Final Design Project: Space Jam 2021 - GEORGIA INSTITUTE OF TECHNOLOGY - ME 2110
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GEORGIA INSTITUTE OF TECHNOLOGY George W. Woodruff School of Mechanical Engineering ME 2110 - Creative Decisions and Design, Spring 2021 Final Design Project: Space Jam 2021 A. Overview and Theme The goal of this project is to use a structured design process to design, construct, build and test an automated system to accomplish two physical tasks. The theme of this competition is basketball. Your team will seek to accomplish several tasks that are described in the following text and pertain to the arena depicted in Figure 1. Figure 1. Layout of arena including top and side views. Red stock item is for the jumpshot task. Blue stock item is for the passing task. Yellow and green stock items are for the dunk task. Green stock items are moneyballs. B. Primary Design Parameters All tasks will be executed in the competition arena during a 1-minute time period. All machines must be initially placed on and contained by a starting zone 20”x20” in size and be below an initial height of 18”. Stock items are located within the starting zone and are plastic spheres 1.57” in diameter and approximately 0.095 oz. in weight. To one side of the starting zone at a distance of 4’ is the center of target zone 1 (jumpshot), which is a 5 gallon pail with a 13” top diameter and a 14.5” height. To the other side of the starting zone at a distance of 4’ is the center of target zone 2 (dunk), which is an array of 37 plastic containers arranged in a minimum area configuration sitting on a 0.125” thick board. Each of these plastic containers (nominally 18 oz.) is shaped as a truncated cone with height of 4.875”, lower diameter of 2.25” and upper diameter of 3.875”. Also on this side of the arena are 3 field items. One field item (yellow) is located at a distance of 1’ and is centered on the starting zone. The other two field items (green) are at a variable distance X, where X is a random variable from 1.5’ to 2.5’. The field items are sitting atop cylindrical bodies made from standard schedule 40 PVC pipe (0.5” nominal), where the yellow field item is sitting on an 8” tall cylinder and the green field items are sitting on 12” tall cylinders. Rev. 1 (10 February 2021) 1
C. Competition Tasks and Competition Points Your device will be comprised of various subsystems to accomplish the following tasks. The goal of the competition is to maximize the points scored for successfully completing these tasks. The following text describes the tasks and Table 1 summarizes the point values associated with each. Table 1: Scoring Detail. Task Competition Point Value Launch 1 (successful deployment) 3 points/item (hits target zone) Pass 1 points/item (leaves starting zone) 8 points/item (lands in target zone) Jumpshot 3 points/item (hit target zone but not in target zone) 1 points/item (leaves starting zone) 6 points/item (green zone) 5 points/ item (yellow zone) 4 points/item (orange zone) Dunk 3 points/item (red zone) 1 points per item (not in a zone but off of PVC stand) Money balls count 2x points per zone 1. Launch the System The system must start, fully at rest, behind the marked starting line in Figure 1. Upon activation of the track, the system must deploy and complete the competition tasks. Your team will earn points for successful deployment of the system. Successful deployment is determined by a successful trigger of your system and abiding by the rules specified at the end of this document. The following details scoring rules for this task: • Teams can load stock items labeled in the starting zone in Figure 1 and position system in starting zone before start • System must have a perceptible motion from an actuator after button start to score 2. Pass The goal of this task is to hit the target zone with a stock item. The item is the blue stock item in Figure 1. Before the start of the round, your team may position the stock item in your system as needed. Your system must not cross the marked foul line. If it does cross the foul line at any point of the round, it will receive zero points. The following details scoring rules for this task: • Crossing foul line (any intersection of line with system) results in no points scored • Items hitting the target zone will score maximum points • Items completely leaving the starting zone but not hitting the target zone or resting in it will score minimal points 3. Jumpshot The goal of this task is to shoot the stock item into the target zone. The item is the red stock item in Figure 1. Before the start of the round, your team may position the stock item in your system as Rev. 1 (10 February 2021) 2
needed. Your system must not cross the marked foul line. If it does cross the foul line at any point of the round, it will receive zero points. The following details scoring rules for this task: • Crossing foul line (any intersection of line with system) results in no points scored • Items resting in the target zone container scores maximum points • Items hitting the target zone but not resting in it will score intermediate points • Items completely leaving the starting zone but not hitting the target zone or resting in it will score minimal points 4. Dunk The goal of this task is to place stock items into the target zone. These items are the yellow and green stock items in Figure 1. They green stock items are considered moneyballs. Unlike the jumpshot competition, your system may approach the target zone located on the basketball side of the arena. The following details scoring rules for this task: • Money balls must be picked up by system autonomously • Items resting in a container score points for associated container color • Items resting on container top lip score points for lower scoring container color • Items that are removed from the PVC stands will count for minimal points D. Design Constraints The design problem is inherently constrained by limits on volume, energy, cost and time. Your system must be deactivated and static before the