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INNOVATING PEDAGOGY 2021 Exploring new forms of teaching, learning and assessment, to guide educators and policy makers Agnes Kukulska-Hulme, Carina Bossu, Tim Coughlan, Rebecca Ferguson, Elizabeth FitzGerald, Mark Gaved, Christothea Herodotou, Bart Rienties, Julia Sargent, Eileen Scanlon, Jinlan Tang, Qi Wang, Denise Whitelock, Shuai Zhang Open University Innovation Report 9
Institute of Educational Technology, The Open University Walton Hall, Milton Keynes, MK7 6AA, United Kingdom Artificial Intelligence and Human Languages Lab/The Institute of Online Education, Beijing Foreign Studies University No.19 Xisanhuan Beilu, Haidian District, Beijing, China ISBN 978-1-4730-3170-8 Text and design © The Open University 2021 This report published 2021 First Innovating Pedagogy report published 2012 A full-text PDF version of this report is available to download from www.open.ac.uk/innovating Permission is granted under a Creative Commons Attribution-NonCommercial 3.0 Unported Licence (CC BY- NC 3.0) to copy, redistribute, remix, transform and build upon this report freely, provided that attribution is made as illustrated in the citation below. You may make changes in any reasonable manner, as long as you indicate that you have done so and do not imply that the licensor endorses you or your use, and that you do not use the material for commercial purposes. To view a copy of this licence, visit creativecommons.org/licenses/by-nc/3.0/ Edited and typeset by The Open University Cover photograph by khoamartin / 123RF Picture credits: Grateful acknowledgement is made to the following sources: Page 10 Photo by Bannon Morrissy on Unsplash Page 15 Screenshot from Second Life, © Linden Lab Page 16 Photos courtesy of Rebecca Ferguson Page 17 Screenshot courtesy of The Open University. Reproduced with permission. Page 19 Image by John Hain from Pixabay Page 20 Photo by Karolina Grabowska from Pixabay Page 31 Photo by Ben Wiens on Unsplash Page 32 Photo by Wallace Chuck from Pexels Page 36 Photo by airfocus on Unsplash Page 45 Photo by Yuri_Arcurs / iStock / Getty Images Plus Page 46 Image courtesy of Christothea Herodotou Every effort has been made to contact copyright holders. If any have been inadvertently overlooked the publishers will be pleased to make the necessary arrangements at the first opportunity. Suggested citation: Kukulska-Hulme, A., Bossu, C., Coughlan, T., Ferguson, R., FitzGerald, E., Gaved, M., Herodotou, C., Rienties, B., Sargent, J., Scanlon, E., Tang, J., Wang, Q., Whitelock, D., Zhang, S. (2021). Innovating Pedagogy 2021: Open University Innovation Report 9. Milton Keynes: The Open University.
Contents Executive summary 1 Introduction6 Best learning moments 10 Positive mental states for enjoyable and effective learning Enriched realities 14 Extending learning with augmented and virtual reality Gratitude as a pedagogy 19 Reflecting on attitude to improve wellbeing and learning Using chatbots in learning 23 Using educational dialogues to improve learning efficiency Equity-oriented pedagogy 27 Finding fairer ways to improve learning for all Hip-hop based education 31 Culturally relevant learning through hip-hop Student co-created teaching and learning 36 Teachers and students creating materials and curricula Telecollaboration for language learning 40 Using communication tools for collaborative language learning Evidence-based teaching 44 Using evidence from research to inform teaching Corpus-based pedagogy 48 Using authentic language data to support language teaching and learning
Executive summary This series of reports explores new forms of teaching, learning and assessment for an interactive world to guide teachers and policy makers in productive innovation. This ninth report proposes ten innovations that are already in currency but have not yet had a widespread influence on education. To produce the report, a group of academics at the Institute of Educational Technology at The Open University, UK, collaborated with researchers from the Artificial Intelligence and Human Languages Lab/Institute of Online Education at Beijing Foreign Studies University. A long list of new educational concepts, terms, theories and practices was proposed and then pared down to ten that have the potential to provoke major shifts in educational practice. Finally, ten sketches of innovative pedagogies were compiled, based on a review of published studies and other sources, and they are summarised below. 1 Best learning moments: The idea of best learning moments builds on when a teacher senses that students are engaged and ready to absorb the psychological concept of cognitive some insights, such as a general absorption, or ‘flow’, defined as deep point from a shared experience. involvement or immersion in an activity or task, often accompanied by feelings 2 Enriched realities: It is increasingly common to enrich reality with the use of of enjoyment. People experience this mental state and these feelings technology, and several types of reality when engaged in an activity that is can be blended. When learners cannot appropriately challenging to their skill be in the same place at the same time, level, resulting in full concentration augmented reality (AR) and virtual reality and focus. Best learning moments can (VR) can be used to make some exciting result in deep learning and high levels and memorable shared experiences of satisfaction, and they may also be possible. When an AR application is particularly memorable. They may used, it overlays information on our occur in situations involving hands-on surroundings or objects around us, activity and participation, and they fit in while VR provides a three-dimensional well with learner-centred approaches environment with which learners can that take individual differences in interact. Such enriched realities extend learning into account. Teaching tips for what is possible in education and training creating memorable moments include and provide dynamic, new experiences talking about students’ interests, asking that engage learners immediately. They challenging questions and accepting that also open up opportunities that are not all students are different. Technology- available in the classroom, such as enhanced learning environments can be exploring places that would be difficult, designed to create opportunities for best dangerous or impossible to visit for a learning moments – for example, through learner – the surface of Mars or the use of mobile devices, games-based inside of a volcano, for example. With learning and immersive experiences, AR and VR, students can interact and and through using data from learning work together, manipulating virtual analytics. New ways of capturing best objects and moving around the setting learning moments can support reflection together. These ways of engaging on learning and improving the design can support them in understanding of learning technology. Best learning concepts, practising skills and performing moments can also be opportunities various tasks or procedures. Enriched for ‘teachable moments’, which are realities are now used in many unplanned opportunities that arise contexts including clinical and medical settings, safety training and teacher Executive summary 1
