         15,7% Publishers
  DEVELOPMENT STUDIOS’                                                                          6,4% Other(2)                                                                                         FAJV
    PRODUCTION BUDGETS                                        55,4%                                                                                                                                               European aid
                                                                                                                                                                                                                    (Creative
                                                                                                4% Regional funding
                                                             Self-funded                                                                                                                                             Europe)
                                                                                                4,1% Bank loan
                                                                                                4% Fund for the creation of
                                                                                                new IP (FAJV)                               24%            22%           22%            18%           14%             6%
                                                                                                3,5% CIJV
                                                                                                2,5% Pre-production support
                                                                                                fund (FAJV)
                                                                                                2,4% Research tax credit (CIR)

                                                                                                2% Crowdfunding
(1)R esearch tax credit, BPI (public investment bank)
(2) Creative Europe, BPI, co-production, seed mone

16                                                                                                                                                                                                                                  17
VIDEO GAME INDUSTRY BAROMETER - 2018 EDITION - SNJV
FRANCE’S VIDEO GAME INDUSTRY: ECONOMIC FABRIC AND PRODUCTION

DEVELOPMENT STUDIOS’ BUSINESS MODELS

                       Premium

                                     Freemium
                                                                In-game
                                                                   ads

                                                                                                   Subscription to a
                                                                                                   game streaming
                                                                                                        plan

                           57%           31%          27%          27%           9%           8%           2%

                     Purchase, with            Purchase, with                 Buy, by      Other(1)
                      no additional              additional                   chapter
                        content                   content

(1) Subscription to a platform (every year except 2018), licences, non-app advertising: banners, Adsense website
                                                                                                                                  PART 3

BREAKDOWN OF ANNUAL PRODUCTION BUDGETS
                                                                                                                           Video game
                                                                                                                       industry jobs in
                                                                                                                               France
                                                                                        40%  10M €

18
VIDEO GAME INDUSTRY JOBS IN FRANCE                                                                                                                    VIDEO GAME INDUSTRY JOBS IN FRANCE

Strong increase in qualified and lasting jobs                                                                                                       Encouraging outlook

STUDIOS’ AVERAGE TOTAL                      STAFF BREAKDOWN BY PROFESSION
STAFF SINCE 2014
                                                                                                             1%

                   30,8
                                                 Publication and
                                                   support 14%
                                                                                 Technology
                                                                             28% Technologie
                                                                                                            13%

                                                                                                                                                      59%
                                                                                                                                                       of companies

                                                                                                         86%
     27,7                 27,2             Management
            25,7
                                                  15%
                                 22
                                                                                                                                                    Will be hiring
                                                                                                         of staff have a

                                                                                                       permanent
                                                                                                        contract
                                                                                   25% Artists

     2018   2017   2016   2015   2014          Design 18%
 mid-year
                                                                                                 Perm.        Fixed          Apprentice                   in 2019
                                                                                                              term

Women in the industry
                                                                                                 It is estimated that      1200 1500            -

                                                                                                                                 new jobs will be created by 2019
                      14%
                   of development
                                        % of women in the different fields

                                                    ARTISTS        16%
                        studio staff
                   are women                 PUBLICATION +
                                                                   14%
                                                                                                           Including    650 - 850
                                                 SUPPORT                                                                in     game development
                                              MANAGEMENT           11%
                                                                                                                                     of which
                                                     DESIGN        9%

                                              TECHNOLOGY           4%                                             82% permanent
                                                                                                                      contracts

20                                                                                                                                                                                    21
La Grande École des Jeux Vidéo,
                                        de l’Animation 3D
                                        et de la Création Web et Graphique

  Diplômes reconnus                Alternance possible                          Échanges
 par l’État niveaux 1 & 2            dès la 1re année                  à l’international possibles

Cycle Bachelor (Bac à Bac+3)                                                                                    PART 3

    DIPLômES
    RECONNUS
                        Game Design
                        Design 3D & Animation
                        Web Design
                                                                                                          Companies’
                                                                                                        economic and
    PAR l’ÉTAT          & Communication Graphique
     NIVEAU 2           UX Design
                        Bande Dessinée
                                                                               ADMISSIONS
                                                                               Ouvertes                     financial
Cycle Mastère (Bac+3 à Bac+5)
    DIPLômES
                        Game Design
                        Design 3D & Animation
                                                                             d’octobre
                                                                            À septembre                     situation
    RECONNUS            Interactive
    PAR l’ÉTAT          Management
     NIVEAU 1           & Entrepreneuriat du Numérique                   ÉTABLISSEMENT D’ENSEIGNEMENT
                                                                           SUPÉRIEUR TECHNIQUE PRIVÉ
                        UX Design

                     21 rue Érard - 75012 Paris -            Reuilly-Diderot

                                       Contact Admissions
                     Tél : 01 44 68 10 09 - Mail : admissions@ican-design.fr
                                       www.ican-design.fr
COMPANIES’ ECONOMIC AND FINANCIAL SITUATION                                                                                                 COMPANIES’ ECONOMIC AND FINANCIAL SITUATION

Studios' revenue slightly up                                                                 Companies have trouble securing loans to finance
                                                                                                  their growth, but make use of vital external
HOW MUCH DO STUDIOS EARN?                                                                                                 sources of funding

                                                                                                   SOURCES OF     86%                                              Self-funded
                                                                                                FINANCING USED
                                                   62% Under 300 k€                                      BY THE
                                                                                                                  56%                                        Operations

                                                                                                    COMPANIES     40%                             National aid
                                                   21%        Between 3 00k€ and 1 M€                   POLLED    28%                   Bank loans
                                                   12%    Between 1 M€ and 5 M€                                   21%              Regional aid

