Mini Briefing Pack March 2019 - caytoo

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Mini Briefing Pack March 2019 - caytoo
Mini Briefing Pack   1

      March 2019
Mini Briefing Pack March 2019 - caytoo
ESPORTS SUMMARY
                                                                                                                          2

                  The following presentation is a brief look at
                  eSports and what the future holds for the global
                  phenomenon.
                  • Professional eSports organisers and game publishers organise over 500 leagues and competitions
                    every year for individuals and teams to compete in.

                  • Teams consist of the world’s best professional gamers who compete around the globe in game
                    specific leagues and competitions.

                  • In 2018 the eSports audience was 380 million people worldwide. This is expected to grow to 600
                    million by 2023.

                  • eSports viewership and prize money has already surpassed those of well-established sporting
                    competitions worldwide.

                  • Total eSports revenue in 2019 is expected to be more than $1b with sponsorship being the main
                    driving force behind this astonishing amount.

                  • eSports teams and competitions have already attracted sponsorship from major global brands.

                  • Traditional sports like football, basketball and motor racing have the opportunity to attract a new
                    generation of fans via simulation sports games.

                  • Current trends include the rapidly expanding Asia eSports following and the rise of mobile eSports
                    with participation via mobile phone devices.
Mini Briefing Pack March 2019 - caytoo
ESPORTS
                                                                                                           3

eSports, short for electronic sports, is professional,
competitive video gaming. Just as conventional
sports hold tournaments for the world’s top players
to compete in for cash prizes and prestige, eSports
do the same. Individuals or teams of gamers come
together in front of live and online audiences to
battle in competitive video games such as League
of Legends or Call of Duty.
Streaming services like Twitch allow viewers to watch their favourite gamers play in real time, and this
is typically where popular gamers and teams build up both reputation and following.

The first official video game competition on record occurred at Stanford University on October 19,
1972. That event invited players to compete in a game called Spacewar; the prize being an annual
subscription to the Rolling Stone Magazine. In 1980, video game competitions hit the mainstream with
Atari’s Space Invaders Championship. The event attracted over 10,000 players and helped bring video
games out of the shadows as a niche product and firmly into the mainstream.
Mini Briefing Pack March 2019 - caytoo
ESPORTS KEY COMPETITION STRUCTURE
                                                                                                                                                                                                                                     4

Below is a snapshot of some of the world’s most prestigious leagues and competitions                                                       There are now over 500 eSports competitions played all over the world, throughout the
organised by professional eSports organisations and game publishers. The ESL, MLG,                                                         year, and are easily accessible for fans to stream online, attend live events and watch on
ELeague and DreamHack are specialised eSports organisers. Whilst the leagues                                                               selected broadcasted TV networks. Regardless of everything else involved in the broad
and competitions are well established the actual locations of the live events are                                                          world of video games, spectator appeal will decide whether a game can become a
often rotated. For example, over the last four years, the League Of Legends World                                                          favourite eSport or not. New games are constantly created by publishers, however
Championship finals events have taken place in Berlin, Los Angeles, Beijing and last year                                                  the popularity and potential to be a renowned eSports game is dependent on how
in Incheon, South Korea.                                                                                                                   receptive fans are to each game.

                                                                                                                      eSports

                   Electronic Sports                            Major League                          Valve                      Riot Games                           E League                       DreamHack
                     League (ESL)                               Gaming (MLG)                       Corporation                     Type: Publisher                    Type: Organiser                 Type: Organiser
                         Type: Organiser                          Type: Organiser                   Type: Publisher                Founded: 2006                       Founded: 2016                   Founded: 1994
                         Founded: 2000                            Founded: 2002                     Founded: 1996

   ESL             Intel           ESL              Overwatch     Call of Duty      DOTA 2           League of Legends    Tekken Team                Rocket League                DreamHack           Starcraft 2             DreamHack
   One           Extreme            Pro              League         World      The International    World Championships                              Championship                 Open CS:GO         Championship               Fighting
                 Masters          League                            League                                                                                                                              Series                   Games
                                                                                                                                                                                                                             Championships

