CSS ANIMATIONS AND TRANSITIONS - for the Modern Web STEVEN BRADLEY
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CSS Animations and Transitions for the Modern Web Steven Bradley Copyright © 2015 Steven Bradley Glicksman Adobe Press books are published by Peachpit, a division of Pearson Education. For the latest on Adobe Press books, go to www.adobepress.com. To report errors, please send a note to errata@peachpit.com. Acquisitions Editor: Victor Gavenda Development Editor: Robyn G. Thomas Production Editor: David Van Ness Technical Editors: Virginia DeBolt and Terry Noel Copyeditor: Robyn G. Thomas Proofreader: Liz Welch Compositor: Danielle Foster Indexer: Rebecca Plunkett Cover and Interior Design: Mimi Heft Notice of Rights All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, elec- tronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the pub- lisher. For information on getting permission for reprints and excerpts, contact permissions@peachpit.com. Notice of Liability The information in this book is distributed on an “As Is” basis, without warranty. While every precaution has been taken in the preparation of the book, neither the author nor Peachpit shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the instructions contained in this book or by the computer software and hardware products described in it. Trademarks Adobe, the Adobe logo, Photoshop, and Illustrator are registered trademarks of Adobe Systems Incorpo- rated in the United States and/or other countries. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and Peachpit was aware of the trademark claim, the designations appear as requested by the owner of the trademark. All other product names and services identified throughout the book are used in an editorial fashion only and for the benefit of such companies with no intention of infringement of the trademark. No such use, or the use of any trade name, is intended to convey endorsement or other affiliation with this book. Printed and bound in the United States of America ISBN-13: 978-0-133-98050-9 ISBN-10: 0-133-98050-2 9 8 7 6 5 4 3 2 1
Ack nowledgments iii Acknowledgments This book is the work of many people. I’d like to thank the fine people at Adobe Press. Thank you Victor, Robyn, David, Virginia, and Terry. Many more peo- ple, who I’ll never know, have had a hand in producing this book—thank you. I’d also like to thank my family and friends for their general support and encour- agement. Thank you, Mom, Dad, David, H, and Kristine.
iv A bout th e Auth o r About the Author Steven Bradley is a freelance web designer and WordPress devel- oper who traded the hustle and bustle of his origins in New York for the blue skies and mountains of Boulder, Colorado. He’s the author of Design Fundamentals: Elements, Attributes, & Princi- ples, which is available as an ebook at www.vanseodesign.com/ downloads/learn-design-fundamentals. In addition to designing and developing websites, he blogs regularly at Van- seo Design (www.vanseodesign.com/blog) and runs a small business forum (www.small-business-forum.net) to help freelancers and entrepreneurs get started on their journey. When not working, Steve can be found playing softball on a nice evening or reading on a rainy day. He enjoys hiking the trails of Colorado’s mountains and is curious about everything.
Ta ble of Contents v Table of Contents Getting Started x Chapter 1 Introduction 1 Design Layers 2 Animation 3 Transitions 5 Why Transitions and CSS Animation? 6 Browser Support/Polyfills 7 Ready to Get Started? 10 Chapter 2 Transforms 11 Browser Support and Vendor Prefixes 13 2-dimensional Transforms 14 transform-origin Property 16 2-dimensional Transform Functions 21 Nested Transforms 28 Adding Multiple Transforms to an Element 29 The Transform Rendering Model 30 3-dimensional Transforms 33 perspective Property 34 perspective-origin Property 37 transform-style() Property 39 backface-visibility() Property 43 3-dimensional Transform Functions 52 Summary 55
vi Ta ble o f Co ntents Chapter 3 Transitions 57 Browser Support 58 Transitions 59 transition-property Property 62 transition-duration Property 66 transition-timing-function Property 68 transition-delay Property 79 transition shorthand Property 81 Starting and Reversing Transitions 82 Transition Events 84 Animatable Properties 89 Animatable Property List Resources 91 Summary 92 Chapter 4 Animations 93 Browser Support 95 Detecting Browser Support 95 Finding JavaScript Libraries for Animation 95 CSS Animations 96 CSS Positioning 96 Smoothing the Animation 98 The @Keyframes Rule 101 animation-* Properties 104 animation-name Property 104 animation-duration Property 106 animation-timing-function Property 107 animation-iteration-count Property 114 animation-direction Property 119 animation-play-state Property 122
Ta ble of Contents vii animation-delay Property 125 animation-fill-mode Property 128 animation Shorthand Property 131 Animation Events 131 Types of Animation Events 132 Transition or Animation 141 Similarities 141 Differences 142 Choosing Transitions or Animations 143 Performance 143 Summary 146 Chapter 5 More Realistic Animation 147 Disney’s 12 Principles of Animation 148 Squash and Stretch 149 Anticipation 158 Staging 164 Straight-Ahead Action and Pose-to-Pose Action 168 Follow-through and Overlapping Action 168 Slow In and Slow Out (Ease In and Out) 182 Arcs 182 Secondary Action 195 Timing 196 Exaggeration 197 Solid Drawing 206 Appeal 207 Beyond the 12 Principles 208 Closing Thoughts 209
viii Ta ble o f Co ntents Chapter 6 Examples 211 How to Use the Examples 212 Navigation Bar 213 Modal Windows 224 Off-canvas Sidebar Navigation 242 Off-canvas Navigation/Sidebar: Take 1 243 Off-canvas Navigation/Sidebar: Take 2 259 Content Switcher 269 Summary 286 Chapter 7 Closing Thoughts 287 Progressive Enhancement 288 Trends 289 Next Steps 290 Thanks 290 Appendix Resources 291 Chapter 1: Introduction 292 Browser Support 292 Polyfills 292 Chapter 2: Transforms 292 Visual Formatting Model 293 Transform Matrix 293 Chapter 3: Transitions 293 Timing Functions 293 Transition Events 293 Animatable Properties 294
Ta ble of Contents ix Chapter 4: Animation 294 Animation Events 294 Transitions vs. Animations 294 Performance 294 Chapter 5: More Realistic Animation 295 Disney’s 12 Principles of Animation 295 Applying Animation Principles to User Interface Design 296 Chapter 6: Examples 296 Effects 296 Index 298
