RAZER INC. CORPORATE PRESENTATION - Investor Relations
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LEGAL DISCLAIMER Potential investors and shareholders (the “Potential Investors and Shareholders”) of Razer Inc. (the “Company”) are reminded that information contained in this Presentation comprises extracts of operational data and financial information of the Company and its subsidiaries (the “Group”) for the year ended 31 December 2017. The information included is solely for the use in this Presentation and certain information has not been independently verified. No representations or warranties, expressed or implied, are made as to, and no reliance should be placed on, the fairness, accuracy, completeness or correctness of the information or opinions presented or contained in this Presentation. Potential Investors and Shareholders should refer to the 2017 Annual Report for the audited results of the Company which are published in accordance with the Rules Governing the Listing of Securities on The Stock Exchange of Hong Kong Limited. The performance and the results of operations of the Group contained within this Presentation are historical in nature, and past performance is no guarantee of the future results of the Group. Any forward-looking statements and opinions contained within this Presentation are based on current plans, estimates and projections, and therefore involve risks and uncertainties. Actual results may differ materially from expectations discussed in such forward looking statements and opinions. The Group, the directors, employees and agents of the Group assume (a) no obligation to correct or update the forward-looking statements or opinions contained in this Presentation; and (b) no liability in the event that any of the forward-looking statements or opinions do not materialise or turn out to be incorrect. Potential Investors and Shareholders should exercise caution when investing in or dealing in the securities of the Company. 2 © 2018 RAZER INC. ALL RIGHTS RESERVED.
About Us 14 OFFICES WORLDWIDE AND 1300+ EMPLOYEES HAMBURG, GERMANY S&M / G&A KOREA Rep. Office SAN FRANCISCO, US R&D /G&A TURKEY SHANGHAI, CHINA IRVINE, US CHENGDU, CHINA S&M S&M / G&A R&D SHENZHEN, CHINA TAIWAN R&D R&D • PHILIPPINES • THAILAND • MALAYSIA SINGAPORE S&M/ R&D / G&A • INDONESIA Office locations S&M – Sales & Marketing G&A – General & Administration R&D – Research & Development 3 © 2018 RAZER INC. ALL RIGHTS RESERVED.
THE OPPORTUNITY: THE LARGE & GROWING GAMER TAM 71% US$133bn ** OF REVENUE IN GLOBAL GAMES OF GAMERS ARE MILLENNIALS, MARKET BY 2021, +5.1% CAGR 55% NON-MILLENNIALS ARE GAMERS ACTIVE GAMERS 2.4bn * 2018 2.8bn GLOBAL ESPORTS AUDIENCE 276mn TO REACH * ACTIVE GAMERS WORLDWIDE BY 2021, WITH OVER 1bn GAMERS IN CHINA BY 2022* OUTNUMBERING AUDIENCES OF NHL and MLB 2018 LoL Mid Season Invitationals – 130 mn viewers** 2017 DOTA 2 International prize pool: US$23 mn *Newzoo 5 ** Frost & Sullivan © 2018 RAZER INC. ALL RIGHTS RESERVED.
THE LEADING GLOBAL LIFESTYLE BRAND FOR GAMERS “There is no single gamer-focused brand that has the same breadth and strength as Razer in terms of #1 products and services.” - Newzoo “Market leader in high-performance gaming products worldwide…”- Newzoo LEADING GLOBAL GAMING BRAND “Top gamer lifestyle brand, gaming device brand and esports brand in China.” – Frost & Sullivan Newzoo and Frost & Sullivan Industry Report 8 © 2018 RAZER INC. ALL RIGHTS RESERVED.
THE LEADING BRAND IN ESPORTS Pioneer in esports sponsorships: Leading the gaming streaming space Top streaming platforms monetize with Razer via collaboration with top influencers services like zGold and Razer Pay 175 top esports athletes from like PEWDIEPIE and SYNDICATE 30 countries* * For the year ended December 31, 2017 9 © 2018 RAZER INC. ALL RIGHTS RESERVED.