                                                                                                                                        Street Fighter           CS:GO                        DOTA 2               Rocket League
                                                                                                                                         Invitational          Invitational                Dream League              Pro Circuit
      ORGANISERS/PUBLISHERS          COMPETITIONS
Mini Briefing Pack March 2019 - caytoo
ESPORTS KEY TEAMS
                                                                                                                                                                                                                       5

Here are some of the most well renowned eSports teams based on prize money
                                                                                                            Team Liquid                                                        Virtus.pro
earnings and social media following across Instagram, Twitter, Facebook, Youtube                            Location: Holland                                                  Location: Moscow, Russia
                                                                                                            Founded: 2000                                                      Founded: 2003
and Twitch. There are approximately 500 professional eSports teams, with 70 teams                           Games Played: Hearthstone, Counter                                 Games Played: Dota 2, Counter Strike,
having accumulated $1m in prize money.                                                                      Strike, Dota 2, Street Fighter, Super Smash                        Paladins, Artifact, Fortnite
                                                                                                            Bros, Fortnite, Call of Duty, Artifact                             Players: 22
                                                                                                            Players: 56                                                        Earnings: $12.2 million
                                                                                                            Earnings: $25 million                                              Social Following: 1.2 million
                                                                                                            Social Following: 1.9 million                                      Sponsors: Megafon, Mr. Cat, DXRacer,
                                                                Fnatic                                      Sponsors: Monster Energy, SAP, Honda,                              Fragstore, Pari Match
             Evil Geniuses                                      Location: London, UK
                                                                                                            Twitch, Jersey Mike’s Subs, HyperX,
             Location: California, United States                Founded: 2004
                                                                                                            MAxnomic by Need for Seat
             Founded: 1999                                      Games Played: Clash Royale, Counter
             Games Played: Call of Duty, Dota 2, Super          Strike, Dota 2, FIFA, Fortnite, League of
             Smash Bros, Rocket League, Rainbow Six,            Legends, Rainbow Six, Street Fighter
             Battlegrounds, Street Fighter                      Players: 54
             Players: 19                                        Earnings: $12.5 million
             Earnings: $21.1 million                            Social Following: 5 million
             Social Following: 1.1 million                      Sponsors: OnePlus, Rivalry, Chillblast,
             Sponsors: Monster Energy, Xfinity,                 Monster Energy, DXRacer, Newzoo,
             Steelseries, Aorus, AMD, Twitch, Need for          Strafe, Fnatic Gear, AMD                                                                             SK Telecom T1
             Seat, Design by Humans                                                                                                                                  Location: Seoul, South Korea
                                                                                                                                                                     Founded: 2002
                                                                                                                                                                     Games Played: League of Legends,
                                                                                                                                                                     Battlegrounds, Hearthstone
                                                                                                                                                                     Players: 17

                    Cloud9                                                                                                 Natus Vincere                             Earnings: $8.5 million
                                                                                                                           Location: Kiev, Ukraine                   Social Following: 1.5 million
                    Location: California, United States
                                                                                                                           Founded: 2009                             Sponsors: SK Telecom, Pocari Sweat,
                    Founded: 2013
                                                                                                                           Games Played: Dota 2, Counter Strike,     New Balance, Corsair, Razer, KLevv
                    Games Played: British Hurricane, Counter
                                                                                                                           Battlegrounds, Fortnite, Paladins         Memory
                    Strike, Fortnite, Hearthstone, League of
                                                                                                                           Players: 21
                    Legends, London Spitfire, Battlefields,
                                                                                                                           Earnings: $8.3 million
                    Rocket League, Rules of Survival, Super
                    Smash Bros                                  SK Gaming                                                  Social Following: 2.7 million
                                                                Location: Germany                                          Sponsors: GG Bet, HyperX, Monster
                    Players: 92
                                                                Founded: 1997                                              Energy, Omen by HP, DXRacer, Fragstore,
                    Earnings: $8.3 million
                                                                Games Played: Clash Royale, FIFA,                          NVIDIA, Newzoo
                    Social Following: 2 million
                    Sponsors: Red Bull, Omen by HP,             Hearthstone, League of Legends, SMITE
                    HyperX, U.S Air Force, Secret Lab, Twitch   Players: 23
                                                                Earnings: $5.5 million
                                                                Social Following: 1.3 million
                                                                Sponsors: T-Mobile, Razer, Sennheiser,
                                                                Mountain Dew, Mercedes

