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BOUNCE KIWI HOOPS BOUNCE PROGRAMME For more information visit the Players section of our website www.basketball.org.nz BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME
BOUNCE BASKETBALL NEW ZEALAND KIWI HOOPS – SUMMARY Kiwi Hoops is the Basketball New Zealand junior basketball programme. It uses basketball activities and games to provide fun and enjoyable learning and participation experiences for young people from 5 to 13 years of age. It provides coaches, teachers, parents, volunteers and administrators with a systematic and consistent approach to the development of players. Most importantly, it is great fun for everyone! Kiwi Hoops has four stages aligned to the following school years: Bounce: ages 5 to 7 or Year 1 and 2 Mini: ages 7 to 9 or Year 3 and 4 Pro: ages 9 to 11 or Year 5 and 6 All Star: ages 11 to 13 or Year 7 and 8 The structure, focus and format changes at each stage based on the developmental needs of the players. Kiwi Hoops is based on modified games and activities that provide fun and success for everyone. It’s designed to meet the needs of young players while keeping the essence of the game. Movement and fun are the focus for the first two stages, Bounce and Mini. Young players need to develop the ABC’s of athleticism, agility, balance, coordination and speed to build a sound platform for learning and developing basketball skills. They are introduced to simple skills through modified games and activities. • Bounce – the focus is on developing the ABC’s through fun and inclusive modified games and activities. • Mini – young players continue to develop the ABC’s and are introduced to basic fundamental and basketball skills through fun and inclusive modified games and activities. Learning skills, strategies and tactics are the focus for the next two stages, Pro and All Star. These are often called the “skill hungry years” with extensive research showing it is a critical phase for motor development. Children are developmentally ready to acquire fundamental movement and fundamental sport skills that are the cornerstone of all athletic development. • P ro – young players learn and develop fundamental basketball skills and general concepts through modified games and activities in a fun inclusive way. • A ll Star – young players further develop basketball specific skills and concepts. They participate in modified games preparing them for secondary school development and competition. For more information visit the Players section of our website www.basketball.org.nz BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME PAGE 2
BOUNCE HOW TO USE THE KIWI HOOPS PROGRAMME The Kiwi Hoops programme is designed to be used in any setting including schools, basketball clubs and associations, after school and holiday programmes. The programme is flexible to fit the needs of both class or group programmes and teams playing in local leagues. Each Kiwi Hoops stage has a Session Guide like this one that includes five session plans. Progressions are included so activities can be repeated for additional sessions. Coaches are also encouraged to create their own session plans once they have completed the first five. The session plans are ideal for class or group programmes and can also be used as practice sessions by coaches of teams who participate in school or association leagues. Each stage of the Kiwi Hoops programme includes recommended session lengths and game formats for that age group. These have been developed by experts as the recommended best way to develop young players. Local flexibility may be needed due to available time, space, equipment and conditions. We encourage use of these national guidelines where possible. For more information visit the Players section of our website www.basketball.org.nz BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME PAGE 3
BOUNCE KIWI HOOPS – BOUNCE Learn fundamental movement skills through basketball in a positive, inclusive and fun way. BOUNCE is the foundation skills programme for Year 1 and 2 children (5 to 7 years old). The focus is on developing fundamental movement skills and basic basketball skills. Sessions are a mix of fun activities and games with an emphasis on fun and success for everyone. Modified games are non-competitive with the focus on enjoyment and participation. BOUNCE Sessions Movement skills Basic basketball skills Small sided game (Bounce-Ball) Indicators of success: Player can demonstrate: • Improved running, jumping, catching and throwing skills • Ability to perform basic movement skills of starting, stopping, change of direction and speed • Progress in developing the ABC’s of athleticism (agility, balance, coordination, speed) • Enthusiasm and a desire to play and learn • Developing an understanding of team, cooperation, respect and fair play • Focus on being the best they can be. Tips for coaches • Keep players active with short, simple games and activities with lots of touches • Focus on basic movement and basketball skills • Use short, clear and simple instructions • Use a “follow me” approach – demonstrate for learning and understanding • Encourage input and imagination from the players • Provide a positive environment with lots of positive reinforcement • Use activities that challenge and promote fun and success • Assess the development of players and adjust sessions to meet their individual needs. For more information visit the Players section of our website www.basketball.org.nz BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME PAGE 4
