THIS IS ESPORTS - Modern Times Group
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[MTG Restricted] VISION & MISSION ESL’s vision is to make esports the ESL VISION “ “ largest & most attractive global sport across multiple games “ ESL is esports ESL MISSION “ 3
[MTG Restricted] WHAT WE SAID DURING THE LAST CAPITAL MARKETS DAY HIGHLIGHTS REACH / AUDIENCE Increase our global reach GEO FOOTPRINT Expand our geographical footprint LEAGUES / EVENTS Establish/develop new leagues and events across the globe MEDIA RIGHTS Expand into new distribution platforms PARTNERSHIPS Sign global exclusive sponsorship deals GAME PUBLISHERS Deepen existing relations and establish new B2C / DATA Extend our footprint in high margin B2C 4
[MTG Restricted] WE MADE SIGNIFICANT PROGRESS THIS YEAR 2017 ACHIEVEMENT SUMMARY REACH / AUDIENCE GEO FOOTPRINT PRODUCT MEDIA RIGHTS +33 (+19%) 172 205 2016 2017F Growth of global reach by 19% Expanded into Australia, Brazil, O&O growing from 40% to 63% in Media rights started to scale - total YoY reaching +205M uniques in deepened India footprint, SEA (Asus), 2017. Launched Trinity Series & media rights revenues growing by 2017. With 18% increase in Africa (Kwesé) in 2017 WESA into Paladins. more than 150% YoY started streams reaching +547M PARTNERSHIPS GAME PUBLISHERS B2C / DATA BRAND Signed large global and exclusive Launched PUBG tournament at GC Group B2C revenues growing by more ESL continues to be the leading and sponsorship deals with Intel and and Oakland. ESL will operate 3 Dota than 40%. We added Minecraft to our go-to brand in esports for publishers Mercedes. Non-endemic revenues Majors during the 2017/18, making portfolio and expanded CS:GO with a and sponsors; e.g. IEM selected to first growing from 17% to 28% of total ESL the biggest Major Partner for new stats initiative time ever for Olympics partnership sponsorships for ESL Valve 5
[MTG Restricted] ESL PLAYS AN INDUSTRY LONG TERM GAME AS THE ECOSYSTEM BRAND ESL ATTRACTS GAMERS CONNECTING THEM TO BRANDS VIA THE MOST COMPELLING CONTENT GROWTH ENGINE 2020 ZERO TO HERO OPEN THE ESPORTS GLOBAL NEW PRODUCT ECOSYSTEM CATEGORY GEOGRAPHICAL INNOVATIVE SYSTEM CHAMPION BRAND PRESENCE FORMATS Consolidate pyramid Nurture esports Invest in brand Accelerate geographical Attract mass market from Amateur to ecosystem adding development to ignite expansion into eg. SEA, audiences with new Pro and establish value to publishers, expansion into larger China, LATAM. entertainment, content world ranking system distributors and audiences. Consolidate USA and distribution across all relevant players across all presence. formats. esports games. games and The audience is global. all platforms. GAME AMATEUR & ONLINE INDUSTRY SPONSORSHIPS MEDIA RIGHTS PUBLISHER COMMERCE ADVERTISEMENT SERVICES TOP-LINE AND BOTTOM-LINE GROWTH ACROSS ALL SEGMENTS 7
[MTG Restricted] ZERO TO HERO PRODUCT SYSTEM CONSOLIDATE PYRAMID FROM AMATEUR TO PRO AND ESTABLISH WORLD RAKING SYSTEM ESL OWNED ESL CO-BRANDED WORLD RANKING ALL PLATFORMS • PC LEGENDARY The Intel • PS4 THE WORLD‘S BEST Grand Slam • Xbox PROFESSIONAL • Mobile • VR (coming up) ALL GAMES PRO • Counter-Strike: Global Offensive • DotA 2 ESPORTS CHAMPIONS • PUBG • Quake • Clash Royale • League of Legends • Dozens of other titles AMATEUR PROVE YOUR SKILL ALL LEVELS Competitions ranging from “Sunday League” to Intel Extreme Masters Festivals ALL GEOGRAPHIES CASUAL Amateur and professional GOOD LUCK HAVE FUN tournaments in Europe, North America, South America, Africa, Asia and Australia 8
[MTG Restricted] OPEN ECOSYSTEM CHAMPION NURTURE ESPORTS ECOSYSTEM ADDING VALUE TO PUBLISHERS, DISTRIBUTORS AND PLAYERS GAME PUBLISHERS TEAMS DISTRIBUTORS FANS & LEAGUES / MEGA AUDIENCE EVENTS / CONTENT PRODUCTION BRANDS & ADVERTISERS 9
