VIDEO GAME INDUSTRY BAROMETER - 2018 EDITION - SNJV
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SNJV at a glance Created in 2008 as a follow-up to the actions led by France’s Association of Multimedia Producers, the French Video Game Trade Association (SNJV) represents the French video game companies and professionals' workers. It campaigns for the industry promotion, growth and competitiveness, and for territory attractiveness. SNJV’s goal is to allow video game development companies operating in France to accelerate their development and become more competitive in a strong international competing context. About IDATE Digiworld FRANCE'S ANNUAL VIDEO GAME The Institute for Audiovisual media and Telecommunications in Europe (www.idate.org) is a research and consulting firm that specialises in telecoms, media and the Internet. This Institute accumulates 40 years of experience: - Its assignments include international industry and market watch solutions, market reports, industrial strategy coaching, technical-economic feasibility studies, forward-planning and innovation assessment. INDUSTRY BAROMETER - Its video game division has been helping more than 50 of the sector’s top companies for over 19 years. IDATE publishes a complete catalogue of market reports: - A catalogue of 40 new publications every year, including at least one devoted to gaming. CONTENTS - More than 50 reports on video games since the year 2000. IDATE hosts B2B conferences: - The DigiWorld Summit is an international event celebrating its 40th anniversary in 2018 now held in Paris (www.digiworldsummit.com). - IDATE DigiWorld has been hosting events devoted to the video game and creative industries since 2001. Methodology overview Key findings 4 The IDATE DigiWorld/SNJV collaboration delivers a representative snapshot of the sector; The nature Part 1 France’s video game industry: economic 7 and the volume of the business, its economic and financial health, and its outlook of the future. fabric and production The survey was conducted between the 5th and 8th of August 2018, through an online self-administered Part 2 Video game industry jobs in France 19 questionnaire (CAWI - Computer Assisted Web Interviewing). This questionnaire was sent to the chief executives Part 3 French video game companies’ economic and 23 of the French Video Game Trade Association (SNJV) member companies, as well as video game industry firms that are not adherent of the SNJV. financial situation Outlook 27 In this report the term “companies” refers to all respondents (development studios, publishers, service providers, etc.). An IDATE Digiworld - SNJV production| Report: IDATE Digiworld | Design & layout: SNJV The Noun Project icon credits: lastspark, asianson.design, Mike Rowe, Massupa Kaewgahya, Randomhero, Dinosoft L, Lemon Liu, Gabriele Malaspina, Alina Oleynik, Shashank singh, LAFS, jafar, Carpe Diem, Julien Meysmans, supalerk laipawat, Maxim Kulikov | Guadeloupe by freevectormaps
Key findings for 2018 Key findings for 2018 9,5 jobs on average in France 86% of salaried 14% of development studio 1200 games are in development in 2018 17% in studios with
ADHÉRENTS ET NON-ADHÉRENTS PART 1 France’s video game industry: ONNE ANC ES VOU S CRF ASSUR S GARANTIES D ACCÈS À DEES AU JEU VIDÉO : economic fabric 100% DÉDIÉ • Un le s e d R o C m P m ro ag fe couvrir ssionnelle p es causés au our x tiers vité POUR UNE ÉTUDE and production n s le c ad re de votre acti PERSONNALISÉE SOUS 48H da c e C h ô m age pour les nce n s de défailla ra 01 55 46 80 60 • Une Assu andata ire s, e n c a Dirigeants M e mandat contact@crfassurances.com o u p e rte d eprise www.crfassurances.com de votre entr s un e g a m m e de produit ue toute ins • Ainsi q e ad ap té e à vos beso Depuis 2009, CRF Assurances est partenaire du SNJV d’assura n c et a conçu pour vous ce programme d’assurances.