BOUNCE BOUNCE Session Plans The Kiwi Hoops Bounce Programme includes 5 session plans with a range of fundamental movement and basic basketball activities and games. Session length 45 minutes Session Format 2 x Movement games (refer to session plans) 1 x Basic Basketball skills (refer to session plans) 1 x Small sided game (refer to game format on page 16) Equipment One ball per player, marker cones, whistle, first aid kit For more information visit the Players section of our website www.basketball.org.nz BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME PAGE 5
BOUNCE BOUNCE SESSION ONE Focus: Spatial Awareness and Ball Handling Learning Intentions We are learning to: • Identify and move into spaces (move away from the opposition). • Control the ball using our finger tips. Success Criteria I am successful when I can: • Change direction to avoid making contact with others. • Keep my head up while I am moving to look for spaces. • Use my finger tips to keep the ball close to me. • Bend my knees when dribbling.n SPACEMEN MOVEMENT SKILLS Aim: To move around the area without making contact with other players. How to Play 1. Players spread out in the defined space. 2. The coach calls out a movement skill, e.g. walking, jogging, bouncing, hopping, skipping, galloping. 3. Players move around the area trying to avoid contact with other players. 4. If contact is made both players perform two star jumps before continuing. 5. If the coach calls ‘freeze’ all players stop as quickly as possible. Progression • Call ‘change’, players must choose a different movement skill to perform. • Introduce gears e.g. 1st gear is slow, 2nd gear is jogging, 3rd gear is running, 4th gear is sprinting, reverse is going backward, neutral is stop. For more information visit the Players section of our website www.basketball.org.nz BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME PAGE 6
BOUNCE AGILE ANIMALS MOVEMENT SKILLS Aim: To travel in different directions and along different pathways. How to Play 1. Set up a number of different pathways using the lines on the court or marker cones. 2. Players explore travelling using different locomotor skills. Progression • Travel backward and sideways through each pattern. • Change direction half way. • Carry or bounce a ball through each pattern. SIMON SAYS BASIC BASKETBALL SKILLS Aim: To listen and respond to instruction. How to Play 1. Divide the players into two even groups. Each group forms a circle. 2. There is one ball per group and players space themselves 1 - 2 metres apart. 3. The coach calls “Simon says push the ball”. Players push the ball (along the ground) using their fingertips to the next person in the circle. 4. The coach calls “Simon says ankle wraps”. Players perform an ankle wrap and then pass to the next person and so on. Note: If unable to wrap the ball around the ankle, wrap the ball around the foot along the ground. Progression • Change direction. • Underhand toss and bounce the ball to the next person. • Body wraps. • Head wraps. For more information visit the Players section of our website www.basketball.org.nz BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME PAGE 7
BOUNCE BOUNCE SESSION TWO Focus: Spatial Awareness and Ball Handling Learning Intentions We are learning to: • Move into spaces. • Catch with two hands. Success Criteria I am successful when I can: • Move into spaces away from other people . • Cushion the ball when catching. RUNNING WILD MOVEMENT SKILLS Aim: To move around the area without bumping into other players. How to Play 1. All players spread out in a defined area. 2. Coach calls out an animal e.g. elephant, lion, crocodile, rabbit, bear, duck. 3. Players move around the area like the animal. Progression • Choose animal movements that become progressively more difficult or faster. • Ask the players for suggestions. • Everyone starts out like a duck. Players play paper scissors rock with another player performing the same action. The winner evolves into the next animal (frog; horse; prince/princess). The first person to become a prince or princess is the winner. For more information visit the Players section of our website www.basketball.org.nz BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME PAGE 8
BOUNCE DINOSAUR EGGS MOVEMENT SKILLS Aim: To throw and catch a ball. How to Play 1. Spread out cones in an area (one per player and some extras). 2. Players find a cone to stand next to. 3. The coach calls out a number. The players throw and catch to themselves that many times before running to another cone. 4. On freeze”, players must stop. 5. The coach continues calling out different numbers. Progression • Players throw higher than they can reach. • Players take one step to catch the ball. EMPTY THE NEST BASIC BASKETBALL SKILLS Aim: To be the first pair with an empty nest. How to Play 1. Divide the group into pairs. Each pair has two hoops, five metres apart. 2. Each pair begins behind a hoop with five or six small balls. 3. Players take turns to take a ball to the other hoop by throwing and catching as they are moving. 4. When all balls are in the middle, players take turns to bring a ball back to their hoop. Progression • The coach introduces locomotor skills one at a time; walking, jogging, bouncing and sidestepping, hopping, skipping and galloping. • Introduce different directions i.e. sideways, backwards, zig zag. • Players take the ball to another team’s hoop. For more information visit the Players section of our website www.basketball.org.nz BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME PAGE 9