training. Small-scale use of enriched make sense of patterns in languages reality is within reach for learners or behaviours. Chatbots bring new with access to a suitable smartphone opportunities, such as immediate and a good internet connection. problem diagnosis and interventions. They can provide learners with support 3 Gratitude as a pedagogy: Gratitude involves the acknowledgement of tailored to their needs – for example, constructing an immersive learning what people have or receive and the environment, analysing requirements conscious action of wanting to give and initiating supportive conversation. back in some ways. When applied in an Studies suggest that learners might academic context, gratitude can help express themselves more freely with students to improve student–teacher chatbots as they are not interacting with and student–student relationships; it humans who might judge them. Chatbots can help them to be more aware of have brought opportunities when tackling their learning environment and increase the contradiction between large-scale understanding and focus on their studies. and high-quality in learning. They enable It can also improve mental health and greater personalisation by collecting data wellbeing of both students and teachers from dialogues and learners’ behaviours – for example, students improve their to provide support that is specifically ability to remain resilient while facing tailored to each learner’s requirements, difficulties in learning. One practical which might also help reduce educators’ approach to implementing gratitude as workloads. However, chatbots may a pedagogy involves asking teachers not meet expectations if learners are and students to examine their attitude not tolerant of their shortcomings, before starting their teaching or learning such as a limited capacity to handle and during learning activities. A more misunderstandings and breakdowns detailed reflection can bring awareness in a conversation. Ethical issues of any negative attitudes towards certain such as who owns and has access to topics or learning activities. These are conversations between chatbots and then analysed and replaced by elements humans also need to be addressed. of gratitude. Students have reported being more engaged and less distracted, having great motivation for learning, 5 Equity-oriented pedagogy: Developing educational opportunities that are and having increased confidence and inclusive requires thinking not only a deeper understanding of concepts. about equality in opportunities to Gratitude as a pedagogy has been access education but also about equity, increasingly included in the professional whereby each student can achieve development of school teachers, similar positive outcomes, regardless used in early childhood education of their background and characteristics and explored in medical practice. such as gender, disability or ethnicity. Finding fairer ways to improve learning 4 Using chatbots in learning: Using a text-based or voice-based conversational for all requires consideration of barriers at many levels, from personal to cultural interface to communicate with the and societal. Strategies in equity- user, chatbots can answer and ask oriented pedagogy include listening questions, guide learners and assist in to students and adapting teaching, problem solving. This means that, when recognising uneven impacts of use of a teacher is not available or cannot educational technology, awareness help, learners are still able to make of how assessment practices can be some progress. Increasingly, chatbots unfair and drawing on pedagogical use artificial intelligence techniques to frameworks such as Universal Design understand human languages, voices, for Learning (UDL). UDL seeks to body language and behaviours, and to 2 Innovating Pedagogy 2021
accommodate individual learning emotional learning; increased literacy differences and provides principles of development and critical thinking; and curriculum design that focus on offering improvement in teacher and student students multiple means of engagement, relationships. It is studied within representation (e.g. alternative disciplines such as English, sociology, formats) and expression or action. New linguistics, dance, anthropology and technology and increased online and music. It has practical applications hybrid learning provide opportunities from early years learning through to for increasing personalisation and co- higher education levels of study. creation of learning, although possible inequitable effects of technology 7 Student co-created teaching and learning: The co-creation of teaching must be considered. Where the focus is on developing individualised and learning materials by teachers support for learners, this should not and students can lead to greater reduce the social benefits of learning empowerment of students and better together or unintentionally create relationships. Students can share new barriers. By putting a focus on responsibility with teachers for designing fairness, rather than on whether materials and activities as well as access is possible, equity-oriented assessments. They can co-create new pedagogies can offer a more holistic content and experiences or amend approach when considering inclusion. existing ones. The approach resembles ‘communities of practice’, whereby a 6 Hip-hop based education: Hip-hop based education focuses on the use group of people come together, linked by a common interest, and meet regularly of hip-hop as a musical genre, culture in order to find ways of improving their and art movement, both inside and practice. As students participate in the outside a traditional school setting. It co-creation activities, they negotiate uses elements such as rap music texts, with others and form and evolve their videos, graffiti and breakdancing in identities. Examples of co-creation curricula and in teaching and learning to range from small group activities, often provide a culturally appropriate approach relating to specific courses, to larger- that can empower marginalised groups scale involvements such as surveys, of learners. Educators, scholars and interviews, consultations, testing of students involved in hip-hop education materials, workshops and critical challenge traditional educational systems reading of course content. Barriers to and structures and attach particular uptake of this approach include the value to the power of youth voice, culture need for students to have specific skills and agency. Hip-hop based education or expertise, and a concern that their requires critical reflection to ensure that involvement may change the direction both teachers and students maintain of content creation from what was an authentic learning experience originally planned. There may also and a critical perspective. As well as be frustration when the process does incorporating elements of hip-hop into not work smoothly, and there is a risk teaching and learning, it is important that that co-creation may not involve all teachers involve students in critically students, thereby contributing to feelings examining negative aspects of hip- of exclusion. When co-creation works hop that may reinforce or encourage well, students often report positive sexism or violence. Hip-hop based feelings of enthusiasm and involvement education has been shown to bring and they can acquire new skills. Co- benefits that include greater student created materials may also save them engagement, motivation and social and having to buy expensive textbooks. Executive summary 3
