THIS IS ESPORTS - Modern Times Group

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THIS IS ESPORTS - Modern Times Group
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                   THIS IS ESPORTS
THIS IS ESPORTS - Modern Times Group
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                   VIDEO
THIS IS ESPORTS - Modern Times Group
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   VISION & MISSION

                                 ESL’s vision is to make esports the
                   ESL VISION    “                               “
                                  largest & most attractive global
                                    sport across multiple games

                                                               “
                                      ESL is esports
                   ESL MISSION
                                     “
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THIS IS ESPORTS - Modern Times Group
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   WHAT WE SAID DURING THE LAST CAPITAL MARKETS DAY
   HIGHLIGHTS

                   REACH / AUDIENCE   Increase our global reach

                    GEO FOOTPRINT     Expand our geographical footprint

                   LEAGUES / EVENTS   Establish/develop new leagues and events across the globe

                    MEDIA RIGHTS      Expand into new distribution platforms

                    PARTNERSHIPS      Sign global exclusive sponsorship deals

                   GAME PUBLISHERS    Deepen existing relations and establish new

                      B2C / DATA      Extend our footprint in high margin B2C

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   WE MADE SIGNIFICANT PROGRESS THIS YEAR
   2017 ACHIEVEMENT SUMMARY

         REACH / AUDIENCE                      GEO FOOTPRINT                                 PRODUCT                            MEDIA RIGHTS
                       +33
                     (+19%)
             172                205

             2016               2017F

       Growth of global reach by 19%       Expanded into Australia, Brazil,         O&O growing from 40% to 63% in        Media rights started to scale - total
       YoY reaching +205M uniques in       deepened India footprint, SEA (Asus),    2017. Launched Trinity Series &       media rights revenues growing by
       2017. With 18% increase in          Africa (Kwesé) in 2017                   WESA into Paladins.                   more than 150% YoY
       started streams reaching +547M

             PARTNERSHIPS                   GAME PUBLISHERS                                 B2C / DATA                                BRAND

      Signed large global and exclusive   Launched PUBG tournament at GC           Group B2C revenues growing by more    ESL continues to be the leading and
      sponsorship deals with Intel and    and Oakland. ESL will operate 3 Dota     than 40%. We added Minecraft to our   go-to brand in esports for publishers
      Mercedes. Non-endemic revenues      Majors during the 2017/18, making        portfolio and expanded CS:GO with a   and sponsors; e.g. IEM selected to first
      growing from 17% to 28% of total    ESL the biggest Major Partner for        new stats initiative                  time ever for Olympics partnership
      sponsorships for ESL                Valve
                                                                                                                                                                    5
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                   ESL STRATEGY 2020
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   ESL PLAYS AN INDUSTRY LONG TERM GAME AS THE ECOSYSTEM BRAND
   ESL ATTRACTS GAMERS CONNECTING THEM TO BRANDS VIA THE MOST COMPELLING CONTENT

                                                             GROWTH ENGINE 2020
             ZERO TO HERO                    OPEN                     THE ESPORTS                 GLOBAL                                NEW
               PRODUCT                     ECOSYSTEM                   CATEGORY                GEOGRAPHICAL                          INNOVATIVE
                SYSTEM                     CHAMPION                     BRAND                    PRESENCE                             FORMATS
            Consolidate pyramid             Nurture esports             Invest in brand        Accelerate geographical          Attract mass market
              from Amateur to              ecosystem adding          development to ignite     expansion into eg. SEA,          audiences with new
             Pro and establish            value to publishers,       expansion into larger         China, LATAM.               entertainment, content
            world ranking system            distributors and              audiences.              Consolidate USA                 and distribution
             across all relevant           players across all                                         presence.                       formats.
               esports games.                  games and                                       The audience is global.
                                             all platforms.

                                                                   GAME            AMATEUR &        ONLINE               INDUSTRY
                           SPONSORSHIPS       MEDIA RIGHTS
                                                                 PUBLISHER         COMMERCE      ADVERTISEMENT            SERVICES

                                            TOP-LINE AND BOTTOM-LINE GROWTH ACROSS ALL SEGMENTS

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               ZERO TO HERO PRODUCT SYSTEM
               CONSOLIDATE PYRAMID FROM AMATEUR TO PRO AND ESTABLISH WORLD RAKING SYSTEM
                                            ESL OWNED                  ESL CO-BRANDED

                                           WORLD RANKING                                ALL PLATFORMS
                                                                                          • PC
                LEGENDARY                                        The Intel                • PS4
                THE WORLD‘S BEST                                Grand Slam                • Xbox
PROFESSIONAL

