CONFERENCE PROGRAMME 22-25 SEPTEMBER 2020 ONLINE - As of 7TH SEPTEMBER 2020 - Esports Bar Miami

 
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CONFERENCE PROGRAMME 22-25 SEPTEMBER 2020 ONLINE - As of 7TH SEPTEMBER 2020 - Esports Bar Miami
22-25 SEPTEMBER 2020
ONLINE

                           CONFERENCE
                           PROGRAMME
As of 7TH SEPTEMBER 2020
ONE WORLD SCHEDULING
eliminates travel,time zones and jet lag
tuesday 22nd September
 Our Host
                8.00 > 9.30 – US EDT
                Networking sessions & 1-to-1 meetings

                9.45 > 10.00 – US EDT
                Opening Remarks

                10.00 > 10.45 – US EDT
                Opening Session – Esports. A driving Force

Robb Chiarini                              Tony Hawk is widely regarded as one of the best skateboarders in the world.
    COO                                    In 1999, Tony teamed up with Activision to create the Tony Hawk’s Pro Skater video game
Gamers.Vote                                franchise that became one of the most popular game franchises in history They and
                                           continues to this day. Also respected as a businessman, Tony has launched several
                                           successful businesses, including Tony Hawk Foundation in 2002, helping others
                                           experience the same excitement he did as a young skateboarder, learning to skate and
                                           building the self-confidence.
                                           In the midst of the COVID Pandemic he re-releasing his famous Tony Hawk Pro Skater E-
                                           Sport, now engaging in the esports field. In this session you will be able to discover more
                                           about Tony Hawk, what he is aiming for the future and how gaming can help young
                                           people to develop themselves and become professional athletes

                           Tony Hawk
                   Professional Skateboarder
tuesday 22nd September

11.00 > 11.30 – US EDT                                                   13.45 > 14.15 – US EDT
Study the past, understand the present, predict the                      Keeping ahead of changing audience habits
future                                                                   There is no doubt that the size of the esports fan base is growing. The make-up of
                       The esports industry has burst into the           this audience is as complex as for any established traditional sport and viewers
                       mainstream, transforming from a vibrant niche     spend hours watching their favorite games being played and following their teams/
                       to a central form of entertainment around the     players. But it is not all about similarities: differences exist across markets,
                       world. While esports may have once stood for      game genres and individual titles, to name a few. Esports is challenging the
                       a subset of sports culture, it has grown into a   definition of sports programming and even how we consume entertainment,
                       full industry in its own right. Viewership has    attracting new audiences and advertisers through new distribution channels.
                       exploded, brand investments are on the rise,      - How do you develop the best business models to target both avid streamers
                       media and streamers are chasing to increase       and linear TV viewers?
                       their fan base. But in the face of so many dire   - How do you succeed in the fast-changing world of esports?
                       predictions of the future and so much             - How do you engage with audiences in the long run?
                       uncertainty, where can we find reassurance?
                       Studying the past can help us improve our
                       ability to reason about how changes happen                                 MODERATOR:
                       over time. Understanding the present can help                           JONATHAN EASTON
     Remer Rietkerk    you think through the causes, effects, and
     Head of esports                                                                             DEPUTY EDITOR
                       significance of things that happened in the                                   DTVE
         Newzoo        past. And if you can reason well about change
                       over time, why not contemplate what the
                       future might hold too?

11.45 > 13.00- – US EDT
Networking sessions & 1-to-1 meetings
                                                                                                                                   Ricardo rodrigues
                                                                          Robbie Douek               Nathan Lindberg            Head of Business Development,
                                                                              CEO                        RVP East               Americas - Broadcast Services
                                                                             BLAST                        TWITCH                          telstra
tuesday 22nd September
14.30 > 15.00 – US EDT                                                          15.15 > 15.45 – US EDT
Taking a lead position through innovation                                       Growth through a diversity of revenue sources
Nowhere has the impact of fast-evolving digital technology been felt more
                                                                                From being a relatively niche global market, esports has seen total revenues leap. Spending on
keenly than in the gaming world, where it has dramatically changed how
                                                                                esports is projected to surge at a compound annual rate of 18.3% between 2018 and 2023, to
products and services are developed and managed, and how the industry
                                                                                reach almost US$1.8bn. Attracting the attention and spending of consumers, especially the
connects with audiences. It is no different in esports. As the industry keeps
                                                                                younger market, esports presents exciting and potentially unique opportunities for brands,
up its fast pace of growth, how will the increased exposure of esports to
                                                                                esports companies, leagues, publishers and media. As established sports organizations have
broader audiences evolve the industry? To what extent do those who are
                                                                                found, the best and least risky way to do this is to tap into several sources of revenue rather
driving esports need to look at innovative ways to not only attract new
                                                                                than one or two main lifelines. This diversity of revenue opportunities reflects the innovative,
audiences but also to win over potential investors and sponsors?
                                                                                agile infrastructure of the esports market, and the passion of the consumers.