                    Optic Gaming                                G2 eSports                                  eSports teams are made up of the best professional gamers from around the world
                    Location: Texas, United States              Location: Berlin, Germany
                    Founded: 2006                               Founded: 2013                               and specialise in specific games. Team Liquid, for example, competes in Counter
                    Games Played: Call of Duty, Counter         Games Played: League of Legends,
                    Strike, Fortnite, Gears of War, League of   Counter Strike, Hearthstone, Fortnite,      Strike, League of Legends, Hearthstone, StarCraft, Dota 2 and Street Fighter, all of
                    Legends, Overwatch, Battlegrounds           Rainbow Six, Rocket League, Clash
                    Players: 53                                 Royale, Battlegrounds, Super Smash Bros
                                                                                                            which require different skill sets and strategies. In addition, they also encompass a
                    Earnings: $7.4 million                      Players: 67                                 wide range of game types, from shooters to multiplayer online battle arenas (MOBAs)
                    Social Following: 5.8 million               Earnings: $4.8 million
                    Sponsors: Mountain Dew, Turtle Beach,       Social Following: 1.1 million               and fighting games.
                    DXracer, Scuf Gaming                        Sponsors: Logitech, AOC, AORUS,
                                                                paysafecard, Need for Seat, Twitch,
                                                                eSport Management
SOURCE: ESPORTS EARNINGS; SOCIAL CORRECT AS OF 25/02/19
Mini Briefing Pack March 2019 - caytoo
ESPORTS AUDIENCE
                                                                                                                                                                                                      6

Audience figures and predictions are based on eSports enthusiasts who watch eSports                                                                     Global Audience Demographics
more than once a month and occasional viewers who watch less than once a month.                                                                             (gender, age & location)
Therefore eSports Audience equals eSports Enthusiasts and Occasional Viewers combined.

                                                                Global eSports Audience                                                                          16-24                    38%
                                                                        (millions)                                                                               25-34                   35%
                                                                                                           600                                                   35-44             19%
                                                                                                                                                                 45-54      6%
                                                                                                   555
                                                                                                                       29%                 71%                   55-64    3%
                                                                                           511

                                                                              466

                                                                    422

                                                     380

                                    335
                                                                                                                                                                18%
                                                                                                                                                                 Europe
                   281

                                                                                                                    14%                                                                   53%
                                                                                                                  North America                                                                Asia

                  2016             2017             2018            2019E    2020E        2021E   2022E   2023E

SOURCE: BUSINESS INSIDER INTELLIGENCE ESTIMATES; NEWZOO, 2018                                                       SOURCE: GLOBAL WEB INDEX, 2017. NEWZOO.
Mini Briefing Pack March 2019 - caytoo
ESPORTS AUDIENCE COMPARISON
                                                                                                                                                                                                                              7

In 2018 the League of Legends World Championship had 99.6 million unique viewers.                                                                    2018 Prize Money across major sports
For context, this reaches nearly the same highs as the 2019 Super Bowl. Invictus                                                                                  ($ millions)
Gaming, a Chinese team, was the driving force behind the recent high viewership
of the 2018 League of Legends World Championship Final, as previous years were
dominated by South Korean teams.                                                                                                      TOUR DE FRANCE                2.6

                                                                                                                                      MELBOURNE CUP                       5.2

                                               League of Legends v. recent sporting events                                       LEAGUE OF LEGENDS
                                                                                                                                WORLD CHAMPIONSHIP             eSports       6.4
                                                            LEAGUE OF LEGENDS    OTHER SPORTS
                                                                                                                                     NHL STANLEY CUP                           7

                                                                                                                               INDIAN PREMIER LEAGUE                               8
                                                                                                MONACO GRAND PRIX
                     120                                                                                                                 THE MASTERS                                    11
                                                                                                      110
                                                                                                                                              US OPEN                                     12