                                                                                          • Mobile
                                                                                          • VR (coming up)

                                                                                        ALL GAMES
                PRO                                                                       • Counter-Strike: Global Offensive
                                                                                          • DotA 2
                ESPORTS CHAMPIONS
                                                                                          • PUBG
                                                                                          • Quake
                                                                                          • Clash Royale
                                                                                          • League of Legends
                                                                                          • Dozens of other titles
                AMATEUR
                PROVE YOUR SKILL                                                        ALL LEVELS
                                                                                          Competitions ranging from “Sunday
                                                                                          League” to Intel Extreme Masters
                                                           Festivals
                                                                                        ALL GEOGRAPHIES
                CASUAL                                                                    Amateur and professional
                GOOD LUCK HAVE FUN                                                        tournaments in Europe, North
                                                                                          America, South America, Africa, Asia
                                                                                          and Australia

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   OPEN ECOSYSTEM CHAMPION
   NURTURE ESPORTS ECOSYSTEM ADDING VALUE TO PUBLISHERS, DISTRIBUTORS AND PLAYERS

                                         GAME
                                       PUBLISHERS

                    TEAMS                                DISTRIBUTORS

                                                                         FANS &
                                       LEAGUES / MEGA                   AUDIENCE
                                      EVENTS / CONTENT
                                        PRODUCTION

                                        BRANDS &
                                       ADVERTISERS

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   THE ESPORTS CATEGORY BRAND
   CONTINUE BRAND DEVELOPMENT TO IGNITE EXPANSION INTO LARGER AUDIENCES

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   GLOBAL PRESENCE FOR A GLOBAL AUDIENCE
   ACCELERATE GEOGRAPHICAL EXPANSION INTO SEA, CHINA, LATAM AND CONSOLIDATE USA
                                                                                                           ODENSE JÖNKÖPING

                                                                                                                                          MALMÖ
                                                                                          HAMBURG
                                                                                                                     LEIPZIG

                                                                                COLOGNE

                                        DALLAS
                                                                               TOURS                                           KATOWICE

                                                                    MONTREAL
                      NORTH AMERICA                         NEW
                                                            YORK

               LAS VEGAS                                                                                                                                    SHANGHAI
                                                          ATLANTA                                   VALENCIA

                               DENVER            AUSTIN

                                                                                                                                                  GENTING

                                                                                                                                                                       SYDNEY

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   NEW INNOVATIVE FORMATS
   ATTRACT MASS MARKET WITH NEW CONTENT, ENTERTAINMENT AND DISTRIBUTION FORMATS

                                                               ESL organized first 2 PUBG
                             Four new original                 tournaments: Gamescom
                           programming esports                    Invitational and first
                              series with Hulu                   stadium event at IEM
                                                                        Oakland

                               Innovation for                   Intel and IOC announced
                             esports audience                   that they're partnering to
                              viewership with                    bring esports for Winter
                            events streamed on                   Olympics 2018 with the
                                     VR                              ESL product IEM.

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                   PARTNERSHIPS
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   WE CREATE STORIES – RE-IMAGINE CONTENT MARKETING
   ESL IS A ONE-STOP-SHOP FOR ESPORTS WITH THE RIGHT TARGET GROUP, INVENTORY AND SERVICES

                    RIGHT TARGET GROUP                     EXCEPTIONAL INVENTORY   WIDE ESPORTS SERVICES

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   Note. Numbers related to German market specific pitch
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   FOLLOWING THE CHAMPIONS LEAGUE LOGIC – GLOBAL EXCLUSIVE PARTNERS
   GROWING INTEREST AND THE UNMATCHED ESL GLOBAL PORTFOLIO LEAD TO SUCCESS

   1                                                  2
       NON-ENDEMIC PARTNERS GROWING                       GLOBAL EXCLUSIVE PARTNERS

                                               72%
                                                                                         2018
                                                                                       Expect to sign
                                                                                       several more
                               83%                                                    partnerships of
               83%                                                                       +1MUSD
                                               28%

               17%             17%
              2015             2016            2017

                     Endemic     Non-endemic

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 MERCEDES-BENZ @ESL ONE HAMBURG
 RE-IMAGINING CONTENT MARKETING

                   INTEGRATION AS PREMIUM PARTNER

                           MERCEDES-BENZ ANALYST TRUCK

                          MERCEDES-BENZ TEAM CARS & SHUTTLES

                    MOST VALUABLE PLAYER AWARDED BY MERCEDES-BENZ

                            GROW UP ROADSHOW WITH TEST DRIVING @ESL ONE

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                   MONETISATION MODEL
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   OPPORTUNITIES FOR MONETIZATION GROW RAPIDLY
   GAMING IS A GLOBAL MEGATREND WITH ESPORT AS ITS DIGITAL SPORT

