Scaling Student-Run Workshops in an Advanced HCI Course - EduCHI 2019

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Scaling Student-Run Workshops in an Advanced HCI Course - EduCHI 2019
Scaling Student-Run Workshops in an
                               Advanced HCI Course

Gilly Leshed                                                                  Author Keywords
Information Science                                                           HCI education, student engagement, active learning.
Cornell University
Ithaca, NY 14850, USA                                                         ACM Classification Keywords
gl87@cornell.edu                                                              K.3.2 Computer and Information Science Education.

                                                                              Introduction: Advanced HCI Course
 Abstract                                                                     The Advanced HCI class at Cornell is an upper-level
 In an Advanced HCI course at Cornell, an upper-level                         undergraduate and masters-level class. Enrolled
 undergraduate and masters-level class, students apply                        students are typically interested in HCI-oriented careers
 the concepts they learn in lecture through a weekly                          such as UX design/research or product management,
 hands-on workshop, which they organize and run. This                         although some are taking the course as enrichment,
 allows them to actively participate in shaping the                           without planning an HCI-oriented career. About 70% of
 course, and to engage in “learning by teaching”. The                         the students major in information science, and the rest
 experience of students has so far been positive. As an                       come from a variety of fields, including social sciences,
 instructor, I am faced with the question of how to scale                     computer science, natural sciences, engineering,
 this student engagement as class size is increasingly                        design, and architecture. Further, the classroom is
 growing. I hope to discuss at the EduCHI symposium                           diverse in terms of genders, ethnicities, and countries
 the challenge of scaling both HCI education in general                       of origin.
 and active student participation in particular.
                                                                              This advanced course builds on the introductory HCI
                                                                              design course, which follows the human-centered
                                                                              design process [4], from exploratory user research,
Permission to make digital or hard copies of part or all of this work for
personal or classroom use is granted without fee provided that copies are     through design ideation and conceptualization,
not made or distributed for profit or commercial advantage and that           prototyping, to evaluation. The advanced course covers
copies bear this notice and the full citation on the first page. Copyrights
for third-party components of this work must be honored. For all other
                                                                              an array of advanced HCI design and research methods
uses, contact the first author. Copyright is held by the owner/author(s).     and approaches, such as design ethnography [10],
                                                                              theatre techniques in design [3], cultural probes [2],
Scaling Student-Run Workshops in an Advanced HCI Course - EduCHI 2019
participatory design [5],           Students Lead the Workshops
                                                                   autobiographical design [7],        Over the course of the semester, there are a total of 11
                                                                   and more. Students engage in        weekly workshops. The first two workshops of the
                                                                   a semester-long team project        semester are prepared and run by the instructor.
                                                                   in which they apply these           Starting week 3, the weekly workshops are planned,
                                                                   methods in the HCI design           organized, and led by the students. At the outset of the
                                                                   process.                            semester, students are given the schedule of topics
                                                                                                       covered throughout the weeks, and they sign up and
                                                                   The course’s weekly structure       team together to take charge of the workshops on
                                                                   includes two 75-minute              these topics.
                                                                   sessions. The first weekly
                                                                   session is a combined lecture /     Students are free to choose the pedagogic method for
                                                                   seminar-style discussion that       the workshop, and are provided with ideas such as craft
Figure 1: Cultural probes workshop, Spring 2015                    covers this week’s topic,           exercises, field trips, performing arts, film watching or
                                                                   including discussions of the        making, games, and cooking. A few weeks before each
                                                                   readings, the theory behind the     workshop session, the instructor meets with the team
                                                                   methods, and the implications       to ensure they have acquired in-depth understanding of
                                                                   and applications of the             the topic, and to consult over the workshop plan to
                                                                   methods.                            ensure it is well-organized and that the concepts are
                                                                                                       well-covered. The team then continues planning on
                                                                     The second weekly session is a    their own, iterating and improving their workshop plan
                                                                     hands-on workshop. This           based on ongoing feedback from the instructor.
                                                                     session includes an activity in
                                                                     which the students practice       Having students actively participate in teaching course
                                                                     applying the method. For          concepts by organizing classroom activities makes the
                                                                     example, to practice theatre      course more engaging---more than having them
                                                                     techniques, students carry out    participate in class discussions or breakout activities
                                                                     improv activities for             and exercises. Further, the idea behind students
Figure 2: User Enactments workshop, Spring 2018                      brainstorming [3] and plan a      planning and running the workshops is to have them
                                                                     User Enactment scenario and       dive deep into a topic of their interest and experience
                                           environment [8]. At the end of each workshop, we hold       “learning by teaching.” According to the “Learning
                                           a discussion in light of the activity students just         Pyramid” [6], teaching others is the most effective way
                                           experienced, about the theoretical and practical            to learn a subject.
                                           principles of the method, its place in the HCI design
                                           process, and advantages and limitations.
In the past three offerings of this class, student        User Enactments (UEs)
