Social decisions under risk. Evidence from the Probabilistic Dictator Game.
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Social decisions under risk. Evidence from the Probabilistic Dictator Game.∗ Michal Krawczyk† and Fabrice Le Lec‡ May 13, 2008 Abstract: This paper reports the results of a ’probabilistic dictator game’ experiment in which subjects had to allocate chances to win a prize between themselves and a dummy player. Using a within-subject design we manipu- lated two aspects of the decision: the relative values of the prizes–being equal for both players, higher for the dictator or higher for the dummy–and the nature of the lottery determining the earnings–independent draws for the two players (‘noncompetitive’ condition) vs. a single draw (’competitive’ condi- tion). We also asked for decisions in a standard, non-probabilistic, setting. The main results can be summarized as follows: first, a substantial fraction of subjects do share chances to win, also in the competitive treatments, thus showing concern for the other player that cannot be explained by outcome- based inequality aversion or quasi-maximin models. Second, this concern hardly ever leads to equalizing expected payoffs. Third, subjects share less in the probabilistic treatments than in the deterministic control treatment, possibly because in the former even a generous choice cannot remove outcome ∗ We thank Gary Charness, Martin Kocher, Frans van Winden, and participants in seminars and conferences in Warsaw, Zurich, Munich and Amsterdam. The financial sup- port from the European Commission via the Marie Curie Research and Training Network ENABLE is gratefully acknowledged. † CREED, Universiteit van Amsterdam. Roeterstraat, 11. 1018WB Amsterdam, The Netherlands, m.w.krawczyk@uva.nl, tel +31 20 5 25 4383, fax + 31 205255283 ‡ CREED, Universiteit van Amsterdam. Roeterstraat, 11. 1018WB Amsterdam, The Netherlands, lelec@uva.nl, tel +31 205255651, fax + 31 205255283 1
inequalities. Fourth, subjects appear to be somewhat efficiency-oriented, as they share more when partner’s prize is relatively high. Keywords: social preference, other-regarding utility, risk attitude, inequal- ity aversion, social concern, social preference under risk JEL classification: A13, B49, C62, C65, D63. 1 Introduction Many everyday situations involve choices between options with uncertain consequences for the decision maker and some other individuals. A particu- larly simple example is a decision whether or not to share chances to obtain some reward. A student may help a less-able friend before an exam or an em- ployee may–or may not–play fair against a competitor applying for the same position in the firm. In both cases, the active agent may choose to sacrifice some chances of success, passing an exam or being promoted respectively, to the benefit of the other agent due to some moral or social considerations. The subtle difference between these two examples is that while in the first case equality of outcomes may be obtained, e.g. both students pass, in the other one chances may be equal, but eventually only one of the candidates will enjoy the promotion. Intuition and anecdotal evidence suggests that at least some individuals may consider the notion of fair chances sufficiently compelling to offer some chance to competitors even in the latter case. In these examples, non-selfish behavior can hardly be explained by models incorporating social concerns defined on outcomes only. This is particularly evident in the second example, where the final allocation is necessarily ex- tremely unequal anyhow. Several such models emerged in the past decades. Being able to account for non-egoistic behavior observed in experimental studies, they now enjoy substantial popularity. The main difference with respect to standard assumptions on economic agents is that these models assume that individuals’ preferences take into account others’ situations in some way. One well known class of models is based on aversion to inequality of payoffs (Fehr and Schmidt 1999, Bolton and Ockenfels 2000). The ba- 2
sic idea is that subjects experience disutility from having outcomes different from others’ – being behind (”envy” in Fehr and Schmidt’s terminology) and ahead (”guilt” or ”shame”). Using a different notion of social concerns, a more recent model was developed by Charness and Rabin (2002) on the idea of maximization of both total payoff (social utilitarianism) and of the payoff of the worst off agent (maximin). Several other ways to model non-selfish behaviors have been suggested. The question to know which model captures subjects’ preferences over allocations more accurately is still open and un- der intense scrutiny (Engelmann and Strobel 2004, Fehr, Naef, and Schmidt 2006, Bolton and Ockenfels. 2006, Engelmann and Strobel 2006). The important point about these models is that they all restrict the defini- tion of social concerns to payoffs or consequences, although intuition suggests that fairness goes beyond equality of outcomes: equality of chances may mat- ter at least as much as equality of outcomes. In other words, people may want to share chances to win some prize fairly, in the same way they appear to share actual outcomes fairly. Yet, the literature, both at the empirical and theoretical level, has very little to say about how social concerns operate in the presence of risk. This contrasts strongly with the overwhelming evi- dence suggesting concerns for ’procedural fairness’ in various realms: many institutions use random procedures to ensure fairness (Broome 1984); court decisions provide some justification for such a practice, as in the well-known case US vs. Holms1 ; the concept of equality of opportunity is widespread across political and philosophical literature (Rawls 1971); and last but not least, it is a common habit to draw lots when non-divisible goods or costs are to be shared, as in the Machina’s mom example (Machina 1989). These cases suggest that social concerns cannot be assessed solely by taking into account consequences. Rather, their definition should consider the distribution of risk, e.g. by comparing expected payoffs. 1 Crew members were prosecuted for excluding themselves when drawing lots to decide who should leave an overcrowded and leaking lifeboat. 3