                        MODERATOR:                                                                         MODERATOR:                                    Stephen bradley
                         SAM COOKE                                                                         Chris SMITH                                  Consulting managing
                      MD & Co-founder                                                                        DIRECTOR                                        director
                            esi                                                                            BIG ESPORTS                                        deloitte

                                                                                                          TATIANA TACCA
                                                                                                      DIRECTOR OF ESPORTS
                                                                                                                                                            JOHNNY WARD
                                                                                                    MOMENTUM WORLWIDE
                                                                                                                                                              FOUNDER
                                                                                                                                                              DAMAGE

   Stefy BAU          PHILIPPE LAURENT           Phil ranta
       CEO                   CEO                    CoO                         16.00 > 17.30 – US EDT
INIT SPORTS INC.          EASYLIVE            Wormhole Labs, INC.               Networking sessions & 1-to-1 meetings
WEDNESDAY 23Rd September

8.00 > 9.30 – US EDT                                                 12.00 > 13.30 – US EDT
Networking sessions & 1-to-1 meetings                                Networking sessions & 1-to-1 meetings
10.00 > 10.45 – US EDT
Fireside chat – learnings from sports                                13.40 > 14.30 – US EDT
What to do once sports is over? Andre Fluellen discusses athlete     THE VC PERSPECTIVE
investing and financial advice, overcoming adversity, and esports.   A significant tide of venture capital is flowing into esports, underlining once again that
Why he started Beyond the Game and how the parallel of athletes      esports is not only a digital phenomenon but a global business. Although coronavirus
in sports can be a driver to the ones at esports                     has hijacked live tournaments and events, at the core of the flywheel of change, the
                                                                     esports industry witnessed an opportunity: the pandemic kept people at home, and the
                                                                     interest in esports grew even more.

                                                                                           MODERATOR:                                      MALTE BARTH
                                                                                           Tobias seck                               FOUNDING GENERAL PARTNER
 ANDRE FLUELLEN              Michael rothstein                                             jorunalist                                       BITKRAFT VC
NFL VET & Founder                Reporter                                                      teo
Beyond the game                    espn

11.00 > 11.30 – US EDT
Building the bridge between esports & music

                         Karol SEVERIN
                       RESEARCH ANALYST
                                                                      Kevin BAXPEHLER              ARND Benninghoff                      Peter LEVIN
                        MiDIA rESEARCH
                                                                     MANAGING DIRECTOR            EVP ESPORTS & GAMES                MANAGING DIRECTOR
                                                                     REMAGINE VENTURE                    mtgx                     GRIFFING GAMES PARTNERS
WEDNESDAY 23Rd September
 14.30 > 15.00 – US EDT                                            15.15 > 15.45 – US EDT
 ACTIVATING BRANDS IN LATIN AMERICA                                Helping brands navigate the right channels
  When it comes to esports, there are several countries and        to achieve ROI
  regions that come to mind. Japan, South Korea, Europe,
  America… but not necessarily South or Latin America, right?
  Not necessarily. Latin America is one of the most fast-paced                              NICOLE PIKE
  growing markets in the world. New serious competitions,                              GLOBAL SECTOR HEAD OF
  teams are getting more and more professional, and players                              ESPORTS & GAMING
  work hard and responsibly to reach the top, but they don’t                                  YOUGOV
  match up in revenue just yet. What are the key factors when it
  comes to investing in Latin America for brands?

