This is an Accepted Manuscript of an article published by Elsevier in Applied Acoustics on 03February2021, available online
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1 This is an Accepted Manuscript of an article published by Elsevier in Applied Acoustics on 03February2021, available online: https://www.sciencedirect.com/science/article/abs/pii/S0003682X21000037 Bringing music to the park: the effect of Musikiosk on the quality of public experience Daniel Steelea, Valérian Fraissea, Edda Bilda, and Catherine Guastavinoa a McGill University, School of Information Studies (SIS) & Centre for Interdisciplinary Research in Music Media and Technology (CIRMMT), Montreal, Canada Correspondence: daniel.steele@mail.mcgill.ca, 3661 Peel St, Montreal, QC, H3A 1X1, Canada Abstract: Large parks have been studied for their tranquil and restorative properties, including in the sonic dimension. The auditory experience of users in small urban green spaces, such as pocket parks is less well understood, especially as they can contain sound sources much more reflective of dense, urban activities. Musikiosk, a soundscape intervention, was deployed in a small Montreal park that allowed users to bring their own devices and play their own content over publicly provided speakers. A questionnaire study (N = 197) revealed that users found the park more pleasant, eventful, and vibrant with the presence of Musikiosk, without an associated change in calmness or appropriateness, and better for their mood states than a typical park visit. Musikiosk also reduced the likelihood that park users mentioned hearing traffic noise. Those who were more noise sensitive experienced most of the benefits of both the park visit and Musikiosk, however it did not diminish their mentions of traffic noise. These results have implications for theories and policies concerning the sounds of public spaces. Keywords: Soundscape, Soundscape intervention, quality of the urban public experience, sound source evaluation, pocket park, public space
2 1. Introduction Urban parks have been traditionally designed and maintained as spaces to temporarily “get away” from the city without having to leave it. While there is extensive literature on large public parks, particularly in relation to providing access to quietness (Filipan et al. 2017), recent research indicates that, pocket parks (Blake 2013) – small parks situated in central, busy locations – may offer similar benefits (Nordh and Østby 2013) (REFS ). Yet the sound environments of pocket parks and the role they play in providing these benefits have remained relatively unstudied. Considering that their physical size (usually smaller than a city block) and central location make them unlikely to exhibit low sound levels, pocket parks provide a unique opportunity to revisit the implicit relationship between parks, quietness and perceived benefits in busy urban centers. This research further draws on bodies of work in soundscape and restoration, linked to pocket parks through a model concerned with public experience in urbanized settings (Steele, Bild, et al. 2019). We thus research the quality of the urban experience of users of a small urban park, as well as in the particular context of a soundscape intervention (Musikiosk) installed in the same park. Finally, building on previous work showing the role of noise sensitivity in soundscape perception and evaluation, we investigate the influence of noise sensitivity, an individual factor, on sound source perception and evaluation, in our effort to understand what type of individual differences might further modulate differences in urban pocket park experiences. We structure our research using the QUPE – the Quality of the Urban Public Experience – model, developed in a previous paper (Steele, Bild, et al. 2019), to address the quality of experience from a sound perspective. The QUPE model helps contextualize and group diverse experiential evaluation methods from the soundscape literature (e.g. SSQP, restorativeness, sound sources), different types of outcomes (e.g., sound-related, psychological) as well as the interaction between soundscape evaluation and individual factors. This paper reports an in-depth analysis of the auditory experience in a Montreal pocket park, with a focus on the changes brought about by the Musikiosk intervention as measured with a multi-section questionnaire deployed with and without the intervention in place. This paper expands on a preliminary quantitative analysis (Steele et al. 2016) by investigating the influence of noise sensitivity on QUPE, as well as with an in-depth
3 qualitative analysis of sound sources reported by park users. It further complements qualitative analyses of park user interviews reported in Steele et al. (2019). We address the following research questions: 1) What is the quality of the urban public experience for users of an urban pocket park in downtown Montreal? 2) How does a musical soundscape intervention influence the quality of the urban experience in this urban pocket park? 3) How does individual noise sensitivity influence the quality of the urban public experience? The paper is structured as follows: Section 2 provides a literature review of park soundscapes, the QUPE framework, noise sensitivity, and soundscape interventions in public spaces. Section 3 offers an overview of the data collection and analysis methods, as well as a brief description of the park context and of the soundscape installation, and Section 4 details the results structured based on the QUPE aspects discussed. In Section 5 we summarize the findings along the research questions and discuss the implications of the main findings in the context of the literature. We conclude with Section 6, with a summary of the overall effects of Musikiosk as well as an overview of contributions to theory and practice 2. Review Addressing the identified research questions necessitates bringing together different bodies of literatures, namely research on park soundscape, empirical studies on soundscape interventions and research on noise sensitivity, as an individual factor possibly moderating QUPE. 2.1 Park Soundscapes There is converging evidence that large urban parks have beneficial effects for users, for example, on mood and stress relief (Jansson and Persson 2010; Nilsson, Sangster, and Konijnendijk 2011). However, many of these studies have been conducted in the context of large urban or regional parks dominated by greenery, with a focus on restorativeness and quietness – usually defined in relation to low decibel levels and in opposition to the “loud” and presumably stress-inducing city. It remains an open question whether these benefits apply when the park size is scaled down - the smallest urban parks, sometimes
4 called pocket parks (Blake 2013), are often as busy (and noisy) as the surrounding city and contain more modest greenery. Within the regulatory framework, parks (traditionally understood as large urban, mostly green spaces) tend to be labeled as sensitive areas, falling under “quiet area” practices, and have been consequently subject to the strictest decibel limits among traditional urban uses (see “Good Practice Guide on Quiet Areas” 2014). Such policies seldom cover other forms of public spaces, so do not consider smaller urban pocket parks like the ones discussed in this paper. Nonetheless, while parks have been traditionally associated with quietness, soundscape research has begun to contextualize the importance of quietness in relation to other factors associated with park visits, like expected sounds and social relationships (Filipan et al. 2017). For example, Guastavino (2006) asked city users to describe the ideal urban soundscape. Responses referred primarily to wanting to experience a variety of soundscapes (38% of the descriptions) across neighborhoods, times of the day and times of the year - only 30% of the descriptions referred to tranquility, followed by animation (20%). In a similar vein, in Brambilla and Maffei’s (2006) study, participants rated the “acceptability” of three parks; silence was rated as “very important” by 57% of these participants, ranking lower than other factors such as safety, landscape, cleanliness, and clean air. Of their participants, only 26% stated to have visited the identified study parks to “look for quiet”. Traditional notions (and subsequent sound management strategies) about urban parks suggest that they should be quiet, but research shows that few users explicitly seek out that quality. In line with the body of research on soundscape (Bild, Coler, et al. 2016), the focus for studying park sound quality should be on the experience of users rather than on physical measurements of sound i.e. low sound levels. 2.2 Quality of the urban public experience (QUPE) The QUPE model (Figure 1; from Steele et al. 2019) focuses on how people experience public spaces. The present study details a truncated version of the original model – reporting only on the sound-related evaluation and on the psychological outcomes - to highlight the findings arising from a soundscape intervention using a questionnaire data instrument.