Situations where such concerns may play a role are abundant in everyday life: any resource that increases the likelihood to obtain some goods and is shared between different individuals provides a relevant case for such social preferences under risk. These include cases such as firms choosing not to take unfair advantage when competing for a contract, traders in financial markets freely exchanging information, fair-play in sports, sharing of organs by living donors and many other. In the context of strategic interaction, it may, among other things, help understand why some inefficient mixed- strategy Nash equilibria emerge instead of pure efficient ones, e.g. in the Battle of the Sexes (Cooper, DeJong, Forsythe, and Ross 1989). In public economics, it may shed light on the reasons why redistribution policies enjoy weaker support in countries where citizens believe to a greater extent in the existence of equality of opportunity, e.g US vs Europe (Alesina and Angeletos 2005). Still, except for a few path-breaking studies (Bolton, Brandts, and Ock- enfels 2005, Brennan, Güth, Gonzalez, and Levati 2008, Güth, Levati, and Ploner 2008, Karni, Salmon, and Sopher 2008), very little experimental evi- dence is readily available on how risks and outcomes interact in the context of social preferences. The purpose of this paper is to explore how subjects behave in a simple distributive decision situation, where choices are likely to be affected by attitudes toward risks as well as concerns for others. A partic- ularly relevant issue given the current state of the literature on the subject seems to be the extent to which choices can be explained by social concerns on outcomes only. Put differently, the question tackled here is to know how strong social concerns are in terms of probabilities: do subjects equalize ex- pected payoffs or chances to win some prize, or are they merely inequality averse with regards to consequences? When outcomes are necessarily asym- metric, are subjects willing to use risk allocation to counterbalance payoff inequality? Related issues include the importance of individual risk attitude and whether the situation is ‘competitive’ or not, i.e. whether participants compete for the same reward or if independent rewards are available. 4
These questions are addressed through a series of simple decision tasks where subjects are asked to share tokens which represent monetary units or probabilities to win some prize. The results show that social concerns are indeed affected by risk. More specifically, a substantial fraction of subjects chooses non-selfishly when given an option to share chances to win mutually- exclusive rewards. However, choices in this condition are somewhat less generous than in case of sharing money, thus indicating that both aversion to inequality of outcomes and aversion to inequality of opportunities operate, the former being perhaps less potent. The data suggests to extend current models (by taking into account chances to see some consequence occurring), since all of them seem to wrongly predict subjects’ behavior in some of the treatments at least. We also find little evidence of willingness to equalize expected or actual payoffs. It rather seems that subjects think it fair to give something to a less fortunate opponent. Eventually, our subjects seem to be rather efficiency- than equality-oriented, as they share more when each token is worth more to the partner than to themselves. The remainder of the paper is organized as follows. The next section re- calls the related existing experimental studies and their findings. Section 3 describes the design and procedures. Section 4 summarizes the predic- tions of various models of other-regarding preferences. Section 5 exposes the most important findings of our experiment and eventually the last section concludes with some suggestions for possible further research. 2 Previous Experimental Studies Despite its major implications, only a few studies have addressed experi- mentally the issue of other-regarding concerns in the context of risk. These include Bolton, Brandts, and Ockenfels (2005), Karni, Salmon, and Sopher (2008) Brennan, Güth, Gonzalez, and Levati (2008) and Güth, Levati, and Ploner (2008).2 2 We do not consider here some experiments that used lottery tickets as a convenient way to reward subjects and hence have de facto tackled the issue of social preference under risk, 5
The first paper, a path-breaking study in the field, provides evidence of other-regarding preference in the presence of risk, as subjects played Ultima- tum Game with chances to win some prize. The authors report that in such a ‘probabilistic’ Ultimatum Game second players tended to reject when offered overly low chances to win. However, the interactive context makes it hard to disentangle preferences on outcomes and procedures per se from reciprocity and strategizing. Nevertheless, it suggests that subjects do consider chances to win some amount as equivalent to some certain monetary rewards in some contexts. The second study directly tests Karni and Safra’s (2002) model and thus addresses questions only tangential to our purpose. The authors chiefly focus on whether an agent may want to give up (a bit of) her (expected) payoff to achieve greater procedural fairness between two other agents: tradeoff between maximizing own expected payoff and claiming only a fair chance for oneself is essentially not addressed. Furthermore, they do not consider a control treatment with divisible goods, and some of their results are only based on hypothetical, i.e. non-incentivized, questions. Besides, we tend to think it is instructive to start with the simplest, two-person case. Yet, Karni, Salmon, and Sopher (2008) find that individuals are willing to sacrifice some chances to win in order to restore equality of chances for the other two players. The third and fourth studies are also closely related and seek to establish whether subjects care about the amount of risk assumed by another individ- ual. To this end, they elicit willingness to pay or willingness to accept of social lotteries using the Becker-DeGroot-Marschak procedure. Their main finding is that although some subjects care about the allocation of expected payoffs, they do not seem to treat risk for themselves and others in the same way. More specifically, they are willing to pay to reduce variance for their own payoff but not for others’. Yet, as the authors point out themselves, the yet had quite different goals and used methods questioned by experimental economics, e.g. involved deception or extremely low stakes. The general picture seems to be that replacing money with lottery tickets makes little difference, though this observation has to be treated with great caution, as these studies did not offer suitable control treatments. 6
preference elicitation method used may be cognitively demanding for sub- jects,3 who may as a result have restricted attention to their own prospect. In addition to this possible explanation, the design used by the two studies asked the subjects to compare a monetary amount for the decision maker for sure with risky prospects for another subject. It might be that the effect in this case is too small to reach conventional significance levels, given that the following two effects combine: on average certain outcomes are preferred to risky ones and own payoffs matters more than others’. As a conclusion, it seems that some evidence, albeit fragmentary, ex- ists that subjects may take into account distribution of risks when socially- oriented. Yet, none of these studies directly tackles the question how chances to obtain some prize are dealt with when they are to be allocated in the most basic case, namely among two subjects. They also offer little data on how willingness to share differs between the probabilistic and the deterministic context and how relative size of the pie matters. We think that these impor- tant issues deserve further attention. 3 Design, procedures and methodological is- sues As the focus of the study is on social preferences under risk, we chose a very simple design, that rules out phenomena such as reciprocity or signaling of intentions. It thus involved one-time distributive decisions in a series of (generalized) ”Dictator Games” (Bolton, Zwick, and Katok 1998), hereafter DG. This method allows for comparison with the numerous experiments on allocation tasks run with monetary amounts (Engelmann and Strobel 2007). While the DG design has important weaknesses (Bardsley forthcoming), it is natural and very simple to understand for the subjects. 3 The fact that they also tested in the same session how delays in receiving a prize were assessed by socially-oriented people could also have rendered the whole setting even more complicated for subjects. 7