x Ge t ti n g Sta rted Getting Started CSS continues to evolve as a language, and as it does it gives us a greater abil- ity to create with code. Transforms, transitions, and CSS animations are good examples of things we could create only in graphics and animation editors. The file size of a few lines of code is measured in bytes. The size of a file containing a moving graphic is measured in megabytes and requires an additional request to the server. For the sake of performance, look first to doing things with code. The recent design trend has been to remove signals of depth and other details used to mimic realistic objects on the screen. Unfortunately, some of those details also serve a purpose in communicating information in websites and web apps. Motion is replacing depth as the way to communicate what’s been removed and adding back delight in a way that’s more in tune with the fluid and dynamic nature of the web. This book will start you on your path to adding motion to your designs. It will show you how to work with transforms, transitions, and CSS animations in modern browsers, and it will show you how to make changes to CSS proper- ties over time instead of instantly. The basics covered in this book will help you understand how to create more realistic animation and present some practical examples you can apply to the websites you design and develop. What’s Inside This Book Animation is about showing changes over time. We’ll look at some of the things we can change, namely CSS transforms. Transforms give us the ability to modify things like the size and position of an element. They do this in a way that doesn’t interrupt the document flow. In other words, when the element changes, other elements on the page don’t react. They treat the transformed element as though it were still in the original state. Most changes to the elements of a website happen instantly. Mouse over a button, and it immediately changes color. Mouse out, and the color reverts back, again instantly. Changes that happen instantaneously aren’t very realis- tic, which is where transitions come in. We’ll use transitions to alter the time
Getting Started xi over which these changes occur so they appear more natural. Subtle changes will add a touch of realism and not be so jarring. Transitions have a couple of limitations. First, they occur in response to some action, such as hovering over an element. We can’t initiate a transition with- out some interaction by a site visitor. Second, you have only a single starting point and a single end point. CSS animation isn’t bound by either of these limitations. You can set an ani- mation to start on its own (or in response to user action). Using keyframes, you can add as many or as few points between the beginning and end where you can make additional changes. At times, you’ll want to use transitions and at other times you’ll prefer anima- tion. I’ll mention some of these throughout the book. Once you understand how to work with transforms, transitions, and anima- tions, and have some idea when to use them in real-world projects, we’ll take a look at the real world again and think about how you can make your ani- mation more realistic. A Note About Images and Examples One limitation of print is that it’s static. We won’t be able to show actual transi- tions and animations in this book. The figures in this book show before, after, and during moments and describe the movement. However, every example presented in this book has a corresponding live exam- ple, which you can download, experiment with, and use. Each example is iden- tified by number in the text, and you can view each in action as a demo to see what’s being discussed or as a way to double-check your code. How to Download Code and Example Files Along with the examples, you’ll be able to download all the code used in this book. 1. Go to www.peachpit.com/register and create or log in to your account. 2. Enter the book’s ISBN (978-0-133-98050-9), and click Submit. 3. On the My Registered Products tab of your account, you should see this book listed.
xii Ge t ti n g Sta rted Who Is This Book For? We assume that you’ve picked up this book because you’re interested in learn- ing about animating web pages. You should already know how to build web pages and websites. You might be new to web design, or perhaps you’ve been developing websites for years. As long as you can create an HTML document and know how to work with CSS, you’ll be able to follow along and work through the examples. Knowing—or at least being able to read—JavaScript will be helpful, although not necessary. Some of the examples in this book use JavaScript to read and modify the CSS properties of some HTML elements. The scripts are short and not too difficult to understand. I’ll explain each when you encounter them. Most importantly, you should use your imagination. You can combine the things you learn in this book in multiple ways to create a variety of effects. I can show you only so many in one book. I’ll point you to resources for more examples, but you’ll get the most from this book if you experiment on your own and see what effects you can create. How Do You Use This Book? We designed this book to be used in a couple of ways. Naturally you should read through the text as you would any book. The text will present new infor- mation and help you understand it. Just as important are the examples accom- panying the text. You’ll get more from this (or any technical book) by typing the code in a text editor. Open your favorite code editor or grab one from the list in the follow- ing section. Open a few browsers (you should have as many available as pos- sible). Then start coding and checking to see how your code works. Type the example code, and modify it. Typing will reinforce everything you read and will help you develop the muscle memory so you can write it on your own. Remember to use your imagination. Modify the example code, and observe what happens.
Getting Started xiii In code listings throughout the book, a single line of code onscreen might wrap to two lines in the book. If this happens, the continued line will start with an arrow, so it might look like this: The beginning of the code starts here, p but it continues on this line. Code that you should type or modify or that you should pay particular atten- tion to appears highlighted. -webkit-transform: translateY(0px) scale(1,1); -ms-transform: translateY(0px) scale(1,1); transform: translateY(0px) scale(1,1); You’ll find step-by-step instructions to show you how to complete a process. Note that instruction appears as the numbered step, and a description follows it, like this: 1. Add a div to your HTML with a class of ball and wrap another div with a class of stage around it. The reason for the .stage div is to provide a frame for the animation. Because you and I are probably looking at browsers open to different widths and heights, it would be hard to use the browser’s edge as the thing the ball bounces against. By creating a stage for the ball, we can including it in the animation and make it more likely we’re both seeing the same thing. Each example that has a matching file containing all the code is identified in the text: We’ll get to those functions momentarily, but for now let’s take a look at a sim- ple example showing a transform (Example 2.1).
xiv Ge t ti n g Sta rted Tools Required Although tools like Adobe’s Edge Animate or Tumult’s Hype 2 can create ani- mation for us, we won’t be using them in this book. We won’t be using Photo- shop or Maya or any other tool that can create movement. These are all great tools, but we’re going to create movement by writing code. That means that the tool requirements are minimal and you should already have everything you need. You’ll need a code editor, a modern browser, and working knowledge of HTML and CSS. Oh, and bring your imagination. If you build websites with any regularity, you probably have a favorite code editor, and you’re free to use it. In the following sections, you’ll find a few you can try if you don’t yet have a favorite or just want to try a few new ones. All the editors listed can be downloaded and used for free. I’ll be using Adobe Brackets (http://brackets.io). This is an Adobe book after all, but that’s not the only reason for using it. Brackets is free and open source under an MIT license.