5 Soundscape Sound-related evaluation evaluation Specific sounds Mood Quality of the urban public Psychological Restorativeness outcomes experience (QUPE) Public space (…) engagement (...) Figure 1: A model for the Quality of the Urban Public Experience (QUPE). Concepts in bold are used in this study; greyed-out concepts are part of the QUPE framework but are not covered in the present study. QUPE: Sound-related evaluation The Swedish Soundscape-Quality Protocol (SSQP) has been developed as a practical tool for assessing soundscape quality along a set of eight scales: pleasant, unpleasant, eventful, uneventful, vibrant, monotonous, calm, chaotic (Axelsson, Nilsson, and Berglund 2012). The SSQP was originally developed in Swedish, but it has been translated, not without issues, into English, Korean and French (see Tarlao, Steele, Fernandez, et al. (2016) for more information). Soundscape studies have taken a diverse approach in identifying soundscape appropriateness (see Steele et al. (2019) for a thorough review). Studies have included laboratory and everyday situations and have attempted to variously measure how appropriate the soundscape is to a location, or for various performed or imagined activities. Rather than consider overall appropriateness, some have focused on the appropriateness of individual sound sources, particularly in relation to sounds that “belong” (or not) in a particular context. Urban sound sources are numerous and can be rich in detail and numerous attempts at categorizations and taxonomies have been proposed - see e.g. Brown et al. (2016) for a review. In this paper, we rely on the consensus building around such categories as human, nature, and mechanical. Thus, for urban parks, Brambilla and Maffei (2006) showed an inverse relationship between users’ expectations that sounds “belong” in a park and whether they are found to be annoying in such a context; for example, birds chirping (‘natural’ sound
6 sources) were expected and were not rated as annoying while road traffic (‘mechanical’ sound sources) was not expected and was rated as annoying. Along the lines of the aforementioned SSQP’s use of eight independent scales, other recent work has shown that the presence of humans and their voices in public spaces especially contribute to a vibrancy dimension, independent from pleasantness (Aletta and Kang 2018). The aforementioned “ideal soundscapes” study (Guastavino 2006) confirmed that mechanical sources are generally viewed as negative, while human and natural sources are viewed as positive. In a laboratory test of traffic pass-by noises based on in-situ recordings, Morel et al (2012) demonstrated that, compared to more steady-state sounds like traffic passing at constant speeds, the sounds of acceleration and deceleration were more associated with negative evaluations. As sounds mix in complex ways in everyday outdoor environments, the interaction between expected and unexpected, or ‘positive’ and ‘negative’ sounds remains an open area of study, thus raising the question, for example, whether the presence or absence of certain sources could influence the overall evaluation of a space. Finally, musical sound sources ambiguously straddle the boundary between mechanical and human sources, and so do their evaluations. Guastavino (2006) showed that music in urban soundscapes was deemed negative if it emanated from a technical apparatus like a car radio or loudspeaker, but positive if it reflected human activity (e.g. “musician”). 2.2.2 QUPE: psychological outcomes Restorativeness Under Attention Restoration Theory (ART), restorative environments enable users to recover from drained cognitive resources (Kaplan 1995; Herzog et al. 1997). Restorative soundscapes, specifically, enable users to recover from the negative effect of noise exposure by providing psychological restoration, both in terms of recovery from attentional fatigue and ability to reflect on daily or life issues (Payne 2009). Payne (2013) demonstrated that urban soundscapes generally have less restorativeness potential than large urban park soundscapes in particular, and yet less than rural soundscapes. However, little research has been conducted on the restorative potential of the soundscapes of pocket parks in particular.
7 Research outside of the soundscape literature suggests measurable benefits of smaller urban parks on restoration. One laboratory study (Nordh and Østby 2013) showed that, based on visual-only assessments, pocket parks have the potential to afford restoration; furthermore, specifically for parks with a “perceived social dimension” described by their “social” and “cultural” dimensions, users’ evaluations tended to focus on the restorative aspects of socialization rather than the explicit stress relief offered by a nature (Peschardt, Stigsdotter, and Schipperrijn 2016; Peschardt and Stigsdotter 2013). Steele at al. (2019) further showed that high-quality soundscapes in a pocket park can stimulate physical activity, intensify social interactions, and promote feelings of familiarity and safety, which could, in turn, afford more restorativeness. Mood Individuals’ moods have been demonstrated to affect their soundscape evaluations. Steffens et al. (2017), using a simplified version of mood ratings (i.e. a single, self- reported scale), showed a significant effect of mood on ratings of pleasantness, eventfulness, and familiarity, with an even more pronounced relationship when music was present during an evaluation (Steffens, Steele, and Guastavino 2016). Mood also changes in response to the urban environment. Irvine et al. (2009), in the context of urban parks, found a preference for natural sounds over people and mechanical sounds, though it’s unclear if this applies to urban pocket parks where people sounds (and potentially music) are a resource that contribute to its character. While pocket parks have received attention in the design literature, there is not much information available specifically about their potential mood benefits to users. One study (Tyrväinen et al. 2014) that did take into account different types of urban green spaces conducted a questionnaire with stationary participants in both a large urban park and an urban forest and found that, while the mood benefits were similarly large, the duration of the mood benefit was longer for those who had visited the forest. In the urban park condition, mood either decreased or did not change. 2.3 Noise Sensitivity Sensitivity to Noise has been the subject of considerable research for almost over two decades (e.g. Job 1999; Guski 1999). Noise sensitivity, generally measured with a multi- question index (Kishikawa et al. 2006), has primarily been used to demonstrate that those
