RESPONDING TO INCREASING CUSTOMER EXPECTATIONS IN THE UK ATTRACTIONS SECTOR - JUNE 2017 UK ATTRACTIONS SECTOR / AMANDA JAKES, PWC

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RESPONDING TO INCREASING CUSTOMER EXPECTATIONS IN THE UK ATTRACTIONS SECTOR - JUNE 2017 UK ATTRACTIONS SECTOR / AMANDA JAKES, PWC
June 2017
UK attractions sector / Amanda Jakes, PwC

Responding to
increasing customer
expectations in the UK
attractions sector

                                            www.pwc.com
RESPONDING TO INCREASING CUSTOMER EXPECTATIONS IN THE UK ATTRACTIONS SECTOR - JUNE 2017 UK ATTRACTIONS SECTOR / AMANDA JAKES, PWC
2   UK Attractions Sector   2017
RESPONDING TO INCREASING CUSTOMER EXPECTATIONS IN THE UK ATTRACTIONS SECTOR - JUNE 2017 UK ATTRACTIONS SECTOR / AMANDA JAKES, PWC
2017    UK Attractions Sector   3

How is the UK attractions sector
responding to more informed
consumers with ever increasing
expectations?

A recent PwC survey on
consumer sentiment1
indicates that whilst 25% of
British consumers expect to
be better off in 2017, some
26% expect to be worse off.
                                                                                        Embracing
Consumers are becoming                                                                  technology
more demanding and as
household budgetary
pressures grow on leisure
spend, they are becoming                                                             Responding to
more selective as to where
                                                                                     ever increasing
they spend their cash.                                                                   Heading
                                                                                        customer
Across the attractions sector, there are                                              expectations
signs that customers increasingly want                                                     by...
innovative, immersive and interactive
experiences which provide value for
money. In addition, they are more                               Broadening                                     Evolving
tech-savvy and with instant access to                           the appeal                                     the offer
vast swathes of information at their
fingertips, their expectations are rising.
These are interesting times for attraction
owners and operators. How are they
responding to these trends in order to
drive admissions and create sustainable
business models? Are they embracing
technology? How are they proactively
identifying and targeting new customer
bases? How are they evolving the                 We see three key inter-linking themes and through this short article, will explore
visitor experience?                              each a bit further.

1 http://pwc.blogs.com/press_room/2017/01/consumer-sentiment-remains-positive-but-pressured-families-are-starting-to-feel-the-pinch.html
RESPONDING TO INCREASING CUSTOMER EXPECTATIONS IN THE UK ATTRACTIONS SECTOR - JUNE 2017 UK ATTRACTIONS SECTOR / AMANDA JAKES, PWC
4    UK Attractions Sector   2017

                                            How are attractions
                                            embracing technology?
                                                                                           Technology also has a key role to play in
Technology permeates                                                                       enhancing the experience during a visit.
throughout all aspects                                                                     Large theme park groups have adopted
of our everyday lives and                                                                  wearable technology and cashless
increasingly we take this                                                                  systems (e.g. Disney MagicBand which
for granted.                                                                               encompasses entry ticket, fast pass, ride
                                            Only

                                            29%
                                                                                           scheduling, dining, retail, hotel key and
However, one of the main challenges for                                                    even parking). Others are using it to
attractions owners is deciding how best                                                    manage queues (e.g. Universal’s new
to embrace technology and ensure any                                                       Tapu Tapu wristband for Volcano Bay
investment is fit for purpose in a fast     of visitor attractions have                    which allows you to join a virtual queue).
                                                                                           A number of attractions provide apps for
evolving sector. Latest research by Visit   online booking facility
England (2015 data) indicates that                                                         guests to download and use throughout
around 93% of visitor attractions have      Meeting expectations on customer               their visit (e.g. Tate Britain) or podcasts
websites but on average, only 29% have      experience is a key focus for any attraction   to supplement the experience (Bletchley
an online booking facility. This masks a    and technology’s role is increasing.           Park). The most recent Theme Park
range of take up rates across different     Before a visit, guests are now spending        Barometer research by Omnico
types and sizes of attractions but even     more time online researching, planning         highlights future trends such as use of
for larger, more commercial attractions     and booking trips and ONS statistics           robots as assistants and guides, electronic
such as theme parks, some three out of      indicate around 3 out of 4 adults access       tattoos replacing tickets and smart
ten websites don’t offer online booking.    the internet ‘on the go’ (and 70% of this      mobility scooters.
                                            is done via mobile phones). The speed of       Of course, the visitor experience doesn’t
                                            page loading and number of pages also          finish when people physically leave the
                                            significantly influences bookings (retail      venue. Postings on social media are
                                            research by Eventbrite suggests some           again part of everyday life for certain
                                            40% of shoppers abandon a transaction          age groups with around 90% of all
                                            if the page takes longer than 3 seconds        adults under 35 and over 50% of adults
                                            to load).                                      aged 35-64 using social media on a

