Using 3D animation combined with augmented reality for promotion media: Case study of STMIK Bina Patria
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Journal of Physics: Conference Series PAPER • OPEN ACCESS Using 3D animation combined with augmented reality for promotion media: Case study of STMIK Bina Patria To cite this article: W Priyoatmoko and F N Arifah 2020 J. Phys.: Conf. Ser. 1517 012069 View the article online for updates and enhancements. This content was downloaded from IP address 176.9.8.24 on 08/06/2020 at 07:55
BIS-ASE 2019 IOP Publishing Journal of Physics: Conference Series 1517 (2020) 012069 doi:10.1088/1742-6596/1517/1/012069 Using 3D animation combined with augmented reality for promotion media: Case study of STMIK Bina Patria W Priyoatmoko*, F N Arifah STMIK Bina Patria, Magelang, Jawa Tengah, Indonesia *Email: wepe817@stmikbinapatria.ac.id Abstract. STMIK Bina Patria as the first computer academy in Magelang, prepares students to have competitive advantages and improving added value in the field of Science and Technology. Since the establishment of STMIK Bina Patria in 1999, this institution has experienced significant progress, seen from the increasing number of students and improvement of the infrastructure to support teaching and learning activities. Brochures and billboards are used for promoting the campus. But the impact is far from its expectation. Seeing these conditions, improvement is needed to intensify media promotion functions at STMIK Bina Patria. Therefore, the researcher constructs Augmented Reality 3D animation of STMIK Bina Patria. Augmented reality (AR) is constructed using Multimedia Development Life Cycle (MDLC) research method consisting of Concept, Design, Material Collecting, Assembly, Testing and Distribution. Constructing begins by taking pictures, followed by designing STMIK Bina Patria building using Blender software. Unity and Vuforia Library software are used to design the AR application. The results of this study are Augmented Reality introduction media Application of S TIMIK Bina Patria Magelang which can be run on an Android. By using this media, it is expected that people are more interested in studying at STMIK Bina Patria. 1. Introduction STMIK Bina Patria Magelang as the pioneer of the first computer college in Magelang prepares their students to possess competitive advantage and to increase added value in the field of science and technology. Since the establishment of STMIK Bina Patria, this institution has experienced significant progress, seen from the increasing numbers of the students and facilities from year to year as an attempt to support teaching and learning activities. Currently, STMIK Bina Patria has two types of lecturers, permanent and non-permanent. Brochure is one of the promotional media that is often used as a promotional medium for firms and agencies [1]. Besides brochures, academic guidebooks are also often used in promoting campuses or institutions. As also used by STMIK Bina Patria. This guidebook explains several information include the profile of STMIK Bina Patria, rules during the lecture process, and providing an overview of the atmosphere and layout in the STMIK Bina Patria environment. This is intended in order to introduce new students with academic activities and facilities and infrastructure within the campus environment and the layout of STMIK Bina Patria without having to ask the staffs in the campus. Realizing the conditions, efforts are required to improve the functionality value of introductory media at STMIK Bina Patria. The current technology used by universities as information media, ranging from printed, audio visual, computerized technology, to combination of printed and computerized technology [2]. By the rapid development of android smartphone technology lately, introductory media/advertising Content from this work may be used under the terms of the Creative Commons Attribution 3.0 licence. Any further distribution of this work must maintain attribution to the author(s) and the title of the work, journal citation and DOI. Published under licence by IOP Publishing Ltd 1
BIS-ASE 2019 IOP Publishing Journal of Physics: Conference Series 1517 (2020) 012069 doi:10.1088/1742-6596/1517/1/012069 has gained support without having to leave the conventional forms by utilizing augmented reality technology. Android technology was selected in this research because the number of its users are increasing and Android has more than half of the market share [3]. Augmented reality “is a technique that combines direct display in real time with virtual computer generated images, creating an augmented reality real-time " [4]. Augmented reality has three characteristics, namely: combining the real word with the virtual, interactions that occur in real-time, and finally the objects are in 3D [5] . The output of Augmented Reality can be in the forms of text, audio, video, and even animation. The tools need in making augmented reality among others marker, camera, 3D modelling software Blender, Unity, and development software to recognize and track markers, and Vuforia SDK to save database. Blender is a 3D-based free modelling tool and open source. Blender supports overall 3D Pipelining such as modelling, rigging, animation, simulation, rendering, compositing, and motion tracking, even video editing and game creation [6]. Unity is an application that is used to develop multi-platform games designed