8 who report being the most sensitive are most susceptible to noise annoyance. Noise- sensitive persons generally report poorer environmental quality in residential areas in the presence of a dominant sound source like air traffic, but less is known about how sensitivity effects individual, overall perception (Schreckenberg, Griefahn, and Meis 2010). However, only a few studies investigate the impact of noise sensitivity on soundscape assessment in urban settings. Broadly speaking, noise sensitivity has been associated with the need for quietness in urban environments (Booi and Van den Berg 2012). Noise sensitivity may even be a stronger indicator than sound level in predicting health outcomes related to noise exposure (Park et al. 2017). Returning to public space research, an in-situ study in an urban green area reported significant relation between a Noise Sensitivity binary variable and a range of soundscape Likert scales including chaotic, annoying, monotonous, calm, pleasant, and perceived loudness (Aletta, Van Renterghem, and Botteldooren 2018). Similarly, a comparative meta-study across several urban and indoor types of spaces reported significant links between a Noise Sensitivity scale and the soundscape scales of pleasant, monotonous, calm, restorativeness and perceived loudness (Tarlao, Steele, and Guastavino 2019). 2.4 Soundscape interventions Some previous research has examined the effects of outdoor sound installations in urban public spaces on users’ evaluations and behaviors. These have been done using various types of added sounds e.g. synthetic (De Coensel et al. 2010) or pre-recorded - prepared compositions, for example, to complement fountain sounds (Hellstrom 2012), or meant to support design goals like ambiance in collaboration with space designers (Steele, Legast, et al. 2019). One study using added forest sounds along with a new physical landscape structure in a public square showed that, despite higher sound levels, an artificially modified sound environment improved user experience (Cerwén 2016). In a study on auditory comfort in public spaces, Yang and Kang (2005) showed that sound source type played a role in evaluations of comfort; introducing sounds to spaces that were considered pleasant (such as music and water), even rather loud ones, produced a considerable improvement in acoustic comfort. Along the same lines, evaluations of soundscapes dominated by road traffic sounds can be improved by adding sounds of natural origin (De Coensel, Vanwetswinkel, and Botteldooren 2011; Van
9 Renterghem et al. 2020), e.g. bird songs or water sounds. Others have studied how added sounds through the introduction of new amenities, like water features, in public spaces to reduce the impacts of traffic noise for space users (Jeon et al. 2012; Galbrun and Ali 2012; Trudeau, Steele, and Guastavino 2020, forthcoming). Quantitative research by Yamasaki et al. (2015) indicates that when exposed to music, people give higher ratings of their environment, both in terms of sonic and visual aspects. Musical sound installations have also been shown to change soundscape ratings of eventful and exciting (Jambrošić, Horvat, and Domitrović 2013). Specifically, in the context of Musikiosk, the authors found however that users began using a lightly utilized area of the park without displacing the existing users (Steele, Bild, et al. 2019). Furthermore, while technically adding sound to a space, the Musikiosk intervention was largely evaluated as beneficial (in terms of e.g. increasing perceived safety, and diversifying park use without displacing existing users), even for park users who were not (actively) engaged with the intervention. 3. Methods 3.1 Musikiosk and Parc du Portugal Conceived in the summer of 2014 as a collaboration between McGill University and the École de technologie supérior (ÉTS), Musikiosk (see Figure 2) was designed to be a temporary urban soundscape intervention. For an extensive timeline of the preparation, outreach, and methods deployment, see Steele et al. (2019). Musikiosk comprised of a set of speakers, a control box, a volume knob, and an audio jack, installed in the gazebo of Parc du Portugal (Montreal) for two months in the late summer of 2015. It provided free, unsupervised access for any users who wished to engage; it also shut down automatically at night and limited maximum playback levels. Musikiosk allowed people to play whatever audio content they wished in the public space within these operational limits. The Parc du Portugal is a small pocket park directly on a busy commercial artery, on one side and residential streets on the other three sides. Because of its location, the park hosts a diverse combination of peacefully overlapping users: recurrent users - elderly members of a Portuguese community, employees from businesses nearby - and also passers-by – people waiting for the bus or for their friends before going out in the venues of rue St. Laurent, etc. - see Bild et al. (2018) for more details. On the far residential side
10 Figure 2: (Left) Instructions provided for users inside of the gazebo. (Right) The gazebo of Parc du Portugal during Musikiosk installation. is a traditional Portuguese gazebo structure, whose closed, intimate form proved ideal to contain the installation and its visitors quite well from an acoustic perspective, limiting the propagation of sound that could have disrupted the lives of nearby residents. Additionally, the structure protects the system and users from the elements. 3.2 Data collection strategy The data reported were collected as part of a larger research project that combined qualitative and quantitative methods, including questionnaires, interviews, audio recordings, and participant observations. Here, we primarily present the results of the questionnaires. Results obtained from other research methods are available in other publications (Steele, Bild, et al. 2019; Bild et al. 2018; Bild, Tarlao, et al. 2016). 3.2.1 Questionnaire Questionnaires comprised a combination of open and closed-ended questions. Participants were asked to evaluate their soundscape and to list the sounds they heard around them. They were also asked for their demographic and psychological information (gender, age, noise sensitivity). Variations on the same questionnaire were deployed under 3 conditions: 1) before the installation of Musikiosk (Q1), 2) when Musikiosk was in use – with Musikiosk users (Q2) and 3) when Musikiosk was in use – with other park users who were not using Musikiosk (Q3). Thus, Q2 and Q3 participants were also asked a series of questions on their opinions of Musikiosk. All scales were a 7-point Likert