start and at the end of the 1 minute round; failure to do so will result in no points for that round. Deactivated and static is a state of your machine, defined as a system which neither supplies power to electrical components, nor the ability to suddenly release potential energy stored in the system via springs, rubber bands, or otherwise before application of an external electrical input. You are permitted to use energy only from the electricity supplied from your controllers, 5 mousetraps (Victor Brand, M154 or equivalent), any mechatronics kit components, 5 #64 rubber bands and gravity. Your team will be provided with a set of pneumatic and electrical actuators. Your controllers may only power the actuators supplied to you. The controller also powers the sensors supplied to you. You may also purchase additional sensors if your budget remains under $100. All sensors purchased must be approved by the Head TAs in writing and submitted purchasing information will be published on the class website. Please see the rules at the end of this document for details on the budget specifications. E. Design Sprints and Machine Performance You will design and construct devices in 2 design sprints. At the start of each of these design sprints, your team will prepare and present a fully detailed initial design package that includes the design and manufacturing plans for a complete system to achieve the target functionality. During each design sprint, your design may evolve due to revisions that are needed as your team experientially learns more during fabrication and testing. To accomplish this, your team will utilize the IDEA Laboratory during: (1) time available in Weeks 8-10 and 11-13 for dedicated studio hours and (2) open studio hours in Weeks 6-13. To record machine performance, your team will run your system during open studio or during your dedicated studio timing. Design Sprint 1: During weeks 8-10 (Mar. 1 – Mar. 19), your system should demonstrate design feasibility and control system design to achieve the minimum functionalities associated with: Rev. 1 (10 February 2021) 3
• Launch: launching the system (1 point) • Pass: hitting target zone 1 with a pass (2 points) • Jumpshot: hitting target zone 1 with a stock item (3 points) • Dunk: placing 1 regular stock item in a red container (3 points) A TA will be available for formally recording performance. The score for the above minimum functionalities is 9 points/trial, your system may score higher than this total as all tasks are in play. You will run 3 consecutive trials and the average number of points scored will determine your grade. The maximum grade for machine performance in this design sprint is out of 9 points. Total scores greater than or equal to this will all be considered a perfect score. Design Sprint 2: During weeks 11-13 (Mar. 22 – Apr. 16), your system should demonstrate design feasibility and control system design to achieve the minimum functionality associated with: • Launch: launching the system (1 point) • Pass: hitting target zone 1 with a pass (2 points) • Jumpshot: landing a stock item in target zone 1 (8 points) • Dunk: placing 1 regular stock item in an orange container (4 points) • Dunk: placing 1 moneyball stock item in a red container (6 points) A TA will be available for formally recording performance. The score for the above minimum functionalities is 21 points/trial, your system may score higher than this total as all tasks are in play. You will run 3 consecutive trials and the average number of points scored will determine your grade. The maximum grade for machine performance in this design sprint is out of 21 points. Total scores greater than or equal to this will all be considered a perfect score. Final Machine Performance: Final machine performance will tentatively be assessed in the Final Competition Event below and will be based following the same rules as in Design Sprint 2. F. Virtual Design Review Event The design review grade is 5% of your overall grade. It will occur 430-830PM on Friday April 16, 2021. All team members must participate. This will operate in a typical poster session type mode on a virtual platform. Judges will evaluate your team on the basis of three categories: (1) design ingenuity/innovation, (2) fabrication methods, (3) technical communication and presentation. The judges will rank your team in these categories. Each judge’s ratings will be normalized based on their assessment of a common design review example. Your grade will be based on the judges’ cumulative ratings. A copy of the scoring sheet template will be available on the ME2110 website for review prior to the event. You will be able to share videos and other materials on the online platform with the judges and attendees. You will be required to upload a video of an example design review presentation prior to the design review event. G. Limited Final Competition Event A final competition event is planned immediately after the design review event at approximately 6PM on Friday April 16, 2021 and will take place in the MRDC building on campus. Details regarding the limited final competition event are to follow. Teams will compete head-to-head following the same tasks as described above. It is expected that a limited number of participants Rev. 1 (10 February 2021) 4