8 Telecollaboration for language learning: Learning a second language idea originates from medicine, where practitioners often make use of evidence can bring many advantages, such as from research and experimental studies an increased likelihood of attaining which they combine with information further education, work and professional about their patients to make decisions collaboration. The availability of about managing their health. Evidence- free-to-use online communication based teaching examines evidence tools has created new opportunities from research to determine whether for authentic contexts for language there are proven benefits from a given learning and cultural learning, in the pedagogical approach, or the conditions form of telecollaboration projects that under which an approach will work. For connect learners in different locations. example, robust evidence now exists Telecollaboration enables a student that supports the provision of good- to tutor another in their first language, quality feedback, the development of while also learning their collaboration skills that can help students understand partner’s language as part of the same how they learn, and giving homework exchange. Such projects may be to students. Several national and formally supported within an educational university-based centres design and institution or informal. Telecollaboration implement studies that examine in a has been found to improve learners’ systematic manner which pedagogical communication skills, expand their techniques are beneficial, how different vocabulary and grammar knowledge, and approaches to teaching are perceived help them to appreciate other cultures by students and what their impact and to use their second language may be on what is learnt. Evidence- accurately and appropriately. Records based teaching can support teachers in of telecollaboration may be useful for identifying and applying best teaching follow-up tuition or task improvement. practices, debunking harmful myths The quality of the learning opportunities about teaching and improving current in telecollaboration is dependent on teaching and learning. A good strategy learners’ commitment and motivation, is for researchers to work closely with and learners and teachers may need to teachers to reflect on their needs, design be trained in telecollaboration principles studies and produce evidence together. and strategies. Some learners have reported cross-cultural tensions when 10 Corpus-based pedagogy: A large collection of texts or other samples working on language tasks. Overall, telecollaboration can contribute to of naturally occurring language – for building a student-centred learning example, a collection of newspaper environment characterised by peer articles across several decades or a teaching, autonomous learning and collection of informal conversations – is tailored learning based on learners’ known as a corpus. Language teachers, personal interests and needs. students and developers of teaching materials may access a corpus to obtain 9 Evidence-based teaching: Evidence- based teaching is about using research authentic linguistic data and devise corpus-based tasks for teaching and evidence to inform decisions about the learning. Corpus-based pedagogy has best pedagogical approach to apply received attention in recent years as a in a given domain. These decisions result of advances in computing science may relate to which teaching strategy that facilitate extraction of information to adopt to be able to teach a specific from a corpus – for example, to find out topic, capturing the progress students how certain words are used. Learners make over time, or assessing the can access online corpora with or without effectiveness of one’s teaching. The the help of their teachers, and they can 4 Innovating Pedagogy 2021
analyse their own use of language by in a particular genre, and scrutiny of comparing their linguistic choices with existing textbooks to discover their the patterns and structures retrieved features and to suggest improvements. from a corpus. The retrieval and It can also enable comparisons between analysis of language use in context thus word usage or concepts in different provides learners with a research-based languages to help develop cultural understanding of language forms and awareness. Researchers maintain functions. The corpus-based approach that there is a need for more corpora can be applied in many areas including that are accessible, diverse and learning languages for specific purposes, adaptable for language instruction. teaching text analysis, support for writing Executive summary 5
Introduction This is the ninth in a series of annual reports on innovations in teaching, learning and assessment. The Innovating Pedagogy reports are intended for teachers, policy makers, academics, researchers, educational technology developers and anyone interested in how education may change in the years ahead. This 2021 report is the result of collaboration foregrounding positive attitudes that can help between researchers from the Institute people to navigate an uncertain environment. of Educational Technology at The Open University (UK) and the Artificial Intelligence Challenges in emergencies and Human Languages Lab/Institute of Work on this report began in May 2020, at Online Education at Beijing Foreign Studies a time of great upheaval and disturbance University. The report introduces ten to normal ways of conducting education, innovative pedagogies that either already brought about by the Covid-19 pandemic. influence educational practice or offer The pedagogical innovations described in opportunities for the future. By ‘innovative our report are not a direct response to the pedagogies’, we mean novel or changing challenges that so many educators have faced theories and practices of teaching, learning because of this extraordinary situation, but and assessment for the contemporary world, they are certainly relevant to those challenges. often enabled or supported by technology. The pedagogies we settled on seem to reflect As in previous years, the process of writing this some important sensibilities and concerns that report has involved sharing ideas; discussing were being highlighted in discussions among innovations; reading research papers, reports educators and policy makers during 2020. and blogs; and commenting on each other’s Restrictions on human contact had put the draft contributions. We worked together by spotlight on personal wellbeing and its impacts first listing new educational concepts, terms, on people’s ability to teach and study. Efforts theories and practices, then reducing these were redoubled to understand teachers’ and to those that have the potential to bring about students’ personal circumstances and needs. major shifts in educational practice. This What was learnt highlighted issues of social report series has been published annually justice and equity, such as uneven access since 