BOUNCE BOUNCE SESSION THREE Focus: Passing and Catching Learning Intentions We are learning to: • Change speed and direction. • Catch a ball with two hands. Success Criteria I am successful when I can: • Stretch my arms out towards the ball. • Make a W shape with my hands. • Bend my elbows and take the ball with soft hands. • Cushion the ball towards body. CARS & CARAVANS MOVEMENT SKILLS Aim: To move around the area with a partner avoiding other players. How to Play 1. Players find a partner and stand one in front of the other in the defined area. 2. The coach calls out a locomotor skill; walking, jogging, bouncing, sidestepping, hopping, skipping and galloping. 3. The car leads the caravan around the space safely. 4. Players take turns at being the car and the caravan. Progression • On “change” the players high five and turn around to swap roles • On “change” the players jump 180 to swap roles. • On “change” the players pivot 180 to swap roles. For more information visit the Players section of our website www.basketball.org.nz BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME PAGE 10
BOUNCE HOT POTATO MOVEMENT SKILLS Aim: To control the ball and get comfortable using their finger tips. How to Play 1. Divide players into small groups. Each group forms a circle. 2. Coach blows the whistle and the participants perform an underhanded pass to the next person as if the ball is a hot potato. 3. On “change”, change direction of the pass. Emphasise absorbing the pass on a catch with their body in behind their hands and keeping their eye on the ball, watching it as it comes into their hands. Progression • Introduce a tennis ball. • Introduce a ‘ball slap’ before they pass. • Introduce a toss in the air above their head before they pass. PEPPER PASSING BASIC BASKETBALL SKILLS Aim: To pass successfully to a receiver. How to play 1. Divide the players into small groups. 2. Each group forms a circle around a designated passer. The passer has a ball. 3. The coach blows the whistle to commence. 4. The passer passes to the first team member on the outside who returns a pass back. 5. The passer continues to pass around the circle until all team members have had a turn. 6. Once completed, a new passer starts. Continue until all players have been the passer. Progression • After every successful catch, take a step backwards. • Introduce a bounce pass. • Passer dribbles the ball to the player, the player dribbles the ball to the middle and then to the next player. • Introduce wraps before passing. For more information visit the Players section of our website www.basketball.org.nz BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME PAGE 11
BOUNCE BOUNCE SESSION FOUR Focus: Passing and Catching Learning Intentions We are learning to: • Throw accurately to other people. • Catch with two hands to maintain control. Success Criteria I am successful when I can: • Hold the ball with a W. • Extend my arms towards the players chest. • Hold my hands out to catch the ball. FROST & SUN MOVEMENT SKILLS Aim: To avoid being tagged. How to Play T 1. One player is the tagger (Frost). 2. All other players carry a ball around with them and try to avoid being tagged by Frost. 3. If a player is tagged they must stop, place the ball between their knees and wait to be freed by another player. 4. Frozen players must pass and catch the ball 5 times with another player to be freed. Progression • Increase the number of passes to be made. • Increase the number of people to pass with. For more information visit the Players section of our website www.basketball.org.nz BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME PAGE 12
BOUNCE SAVE THE GIANT MOVEMENT SKILLS Aim: To clear the line of small cones and then knock over the large cone. How to Play 1. Set out a row of dome cones in front of a large cone. 2. Players roll the ball to hit each of the small dome cones. 3. Once all of the dome cones have been hit, the players then attempt to hit the large cone. Progression • Play against another player. • Play in pairs against another pair. HULA PASSING BASIC BASKETBALL SKILLS Aim: To pass accurately through a hula hoop. How to Play 1. Divide the players into even groups. Each group divides again and forms two lines facing each other. 2. One person from each group stands in the middle of the two lines (approx. 1m from each line) holding a hula hoop at chest height. 3. The first passer of each line passes the ball through the hula hoop to the other line and goes to the back of the line. The first receiver in the other line then passes the ball back through the hoop and so on until everyone has had a turn. 4. Play until all players have been the middle person. Progression • Race against another team. • First team to 20 passes through the hula hoops. • Increase the distance between the lines. • Take hula hoop away and have receivers give passer a target by using their hands at chest height. For more information visit the Players section of our website www.basketball.org.nz BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME PAGE 13
BOUNCE BOUNCE SESSION FIVE Focus: Passing and Catching Learning Intentions We are learning to: • Throw accurately to other people. • Catch with two hands to maintain control. Success Criteria I am successful when I can: • Hold the ball with a W. • Extend my arms towards the players chest. • Hold my hands out to catch the ball. TRAFFIC LIGHTS (BALL) MOVEMENT SKILLS Aim: To move controlling the ball. How to Play 1. Players spread out in the area, each with a ball. 2. On ‘green’ the players move around freely holding the ball in their hands. 3. On ‘red players must throw the ball up and catch it five times before moving off. G R Progression • Introduce gears e.g. 1st gear is slow, 2nd gear is jogging, 3rd gear is running, 4th gear is sprinting, reverse is going backward, neutral is stop. • Introduce ‘orange’ – the player throws the ball from hand to hand five times. For more information visit the Players section of our website www.basketball.org.nz BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME PAGE 14