FRANCE’S VIDEO GAME INDUSTRY: ECONOMIC FABRIC AND PRODUCTION FRANCE’S VIDEO GAME INDUSTRY: ECONOMIC FABRIC AND PRODUCTION The Video game Number of video game companies by region ** industry in France ÎLE-DE-FRANCE NOUVELLE-AQUITAINE AUVERGNE-RHÔNE-ALPES OCCITANIA REGIONAL DISTRIBUTION OF 342 117 104 99 COMPANIES IN THE VIDEO COMPANIES IN TOTAL, OF WHICH COMPANIES IN TOTAL, OF WHICH COMPANIES IN TOTAL, OF WHICH COMPANIES IN TOTAL, OF WHICH GAME SECTOR* 49% 39% 56% 27% 39% 66% 64% 34% 5,6% 1% 2% 6% 2% 0,4% 3% 36,1% 3,4% 10% 2% 3,8% PACA PAYS-DE-LA-LOIRE HAUTS-DE-FRANCE BRITTANY 6,5% 0,5% 65 58 50 34 0,3% COMPANIES IN TOTAL, OF WHICH COMPANIES IN TOTAL, OF WHICH COMPANIES IN TOTAL, OF WHICH COMPANIES IN TOTAL, OF WHICH 54% 52% 42% 76% 21% 29% 43% 52% 3% 13% 11,4% 5% 12% 3% 2% 6% 11,7% 7% GRAND EST BOURGOGNE-FRANCHE-COMTÉ NORMANDY 27 COMPANIES IN TOTAL, OF WHICH 1 1 3 1 DEVELOPER SERVICE DEVELOPERS SERVICE PROVIDER PROVIDER 74% 22% 4% ILE DE LA RÉUNION GUADELOUPE CENTRE VAL-DE-LOIRE 0,3% 3 1 5 DEVELOPERS DEVELOPER DEVELOPERS Are counted: publishers, developers, distributors Are counted: publishers, developers, DEVELOPERS SERVICE PUBLISHERS DISTRIBUTORS and service providers, local associations, training distributors and service providers PROVIDER organisations, freelancers. Are not included: local associations, training organisations, freelancers 8
FRANCE’S VIDEO GAME INDUSTRY: ECONOMIC FABRIC AND PRODUCTION FRANCE’S VIDEO GAME INDUSTRY: ECONOMIC FABRIC AND PRODUCTION Production activities gaining ground, year over year Renowned entrepreneurial excellence 56% POLLED COMPANIES’ MAIN ACTIVITY 56% 50% 50% 58% 58% of development 20% 31% studios are less of all companies are 8% than 5 years old less than 5 years 2% of the companies’ are old 1% DEVELOPERS 20% are more than 10 years old Developers Service providers Publishers Distributors Accessory manufacturers 61% of development studios PROVIDE SERVICES Development: one of DEVELOPMENT STUDIO BREAKDOWN BY YEARS France’s greatest OF OPERATION strengths 24% Less than 2 years It is the result of a strong cultural legacy in artistic creation, and the existence of many schools and 32% 2 to 5 years universities across the country that train talents for this industry, 24% 5 to 10 years combined with a real entrepreneurial spirit. 20% More than 10 years 10 11
FRANCE’S VIDEO GAME INDUSTRY: ECONOMIC FABRIC AND PRODUCTION FRANCE’S VIDEO GAME INDUSTRY: ECONOMIC FABRIC AND PRODUCTION An industry mostly independent Massive rise in game production 93% 70% of studios consider of studios say 1200 games i.e a 43% themselves they create in independent indie games PRODUCTION French studios continue to This fact has been true since 2014, have a strong attachment to followed by casual and serious in 2018 increase indie games. games. TYPES OF GAMES THAT Indie 70% Of which 2/3 are STUDIOS ARE Casual 28% new intellectual properties Serious Game 19% DEVELOPING 600 titres Social 10% AAA 9% and Other* 8% will be released in 2018 * Educational, children’s games, connected object apps, AA …and focused on computer games Publisher/distributors’ favourite platform Studios’ favourite platform 93% of studios developing games this year are developing at least 1 new IP* 5% 3% 87% 77% 74% 64% 65% 64% 48% 42% 26% 12% 13% 13% 9% 8% Home Handheld Connected Other PC Smartphones Tablettes consoles objects Smart TV platforms * intellectual property consoles 12 13
FRANCE’S VIDEO GAME INDUSTRY: ECONOMIC FABRIC AND PRODUCTION FRANCE’S VIDEO GAME INDUSTRY: ECONOMIC FABRIC AND PRODUCTION Publishers’ role is increasing year over year Digital distribution GAME DISTRIBUTION METHODS IN 2018 vs 39% PC 83% Steam Relying on a 51% GOG, Gamesplanet, IN 2018 publisher Steam still 26% Itch.io Gamersgate, Humble Bundle... 