Getting Started xv Brackets isn’t limited to running on a single platform. It works on Windows, Mac, and Linux, so if you switch operating systems between home and work, you can still use it. It has some additional features such as live reload, so you don’t have to keep refreshing your browser to see the effect of your changes. Brackets can be extended and already has an active community building exten- sions for it. Brackets is built using the same technologies you use to develop websites. It’s built with HTML, CSS, and JavaScript, so you may not need to wait for someone else to develop an extension. You probably have all the skills needed to create it yourself. Brackets isn’t your only choice. The following sections list free editors that you can use regardless of which platform you use and some specific to an operat- ing system. Universal Brackets: http://brackets.io jEdit: www.jedit.org Komodo Edit: http://komodoide.com/komodo-edit KompoZer: http://kompozer.net Sublime Text: www.sublimetext.com (free if you don’t mind a little nagging) Aptana Studio: www.aptana.com/products/studio3 Eclipse: www.eclipse.org Emacs: www.gnu.org/software/emacs Vim: www.vim.org Bluefish: http://bluefish.openoffice.nl/index.html OS X Text Wrangler: www.barebones.com/products/textwrangler SubEthaEdit: www.codingmonkeys.de/subethaedit
xvi Ge t ti n g Sta rted Windows Notepad++: http://notepad-plus-plus.org EditPad Lite: www.editpadlite.com HTMLKit: www.chami.com/html-kit Linux Gedit: https://wiki.gnome.org/Apps/Gedit Kate: http://kate-editor.org
Chapter 4 ANIMATIONS CSS transitions offer you a way to create simple animations that always start as the result of triggering a CSS property change. Transitions can animate only between a start and end state, and each state is controlled by existing CSS prop- erty values. For example, a transition that runs on hover transitions between values on the element and values on the hover state of the element. Overall, transitions are a simple way to animate but offer little control over the animation. CSS animations provide a bit more control. They allow for the creation of mul- tiple keyframes (Figure 4.1) over which the animation occurs. While they can start in reaction to a change in CSS property value, they can also run on their own. An animation executes as soon as the animation property is applied.
94 C SS A N I M ATIO N S A N D TR A N SITIO N S FO R TH E MO DER N W EB Figure 4.1 Animation keyframes Transitions can change only between two states. Animations can change over many states. Transitions don’t change property values; they define how the change occurs. Animations can change property values inside each keyframe. Transitions change implicitly. You define things at the start and end states, and you leave it to the browser to determine all the intermediate states. Animations change explicitly. The animation can define start and end states as well as some intermediate states. The browser still determines the intermediate states between keyframes, but the animation gets to define as many keyframes as it wants. All the things you could change when working with transitions, you can still change when working with animations. You determine how long the anima- tion lasts and what timing-function to use between keyframes. You also get to delay the animation if you like. In addition, you can decide how many times the animation should run and in which direction it should run. You can set the animation to be running or paused. You can even determine which CSS property values apply outside the time frame in which the animation runs. Animations have other benefits over transitions as you’ll see in this chapter. In general, these benefits are about giving you more control. Transitions have advantages over CSS animations, too. In general, they’re about the simplicity of transitions.
Ch a pter 4 A n i m ations 95 Browser Support Browser support for CSS animations is good. It’s similar to what you saw ear- lier for transforms and transitions. CSS animations work in all modern brows- ers. In IE10 and newer, Firefox, and IE Mobile, no vendor prefixes are needed. Safari, Chrome, Opera, iOS Safari, Android Browser, and Blackberry Browser all use the -webkit vendor prefix, so you have only the one prefix to deal with. The animation-fill-mode property isn’t supported in Android below version 2.3. In iOS 6.1 and earlier, animations aren’t supported on pseudo-elements. As you probably expect by this point, the holdouts are Opera Mini and IE9 and earlier. Unfortunately, there’s no polyfill like there was for transforms and transitions. The fallback is to create the animation using JavaScript: You first check to detect CSS animation support and then use one of the available JavaScript libraries for working with animation. JavaScript animation is beyond the scope of this book, but the following sec- tion gives you to a few places where you can find more information. Detecting Browser Support Here are some resources for detecting support as well as some JavaScript ani- mation libraries: https://hacks.mozilla.org/2011/09/detecting-and-generating-css- animations-in-javascript https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/ Using_CSS_animations/Detecting_CSS_animation_support Finding JavaScript Libraries for Animation The most popular library is—without doubt—jQuery, although it’s not the most performant way to create animations with JavaScript. Here are some other options: http://api.jquery.com/animate www.polymer-project.org/platform/web-animations.html https://github.com/web-animations/web-animations-js http://updates.html5rocks.com/2014/05/Web-Animations--- element-animate-is-now-in-Chrome-36