93%
                                                                                           regular basis.

of visitor attractions
have websites

                                                                                           90%
                                                                                           of adults under 35 use social
                                                                                           media on a regular basis
RESPONDING TO INCREASING CUSTOMER EXPECTATIONS IN THE UK ATTRACTIONS SECTOR - JUNE 2017 UK ATTRACTIONS SECTOR / AMANDA JAKES, PWC
2017    UK Attractions Sector    5

Another aspect is how technology is                 Finally, technology has a role to play           However, it also brings challenges such
being incorporated into content, rides              from a business/corporate viewpoint              as cost (initial implementation, staff
and experiences within attractions.                 with PwC identifying the ‘Essential              training, on-going maintenance),
For example, The National Trust has                 Eight’ emerging technologies for UK              consistency (e.g. confidence that the
partnered with Panasonic to create                  firms to focus on4. Almost regardless            right platforms and technologies in
more immersive experiences by bringing              of the scale and nature of a business,           place e.g. does mobile site look as good
things to life through touch screens in             technology has the ability to drive cost         as tablet or laptop?), risk of things going
some of its properties. ‘Ride’ technology           efficiencies throughout the business. It         wrong (e.g. all or key elements of an
has been prevalent in blockbuster roller            could even change the business model.            attraction breaking down) and security
coasters for years but we are also now              It also offers valuable insight into             (risk of cyber fraud etc.).
seeing new adaptations across a range of            existing customer preferences and
other attractions, e.g. new Forbidden               habits, enabling the operator to tailor
Forest at Warner Bros Studio Tour London            and personalise experiences and target
and smaller attractions where technology            specific groups.
is used to personalise an experience.
Future trends may include using robots              The essential eight technologies
as entertainers and for shows or stunts.
One of the key trends is the introduction                                          Internet of things
of virtual reality, which Merlin
Entertainments has recently introduced
at Thorpe Park with Derren Brown’s                                                                                Augmented reality
                                                              Robots
Ghost Train and also at Madame Tussauds
in New York. Industry research by Onmico
revealed that globally, over 65% of guests
want or expect virtual or augmented
reality in theme parks within the next
three years. These types of technology                                                    2020
as well as variations such as mixed reality                                              outlook
and extended reality, offer opportunities              Drones                                                           Virtual reality
to create new experiences for guests
and seek to develop new or existing
partnerships in different ways (e.g.
Universal and Nintendo). Indeed, we are
already seeing virtual reality being
more widely introduced across a number
                                                                    3D printing                            Blockchain
of more diverse sectors including
healthcare, education and even retail.2
Furthermore, PwC forecasts consumer                                               Artificial intelligence
spend on the UK virtual reality sector
                                                    As ever though, there is a constant challenge between needing to invest in the product
will exceed £800m by 2021 reflecting
                                                    to drive admissions and investing in customer experience technology which is ever
annual growth of 76% over the five year
                                                    evolving and moving quickly. Prioritising spend and striking a balance between
period.3
                                                    quantitative elements (footfall) and qualitative elements (guest satisfaction) is
                                                    very important

2 http://pwc.blogs.com/industry_perspectives/2017/04/will-virtual-reality-mean-virtual-retail.html
3 PwC’s 2017 UK Entertainment & Media Outlook
4 https://atpwc.co.uk/#/story/uk-leaders-increasing-investment-in-digital
RESPONDING TO INCREASING CUSTOMER EXPECTATIONS IN THE UK ATTRACTIONS SECTOR - JUNE 2017 UK ATTRACTIONS SECTOR / AMANDA JAKES, PWC
6     UK Attractions Sector    2017