                                                                                                                               ICC CRICKET WORLD CUP                                           14

                                                                                                      99.6                                WIMBLEDON                                                   17.1
  VIEWERSHIP
   (MILLIONS)                                                                                                               FIFA CONFEDERATIONS CUP                                                          20

                                                                                     58                                    DOTA 2 THE INTERNATIONAL                                eSports                        25.5

                                                           43                                                                    FIFA CLUB WORLD CUP
                                                                                                                                                                                                                         28

                      36
                                                        NBA FINALS

                                                                                                                    Increased media rights deals and sponsorship has seen prize money in eSports
                                                                                                                    increase significantly over the last few years. The international prize pool in 2018 was
                                                                                      8                             $25.5m, significantly more than a number of recent sporting events including the
                                                                                                                    2017 FIFA Confederations Cup, 2018 US Open (Golf), The 2018 Masters Tournament
                                                            31                                                      and cricket’s biggest T20 competition, the Indian Premier League.
                      2015                                 2016                      2017             2018

                                                                          YEAR
                                                                                                                    SOURCE: FIFA, GAMESPOT, WIMBLEDON, TOTAL SPORTEK, SPORTS ILLUSTRATED, PGA, IPL, NHL,
SOURCE: RUGBY WORLD CUP, INDEPENDENT, RIOT GAMES, THE TELEGRAPH, CBS                                                ESPORTS EARNINGS, VICTORIA RACING CLUB, TOUR DE FRANCE
ESPORTS REVENUE AND GROWTH
                                                                                                                                            8

eSports revenue over the last 3 years has shown significant growth, particularly for media
rights and sponsorship. 2019 revenues are expected to reach an impressive $1.1 billion, with
sponsorship and media rights accounting for 65% of the total revenue. Other components                       TOTAL REVENUE

contributing to eSports revenue are merchandise & tickets, publisher fees and advertising.                   SPONSORSHIP & MEDIA RIGHTS

From 2016 to 2019, eSports sponsorship is expected to increase by 170% to $456.7
million. The driving force behind this amount is the recent increase in non-endemic
brands like Mercedes, Nike and Coca Cola investing in eSports in order to reach a very
specific audience who are often hard to reach. The growing number of eSports fans offer
brands the opportunity to reach a global, predominantly millennial, male audience.

                        1.1

                         1

                        0.9

                        0.8

                        0.7

        REVENUE
      ($ BILLIONS)      0.6

                        0.5

                        0.4

                        0.3

                        0.2

                        0.1

                               2016                                              2017                 2018                           2019
                                                                                                                                      (E)

                                                                                               YEAR

SOURCE: NEWZOO
ESPORTS SPONSORSHIP BREAKDOWN
                                                                                                                                                                                                                     9

50 of the biggest eSports teams’ sponsors have been analysed to gain a better                                                 There is clear evidence that emerging eSports markets are attracting sponsorship from
understanding of the types of brands investing in eSports. Of the 261 team sponsors,                                          major global brands. Analysis of the League Of Legends competition events in Asia and
159 are endemic to eSports leaving the remaining 39% non-endemic brands. When                                                 Latin America shows that sponsorship is not restricted to minor, domestic brands, but by
comparing the top 10 teams (see page five of this document) to the next 40, there is                                          multinationals keen to push their brand into developing markets.
a notable difference with non-endemic brands partnering the more successful teams.

                     Sponsorship Breakdown for Top 50 eSports Teams                                                                             % Non-Domestic Sponsorship (League of Legends)

                                                                                                                                                                                    Do
                                                          ic
                                                   m

                                                                                                                                                                                     m
                                               Non-Ende

                                                                                                                                                                                         es
                                                                                                                                                                    Non-Dom

                                                                                                                                                                                           tic
                         39%                                          emic
                                                                                     61%                                                                 69%                                            31%
                                                                   nd

                                                                     E                                                                                                   es
                                                                                                                                                                              tic

                                                                                                                                                                SOUTH AMERICA                    ASIA
                   Comparing Endemic and Non-Endemic Sponsorship:
                          Top 10 eSports teams v. next 11-50
                                                                                                                               Brazllian League of Legends League                                                100%

              Non-Endemic                                                             Endemic                                  League of Legends Latin America League                                            100%

