The geographical Jeux de l'Oie of Europe

 
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The geographical Jeux de l'Oie of Europe
The geographical Jeux de l'Oie
                                   of Europe
                                                                           Adrian Seville

ABSTRACT
The Jeu de L'Oie (Game of Goose), a unicursal race game played with tokens and dice,
is named from the goose symbols on the favourable spaces. Many variants have been
developed of the original 16th century Italian game. An important genre, originating in
France as an educational aid, is that of geographical games, many being based on maps.
The paper discusses the history of cartographical games that have an international dimen-
sion within Europe.
Six such games are illustrated, originally published in 17thC France, 18thC England, 19th C
Netherlands, 19thC England (a non-unicursal variant), 20thC Italy and 20thC Germany. The
rules of each are contrasted with those of the parent game of Goose. Techniques of print-
ing and cartography are compared.
Each game goes beyond simple cartographic representation to convey, through its rules
or iconography, a deliberate «message», whether political, commercial or cultural. The
games give insights into international relationships, perceptions and misconceptions at
various points in the history of Europe.

KEY WORDS: board game history, dice, Europe, France, Germany, Netherlands, England,
Italy, cartography, printing, propaganda, advertising, culture, international relations, com-
merce, trade, 16th, 17th, 18th, 19th, 20th century

RÉSUMÉ
LES JEUX DE L’OIE GÉOGRAPHIQUES DE L’EUROPE
Le nom «Jeu de l’Oie» (jeu de parcours où l'on déplace des pions en fonction des résul-
tats des dés) provient de la représentation d’une oie dans certaines cases bénéfiques. De
nombreuses variantes de ce jeu, qui trouve son origine dans l’Italie du XVIe siècle, ont été
développées. Parmi celles-ci, les jeux géographiques, souvent basés sur des cartes,
représentent un genre important, apparu en France en tant que support éducatif.
Cet article examine l’histoire des jeux cartographiques ayant pris une dimension interna-
tionale à travers l’Europe.
Nous illustrerons ici six de ces jeux, apparus en France au XVIIe siècle, en Angleterre au
XVIIIe, aux Pays-Bas et en Angleterre au XIXe (dans ce dernier cas il s’agit d’une variante
non unicursale), en Italie et en Allemagne au XXe siècle. Les règles de ces jeux sont mises
en contraste avec celles de leur ancêtre. Nous comparerons également les techniques
d’impression et les cartographies.
Chacun des jeux dépasse la simple représentation cartographique pour apporter, par ses
propres règles ou son iconographie, un «message» délibéré: politique, commercial ou
encore culturel. Ils donnent également un aperçu des relations internationales, percep-
tions ou idées erronées à différents moments de l’histoire européenne.

MOTS-CLÉS: histoire des jeux de société, dés, Europe, France, Allemagne, Pays-Bas,
Angleterre, Italie, cartographie, imprimerie, propagande, publicité, culture, relations inter-
nationales, commerce, XVIe, XVIIe, XVIIIe, XIXe, XXe siècles

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The geographical Jeux de l'Oie of Europe
SCOPE OF THE PAPER