BOUNCE GATEPOSTS MOVEMENT SKILLS Aim: To pass and catch with a partner. How to Play 1. Set out a number of gateways in a defined space. 2. Players stand in pairs at a gateway with one ball between them. 3. Each pair makes five passes. 4. The player with the ball, stays at the gatepost, the other player finds a new partner to make five passes with. Progression • Change the number of passes (using odd numbers only). • Increase the distance between the gateposts. L-O-N-G THROW BASIC BASKETBALL SKILLS Aim: To pass and catch a long throw. How to Play 1. Divide the players into pairs. 2. Players pass the ball to each other 4 times. 3. If all four passes are caught, one player steps backwards. If not, one player steps forward. Progression • Introduce different passes; low, high, one hand, bounce. • Play in a triangle with three players. For more information visit the Players section of our website www.basketball.org.nz BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME PAGE 15
BOUNCE BOUNCE-BALL Game format Game format 3v3 Game Duration 15 minutes (2 x 7 minute halves, one minute break). Running clock only, no time outs. Court Size 1/2 court , or 1/3 court Court Set Up 2 hoops at each end of each court (netball hoops or hula hoops can be used if no basketball hoops are available) Hoop Height 8 foot Ball Size 3 or 5 Positions No positions, encourage players to spread out on the court. Use colour bands for player to player defence Scoring Score will not be kept Substitutions & Rolling substitutions to ensure all players get equal court time. Player Rotations No rotations required Start of Play Ball toss for each half Referee Kiwi Hoops Coach Rules The following rules are applied from the Kiwi Hoops Rules Guide. The role of the Kiwi Hoops Coach is to help players learn these rules as their development allows. Playing the Ball (Rule 1) Out of Bounds (Rule 2) Illegal Dribble (Rule 3) Travelling (Rule 4) Defensive Retreat (Rule 5) Personal Foul (Rule 10) Refer to the next page for a summary of these rules. Please check with your provider. Please note: Game format may vary due to available time, space, equipment and conditions. Please check with your provider. For more information visit the Players section of our website www.basketball.org.nz BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME PAGE 16
BOUNCE RULES OF THE GAME The following rules are applied from the Kiwi Hoops Rules Guide. The role of the Kiwi Hoops Coach is to help players learn these rules as their development allows. PLAYING THE BALL (RULE 1) Violation: When a player intentionally uses their leg or foot to contact the ball or strikes it with the fist. During the game the ball is played with the hand(s) only. However, to accidently come in contact with the ball with any part of the leg is not a violation. Apply from age 5. Young and new players may need help from the referee to learn this rule. OUT OF BOUNDS (RULE 2) Violation: When a player with possession of the ball, or the ball, is out of bounds. Apply from age 5. Young and new players may need help from the referee to learn this rule. ILLEGAL DRIBBLE (RULE 3) Violation: When a player dribbles the ball with two hands or dribbles, stops and begins to dribble again. If a player in control of the ball wants to move with it, they may dribble, that is to bounce the ball on the floor with one hand. Apply from age 5. Young and new players will need help from the referee to learn this rule. At a beginner level referees should encourage players to bounce the ball with one hand. As players develop physical and mental skills for the game then referees can help players understand this rule. TRAVELLING (RULE 4) Violation: When a player holding the ball lifts their pivot foot and returns it to the floor or takes more than one step before dribbling the ball, or takes more than two steps after dribbling the ball. At a beginner level this rule is simply that players cannot run with the ball. As players develop physical and mental skills for the game then referees can help players understand this rule. Apply from age 5. Young and new players will need help from the referee to learn this rule. For more information visit the Players section of our website www.basketball.org.nz BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME PAGE 17
BOUNCE DEFENSIVE RETREAT (RULE 5) The defensive retreat rule is a special rule for young players. Its main objective is to assist with the development of skills and the transition of the game from one end to the other. Players will retreat to touch half way (with their foot) when the following occurs: 1. Their own team scores a basket 2. Their own team loses possession in the attacking half. 3. If their team has fouled in the offensive end they must retreat and wait at half way until the ball is handed to the opposition to throw in. Apply from age 5 to age 9. Young and new players may need help from the referee to learn this rule. PERSONAL FOUL (RULE 10) Foul: A Personal Foul involves illegal contact on an opponent. Illegal contact occurs when the player responsible for the contact gains an advantage and/ or the player contacted is disadvantaged. A player cannot hold, block, push, charge, trip or impede the progress of an opponent by extending their hand, arm, elbow, shoulder, hip, knee or foot, nor by bending their body into an “abnormal” position, nor use any rough tactics. Apply from age 5. Young and new players will need help from the referee to learn this rule. At a beginner level referees should encourage players to avoid contact with opponents. As players develop physical and mental skills for the game then referees can help players understand this rule. For more information visit the Players section of our website www.basketball.org.nz BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME PAGE 18
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