                                                  How are attractions
                                                  broadening their appeal?
.As existing attractions look                      Use of IP                                   New partnerships
to develop their offering,
understanding project
economics is key. How much                        The majority of the larger theme and        In terms of broadening the appeal of
will it cost to build or                          leisure parks across the UK now have        an attraction, or tapping into new
implement? How will this be                       license agreements or partnership           markets, there are a number of
funded? As visitor numbers                        arrangements with IP providers (e.g.        interesting initiatives. The National Trust
                                                  Paultons Park/Peppa Pig, Drayton            has partnered with Sport England to
grow or new markets are
                                                  Manor/Thomas the Tank Engine,               promote physical activity in open spaces;
penetrated, how does the
                                                  Blackpool Pleasure Beach/Nickelodeon,       this can take the form of formalised
operating model change?                           Alton Towers/CBeebies Land, Thorpe          activities such as water sports or more
                                                  Park/Angry Birds (games)/Saw (film)/        informal, such as park runs. The 30th
Successful attractions need to keep
                                                  Celebrity Get me Out of Here! (TV),         Go Ape in the UK opened at Chessington
reinvesting to stay relevant. In addition,
                                                  Merlin midway attractions/Shrek and         World of Adventures last summer and a
they need to encourage repeat visitors
                                                  more recently, Chessington/The Gruffalo).   number of attractions are reaching new
and broaden their offering to tap into
                                                  Aardman Animations (the creators behind     audiences through TV documentaries
new markets in order to grow the
                                                  Shaun the Sheep, Wallace and Gromit         (e.g. Chester Zoo). More immersive and
customer base. Against a backdrop of
                                                  and Morph) have publicly stated their       personalised experiences are being
a more discerning guest who is looking
                                                  ambition to further expand their IP into    developed too. Both Portsmouth and
for a memorable outing, many have
                                                  more theme parks and the BBC are            Chatham Dockyards have introduced
chosen to address this by offering more
                                                  opening a themed attraction in China        ‘Escape Room’ experiences where guests
immersive experiences whereas others
                                                  using BBC Earth and Top Gear IPs.           have to solve problems within fixed time
are creating new partnerships which
                                                  In November last year, Universal and        periods before being ‘locked in’.
bring something different.
                                                  Nintendo announced an arrangement           At London Zoo, as well as a chance to
In many cases, attraction operators and           that will see the characters, action and    sleep next to lions, there is an interactive
owners are turning to the Creative                adventure of Nintendo video games           adventure with guests helping forest
Industries5 as part of their supply chain.        brought to life within highly themed,       rangers deal with a ‘lion-emergency’
This sector is estimated to be worth              innovative environments across              and lend a hand to the veterinary team
nearly £88bn to the UK economy and                Universal resorts.                          who come to the rescue.
includes, amongst other things,
                                                                                              So, attractions are broadening their
intellectual property (IP) from film,
                                                                                              appeal by directly investing in the product
TV and gaming, as well as actors
                                                                                              (i.e. incurring capital expenditure) but
and performers.
                                                                                              also through initiatives and partnerships
                                                                                              which can be less capital intensive and
                                                                                              easier to adapt to take advantage of
                                                                                              changing trends.

5 http://www.pwc.co.uk/industries/entertainment-media/insights/imagi-nation.html
RESPONDING TO INCREASING CUSTOMER EXPECTATIONS IN THE UK ATTRACTIONS SECTOR - JUNE 2017 UK ATTRACTIONS SECTOR / AMANDA JAKES, PWC
2017   UK Attractions Sector   7
8     UK Attractions Sector    2017

                                                 How are attractions
                                                 evolving their offer?
                                                 Competitive pressures
One of the key competitors for
                                                                                                          m outside the
attractions is in-home digital
                                                                                                  sure fro              sect
entertainment including                                                                        res                          or
                                                                                              P
                                                                                                            al, gami
gaming. This sector has seen                                                                          Digit           ng
rapid growth in recent years
with 80% of UK adults
watching an online TV/film
service in 2015 and the video
games market expected to see
digital console game revenues                                                                            New Products
                                                                            E x i sti n g p

(including online micro-                                                                                  New themes
transactions) grow at 11% to                                                                             Segmentation
overtake the digital PC game

                                                                                                                                                     ts
sector in 20196.