THE WORLD’S LARGEST INTEGRATED GAMING ECOSYSTEM INTERACTS & SOFTWARE MAINTAINS RELATIONSHIP WITH USER BASE Razer Razer Razer Enhance user experience via Synapse Chroma Cortex access to integrated software platform > 50mn REGISTERED USERS** HARDWARE BRAND-CENTRIC ECOSYSTEM SERVICES PROVIDES MONETIZE COMPETITIVE HARDWARE/ EDGE AND SOFTWARE CLEAR LEADER IN KEYBOARD AND MICE IMMERSIVE PLATFORM EXPERIENCE Opportunities Opportunities THROUGH EXPANDING INTO NEW CATEGORIES SUCH AS MOBILE to expand into other gaming & lifestyle to offer other services SERVICES ~10mn segments to users zGOLD WALLETS** OVER US$500mn sold in 2017* * As of December 31, 2017 ** As of May 2018 11 © 2018 RAZER INC. ALL RIGHTS RESERVED.
GLOBAL FOOTPRINT DIRECT SALES PRESENCE • Products sold through 2017 REVENUE BREAKDOWN RazerStores and BY GEOGRAPHIC REGION www.razerstore.com • Online store is San Francisco available Hong Kong Shanghai Taipei to customers in over Bangkok Asia Pacific China 100 countries* ex-China 12.6% 11.6% • 5 RazerStores RazerStore STRATEGICALLY PARTNER WITH A NETWORK OF DISTRIBUTORS AND RETAILERS EMEA Americas 29.2% 46.6% *As of December 31, 2017 12 © 2018 RAZER INC. ALL RIGHTS RESERVED.
HARDWARE PERIPHERALS SYSTEMS MOBILE US$338.7mn US$137.0mn US$31.6mn* (+13.4%) (+50.1%) (+1,079.2%) SHIPPED OVER US$500MN OF HARDWARE IN 2017 (+28.8% YoY) Revenue for the year ended December 31, 2017 *Also includes revenue from next-generation products in the development or early marketing or launch phases 13 © 2018 RAZER INC. ALL RIGHTS RESERVED.
SOFTWARE Razer Synapse Razer Chroma Razer Cortex IOT PLATFORM UNIVERSAL GAME LAUNCHER RGB LIGHTING SYSTEM 50MN REGISTERED USERS* (+42.9% YoY) *As of May 2018 Excludes China 14 © 2018 RAZER INC. ALL RIGHTS RESERVED.
SERVICES zGold and zSilver Monetization and loyalty rewards World’s largest virtual credits for games and entertainment RAZER SERVICES Razer Pay Razer Game Store SE Asia’s largest diversified One of the world’s leading online and offline payment digital game store and solutions provider hardware ecosystem platform 15 © 2018 RAZER INC. ALL RIGHTS RESERVED.
RAZER zGOLD A SINGLE VIRTUAL CREDITS SERVICE FOR GAMERS FOR USE OVER MULTIPLE GAMES FROM DIFFERENT PLATFORMS, DEVELOPERS AND PUBLISHERS TO EXCHANGE FOR DIGITAL CONTENT AND ITEMS • Game companies have transitioned to F2P games but without a single global virtual credits service • Game companies are unlikely to use game credit services from other gaming companies that create similar or competing content • Razer zGold is a standalone non-content neutral game credits service that reaches millions of high ARPU / premium users 16 © 2018 RAZER INC. ALL RIGHTS RESERVED.
HOW TO BUY O N LI N E OFFLIN E H OW TO U S E Low credit card penetration in SEA and many more… – Largest virtual credits network Over 2,500 game titles from over 500 globally with 1M+ distribution content partners and growing… points 17 © 2018 RAZER INC. ALL RIGHTS RESERVED.