T   he title of the paper is perhaps contro-
    versial. On the one hand, geographi-
cal games that are strictly based on the
                                                 «real» they are. In some games, the track
                                                 represents an actual voyage rather than a
                                                 supposed journey – for example,
traditional Jeu de l’Oie with rules identical    Stanley’s March across the Dark
in all respects are nowhere to be found.         Continent for the Relief of Emin Pasha
On the other, if the term Jeu de l’Oie is        (Royal Museum for Central Africa,
applied in the widest sense, meaning any         Tervuen, shelf mark 74.53). Or it may rep-
sort of game of chance, then the subject         resent the travels of a fictional character.
becomes diffuse. The paper concentrates          Indeed, the territory «represented» by the
on those geographical games that are             map may be entirely of the imagination –
recognisably connected, through their            for example, the imaginary seascape in
rules, with the traditional Jeu de l’Oie. (For   William Darton’s game published in 1836:
discussions on rule variations, see Seville      A Voyage of Discovery or the Five
(1991) and Zollinger (2003)). Accordingly,       Navigators (Goodfellow, 1991, p. 40).
the games treated here are all (except           Most of the standard works on race
one included as a comparison) single-            games of the Jeu de L’Oie type include
track race games of pure chance, using           some brief account of geographical vari-
dice or their equivalent to determine the        ants. Grand-Carteret (1896, pp. 257-256)
movement of tokens along the track               includes a note on their history and devel-
towards a finishing space.                       opment in his chapter on the game; see
The term «geographical» refers to the            also Grand-Carteret (1895) and Rabecq-
thematic aspect of the game. However,            Maillard (1961, pp. 155-160). Whitehouse
though games with a geographic theme             (1951, pp. 5-23) devotes a chapter to the
often use maps structurally, this is not uni-    English games of this genre in the
versal. For example, games on the «world         Georgian and Victorian eras. D’Alle-
tour» theme often show illustrations of the      magne (1950, p. 46) in his book on the
places visited rather than a map. This           French Jeux de l’Oie gives a short note on
paper is primarily concerned with map-           the history of French geographical
based (cartographic) games.                      games, and Girard and Quétel do likewise
Even within the class of map-based               (1982, p. 39). Mascheroni and Tinti (1981,
games, a number of different sub-classes         p.78) mention Italian geographical games
may be identified. There are those in            briefly. The Buijnsters (2005, pp.137-138)
which the playing track is laid out on the       note various examples held in the
face of a single map, while others provide       Netherlands. However, no systematic
a separate track; or the track itself may        treatment exists for the genre.
consist of numerous small maps. The map          It is difficult to estimate the number of
may be in outline or relief and may be           published map-based games. All lists
illustrated, for example with vignettes          must be regarded as incomplete, for it is
characteristic of each place, or may bear        inevitable that many games are lost over
text characterising those places. Map            the years. Nevertheless, for the years to
games thus demonstrate considerable              the end of the 19th century, some indica-
variety in appearance, even without tak-         tive figures may be useful. Whitehouse
ing into account the usual differences in        (1951, pp. 5-23) gives 30 published in
printing processes, colouring, format etc.       England to the end of the 19th century.
found in cartographic studies generally.         D’Allemagne (1950, pp. 218-219) lists 19
There is also considerable variety in how        French games up to that date under the

428                                                       The geographical Jeux de l'Oie of Europe
The geographical Jeux de l'Oie of Europe
heading «Jeux à cartes geographiques»,           map-based games can be made, though
though these include one that is not a race      they certainly figured significantly in the
game and five re-editions. The Buijnsters        output. Indeed, a notable sub-genre
(2005) list perhaps another five published       encompasses map-games of geographi-
in the Netherlands, ignoring re-editions of      cal propaganda, showing the advance of
French games. For Italy, Mascheroni and          armies, the extent of empire, or the sphere
Tinti (1981) mention a few map–based             of influence generally (Milanesi, 1995).
games. The exhibition catalogues of the          The present short paper can cover only a
German collections (see for example              small fraction of this material in detail. The
Himmelheber (bayerische National-                focus is on games that have Europe as
museum, 1972), Kohlmann (Museum für              their theme or have an international
Deutsche Volkskunde, Berlin, 1978), and          dimension within Europe, giving insights
von Wilkens (Germanisches National               into international relationships, percep-
Museum, Nürnberg, 1985)) indicate that           tions – and misconceptions – at various
map-based games do not figure greatly in         points in history.
them until the end of the 19th century,          The end result of this narrowing of focus is
when an important sub-genre, typified by         the set of six games illustrated here. It
the title Tour of Switzerland, but including     includes some of the earliest and most
other «tours», began to appear: some of          interesting educational race games,
these were based on maps. For the prolif-        spans four centuries, and presents games
eration of games in the 20th century,            originating in five different countries of
including many hundreds of advertising           Europe. A number of other games are dis-
and promotional games of an ephemeral            cussed briefly in the text.
nature, no useful numerical estimate of