At the beginning of the experiment, each subject was assigned the role of player A (’dictator’) or player B (’dummy’). This was fixed through the ex- periment, to prevent subjects from justifying selfish behavior on the grounds that the ‘victim’ will have a chance to be dictator herself in the following round. For the same reason we decided not to use the strategy method, fa- vored in many related experiments (Andreoni and Miller 2002, Güth, Levati, and Ploner 2008), which may promote selfish behaviors with the procedu- rally fair role allocation being taken as an excuse. For the same reason, it was important that subjects do not perceive the allocation of roles as just random, as this, again could affect the perceived ex ante fairness of the sit- uation. But, relying on some criterion possibly interpreted as legitimate by subjects (e.g. score at a previous task or a “first come, first served” pro- cedure) could lead to some “entitlement effect” (Gächter and Riedl 2005). Eventually, using some “obviously unfair” criterion (e.g. racial) would be disputable from an ethical viewpoint and could lead to a strong emotional reaction overshadowing whatever distributional preferences subjects could have in the first place. Thus, role assignment was based on arrival time but not in a monotonic way,4 and subject were not led to believe that the latter was the case. In the post-experiment questionnaire many subjects indicated that it would have been fair to allocate the roles randomly rather than ”just like that”, suggesting that our manipulation worked well. For all treatments, each dictator was matched to a new dummy and had to distribute 10 tokens between the two of them. What each token repre- sented exactly varied during the experiment on two dimensions. The ’prizes’ at stake, that is, the maximum amount that each player could earn in a given round, and the lottery used to allocated these prizes, were systemati- cally manipulated. The prizes, in euro, were (10; 30), (20; 20) or (30; 10) for the dictator and dummy respectively. In other words, on top of the typical symmetric case, we considered an asymmetric dictator-favoring distribution of prizes and an asymmetric dummy-favoring one. This prize variation also 4 Precisely, odd-numbered subjects took the roles of dictators while even-numbered ones played dummies. 8
guaranteed that at least in some treatments, some choices could be expected to be more socially oriented than in the case of the symmetric prizes. For instance, for subjects being concerned about efficiency as defined by Char- ness and Rabin, prizes (10; 30) should yield additional deviations from the selfish choice. This allows to have a certain level of socially-oriented deci- sions, which are the only ones plausibly affected by the probabilistic payment scheme treatments. This is achieved without departing from the standard DG structure. Indeed, other possibilities to reduce the fraction of totally selfish choices have been evoked, such as having specific recipients instead of other subjects, e.g. charity organizations, or to induce some “entitlement effect”, for instance by setting that the pie to be divided could depend on the effort of both players in a previous task. Although such methods are indeed known to raise the level of amounts given to the dummy player, they may have non-controlled influences on the effect that is primarily tested here, that is, how subjects take risks into account within social concerns. The second, more fundamental, dimension is the type of the game (here- after game type). In the Deterministic condition, each token simply corre- sponds to one tenth of the prize, such that keeping all the tokens means winning the full prize. For example, if prizes are (30; 10), keeping 7 tokens and passing 3 to the other player results in earnings for the dictator and dummy being equal to 21 and 3 euro respectively.5 In the other two condi- tions, tokens represent a probabilistic analogon of a fraction of the prize: in the Competitive condition each token stands for a 10% chance of winning the prize, with the events of winning for both players being mutually exclusive. For example, with prizes (30; 10) and the chosen distribution of tokens (7; 3) as above, a 10-sided die is rolled: if the outcome is in {1, 2, ..., 7}, A wins 30 euro and B nothing; otherwise B wins 10 euro and A nothing. In the Non- Competitve condition each token still represents a 10% chance of winning own prize, yet A’s and B’s chances are independent. With numbers given above, two dice are rolled, one giving A a 70% chance of winning his prize and another giving B hers with a 30% chance. 5 It is very easy to note that our symmetric Deterministic treatment is the familiar DG. 9
The combination of both dimensions generate nine treatments, which are summarized in Table 1. (10;30) (20;20) (30;10) Certain Outcome Deterministic-10 Deterministic-20 Deterministic-30 Non-Competitive Lottery NonCompetitive-10 NonCompetitive-20 NonCompetitive-30 Competitive Lottery Competitive-10 Competitive-20 Competitive-30 Table 1: The nine treatments In order to correlate behavior in different situations and increase statistical power for treatment comparisons, we implemented a within-subject design in the same spirit as Andreoni and Miller (2002): our design can be seen as an adaptation of theirs with two probabilistic conditions–Competitive and NonCompetitive–added. Every subject played all nine games, grouped in three blocks: Deterministic, Competitive and NonCompetitive. Relevant instructions were distributed at the beginning of each block, followed by control questions.6 This organization of the experiment was implemented to ensure that subjects were not confused about specific payment schemes. Every erroneous answer to a control question was recorded and had to be corrected by the participant in question in order to proceed. The order of the blocks was different in different sessions and the order of particular rounds, i.e. with different prizes within each block, was randomly manipulated at individual level. While dictators were busy with their decisions, the dummies were asked completely analogous, yet hypothetical, questions. A similar procedure was used by Karni, Salmon, and Sopher (2008): it provides some additional, yet un-incentivized, data at no additional cost and it renders unlikely the identification of types by subjects during the experiment. At the end, it was announced which of the nine rounds would be played for real and the relevant decisions of the dictators were implemented, with one or two 10-sided dice being rolled publicly whenever appropriate. 6 Subjects knew that the meaning of tokens would change between blocks and could ask for instructions in advance but never actually did. 10