                         MODERATOR:                                16.00 > 17.30 – US EDT
                        PABLO MONTI                                Networking sessions & 1-to-1 meetings
                   Chief Content OFFICER-
                     GAMING & ESPORTS                              17.30 > 18.00 – US EDT
                                                                   When esports tastemakers join forces to shape the future

                                                                                  MODERATOR:                       Jakob Lund Kristensen
                                                                                HADRIEN DUBLANC                 Founder & Chief Commercial
                                                                                LEAD STRATEGIST                        ASTRALIS GROUP
                                                                                    HURRAH

   LEO DE BIASE          Raul Orrego              Jordi SOLER
Co-founder & CRO       Free Fire Esports              CEO                       WOUTER Sleijffers                   Schuyler winter Jr
       BBL            Marketing Manager            MEDIA PRO                          CEO                       Esports program specialist
                            GARENA                                               EXCEL ESPORTS                           psyonix
THURSDAY 24TH September

8.00 > 9.30 – US EDT                                                              11.00 - 11.30 – US EDT
Networking sessions & 1-to-1 meetings                                             Fireside Chat – More than a race. An innovative mindset
                                                                                  Esports is about exploring new ideas, and yet making the most of existing
                                                                                  concepts can be challenging. This can lead esports organizations into a spiral of
10.00 > 10.45 – US EDT                                                            constant searching, with high risks at stake. Innovation requires a solid strategy
Keynote - How to make the entertainment industry thrive                           and a clear market vision. This is especially the case during tough times, when
                                                                                  you need to be agile in finding what’s best for your customers, and to still deliver
Lincoln Filene Professor of Business Administration at Harvard Business School,
                                                                                  the best products or services. The Formula 1 season’s opening calendar was
she develops and teaches an MBA course covering the "Businesses of
                                                                                  affected in early 2020, but they quickly responded with the launch of the F1
Entertainment, Media, and Sports," which ranks among the most sought-after
                                                                                  Esports - Virtual Grand Prix series. Since then, the series has achieved record-
courses in the School’s curriculum, and chairs a short executive education
                                                                                  breaking viewerships.
program, also named "The Business of Entertainment, Media, and Sports." She
chairs a semester-long mentoring program, "Crossover Into Business," that is
specifically designed for professional athletes.
Recently took on a case study of Ninja, the number one known professional
esport figure. She will explore how to thrive in the entertainment industry for
brands and athletes, how to develop and execute more effective business
strategies and the impacts of the changes on the entertainment industry

                                                                                             Rachel Brookes                               Julian tan
                                         ANITA ELBERSE                                      Sports journalist                Head of digital business & esports
                              PROFESSOR OF BUSINESS ADMINISTRATION                             Sky sports                                 Formula 1
                                    HARVARD BUSINESS SCHOOL
                                                                                  11.45 > 13.15 – US EDT
                                                                                  Networking sessions & 1-to-1 meetings
THURSDAY 24TH September

 13.45 > 14.15– US EDT                                                         14.30 > 15.00 – US EDT
 How can esports attract potential investors?                                  Online vs. offline. How leagues are adapting their models
 Esports investment has made significant strides in recent years. The          During the coronavirus crisis, esports has filled the void left by the sports
 industry’s strong expected growth trajectory, the potential for               shutdown. For years, esports leagues have tried to emulate traditional sports to
 diversification and a unique customer base have increasingly made             reach a larger and more mainstream audience. Since content consumption
 esports more interesting to explore for potential investment opportunities.   changed, product adaptations have been necessary: esports leagues have had
 What are the different ways to invest in esports? How do you identify the     to adapt in a way that emphasizes their digital-first nature. Why? Typically,
 right investment for an investor’s capital? Where are the large               competitive video games are played offline in a studio or arena environment.
 investments being made – and why? What can we expect in the future?           This is where innovation comes in. Re-creating offline competitions while
 These are just some of the topics we look at to better understand how         everyone – from players to event producers – was (and still are in many cases)
 esports companies can attract potential investors.                            working from home creates a unique set of challenges.

                     MODERATOR:                           Matthieu dallon                           MODERATOR:                                   MATT ARDEN
                   Dean takahashi                               Ceo                              Solenne LAGRANGE                             Head of Content &
                    Lead writer                            Trust esports                        MKT & CREATIVE DIRECTOR                             MediA
                    Venture beat                             ventures                                    GINX                                   NBA 2K League

  Spike laurie                                                                                               Phil hubner                 Ivan Danishevsky
                          Adam salim                Brian zwener                Chris greeley            Head of business dev &
Venture director                                                                                                                              Founder
                            mentor                     Founder                 LCS COMISSIONER                  strategy                   Esports charts
  Hiro capital           mentorcruise              Beyond the game                RIOT GAMES            Challengermode ab
THURSDAY 24TH September

15.30 > 16.00 – US EDT
RIOT AND Partners – business case

16.00 > 17.30 – US EDT
Networking sessions & 1-to-1 meetings

17.30 > 18.00 – US EDT
MENTAL HEALTH – POWERED BY 17 SPORTS
FRIDAY 25TH September
ALL DAY – US EDT
Networking sessions & 1-to-1 meetings
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