2012, so the selection of the ‘top ten’ to teaching materials and suitable spaces, pedagogies for the report is also guided by the support and technology. Just as knowledge- fact that we do not want to repeat pedagogies generating communities within science, we have presented previously, even if they are medicine, healthcare and other disciplines only now starting to be recognised more widely were called upon to provide reliable evidence as emerging trends. to inform important decisions relating to The pace of innovation and the ability to managing the pandemic, similar requests adopt new practices differs around the were made to various communities in the field world, and of course not every suggested of education. pedagogy is suitable for every setting. Yet Those with a great deal of experience in increasingly, innovative pedagogies display a technology-enhanced and distance learning shared propensity to promote connection and have been able to point to successful collaboration (including between students and approaches, implementations and designs teachers), taking learning beyond classroom supported by evidence from research and walls into a virtual space and enabling practice. In response to a growing demand participants to reach out to others who may for information on teaching at a distance, be on the other side of the world. Several the Institute of Educational Technology pedagogies also display a trend towards had already shared online a subset of our 6 Innovating Pedagogy 2021
innovative pedagogy descriptions from on them later. Best learning moments may previous years, in the form of help sheets occur – though by no means exclusively – for people who are trying out distance and when learners are using some technology- online education for the first time, or who enhanced learning applications that have have already taught at a distance and want been designed for an excellent ‘learner to try something new1. Many institutes, experience’. These might be applications organisations and governments around the or environments that extend learning with world have provided other resources for augmented and virtual reality. Enriched distance education and emergency remote realities provide experiences that engage teaching2, 3, 4. learners immediately. Learning environments using enriched realities offer remote Wellbeing at the heart of participation and exploration, trips back in education time or into the future, virtual rehearsals and Several of the pedagogies outlined in this clinical simulations. Such experiences can report promote awareness of the role of build confidence and lower the risk involved attitudes and emotions in teaching and in a difficult procedure or activity, which might learning. Educators want their students to also reduce anxiety. pay attention in class but, ideally, they want more: students should have the right attitude, Social justice and student and they should be fully engaged and deeply participation absorbed in their learning experience, since It is perhaps no coincidence that several that will lead to higher levels of achievement pedagogies in this report are concerned with and satisfaction. Gratitude as a pedagogy providing fair chances and enabling greater suggests reflecting on attitude in order to student participation. In open- and distance- bring about improvements in wellbeing, learning contexts, these have long been relationships and learning. Practising gratitude cherished aims and have led to innovations has been shown to lead to an increase in such as openly available online courses taken students’ ability to focus in class and to by very large numbers of people who would remain resilient when facing difficulties, while otherwise miss out on learning opportunities. teachers have been better able to deal with Equity-oriented pedagogy has a focus on stress. The approach seems highly relevant inclusivity, going beyond opening up access in times of adversity and the positive feelings to education and asking how every student it generates may go some way towards in a class (or cohort or programme, etc.) can counteracting the emotional anxiety and achieve similar positive outcomes, regardless cognitive stress brought on by uncertainty and of their background and characteristics such insecurity at the present time. as gender, disability or ethnicity. A pedagogical orientation towards equity requires teachers Research suggests that people learn best to really listen to students, challenging them when they are in a mental state that makes to address inequalities that may be created by their learning easier or more enjoyable. some examinations and assessments as well Best learning moments use heightened as by uneven access to, and ability to use, attention and engagement signalling positive technology. mental states that can lead to enjoyable and effective learning. Although the concept One way to work towards fairness is through of ‘cognitive absorption’ (a state of deep or student co-created teaching and learning, total involvement) has been explored in the which can lead to greater empowerment of past in relation to many human activities students and better relationships among including learning, the ‘best learning moments’ students and between students and teachers. approach uses this concept as a way to Co-creation can be direct, through joint promote noticing such occurrences as activities such as production of learning opportunities to intensify and sustain learning, materials and design of assessments, or or to capture learning incidents and reflect indirect, by way of opinions, suggestions and Introduction 7
feedback offered through multiple means areas of interest and need. Just as in other, including surveys, testing of new course possibly unfamiliar collaborative activities such materials and critical reading of course as the content co-creation mentioned earlier, content. Consideration should be given to students are likely to need some targeted whether students have the necessary skills development in terms of their collaboration or and competencies needed for full participation, creation skills and some strategies needed and how these may be developed. It may be for handling tensions between participants appropriate to work on developing a culture or conflict resolution. Making such skills and of participation, so that it becomes a natural strategies explicit to learners may also be and expected part of being a student. As part a new challenge for some teachers and for of this process, there would be opportunities those who are designing skills courses for to discuss benefits and drawbacks, how to students. Such skills developed in the safe handle conflicts, and ways in which everyone environment of a telecollaboration project can be included. could also be valuable for wider application in other contexts, such as interactions on Where students are already immersed in social media platforms that may be used a distinctive culture outside class, elements for language practice, peer support or other of their experiences and traditions can purposes. be brought into class and incorporated into course materials and curricula. As an Another growing area of opportunity is using example, hip-hop based education connects chatbots in learning. These