THE CONNECTED CONSUMER: HOW WEARABLES AND SMART PERSONAL ACCESSORIES FIT INTO THE IOT OPPORTUNITY - MICHAEL LIARD

Page created by Roger Harvey
 
CONTINUE READING
The Connected Consumer:
   How Wearables and Smart
Personal Accessories Fit into the
        IoT Opportunity

                   ► Michael    Liard
                     Liard Research & Consulting

                     President, RFID Professionals

                     Vice-Chair, AIM IoT Committee

                                             |   1   |
Wearables Viewed as the Latest IoT “Careables”

>   Wearable and smart personal devices are flooding the market

>   These devices are bringing consumers into the IoT mainstream

>   Smart products are positioned as the consumer entry point…or
    the ‘connection point’…to the IoT

>   Wearables and smart personal accessories gather information
    about behavior, activities and sensor collected data, and then
    process all that information

>   Not just for the consumer, using wearable technology at work is
    a hot topic, offering possibilities of increased productivity for
    businesses by augmenting and automating the tasks of the
    wearer

                                                                 |   2   |
How Do Wearables Fit in with the Internet of Things

>   Beyond providing users with real-time data about their health or
    an augmented view of the world, wearable technologies will
    form an integral part of the Internet of Things…the logical
    evolution of the cloud and big data

>   The idea is to enable sensor-equipped "things" to communicate
    with one another in meaningful, actionable ways

>   For that to happen, though, companies need to take care not to
    scare off would-be users by failing to address their privacy
    concerns

>   Sensor-equipped “things” may change IoT strategies and invite
    new players to the IoT table – namely, consumers

                                                               |   3   |
Sensors, the Cloud & Data are the Common
Denominators for Wearables

>   All wearable computers will have location-adjusted motion sensing

>   Cloud-based applications are the foundation for data collection,
    storage and exchange
    »   Sensors, devices and hardware rely on data, which needs to be stored and
        processed to bring customized and extensible experiences.

>   Big Data and Cloud computing combined with wearables and sensors:
    »   Provide a new environment to collect, process and produce information
        based on the data collected
    »   Data will be composed of multiple sensor readings and need to be
        processed, producing valuable information or customized experiences

>   “Bigger,” more personal data demands higher, tighter security
    »   The connected customer/connected consumer needs to feel comfortable
        and confident

                                                                            |   4   |
How Many Devices? How Large is the Market?

>   The answers depend on who you ask and what types of
    devices are included

>   The expected number of devices and size of the industry vary
    widely and is subject to change, especially as new products
    and new classes of solutions are introduced:
    »   19 million units in 2014 (3x 2013’s total), growing to 112 million units
        by 2018 according to IDC

    »   485 million devices by 2018 according to ABI Research

    »   $80 billion market by 2020 according to Jupiter Research

    »   $30 billion to $50 billion over 2 to 4 years according to Credit Suisse

                                                                           |   5   |
Fast-expanding World of Wearables Across Verticals

>   Entertainment

>   Social Media

>   Gaming

>   Advertising

>   Healthcare / Lifestyle / Medical

>   Retail

>   Many others…

                                                     |   6   |
Entertainment

>   Companies that fall in this broad category are likely in the best
    position to benefit from the burgeoning wearables movement…
    »   Basically, where there’s a screen, there’s an opportunity!

>   A recent survey by PWC found over 70% of respondents expect
    wearable technology to make media and entertainment
    experiences “more immersive and fun”

>   Consumers not looking to wearables to create new genres of
    communication and entertainment, but rather to improve those
    already in existence

>   To no surprise, millennials are the most open to trying branded
    wearables offered by media and entertainment companies

                                                                     |   7   |
Social Media

>   Consumers want even more on-the-go access to their favorite
    social networks via wearables

>   This is especially true of always-on millennials, who are 3x to
    4x more likely adopt uses cases around social media than the
    general population

>   Therefore, real-time social-media updates are seen as a key
    benefit of wearables for a critical current and future class of
    consumers
    »   #Wearable&Shareable
    »   #WearIt&ShareIt
    »   #WearingIsSharing

                                                                  |   8   |
Gaming

>   Games that wearables could render more visually and
    physically engaging are of high interest to the gamer
    community

>   Consumers between18 to 24 would be “motivated by”
    wearable-integrated gaming

>   The future of gaming will not be televised…It will be worn

>   Think literally on-your-face, 3-D virtual reality gaming

>   Microsoft’s new HoloLens headgear is positioned to “play” here

                                                                 |   9   |
Advertising

>   More wearable screens equal more places for marketers to
    advertise

>   Wearables provided a portable, blank canvas for highly
    targeted message placements, including content with greater
    relevancy and context to the consumer

>   Advertisers and brands are already developing wearable
    strategies that deliver personalized marketing messages
    directly to people who don Google Glass, smartwatches, fitness
    bands, virtual reality headsets, etc.

>   If you can wear it and stare at it, the advertisers will share it

                                                                        |   10 |
Health Care / Lifestyle / Fitness

>   A fast-growing crop of wearables already help health-conscious
    people monitor everything from calories consumed and burned
    to steps taken to sleep and more

>   Retailers such as Walgreens are funneling data from loyal
    customers who don fitness bands and are willing to share that
    data. In other words, make healthy choices, give them your
    data and Walgreens will give you rewards

>   Additional health- and wellness-focused companies are
    expected to offer wearable-related incentive programs

>   Wearable smart medical devices, health monitoring, medical
    treatment and other healthy living wearables have been
    introduced (i.e., at CES 2015) and many more are under
    development

                                                              |   11 |
Retail

>   Wearables will soon play a central role in our everyday retail
    experiences.

>   However, they may be haunted by privacy and data breach
    threats and concerns

>   Consumers would like to use wearable tech for more pleasant,
    efficient shopping experiences from pre-store and in-store
    product research and comparison, finding deals/
    incentives/discounts and at the checkout

                                                                 |   12 |
Issues and Challenges

>   Bulky devices, ugly designs

>   Better batteries are a NOW-term requirement

>   Invisibility of wearables is key to adoption

>   Security and privacy, particularly around the management of
    consumer data, remain a concern as the tech industry seeks
    to bring more of our body parts online

>   Continued experimentation and innovation with wearables is
    important, but the near-term requires a conversation about
    whether current wearables are really adhering to customer
    needs and wants

>   User retention and use cases are critical to adoption as
    consumers must care for it in order to wear it
                                                               |   13 |
Wearables and the Future: Get Smart

>   While still only in its nascent stages, the wearables market is
    expected to explode

>   Big brands, big tech companies, big retailers, and big investors
    are entering the fray…all with the consumer in mind

>   Many say wearables will forever change the way we live, work
    and do business

>   To remain competitive, your company might have to adopt a
    competitive wearables-integrated edge. Are you ready?

                                                                 |    14 |
Questions and Answers

               THANK YOU!
                 MICHAEL LIARD

            Email: michael.liard@outlook.com

                Phone: 1-508-966-0187

                                               |   15 |
You can also read