Shift from free to paid: Consumer demand and revenue opportunities for apps - Insights from Simon Kucher's 2013 Apps and Digital Content Study
←
→
Page content transcription
If your browser does not render page correctly, please read the page content below
Shift from free to paid: Consumer demand and revenue opportunities for apps Insights from Simon‐Kucher’s 2013 Apps and Digital Content Study telecoms & media Andre Weber Kyle Poyar Ellen Kan March 2013
Executive summary App economy today: Lots of value, little revenue Smartphone owners commonly spend $1,000 or more each year for mobile telephony (devices, data, voice), but just $30 on one of their main sources of value – the apps! Most insiders blame this lack of cash on the consumers. Two of the most entrenched myths about consumers are a variation on the following: Myth: “Consumers only want free (or ‘freemium’) apps” Myth: “If consumers do pay to use an app, it’s at most $0.99 or $1.99” App makers have muddied the water – they surely have trained consumers to expect low prices. This applies to both initial app downloads and subsequent in‐app purchases. But we do believe there’s a way out. “ App makers have muddied the App economy tomorrow: Consumers pay fair prices for valuable apps water – they surely have Simon‐Kucher’s survey of 1,000 mobile consumers refutes these myths and charts a path forward for app makers. This report answers three of your trained consumers to expect burning questions: low prices… But we do believe 1) Which apps do consumers want? (pp. 3‐5) there’s a way out.” 2) What will consumers spend on apps? (pp. 6‐8) 3) How can the industry turn apps into cash? (pp. 9‐10) Source: Simon‐Kucher 2013 Apps and Digital Content Study; Business Insider Intelligence Simon‐Kucher & Partners | Consumer demand and revenue opportunities for apps| March 2013 2
1) 1 Which apps do consumers want? Voracious appetite for apps today Insights • Tablet opportunity: App downloads by category Tablet owners download more Tablet and smartphone owners specified how many apps they have downloaded from the apps on average (27) than following categories: games, publications, social networking, productivity, video, and other smartphone owners (21) 10 • Tablet opportunity for Games: Type of device Games developers have the Tablet Smartphone 8 most pricing power as games are far and away the most 6 popular apps • Tablet opportunity for 4 Publications: Magazine and newspaper publishers need to 2 figure out how to make money from tablet readership, as 0 Games Publications Social Productivity Video Other publications are the second networking most popular app category on tablets Source: Simon‐Kucher 2013 Apps and Digital Content Study Simon‐Kucher & Partners | Consumer demand and revenue opportunities for apps| March 2013 3
1 Which apps do consumers want? Price or value? Depends on who you ask… Insights • Who are the “value” Top decision driver for app downloads consumers?: Half of Consumers ranked the single most important factor they weigh when choosing which apps consumers are not selecting to download apps based on price. How well 40% do you know who these consumers are and how to Price‐related 30% Not price‐related reach them? • Traditional marketing declines 20% in importance: Recommendations from 10% friends / family drive app downloads much more than 0% advertising alone, which confirms that app makers must take a 2.0 approach to marketing (e.g. content marketing, social media) Source: Simon‐Kucher 2013 Apps and Digital Content Study Simon‐Kucher & Partners | Consumer demand and revenue opportunities for apps| March 2013 4
1 Which apps do consumers want? Freemium apps prove (too) popular among both Insights consumers and app makers • Best of both worlds?: At their Freemium app downloads best, freemium apps segment Consumers specified whether they’ve ever downloaded a ‘freemium’ app, i.e. one that your user base and attract offers free content and either a paid option or in‐app purchases both “price” and “value” customers • Default strategy = Good strategy?: 77% of the top 100 grossing mobile apps use a freemium pricing model, such as in‐game virtual currencies 69% downloaded a • Precarious balancing act: It freemium app takes a long time to upgrade free users to the paid product. App makers need to strike a better balance between free vs. paid offerings Source: Simon‐Kucher 2013 Apps and Digital Content Study; Distimo (2011): “Mobile Gaming Trends: Popularity, Pricing and Monetization”; Wall Street Journal (2012): “When Freemium Fails” Simon‐Kucher & Partners | Consumer demand and revenue opportunities for apps| March 2013 5
2 What will consumers spend on apps? Hint: It’s more than $0. Consumers already paying Insights for apps despite free(mium) alternatives • Tablet opportunity: If you buy Paid app downloads an expensive new TV, you’re Consumers specified whether they have already paid for an app on their tablet willing to spend the extra and/or smartphone. Tablet owners were much more likely to have paid for an app money on premium cable. The 90% Type of device same thing is happening with 80% Tablet Smartphone tablets and apps 70% • Enter Amazon: Even though 60% Amazon’s Kindle Fire sells for a 50% much lower price than other tablets, its owners are just as 40% willing to pay for apps 30% • Apps are the old newspapers: 20% Newspapers used to give away 10% online content for free, but 0% today most top papers have a iPad Kindle Fire Android tablet iPhone Android phone Blackberry paywall. The result: newspaper stocks skyrocketed in value by Source: Simon‐Kucher 2013 Apps and Digital Content Study; WSJ (2012): “Paywalls Giving Newspaper Chance at a Comeback” 50% to 80% in 2012 Simon‐Kucher & Partners | Consumer demand and revenue opportunities for apps| March 2013 6