THE TRADITIONAL JEU DE L’OIE
The Jeu de l’Oie (Game of Goose,                 39 (usually); 52, a prison – wait as for the
Gi(u)oco dell’Oca, Ganzenspel, Gänse-            well. Being hit by another player’s token
spiel etc.) is historically the most important   involves changing places and paying to
spiral race game ever devised. It has its        the pool. Winning requires the player to
roots in the Italy of Francesco de’ Medici       land exactly on space 63 – overthrows are
(1574-87), who, as Carrera (1617, p. 25)         counted backwards. This adds greatly to
reports, sent it as a present to King Philip     the excitement, since an overthrow may
II of Spain. The game took hold there and        hit the «death» space. Indeed, the rules
elsewhere in continental Europe, where it        are ingeniously contrived to produce a
is still played. It is played with double dice   highly playable game (Seville, 2001).
and the usual tokens, the aim being to           Waiting in the prison or the well for some
arrive exactly at the final space, num-          other unfortunate to arrive and take one’s
bered 63 in the standard form of the             place is a chastening experience!
game. Images of geese denote the                 In this traditional form, the game was evi-
favourable spaces. After landing on a            dently a game of human life, with the
goose, the player goes on by the amount          geese evidently having a favourable sym-
of the throw. There are also unfavourable        bolical significance (Domini, 1999, pp. 37-
spaces, or hazards, which involve paying         38). It was also imbued with numerologi-
to the pool and other penalties. Most            cal significance, deriving from the theories
notable of these is death, on space 58: the      of the Cabala (Menestrier, 1704, p.196).
unfortunate player who lands here must           This was a system of Jewish mystical the-
begin the game again. The other usual            ology developed in Spain in the 12th - 13th
hazards are at 6, a bridge – go on to 12;        centuries but then adapted for Christian
19, an inn – lose two turns; 31, a well – wait   use in the Renaissance, by Italian schol-
until another reaches the space then             ars especially (Blau, 1944). In this system,
exchange places; 42, a maze – go back to         the number 63 was highly significant, rep-

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The geographical Jeux de l'Oie of Europe
resenting the crucial year, or «grand cli-      feel comfortable to play and – to the
macteric», of life (Sir Thomas Browne,          extent that the original rules were main-
1615, Ch XII).                                  tained – would benefit from the excite-
At first sight, this background may seem        ment and playability of the original game.
irrelevant to the geographical variants.        Also, the significance of the playing
These variants have their own rules – why       spaces – especially the «good» spaces
should a player be concerned with the           and the «bad» spaces – would carry over,
details of a game he or she is not playing?     either by direct reference or ironically.
However, this would be to ignore the fact       Indeed, this is a key feature of the many
that, for many players, the rules of the        thousands of variants of the game pro-
well-loved Jeu de l’Oie would be entirely       duced on different themes throughout the
familiar. A game that related to this would     centuries (Dietsch, 1983).

THE BEGINNING: EDUCATIONAL GAMES IN 17th CENTURY FRANCE
Educational games based on the Jeu de           end. For example, the first four spaces
l’Oie for the teaching of geography were        are labelled: Espagne, Castille, Arragon,
invented in France by Pierre Duval (1619-       Navarre; but then Portugal is given only a
1683), well known for his educational           single space.
maps. One of the distinguished school of        The general rules of the game are closely
French geographers initiated by Nicolas         based on the Jeu de l’Oie:
Sanson, he was appointed Géographe du           Play with two common dice and 2, 3, 4, 5
Roi in 1650. His first game was Le Jeu du       or 6 players. Each plays once in turn,
Monde. This was published in Paris in           marking his place with a marker and mov-
1645 by Mariettte, who had previously           ing according to the points on the dice. It
published the earliest known French edu-        is necessary to agree the stake: «un Icu,
cational jeu de l’oie, the Jeu Chronolo-        un Liard, un Sol, un Teston, une Pistolle»,
gique, dated 1638. (D’Allemagne, 1950,          which each player must put on the Map of
p. 44). The Jeu du Monde had a spiral           Europe in the centre. All the other pay-
track made up of 63 circles, each being a       ments are of the same value and all this is
small map of a different country of the         to the profit of the winner. To win the
world: the final winning circle represented     game, one must arrive exactly at France,
France. There followed two other map            the eye and pearl of the World and which
games by Duval on a similar plan. First,        is to Europe as Europe is to the other
Etienne Vouillement published Le Jeu de         parts of the Earth. He who arrives there is
France in 1659, in which each circular          master of all the payments, ransoms, lots,
space was a small map of a province of          fines and other contributions.
France (Seville, 2005). Then, in 1662,          Reverse overthrows are played, as in
Nicolas Berey published Duval’s Le Jeu          Goose. But then comes a special rule,
des Princes de L’Europe. In this game,          which clearly indicates that Duval sees
described in some detail below, each of         this as an educational game:
the 63 circular spaces of the spiral track is   Who would take profit in Geography con-
a small map of a region or country of           cerning Europe should take care to say
Europe, with France as the winning              the names of the places when he arrives
space. A map of Europe is in the centre.        and to read the names of the principal
Duval went to considerable lengths to           towns.
produce games with the canonical num-           This approach also influences the cartog-
ber 63 as the winning space. His choice         raphy of the maps themselves: they are
of the territories for the Europe game          selective as to detail, concentrating on
(«...each figure represents a Country,          the key features of each territory.
State or Island of this part of the world»)     The detailed «laws» of the game derive
may seem arbitrary but is directed to this      from those of the Jeu de L’Oie but are

430                                                      The geographical Jeux de l'Oie of Europe
The geographical Jeux de l'Oie of Europe
Figure 1. Le Jeu des Princes de L’Europe – Pierre Duval (1662).