11 scale. All 3 questionnaire conditions included 7 of the 8 SSQP scales (pleasant, unpleasant, eventful, vibrant, monotonous, calm, chaotic). Uneventful was excluded from the questionnaire because of a lack of a suitable translation in French, and therefore the analysis and figures cannot be presented using the ISO recommendations, which requires an eventful-uneventful axis (ISO/TS 12913-2:2018 2018). Appropriateness (for activity) was included after the SSQP. All 3 questionnaires also asked for mood before and during the park visit, as self-reported, asked directly on a pair of single-item scales. For restoration, three of the four theoretical components the Perceived Restorativeness Soundscape Scale (PRSS) were considered to be relevant to a pocket park context: that the soundscape allows for effortless attention (Fascination), provides a shift away from the present situation (Being-Away, or Break), and fits the needs and expectations of the user (Compatibility) (Sarah R Payne and Guastavino 2018). Noise sensitivity was measured using the Weinstein's noise sensitivity scale (WNS-6B; Kishikawa et al. 2006). See Table A. Participants in the Q1 and Q3 conditions were asked to list the sounds they heard according to their valence. Three columns were provided to write in: Pleasant, Unpleasant, Neutral. Participants were instructed to manually write sound sources into the appropriate column. This source-listing activity was deemed inappropriate for Musikiosk users, as they were playing their own sound content and may have been doing so at much higher levels than the ambient environment. 3.2.2 Recruitment Consistent with the university’s ethics policy (REB #55-0615), all participants were approached in the park by researchers and asked to take a voluntary, unpaid questionnaire of under 10 minutes available in either French or English (completely in one language or the other). Participants were approached about the questionnaire after they had already been in the park for a few minutes in order to ensure that they had been exposed to the park and its sound environment before making judgments. 3.2.3 Questionnaire deployment and conditions The similar questionnaires were deployed under 3 conditions, see Table B. The questionnaire from each of the three conditions was minimally modified to be relevant to
12 the participants’ experiences: Table A: The complete questionnaire instrument Topic Question Type Label Conditions tested I find this soundscape to be: Pleasant Scale Pleasant Q1-3 Unpleasant Scale Unpleasant Q1-3 Eventful Scale Eventful Q1-3 SSQP Vibrant Scale Vibrant Q1-3 Soundscape Scales Monotonous Scale Monotonous Q1-3 Calm Scale Calm Q1-3 Chaotic Scale Chaotic Q1-3 The soundscape I hear is appropriate Scale Appropriate Q1-3 Appropriateness for my activity I find these sounds fascinating Scale Fascination Q1, Q3 Spending time in this soundscape Scale Break Q1, Q3 Restorativeness gives me a break from my day-to-day routine It’s easy to do what I want while I’m Scale Compatibility Q1, Q3 in this soundscape What was your mood before coming Scale MoodBefore Q1-3 to the park? Mood What is your mood now? Scale MoodNow Q1-3 Can you list below some sounds that you hear here in the park? Pleasant Free Pleasant Q1, Q3 Response Sources Sound Sources Unpleasant Free Unpleasant Q1, Q3 Response Sources Neutral Free Neutral Q1, Q3 Response Sources I am sensitive to noise Scale Noise Q1-3 Sensitive I find it hard to relax in a place that’s Scale - Q1-3 noisy I get mad at people who make noise Scale - Q1-3 Noise Sensitivity that keeps me from falling asleep or getting work done I get annoyed when my neighbors Scale - Q1-3 are noisy I get used to most noises without Scale - Q1-3 much difficulty
13 Table B: Summary of questionnaire conditions Condition Description Number of Questionnaires Label Collected Q1 Pre-installation park users 87 Q2 Musikiosk users 41 Q3 Park users not using Musikiosk 68 Q1) Before the installation of Musikiosk - for 10 days in advance of the project’s installation, 88 questionnaires were administered; Q2) While Musikiosk was in use – 41 users of Musikiosk were given questionnaires about their experience using the system as well as some questions about the park, common to the other questionnaire conditions. Participants in this condition were recruited on the basis of having used the system themselves and interacted with their own device to control played content. Q3) While Musikiosk was in use – 67 questionnaires were collected with park visitors who did not use Musikiosk (referred to as “non-users of Musikiosk”). This group was varied and included park visitors who were friends of Musikiosk users as well as those seated on the other side of the park, who were unaware of the installation. To the extent that it was possible, questionnaires covered a diverse range of the park’s users and contexts in terms of demographics, time-of-day (9AM-11PM), day of the week (all seven), and meteorological conditions. 3.3 Data processing and analysis Analysis are first shown collapsed across all three conditions, Q1, Q2, and Q3 to demonstrate the general effect of the park on users’ experiences. Results are subsequently provided by condition to show the specific effects of Musikiosk. Responses were coded manually into a spreadsheet by a member of the research team. The resulting dataset was subject to a number of statistical tests. Since the assumptions for parametric statistics were violated, trends were identified using a
14 MANOVA, but appropriate non-parametric post-hoc tests (independent sample Mann- Whitney) are reported in the present study. The analysis of the sound sources was carried out using a method derived from previous studies (i.e. Guastavino 2006; Dubois and Cance 2012). First, each verbal unit corresponded to a semantically distinct source in the sound environment. They were then classified into semantic classes inferred from the source and accompanying information (including some local knowledge of the site, including the presence of a bar and a prevalent Portuguese community). Coded sources maintained membership in parallel categories by valence (Pleasant, Unpleasant and Neutral). Different semantic classes emerged within each valence category; for example, sounds related to birds from the NATURE category were always associated with a pleasant valence. Various sub-classes surfaced from the analysis: Roadway traffic (motorized), Air traffic; Birds; Other animals; Wind; Vegetation; Voice; Other human; and Music. This paper focuses on the primary classes that emerged from the sub-classes: TRAFFIC, MUSIC, VOICE, and NATURE (see Table C). Following the categorization, the responses of each participant were linked back to their data with a binary code by valence (e.g. Neutral – VOICE – YES). It is rare to have two sources mentioned in the same semantic class and valence, thus this data will also be used to evaluate the number of sources mentioned per participant. To evaluate the impact of sound sources according to the scales collected, several statistical tests were performed, including binary logistic regression and Pearson’s correlation. As with the scale data, analyses with sound sources are performed first collapsed across both groups, Q1 and Q3, then are presented individually to show the specific effect of Musikiosk. Q2 participants did not elaborate on sound sources.