tools, based with hip-hop as a musical genre, culture and on artificial intelligence (AI), could enable art movement, using elements such as rap language practice via simple activities like music texts, performances, videos, art and asking and answering questions, through dancing. Apart from improvements in teacher to more advanced conversation designs, and student relationships, the benefits of a such as enabling a learner to participate in hip-hop based education include greater a story by responding to choices offered by student motivation, engagement, social and the chatbot. Chatbots are currently mainly emotional learning, literacy development designed for individual interactions, but in and critical thinking. future they could support more collaborative dialogues. For example, the Wysa chatbot5, Expanding connections and which offers anytime chats with an artificial collaborations agent to alleviate loneliness, stress or anxiety, The idea of building relationships and also offers to bring a (real) therapist into expanding opportunities for interaction and the conversation at the user’s request. By cultural learning comes into play in other analogy, when a teacher is not available, pedagogies, notably telecollaboration for learners can talk with a suitably designed language learning. By connecting learners chatbot and are thus enabled to resolve through free-to-use online communication some queries or make some progress with tools and environments, collaboration at their learning, and could call on the teacher a distance gives learners opportunities to or another helper when they are available practise using a foreign language and to or when the need arises. Chatbots are expand their understanding of other cultures, still imperfect and may not meet learners’ while also taking on the role of an informal expectations if there are misunderstandings teacher of their first language (or another and breakdowns in a conversation, but they language in which they are proficient). By are increasingly used in commercial contexts working on joint ‘projects’, pairs or groups of and healthcare, and the repertoire of their learners can proceed at their preferred pace application areas is rapidly growing. and in good alignment with their common 8 Innovating Pedagogy 2021
Evidence-based and data-based The evidence-based approach is also visible in pedagogies that make use of practice large collections of data sets and corpora Choices are often made based on established (collections of texts or recordings). In corpus- practices. One basis for pedagogical and based pedagogy for language learning technological decisions is using what is and linguistic investigations, the retrieval already known to work, even if it does not and analysis of language use in context necessarily work exceedingly well. When there – for example, in a corpus of recorded is a need or opportunity to change or adopt conversations – provides learners with a something new, we may look for evidence research-based understanding of language that will support our choices. Evidence from forms and functions. Learning tasks can research studies is not always easy to find, be designed to help learners explore word the findings can be hard to interpret, and forms, uses and combinations, supported by the whole process can be time-consuming, increasingly intelligent tools that can provide yet compared with past generations, many different views of the corpus data. Language teachers have greater access to evidence learners, as well as international students from research, which suggests that they could in a variety of disciplines, can develop their engage more with evidence-based teaching. autonomy by analysing their own use of While it may not be possible to source reliable language and comparing their linguistic evidence for every aspect of pedagogy, it choices with the patterns and structures now exists for such aspects as good-quality found in a corpus. Exponential growth in feedback, the development of skills that can collections of research studies, and slower but help students understand how they learn, and steady growth in large collections of texts and conditions that make homework practices recordings, create opportunities for teaching more effective. This report recommends that and learning, but they also call for new skills, researchers work more closely with teachers analysis tools and adaptations in pedagogical to reflect on their needs for research, design practices. studies together and produce evidence in whatever forms would be useful for practice. References 1. A set of ten help sheets from the Institute of Commonwealth of Learning (2020). Keeping the Educational Technology at The Open University: doors of learning open: Covid-19. Available at: Ferguson, R. (2020). Teaching at a Distance: https://www.col.org/resources/keeping-doors- Methods that Work. Blog post with ten downloadable learning-open-covid-19 (Accessed: 27/11/20). help sheets, 8 January 2020. Available at: 4. An article on how distance learning differs from http://www.open.ac.uk/blogs/innovating/ teaching online in a crisis: (Accessed: 27/11/20). Hodges, C., Moore, S., Lockee, B., Trust, T., & 2. A list of educational applications, platforms and Bond, A. (2020). The Difference Between Emergency resources aiming to help parents, teachers, schools Remote Teaching and Online Learning. March 27, and school administrators facilitate student learning 2020. Available at: and provide social care and interaction during periods https://er.educause.edu/articles/2020/3/the- of school closure: difference-between-emergency-remote-teaching- UNESCO (2020). Distance learning solutions. and-online-learning (Accessed: 27/11/20). Available at: https://en.unesco.org/covid19/ 5. A therapist chatbot (‘Sometimes you need to talk educationresponse/solutions (Accessed: 27/11/20). things through, but everyone seems to have an 3. A list of resources from the Commonwealth of opinion or analysis of your situation. All you need is Learning for policy makers, school and college someone who will listen and ask the right questions to administrators, teachers, parents and learners to help you figure things out. That's Wysa’): Available at: assist with student learning during the closure of https://www.wysa.io/ (Accessed: 27/11/20); educational institutions: https://www.mindline.sg/ (Accessed: 27/11/20). Introduction 9