[MTG Restricted] THE ESPORTS CATEGORY BRAND CONTINUE BRAND DEVELOPMENT TO IGNITE EXPANSION INTO LARGER AUDIENCES 10
[MTG Restricted] GLOBAL PRESENCE FOR A GLOBAL AUDIENCE ACCELERATE GEOGRAPHICAL EXPANSION INTO SEA, CHINA, LATAM AND CONSOLIDATE USA ODENSE JÖNKÖPING MALMÖ HAMBURG LEIPZIG COLOGNE DALLAS TOURS KATOWICE MONTREAL NORTH AMERICA NEW YORK LAS VEGAS SHANGHAI ATLANTA VALENCIA DENVER AUSTIN GENTING SYDNEY 11
[MTG Restricted] NEW INNOVATIVE FORMATS ATTRACT MASS MARKET WITH NEW CONTENT, ENTERTAINMENT AND DISTRIBUTION FORMATS ESL organized first 2 PUBG Four new original tournaments: Gamescom programming esports Invitational and first series with Hulu stadium event at IEM Oakland Innovation for Intel and IOC announced esports audience that they're partnering to viewership with bring esports for Winter events streamed on Olympics 2018 with the VR ESL product IEM. 12
[MTG Restricted] PARTNERSHIPS
[MTG Restricted] WE CREATE STORIES – RE-IMAGINE CONTENT MARKETING ESL IS A ONE-STOP-SHOP FOR ESPORTS WITH THE RIGHT TARGET GROUP, INVENTORY AND SERVICES RIGHT TARGET GROUP EXCEPTIONAL INVENTORY WIDE ESPORTS SERVICES 14 Note. Numbers related to German market specific pitch
[MTG Restricted] FOLLOWING THE CHAMPIONS LEAGUE LOGIC – GLOBAL EXCLUSIVE PARTNERS GROWING INTEREST AND THE UNMATCHED ESL GLOBAL PORTFOLIO LEAD TO SUCCESS 1 2 NON-ENDEMIC PARTNERS GROWING GLOBAL EXCLUSIVE PARTNERS 72% 2018 Expect to sign several more 83% partnerships of 83% +1MUSD 28% 17% 17% 2015 2016 2017 Endemic Non-endemic 15
[MTG Restricted] MERCEDES-BENZ @ESL ONE HAMBURG RE-IMAGINING CONTENT MARKETING INTEGRATION AS PREMIUM PARTNER MERCEDES-BENZ ANALYST TRUCK MERCEDES-BENZ TEAM CARS & SHUTTLES MOST VALUABLE PLAYER AWARDED BY MERCEDES-BENZ GROW UP ROADSHOW WITH TEST DRIVING @ESL ONE 16
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[MTG Restricted] MONETISATION MODEL
[MTG Restricted] OPPORTUNITIES FOR MONETIZATION GROW RAPIDLY GAMING IS A GLOBAL MEGATREND WITH ESPORT AS ITS DIGITAL SPORT +2.6BN +5% GAMERS (1) P.A. TO 2020 >150M +15% ESPORTS ENTHUSIASTS (2) P.A. 2016-20 3 USD ~2- 4x SPEND PER FAN (3) IN 2020 19 Source: Newzoo, Mary Meeker, ESA
[MTG Restricted] WE ARE NOW IN FULL SCALING MODE OF OUR BUSINESS HIGH MARGIN MEDIA RIGHTS & SPONSORSHIPS ARE KEY DRIVERS GROW THE FOUNDATION Add more and scale existing Invest in brand to grow Deepest game EVENTS AUDIENCE PUBLISHERS to create more inventory and increase eyeballs relations globally SCALE REVENUES Slicing/dicing Shift towards non-endemic Scale revenues on MEDIA RIGHTS SPONSORS B2C and create new packages and signing global exclusives monetize, upsell & cross sell 20
[MTG Restricted] ESS AND O&O PRODUCT APPROACHES ARE COMPLEMENTARY PRODUCT MODEL EXPLAINED ESS O&O ESPORTS SERVICES OWN & OPERATED ESL OPERATES TOURNAMENTS AND EVENTS ON ESL OWNS AND OPERATES BEHALF OF GAME PUBLISHER INDUSTRY PARTNERS TOURNAMENTS, PLATFORMS AND EVENTS Full risk for initial setup investments Limited ESL Brand Guaranteed income Scalable margins - ESL owns or co- and benefits or no brand with low risk Fixed margin ESL controls owns the brands from financial ownership investment commercial rights upside due to scalability 21
[MTG Restricted] BUSINESS MIX IS CHANGING TOWARDS MEDIA RIGHTS & OWN IP THE STRONGEST REVENUE AND BOTTOM LINE DRIVERS ARE SCALABLE 2016 2017 13% 10% 7% Advertisement 15% ESL SALES PER 46% 35% Media revenues REVENUE TYPE Sponsorship 14% B2C & other 18% Publishers 20% 22% B2C EXPANSION SPONSORSHIP MEDIA RIGHTS Subscription services, tickets & Scaling non-endemic & Creating unique formats for global, merch, new titles & adjacents global sponsors local linear & telco distribution 22