After this part, a series of three individual decisions under risk was run, in order to establish individual attitudes towards risk. We used the interactive Multiple Price List design (Andersen, Harrsion, Lau, and Rutstrom 2006), to elicit certainty equivalent for a 10, 50 and 90 percent chance to get 20 euro, the average stake level considered in the main task. One third of the subjects were randomly picked for payment in this second part of the experiment, and if chosen, subjects were only paid for one of the tasks, once again randomly determined. Subjects were of course explicitly told so, and this particular payment scheme was implemented in order to make it comparable with the decisions made in the first stage, where only one out of nine decisions was actually paid. Our conjecture was that displayed risk attitude may correlate with decisions in the first stage of the experiment. In particular, subjects evaluating a 90 percent chance for 20 euro at much less than 20 euro (certainty effect) can be expected to be more likely to keep all the tokens in the probabilistic treatments. Two short questionnaires were distributed during the experiment. Directly after the first part subjects were asked to rate their satisfaction from own DG decisions and obtained outcomes and then to describe what they thought a typical subject did and should have done from the viewpoint of fairness. At the end of the experiment demographic data was collected and subjects were paid their earnings in private. The experiment was run in October and December 2007 in the laboratory of the Center for Research in Experimental Economics and Political Deci- sion Making (CREED) in Amsterdam. It was programmed using the z-Tree software (Fischbacher 2007). In total 128 subjects, mostly undergraduate students at the University of Amsterdam, participated. Average earnings for an experiment lasting from 70 to 100 minutes equaled about 22 euro, including a 7.50 euro show-up fee. 11
4 Theoretical predictions The standard prediction, once the assumption that subjects are selfish is made, is that all players should keep all the tokens to themselves, regardless of the relative prize, the type of the game or even their own attitude to- wards risk. Concerning other-regarding preferences, few models available in the literature, with a notable exception of Trautmann (2006), seem immedi- ately suitable for generating predictions for our experiment. To use current models of social preferences, one needs to make the natural assumption that preferences are represented by the product of the social utility on outcomes and the corresponding probabilities. Charness and Rabin (2002) for instance implicitly endorse this view in their definition of a social-welfare equilibrium and the corresponding mixed strategies, p. 853.7 This apparently innocuous and natural generalization leads to some clear-cut and somewhat counter- intuitive predictions. 4.1 Inequality aversion models As a generalization of inequality aversion models, we consider a model defined in Appendix, à la Fehr and Schmidt (1999) or Bolton and Ockenfels (2000). In a two-person game, it generalizes both models since the measure of inequality is equivalent in both models when only two agents are concerned. At least when compared to the Fehr and Schmidt’s linear model it offers some extra flexibility to account for the data. This procedure has also the critical advantage that predictions do not crucially depend on parameters. We will refer to this model as the ”generalized inequality aversion’” model. As it is well known, such inequality aversion models predict for the Deterministic case that choices are between a payoff-equalizing division and a selfish one: the admissible range for the number of tokens given is thus [0,8] for the dictator-favoring asymmetric case, [0,5] for the symmetric game and [0,3] for the dummy-favoring. In the general case, it is not possible to say more, the results depending on the shape of the utility component based on inequality 7 They also defend this point of view in a former working paper version of their publi- cation, see footnote 46. 12
aversion. In the case of a symmetric probabilistic DG, some interesting features emerge. First, when the lottery is competitive, it is straightforward that the dictator should keep all the tokens. Indeed, total inequality will re- sult no matter who ends up winning the money. Therefore, even if there is no self-serving bias in the evaluation of fairness, self-interest will make agents maximize the probability that they win rather than the opponent. This is also independent from any possible non-linear probability weighing. The same is obviously true for the dummy-favorable case, Competitive-10. However, while by and large the same is true for the dictator-favorable treat- ment Competitive-30, very strong inequality aversion may lead to non-selfish choices. It is possible that u(30, 0) < u(0, 10) due to inequality aversion and hence it may be the case that such subjects pass all the tokens to the other player. Of course, this also implies that some (very few) subjects can be exactly indifferent between (30, 0) and (0, 10), thus being free to pass any number of tokens. In the light of previous studies, such cases should be at best infrequent. For the case of two independent gambles–the NonCompetitive condition– the situation is less straightforward. In the symmetric case, the possibility to end up in the worst possible outcome, unfair and disadvantageous, (0; 20) may be partly counterbalanced by the possibility to get the preferred out- come (20; 20). It can hence be the case that the dictator does not keep all the tokens. Technically, if the utility function is normalized so that u(0; 0) = 0, the requirement is that u(20; 20) > 2u(20; 0)8. It means that the subject must be inequality averse, and that this inequality aversion should be strong enough to imply that in the Deterministic-20 treatment the decision-maker has not kept all the tokens (see Appendix for details). This also implies that no more than half the tokens are given. Regarding situations with asymmet- ric prizes, the prediction is similar. For instance, the range of possibilities 8 See Appendix for details. It is also assumed that u(20; 0) > u(0; 0) which is not as such implied by the model. 13