96 C SS A N I M ATIO N S A N D TR A N SITIO N S FO R TH E MO DER N W EB You could create animations for every browser using JavaScript and ignore CSS animations completely. If you’re using JavaScript to create the animation for some browsers, why not use JavaScript for all browsers and not worry so much about CSS animation support? CSS animations are usually, though not always, more performant than the same animation in JavaScript. Another option, and the one I recommend, is to treat CSS animations as part of the noncritical experience. Use animations to enhance the design and the design’s aesthetic, but make sure nothing breaks in browsers that don’t support CSS animations. Your site should still work in any browser that doesn’t support animations, but it can provide a more enjoyable experience for those that can. Note that while CSS animations work in modern browsers, you don’t neces- sarily see the same smoothness. A smooth-running animation in one browser might look a bit jerky in another, and it’s not always the same browsers looking smooth or not. It depends on the browser and the specifics of the animation. CSS Animations As we’ve been doing throughout this book, let’s start with an example. CSS Positioning You’ll make a box slide across the screen from left to right in two ways. The first way will be to use CSS positioning (Example 4.1). 1. Add a div with a class of box to your HTML. 2. Give the .box div dimensions and a background color so you can see it on the page. Set its position to absolute. Top and left values will be 0 by default, which is fine for this example. .box { width: 200px; height: 200px; background-color: #393; position: absolute; }
Ch a pter 4 A n i m ations 97 You need two components to create the animation. The first one declares the animation on .box. Part of the benefit of the animation property is the name of a keyframe where you’ll change properties, so you also need to create this keyframe, which is the second component. 3. Add the animation property to .box. .box { -webkit-animation: slide 5s linear 0s 3; animation: slide 5s linear 0s 3; } The first value in the list is slide, which is the name of your keyframe. 4. Create the slide keyframe. @-webkit-keyframes slide { from { left:0 } to { left: 600px } } @keyframes slide { from { left: 0; } to { left: 600px; } }
98 C SS A N I M ATIO N S A N D TR A N SITIO N S FO R TH E MO DER N W EB 5. Load the file in a browser. A green square appears in the upper-left corner of your browser. As soon as the page loads, it moves 600 pixels to the right, jumps back to the upper- left corner, slides to the right again, and repeats a third time before finally returning to the upper-left corner and stopping (Figure 4.2). Figure 4.2 animation: slide 5s linear 0s 3; Slide animation using the left property Instant return from { to { left: 0; left: 600px; } } The animation itself probably wasn’t very smooth, but you’ll get to that in a moment. Let’s talk about what the code is doing, starting with the keyframe. The keyframe has the name slide. It includes two declarations for the left property, once in a from state and once in a to state. In the from state, the left value is 0, and in the to state, the value is 600px. The states from and to represent the start and end states, so initially the .box is positioned 0 pix- els from the left edge, and at the end of the animation cycle, it is 600 pixels from the left edge. To start the animation, you set the animation shorthand property on the .box div. animation: slide 5s linear 0s 3; The animation is calling the keyframe named slide, and it runs for a dura- tion of 5 seconds. The timing-function is linear. There’s no delay, and the animation is set to run three times. Smoothing the Animation What about the jumpiness in the animation? Let’s modify the example to move the .box with a transform instead of changing the value of the left property (Example 4.2). You need to adjust only the keyframe.
Ch a pter 4 A n i m ations 99 1. Replace the keyframe in step 4 of Example 4.1 with the following keyframe: @-webkit-keyframes slide { to { -webkit-transform: translate(600px, 0px); -ms-transform: translate(600px, 0px); transform: translate(600px, 0px); } } @keyframes slide { to { -webkit-transform: translate(600px, 0px); -ms-transform: translate(600px, 0px); transform: translate(600px, 0px); } } In this code, the translate function moves the .box div 600 pixels to the right, the same as the left values did in the previous @keyframes rule. Notice that only the to state is included this time. You don’t need to include a from state. You really didn’t need it the first time either. The ini- tial state of the .box div as set on the .box class is exactly what you want for the from state, so there isn’t a need to explicitly set it in the keyframe. 2. Reload your page with this new keyframe. The same thing happens as before: A green .box moves 600 pixels to the right three times (Figure 4.3). However, this time the animation runs smoother. We’ll get to why at the end of the chapter. For now just know there are multiple ways to create an animation (or a transition), but the performance of each way can vary.
100 C SS A N I M ATIO N S A N D TR A N SITIO N S FO R TH E MO DER N W EB Figure 4.3 animation: slide 5s linear 0s 3; Slide animation using translate function Instant return from { to { } -webkit-transform: translate(600px, 0px); -ms-transform: translate(600px, 0px); transform: translate(600px, 0px); } As you can see in the example, animations can reset CSS property values inside their keyframes. Transitions can’t do this. Although CSS animations affect property values while running, they don’t by default control values before the animation starts or after it ends. By default, the intrinsic styles (styles added directly to the element and not inside keyframes) of the element control the values outside the time the animation is running. The styles set in the keyframe are in control while the animation is running, but not necessarily before or after. You do have a measure of control to change the default. It’s possible to have multiple animations running at the same time and for each animation to set different values on the same property. When this happens, the animation defined last in the list of keyframe names overrides the other animations, and the value it sets is used. Animations can start in one of two ways: On page load In reaction to a CSS property change The start time of an animation is the latter of the time when the style speci- fying the animation changes (changing the element on hover for example) or the time the document’s load event is fired—in other words, automatically after the page has loaded.