Best learning moments Positive mental states for enjoyable and effective learning Potential impact: Medium Introduction Background Our ability to learn is connected to our state The idea of best learning moments builds on of mind. We may feel alert and ready to the psychological concept of cognitive take on a new activity, or we may be feeling absorption2 or ‘flow’3, which is defined as deep distracted or anxious and be unwilling to involvement or immersion in an activity or engage. Research suggests that people task, often accompanied by feelings of learn best when they are in a mental state enjoyment. A ‘Music Paint Machine’ that that makes their learning easier or more enables musicians to paint a picture by enjoyable. Examples of positive mental states playing their instrument has been shown to in the context of learning are the feelings of have the potential to turn the experience of curiosity, interest, engagement, happiness, playing music, moving and drawing into an optimism, confidence and calmness. A person optimal flow experience4 where the individual experiencing a best learning moment might may feel as if they are transported into a new have higher-than-average feelings of interest reality. These are mental states and feelings in a task and will be able to respond with that people experience when engaged in an appropriate skills to a challenge presented by activity that is appropriately challenging to the task1. These moments can result in deep their skill level, resulting in full concentration learning and high levels of satisfaction. and focus. Best learning moments, also referred to as ‘optimal learning moments’, are an emerging topic of current importance for several reasons. One reason is that there are reports of heightened attention and engagement when using some technology-enhanced learning applications, and these states of mind can contribute to more effective learning. Best learning moments may also be particularly memorable, since strong emotions contribute to the formation of long-term memories. Therefore, long-term retention in memory may be enhanced. Another reason is that Interest, challenge and skill: learning words while there are new ways of capturing or recording absorbed in a crossword puzzle. best learning moments and using them for reflecting on learning or improving the design of learning technology. Finally, best learning moments align well with learner-centred approaches that take into account individual differences in learning. mental states and feelings that people experience when engaged in an activity that is appropriately challenging 10 Innovating Pedagogy 2021
In leisure time, feelings such as boredom or change in teaching method, such as when a curiosity can lead individuals to look for an computer simulation is used. enjoyable challenge and develop their skills to be able to meet that challenge. Activities Best learning moments in that people choose to do in their leisure technology-enhanced learning time, such as painting, composing music, Learning activities and technology platforms doing a crossword or taking part in sports can be designed to create opportunities and rituals, may create good conditions for best learning moments. This approach for best learning moments. The process of puts the learner at the centre of the learning recognising a challenge and applying or process and focuses on the learning developing necessary skills leads to discovery experience and its possible technological and growth. The person may be so absorbed enhancement. It acknowledges the value of in what they are doing or experiencing that a person’s enjoyment or satisfaction in their they lose all sense of time. Such a state of interactions with technology. cognitive absorption may last a long time, although not necessarily. Designing the best possible ‘user experience’ with computer systems and applications Best learning moments may occur in includes considering the user’s satisfaction situations involving hands-on activity and (whether they will be satisfied with the system participation, such as when trainee medical in their context of use) alongside other staff are with patients rather than at their aspects such as ease of use, efficiency and workstations5. Although listening, watching effectiveness. Designing the best possible and reading also commonly result in a ‘learner experience’ for technology-enhanced state of absorption and positive feelings, learning (TEL) involves consideration of without the elements of appropriate skill and additional aspects, including the quality of challenge they might not result in learning. the educational content and methods of Researchers investigating learning in science evaluating learning. Many educators and TEL subjects (biology, chemistry and physics) at researchers believe that learners using a TEL secondary-school level have expressed the system should find the experience engaging hope that ‘optimal learning moments’ might and relevant. motivate individuals to seek similar types of experiences in the future1 and will encourage Designing TEL systems that can promote more students to study science subjects. or encourage best learning moments is still a relatively new field, but there are several Best learning moments could also be promising ways forward: opportunities for ‘teachable moments’. A teachable moment is an unplanned • Learning with mobile devices (mobile opportunity that arises when a teacher learning) offers good conditions for best senses that students are engaged and ready learning moments because it highlights to absorb some insights. For example, the participation, personal contexts and sensory teacher may be able to make a general point experiences7. A related idea within mobile from a shared experience. The teachable learning is that of an ‘opportune moment’, moment is a fleeting opportunity that is sensed when students have short bursts of time and seized by the teacher. Teaching tips for that they can use for learning in the course creating personally memorable moments of their day. In this case, a mobile learning for students include talking about students’ system might send a prompt or notification interests, asking challenging questions and to a learner to alert them to a small amount accepting that all students are different. of learning they can undertake, such as memorising vocabulary6. The learner then Other related concepts include breakthroughs chooses whether or not to engage, which and critical events in learning. These are might depend on whether or not they feel it moments when understanding of a difficult is the right moment. concept is suddenly achieved thanks to a Best learning moments 11
• To engage learners, popular games-based understand the idea of best learning moments TEL environments use multiple design from students’, teachers’ and researchers’ elements, such as avatars and storylines, points of view. challenges, rewards and learning tools such as journals8. Successful game types Best learning moments can be difficult to include role-playing and fantasy games. capture, although use of a mobile-phone Engagement in games is dependent app (for example, one designed specifically on the design of the game but also on for ‘experience sampling’) is one way to the players’ attributes, which include enable students to record an experience their characteristics, personalities and very soon after it occurred. Using such a motivations to play. mobile-phone app can also enable students to spend a designated period of time reflecting • Immersive experiences in virtual continuously on their best learning moments, environments or when using social media sharing their findings with others and are associated with freedom to explore, discovering what works best for their peers. stimulation of the senses, adventure and novelty. These experiences can induce Best learning moments are perhaps also feelings of excitement, engagement and those that are worth remembering, or those absorption. Individuals’ personality traits that tend to be captured in our memories. play a role, with some being more eager Strong and lasting memories of what was than others to expose