                                                                                                                               League of Legends Pro League China                                       80%
        Top 10 Teams                         48%                             Top 10 Teams                       52%
                                                                                                                               League of Legends Mid Season Invitational                         67%

                                                                                                                               The Kuala Lumpur Major                               57%
        The Rest                    36.5%                                    The Rest                                 63.5%
                                                                                                                               League of Legends Korea   25%

ENDEMIC SPONSORSHIP DEFINED AS SPONSORSHIP BY BRANDS WHO ONLY SELL PRODUCTS WITHIN THE VIDEO GAMING INDUSTRY.
ESPORTS AND SPORTS
                                                                                                                                                                                             10

Following the emergence of eSports over the last decade, sports like football,
basketball and motor racing now have an opportunity to attract a new generation
of fans through simulation games like FIFA, NBA 2K and Formula 1. For sports rights
holders and their brand partners, a key element to the appeal of eSports is that
with no physical assets required there is effectively no barrier to entry. It offers an
effective route to penetrate markets their sport does not currently have a foothold in,
enabling them to reach new audiences.

                                                  FIFA                                              Formula 1                                               NBA 2K

                             • In 2014, EA cited data from an ESPN sports poll    • The 2018 Formula 1 eSports Series had over         • The NBA recently announced that people who
                              stating 34% of Americans became football fans        100 million social media impressions, 20 million     purchase real-life player jerseys will receive in-
                              after playing FIFA.                                  online video views and was watched live by 4.4       game rewards for NBA 2K’s MyTeam and
                                                                                   million people.                                      MyPlayer modes, highlighting the connection
                             • 34% of FIFA gamers in the US said they                                                                   the NBA makes with the NBA 2K video game.
                              became football fans after playing the video        • 14% of regular viewers under the age of             One is an advertisement for the other.
                              game, with 50% taking more of an interest in         25, Formula One can utilise the F1 eSports
                              the sport having played it.                          Series to boost its appeal to a younger audience.

SOURCE: MALLORY GROUP, ESPN, EA SPORTS, NBA
ESPORTS TRENDS
                                                                                                                                                                      11

                  Mobile eSports                       Interaction between traditional sports and eSports                     Influence Streamers

   Mobile gaming, which takes place on mobile               There is increasing interaction between               Since broadcasting game sessions is a natural
   phones, is currently the fastest growing area of         eSports and traditional sports. eSports titles        part of their career, eSports players will often
   gaming. This naturally extends to eSports, with          that are developed on the basis of traditional        provide advertising space on their streams for
   mobile eSports estimated to be a $60bn market            sports help to bring a newer generation of fans       teams and brands. Monetised by a combination
   in 2019 driven by developed franchise structures,        to the traditional sports fan base and vice versa.    of adverts and subscriptions, some of the players
   professional leagues and live stadium events,                                                                  are becoming genre stars in their own right, led
   attracting millions of viewers.                                                                                by the Fortnite-playing Ninja, who currently has
                                                                                                                  over 13 million followers on Twitch.

  Recognition of eSports as an official sport                        Opportunities for Brands                    Southeast Asia to Continue Rapid Growth

   eSports players are starting to be recognised            Brands can leverage eSports to reach dedicated        Southeast Asia is 2019’s eSports region to
   as athletes. The International Olympic Committee         audiences in new markets, especially via live         look out for. The region boasts the fastest -
   (IOC) has recognised eSports as a sporting               streaming and social media versus traditional         growing esports audience, which will reach 31.9
   activity and was introduced to the 2018 Asian            broadcast. Activation requires careful                million in 2019. Competitive games like Starcraft
   Games as a demonstration sport. Tokyo 2022               consideration with a focus on merchandise and         and Dota 2 will be medal sports at the 2019
   could see the official debut of eSports, however         content, particularly downloadable content.           Southeast Asian Games.
   the introduction of an official world regulated          In FIFA 19, Adidas released a special “digital”
   governing body will determine the outcome.               4th kit for several teams in the game. This
                                                            complemented the 3 kits they manufacture in real
                                                            life, which also featured in the game.
12

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and for more information about caytoo
      contact ellen@caytoo.co.uk
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