                                      +2.6BN                        +5%
                                      GAMERS (1)             P.A. TO 2020

                                      >150M                        +15%
                    ESPORTS ENTHUSIASTS (2)                  P.A. 2016-20

                                       3 USD                   ~2- 4x
                              SPEND PER FAN (3)                    IN 2020

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   Source: Newzoo, Mary Meeker, ESA
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   WE ARE NOW IN FULL SCALING MODE OF OUR BUSINESS
   HIGH MARGIN MEDIA RIGHTS & SPONSORSHIPS ARE KEY DRIVERS

                                                 GROW THE FOUNDATION

                   Add more and scale existing      Invest in brand to grow             Deepest game
                         EVENTS                       AUDIENCE                     PUBLISHERS
                    to create more inventory         and increase eyeballs             relations globally

                                                    SCALE REVENUES

                          Slicing/dicing           Shift towards non-endemic           Scale revenues on

                   MEDIA RIGHTS                      SPONSORS                               B2C
                    and create new packages       and signing global exclusives   monetize, upsell & cross sell

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   ESS AND O&O PRODUCT APPROACHES ARE COMPLEMENTARY
   PRODUCT MODEL EXPLAINED

                               ESS                                                  O&O
                           ESPORTS SERVICES                                     OWN & OPERATED

              ESL OPERATES TOURNAMENTS AND EVENTS ON                      ESL OWNS AND OPERATES
             BEHALF OF GAME PUBLISHER INDUSTRY PARTNERS              TOURNAMENTS, PLATFORMS AND EVENTS

                                                                                Full risk for initial
                                                                               setup investments
      Limited ESL Brand   Guaranteed income                                                             Scalable margins -
                                                             ESL owns or co-      and benefits
         or no brand         with low risk    Fixed margin                                                 ESL controls
                                                             owns the brands     from financial
          ownership          investment                                                                 commercial rights
                                                                                 upside due to
                                                                                    scalability

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   BUSINESS MIX IS CHANGING TOWARDS MEDIA RIGHTS & OWN IP
   THE STRONGEST REVENUE AND BOTTOM LINE DRIVERS ARE SCALABLE

                                                              2016                                2017

                                                            13%                                 10%
                                                       7%                                                                    Advertisement
                                                                                          15%
              ESL SALES PER                                           46%
                                                                                                         35%                 Media revenues

              REVENUE TYPE
                                                                                                                             Sponsorship
                                                      14%
                                                                                                                             B2C & other
                                                                                          18%
                                                                                                                             Publishers
                                                            20%                                       22%

                        B2C EXPANSION                                SPONSORSHIP                              MEDIA RIGHTS
                   Subscription services, tickets &               Scaling non-endemic &               Creating unique formats for global,
                    merch, new titles & adjacents                    global sponsors                    local linear & telco distribution

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   WE CONTINUE INVESTING IN O&O
   ESS (ESPORTS SERVICES) REMAINS IMPORTANT
   SALES SPLIT

                                                                               37%
                                 60%
                                                                                      GROWING
                                                                                        O&O
                                                                                      BUSINESS
                                                                               63%
                                 40%

                                 2014                                          2017

                                                        ESS            O&O

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   Note: Excluding revenues not directly related to esports leagues & events
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   ESL ONE SUCCESS STORY
   WITH STRONG LARGE PARTNERS WE START GROW THE MONETIZATION OF EVENTS

                         WE INVEST IN OUR EVENTS      CREATING MORE INVENTORY TO MONETIZE

                   2016                     2017                    DRIVE REVENUES
                                                                 (sponsorships, media rights,
                                                          advertisement, ticketing & merchandising)

            Frankfurt                      Hamburg          ATTRACT PREMIUM PARTNERS
                                                                       (e.g. Mercedes)
                   19M                      56M
                   views                    views
                                                          GROW AUDIENCES AND INVENTORY
                    7k                      23M
               uniques                     uniques

                    7k                      10k                      BETTER EVENTS
               visitors                    visitors

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   AN EVENT IS USUALLY BREAK-EVEN IN YR3 AND SCALES THEREAFTER
   HIGH MARGIN SPONSORSHIP AND MEDIA RIGHTS ARE KEY DRIVERS BEHIND SCALING O&O EVENTS

                   TYPICAL EVENT LYFE CYCLE                         EVENT PROFITABILITY DRIVERS

                                                                1    Event cost rises 10-20% p.a.
                      Break-even
                        year 3                                       Viewership grows the more
                                                                2
                                                                     established the event is