2 What will consumers spend on apps? App makers can safely charge more than today… Insights • Apps are so cheap that Perceptions on app prices consumers are even willing to Consumers selected whether they agree or disagree with the following statement: “Given admit they’re cheap: Few what apps offer, I don’t think they’re very expensive.” 52% of consumers agreed consumers ever admit that a product is not very expensive – particularly in the telecoms industry. Yet more than half of consumers said that about 52% apps “Given what • Segmented strategy: App apps offer, I don’t think makers need to find out who they’re very these “value” customers are expensive” and start asking them for a higher price given the value apps drive for mobile devices Source: Simon‐Kucher 2013 Apps and Digital Content Study Simon‐Kucher & Partners | Consumer demand and revenue opportunities for apps| March 2013 7
2 What will consumers spend on apps? …and most consumers aren’t fazed by $1.99 Insights • $0.99 and $1.99 aren’t “cliffs” Acceptable price above $1.99 per month for an app to consumers: Conventional When asked what they considered to be an acceptable price for a one month subscription wisdom says that apps can’t be to one of their favorite apps, more than two‐thirds answered $2 or higher priced beyond $0.99 or $1.99. 100% But across categories more than two‐thirds of consumers 80% said they thought $2 or higher per month was “acceptable” 60% • Pricing does not need to be “one time”: App makers must 40% consider more innovative pricing approaches, such as 20% subscriptions or cross‐platform bundling. A price of $1.99 per 0% month would bring in up to Streaming Game Magazine app Newspaper app Productivity video app (e.g. subscription (e.g. Time or (e.g. NY Times) app (e.g. $24 over the course of a year – Netflix) People) Evernote) far more than most apps get today Source: Simon‐Kucher 2013 Apps and Digital Content Study Simon‐Kucher & Partners | Consumer demand and revenue opportunities for apps| March 2013 8
3 How can the industry turn apps into cash? The good news: You can learn from other industries that have changed digital price expectations Industry What used to happen What happens today • Standard price of iTunes singles was • Today, top singles in the store are $0.99 almost always priced at $1.29* • The industry was nervous about what • In June 2011 Apple announced its 15 would happen to music sales if prices billionth song download, up 7 billion in went beyond $0.99 the two years after changing prices • eBooks featured cut‐rate prices (rarely • eBooks now priced on par with print, above $9.99) often drastically below growing market volume and revenue hardcopy prices • Despite rulings allowing retailers to • eBooks used as a hook to sell other discount eBooks, popular titles still products (e.g. eReaders) command prices beyond $10 • Most newspapers gave away access to • Nearly all top U.S. newspapers now online content for free, hoping to make have an online paywall the money back through advertising • The result: newspaper stocks and a larger reader base skyrocketed in value by 50% to 80% in 2012 *Search on October 4, 2012 revealed all of the top 10 singles were priced at $1.29, for instance Source: Digital Music News (2011): “Apple Has Now Sold 15 Billion iTunes Songs…”; New York Times (2012): “E‐Book Price War Has Yet to Arrive”; Wall Street Journal (2012): “Paywalls Giving Newspaper Chance at a Comeback” Simon‐Kucher & Partners | Consumer demand and revenue opportunities for apps| March 2013 9
3 How can the industry turn apps into cash? Revenue management checklist: How you can re‐orient the app industry Don’ts Dos Objectives • Let volume and being a top 25 app overwhelm • Manage for revenue and profit maximization, all other business objectives considering revenue generation at each stage of the product lifecycle Price model • Suppose that pricing is just about the list price • Determine the price level in conjunction with the or that app pricing is “one time” product, bundling options, and price structure • Consider more innovative pricing approaches like subscriptions and cross‐platform bundling Market • Presume that apps have to be mass market • Go after premium segments in the market (e.g. segments in order to be successful enterprise customers) Revenue • Expect advertising to be your only viable • Seek out multiple revenue streams (paid content, streams revenue generator advertising, licensing) and target free and paid offerings accordingly Price level • Launch only as free ‐ once you’ve established • If you need to err, err on being priced too high yourself as free, it’s very hard to switch Information • Assume a ‘follow the leader’ pricing strategy • Invest in taking a more structured and scientific is the only or best way to make money approach to understanding consumer willingness‐ to‐pay Source: Simon‐Kucher project experience Simon‐Kucher & Partners | Consumer demand and revenue opportunities for apps| March 2013 10
About the study and Simon‐Kucher and Partners What others are saying About Simon-Kucher Simon‐Kucher & Partners is a global consulting firm with 660 professionals in 25 Priceless* offices worldwide focusing on Smart Profit GrowthSM. Founded in 1985, the company has 28 years of experience providing strategy and marketing consulting (William Poundstone) and is regarded as the world’s leading pricing advisor. “The influence of SKP on the prices we pay for just about everything is as little recognized as it is staggering.” About the authors Andre Weber is a Partner at Simon‐Kucher & Partners, New York The City. He heads the firm’s U.S. Telecoms & Media Competence Economist Center email: andre.weber@simon‐kucher.com “…the world’s leading pricing consultancy…” Kyle Poyar is a Senior Consultant at Simon‐Kucher & Partners, Boston. email: kyle.poyar@simon‐kucher.com BusinessWeek Ellen Kan is a Consultant at “…world leader in giving advice to Simon‐Kucher & Partners, Boston. companies on how to price their email: ellen.kan@simon‐kucher.com products…” Simon‐Kucher & Partners | Consumer demand and revenue opportunities for apps| March 2013 11
You can also read