for the (10, 30) case is equivalent to the one for (20; 20). In the (30; 10) case, the number of tokens given is positive if u(30, 10) > 2u(30, 0), which implies an even greater inequality aversion than in the previous case. 4.2 Quasi-maximin models Previous studies as Andreoni and Miller (2002) and Charness and Rabin (2002) tend to show that subjects exhibit a strong heterogeneity concern- ing social preferences/social concerns, and that utilitarian motives have to be taken into account. Charness and Rabin have proposed a simple model9 based on the idea that the apparent inequality aversion was in fact the will- ingness to maximize the minimal payoff, i.e. the payoff of the worst-off individual. The model also includes a total welfare term in the equation (see Appendix for details). Here again, the model is linear, but a natural generalization is possible. It is straightforward that in the standard DG, Deterministic-20, the fraction of the number of tokens given should lie in [0, 21 ]10 . In the dummy-favorable case, any allocation of tokens can be cho- sen; a subject only interested in maximizing the total payoff will give away all the tokens, and a purely selfish will keep them all. For Deterministic-30, the appropriate range for the number of tokens given is [0, 43 ]: 34 corresponds to the maximization of the minimal payoff, and 0 to either the selfish or the utilitarian motive. When the model is extended (on the basis of expected utility) to risky outcomes under Competitive condition, it predicts, not surprisingly, that the selfish choice results in (almost) all cases: unless social concerns are implausibly important, the decision maker prefers to keep all the money to giving all away. In the case of the NonCompetitive treatments, things are less clear-cut. For the symmetric prize, there is a range of parameters for which the number of tokens given can be positive: as in the case of the 9 For obvious reasons we disregard here the reciprocity part of their model. 10 It is yet possible that some agents are only concerned by total welfare and are hence completely indifferent between all cases from passing 10 tokens to keeping all of them. To the best of our knowledge, no such experimental behaviors has ever been observed. 14
inequality-based model, it also requires that u(20; 20) > 2u(20; 0). This corresponds to very strong social concerns: for example it is never the case in Charness and Rabin’s specific linear model. The requirements in the (30, 10) case are even more demanding. But, it is possible that the number of tokens given in NonCompetitive-10 reaches 10, for instance when subjects are mainly concerned by total payoff. Yet, it seems fair to say that although not impossible, non-selfih choices should not be frequent here. 4.3 Probabilistic inequality aversion models The model by Trautmann (2006) is the most tractable model taking into ac- count risk and social preferences. Being an expected-payoff generalization of Fehr and Schmidt’s model, it makes identical prediction for all game types: it proposes that subjects either keep all the tokens or equalize expected pay- offs. Again, a simple generalization to non linear functional forms allows for intermediate choices as well, identical to the predictions of the inequality aversion model for the Deterministic case. Furthermore, it predicts that at the individual level, subjects’ choices should not be affected by game type. 4.4 Some extensions and caveats Using generalized models of expected utility instead of mere expected util- ity, for instance by applying a probability transformation function to proba- bilities, does not change many of the predictions, at least in the Competitive case. In particular, corner solutions (typically meaning holding all the to- kens) still hold. In other words, most of these predictions are not based on the assumption of a linear treatment of probabilities. They depend much more critically on the fact that probability distributions are not taken into account in the terms summarizing social concerns, be it inequality aversion or quasi-maximin. Likewise, most of these predictions do not rely on specific parameter or functional forms of the models–and that may explain their vagueness in some cases. Predictions in the case of inequality aversion are based on the mere 15
fact that u(20; 20) > u(20; 0) > u(0; 0) > u(0; 20) and in the case of quasi-maximin on the following ranking u(20; 20) > u(20; 0) > u(0; 20) > u(0; 0) This simply means that, if the models appear to predict wrongly in some of our treatments, it cannot be argued that it is because of a specific form of the model chosen. In particular, no generalization of the corresponding models, as long as social concerns depend only on consequence, are about to solve the problem. For a handy reference, we summarize all these predictions in Table 2, with fractions of tokens given (figures in parentheses represent possible yet implausible choice ranges). Treatment/Predictions Inequality-Based Generalized Trautmann Quasi-Maximin ‘Selfish’ Deterministic-10 [0, 14 ] [0, 14 ] [0, 1] 0 Deterministic-20 [0, 12 ] [0, 12 ] 1 [0, 2 ]([0, 1]) 0 Deterministic-30 [0, 34 ] [0, 34 ] [0, 43 ] 0 NonCompetitive-10 [0, 21 ] [0, 14 ] [0, 1] 0 NonCompetitive-20 [0, 21 ] [0, 12 ] [0, 21 ] 0 NonCompetitive-30 [0, 1] [0, 43 ] [0, 1] 0 Competitive-10 0 [0, 41 ] 0 ([0, 1],1) 0 Competitive-20 0 [0, 21 ] 0 ([0, 1]) 0 Competitive-30 0 (1, [0, 1]) [0, 43 ] 0 0 Table 2: Predicted fraction of tokens given 5 Results The results of the experiment suggest that social concerns are not only assessed on consequences and outcomes, but take into account the allocation of risk ex ante. But, we also find challenges for the probabilistic inequality 16
aversion approach, especially since subjects typically do not try to equalize expected payoffs. 5.1 Overview To begin our analysis we first note that, while subjects were allowed to distribute less than 10 tokens, they virtually never chose to do so: this hap- pened in just 5 out of 1152 possible cases. Therefore it makes no difference whether one focuses on the number of tokens kept by the decision maker or the number tokens passed to the partner, be it in the real or hypothetical case. We choose the latter to report treatment effects more clearly. Fig- ure 1 gives an overview of the distribution of the number of tokens given in the nine treatments for decision-makers and Figure 2 of analogous decisions made hypothetically by the dummies. Tables 3 and 4 report means of this variable in particular treatments. Deterministic, 10 Deterministic, 20 Deterministic, 30 0 .2 .4 .6 .8 NonComp., 10 NonComp., 20 NonComp., 30 0 .2 .4 .6 .8 Density Competitive, 10 Competitive, 20 Competitive, 30 0 .2 .4 .6 .8 0 5 10 0 5 10 0 5 10 Number of tokens given Graphs by game_type and prize Figure 1: Frequencies of dictators’ choices in all treatments 17
Several observations can readily be made. Starting with decisions made ’for real’ we note that, first, a large fraction of choices in each treatment entails keeping all the tokens. Actually, giving nothing is always the median choice and may be chosen by as much as three-quarters of individuals, as in treatments Competitive-30 and Noncompetitive-30. Overall, mean number of tokens given is 1.13. However, non-selfish choices cannot be regarded simply as ’mistakes’. First, there are too many of them. Second, the most typical mistake to be expected seems to be keeping 0 tokens and giving 10 away, which happened utmost rarely and mostly when own prize was 10, where it could be explained by some concern for efficiency. Moreover, checking for any link between errors in the control questions and behaviors in the allocation decisions reveals no correlation between both at conventional levels: the number of errors made in answering control questions for every block (Deterministic, Noncompetitive and Competitive) is not significantly linked to the numbers of tokens kept, and this is true for all prize treatments. Third, another kind of mistake, distributing less than 10 tokens in total, was extremely rare, as mentioned before. Game type / Prizes 10 20 30 Deterministic 1.81 1.33 0.83 NonCompetitive 1.52 1.19 0.52 Competitive 1.50 0.83 0.64 Table 3: Average number of tokens passed by the dummies On a general note, the non-selfish choices are distributed quite evenly be- tween 1 and 5. Interestingly, the classic DG case (Deterministic-20) seems to be the only one in which sharing tokens equally (5-5) appears to be somewhat prominent as in previous studies, though it was actually chosen by only 11 % of subjects. Moreover, it is hard to see a strong tendency to equalize earn- ings or expected earnings in asymmetric treatments: apart from the standard DG with 20 euro, there is only a (limited) peak at the equalizing choice in Deterministic-10. 18