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The geographical Jeux de l'Oie of Europe
cleverly adapted to provide lessons in               against the infidels and must stay until
international relationships and percep-              another takes his place (Goose prison
tions of the period:                                 rule).
5 Portugal Stay to make the voyage to            The entry for Holland is particularly inter-
    the East Indies until another player         esting as it implicitly confirms the publica-
    arrives and pays (the Goose Well             tion date of 1662: King Charles II of
    rule).                                       England married Catherine of Braganza,
6 Holande Embark at Flushing for Dover,          Infanta of Portugal, by proxy in Lisbon on
    No. 60 England, to assist in the mar-        23rd April 1662.
    riage ceremonies of the King of Great        The overall effect is up-to-date and lively,
    Britain to the Princess of Portugal.         suited to the intended market for the
    (Similar to Goose rule for initial throw     game: the young «cadets» of aristocratic
    of 9).                                       families who were studying in Paris. As
10 Switzerland Stay to make a debauch            well as geography, their studies would
    with those of this nation and pay his        include heraldry, history and the art of
    scot, while the others play twice.           war, and their moral and spiritual devel-
22 Sicily Shipwreck at the lighthouse of         opment was not neglected. All these
    Messina, where the perils of Scylla          aspects of life are well represented in
    and Charybdis used to be, and pays.          games of the period derived from the Jeu
41 Denmark Must pay the tax to the Sund          de l’Oie.
    to dislodge the Hollandais who have          Indeed, Duval himself produced a game
    lent money to the King during the war.       on the conduct of war as early as 1660:
50 Muscovy Must advance once accord-             Le Jeu des François et des Espagnols
    ing to the points on the dice (a Goose       pour le Paix. This was also a spiral race
    rule). The Muscovites do not permit          game, but less closely based on the Jeu
    entry to their country, yet you pay.         de l’Oie than those mentioned above.
52 Hungary Receives from each player             Again, circles containing individual maps
    the agreed stake, for the fortification of   were used, one for each year of the war
    the realm and to make levees against         from 1635 until the peace of 1660: each
    the Turk, meanwhile advancing to             map showed the disposition of the French
    Transylvania, No 54.                         and Spanish forces in the particular year.
57 Little Tartarie Must pay ransom in            The legacy of the educational games
    order not to be enslaved in                  invented in 17th century France would
    Constantinople and must go to Spain          continue there for more than three cen-
    No. 1 to begin the game again (com-          turies, with continual updating and varia-
    pare the Goose death rule).                  tion across themes both traditional and
59 Candie Must be arrested to serve              new.

ENGLISH ENGRAVED GAMES OF THE 18th CENTURY
In England, the development of educa-            ber that turns up...».
tional race games began about 100 years          The «totum» (later known as the
later than in France (Shefrin, 1999).            Teetotum) is a top-like spinner, used
Whitehouse gives the first dated game of         because in this period the use of dice was
this kind as that invented by John Jefferys      frowned upon, as associated with gam-
in 1759: A Journey through Europe, or the        bling and cheating. Jefferys does not
Play of Geography published by                   specify how many sides the totum is to
Carrington Bowles in London. The rules to        have. Versions numbered from 1 to 8 were
be observed in the game begin: «The              common, but some games use a six-
Journey through Europe is to be played in        sided teetotum, to be spun twice, so giv-
all respects the same as the Game of             ing the true effect of double dice. Twelve-
Goose. Whoever begins to spin the Totum          sided versions were also in use.
first must place his man on the very num-        The rules then explain how the next move

432                                                       The geographical Jeux de l'Oie of Europe
Figure 2. A Journey through Europe – John Jefferys (1759).