61% dominant 26% Studio's website 18% Browser games(1) 15% Physical copy (incl. cartridges) 75% 11% Downloadable client software of the studios were Of the studios were 11% Google Store retailing themselves retailing themselves 7% Other(2) their products their products 4% Facebook CONSOLES 74% Playstation Network Playstation 72% Xbox Marketplace Network is #1 71% Nintendo eShop 38% Physical copies The Publishing Business 12% Other(3) is changing with the rise of digitisation, especially in the areas of game distribution, marketing TABLETS / MOBILES 98% Apple Store and communication. The Apple-Google 94% Google Play Store All of these areas of work have been duopoly being 25% Amazon App Store affected by gamers’ changing their challenged by Amazon buying habits, which are increasingly 13% Other(4) concentrated on digital media. Publishers have come to grips with these changes and have designed a new range of services capable of attracting (1) Flash game/streamed in the browser (Kongregate, BigFish Games, Miniclip…) (2) Cloud gaming, stores VR, diffusion B2B, Windows Store big and small developers. (3) Ouya shop, Leap Motion, Play Market, U Play (4) Phone operators, Amazon Appstore, Microsoft Store, Facebook Messenger 14 15
FRANCE’S VIDEO GAME INDUSTRY: ECONOMIC FABRIC AND PRODUCTION FRANCE’S VIDEO GAME INDUSTRY: ECONOMIC FABRIC AND PRODUCTION Production funding in France Increasing use of public financing 62% PERCENTAGE OF COMPANIES THAT HAVE OBTAINED 88% of studios resort to PUBLIC SUPPORT of studios regional, national or are self-funded European funding 62% 57% of studios sought public support to in 2017 finance fund Increasing use of public 56% in 2018 88% Self-funding in 2016 financing 38% FAJV Google Play Store 34% Other(1) 28% Publishers 25% Bank loan 22% Regional funding PUBLIC FINANCING SCHEMES STUDIOS USE TO FUND THEIR PRODUCTIONS 18% CIJV 9% Crowdfunding Aid for the 6% European funding (Creative Europe) creation of a new IP Research tax credit Regional aid FAJV Video game CIR tax credit Aid for pre- BREAKDOWN OF CIJV production FINANCING METHODS IN 15,7% Publishers DEVELOPMENT STUDIOS’ 6,4% Other(2) FAJV PRODUCTION BUDGETS 55,4% European aid (Creative 4% Regional funding Self-funded Europe) 4,1% Bank loan 4% Fund for the creation of new IP (FAJV) 24% 22% 22% 18% 14% 6% 3,5% CIJV 2,5% Pre-production support fund (FAJV) 2,4% Research tax credit (CIR) 2% Crowdfunding (1)R esearch tax credit, BPI (public investment bank) (2) Creative Europe, BPI, co-production, seed mone 16 17
FRANCE’S VIDEO GAME INDUSTRY: ECONOMIC FABRIC AND PRODUCTION DEVELOPMENT STUDIOS’ BUSINESS MODELS Premium Freemium In-game ads Subscription to a game streaming plan 57% 31% 27% 27% 9% 8% 2% Purchase, with Purchase, with Buy, by Other(1) no additional additional chapter content content (1) Subscription to a platform (every year except 2018), licences, non-app advertising: banners, Adsense website PART 3 BREAKDOWN OF ANNUAL PRODUCTION BUDGETS Video game industry jobs in France 40% 10M € 18
VIDEO GAME INDUSTRY JOBS IN FRANCE VIDEO GAME INDUSTRY JOBS IN FRANCE Strong increase in qualified and lasting jobs Encouraging outlook STUDIOS’ AVERAGE TOTAL STAFF BREAKDOWN BY PROFESSION STAFF SINCE 2014 1% 30,8 Publication and support 14% Technology 28% Technologie 13% 59% of companies 86% 27,7 27,2 Management 25,7 15% 22 Will be hiring of staff have a permanent contract 25% Artists 2018 2017 2016 2015 2014 Design 18% mid-year Perm. Fixed Apprentice in 2019 term Women in the industry It is estimated that 1200 1500 - new jobs will be created by 2019 14% of development % of women in the different fields ARTISTS 16% studio staff are women PUBLICATION + 14% Including 650 - 850 SUPPORT in game development MANAGEMENT 11% of which DESIGN 9% TECHNOLOGY 4% 82% permanent contracts 20 21
La Grande École des Jeux Vidéo, de l’Animation 3D et de la Création Web et Graphique Diplômes reconnus Alternance possible Échanges par l’État niveaux 1 & 2 dès la 1re année à l’international possibles Cycle Bachelor (Bac à Bac+3) PART 3 DIPLômES RECONNUS Game Design Design 3D & Animation Web Design Companies’ economic and PAR l’ÉTAT & Communication Graphique NIVEAU 2 UX Design Bande Dessinée ADMISSIONS Ouvertes financial Cycle Mastère (Bac+3 à Bac+5) DIPLômES Game Design Design 3D & Animation d’octobre À septembre situation RECONNUS Interactive PAR l’ÉTAT Management NIVEAU 1 & Entrepreneuriat du Numérique ÉTABLISSEMENT D’ENSEIGNEMENT SUPÉRIEUR TECHNIQUE PRIVÉ UX Design 21 rue Érard - 75012 Paris - Reuilly-Diderot Contact Admissions Tél : 01 44 68 10 09 - Mail : admissions@ican-design.fr www.ican-design.fr