Deterministic, 10 Deterministic, 20 Deterministic, 30 .5 0 NonComp., 10 NonComp., 20 NonComp., 30 .5 Density 0 Competitive, 10 Competitive, 20 Competitive, 30 .5 0 0 5 10 0 5 10 0 5 10 Number of tokens given Graphs by game_type and prize Figure 2: Frequencies of dummies’ hypothetical choices in all treatments Hypothetical choices made by dummies show quite a different picture: their allocation decisions were much less selfish. While 10 is still the mode in every treatment, it is never median. Overall mean number of tokens passed is up 1.3 from the dictators’ case, that is 2.5 instead of 1.2. Dummies are less selfish under all conditions and these differences are significant at 1% level in a Wilcoxon rank-sum test in seven out of nine treatments. This gives support to the idea that equalization of payoffs is viewed as the socially or morally desirable outcome when its achievement does not compete with strict personal interest or total payoff maximization. Interestingly, passing exactly five tokens appears to be more prominent when choices are made hypothetically, especially in the deterministic case. Also in Deterministic-10, a substantial fraction of subjects (22%) made a choice (nearly) resulting in equalization of payoffs (thus gave 2 or 3 tokens). 19
Game type / Prizes 10 20 30 Deterministic 2.55 2.87 2.72 NonCompetitive 2.91 2.33 1.89 Competitive 2.86 2.52 1.70 Table 4: Average number of tokens passed by the dummies Further insight into individual behaviors may be gained by categorizing them into classes. A k-means clustering procedure based on the all nine choices tells us that there are essentially two distinct categories of dictators: 42 of them were nearly perfectly selfish–they almost always chose to keep all the tokens–and 22 were not. The fraction of ’egoistic’ decision makers is a bit higher than is typically observed, around two thirds rather than one half, which could be due to our sample, consisting chiefly of economics students with a lot of lab experience. A Wilcoxon test comparing the two clustered populations in terms of lab experience (reported number of previous experiments) is thereby highly significant (p < .01). In order to allow comparison with previous studies, a prosocial/’selfish’ split based on the choices in the Deterministic block only might be more rel- evant. One way to do it is to consider as prosocial any dictator that gave at least one token across the three Deterministic treatments, i.e Deterministic- 10, Deterministic-20, Deterministic-30, while the rest were seen as self- interested. Of course, we expect that the selfish subjects will, most of the time, keep all the tokens in other treatments as well. Indeed, 21 out of 22 of the non-selfish identified using the k-means method gave at least one token in one of the Deterministic treatments. One advantage of this rather loose classification criterion is that it gives a more balanced split: 35 prosocial dictators and 29 selfish ones. This classification accentuates the differences between treatments, which in Table 3 appear low, largely because a majority of subjects consistently behaved in a selfish way. If we consider only prosocial subjects, the variation seems much more substantive as shown in Table 5 and discussed in the next 20
subsection. Game type / Prizes 10 20 30 Deterministic 3.31 2.43 1.52 NonCompetitive 2.55 1.97 .86 Competitive 2.29 1.34 1.12 Table 5: Pro-Social Dictators’ means 5.2 Treatment effects Concerning treatment effects, a glance at tables 3 and 4 is sufficient to see that the higher the own prize, the more selfish the choices. This is true for the three game types. Using a Wilcoxon signed-rank test on the sums of all given tokens to the partner across payment schemes for different prize treatments allows quite robust conclusions: the hypothesis that this sum is equal for different prizes is strongly rejected, for (10, 30) vs (30, 10) and (20, 20) vs (30, 10) with p < .001, and with p < .01 for (10, 30) vs (20, 20). The effects are quite important: although the average total of tokens given in three treatments with a particular prize range from 1.98 for (30, 10) to 4.83 for (10, 30), equaling 3.34 for (20, 20), it is clear that subjects are not affected equally depending on their types. Restricting attention to prosocial decision-maker shows the number of given tokens more than double as own prize goes down from 30 to 10. Table 6 summarizes this effect. It is worth Prize Type 10 20 30 Self-interested Dictators .83 .45 .18 Prosocial Dictators 8.15 5.75 3.49 All Dictators 4.83 3.34 1.98 Table 6: Total number of tokens given across groups of three treatments with identical prize noting that there also seems to exist a very small effect on selfish dictators too, although not significant at any level, which could be interpreted in terms 21
of the idea that the higher the stakes the less ’errors’ subjects make (Camerer and Hogarth 1999). These findings are roughly confirmed when focusing on the Determin- istic DG only: the number of tokens kept is significantly different for Deterministic-10 vs Deterministic-30 and Deterministic-20 vs Deterministic- 30 (p < .01 in a Wilcoxon signed ranked test), although the difference be- tween Deterministic-10 and Deterministic-20 is only significant at the 10 % level (p = .06). On a general note, the effects of prizes in this experiment are equiva- lent to what is observed by Andreoni and Miller in their seminal study. In Deterministic-10, 13 out of 64 dictators did choose to give more tokens to the dummy than to themselves, suggesting a concern for efficiency. This is similar to the distribution of Andreoni and Miller’s ”perfect substitutes” type, which composes roughly 20 % of subjects in their experiments. Equal- ization of earnings in this case seemed to matter to 14 subjects who chose to keep 7 or 8 tokens, approximately 22 %, once again to be compared with roughly 30 % of Leontieff subjects, as defined by Andreoni and Miller. The difference can be explained by the seven subjects who chose either 5 or 6 and represented 10 % of the dictators. In contrast, in Deterministic-30, only one subject gave more than 5 tokens to her counterpart, another one gave 5 tokens, and 52 out of 64 dictators kept 9 or 10 tokens for themselves. The picture is similar for the Deterministic-20 treatment where only one dictator gave more than 5 tokens and where the equal split was chosen only by 7 dictators. Similar patterns, perhaps miti- gated, seem to characterize the effect of prize in other game type treatments. As a conclusion on the effect of prize, our results mimic Andreoni and Miller’s findings, with a mild skew of the distribution towards more selfish behaviors. In general, the data give little support to a tendency to equal- ize payoffs (or expected payoffs) by dictators, and show a certain degree of 22