[MTG Restricted] WE CONTINUE INVESTING IN O&O ESS (ESPORTS SERVICES) REMAINS IMPORTANT SALES SPLIT 37% 60% GROWING O&O BUSINESS 63% 40% 2014 2017 ESS O&O 23 Note: Excluding revenues not directly related to esports leagues & events
[MTG Restricted] ESL ONE SUCCESS STORY WITH STRONG LARGE PARTNERS WE START GROW THE MONETIZATION OF EVENTS WE INVEST IN OUR EVENTS CREATING MORE INVENTORY TO MONETIZE 2016 2017 DRIVE REVENUES (sponsorships, media rights, advertisement, ticketing & merchandising) Frankfurt Hamburg ATTRACT PREMIUM PARTNERS (e.g. Mercedes) 19M 56M views views GROW AUDIENCES AND INVENTORY 7k 23M uniques uniques 7k 10k BETTER EVENTS visitors visitors 24
[MTG Restricted] AN EVENT IS USUALLY BREAK-EVEN IN YR3 AND SCALES THEREAFTER HIGH MARGIN SPONSORSHIP AND MEDIA RIGHTS ARE KEY DRIVERS BEHIND SCALING O&O EVENTS TYPICAL EVENT LYFE CYCLE EVENT PROFITABILITY DRIVERS 1 Event cost rises 10-20% p.a. Break-even year 3 Viewership grows the more 2 established the event is 3 Revenues out-pacing costs, mainly driven by: • Growing inventory • Sponsorship and Media rights • Higher willingness to invest from partners • Ticketing and Merchandising Year 1 Year 2 Year 3 Year 4 Year 5 4 Cost for Prize Money are not key driver Revenue Cost 25
[MTG Restricted] 2018 MEGA EVENTS: GROW FROM 10 TO 13 OVERVIEW OF LARGE EVENTS 2018 JAN FEB MAR APR MAY JUN JUL AUG SEP OCT NOV DEC DOTA DOTA DOTA MINOR MAJOR MAJOR ESL ONE ESL ONE ESL ONE ESL ONE ESL ONE ESL ONE ESL ONE GENTING KATOWICE IEM IEM IEM IEM KATOWICE 12 MATCH WEEKS NA 12 MATCH WEEKS EUROPE 26
[MTG Restricted] CONTENT AND DISTRIBUTION
[MTG Restricted] ESPORTS MEDIA RIGHTS FOLLOW TRADITIONAL SPORTS WE ARE IN A GOOD POSITION TO GROW MEDIA RIGHTS REVENUES UNDERLYING MARKET TREND A HOLISTIC APPROACH ACROSS PLATFORMS Esports global Media rights market (MUSD) +59% 960 336 235 157 94 52 2016 2017 2018 2019 2020 2020 (optimistic) Source: Newzoo forecast 28
[MTG Restricted] THE AUDIENCES FOLLOWS GREAT CONTENT ESL PRO LEAGUE SUCCESSFULLY MOVED FROM TWITCH TO YOUTUBE/FB AND GREW REACH ESL PRO LEAGUE IS A SUCCESS STORY AND FANS ARE LOVING IT Views (M) +17% 65 55 Season 4 Season 5 6K event SEASON 5 14M Hrs 510M visitors KPIS watched Social Finals imp. 29
[MTG Restricted] WE ALREADY HAVE A LARGE DIGITAL REACH OF ESL CONTENT ESL LIVE FORMATS AND CONTENT PACKAGES PERFORM ON DIVERSE PLATFORMS AND TERRITORIES +205M UNIQUE VIEWERS exp. in 2017 30 Source: Newzoo analysis
[MTG Restricted] PUBLISHERS
[MTG Restricted] ESL GAME PUBLISHER COOPERATIONS CONTINUE TO GROW THE SUCCESSFUL ESPORTS LAUNCH OF NEW GAME TITLE PUBG IS A PERFECT EXAMPLE …AND WE’RE FIRST IN LINE FOR KEY EXISTING WE INCREASE RELATIONSHIP WITH PUBLISHERS ESPORTS TITLES AS WELL AS FOR UPCOMING Example new titles 2017 we started to work with 110 70 Established key esports titles we 40 have since long worked with 2015 2016 2017 Example cycle: the exclusive launch by ESL at Gamescom #Projects enabled continued partnership at IEM Oakland (O&O) 32
[MTG Restricted] ESL/DREAMHACK SHOW THE LEADING GAME COVERAGE IN ESPORTS COMPETITOR OVERVIEW 33
[MTG Restricted] SUMMARY
[MTG Restricted] TAKE AWAYS SUMMARY BEFORE Q&A 1 ESL IS THE WORLD’S LEADING ESPORTS COMPANY AND WE CONTINUE TO GROW ESL IS THE GLOBAL CATEGORY BRAND AND PREFERRED CHOICE FOR VIEWERS, 2 PLAYERS, PARTNERS AND PUBLISHERS WE HAVE A STRONG GROWTH IN THE USAGE OF OUR PRODUCTS AND OUR IP HAS 3 PROVEN THAT VIEWERS FOLLOW THE CONTENT WE HAVE MADE SIGNIFICANT INVESTMENTS INTO EXPANDING O&O 4 AND WE WILL CONTINUE TO DO SO 5 WE SCALE OUR BUSINESS THROUGH SPONSORSHIP, MEDIA RIGHTS AND B2C 35
[MTG Restricted] Q&A
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