themselves to new learnt tend to be associated with experiential situations and stimuli. or active learning, with events or people that • Learning analytics data from online learning students consider to be significant and with environments and other sources such emotions they experienced at the time. as student surveys could help teachers, students, researchers and learning Conclusion designers discover more about conditions The idea of best learning moments provides supporting best learning moments. a helpful focus for identifying what different people consider to be ‘best’ in a learning Capturing best learning scenario. It encompasses several related moments ideas that have been around in education for a while. The best-learning-moments How can we know when best learning approach can be applied in teaching and moments have occurred? Currently most learning in a casual way by simply asking of the evidence comes from students and students what they consider to be their best researchers. Students describing times when learning moments and drawing conclusions they experienced enjoyment, feeling happy, from their responses for the design of learning successful, confident or enlightened while experiences for those individuals or groups. learning, may be describing some of their It can also be done in a more systematic way best learning moments. Researchers have by capturing evidence of such moments and suggested that we need to focus on when an analysing their components to develop models individual is experiencing higher-than-average of best learning moments for individuals or feelings of interest, skill and challenge during groups, for different disciplines and purposes. a specific task and in relation to feelings Best learning moments may empower such as happiness, enjoyment, confidence students through personal and emotional and a lack of boredom or confusion1. Since development, reinforcing positive experiences any challenge may be perceived differently and a recognition that learning can be among students – some may welcome it, enjoyable as well as effective. some may find it causes anxiety or stress – it seems there is a need for more research to 12 Innovating Pedagogy 2021
References 1. A study that explored how often students were 5. A journal article describing a web-based educational engaged in their science classes and their affective tool called ‘Learning Moment’ and its use in an states, using an innovative methodology that emergency department: recorded their experiences where they occurred: Sheng, A. Y., Sullivan, R., Kleber, K., Mitchell, P. M., Schneider, B., Krajcik, J., Lavonen, J., Salmela-Aro, Liu, J. H., McGreevy, J., McCabe, K., Atema, A. & K., Broda, M., Spicer, J., Bruner, J., Moeller, J., Schneider, J. I. (2018, January). Fantastic Learning Linnansaari, J., Juuti, K., & Viljaranta, J. (2016). Moments and Where to Find Them. West Journal of Investigating optimal learning moments in U.S. and Emergency Medicine. 2018 Jan; 19(1): pp.59–65. Finnish science classes. Journal of Research in Available at: Science Teaching, 53: pp. 400–421. https://www.ncbi.nlm.nih.gov/pmc/articles/ 2. An article exploring the concept of cognitive PMC5785202/ (Accessed: 12/11/20). absorption, defined as ‘a state of deep involvement 6. Results from a study using a mobile app to prompt with software’: short foreign-language vocabulary learning sessions Agarwal, R., & Karahanna, E. (2000). Time flies throughout the day: when you’re having fun: Cognitive absorption and Dingler, T., Weber, D., Pielot, M., Cooper, J., Chang, beliefs about information technology usage. C.-C., & Henze, N. (2017, September). Language MIS quarterly, pp. 665–694. Available at: learning on-the-go: Opportune moments and design https://pdfs.semanticscholar.org/cddc/ of mobile microlearning sessions. Proceedings of the febd1d9ff8e6d29b0f5b34c61f87040cc606.pdf 19th international conference on human-computer (Accessed: 21/11/20). interaction with mobile devices and services, pp. 1–12. Available at: 3. An updated edition of a book by Mihaly Csikszentmihalyi about the state of ‘flow’: https://nhenze.net/uploads/Language-Learning- On-The-Go-Opportune-Moments-and-Design-of- Csikszentmihalyi, M. (2002). Flow: The classic Mobile-Microlearning-Sessions.pdf (Accessed: work on how to achieve happiness. Rider, London 12/11/20). (updated edition). 7. A research article reporting on the use of 4. A journal article describing an interactive music an instrument for evaluating mobile learning system and experience in which the musician creates environments, with an emphasis on usability and user a digital painting by playing an instrument and by experience: moving on a pressure mat: Harpur, P., & De Villiers, M. R. (2015). MUUX-E, a Nijs, L., Moens, B., Lesaffre, M., & Leman, M. (2012). framework of criteria for evaluating the usability, user The Music Paint Machine: stimulating self-monitoring experience and educational features of m-learning through the generation of creative visual output using environments. South African Computer Journal, a technology-enhanced learning tool. Journal of New 56(1), pp. 1–21. Music Research, 41(1), pp. 79–101. Available at: 8. An academic article presenting game design features https://www.researchgate.net/ that promote engagement and learning: publication/225091160_The_Music_Paint_ Machine_Stimulating_Self-monitoring_Through_ Jabbar, A. I., & Felicia, P. (2015). Gameplay the_Generation_of_Creative_Visual_Output_ engagement and learning in game-based learning: Using_a_Technology-enhanced_Learning_Tool A systematic review. Review of Educational (Accessed: 12/11/20). Research, 85(4), pp. 740–779. Resources • Elements of best learning moments explained by • A teacher’s account of a breakthrough moment with Professor Katariina Salmela-Aro from the University a challenging student: of Helsinki: https://www.edweek.org/tm/articles/2013/06/11/ http://fellows.rfiea.fr/node/237 (Accessed: tln_cerevic.html (Accessed: 12/11/20). 12/11/20). • A ScienceDirect automatically generated page on • Professor Stephen Heppell’s top ten characteristics the topic of teachable moments: of best learning experiences: https://www.sciencedirect.com/topics/ http://rubble.heppell.net/archive/best_learning/ psychology/teachable-moment (Accessed: (Accessed: 21/11/20). 12/11/20). • Dr Chris Drew’s post on his website, giving examples of teachable moments: https://helpfulprofessor.com/teachable-moment/ (Accessed: 12/11/20). Best learning moments 13