efficiency-driven social concerns. Comparing results across game types, it appears that decisions are less selfish in the Deterministic case than in the Competitive one. Summing all tokens given by dictators when the payment scheme is held constant and com- paring them in the Deterministic, NonCompetitive and Competitive cases, reveals some differences: according to a Wilcoxon signed-rank test, the to- tal numbers of tokens kept in Deterministic and Competitive are different (p = .03); Deterministic and NonCompetitive are weakly different (p < .10), and no significant difference at all can be found between Competitive and NonCompetitive.11 When restricting attention to prosocial subjects as cate- gorized above, these effects are stronger: the difference between Deterministic and Competitive treatments is highly significant (p = .0016), and the p-value when comparing NonCompetitive and Determinist is equal to .012. Yet, here again, Competitive and NonCompetitive do not yield any significantly dif- ferent results. The effect itself is less strong than the prize effect reported in the previous paragraph, the total number of tokens given ranging from 2.97 to 3.97, but once again the whole effect seem to chiefly concern ’prosocial’ dictators (Table 7). It is also worth noting that choices made by prosocial dictators in the Competitive treament are quite far from the extreme pre- 11 This result holds when controlling for block order. Given the odd number of sessions, there is a indeed a slight asymmetry of block orders: the Competitive treatment is less often in the first or second positions than the other ones are. In the next subsection, some block order effect is reported in the regression analysis. So it could be that the fact subjects keep more tokens in the Competitive treatment is explained by some block-order effect referred to below. Indeed, subjects tend to give less in later periods, hence since Competitive treatments are more often at the end of the experiments, it might be that the whole difference with other treatments is due to block order effect. It seems that it is not the case. To control for that we ran the same tests as referred to before, but restricting data points to groups of three sessions in a way such that block orders are completely equivalent for all three treatments, namely sessions 1,2 and 3, and sessions 3,4, and 5. The results are similar: for prosocial dictators, the total number of tokens kept in Deterministic vs. Competitive is significantly different (p = .03 for sessions 1,2 and 3, and p = .06 for sessions 3,4 and 5). Comparing Deterministic and NonCompetitive along these lines gives a very weakly significant difference (p = .12 for 1,2 and 3, and p = .06 for 3, 4 and 5). Likewise, the difference between Competitive and NonCompetitve is not significant at any conventional level even when controlling for block orders. Finally, the fact that our findings are not driven by the order effect is also apparent from the regression analysis reported in the next subsection. 23
Game type Deterministic NonCompetitive Competitive Selfish Dictators null 0.62 0.83 Prosocial Dictators Only 7.26 5.37 4.75 All Dictators 3.97 3.22 2.97 Table 7: Total number of tokens given across blocks (groups of three treat- ments with identical game type) dictions of the outcome-based models, i.e. that they should keep all the tokens. Such effects are less clear cut when focusing on the different prizes sepa- rately. The control prize of (20; 20) roughly confirms some of these results: dictators’ behaviors seem to be different in on the one hand the Determinis- tic and NonCompetitive treatment and on the other hand the Competitive treatment. A Wilcoxon signed rank test gives p = .02 and p = .05 respec- tively. The significance of these effects is confirmed when restricting the test to the prosocial dictators with p < .001 and p = .05. This suggests that for symmetrical prizes, the Deterministic treatment and the NonCompetitive treatments are different from the Competitive one. This is not incompatible with the overall results that reports above a significant difference between NonCompetitive and Deterministic: it might be linked to the fact that the effect of game type is not constant across prize treatments. But indeed, focusing on the other prize treatments reveals a slightly different effect: there is no significant pair-wise difference according to the Wilcoxon signed-rank test used previously between Deterministic-10, NonCompetitive-10 and Competitive-10, although the mean values of to- kens kept seem to increase with ’risk’. This seems to make sense given that a significant share of the prosocial dictators seems partly driven by efficiency motives. For those subjects, the riskier the game type is, the less selfishly some might behave assuming for instance that they prefer (30, 0) to (0, 10). Yet, zooming into the data does not reveal such a pattern: on the contrary, prosocial dictators seem to behave significantly differently in Deterministic10 24
vs NonCompetitive10 (p = .06) and in Deterministic10 vs Competitive10 (p = .03), but not in Competitive10 vs NonCompetitive10. This strengthens the results expressed above that in general Deterministic is different from Competitive and NonCompetitive. Likewise, there is no significant difference between Deterministic-30 and Competitive-30, nor between NonCompetitive-30 and Competitive-30, al- tough there is a significant (p = .04) difference between Deterministic-30 and NonCompetitive-30. It might be the case that the results in NonCompetitive- 30 are rather peculiar, and do not fit well with the whole frame: although not always significant, an overall comparisons of all treatments for dictators exhibit a monotonic effect of prize and risk (see table 3). It may also be that the average behavior is so close to all tokens kept that no significant difference can be shown with this sample size. Yet, focusing on prosocial dictators leads to the same observations as in the previous paragraphs: for the (30; 10) prize, Deterministic is different from Competitive (p = .08) and from NonCompetitive (p = .01), and Competitive and NonCompetitive are at best weakly different, if not identical. It is also interesting to note that, while being shifted towards more gener- ous choices as explained before dummies’ choices exhibit essentially identical patterns of treatment effects. As can be seen in Table 4, choices become more selfish when own relative prize is high (except for the deterministic condition) and when the game type involves more risk. 5.3 Controls and Demographics Another way to look at the data is to use a multivariate regression. Ta- ble 8 reports a tobit analysis (left-censored at 0 and clustered by subjects) of the number of tokens given on a number of covariates, based on the ex- perimental design and subjects demographics. All demographic variables are self-reported. This analysis, restricted to dictators, is consistent with findings put forward before: subjects are more selfish in the probabilistic treatments 25