                                                                3    Revenues out-pacing costs,
                                                                     mainly driven by:
                                                                     •   Growing inventory
                                                                     •   Sponsorship and Media rights
                                                                     •   Higher willingness to invest from partners
                                                                     •   Ticketing and Merchandising
        Year 1        Year 2       Year 3     Year 4   Year 5
                                                                4    Cost for Prize Money are not key driver
                               Revenue      Cost

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   2018 MEGA EVENTS: GROW FROM 10 TO 13
   OVERVIEW OF LARGE EVENTS 2018

                    JAN              FEB              MAR      APR       MAY               JUN    JUL          AUG          SEP       OCT       NOV   DEC

                             DOTA                     DOTA                         DOTA
                             MINOR                    MAJOR                        MAJOR

                   ESL ONE                  ESL ONE            ESL ONE                                                      ESL ONE
                                                                         ESL ONE                 ESL ONE                              ESL ONE
                   GENTING                 KATOWICE

                                              IEM
                                                                           IEM                     IEM                                          IEM
                                           KATOWICE

                                              12 MATCH WEEKS               NA                              12 MATCH WEEKS                             EUROPE

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                   CONTENT AND DISTRIBUTION
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   ESPORTS MEDIA RIGHTS FOLLOW TRADITIONAL SPORTS
   WE ARE IN A GOOD POSITION TO GROW MEDIA RIGHTS REVENUES

                    UNDERLYING MARKET TREND                             A HOLISTIC APPROACH ACROSS PLATFORMS

    Esports global Media rights market (MUSD)

                                    +59%
                                                             960
                                                  336
                                           235
                                    157
                               94
            52
           2016            2017     2018   2019   2020      2020
                                                         (optimistic)
     Source: Newzoo forecast

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   THE AUDIENCES FOLLOWS GREAT CONTENT
   ESL PRO LEAGUE SUCCESSFULLY MOVED FROM TWITCH TO YOUTUBE/FB AND GREW REACH

             ESL PRO LEAGUE IS A SUCCESS STORY                           AND FANS ARE LOVING IT
             Views (M)

                                        +17%
                                                          65
                         55

                    Season 4                            Season 5

                                                             6K event
              SEASON 5        14M Hrs          510M
                                                              visitors
                KPIS          watched          Social
                                                               Finals
                                                imp.

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   WE ALREADY HAVE A LARGE DIGITAL REACH OF ESL CONTENT
   ESL LIVE FORMATS AND CONTENT PACKAGES PERFORM ON DIVERSE PLATFORMS AND TERRITORIES

                                +205M
                             UNIQUE VIEWERS
                               exp. in 2017

                                                                                        30

   Source: Newzoo analysis
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                   PUBLISHERS
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   ESL GAME PUBLISHER COOPERATIONS CONTINUE TO GROW
   THE SUCCESSFUL ESPORTS LAUNCH OF NEW GAME TITLE PUBG IS A PERFECT EXAMPLE
                                                      …AND WE’RE FIRST IN LINE FOR KEY EXISTING
           WE INCREASE RELATIONSHIP WITH PUBLISHERS
                                                      ESPORTS TITLES AS WELL AS FOR UPCOMING

                                                       Example new
                                                       titles 2017 we
                                                       started to work
                                                       with

                                       110
                                  70                   Established key
                                                       esports titles we
                   40                                  have since long
                                                       worked with

                   2015       2016     2017
                                                       Example cycle: the exclusive launch by ESL at Gamescom
                      #Projects
                                                       enabled continued partnership at IEM Oakland (O&O)

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   ESL/DREAMHACK SHOW THE LEADING GAME COVERAGE IN ESPORTS
   COMPETITOR OVERVIEW

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                   SUMMARY
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   TAKE AWAYS SUMMARY BEFORE Q&A

          1        ESL IS THE WORLD’S LEADING ESPORTS COMPANY AND WE CONTINUE TO GROW

                   ESL IS THE GLOBAL CATEGORY BRAND AND PREFERRED CHOICE FOR VIEWERS,
          2        PLAYERS, PARTNERS AND PUBLISHERS

                   WE HAVE A STRONG GROWTH IN THE USAGE OF OUR PRODUCTS AND OUR IP HAS
          3        PROVEN THAT VIEWERS FOLLOW THE CONTENT

                   WE HAVE MADE SIGNIFICANT INVESTMENTS INTO EXPANDING O&O
         4         AND WE WILL CONTINUE TO DO SO

          5        WE SCALE OUR BUSINESS THROUGH SPONSORSHIP, MEDIA RIGHTS AND B2C

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                   Q&A
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