                                   feedback indicates that they appreciate the active        Odom et al. [8] introduced this methodology as a way
                                   engagement, the freedom to apply their creativity, and    to evaluate and inspire design of future technologies.
                                   the new learning style that helps put theory into         Users enact loosely-scripted scenarios within physical
                                   practice (see sidebar).                                   and social contexts constructed by designers in
Student feedback in course                                                                   situations that have both a familiar context (e.g., a
evaluations:                       Examples of Past Workshops                                college campus, a family home) and novel technical
                                   Below are two examples of workshops that students         interventions. This topic was covered in class as part of
“I thought allowing students to    have created and led in the past few years.               a broader topic of using theatre techniques in the
teach a workshop really helped                                                               design process, both within the design team (e.g.,
with keeping the class engaged.“   Cultural Probes                                           brainstorming [3] and bodystorming [9]) and with
                                   Developed by Gaver et al. [2] and widely adopted and      users.
“The workshop sessions were        adapted in the HCI community [1], Cultural Probes are
amazing. Made the class not just   a design approach that highlights the individuality and   In the workshop (Fig. 2), groups were given topics such
theory.”                           subjectivity of community members being designed for      as “the future of campus dining”, and were asked to
                                   and of designers, through rich engagement and             design a futuristic technology and a storyboard that
“I love that this class expanded   interactions throughout the design process, sparking      depicts a potential use scenario. They were also
on different methods I had heard   imagination toward inventive design processes and         provided with various craft materials and cardboard to
about and the workshop gave me     outcomes. In practice, designers construct a “probes      prototype the technology and the physical environment
a great understanding on how to    packet” with various items and tasks that foster          in which the technology would be used. Students then
implement them in a research       communication between community members and               rotated between the environments and enacted the
session.”                          designers. The community members engage with the          scenarios. The workshop ended with a discussion about
                                   packet probes and return them to the designers. The       insights from enactments, users’ level of control in the
“The workshop days were really     returned probes offer designers insight into community    situation, and fidelity of the environment and prototype
helpful to be able to apply what   members’ lives and are used as inspiration for design.    needed to gain understanding into opportunities and
we learned the class prior.”                                                                 limitations of these futuristic designs [8].
                                   For the cultural probes workshop, the workshop team
                                   prepared a probes packed and handed it to students        Assessment
                                   one week before the workshop. During that week,           Students are graded on the workshops they organize,
                                   students completed the probes (e.g., marking campus       counting toward 10% of their final course grade.
                                   maps, taking inspirational photos). At the workshop       Evaluation is completed by the instructor and teaching
                                   (Fig. 1), students were provided with returned probe      assistant on the following dimensions: 1. Quality and
                                   items from other class members, and used those as a       depth of delivering the material in the workshop, 2. The
                                   source of inspiration for inventive designs.              degree to which the workshop enhanced understanding
                                                                                             of the course materials, and 3. Creativity, fun, and
                                                                                             engagement of the session.
In addition to the teaching staff assessment, at the end   in HCI, and to explore opportunities for scaling these
of each workshop, we administer peer assessments.          initiatives to larger student groups and broader
Class students rate the workshop on four scale items:      audiences.
1. I learned something in this workshop, 2. This
workshop enhanced my understanding of key course           References
concepts, 3. This workshop was fun, and 4. This            1.   Boehner, K., Vertesi, J., Sengers, P., & Dourish, P.
workshop was creative. Students in the team with the            2007. How HCI interprets the probes. In
                                                                Proceedings of CHI '07, 1077-1086.
highest peer evaluation scores receive a 1% bonus to
their final course grade. In addition, in the peer         2.   Gaver, B., Dunne, T., & Pacenti, E. 1999. Design:
                                                                Cultural probes. interactions 6, 1, 21-29.
evaluations, students can leave a text comment, and all
the comments are compiled and sent back to the             3.   Gerber, E., 2009. Using Improvisation to Enhance
organizing team.                                                the Effectiveness of Brainstorming. CHI '09.
                                                           4.   Hartson, R., & Pyla, P. 2012. The UX Book: Process
The Challenge of Scaling up                                     and Guidelines for Ensuring a Quality User
                                                                Experience. Morgan Kaufmann.
With increasing enrollments of undergraduate and
masters students in Information Science at Cornell,        5.   Kensing & Blomberg, 1998. Participatory Design:
courses are more in demand and are perpetually                  Issues and Concerns, CSCW.
growing. For example, three years ago, there were 30       6.   Lally, J.P., & Miller, R.H., 2007. The learning
students in the class, whereas in the in the current            pyramid: does it point teachers in the right
                                                                direction? Education, 128, 1.
offering of the course (Spring 2019), there are 60
students. As an educator, I therefore face the challenge   7.   Neustaedter, C., & Sengers, P. 2012.
                                                                Autobiographical Design in HCI Research:
of scaling up these workshops as an integral part of the
                                                                Designing and Learning through Use-It-Yourself.
advanced HCI course.
                                                                DIS '12.
                                                           8.   Odom et al., 2012. A Fieldwork of the Future with
With about 9 workshops, the workshop team size has
                                                                User Enactments. DIS '12.
grown from about 3 students three years ago, to about
                                                           9.   Oulasvirta, A., Kurvinen, E. & Kankainen, T. 2003.
6-8 students this year. At this point, I feel that I am
                                                                Understanding contexts by being there: case
stretching the limit of the workshop team size, facing          studies in bodystorming. Pers Ubiquit Comput
student coordination issues and unequal contribution            (2003) 7: 125.
among team members. As the number of enrolled
                                                           10. Salvador, T., Bell, G., & Anderson, K. 1999. Design
students keeps growing, how do we still offer student-         ethnography. Design Management Journal, 10, 4,
led workshop, ensuring each student engages in this            35-41.
“learning by teaching” effectively?

In the EduCHI workshop, I hope to engage in
conversations about active, engaged learning initiatives
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