BELGEO • 2008 • 3-4                                                         433
is to be made by adding the next number        But others are more widely educational:
spun, that the directions given for the var-   «he who lands on No. 42 Venice must stay
ious places encountered are to be fol-         one turn, to see the noble bridge called
lowed, and that if the number spun carries     the Rialto; while he who lands on No. 29
a man past the winning space (London, at       Mentz (Mainz) must stay one turn, to learn
77), the excess is to be counted negative      the art of printing which was found out
– i.e., reverse overthrows are played, just    there by John Faustus in 1440». John
as in the Game of Goose.                       Faust was one of Gutenberg’s partners
The Game of Goose was familiar and             but it is surprising that he gets all the
widely played throughout England, so           credit for the invention of printing from
Jefferys’ reference to it is not surprising.   movable type!
His game is not of 63 spaces, suggesting       There are also references to the
that the numerological importance was          Hanoverian connection: «he who rests at
lost on him. Nevertheless, the game has        28 at Hanover shall by order of the King of
considerable structural similarity to the      Great Britain who is Elector be conducted
traditional Jeu de l’Oie. The chief charac-    to No. 54 at Gibraltar to visit his country-
teristic of that game is the doubling for-     men who keep garrison there»; while the
ward of the throw when a goose space is        Protestant hatred of the Pope is all too evi-
encountered. In Jefferys’ game, the            dent: «He who rests at No. 48 at Rome for
equivalent spaces are «...any number           kissing the Pope’s Toe shall be banished
where a King lives», and the player who        for his folly to No. 4 in the cold island of
lands on such a number has the privilege       Iceland and miss three turns».
of reckoning his spin twice over. The          These various instructions succeed in
places concerned are: Copenhagen               making vivid the characteristics of the
(Denmark and Norway), Stockholm                places visited but have no resonance with
(Sweden), Petersburg (Czarina of               the original Jeu de l’Oie.
Muscovy), Warsaw (Poland), Berlin              The Duval and Jefferys games have few
(Prussia), Vienna (Queen of Hungary),          similarities in their selection of aspects
Constantinople (Emperor of the Turks or        considered to be of importance. Passing
Oran De Seignior), Naples (Naples),            the Sound (Sund) for entry to the Baltic is
Madrid (Spain), Lisbon (Portugal), Paris       featured in both, but generally the games
(France), London (Great Britain), Dublin       differ considerably, the Jefferys game
(Lord Lieutenant of Ireland who repre-         reflecting strongly the significance of con-
sents the King of England), Turin              tinental European trade in Great Britain’s
(Sardinia).                                    economy.
Unlike the Duval game, this is not a gam-      Jefferys’ game was to have few imitators
bling game. There is no reference to stakes    for a decade or so. Thomas Jefferys (no
or payments. Indeed, the benefit to the        relation to John Jefferys) published anoth-
winner is not monetary: «He who rests on       er Europe map game in 1768 but there-
No. 77 at London wins the play, shall have     after games using a map of Europe were
the honour of kissing the King of Great        published by several of the major London
Britain’s hand and shall be knighted and       map publishers: Robert Sayer (1774),
shall receive the compliments of all the       John Wallis (1794), and Bowles & Carver
company in regard to his new dignity».         (1790s). Several of these publishers, and
Instructions for other numbers impose          others, produced games based on the
delays (miss one or more turns) and send       world map, as well as games based on
the player off to appropriate destinations.    national maps. This was part of a general
Many of the instructions refer to aspects      proliferation of engraved race games in
of commerce of the period. For example,        the England of the 18th and early 19th
«he who lands on No. 23 Frankfurt must         centuries, covering educational games of
stay one turn, to buy Printer’s Black to       many kinds as well as games of amuse-
send to England».                              ment, including the Game of Goose itself.

434                                                     The geographical Jeux de l'Oie of Europe
GAMES FROM THE NETHERLANDS
The traditional Jeu de l’Oie has been            At first sight, this selection of a game
popular in the Netherlands from an early         showing a journey through a single nation
date. Engraved examples survive from             might seem to contravene the internation-
1640. Existing woodblock versions are of         al purposes of the current paper.
later date but their close similarity to those   However, a moment’s inspection of the
found in England suggests links going            map will show that it includes the territo-
back to the earliest English goose games.        ries of Belgium and Luxemburg. When the
Geographical games of local origin (as           new Kingdom of the Netherlands was
opposed to local versions of Paris origi-        formed in 1815, the Austrian Netherlands
nals) are found from the early 1800s.            (now Belgium) was added, while
The example selected here is by Mortier          Luxemburg was a crown Dominion of the
and Zoon of Amsterdam, dated 1819. It is         Dutch King. In 1830, Belgium was again
entitled «Game of a Journey though the           separated, but between 1815 and 1830
Fatherland for the Youth of the                  Dutch children had to learn the geogra-
Netherlands», thus declaring its educa-          phy of all three territories, as reflected in
tional intent. It consists of a map of the       this game.
Netherlands surrounded by a track of 86          Games on the principle of the Jeu de l’Oie
spaces, each containing the name of a            remain popular in the Low Countries to
town or city, and is to be played as a race      this day, with innumerable variants and
game in the normal manner.                       styles.