Enriched realities Extending learning with augmented and virtual reality Potential impact: Medium Introduction Setting up an experiment in the lab, exploring Augmented reality and virtual reality are not on a field trip, building a model together: entirely new – educators were already using these are exciting and memorable educational them in the last century. What is new is their experiences for learners in the same place increasing use in daily life, the falling prices at the same time, but they pose a challenge of associated technology and the worldwide during the Covid-19 global pandemic. demand for interactive but – as demonstrated Augmented reality and virtual reality make during the Covid-19 pandemic, for instance – these shared experiences possible. They also socially distanced educational experiences. open up opportunities that are not available Together, these factors make it important to in the classroom, such as experimenting with review what we already know about enriched moon rock, exploring the depths of the ocean realities, to consider how they can be used to or working together to build a village. support learning without massive investment in technology and training, and to look forward It is increasingly normal to enrich day-to-day to possibilities that are currently being trialled. reality with the use of technology. Lenses in telescopes, microscopes and spectacles What enriched reality can offer enable us to see things more clearly or to see the world in new ways. Portable music Enriched reality extends what is possible systems add a soundtrack to our lives. in education and training, and it provides Scanning a QR (quick response) code with exciting new experiences that engage learners our smartphone links us to information immediately, including: about an object or a location. Millions of • remote participation – field trips provide people around the world have been playing opportunities to broaden understanding augmented reality games such as Pokémon and develop new skills. VR widens the Go for years. Many of today’s college students possibilities, enabling exploration of places have explored virtual worlds such as Minecraft that would be difficult, dangerous or and Club Penguin since they were small. impossible to visit for a learner, such as the These days, several types of reality are surface of Mars or the inside of a volcano blended. Day-to-day reality – or physical • time machine – trips through time are reality – is our normal experience. Augmented possible; students can walk with dinosaurs, reality (AR) can be viewed through a device engage with historic events or watch such as a smartphone. When we use an landscapes change over the centuries AR application on the device, it overlays • simultaneous engagement with physical information on our surroundings or objects world – augmented reality allows learners around us. That information might appear as to interact with the world around them and text, video, audio or graphics (for example, with AR elements at the same time mythical creatures). Virtual reality (VR) is computer generated and typically experienced • remote presence – people who cannot be via a headset; it provides a three-dimensional together in the physical world can interact environment we can interact with – for and work together in a VR environment, example, a place where we can move through manipulating virtual objects and moving a landscape, lift objects and chat with friends. around the setting together. 14 Innovating Pedagogy 2021
In a virtual world, students can develop their understanding of structures such as aqueducts by working to recreate them. These ways of engaging can support learners Making use of enriched reality in understanding concepts, practising skills All over the world, enriched reality is being and performing tasks or procedures: used to support learning. The following cases • focused immersion – educators can shape introduce some of the possibilities. or modify a scenario, drawing attention to Clinical simulations enhanced with mobile the aspects that are important or stripping mixed reality: Researchers in Auckland, New away elements – for example, showing Zealand, gave student paramedics a 360° a human body and then the underlying overview of a critical-care scenario using a skeleton or muscles VR headset and handheld controllers1. The • dive deeper for a more nuanced sights and sounds of the video helped to understanding of content – learners have immerse them in the scenario. Students were time to explore elements of an experience provided with information and updates by in detail and can re-run each one many radio and text, as in an emergency situation. times They evaluated the scene in an authentic • virtual rehearsal – in virtual reality, way before moving into a simulation suite to the same situation can be encountered collect patient information and ‘treat’ a realistic multiple times so students can trial different mannequin. approaches, perfecting an emergency Medical training: Enriched reality makes response technique, practising a difficult it possible to look inside the human body procedure or coordinating teamwork without making an incision. This is useful for • just-in-time support – in an augmented medical training in equipment, techniques and or virtual environment, students can pull up procedures2. Virtual reality can also be used information that is immediately relevant to to simulate patient interactions. Practising what they are trying to do – for instance, procedures in simulated environments is a set of instructions on how to perform an a low-risk way of developing skills. For unfamiliar procedure. example, students at the Beijing University of Chinese Medicine learn acupuncture with VR technology3. Enriched realities 15
A projection in Bath fills in missing elements of a A second projection adds detail and colour to the ruined temple pediment. original ruined temple pediment. Roman history: The Roman baths in the city Safety training for construction workers: of Bath, UK, enhance understanding of the The most memorable form of safety training historic site with enriched reality. Animated is experiencing or witnessing an accident. In projections and soundtracks populate the the USA, the Center for Innovative Research site with ancient Roman visitors who move in Cyberlearning (CIRCL) is developing VR around the space, interact, bathe and chat. training that makes this approach possible The fragmentary remains of the magnificent without harming students. The virtual temple pediment are regularly enriched with experience is enhanced by ‘haptic’ technology projections that add missing sections and that recreates feelings of touch and motion. colours4. Learners will be able to explore a hazardous virtual environment. If they don’t avoid all Signing avatars: Learning sign language the dangers, they will receive audio, visual from videos and pictures is challenging, and feel feedback that simulates what because two-dimensional representations would happen if they made the same cannot capture all aspects of communication. mistake at work6. The SAIL project at Gallaudet University in Washington, DC, has developed a 3D learning Teacher training: Kent State University in environment. Signing avatars were created Ohio has been using 360° cameras to produce by using motion-capture recordings of deaf immersive videos of classrooms. These are signers. Learners encounter these avatars in used by teachers in training to create a shared a VR environment accessed via head- experience that supports rich conversations mounted goggles. In this environment, their about what is going on at different points in movements are captured via a gesture- the room and in the lesson. The technology tracking system. A teaching avatar guides also makes it possible to compare and discuss learners through a lesson in which they the different aspects that trainees and experts observe and produce signs5. focus on during the lesson7. 16 Innovating Pedagogy 2021
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