RAZER GAMESTORE A digital market place for PC gaming Rewards customers including a rotating Enhance user stickiness content featuring the industry’s biggest selection of exclusives each week and and earn better margins names through direct cooperation zSilver loyalty rewards credits 18 © 2018 RAZER INC. ALL RIGHTS RESERVED.
RAZER PAY - LARGEST SE ASIA O2O DIGITAL PAYMENT NETWORK Leading Online SE Asia Largest Offline SE Asia Regulated/Licensed/Robust Tech Payment Gateway Payment Network Over 1 million physical acceptance Obtained regulatory/licenses to points retail outlets such as 7-11, operate in SE Asia including Powering payments for global Starbucks, etc. Malaysia and Thailand. merchants in SE Asia (e.g. Lazada, Grab, Uniqlo and many more) Powering gateways such as Adyen, Robust tech stack from online Worldpay and channels such as payments to offline POS PayPal & Ingenico acceptance and settlement. HANDLED OVER US$1.1BN OF TOTAL PAYMENT VALUE IN 2017 19 © 2018 RAZER INC. ALL RIGHTS RESERVED.
RAZER PAY – THE WALLET DESIGNED FOR THE YOUTH & MILLENNIALS #1 iOS APP STORE AND GOOGLE PLAY STORE 500,000+ SIGN UPS IN FIRST SIX DAYS 20 © 2018 RAZER INC. ALL RIGHTS RESERVED.
INTENSELY DEVOTED AND HIGHLY ENGAGED USER BASE TIER 1 UNIQUE OPPORTUNITY TO FURTHER MONETIZE Hardware + USER BASE AND ADD NEW USERS Software + Services High ARPU Premium Users Highly adoptive, engaged and affluent OVER 50MN* USERS AND GROWING TIER 2 Software + Services Mid ARPU Users TIER 3 Software Only For future monetization *As of May 2018 21 © 2018 RAZER INC. ALL RIGHTS RESERVED.
INVESTING TO CAPTURE EVEN BIGGER OPPORTUNITIES SOFTWARE SERVICES HARDWARE * For illustration purposes only, graph not drawn to scale © 2018 RAZER INC. ALL RIGHTS RESERVED.
FINANCIAL PERFORMANCE *Updated as of March 22, 2018 earnings announcement 23
REVENUE Driven by increase in revenue from Systems, and to a lesser extent from Software and Services and Others, which includes new product categories such as mobile and services in 2017 TOTAL REVENUE (US$ mn) 518 YoY: 32.1% 32 11 392 YoY: 22.6% 3 320 137 91 37 339 282 299 2015 2016 2017 Peripherals Systems Software & Services Others 24 © 2018 RAZER INC. ALL RIGHTS RESERVED.
GROSS PROFIT AND GROSS PROFIT MARGIN Primarily driven by stability in Peripherals and increased scale in Systems business GROSS PROFIT AND GROSS PROFIT MARGIN GROSS PROFIT MARGIN BY BUSINESS 98.6% 35% 85.3% 31.3% 29.2% 75.7% 27.9% 30% (US$ mn) YoY: 37.9% 25% 47.6% 20% 151 35.5% 109 15% 100 34.9% 35.3% 26.2% 10% 8.8% 4.8% 2.9% 5% 2015 2016 2017 0% 2015 2016 2017 Gross Profit Gross Margin Peripherals Systems Software and Services Others 25 © 2018 RAZER INC. ALL RIGHTS RESERVED.
ADJUSTED OPERATING EXPENSES ADJUSTED OPERATING EXPENSES (US$ mn) 34.8% 34.0% 314 13 172 121 31.7% 39 112 5 1 8.9% 8.4% 6 11.9% 180 9.6% 10.9% 133 9.3% 101 14.7% 14.1% 12.9% 2015 2016 2017 Selling and Marketing expenses Research and Development expenses General and Administrative expenses Share-based compensation Impairment of acquisition-related One-time settlement Listing expenses Total Opex as % of Revenue intangible assets 26 © 2018 RAZER INC. ALL RIGHTS RESERVED.