15 4. Results The results section is organized according to the QUPE structure, i.e. 1. sound-related evaluation: evaluation of soundscape scales (including SSQP and appropriateness) and sound sources, 2. Psychological outcomes (mood and restorativeness). To this, we add the findings related to QUPE and noise sensitivity. Within each section, we first describe the baseline findings either in the Q1 condition or across all conditions, as appropriate, and then focus specifically on the effects of the installation of Musikiosk as measured by the questionnaire. Participants ranged from 18 to 70 years old (mean(error) = 32.97 (0.86)); they were balanced across gender for all conditions except Q2 (26 Male – 12 Female). As a convention, results with a significance level of p < 0.05 are indicated with a single star (*), p < 0.01 with two stars (**), and p < 0.001 with three stars (***). 4.1 QUPE: sound-related evaluation This section contains two major groups of analysis – those done in relation to the SSQP and appropriateness scales followed by those in relation to the sound sources identified by participants. Table C: Emerging semantic class of sound sources associated with roadway traffic (English answers are reported in italic). Semantic Class Verbal Units voitures, camion, automobiles, klaxons, motos, circulation, bus, moteur, police, TRAFFIC pompier, ambulances, autobus, camion à ordures, véhicule, pneu qui roule, cars, traffic, sirens, trucks, brakes (of cars), bus gens, conversations, discussions, gens qui parlent, voix, rires, portugais, adulte, bébé, jasent, jaser, les enfants qui jouent, paroles, personnes, bavardage, homme saoul, gens qui discutent, personnes qui discutent, autres individus, brouhaha, VOICE personnes qui parlent, rires, chatter, chat, laughing, laughter, people, talking, children playing, conversations, friends, people talking, soft chatter, daughter, drunk homeless, portuguese, tourists, play oiseaux, pigeon, insectes, grillons, chiens, cigales, criquets, vent, vent dans les feuilles, brise, l’air, feuilles, arbres, bird, doves, chirp, crickets, metallic clinking NATURE of dog leashes, dogs barking, wind, tree musique, guitare, karaoke, musique du bar, sound system, concert, music, MUSIC singing, groups singing, reggae, dub, stereos, music from café
16 4.1.1 Soundscape evaluation Figure 3: Mean ratings and standard error for the SSQP and appropriate, collapsed over all participants, by conditions (N = 196) The 88 users from before the installation of Musikiosk (Q1) rated the soundscape as Pleasant (mean = 5.22; error = 0.16) and Appropriate (mean = 5.71; error = 0.17) well above the mean rating; comparatively, Unpleasant (mean = 2.19; error = .16), Monotonous (mean = 2.67; error = Table D: SSQP and appropriate for condition Q1 0.17) and Chaotic (mean = 2.47; error = 0.18) were well below the mean Soundscape Q1 Standard rating. See Table D for the full list of Scale Mean Error means. This provides a baseline Pleasant 5.22 0.16 description of the pocket park without Unpleasant 2.19 0.16 the intervention, and suggests that, Eventful 4.17 0.16 despite the clearly urban setting, the small space is evaluated as pleasant Vibrant 4.15 0.16 and eventful without being chaotic. Monotonous 2.67 0.17 Calm 4.27 0.19 4.1.2 Effect of Musikiosk on soundscape evaluations Chaotic 2.47 0.18 Appropriate 5.71 0.17 Now this baseline will be compared
17 against data from the intervention. As explained in the Methods section, the comparison data contains two types of respondents, including the users (Q2) and non-users (Q3) of Musikiosk. We begin by comparing the means of both intervention phase conditions (Q2 and Q3) to the pre-installation baseline (Q1), see Figure 3. Musikiosk was determined to have an overall effect on soundscape evaluations (MANOVA: F(2,370) = 20, p < .00001). There was also a significant difference in soundscape scales between Q2 and Q3 (MANOVA: F(1,100) = 2.57, p = 0.013). Among these scales, four were determined to have significant differences between conditions Q1 and Q2 , as revealed by post-hoc tests: Pleasant (Q2mean(se) = 6.20 (0.17); Q1mean(se) = 5.22 (0.16), p
18 Figure 4: Comparison of mean ratings before and after the Musikiosk installation for the four scales significantly affected by Musikiosk. Significances (* p < 0.05; ** p < 0.01) on the left are displayed compared to Q1; on the right, they compare Q2 with Q3. These are shown in increased detail in Figure 4. No significant effect was observed for the remaining scales. In summary, Musikiosk showed modest effects on SSQP scales for Musikiosk users (Q2), by raising pleasant, eventful, and vibrant, and lowering unpleasant compared to the Q1 baseline. Q3 participants (non-users) also rated the soundscape as more pleasant than the Q1 baseline. It is particularly noteworthy that ratings of calm and appropriate were not affected by Musikiosk. 4.1.3 Sound sources All participants except Musikiosk users (Q2) were asked to list the sound sources they heard and identify whether they found each source pleasant, unpleasant, or neutral. 84 Q1 participants and 62 Q3 participants identified at least one sound source and were thus considered to have completed the task. In total, across all participants, 514 sources were identified and subsequently categorized. When counted, participants on average listed 1.6
19 positive sources, 0.9 neutral sources, and 0.9 negative sources. The rest of this section focuses on sources in the park collapsing over both conditions, while the section that follows centers specifically on the effects of Musikiosk by comparing Q1 and Q3. A category of non-traffic mechanical sounds emerged, relating to construction and HVAC sounds; however, these have been excluded due to a low count. Only traffic will be discussed in the mechanical sounds category. TRAFFIC Over all conditions, a total of 130 Table E: Negative sources are related to both the presence of traffic noise but also to driver behaviors producing respondents mentioned TRAFFIC (7 annoyance. pleasant, 45 neutral, 90 unpleasant). Valence Most common examples Sixteen participants did not mention Neutral cars, TRAFFIC at all. TRAFFIC was not traffic considered a negative sound source in all Unpleasant cars, cases – it was neutral and even pleasant traffic, loud traffic, in some cases (e.g. rolling tires1, cars). horns or honking, While most of the mentions of neutral brakes or braking, car stereos traffic were simply cars or traffic, when TRAFFIC sounds were listed as unpleasant, more detail was usually given with reference to individual driver behaviors through actions or specific vehicle components that produced annoyance (e.g. honking, brakes) – see Table E: Negative sources are related to both the presence of traffic noise but also to driver behaviors producing annoyance.. Except for brakes, no specific mention of acceleration or deceleration emerged. Nine participants identified both a neutral and unpleasant source at the same time: e.g. traffic (neutral) and engines (unpleasant)2; cars and buses (neutral) and car horns (unpleasant)3. Returning to the soundscape scales and their relationship to sound sources, those who specifically identified an unpleasant TRAFFIC source rated the soundscape less pleasant (Mean1(se) = 6.01(0.13), Mean2(se) = 5.02(0.14), W ≈ 3583; p ≈ 1.12e-5***) 1 Pneus qui roulent 2 Circulation and moteurs 3 Voitures et autobus and les klaxons