LITHOGRAPHED GAMES OF THE 19th CENTURY
The development of lithography in the 19th       player who loses all his initial 20 counters
century enabled the production of highly         (his «expenses» for the journey) becomes
attractive geographical games using the          «bankrupt» and must leave the game. A
new technique. An early example in               traveller who reaches any capital city
England was The Travellers or a Tour             (marked by three daggers on the map)
through Europe, published in London by           must announce the name of the country of
William Spooner in 1842. This is a               which it is capital, or pay a fine of two
coloured map of Europe, with vignettes of        counters. The first player to reach his or
many of the places to be visited, including      her specified city wins the pool.
sea areas. Lines of latitude and longitude       This is clearly an educational game. Like
are shown and indeed the game is to be           the Jeu de l’Oie, it is a game of pure
played on the intersections of these lines.      chance, with no skill and no choice of
Movement of each player’s marker is              moves. However, unlike that game, it is a
determined by the spin of a four-sided tee-      two dimensional random walk, rather than
totum bearing the letters N E S W for the        a progress along a single track. The main
points of the compass, to give the direc-        purpose of including it here is to make the
tion in which the marker is to be moved, as      point that not all geographical race games
far as the next intersection. Each player        are unicursal.
begins from a different starting point and       Another purpose is to show the beautiful
is required to journey to a specified capi-      effects that could be produced in the
tal city, e.g. the player who starts from        medium of lithography. The section shown
Jerusalem must reach Vienna, while from          illustrates geographical features such as
Cairo the aim is to reach St Petersburg,         the Giant’s Causeway, gives vignettes of
etc. A city is reached by reaching either        the main cities and also illustrates topical
adjacent point on the same line as the let-      matters such as the perils of whaling.
ter denoting that city. Some moves require       Lithographed map-based games are
a player to pay or take from the pool – a        found throughout Europe.

BELGEO • 2008 • 3-4                                                                       435
Figure 3. Vaderlandsch Reisspel voor die Nederlandsche Jeugd – Mortier en Zoon (1819).

436                                                  The geographical Jeux de l'Oie of Europe
Figure 4. Travellers of Europe – Spooner (1842).

THE TWENTIETH CENTURY
It may seem strange to leave the games of           The play was particularly fatiguing since it
Italy until this point – after all, Italy was the   required repeated reference to a detailed
place where, as the Gioco dell’Oca, the             rulebook, specifying the move or payment
Jeu de l’Oie was invented at the end of the         to be made, unlike the Jeu de l’Oie, where
16th century. Though Italy was responsible          the simple rules were apparent from the
for many popular «world tour» (Giro del             face of the game. The use of a complicat-
Mondo) games on the principle of the Jeu            ed rulebook was of course not restricted
de l’Oie – lively productions, seldom               to Italy – many of the English educational
based on maps, but with attractive                  games of the Victorian period, and some
coloured views of the places visited – the          of the earlier French, adopted this worthy
same principles were not used in the                but stultifying device.
development of map-based games for the              The game selected for description here is
teaching of geography. Indeed Masche-               of a much later era – the 20th century –
roni and Tinti (1981, p.78, present author’s        when the Italians under Mussolini were at
translation) comment on the boring nature           the forefront of enthusiasm for innovation,
of some of these games dating from the              especially in aeronautics. It shows the
18th and early 19th centuries:                      voyage in 1926 of the dirigible Norge from
The information was always of the same              its base in Oslo first to Rome then on to the
kind: the world was divided into four sec-          North Pole until its landing in Alaska. The
tions. The principal cities were specified.         72-space track is shown as series of small
There were notes on economic resources              numbered circles, supplemented by larg-
but these were concerned only with gold,            er spaces, of which some show scenes
diamonds, commerce in porcelain, and silk.          from the voyage and others show small

BELGEO • 2008 • 3-4                                                                          437
Figure 5. Il Dirigible Norge alla Scoperta della Polo Nord – Marca Stella (1926).