ADJUSTED LOSS One-off US$4.4mn charge due to the U.S. tax reform ADJUSTED (LOSS) FOR THE YEAR (US$ mn) (6) (27.4) (20) (4.4) (32) (1.9)% (5.3)% (5.2)% 2015 2016 2017 One-off tax charge due to the U.S. tax reform Adjusted (loss) as % of revenue 27 © 2018 RAZER INC. ALL RIGHTS RESERVED.
CASH FLOWS AND WORKING CAPITAL Well positioned to invest in value accretive new business categories to drive long-term growth CASH FLOWS SUMMARY CASH FLOWS FROM / (USED IN) CASH FLOWS (USED IN) INVESTING CASH FLOWS FROM FINANCING CASH AND BANK BALANCES OPERATING ACTIVITIES ACTIVITIES ACTIVITIES 739 (US$ mn) 639 4 2 (3) 77 131 75 (20) (32) (31) (0.04) 2015 2016 2017 2015 2016 2017 2015 2016 2017 2015 2016 2017 WORKING CAPITAL CYCLE DAYS INVENTORY OUTSTANDING1 TRADE RECEIVABLES TURNOVER DAYS2 TRADE PAYABLES TURNOVER DAYS3 CASH CONVERSION CYCLE4 (days) 129 136 116 71 71 69 (12) 33 30 34 (28) (33) 2015 2016 2017 2015 2016 2017 2015 2016 2017 2015 2016 2017 Notes: 1 Days inventory outstanding equals the average of the opening and closing inventory balances divided by the cost of sales for the period and multiplied by the number of days in the period (365 for a full year) 2 Trade receivables turnover days equals the average of trade receivables divided by the total revenue for the period and multiplied by the number of days in the period (365 for a full year) 3 Trade payables turnover days equals the average of trade payables divided by the total cost of sales for the period and multiplied by the number of days in the period (365 for a full year) 4 Cash conversion cycle for a period equals days inventory outstanding plus trade receivables turnover days less trade payables turnover days 28 © 2018 RAZER INC. ALL RIGHTS RESERVED.
GROWTH STRATEGY AND OUTLOOK *Updated as of March 22, 2018 earnings announcement 29
OUTLOOK 2018 • GROWTH IN 2018 • We expect strong revenue growth in 2018 to persist. • SIGNIFICANT INVESTMENTS IN 1H2018/NEW PRODUCT LAUNCHES SKEWED TOWARDS 2H2018 • We expect significant investments in 1H2018 in preparation for new product launches in 2H2018. • GROSS PROFIT MARGIN • Hardware: • GPM for our Peripherals business is expected to be maintained while we continue to grow. • GPM for our Systems business is expected to improve, and continue to improve in the longer term due to an increase in scale with global distribution. • Services: • While our launch year saw very high GPM for the zGold virtual credits business, we expect it to normalize but still maintain a significantly higher level than our Hardware business. • Group: • In 2018, as our Systems business and new categories such as Mobile expand as a proportion of our overall business, we expect the overall GPM to be lower as compared with 2017. However, this will be moderated in part by the growth of our Peripherals and Services businesses which have much higher margins. 30 © 2018 RAZER INC. ALL RIGHTS RESERVED.
FUTURE OUTLOOK RIDE ON THE GROW AND RISING TIDE OF CONTINUE HIGH MAINTAIN GAMERS, THE GROWTH PROFITABLE GAMING TRAJECTORY PROFILE FOR INDUSTRY AND CORE BUSINESSES ESPORTS FOCUS ON SCALE NEW GROWING BUSINESSES MOBILE ESPORTS SERVICES AS A IS A MASSIVE AND IMPROVE HIGH MARGIN, PROFIT PROFILE OPPORTUNITY HIGH GROWTH CATEGORY 31 © 2018 RAZER INC. ALL RIGHTS RESERVED.
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