Ch a pter 4 A n i m ations 101 The @Keyframes Rule Keyframes are the different states of the element being animated. They’re used to specify different values for the properties being animated at various points during the animation. A series of keyframes defines the behavior for one cycle through the animation. Remember animations can repeat multiple times. You define keyframes inside the @keyframes rule. @keyframes identifier { List of properties and values } An @keyframes rule begins with the @keyframes keyword followed by an identifier (the keyframe name). Inside the brackets is a list of CSS properties and values to set the style for the specific states. Inside each @keyframes rule is a list of percent values or the keywords to and from. The keyword from is equivalent to 0%, and the keyword to is equivalent to 100%. When using a percent, the % sign needs to be included. 0 and 100 are invalid values; 0% and 100% are the correct values. @Keyframes slide { 0% { left: 0; } 20% { left: 100px; } 40% { left: 200px; }
102 C SS A N I M ATIO N S A N D TR A N SITIO N S FO R TH E MO DER N W EB 60% { left: 300px; } 80% { left: 400px; } 100% { left: 500px; } } This @keyframes rule could also be written as @Keyframes slide { from { left: 0; } 20% { left: 100px; } 40% { left: 200px; } 60% { left: 300px; }
Ch a pter 4 A n i m ations 103 80% { left: 400px; } to { left: 500px; } } Each keyframe selector specifies the percentage of the animation’s duration Note that the specific keyframe represents. The keyframe state is specified by the I’m using the words group of properties and values declared on the selector. “keyframe” and “keyframes” in ways that If you don’t set a keyframe at 0% (or from), then the browser constructs a 0% might be confusing. state using the intrinsic values of the properties being animated. Similarly if Each percentage value no 100% (or to) keyframe is set, the browser constructs the state from intrin- represents a new keyframe or state with sic values. Negative percent values or values greater than 100% are ignored. its own CSS property Keyframes containing properties that aren’t animatable or contain invalid values. Together the properties are ignored. properties and values in each keyframe make up @keyframes rules don’t cascade. A single animation will never use keyframes a keyframe declaration from more than one @keyframes rule. When multiple @keyframes have been block. The @keyframes rule is the special specified on the animation-name property, the last one in the list (ordered by @ rule that contains all time) with a matching @keyframes rule controls the animation. the different keyframes (states) that an animation It’s valid for an @keyframes rule to be empty, and because of this it can be runs through. used to hide keyframes previously defined. The empty @keyframes rule should come later in your CSS to override any @keyframes rule with the same iden- tifier that appears earlier in your CSS. 1. Add the following after the @keyframes rules you set in Example 4.1. @-webkit-keyframes slide { } @keyframes slide { }
104 C SS A N I M ATIO N S A N D TR A N SITIO N S FO R TH E MO DER N W EB 2. Reload your webpage. The animation should no longer run, since an empty @keyframes rule is called. 3. Remove the empty @keyframes rule or place it before the nonempty @keyframes rule, and the animation will run again. animation-* Properties CSS animations offer eight different properties for controlling an animation. Some are comparable to similarly named transition-* properties, and some will be new. animation-name Property The animation-name property defines a comma-separated list of animations to apply to the given selector. It’s similar to the transition-property in that it ultimately defines the properties that are animated. With the transition- property, those properties are explicitly named. With the animation-name, an @keyframes rule is explicitly named, and that rule contains the properties that will be animated. -webkit-animation-name: slide, drop; animation-name: slide, drop; Each animation-name in the list should match a specific @keyframes rule. @-webkit-keyframes slide { properties: values; } @keyframes slide { properties: values; }
Ch a pter 4 A n i m ations 105 @-webkit-keyframes drop { properties: values; } @keyframes drop { properties: values; } If there’s no match in keyframe name (identifier), the animation won’t run. In addition to the identifier of an @keyframes rule, a value of none is also valid. When the none keyword value is used, no animation runs. You can use none to override an animation that’s inherited from a parent element. -webkit-animation-name: none; animation-name: none; @keyframes change the value of CSS properties. If multiple animations try to change the value of the same property on an element, the animation clos- est to the last name in the animation-name list controls the property values. If multiple animation-names are listed and one is removed, it stops running, but the other listed animations continue. Every listed animation-name should have a corresponding value for any oth- er animation-* properties. If there are too many values in an animation-* property, any leftover values are ignored. If there aren’t enough values, the list of values will be repeated until there are enough to match. Animations are applied to elements with an animation-name value that match- es the name of an @keyframes rule. Once applied, the animation runs. It runs once the page loads unless it’s been applied to a trigger, such as :hover. Once started, an animation continues to run until it finishes or the animation-name value is removed, such as removing the :hover on the animating element. An animation ends based on some combination of the animation-duration, animation-iteration-count, and animation-fill mode properties. You can also end an animation by setting the animated element’s display prop- erty to none. This also ends any animations running on descendant elements.
106 C SS A N I M ATIO N S A N D TR A N SITIO N S FO R TH E MO DER N W EB Note Changing the value of an animation element’s display property to something When an animation- other than none immediately starts that animation. It also starts any animations name is added to the applied to descendants of the parent element. Changing the value of display :hover state of an is one more way you can turn on and off an animation. element, removing the hover also removes the The values in each keyframe in an @keyframes rule are held as a snapshot animation-name, and when the animation starts. Changing the intrinsic property on an element the animation stops. with an animation running has no effect. The values in the animation are in control until the animation stops. animation-duration Property The animation-duration property defines how long an animation lasts during one cycle of the animation. It’s similar to the transition-duration property and takes a time value in seconds (s) or milliseconds (ms). -webkit-animation-duration: 10s; animation-duration: 10s; Like transition-duration, the default value is 0s, which is why elements don’t animate automatically even when they’re animatable. Technically, they are animating, but everything happens in an instant. Note that animation-duration is the length of one full cycle of the animation. It’s not the length of each keyframe in the @keyframes rule. For example, if you set an animation-duration of 10s and have the following @keyframes rule @Keyframes duration { 0% { property: value; } 50% { property: value; }
Ch a pter 4 A n i m ations 107 100% { property: value; } } the animation will take 10 seconds to get from 0 percent to 100 percent, and not 10 seconds to go from 0 percent to 50 percent and then 10 seconds more from 50 percent to 100 percent. Similarly, when an animation is set to loop multiple times, the animation- duration is the time it takes to complete one loop or cycle. animation-timing-function Property The animation-timing-function property describes an acceleration curve for each keyframe in a single animation cycle. It’s similar to the transition- timing-function. You can use any of the keyword timing functions or cre- ate one of your own. animation-timing-function: step-start; animation-timing-function: step-end; animation-timing-function: steps(); animation-timing-function: ease; animation-timing-function: linear; animation-timing-function: ease-in; animation-timing-function: ease-out; animation-timing-function: ease-in-out; animation-timing-function: cubic-bezier(); Note that the animation-timing-function applies between keyframes and not over the entire animation cycle. This means if you have keyframes at 0%, 50%, and 100% and an animation-timing-function of ease-in, the ani- mation eases into each of the three keyframes in the @keyframes rule and not just once at the beginning of the animation.