COMPANIES’ ECONOMIC AND FINANCIAL SITUATION COMPANIES’ ECONOMIC AND FINANCIAL SITUATION Studios' revenue slightly up Companies have trouble securing loans to finance their growth, but make use of vital external HOW MUCH DO STUDIOS EARN? sources of funding SOURCES OF 86% Self-funded FINANCING USED 62% Under 300 k€ BY THE 56% Operations COMPANIES 40% National aid 21% Between 3 00k€ and 1 M€ POLLED 28% Bank loans 12% Between 1 M€ and 5 M€ 21% Regional aid 1% Between 5 M€ and 10 M€ 17% Capital investment 14% Young innovative company funding 4% Over 10 M€ 11% Crowdfunding 11% Autre* 8% European aid 17% 1M€ 5% Foreign trade credit insurer (COFACE) of development studios generate 3% Credit institution for France’s cultural industries (IFCIC) total revenue above Bank loans Le crédit bancaire STUDIOS' FINANCIAL SITUATION 2014 2015 2016 2017 42% have never sought one 19% obtain one easily 19% have difficilty getting one 52% 46% 41% 38% 32% 29% 32% 30% 33% An export-centric industry 26% 22% 40% 18% of studios' revenue In deficit Breaking even Making a in 2018 came from profit international sales 24 25
La Grande École d’Informatique N°1 en Alternance de Bac à Bac +5 Diplômes reconnus par l’État Niveaux 1 & 2 9 spécialisations possible dès la 3e année 1000 entreprises partenaires PART 4 Outlook Alternance possible dès la 1re année Spécialisation Ingénierie de la 3D et des Jeux Vidéo Admissions Ouvertes D’Octobre à Septembre www.esgi.fr - Tel : 01 56 06 90 47 - Mail : admissions@esgi.fr ÉTABLISSEMENT D’ENSEIGNEMENT SUPÉRIEUR TECHNIQUE PRIVÉ
OUTLOOK OUTLOOK Company executives are optimistic France increasingly attractive 87% are “very confident” or “rather confident” 76% about their business believe that France is an attractive country for video game sector developments 19% 67% 10% 4% +4 points compared to 2017 Very confident Not at all confident 85% are “very optimistic” or “largely optimistic” about France’s video entertainment sector 10 MOST ATTRACTIVE COUNTRIES TO FRENCH BUSINESSES 51% USA 13% 72% 13% 46% France 2% 24% Canada Very optimistic Very pessimistic 20% UK 20% China 16% Japan 7% Russia COMPANIES’ SITUATION IN THE COMING YEAR WILL… 6% South Korea légèrement 6% Germany Improve Improve se détériorer Deteriorate 5% India significantly slightly Stay the same slightly 24% 20% 21% 39% 30% 5% 5% nettement 51% 46% se détériorer Deteriorate 20% significantly 28 29
NOTES Professionnels du numérique Nous protégeons vos talents NOTRE MÉTIER : CONCEVOIR UNE PROTECTION SOCIALE PÉRENNE ET INNOVANTE AVEC UNE OFFRE DE SERVICES UNIQUE, POUR UNE VISION 360° DE LA PERSONNE : Assurance de personnes et de biens Services aux professions Santé, prévoyance, risques professionnels, produits Audiens prend en charge la gestion de prestations d’épargne..., Audiens conçoit des solutions collectives déléguées par des organisations professionnelles et individuelles adaptées aux spécificités des profes- ou l’État : études et statistiques, gestion sociale et RH en sions de la communication et des médias. quelques clics, gestion pour compte de tiers... Médical et prévention santé Accompagnement solidaire et social Centres de santé, centres dentaires, actions de pré- Audiens propose de multiples actions d’accompagne- vention, bilans de santé, e-santé..., Audiens met ment pour ses publics touchés par des accidents de la en œuvre des dispositifs du préventif au curatif. vie ou des ruptures professionnelles. LE RÉSEAU CULTURE & INNOVATION Son objectif : fédérer autour d’initiatives tous les professionnels de la communication, des médias et de la culture, issus des secteurs traditionnels et du numérique. Le réseau comprend La Nurserie, lieu d’accueil de jeunes start-up du domaine culturel, le Prix de l’initiative numérique destiné aux créateurs d’entreprises et start up porteurs d’un projet numérique culturel, des Afterworks autour d’une thématique digitale et des Rencontres Culture & Innovation, déjeuners de mise en relation entre décideurs et jeunes entrepreneurs. www.audie ns.org © Erwan Floc’h
FRANCE'S ANNUAL VIDEO GAME INDUSTRY BAROMETER SNJV contact IDATE contact Julien VILLEDIEU Laurent MICHAUD Managing Director Director of Studies dg@snjv.org l.michaud@idate.org 13, rue la Fayette +33 4 67 14 44 39 75009 PARIS idate.org snjv.org
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