The e-marketplace model King of eCommerce
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What is a e-Marketplace • An online platform for Buyers and Sellers • Payment gateways are provided by the platform (site-owner) • Service Fees will be levied on successful transactions only 9
Understanding eMarketplace Dynamics > 35,000 Sellers > 20 million Listings > 2 million users 400K-500K daily visitors 10
What it means to be successful SUCCESS > 35,000 Sellers > 2 million users > 20 million 400K-500K daily Listings visitors 60,000 daily transactions S$40M GMV monthly 11
Determinants of SUCCESS (& SALES) Critical “SUCCESS” factors: • TRAFFIC •TRUST SUCCESS • CONTENTS: • PRODUCTS • BRANDS • DESIGN & PRESENTATION • REVIEWS • PRICE competitiveness • DELIVERY OPTIONS • Store Pickup • Same Day Delivery • Next Day Delivery 12
Who are the online shoppers • 55% are Females • Majority are between the ages of 20- 35 > 2 million users • Average Cart Amount $25~$35 (with 400K-500K daily strong upward trending) visitors Buyers won’t pay MORE than they have to Buyers are still NEW to online shopping experience 13
What it means to be an online Seller Each Seller are unique but in the online world, all are nothing but images and text. > 35,000 Sellers > 20 million Listings • Competition • Open market • Free market forces • Differentiation • New Sales Channel 14
The GAP Some Sellers are willing to do MORE for their sales than others Sellers won’t be willing to earn LESS than they have to Buyers won’t pay MORE than they have to Buyers are still NEW to online shopping experience 15
Challenges WEB TRAFFIC Store Pickup • Site owners (of e-Marketplaces) typically control all promotional slots and channels Qoo10’s merchants can conduct their own shop- level promotions and build a sustainable business over time. “Can my products be promoted?” 16
Challenges 17
Challenges Ready customers but are you ready? WISH: REALITY: I AM COKE I AM NOT 18
Challenges Hero Images Needed 19
PASSIVE model vs Qoo10 Passive marketplace All sellers are the “same” and “fair” game MNCs Brands Distributors Resellers New startups BUT Some Sellers are willing to do MORE for their sales than others e-Marketplace Sellers CAN conduct their own promotions Sellers CAN build their own SHOP ASSETS MNCs Brands Distributors Resellers New startups 20
On-Boarding • Register as a Seller (Merchant) Account • Example: • A SG Company can register a Qoo10 (Indonesia) account and start selling from Singapore into Indonesia • List your items (contents)* • Engagement • Promotions • Sales 21
Database and Engagement • Building your own database • Engagement with your followers 22
Reviews 23
Reviews http://list.qoo10.sg/g/494761008 24
E-Flyer Distribution Digitalizing the traditional flyer distribution model 25
Promotions • Merchants CAN conduct their own promotions • Merchants CAN advertise their products/services • Merchants OWN their own Qoo10 Shops 26
Seller Promotions – Multi Channels 27
Seller Promotions – Multi Channels 28
Seller Promotions – Multi Channels (and many more..) 29
Introducing QStore • Qstore enables merchants to create their own dedicated website, mobile web and mobile APP to reach out to their customers. • eCommerce friendly! 30
Introducing QStore • YOUR URL/DOMAIN! • YOUR own MOBILE APP! • All-in-one integrated solution with Qoo10! 31
Pbcake.com 33
cocomo.sg 34
onemart.sg kachiadiam.com 35
Phases of Growth Phase I Phase II Phase III Start-up (on-boarding) Mid-Term Long-Term Strategy Focus: Acquisition MODE: CORE Fundamentals that must be met: • TRAFFIC acquisition • CONTENTS • How to get as much • Individual listing images and ENGAGEMENT traffic in the lowest description possible cost • Informative • BUYERS acquisition • Educational • How to get as many • Proper Shop Layout potential buyers as • Shop level information possible • Competitive pricing • Speed of Delivery Limitations: • High cost of traffic in SG • Buyers have many other choices online • Online moves at lightning speed 36
Phase I Phase II Phase III Start-up (on-boarding) Mid-Term Long-Term Engagement TRAFFIC BUYERS CONTENTS ENGAGEMENT Limitations: • Online needs speed and volume in the shortest possible timeframe TIME 37
Phase I Phase II Phase III Start-up (on-boarding) Mid-Term Long-Term Engagement Engagement Engagement TRAFFIC TRAFFIC TRAFFIC BUYERS BUYERS CONTENTS (Shop-level) • Offers SHOP FELLOWS BUYERS • Bundles • Free Delivery CONTENTS CONTENTS REVIEWS • Shop-level • Individual listings Common Outcomes (in all phases) to seek for Getting Buyers to know your business in 2 levels: • “WHO ARE YOU AS A SHOP” • “WHAT DO I SELL” 38
BUYERS Engagement SELLERS Outcome / Results (at all phases) SALES REVIEWS SHOP FELLOWS 39
Outcome / Results (at all phases) Improved Conversion Rate - Shop-level SALES - Individual listings REVIEWS Increased Shop Reputation SHOP FELLOWS Increased Shop Awareness Conversion Rate Improved conversion rate over time (with the right engagement that results in SALES, REVIEWS and SHOP FELLOWS) TIME 40
Thank you 41
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