to make them easy to use [7]. Vuforia SDK will facilitate and accelerate the developers in building applications that have Augmented Reality technology because the library and its core functions have been provided. So, all the developers need to do is to imagine and develop attractive applications using this SDK. This SDK itself has various interesting features such as scanning objects, scanning texts, recognizing frame markers, virtual buttons, identifying object surfaces intelligently, scanning on cloud-based basis, recognizing image targets, recognizing cylindrical object targets, and recognizing predefined target objects [8]. Markers are presented from the combination of computer vision and image processing that search for information from an image directly. Markers are specifically designed, it is required to bring up 3D objects that will be presented after the tracking and positioning processes are carried out [9]. This Augmented Reality of STMIK Bina Patria was Android-based where the 3D objects displayed are usually static, but this research was developed by presenting interesting 3D animations. In the process of making the building layout, 3D modelling Blender software was utilized. The creation of the building layout considered the original size and shape of STMIK Bina Patria campus; likewise, with the property layout of offices and classes in terms of the existing interior, exterior, and texture. The next step was to provide information in the form of animated texts and animation of camera movements. Then, Vuforia SDK was downloaded and then imported it into Unity. The file of 3D STMIK Bina Patria campus was then inserted into Unity 3D to create an interface with the required buttons, creating the license key, and database as well as markers. The markers were then placed in the academic guidebook of STMIK Bina Patria. 2. Methods This research aims at developing a more innovative and efficient promotional media using Augmented Reality based on Android mobile device. The research method used was Multimedia Development Life Cycle (Luther, 1994) from Mustika [10] which consists of six stages, namely: Figure 1. Multimedia development life cycle 2
BIS-ASE 2019 IOP Publishing Journal of Physics: Conference Series 1517 (2020) 012069 doi:10.1088/1742-6596/1517/1/012069 In designing and building this application, the researcher employed MDLC approach as the procedure of research. First step is Concept (It can determine the purpose of the design going to build, i.e. displaying Augmented reality-based 3D virtual object about the introduction of STMIK Bina Patria Magelang Campus in the academic guidebook for new students, so that the recipients of the guidebook are more motivated to know this campus better. It was be description of design was multimedia-based.). Next step is, Design (Design specifications were made in details at this stage, the creation was adjusted based on the design of flowchart). Then, Material Collecting (At this stage, component-related materials were obtained through interviews and direct survey results by observing at the STMIK Bina Patria building and searching for other sources from the internet; as for multimedia-related materials were obtained from reference books, the internet, and consultations with more expert people). Next, Assembly (The assembly stage was the stage where all the multimedia objects or materials in the form of the making of STMIK Bina Patria building design of both interior and exterior and the materials were made). Then, Testing (This stage is also known as alpha test stage in which the testing was done in the environment where this application was made by performing functional testing from the available menus. The testing was carried out by checking the accuracy of objects based on markers. Next, testing the availability of 3D objects with large sizes so that the markers were not highlighted properly. Then the processor performance was tested. Lastly, Distribution (At this stage, the application that has been tested and are declared as good according to the purpose of its manufacture would be distributed by uploading it to smartphones). 3. Result and Discussion At the beginning, this application will show title splash screen of “Augmented Reality STMIK Bina Patria,” then enter into the main menu which has several buttons aimed at facilitating the users, the buttons are: 1) Opening AR camera to scan markers displaying 3D animations. 2) Button to display user guide. 3) Button to display profile of STMIK Bina Patria and developer. Figure 2. Modelling process with blender Figure 3. 3D Animation augmented reality of STMIK Bina Patria 3