108 C SS A N I M ATIO N S A N D TR A N SITIO N S FO R TH E MO DER N W EB Let’s try an example to see this more clearly (Example 4.3). 1. Add a div with a class of box to your HTML. 2. Give the .box class dimensions and a background-color. .box { width: 200px; height: 200px; background-color: #393; } 3. Add an animation to the .box div using the individual animation-* properties. .box { -webkit-animation-name: slide; animation-name: slide; -webkit-animation-duration: 5s; animation-duration: 5s; -webkit-animation-timing-function: ease-in; animation-timing-function: ease-in; } 4. Finally add an @keyframes rule to your CSS. @-webkit-keyframes slide { 0% { -webkit-transform: translate(0px, 0px); -ms-transform: translate(0px, 0px); transform: translate(0px, 0px); }
Ch a pter 4 A n i m ations 109 25% { -webkit-transform: translate(150px, 0px); -ms-transform: translate(150px, 0px); transform: translate(150px, 0px); } 50% { -webkit-transform: translate(300px, 0px); -ms-transform: translate(300px, 0px); transform: translate(300px, 0px); } 75% { -webkit-transform: translate(450px, 0px); -ms-transform: translate(450px, 0px); transform: translate(450px, 0px); } 100% { -webkit-transform: translate(600px, 0px); -ms-transform: translate(600px, 0px); transform: translate(600px, 0px); } } @keyframes slide { 0% { -webkit-transform: translate(0px, 0px); -ms-transform: translate(0px, 0px);
110 C SS A N I M ATIO N S A N D TR A N SITIO N S FO R TH E MO DER N W EB transform: translate(0px, 0px); } 25% { -webkit-transform: translate(150px, 0px); -ms-transform: translate(150px, 0px); transform: translate(150px, 0px); } 50% { -webkit-transform: translate(300px, 0px); -ms-transform: translate(300px, 0px); transform: translate(300px, 0px); } 75% { -webkit-transform: translate(450px, 0px); -ms-transform: translate(450px, 0px); transform: translate(450px, 0px); } 100% { -webkit-transform: translate(600px, 0px); -ms-transform: translate(600px, 0px); transform: translate(600px, 0px); } } This code adds five keyframes to the @keyframes rule. This should make it easier to see that the ease-in timing function is running between each keyframe and not once over the entire animation cycle.
Ch a pter 4 A n i m ations 111 5. Load your page in a browser, and observe the timing curve between key- frames (Figure 4.4). Figure 4.4 Animation timing functions 0% 25% 50% 75% 100% Setting the ease-in timing function universally on all keyframes You can override the timing function inside each of the keyframes. When a timing function is applied inside a keyframe, it’s instructing the animation to use that function moving from the keyframe with the timing function applied to the next one (Example 4.4). 6. Replace your @keyframes slide rule from Example 4.3 with the follow- ing rule. Changes in the code are highlighted. @-webkit-keyframes slide { 0% { -webkit-transform: translate(0px, 0px); -ms-transform: translate(0px, 0px); transform: translate(0px, 0px); } 25% { -webkit-transform: translate(150px, 0px); -ms-transform: translate(150px, 0px); transform: translate(150px, 0px);
112 C SS A N I M ATIO N S A N D TR A N SITIO N S FO R TH E MO DER N W EB -webkit-animation-timing-function: linear; animation-timing-function: linear; } 50% { -webkit-transform: translate(300px, 0px); -ms-transform: translate(300px, 0px); transform: translate(300px, 0px); } 75% { -webkit-transform: translate(450px, 0px); -ms-transform: translate(450px, 0px); transform: translate(450px, 0px); -webkit-animation-timing-function: linear; animation-timing-function: linear; } 100% { -webkit-transform: translate(100px, 0px); -ms-transform: translate(100px, 0px); transform: translate(100px, 0px); } } @keyframes slide { 0% { -webkit-transform: translate(0px, 0px); -ms-transform: translate(0px, 0px); transform: translate(0px, 0px); }
Ch a pter 4 A n i m ations 113 25% { -webkit-transform: translate(150px, 0px); -ms-transform: translate(150px, 0px); transform: translate(150px, 0px); -webkit-animation-timing-function: linear; animation-timing-function: linear; } 50% { -webkit-transform: translate(300px, 0px); -ms-transform: translate(300px, 0px); transform: translate(300px, 0px); } 75% { -webkit-transform: translate(450px, 0px); -ms-transform: translate(450px, 0px); transform: translate(450px, 0px); -webkit-animation-timing-function: linear; animation-timing-function: linear; } 100% { -webkit-transform: translate(100px, 0px); -ms-transform: translate(100px, 0px); transform: translate(100px, 0px); } } In this code, you override the ease-in timing function on two of the keyframes.