20 and more chaotic (Mean1(se) = 1.83(0.15), Mean2(se) = 2.55(0.16)) W ≈ 1709, p ≈ 6.35e- 4 ***). MUSIC A total of 55 respondents mentioned MUSIC sources (48 pleasant, 5 neutral, and 4 negative). Most of the MUSIC mentions were directly related to Musikiosk (i.e. Q3 participants); exceptions included: traffic (horns, stereo) and one guitar. Mentioning a MUSIC source corresponded with a higher rating for pleasant. Comparing those who listed a MUSIC source to those who did not, when the presence of MUSIC was reported, ratings of pleasant increased (mean(SE)[MUSIC] ≈ 5.91(0.14), mean(SE)[No MUSIC] = 5.13(0.16); W ≈ 2541, p ≈ 1.44e-3**) and ratings of the unpleasant SSQP scale decreased (mean(SE)[MUSIC] ≈ 1.56(0.12), mean(SE)[NoMUSIC] ≈ 2.36(0.16); W ≈ 3319, p ≈ 4.6e-4***). This finding corresponds to the scale results for pleasant between conditions Q1 and Q3 from section 4.1.2 above. VOICE A total of 108 respondents mentioned VOICE sources (65 pleasant, 47 neutral, and 10 negative). The presence of VOICE had no independent effect on the scales. However, for those who mentioned MUSIC, the additional presence of VOICE significantly reduced ratings of monotonous (mean(SE)[MUSIC+VOICE] ≈ 2.14(0.19); mean(SE)[MUSIC- VOICE] ≈ 3.53(0.55); W ≈ 408; p ≈ 0.016*). In summary, the listing of traffic sounds is generally related to reduced ratings of pleasant and increasing ratings of chaotic; however, there were some exceptions by way of a sizeable presence of traffic perceived as neutral and even positive. The listing of music was associated with higher ratings of pleasantness, while the listing of voices, through musical sources, was associated with lower ratings of monotonous. 4.1.4 Musikiosk effect on sound sources (listing and evaluation) In addition to the inferred effects of Musikiosk in the MUSIC section above, Musikiosk played a specific role in the sound sources that were mentioned and the valence they were assigned, when comparing questionnaire conditions between Q1 and Q3. While the presence of Musikiosk did not have a significant effect on the overall number of sound sources mentioned (mean(SE)[Q1] ≈ 3.25(0.14), mean(SE)[Q3] = 2.95(0.15); W ≈ 2985;
21 Table F: Proportion of participants mentioning TRAFFIC mentions within each group according to their valance and overall. Note, these values are not additions, they are independently the number of mentions within each category and overall (i.e. some participants have TRAFFIC sources in multiple categories.) Participants Pleasant Neutral Unpleasant Overall identifying TRAFFIC Q1 7.1% 36% 65% 96% Q3 1.6% 24% 56% 79% p ≈ 0.12), within each valence category, some differences were observed. The number of pleasant sources identified per participant rose slightly with Musikiosk (1.54 to 1.61); however, this increase goes away entirely if the pleasant music sources specifically referring to Musikiosk are removed. The number of neutral and unpleasant sources, however, dropped from 0.89 to 0.70 per participant and from 0.81 to 0.62. In a related finding, the overall proportion of participants who reported any positive source at all was 85% for Q1 and 97% for Q3; conversely the number of participants who reported any negative source at all decreased from 73% to 60%. But most importantly, the presence of Musikiosk affected mentions of specific sound sources, particularly traffic. Specifically, the number of mentions of traffic was significantly reduced after the installation (Binary Logistic Regression; Q1: ref.; Q3: B(SE) ≈ -1.96(0.66); z-score ≈ -2.96, p ≈ 3.09 e-3**), but the bulk of these reductions appeared to be in the neutral category, see Table E. Mentions of sounds classified as NATURE showed little change (.70 to .65 per participant for positive and .08 to .06 for neutral) and the changes from VOICE were modest (.57 to .43 for positive) or inexistent (.39 to .39 for neutral). In summary, Musikiosk, while being an added sound source, did not necessarily increase the number of sound sources reported and had a significant role in increasing the likelihood that more pleasant sources were mentioned, while decreasing unpleasant mentions and lowering the listing of traffic noise more generally. 4.2 QUPE: psychological outcomes The psychological outcomes include restorativeness and mood. Q2 participants were not asked questions on restorativeness.
22 Table G: Restorativeness scales across conditions Q1 an Q3 Scale Q1 mean Q1 error Q3 mean Q3 error Break 4.88 0.19 5.26 0.21 Fascination 3.66 0.19 4.14 0.23 Compatibility 4.98 0.18 5.13 0.19 4.2.1 Restorativeness Restorativeness was measured using three scales corresponding to Break, Fascination, and Compatibility. Mentioning TRAFFIC sources significantly decreased Fascination (mean(SE)[TRAFFIC] ≈ 3.70(0.16), mean(SE)[NoTRAFFIC] ≈ 4.98(0.40); W ≈ 1422, p ≈ 0.015*). In terms of the effects of Musikiosk, a general MANOVA showed no effect of Musikiosk on the three restorativeness scales (F(1,154) = 1.16, p = 0.32), see Table G for full means. While the existing means for Break and Compatibility may be sufficiently high to support a general claim for restoration, the lack of individual effects of Musikiosk is consistent with the other scale differences, with the only exception being pleasant (see 4.1.2). 4.2.2 Mood Mood was measured by asking participants to rate their mood before coming to the park and their mood now, in order to calculate a mood benefit (MoodBenefit = MoodNow – MoodBefore). In general, visits to the park provided a MoodBenefit of +0.62 (W≈ 13900, p ≈ 1.22e-06***), increasing the MoodBefore mean of 5.40 (0.09) to a MoodNow of 6.02 (0.09). A generalized linear model estimating the Mood Benefit through the SSQP and appropriate scales shows that Mood Benefit is significantly associated with appropriate. Furthermore, a second model including all the soundscape scales (with restorative scales) shows that MoodBenefit is also significantly related to fascinating (see Table H). MoodNow is also negatively correlated with Sensitivity (corr ≈ -0.21, t ≈ -2.99, p ≈ 0.00015***), such that those with higher sensitivity leave the park with a lower mood. However, it is worth noting that the size of their MoodBenefit is not reduced.