                                                                                                                                                    an
                                                                                  lay

                                                                                                                                                    tr
As people spend more time on their
                                                                                         er

                                                                                                                                           en
digital devices, they seem to feel more
                                                                                              s

                                                                                                                                             w
closely connected to the content and                                                                                                    Ne
ironically crave more live interaction
and experiences. Over recent years this                                                       P re                                              r
                                                                                                     ssu r                               c to
has supported wider trends in the music                                                                   e f ro m w i t h i n t h e s e
industry such as the major revival of
tours and festivals, and video gaming/
e-sports – competitive computer gaming
staged in front of live audiences – which        However, significant opportunities                           The concept is a multi-activity centre
as a sector is forecast to generate more         exist for attractions to offer authentic                     encompassing zip wires, climbing walls
than £1bn in global revenue and double           and unique experiences that can’t be                         and trampolines. Another experienced
its audience to 600 million by 2020              replicated elsewhere. As a result, existing                  operator, Merlin Entertainments, has
according to the BBC7.                           attractions are facing increasing                            also recently submitted plans in
Of course, we’ve also seen evidence in           competition from within the sector as                        Birmingham for a brand new addition to
the attractions sector with global theme         well as from new entrants.                                   its midway portfolio, currently referred
park attendance rising by more than 5%           A number of veteran attractions owners                       to as Project Thor. Both an indoor and
in 20158.                                        and operators with years of sector                           outdoor attraction, it will incorporate
So, attractions face a number of challenges      experience under their belts are                             skydiving and high ropes.
relating to technology, a continued need         introducing new products into the                            Commercial attractions also face increasing
to reinvest in enhancing the visitor             market; these are aimed at complementing                     competition from the ‘not for profit/
experience and competition from a                their existing products but also offering                    museums’ sector who over recent years
greater choice of in-home entertainment.         something new or different. David Lloyd                      have had to become more commercially
                                                 recently announced plans for a series of                     focused as public sector funding reduces.
                                                 ‘Adventure Parks’ across the UK, with                        Many of these now offer ticketed
                                                 the first of 20 due to open later this year.                 temporary exhibitions and events, again
                                                                                                              increasing the choice for the consumer.

6 http://www.pwc.co.uk/industries/entertainment-media/insights/entertainment-media-outlook.html
7 http://www.bbc.co.uk/sport/39119995
8 http://www.teaconnect.org/images/files/TEA_160_611852_160525.pdf
2017   UK Attractions Sector    9

Unsurprisingly there are a range of new        The sector is also becoming more             These include, for example, the Bombay
entrants too, typically distinguished          segmented by age with a more defined         Sapphire Distillery in Hampshire (an
either by theme or by segmenting the           spectrum on offer. At one end of the         attraction as opposed to just gin tasting)
target market. One new theme we are            spectrum, new experiences such as            which won Gold in the VisitEngland
starting to see is ‘Retailtainment’ which      Kidzania are targeting the younger           Visitor Attraction Awards for Excellence
is the blending of mainstream retail and       generations. The family market sits          2016 and the rapid expansion of horror
entertainment experiences. Whilst              firmly in the middle and is actively         based pop up attractions around
common in the USA (e.g. Mall of America        being targeted by a new breed of indoor      Halloween, many of which have
which has multiple rides and attractions       active entertainment centres; trampoline     age restrictions.
alongside shops), this concept is relatively   parks are one of the fastest growing         So, there are many issues, new
embryonic in the UK. However, that             leisure sub-sectors in the UK – they are     technologies and competitive pressures
might be about to change given the             already morphing into broader family         facing the attractions sector. However,
recent joint initiative between Disney         entertainment centres with ninja             there are also real opportunities for those
and Westfield with plans for themed            courses and laser tag which provides         who can offer innovative, immersive
attractions within shopping centres as         new competition for some of the larger       and interactive experiences which are
well as a Star Wars fashion campaign.          established indoor activity centres          unique and which provide value for
And there are other examples too of            historically offering ski slopes, climbing   money. It will be interesting to see how
retail IP and attractions combining –          and other high adrenaline activities.        individual attractions respond to more
of course LEGO has been doing this for         At the other end of the spectrum, there      demanding consumers and how the
years but new entrants are now emerging        are more attractions focussing purely on     sector evolves in the process.
such as the Mattel Play! centre in Liverpool   the adult market.
which opened last year.
Contacts

                                                              If you would like to discuss this article and wider trends in the
                                                              market, or if you have something that you’d like to explore further
                                                              with PwC, please contact Julie Clark or Amanda Jakes who will be
                                                              happy to help.

                                                           Julie Clark                                                Amanda Jakes
                                                           Head of Sport & Leisure                                    amanda.a.jakes@pwc.com
                                                           julie.d.clark@pwc.com                                      020 7213 8280
                                                           020 7213 4170

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