will come on campus for the event, with the remainder joining virtually. The same scoring rules for Sprint 2 will hold as above. Each team will compete in at least 3 trials. Any tiebreaks will be determined by key design variables including, but not limited to, overall system cost and overall system weight. H. Reports and Presentations There will be reports/presentations associated with this project, in addition to the design review described in the above section. The deadlines for these items are given in Table 2. Information regarding content/formatting of each is provided on the ME2110 website. Unless otherwise specified by the studio professor, reports and presentations are due at the start of studio and must be uploaded to Canvas. Table 2: Reports and Presentations. Report/Presentation Week Date Concept Design 7 Week of Feb. 22 Sprint 1 8 Week of Mar. 1 Sprint 2 11 Week of Mar. 22 Design Review 13 Apr. 16 at 430-830PM Final 14 Week of Apr. 19 I. Laboratory Use and COVID Mitigations Use of the IDEA Laboratory will be during dedicated studio timings in Weeks 8-10 and Weeks 11-13, as well as during open studio timings in Weeks 6-13. Your teams have a budget of time available to you during these weeks. In order to use the IDEA Laboratory in open studio, you must reserve time as stated on the ME2110 website. You must follow all precautions and mitigations identified during training for use of the IDEA Laboratory. Your team will be provided with frame materials for two robot chassis to better enable forming of sub-teams if possible within your teams. Your team also will have two microcontroller platforms. J. Disqualification Rules 1. Disqualifications result in zero points for a trial, which is 1 run of team’s device. 2. Before the start of a round in the competition, your device must be set in a condition such that it is: (1) static, (2) is fully within the starting zone and (3) below 18” height. 3. System must be able to be setup by a maximum of 2 team members. 4. System must be setup and ready to go within 3 minutes. 5. System must be initiated by push button switch and autonomously operated after start. 6. Each button start push will count as a trial, no retrials are allowed. 7. System must be deactivated and static at the end of the 1-min round. 8. Power sources limited to five mousetraps, controller box, the mechatronics kit components, 5 rubber bands, and gravity. 9. System/team cannot damage arena or competition items. 10. Limited to $100 final bill of material cost. K. General Information 1. The device must be activated by using a push button switch attached to your microcontroller. 2. The faculty’s and TA rulings are binding and final. Rev. 1 (10 February 2021) 5
3. Your system performance will be recorded by a TA during in-person timings in open studio or during studio section. You will run 3 consecutive trials. Each trial has 3 minutes available for setup, 1 minute for execution, and 1 minute for clean up. The next trial must be started within 3 minutes of the last trial. No redos/retrials are possible. 4. No actuators (e.g., valves, solenoids) can be pre-activated prior to the start of a trial, or after the end of a trial. Actuators must be in their resting state at the start and end of each trial. 5. The device must be safe. It must not damage, stain, or permanently change the competition arena and competition items or its surroundings. No adhesives and no Velcro-type materials (e.g., hook and loop binding) may be used to interact with the arena or the competition items. It must not injure bystanders or you. The faculty will disqualify any device they deem unsafe, resulting in zero points for the round. 6. Once it has been activated, you may not touch, or even appear to touch, the device until the staff member in charge of the competition arena indicates it is time to clear out the arena. 7. The source of power in your device is limited to five mousetraps, power provided to your system from a controller box, the mechatronics kit components, five #64 rubber bands, and gravity. No other devices that store energy are permitted. Air from the pneumatic tank may only be used to power pneumatic actuators, and may not be vented directly to the environment. Rubber bands that do not release energy (e.g., as treads on tires) do not count towards the total. The only powered actuators that you are permitted are the ones that are supplied to you by the ME 2110 staff. You may purchase additional sensors as long as your budget remains under $100, and as long as you are provided with email consent from the Head TAs. Purchasing information must be submitted to the Head TAs ahead of time, and this purchasing information will subsequently be published on the course website once approved. 8. No group may spend more than a total of $100 on the final device. You will be required to document cost of materials by submitting receipts as well as a bill of materials (BOM). Material may be prorated for costs. You may use free material; however, the BOM must show cost of that material as prorated from some verifiable source. The object cost is defined as that which Joe P. Citizen must incur in obtaining the object. For donated or scrounged material, an equivalent price must be specified. The cost of the mousetraps, sensor and supplied actuators is NOT included in the $100. The $100 is out of pocket expense; you will not be reimbursed by the School. The costs of any aesthetic materials (e.g., paint) and fasteners (e.g., staples, tape and glue) are not included in the $100. 9. The device shall not be permanently bonded in any manner to the competition arena or its surroundings in any way. The mechatronics components shall not be permanently bonded to the rest of the device (e.g., no glue or epoxy fastening components down). 10. The device must operate autonomously. No remote control is allowed. 11. The device may not utilize or interact with any living person or living object during the competition. 12. All of ME2110 is to be conducted in a professional manner and, therefore, any inappropriate language or behavior will result in loss of points / disqualification. L. Competition Item Specifications 1. Plastic containers – 18 oz. cups, Brand: Hefty, potential source: Amazon or Walmart. Similar- sized cups available from Solo and Great Value with similar top lip diameters and minor differences in height (shorter by 1/8”). 2. Stock items – 40mm ping pong balls, potential source: Amazon or Walmart. Rev. 1 (10 February 2021) 6
3. Moneyball stand – 0.5” nominal schedule 40 PVC 8” length, potential source: Home Depot. 4. Target zone 2 – 5 gallon pail, Brand: Home Depot, potential source: Home Depot. M. Revision Notes 1. Revision 1 – Released on 10 February 2021. Rev. 1 (10 February 2021) 7
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