23 Table H: Generalized Linear Model (Family: QuasiPoisson) - Estimation of Mood Benefit through SSQP (Model 1) and SSQP + Restorative Scales (Model 2) Scale Model 1 (SSQP) Model 2 (SSQP + Restorative Scales) β(SE) t p β(SE) t p pleasant 2.18e-2 (.03) 0.81 0.41 -1.97e-3 (.01) -0.19 0.84 unpleasant -3.14e-2 (.02) -1.24 0.22 -6.92e-4 (.008) -0.08 0.93 eventful 1.40e-2 (.02) 0.72 0.47 -1.68e-3 (.007) -0.24 0.81 vibrant 1.1e-2 (.02) 0.58 0.56 -6.61e-3 (.007) -0.92 0.35 monotonous 2.91e-2 (.01) 1.95 0.053 7.82e-3 (.005) 1.38 0.17 calm -1.1e-2 (.01) -0.72 0.47 -6.04e-4 (.005) -1.02 0.31 chaotic 4.38e-3 (.02) 0.26 0.79 4.98e-4 (.006) 0.08 0.93 appropriate 3.53e-5 (.02) 2.1 0.037* 1.87e-2 (.007) 2.5 0.014* fascination 1.67e-2 (.005) 2.95 0.0037** compatibility 6.68e-3 (.007) 0.92 0.36 break 2.57e-3 (.006) 0.39 0.69 4.2.3 Musikiosk effects of mood Musikiosk has a clearly positive effect on MoodBenefit. Interestingly, MoodBefore was shown to have the same mean for all three groups, Q1, Q2, and Q3 (p12 = 0.87; p23 = 1.00; p13 = 0.87). Q1 participants had a modest but significant MoodBenefit from their park visit (Mean(error) = +0.39(0.11)). Q3 (non-users) showed a sizable MoodBenefit Figure 5: Comparison of mood benefits across Musikiosk conditions. Significance from no mood benefit is marked above the data point, compared to Q1 on the left side of the data point, and between Q2 and Q3 on the right side.
24 (Mean(error) = +0.65(0.14)); however this MoodBenefit was not significantly higher than for Q1 (p = 0.17). For Musikiosk users (Q2), the MoodBenefit was the highest (Mean(error) = +1.15(0.18)), significantly higher than Q1 (p < 0.001) and Q3 (p < 0.01) – see Figure 5. In summary, Musikiosk generally had a positive effect on mood. As with some of the SSQP scales (pleasant, eventful, vibrant), Q2 users saw the largest benefits, with Q3 means always between Q1 and Q2, yet often not significantly so. 4.3 Individual factor: noise sensitivity and QUPE This section examines the effects of the individual factor of noise sensitivity on the soundscape and mood scales and sources reported, as well as the relationship with Musikiosk. 4.3.1 Noise sensitivity in general Noise Sensitivity was originally measured using a standard five-item scale (Weinstein’s Noise Sensitivity Scale). The full index yielded very similar results to the single question of “I am sensitive to noise”; for example, age and the full sensitivity index were found to be highly correlated (corr. ≈ 0.38, t ≈ 5.61, p ≈ 3.65e-8***), as well as age and the single- scale Sensitive (corr. ≈ 0.30, t ≈ 4.35, p ≈ 1.12e-5***). We have thus chosen to report the findings for the single question response (called now: Noise Sensitivity). First, those who report higher Noise Sensitivity mention an overall higher number of sound sources (corr. ≈ 0.27, t ≈ 3.47, p ≈ 5.21e-4**). Interestingly, the number of sound Figure 6: The number of sources identified increases with noise sensitivity
25 sources identified per participant is not correlated with age, nor was any soundscape scale. Examining the ratio of unpleasant to pleasant and neutral sound sources (we call this ratio negativity4), a simple correlation shows negativity to increase with Noise Sensitivity (corr. ≈ 0.21, t ≈ 2.59, p ≈ 5.27 e-3 **). Lastly, those who report being more sensitive mention TRAFFIC more often (B(SE) ≈ 0.44(0.18); z-score ≈ 2.39, p ≈ 1.68e-2*), especially as an unpleasant source (B(SE) ≈ 0.39(0.11); z-score ≈ 3.42, p ≈ 6.17 e-4***). 4.3.2 Musikiosk effects on noise sensitivity Before proceeding with describing the effects of Musikiosk, it is appropriate to check whether noise sensitivity remains constant between the conditions. An analysis reveals no difference between mean Noise Sensitivity for groups Q1 (mean = 3.57; error = 0.17) and Q3 (mean = 3.61; error = 0.21); however, for Q2 (mean = 2.80; error = 0.28), it was lower, (W ≈ 3937; p ≈ 0.0059**), see histogram, Figure 7. Note also that Q2 (Musikiosk users) had fewer participants that identified as a woman; a test verified that gender and Sensitivity were confounders (mean(Female) = 3.76, error = 0.18; mean(Male) = 3.14, error = 0.16, W = 5311.5, p = 0.012*). No other findings related to gender were revealed. Based on this analysis, we find it appropriate to compare Q1 and Q3 conditions, Q2 will only be provided for reference. As previously indicated, the presence of Musikiosk reduced overall mentions of traffic; however, these reductions were not evenly spread across those with different Figure 7: Histogram of Noise Sensitivity by condition. Legend: mean(SE) by condition 4 = +
26 Figure 8: Those who are more noise sensitive persisted in identifying TRAFFIC noise when Musikiosk was installed. Those with low sensitivity experienced a sharp decline. Noise Sensitivity. For those who were the least sensitive, traffic mentions declined the most sharply, while those with higher sensitivity persisted in identifying TRAFFIC at almost the same rate (Binary Multiple Logistic Regression: Q1: Ref; Q3: B(SE) ≈ - 2.04(0.44), z ≈ -3.01, p ≈ 2.62e-3**; Sensitivity: B(SE) ≈ 0.44(0.18), z ≈ 2.41, p ≈ 1.57e- 2*) (see Figure 8). Those with higher Noise Sensitivity also rated pleasant lower (corr. ≈ -17, t ≈ - 2.45, p ≈ 1.5 e-2*). However, across conditions, we saw 1) that Musikiosk increased pleasant for all users, regardless of Noise Sensitivity (mean(SE)[Q1] ≈ 5.22(0.16); mean(SE)[Q2] ≈ 6.19(0.17); mean(SE)[Q3] ≈ 5.71(0.14); F ≈ 8.25, p ≈ 3.65e-4***) see Figure 9, and 2) for Musikiosk users, Noise Sensitivity played no role in their evaluation Figure 9: Relation between Sensitive and Pleasant, according to the condition. Q2 is shown for reference.