BIS-ASE 2019 IOP Publishing Journal of Physics: Conference Series 1517 (2020) 012069 doi:10.1088/1742-6596/1517/1/012069 Black Box testing was applied; functions of the available buttons and the results were tested. The results are shown in the following test scenario like table 1. The results of the Black Box testing (table 1) showed that the buttons in the application menu of this Augmented Reality run as expected. The next testing was marker detection testing with accuracy testing where here the markers were placed at certain angels and taken at certain distances from the camera. The results are as presented in the following table 2. The next testing was marker display testing where here the markers would be displayed 80% and 50%. (showed on Table 3). Table 1. Black box testing Scenario Object Tested Action Function Expected Result Result “Start” Icon Touching icon Enter into [√] Successfully enter Success button Augmented Augmented application the application and Reality 3D Reality 3D started with display the main splash screen of menu. title [...]Nothing happen “Exit” “Exit” button Touching Exit the [√] Exit the Success button “Exit” button application application. [...]Unable to exit the application and still display the menu Displaying AR button Touching “AR” Opening the [√] Open the camera Success AR button camera and then scan markers and detecting display 3D animated markers objects. [...]Unable to open camera. [...]Successfully open the but when scanning markers unable to display 3D objects “Back” “Back” button Touching Return to the [√] If successful will Success button “Back” button previous menu return to the previous menu. [...]If unsuccessful will not move from the page or remain on that page “Profile” “Profile” button Touching Displaying [√] If successful will Success button “Profile” button STMIK Bina display STMIK Bina Patria profile Patria profile. and developer [...]If unsuccessful will display nothing or display other than profile “User “User Guide” Touching “User Displaying user [√] If successful will Success Guide” button Guide” button guide of AR display User Guide of button application AR Application. [...]If unsuccessful will display nothing or display other than user guide 4
BIS-ASE 2019 IOP Publishing Journal of Physics: Conference Series 1517 (2020) 012069 doi:10.1088/1742-6596/1517/1/012069 Table 2. Marker detection testing Distance Angle Result Remark 10 cm 15° 3D objects appear Successful 60° 3D objects appear Successful 90° 3D objects do not appear Unsuccessful 30 cm 15° 3D objects appear Successful 60° 3D objects appear Successful 90° 3D objects do not appear Unsuccessful 60 cm 15° 3D objects appear Successful 60° 3D objects appear Successful 90° 3D objects do not appear Unsuccessful Table 3. Marker Display Testing Marker Display in % Result Marker seen 100 % 3D objects appear Marker seen 75 % 3D objects appear Marker seen 50 % 3D objects do not appear Table 4. Processor performance testing Processor Battery No Android Smartphone Processor Time Performance Temperature 1 Oppo A31 2018 Snapdragon 81.46 % 11.78 s 42.8 °C (Android Nougat) 450 1.8 GHz 2 Asus Zenfone GO Quad Core 54.17 % 13.83 s 32 °C (Android Lollipop) GHz Cortex A7 3 Xiaomi Redmi 2 Quad Core 52.26 % 19.54 s 32 °C (Android Kitkat) 1.2 GHz Cortex A53 Lastly was hardware testing (table 4) where, here, this application was run in several Android smartphones. What assessed in this testing are the time needed to start running the application, processor performance and battery temperature. The tool used was stopwatch, Simple System Monitor software to measure the processor performance and battery temperature. For the performance testing results, it can be concluded that the higher the Android version will require faster time to display 3D animation with augmented reality. The average time taken was more than 10 seconds. 4. Conclusion This conclusion of this research is as follows: Android-based 3D animation with augmented reality of STMIK Bina Patria has been designed and built implemented in the academic guidebook as media of introduction by using Multimedia Development Life Cycle (MDLC) as the development methodology. This 3D animation augmented reality-based application of STMIK Bina Patria has been successfully tested on several Android smartphones such as Oppo A31 2018, Asus Zenfone Go, and Xiaomi Redmi 2. The higher version of Android is tested, the performed resulted is also getting better. References [1] M. Madani, A. Setyanto, and A. F. Sofyan, “Penerapkan Augmented Reality Pada Media Promosi ( Brosur ) STMIK Bumigora Mataram Berbasis Android,” J. Teknol. Inf., vol. 13, no. 3, pp. 108–115, 2018. [2] S. L. Rahayu, Kusrini, and H. Al Fatta, “Rancang Bangun Augmented Reality Pada Data Menu Restoran,” Eksplora Inform., vol. 6, pp. 22–32, 2016. 5
BIS-ASE 2019 IOP Publishing Journal of Physics: Conference Series 1517 (2020) 012069 doi:10.1088/1742-6596/1517/1/012069 [3] A. F. Rachman, “Android Kuasai Asia Tenggara, di Indonesia Paling Juara,” inet.detik.com, 2015. . [4] N. van Kleef, J. Noltes, and S. van der Spoel, “Success factors for augmented reality business models,” Univ. Twente, 2010. [5] M. E. Apriyani and R. Gustianto, “Augmented Reality sebagai Alat Pengenalan Hewan Purbakala dengan Animasi 3D menggunakan Metode Single Marker,” J. INFOTEL - Inform. Telekomun. Elektron., vol. 7, pp. 47–52, 2015. [6] Blender, “Blender is your own 3D software.,” www.blender.org. [Online]. Available: https://www.blender.org/about/. [Accessed: 02-Nov-2019]. [7] Wahyupjl, “Apa itu Unity 3D,” eventkampus.com, 2018. [Online]. Available: https://eventkampus.com/blog/detail/1474/apa-itu-unity-3d. [Accessed: 05-Nov-2019]. [8] A. W. Putra, “Vuforia – SDK Canggih Untuk Wujudkan Aplikasi dan Game Dengan Teknologi Augmented Reality,” technojurnal.com, 2015. [Online]. Available: https://teknojurnal.com/vuforia/. [Accessed: 05-Nov-2015]. [9] M. S. N. Ariawan Djoko Rachmanto, “Implementasi Augmented Reality Sebagai Media Pengenalan Promosi Universitas Nurtanio Bandung Menggunakan Unity 3D,” J. Teknol. Inf. dan Komun. |ISSN, vol. IX, no. 1, 2018. [10] Mustika, “Menggunakan Metode Pengembangan Multimedia,” J. Mikrotik, vol. 8, no. 1, pp. 1– 14, 2018. 6
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