114 C SS A N I M ATIO N S A N D TR A N SITIO N S FO R TH E MO DER N W EB 7. Reload your page, and observe the difference in the acceleration curve between keyframes (Figure 4.5). Figure 4.5 Animation timing functions on keyframes 0% 25% 50% 75% 100% Ease-in Linear Ease-in Linear Ease-in Each keyframe can be assigned its own timing function. The way timing functions work over keyframes and the ability to override them on a specific keyframe is powerful and perhaps a bit scary. You have great con- trol over how your animation accelerates, but you also have the responsibility to exercise that control. Having an animation ease in between every keyframe is probably not what you want. animation-iteration-count Property Transitions run once when triggered and run once in reverse when the trigger is removed. Animations can run as many times as you want. The animation- iteration-count property defines how many times an animation runs, and it takes as a value any number or the keyword infinite. The latter sets your animation to run in an endless loop. -webkit-animation-iteration-count: 3; animation-iteration-count: 3; -webkit-animation-iteration-count: infinite; animation-iteration-count: infinite;
Ch a pter 4 A n i m ations 115 You’ve already seen the animation-iteration-count in action in Exam- ple 4.1, although that example used the animation shorthand to set all the val- ues. Because you might be getting tired of sliding boxes and because the rest of the examples in this chapter are variations of that same sliding box, let’s do something different here (Example 4.5). 1. Start by adding a div with a class of box to your HTML. 2. Instead of giving dimensions and a background-color to the .box div, set the dimensions to 0px, and add a border with different colors for each side. Finally, give the border a radius of 50%. .box { width: 0px; height: 0px; border-width: 100px; border-style: solid;; border-color: #393 #933 #399 #993; border-radius: 50%; } 3. Load your page. A circle appears with four pie wedges, each a different color. 4. Add the following animation-* properties to .box. Note that you’ll be rotating the .box div this time instead of moving it. .box { -webkit-animation-name: rotate; animation-name: rotate; -webkit-animation-duration: 4s; animation-duration: 4s; -webkit-animation-timing-function: linear; animation-timing-function: linear;
116 C SS A N I M ATIO N S A N D TR A N SITIO N S FO R TH E MO DER N W EB -webkit-animation-iteration-count: 3; animation-iteration-count: 3; } 5. Create the rotate @keyframes rules to rotate the .box div. @-webkit-keyframes rotate { 0% { -webkit-transform: rotate(0deg); -ms-transform: rotate(0deg); transform: rotate(0deg); } 25% { -webkit-transform: rotate(90deg); -ms-transform: rotate(90deg); transform: rotate(90deg); } 50% { -webkit-transform: rotate(180deg); -ms-transform: rotate(180deg); transform: rotate(180deg); } 75% { -webkit-transform: rotate(270deg); -ms-transform: rotate(270deg); transform: rotate(270deg); }
Ch a pter 4 A n i m ations 117 100% { -webkit-transform: rotate(360deg); -ms-transform: rotate(360deg); transform: rotate(360deg); } } @keyframes rotate { 0% { -webkit-transform: rotate(0deg); -ms-transform: rotate(0deg); transform: rotate(0deg); } 25% { -webkit-transform: rotate(90deg); -ms-transform: rotate(90deg); transform: rotate(90deg); } 50% { -webkit-transform: rotate(180deg); -ms-transform: rotate(180deg); transform: rotate(180deg); }
118 C SS A N I M ATIO N S A N D TR A N SITIO N S FO R TH E MO DER N W EB 75% { -webkit-transform: rotate(270deg); -ms-transform: rotate(270deg); transform: rotate(270deg); } 100% { -webkit-transform: rotate(360deg); -ms-transform: rotate(360deg); transform: rotate(360deg); } } 6. Load your code in a browser. The circular .box div rotates around its center. If you followed the colors in the example for the borders, the green wedge should start at the top. Each time the green wedge is back at the top is one Figure 4.6 iteration or one animation cycle (Figure 4.6). Animation iteration count One iteration of an animation 0% { 50% { 100% { transform: rotate(0deg); transform: rotate(180deg); transform: rotate(360deg); } } } 25% { 75% { transform: rotate(90deg); transform: rotate(270deg); } }
Ch a pter 4 A n i m ations 119 animation-direction Property Another new property is the animation-direction property, which defines whether an animation runs forward or in reverse on some or all of its cycles. The animation-direction property takes one of four values: normal specifies that all iterations of the animation are played as specified. reverse specifies that all iterations of the animation are played in the reverse direction as specified. alternate causes the cycles to alternate between normal and reverse with normal for the first cycle and all odd iteration counts. Even counts are reversed. alternate-reverse causes the cycles to alternate between normal and reverse with reverse for the first cycle and all odd iteration counts. Even counts are normal. -webkit-animation-direction: normal; animation-direction: normal; -webkit-animation-direction: alternate-reverse; animation-direction: alternate-reverse; When the animation plays in reverse, the timing functions also run in reverse— for example, ease-in runs as ease-out. Until now, the sliding box you’ve been working with slides to the right and then instantly returns to its initial location. The jump is more than a little jar- ring. The alternate and alternate-reverse values can remove the jump. Instead, the box continues to slide right and left until the animation stops. Let’s go back to the sliding .box div you’ve used through most of this chap- ter (Example 4.6). 1. Start by adding a div with a class of box to your HTML.
120 C SS A N I M ATIO N S A N D TR A N SITIO N S FO R TH E MO DER N W EB 2. Give the .box div dimensions and a background color. .box { width: 200px; height: 200px; background-color: #393; } 3. Add the animation-* properties to .box. Additions to the code are highlighted. .box { -webkit-animation-name: slide; animation-name: slide; -webkit-animation-duration: 5s; animation-duration: 5s; -webkit-animation-timing-function: linear; animation-timing-function: linear; -webkit-animation-iteration-count: 3; animation-iteration-count: 3; -webkit-animation-direction: reverse; animation-direction: reverse; } Notice the reverse direction.
Ch a pter 4 A n i m ations 121 4. Create the slide keyframe. @-webkit-keyframes slide { to { -webkit-transform: translate(600px, 0px); -ms-transform: translate(600px, 0px); transform: translate(600px, 0px); } } @keyframes slide { to { -webkit-transform: translate(600px, 0px); -ms-transform: translate(600px, 0px); transform: translate(600px, 0px); } } 5. Load your page. First it jumps 600 pixels to the right (so fast that you might not see the .box on the left before the jump), and then it slides back to its initial location and repeats the sequence three times. 6. Change the value for the animation-direction in step 3 to alternate (Example 4.7). -webkit-animation-direction: alternate; animation-direction: alternate; 7. Reload your page, and observe the difference (Figure 4.7). Now the .box div slides back and forth between the initial and ending states. This makes for a much smoother overall animation. Experiment with the normal and alternate-reverse values.