27 of pleasant. Note, however, those with higher sensitivities weren’t equally represented in the Q2 sample. See Figure 9. In summary, while those with higher Noise Sensitivity did not show a change in overall soundscape ratings, except pleasant, their identification of sound sources and valences was markedly different. While those with higher Noise Sensitivity experienced similar benefits as measured through scales from Musikiosk as other participants, Musikiosk did not reduce the impact specifically of traffic sounds on their evaluation. 5. Discussion The discussion follows the three outlined research questions and addresses them in the context of the discussed literature, through: 1) evaluations of a pocket park using part of the QUPE framework; 2) a subsequent evaluation of a musical intervention (Musikiosk), also using QUPE; and 3) a deeper analysis on the influence of individual factors, namely noise sensitivity. 5.1 Research Question 1 – Pocket park soundscape Based on the ratings provided through the scales, some generalizations can be made about the quality of urban public space experience in the park. The soundscape was described as pleasant and appropriate for the activities that participants were conducting while there. These activities were characterized as being of a largely social nature (e.g. eating and meeting with friends), as reported previously (Steele, Bild, et al. 2019). Visits to the park significantly benefitted participants’ moods, especially for those who also rated the soundscape as more appropriate and more fascinating. While the visit to the pocket park showed mood benefits, as was the case in other park visit studies (Hull and Michael 1995; Jansson and Persson 2010; Nilsson, Sangster, and Konijnendijk 2011), ratings of soundscape restorativeness were modest. This is at least partially contrasting with Nordh and Ostby (2013) who showed that participants rated visual representations of pocket parks as generally restorative (these participants were rating the overall restorativeness rather than soundscape). The results suggest that this particular pocket park, analyzed in situ, in its urban, multimodal context, only conveys some of the traditional park visit benefits when it comes to the auditory dimension of the experience (i.e. mood benefits, but not necessarily restorativeness).
28 The park can also be understood in terms of the sound sources explicitly listed by participants. Traffic, a sound source with major presence (i.e. 96% of users in the Q1 condition identified a traffic source of some type), was most often considered unpleasant; however, contrary to expectations, more than a third of traffic mentions were listed as neutral, and even pleasant. Previous work on the sounds of traffic found that cars were perceived as negative sound sources (e.g. Guastavino 2006). However, the same study suggests participants wanted a variety of soundscapes to support diverse activities. It could mean that the present study reports on a real-world setting supporting traffic noise as a source of ‘background noise’ in this pocket park situated right on a busy traffic artery, reminding them of the immediate urban context, neither wholly welcome nor unwelcome, but familiar. This idea is echoed in a study that showed that annoyance produced by sound sources during park visits were based on whether those sounds were expected for the context (Brambilla and Maffei 2006). Along these lines, actions that produce more intermittent, disturbing sounds than steady-state traffic (e.g. honking, brakes, and stereos) may remind users that they are not quite in a park – similarly, Morel et al. (2012) had found steady-state and changing traffic sounds to be in two distinct source categories with different valence attributed to them. Supporting the idea that TRAFFIC was detrimental to the evaluation, those who had identified unpleasant traffic sources rated the soundscape as less pleasant and more chaotic. Traffic noise may also have a dulling effect on other sources, as those who mentioned it rated the soundscape as less fascinating. 5.2 Research Question 2 – Musikiosk effects Musikiosk improved ratings of pleasant, eventful, and vibrant for Q2 (Musikiosk users), and pleasant for Q3 participants, compared to the Q1 baseline. Musikiosk additionally augmented the mood benefits of the park visit, again, particularly for Q2. This is in line with Steffens et al. (2017), who showed a co-variance of mood benefits with higher ratings for pleasant and eventful across many types of spaces; these ratings were further augmented by the presence of music. Interestingly, ratings of calm and appropriate (for activity) remained unchanged by the presence of Musikiosk. Together, these findings suggest that the presence of Musikiosk changed the soundscape without disturbing the park’s existing amenities or ambiance. These results are consistent with findings obtained from interviews and observations reported in Steele et al. (2019).
29 The data from the sound sources reported by participants tell a similar story. Even those who did not use Musikiosk (Q3) were not observably disturbed by its presence. Q3 participants were more likely than Q1 to list a pleasant sound source and less likely to list an unpleasant one. Literature suggests that sounds evaluated as pleasant contribute to a sense of comfort (Yang and Kang 2005), which may have explain the higher ratings of pleasant in the presence of Musikiosk. This is also in line with a recent study by Yamasaki et al. (2015) that indicates that, when exposed to music, people give higher positive judgments of their environment, both in terms of sonic and visual aspects. These effects may be amplified especially for Q2 (Musikiosk users), who were playing music they had chosen themselves. Additionally, the presence of voices listed as a source also reduced ratings of monotonous when music was also reported as present. This finding resonates with research showing how music played over technical devices (e.g. “loud-speakers”) was rated negatively while music reflecting human activity (e.g. “musician’) was rated positively (Guastavino, 2006). The inclusion of voices reflecting activity supported by music may have bridged the gap between the technical device and the perception of live(ly) human activities to bring it into the realm of positive judgments. The presence of voices may also remind users of the presence of social relationships, which Filipan et al. (2017) identified as a key element of urban park soundscapes, and which Aletta and Kang (2018) demonstrated to be a determinant of vibrancy, a rating that Musikiosk increased. 5.3 Research Question 3 – Noise Sensitivity Noise sensitivity had a clear effect on participants’ evaluations. As is common across many studies (e.g. Kishikawa et al. 2006; Steffens, Steele, and Guastavino 2017), we observed that sensitivity increased with age. However, despite this strong relationship, age had no influence on any other variable in the study. Some of the benefits of the presence of Musikiosk seemed to be reserved for the least sensitive among Q3, such as the reduction in traffic mentions. Along these lines, others have shown how introducing “natural” sounds can reduce traffic-related annoyance in a public space context (e.g. De Coensel, Vanwetswinkel, and Botteldooren 2011; Van Renterghem et al. 2020), but those benefits may not be equal for users of all sensitivities. Despite the unequal changes in traffic noise mentions, all users did experience a pleasant and mood benefit boost from Musikiosk that was roughly equal.
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