                                                   1%         Between 5 M€ and 10 M€                              17%           Capital investment
                                                                                                                  14%        Young innovative company funding
                                                   4%         Over 10 M€
                                                                                                                  11%      Crowdfunding
                                                                                                                  11%     Autre*
                                                                                                                  8%     European aid

       17%                                                              1M€
                                                                                                                  5%    Foreign trade credit insurer (COFACE)
                           of development studios generate
                                                                                                                   3% Credit institution for France’s cultural industries (IFCIC)
                                            total revenue above

                                                                                          Bank  loans
                                                                                          Le crédit bancaire

STUDIOS' FINANCIAL SITUATION

     2014      2015            2016   2017
                                                                                          42%
                                                                                          have never sought one
                                                                                                                       19%
                                                                                                                       obtain one easily
                                                                                                                                                      19%
                                                                                                                                                      have difficilty getting one

                                                                                    52%
                                                                  46%
                                                                              41%
                                                                        38%
            32%
                  29%
                        32%
                               30%          33%                                           An export-centric industry
                                                  26%
                                      22%

                                                                                          40%
                                                        18%

                                                                                          of studios' revenue
                  In deficit            Breaking even                   Making a          in 2018 came from
                                                                         profit

                                                                                          international sales
24                                                                                                                                                                                   25
La Grande École d’Informatique
         N°1 en Alternance de Bac à Bac +5

Diplômes reconnus par l’État Niveaux 1 & 2

                            9 spécialisations
                         possible dès la 3e année

                               1000 entreprises
                                 partenaires

                                                                      PART 4

                                                                  Outlook
                            Alternance possible
                              dès la 1re année

                               Spécialisation
                           Ingénierie de la 3D et
                              des Jeux Vidéo

           Admissions Ouvertes
                 D’Octobre à Septembre

 www.esgi.fr - Tel : 01 56 06 90 47 - Mail : admissions@esgi.fr

     ÉTABLISSEMENT D’ENSEIGNEMENT SUPÉRIEUR TECHNIQUE PRIVÉ
OUTLOOK                                                                                                                                                                              OUTLOOK

Company executives are optimistic                                                                                                                France increasingly attractive

87%                  are “very confident” or “rather confident”

                                                                                                                                      76%
                     about their business                                                                                                             believe that France is an
                                                                                                                                                      attractive country for video
                                                                                                                                                      game sector developments
 19%                    67%                                                            10%       4%
                                                                                                                                                      +4 points compared to 2017
Very confident                                                                   Not at all confident

85%                  are “very optimistic” or “largely optimistic”
                     about France’s video entertainment sector                                           10 MOST ATTRACTIVE COUNTRIES TO FRENCH BUSINESSES

                                                                                                         51%                                        USA

 13%             72%                                                                   13%               46%                               France
                                                                                                 2%
                                                                                                         24%                      Canada
Very optimistic                                                                      Very pessimistic
                                                                                                         20%                 UK
                                                                                                         20%              China
                                                                                                         16%            Japan
                                                                                                         7%    Russia
COMPANIES’ SITUATION IN THE COMING YEAR WILL…
                                                                                                         6%    South Korea

                                                                                       légèrement        6%    Germany
       Improve                         Improve                                        se détériorer
                                                                                          Deteriorate    5%    India
     significantly                      slightly                     Stay the same          slightly                                       24%

                                                                                                                                                          20%
        21%                             39%                             30%                 5% 5%
                                                                                       nettement                                       51%                  46%
                                                                                      se détériorer
                                                                                         Deteriorate                                                                           20%
                                                                                         significantly

28                                                                                                                                                                                        29
NOTES

        Professionnels du numérique
        Nous protégeons vos talents
        NOTRE MÉTIER : CONCEVOIR UNE PROTECTION SOCIALE PÉRENNE ET INNOVANTE AVEC UNE OFFRE
        DE SERVICES UNIQUE, POUR UNE VISION 360° DE LA PERSONNE :

           Assurance de personnes et de biens                             Services aux professions
           Santé, prévoyance, risques professionnels, produits            Audiens prend en charge la gestion de prestations
           d’épargne..., Audiens conçoit des solutions collectives        déléguées par des organisations professionnelles
           et individuelles adaptées aux spécificités des profes-         ou l’État : études et statistiques, gestion sociale et RH en
           sions de la communication et des médias.                       quelques clics, gestion pour compte de tiers...

           Médical et prévention santé                                    Accompagnement solidaire et social
           Centres de santé, centres dentaires, actions de pré-           Audiens propose de multiples actions d’accompagne-
           vention, bilans de santé, e-santé..., Audiens met              ment pour ses publics touchés par des accidents de la
           en œuvre des dispositifs du préventif au curatif.              vie ou des ruptures professionnelles.

        LE RÉSEAU CULTURE & INNOVATION
        Son objectif : fédérer autour d’initiatives tous les professionnels de
        la communication, des médias et de la culture, issus des secteurs
        traditionnels et du numérique.
        Le réseau comprend La Nurserie, lieu d’accueil de jeunes start-up du
        domaine culturel, le Prix de l’initiative numérique destiné aux créateurs
        d’entreprises et start up porteurs d’un projet numérique culturel, des
        Afterworks autour d’une thématique digitale et des Rencontres Culture
        & Innovation, déjeuners de mise en relation entre décideurs et jeunes
        entrepreneurs.

                                                                                    www.audie
                                                                                                    ns.org

                                                                                                                                         © Erwan Floc’h
FRANCE'S ANNUAL

VIDEO GAME
              INDUSTRY BAROMETER

SNJV contact               IDATE contact

Julien VILLEDIEU        Laurent MICHAUD
Managing Director        Director of Studies

dg@snjv.org            l.michaud@idate.org

13, rue la Fayette        +33 4 67 14 44 39
75009 PARIS
                                  idate.org
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