(especially in Competitive) than in the baseline deterministic condition. It is worth noting that Competitive is different from Deterministic at a high level of significance (the corresponding p−value is actually .003), but NonCom- petitive is at best very weakly different (p = .17), reinforcing the already formulated suggestion of mixed effects of this game type. Own prize has a strong negative impact on the number of tokens given. ’Given tokens’ Coefficient [95% Conf. Interval] competitive -1.26*** (.43) [−2.10; −.42] non competitive -.48 (.35) [−1.16; .21] prize -.11*** (.03) [−.16; −.06] male -1.21* (.68) [−2.55; .12] dutch .91 (.70) [−.47; 2.28] religious -2.15*** (.81) [−3.75; −.55] economist -2.52*** (.81) [−4.10; −.94] siblings .063 (.20) [−.33; .46] education mother -.04 (.12) [−.29; .20] education father -.34** (.17) [−.68; .01] income parents/1000 .11*** (.02) [0.08; .15] own income/1000 .14 (.87) [−1.16; 1.85] experiments -.50*** (.07) [−.64; −.36] errors -.19 (.24) [−.67; 28] example 1 -.63 (.94) [−2.47; 1.21] example 3 -1.12 (.95) [−2.98; .74] period in block -.18 (.17) [−.51; .14] block -.77*** (.22) [−1.20; −.33] Standard error in parenthesis. *= significant at the .1 level, **= significant at the .05 level, ***= significant at the .01 level. Table 8: Tobit Analysis New insights concern the impact of other variables: subjects appear to be somewhat more generous at the beginning than later on (block order matters). Yet, the general findings seem robust enough to still hold when controlling for this (see footnote 10). It is also reassuring to see that other design-based variables have no significant influence on dictators’ behaviors: the order within block (”period in block”) as well as errors made in the 26
control questions in the corresponding block (”errors”) do not seem to mat- ter, and the different examples given in the instruction, which were more or less equality-based, appear not to affect the results (”example1” and ”exam- ple3”). Some demographic variables are likely to play a role, and most of these effects are in line with previous studies: economics students seem to be more selfish (Carter and Irons 1991), male tend to give less (Eckel and Grossman 1998). Lab experience seems to lead subjects to more selfish behaviors, as reported before. Some new findings may also be of importance: religious subjects appear to be less pro-social, and ’social status’ also plays a role, although apparently an ambiguous one: the number of given tokens increases with parents’ income12 but decrease with father’s education. 5.4 Risk attitude and satisfaction One interesting issue is to know whether the differences between the num- ber of tokens given in different treatments can be explained by risk attitude in general. The second part of the experiment allows us to do so. First, we note that our average results are in agreement with previous literature: the certainty equivalent of a 10 percent chance is higher than expected value, while it is lower for probabilities 50 percent and 90 percent, consistent with the inverted-S probability weighting function. This can be seen in the box plots (Figure 3). One of the most immediate ways to test the effect of risk attitude on be- haviors in our probabilistic DG, is to check whether certainty equivalent for a .50 probability of earning 20 euros is related to changes in the number of given tokens between the deterministic treatment and the probabilistic ones, typically the Competitive one. Indeed, the lower the certainty equivalent, 12 It is worth noting that in the case of parents’ income some outliers, namely the reported values that were equal to 50000 euro a month, which was the upper boundary, were transformed into missing values. Keeping them as reported by subject reinforces the significance of the effect. 27
20 15 10 5 0 equiv10 equiv50 equiv90 Figure 3: Certainty Equivalents the stronger risk aversion and therefore the more costly it is to give away to- kens to other subjects. The median certainty equivalent for the intermediate gamble (‘equiv50’) is 8; it is natural to classify subjects into two categories, depending on whether their certainty equivalent is lower or greater than the median. A Wilcoxon rank-sum test on the difference of tokens given in Deterministic-20 and Competitive-20 by these two categories does not give any significant difference, even when restricting the test to dictators. When we take into account the effect of income (the earnings from the first part may have influenced the assessment of certainty equivalent in the second one), some difference may exist (p = .10), and when restricting to prosocial dictators, the effect is highly significant (p = .01): pro-social dictators cat- egorized as more risk-averse were relatively less generous in Competitive-20 than in Deterministic-20. 28
Unfortunately, this difference may not be very robust: categorizing sub- jects into two classes with a threshold of 10 rather than 8–which would be consistent with the idea that the utility for money being concave or con- vex explains attitude towards risk–does not bring any significant result, even when controlling for roles and previous earnings. Yet, we obtain that the dif- ference between Deterministic-20 and NonCompetitive-20 is significant when restricting to prosocial dictators (p = .04) when risk-seeking is defined with a threshold of 10. When the prize is 10 or 30 for the dictators, these tests do show at best some weak significance (p = .11 for Deterministic-10 vs. Competitive-10) and in almost all cases no significance. Testing overall de- cisions by blocks suggest an effect of risk attitude, of similar magnitude for Competitive and NonCompetitive treatments vs. Deterministic. A Wilcoxon test on the difference in the total number of tokens kept by risk attitude is weakly significant (p = .07 and p = .06 resp.) when restricting attention to prosocial dictators with some previous positive earnings. Albeit mixed evidence, these results suggest some effect of risk attitude. But studying this relation more detail reinforces this view. Especially, in a generalized expected utility context, what may chiefly matter is the shape of the probability weighing function in the range [.5, 1], corresponding to 5 to 10 tokens kept in the probabilistic treatments. This can be investigated by assuming that for the range of monetary amounts considered here (roughly between 8 and 16 euro on average) utility functions are linear whereas the (cumulative) probability weighting function (PWF) is linear on the interval (.5,.9), consistent with findings in the literature, indicating that the slope of the PWF does not change much, except in the proximity of 0 and 1. With these assumptions we can estimate the slope of the probability weighting function between .5 and .9 and then using a dummy variable to classify sub- jects in two groups on the basis of this value, we obtain a weakly significant effect of this risk attitude in this range [.5, .9] for dictators who have given between 5 and 8 included in Deterministic-20: a Wilcoxon rank-sum test gives a p−value of .08. The low slope group gives on average 2 tokens in Competitive-20, to be compared with 3.31 in Deterministic-20, whereas the 29
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