122 C SS A N I M ATIO N S A N D TR A N SITIO N S FO R TH E MO DER N W EB Figure 4.7 Animation direction Iteration 1 runs normally. Iteration 2 alternates and runs in the reverse direction. Iteration 3 alternates again to run in the normal direction. When the animation completes the .box div jumps instantly to its initial location. animation-play-state Property By default, your animations run as soon as the animation-name property is assigned. You can change that behavior with the animation-play-state property, which defines whether an animation is running or paused. -webkit-animation-play-state: running; animation-play-state: running; -webkit-animation-play-state: paused; animation-play-state: paused; The default value, as you would likely guess, is running. If you change the value to paused, the animation stops where it is until the animation-play- state is changed again to running. When paused, the animation displays whatever state the animation was in at that moment. When the animation is resumed, it restarts from the state it was paused in.
Ch a pter 4 A n i m ations 123 Let’s make one addition to Example 4.7 (Example 4.8). 1. Add the animation-play-state property to the .box div from the pre- vious example. Additions to the code are highlighted. .box { -webkit-animation-name: slide; animation-name: slide; -webkit-animation-duration: 5s; animation-duration: 5s; -webkit-animation-timing-function: linear; animation-timing-function: linear; -webkit-animation-iteration-count: 3; animation-iteration-count: 3; -webkit-animation-direction: alternate; animation-direction: alternate; -webkit-animation-play-state: paused; animation-play-state: paused; } 2. Reload your page. Unlike previous examples, this time the animation doesn’t run when the page is finished loading. To run the animation, you need to change animation- play-state to running and reload the page. This isn’t particularly useful if you have to reload the page after changing the animation-play-state property, but it becomes much more useful when changing properties via JavaScript or some other trigger. Let’s modify the example to add triggers.
124 C SS A N I M ATIO N S A N D TR A N SITIO N S FO R TH E MO DER N W EB 3. Modify your HTML to include play and pause buttons. Play Pause The buttons get ids so your JavaScript code has something to hook into. Notice that the code adds an id of box to the .box div. The buttons need some styling. 4. Add the following to your CSS: button { padding: 0.5em 1em; border: 1px solid #999; border-radius: 5%; margin-top: 3em; } Nothing special. Just a little style to make your buttons look “buttony.” Now let’s add some JavaScript so the buttons do something. 5. Add the following code in the head of your document between tags. var init = function() { var box = document.getElementById('box'); var play = document.getElementById('play'); var pause = document.getElementById('pause');
Ch a pter 4 A n i m ations 125 document.getElementById('play').addEventListener( p 'click', function(){ box.style.webkitAnimationPlayState = "running"; box.style.animationPlayState = "running"; }, false); document.getElementById('pause').addEventListener( p 'click', function(){ box.style.webkitAnimationPlayState = "paused"; box.style.animationPlayState = "paused"; }, false); }; window.addEventListener('DOMContentLoaded', init, false); Hopefully, the script looks somewhat familiar. The last line of code listens for the page to load and then calls the init function. Inside the function, you first get hooks to each button and the .box div and set them to appropriately named variables. Next you add event listeners to each button, and if a button is clicked, you set the value of animationPlayState to either running or paused, depending on which button was clicked. 6. Reload your page one more time. You should see the new play and pause buttons. The green box sits in the top-left corner until you click the Play button to start the animation. Once the box begins moving, you can click the Pause button to stop the anima- tion. Clicking Play starts the animation again from the point at which it was stopped. animation-delay Property The animation-delay property defines when an animation starts. It works the same way the transition-delay property works. Like transition- delay, values are in units of time and can be positive, 0, or negative.
126 C SS A N I M ATIO N S A N D TR A N SITIO N S FO R TH E MO DER N W EB -webkit-animation-delay: 2s; animation-delay: 2s; -webkit-animation-delay: 0s; animation-delay: 0s; -webkit-animation-delay: -2s; animation-delay: -2s; A positive value delays the animation until some point in the future. A value of 0 (the default) starts the animation instantly. A negative value appears to start the animation in the past. It starts instantly, but at a point in the middle of the animation. The delay works as an offset. Let’s continue to build on Example 4.8. 1. Add an animation-delay to the .box div. Additions to the code are highlighted (Example 4.9). .box { -webkit-animation-name: slide; animation-name: slide; -webkit-animation-duration: 5s; animation-duration: 5s; -webkit-animation-timing-function: linear; animation-timing-function: linear; -webkit-animation-iteration-count: 3; animation-iteration-count: 3; -webkit-animation-direction: alternate; animation-direction: alternate;
Ch a pter 4 A n i m ations 127 -webkit-animation-play-state: running; animation-play-state: running; -webkit-animation-delay: 2s; animation-delay: 2s; } 2. Reload your page. The animation does nothing for 2 seconds and then slides back and forth like before (Figure 4.8). Try using some negative values, and observe the difference. Figure 4.8 0px 200px 400px 600px 0s Animation delay 2s delay 1s Begin animation 2s 3s 4s 5s
128 C SS A N I M ATIO N S A N D TR A N SITIO N S FO R TH E MO DER N W EB animation-fill-mode Property You probably had an idea what each animation-* property did before I told you. Some were familiar after working through transitions, and the property names give a pretty good clue about what the others do. The animation-fill-mode property is probably not intuitive to you. You might be thinking about background colors filling your element or something like that. The animation-fill-mode property actually defines what values are applied by an animation outside of its execution time. By default, an animation affects property values only while it’s running. This is why the example animations you’ve been working with often jump back to the initial state when the animation stops. Whatever values are set in each key- frame are the ones used for a property until either the next keyframe changes it or the animation stops playing. When the animation stops, the CSS property values are whatever values were set intrinsically on the element. The animation-fill-mode property overrides this behavior. It takes four keyword values. animation-fill-mode: none | forwards | backwards | both none is the default, and it doesn’t apply any property values in the anima- tion outside the animation’s execution. backwards applies the property values defined in the first keyframe that starts the first iteration to the period defined by animation-delay. The values come from either the 0% (from) or 100% (to) keyframes, depend- ing on the value of the animation-direction property. forwards applies the property values after the animation stops. If the animation-iteration-count value is greater than 0, the values applied are those at the end of the last completed iteration. If the count value equals 0, the values applied are those that start the first iteration. both does what you might expect and applies both the forwards and backwards values to the animation-fill-mode property.
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