438                                                      The geographical Jeux de l'Oie of Europe
maps, on which the path of the Norge is       marked not with a goose but with a dog,
marked. These maps are of no great car-       named Titina, the mascot taken on the
tographic quality but are of interest: for    voyage by Umberto Nobile, its organiser.
example, one marks the aerostation at         The dog occurs one in every six spaces
Pulham Market, in England, now long           (unlike the Jeu de l’Oie where the series of
defunct.                                      geese are on every ninth space, usually
Also of interest is that this is clearly a    with two such series). However, the char-
game based on the Jeu de l’Oie. Here,         acteristic rule of doubling the throw on
though, the favourable spaces are             these spaces is retained.

ADVERTISING, PROMOTION AND PROPAGANDA
Although they operate at national rather      of a cycle tour beginning at Willems,
than international level, brief reference     where the oil is made, and ending at
must be made to the thousands of race         Brussels. Informative details of the towns
games which were published in 20th cen-       encountered on route are given but have
tury for advertising and promotional pur-     no playing significance. The rules are a
poses, or for politics and propaganda.        simplified version of the Jeu de l’Oie,
An example of a map-based game pro-           where landing on a space marked with a
moting a product is that offered gratis by    bottle of the oil entitles the player to move
the manufacturers of Chartreux table oil in   on by the amount of the spin. The intention
Willems, Belgium – see Van Bost (1990,        to associate the product with the «good»
p.111) for an illustration. It is a crudely   spaces of the Jeu de l’Oie is obvious.
drawn map of Belgium, showing the route

TOURING IN EUROPE
Some promotional race games, though,          However, it was primarily the German
were aimed internationally, particularly      manufacturers who put such games in
those for encouraging tourism. Race           their catalogues beginning towards the
games designed to attract the tourist are a   end of that century and continuing well
notable feature of Switzerland and            into the 20th: Scholz (Mainz), Sala (Berlin),
Germany, constituting almost a separate       Spear (Nurnberg and London), Maier
genre. They must be presumed to derive        (Ravensburg) and Hausser (Ludwigs-
from an original different from the tradi-    burg) all produced such games – see
tional Jeu de l’Oie, for their playing fea-   Audisio and Schädler (2006), also Kaysel
tures show no resemblances to that game.      and Etter (1989). Not every one was map-
The track lengths are arbitrary and the       based: the board often consisted of a
rules equally so. In this, they follow the    series of attractive views, reproduced by
many non-cartographic travel games            colour lithography, though a small map
found in Germany, typified by Post-und-       might be added as a guide. Again, not all
Riesenspiel.                                  were unicursal race games: there was
Easy international tourism (as opposed to     considerable variety of playing structure,
the aristocratic «Grand Tour» of earlier      for example the multicursal layout of the
days) grew out of the technical revolution    railways could be used as a basis – e.g.
in travel from the second half of the 19th    the Jeu de chemin de fer suisse (Milanesi
century, when railways began to make          and Lanari, 2001, p. 95).
penetration into the mountain ranges rela-    The example shown here is a relatively
tively convenient. Switzerland was the pro-   humble production, dating from about
totype destination and the Tour of            1935, showing a tour of Germany but
Switzerland the archetypal game.              intended to promote the use of agricultur-

BELGEO • 2008 • 3-4                                                                    439
Figure 6. Eine Reise durch Deutschland – about 1935.

al chemicals. It represents a land evident-    Germany by Danzig and the Polish
ly peopled with happy couples in colour-       Corridor, legacies of Versailles – but the
ful costumes of the region – but to the        journey loops across the divide almost as
north a German warship lurks. In fact, this    though it did not exist.
game is a clear reflection of the Third        These games of travel are of course man-
Reich – the game begins in Berlin, with an     made representations of the areas they
explicit reference in the text to 21st March   cover. It is particularly characteristic of
1933 and the opening of the new                them that they aim to convey messages
Reichstag by Hitler. The map shows East        about that area, whether as publicity or
Prussia as separated from the rest of          propaganda.

GAMES BASED ON PLANS
Some «map games» would be better               dimension. However, it may be appropri-
described as being based on plans.             ate to mention that Expo 58 in Brussels –
These include games based on plans of          a truly international event of some signifi-
cities and towns, together with those of       cance for Europe – gave rise to a race
even more local or ephemeral signifi-          game in its own right, though not one hav-
cance. These are generally excluded from       ing much to do with the Jeu de l’Oie.
this paper since they lack an international

440                                                     The geographical Jeux de l'Oie of Europe
MAP GAMES WITH A MESSAGE
Maps are representations on a surface,            Even the Netherlands game, though neutral
made by humans for human purposes. In             in its cartography, makes the claim in its title
fulfilling those purposes, the makers of con-     that the map shows the «Fatherland» – a
ventional maps may feel under an obliga-          bold claim in respect of the Belgian and
tion to create representations that are, as far   Luxembourg territories.
as possible, objective and value-free. No         In the Spooner game, there are messages
such obligation seems to have occurred to         that reflect the spirit of the age. The perils of
the minds of those creating map-based             the whaling industry are highlighted where-
games. Their games are full of messages           as today the cruelty to the whale and the
extraneous to the playing purpose: mes-           need for conservation might be more
sages that are sometimes overt, sometimes         acceptable messages.
concealed.                                        The Norge game of 1926 carries, in the sen-
To modern European eyes looking at his            timental choice of the little dog for the
game of 1662, Duval’s patriotism, though          «Goose» spaces, a sign that its message is
perhaps understandable in one so reliant          intended for children. That message,
on the patronage of the King of France,           though, is to glorify an international dimen-
seems over-fervent: «France – the eye and         sion of the aeronautical achievements of
pearl of the World», with Europe similarly        Italy at a time of its development as a world
exalted in relation to the other continents.      power. A game (not shown here) of the
Yet this patriotic view was enduring: in          same era, entitled: «Din Don, ovvero Tutte le
about 1815, the Paris firm of Basset pro-         Strade conducono a Roma» emphasises
duced the Jeu Instructif des Peuples et           Italy’s imperial aspirations. The cities of Italy
Costumes des Quatre Parties du Monde et           are shown in a layout that is diagrammatic
des Terres Australes. This was a game             rather than cartographic, with Rome at the
strongly based on the Jeu de l’Oie in which       centre as the winning point. But the outer-
each of the 63 spaces showed a nation of          most ring of cities – which includes as
the world, with inhabitants in national dress.    would be expected those remote from
The winning space was France, as in the           Rome such as Taranto, Como etc. – also
much earlier Duval game – but here the            includes Pola (Croatian Pula), Tripoli,
countries of Europe were selected for the         Mogadiscio, and Asmara, the intention
favourable «goose» spaces. «Europe is             being to show that these cities, too, may be
good!» was the message – whereas in con-          thought of as being part of Italy itself.
trast New Zealand was chosen for the              Likewise, the Tour of Germany game indi-
«death» space on 58, with the legend:             cates a clear message concerning the self-
«Voyageur prêt à être mangé par les               image of that country during the build-up to
Anthropophages» and a correspondingly             the Second World War.
graphic illustration.                             The Jeu de l’Oie, because of its familiar and
The Jefferys game of 1759 is likewise             comforting resonances of childhood enjoy-
overtly patriotic: London is the winning          ment, is a potent vehicle when adapted for
space and references to the Protestant            sending messages, whether of the obvious
monarchy abound. Here, though, is an              promotional kind, as in the Chartreux Table
element of religious bigotry, evident in the      Oil game, or on the more subtle level of the
treatment of Rome.                                games of propaganda.

CONCLUSION
Map games merit study on several levels.          games and, if so, may carry resonances
The cartography itself may be interesting,        that go beyond the mere playing process.
especially in a historic context. The rules       The games may have distinctive iconogra-
of the game may relate to those of other          phies and are often attractive objects in

BELGEO • 2008 • 3-4                                                                            441
their own right. Both the social milieu and    ly, to convey interesting, amusing or dis-
the commercial market for these games          turbing messages about their time and
may influence their design and theme.          place. This short paper has by no means
Their effect may be, wittingly or unwitting-   exhausted these possibilities.

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442                                                     The geographical Jeux de l'Oie of Europe
Adrian Seville

                                 City University, London, UK

                                      Tudeley House
                                       Royal Parade
                                        Chislehurst
                                      Kent BR7 6NW
                                      United Kingdom

                              Adrian.Seville@btopenworld.com

               manuscript submitted in December 2007; revised in January 2008

BELGEO • 2008 • 3-4                                                             443
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