Company Presentation (As presented March 2018) - Netfonds

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Company Presentation (As presented March 2018) - Netfonds
Company Presentation
(As presented March 2018)
Company Presentation (As presented March 2018) - Netfonds
IMPORTANT INFORMATION
    THIS PRESENTATION (HEREINAFTER REFERRED TO AS THE “PRESENTATION”) HAS BEEN PREPARED BY KAHOOT! AS (”KAHOOT!” OR THE ”COMPANY”) EXCLUSIVELY
    FOR INFORMATION PURPOSES, AND DOES NOT CONSTITUTE AN OFFER TO SELL OR THE SOLICITATION OF AN OFFER TO BUY ANY FINANCIAL INSTRUMENTS.
    THE DISTRIBUTION OF THIS PRESENTATION AND THE OFFERING, SUBSCRIPTION, PURCHASE OR SALE OF SECURITIES ISSUED BY THE COMPANY IN CERTAIN
    JURISDICTIONS IS RESTRICTED BY LAW, INCLUDING BUT WITHOUT LIMITATION TO THE UNITED STATES. PERSONS INTO WHOSE POSSESSION THIS PRESENTATION
    MAY COME ARE REQUIRED BY THE COMPANY TO INFORM THEMSELVES ABOUT AND TO COMPLY WITH ALL APPLICABLE LAWS AND REGULATIONS IN FORCE IN ANY
    JURISDICTION IN OR FROM WHICH IT INVESTS OR RECEIVES OR POSSESSES THIS PRESENTATION AND MUST OBTAIN ANY CONSENT, APPROVAL OR PERMISSION
    REQUIRED UNDER THE LAWS AND REGULATIONS IN FORCE IN SUCH JURISDICTION, AND THE COMPANY SHALL NOT HAVE ANY RESPONSIBILITY OR LIABILITY FOR
    THESE OBLIGATIONS.
    THIS PRESENTATION INCLUDES AND IS BASED ON, AMONG OTHER THINGS, FORWARD-LOOKING INFORMATION AND STATEMENTS. SUCH FORWARD-LOOKING
    INFORMATION AND STATEMENTS ARE BASED ON THE CURRENT EXPECTATIONS, ESTIMATES AND PROJECTIONS OF THE COMPANY OR ASSUMPTIONS BASED ON
    INFORMATION AVAILABLE TO THE COMPANY. SUCH FORWARD-LOOKING INFORMATION AND STATEMENTS REFLECT CURRENT VIEWS WITH RESPECT TO FUTURE
    EVENTS AND ARE SUBJECT TO RISKS, UNCERTAINTIES AND ASSUMPTIONS. THE COMPANY CANNOT GIVE ANY ASSURANCE AS TO THE CORRECTNESS OF SUCH
    INFORMATION AND STATEMENTS.
    SEVERAL FACTORS COULD CAUSE THE ACTUAL RESULTS, PERFORMANCE OR ACHIEVEMENTS OF THE COMPANY TO BE MATERIALLY DIFFERENT FROM ANY
    FUTURE RESULTS, PERFORMANCE OR ACHIEVEMENTS THAT MAY BE EXPRESSED OR IMPLIED BY STATEMENTS AND INFORMATION IN THIS PRESENTATION,
    INCLUDING, AMONG OTHERS, RISKS OR UNCERTAINTIES ASSOCIATED WITH THE COMPANY’S BUSINESS, SEGMENTS, DEVELOPMENT, GROWTH MANAGEMENT,
    FINANCING, MARKET ACCEPTANCE AND RELATIONS WITH CUSTOMERS, AND, MORE GENERALLY, GENERAL ECONOMIC AND BUSINESS CONDITIONS, CHANGES IN
    DOMESTIC AND FOREIGN LAWS AND REGULATIONS, TAXES, CHANGES IN COMPETITION AND PRICING ENVIRONMENTS, FLUCTUATIONS IN CURRENCY EXCHANGE
    RATES AND INTEREST RATES AND OTHER FACTORS. SHOULD ONE OR MORE OF THESE RISKS OR UNCERTAINTIES MATERIALISE, OR SHOULD UNDERLYING
    ASSUMPTIONS PROVE INCORRECT, ACTUAL RESULTS MAY VARY MATERIALLY FROM THOSE DESCRIBED IN THIS DOCUMENT. THE COMPANY DOES NOT INTEND,
    AND DOES NOT ASSUME ANY OBLIGATION, TO UPDATE OR CORRECT THE INFORMATION INCLUDED IN THIS PRESENTATION.
    THERE MAY HAVE BEEN CHANGES IN MATTERS WHICH AFFECT THE COMPANY SUBSEQUENT TO THE DATE OF THIS PRESENTATION. NEITHER THE ISSUE NOR
    DELIVERY OF THIS PRESENTATION SHALL UNDER ANY CIRCUMSTANCE CREATE ANY IMPLICATION THAT THE INFORMATION CONTAINED HEREIN IS CORRECT AS OF
    ANY TIME SUBSEQUENT TO THE DATE HEREOF OR THAT THE AFFAIRS OF THE COMPANY HAVE NOT SINCE CHANGED, AND THE COMPANY DOES NOT INTEND, AND
    DOES NOT ASSUME ANY OBLIGATION, TO UPDATE OR CORRECT ANY INFORMATION INCLUDED IN THIS PRESENTATION. THE CONTENTS OF THIS PRESENTATION
    ARE NOT TO BE CONSTRUED AS LEGAL, BUSINESS, INVESTMENT OR TAX ADVICE. EACH RECIPIENT SHOULD CONSULT WITH ITS OWN LEGAL, BUSINESS,
    INVESTMENT AND TAX ADVISER AS TO LEGAL, BUSINESS, INVESTMENT AND TAX ADVICE.

2
Company Presentation (As presented March 2018) - Netfonds
MAKE
     LEARNING
     AWESOME
      Vision for Kahoot!

    To build the LARGEST
    learning community in
           the world

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Company Presentation (As presented March 2018) - Netfonds
ABOUT                                  Kahoot! was founded in 2012 by Morten Versvik, Johan
                                                                                   Brand and Jamie Brooker who in a joint project with the

                                            KAHOOT!                                Norwegian University of Technology and Science, teamed up
                                                                                   with Professor Alf Inge Wang, and were later joined by
                                                                                   Norwegian entrepreneur Åsmund Furuseth.
                                             Kahoot! is a game-based
                                             learning platform where
                                             the audience can join the
                                                                                   The technology is based on research conducted by Kahoot!
                                             game (quiz) on the
                                                                                   co-founder Morten Versvik for his Master’s degree at NTNU,
                                             presentation screen using             who was a student of Professor Wang’s at the time.
                                             their mobile device.

     Historical milestones

     2013                     2015                        2017                               ÅSMUND                                 MORTEN
    Launched in           Growth focus on US          Topped 70M users (MAUs)                FURUSETH                               VERSVIK
    September             and K-12* education                                                CEO, Co-founder                        CTO, Co-founder
                                                      Achieved 1.6B cumulative
                          segment
    Reached 200k                                      players (non-uniques)
    users (MAUs*)         Reached 20M users
                                                      Top 3 tool in US education
                          (MAUs)
    Achieved 500k
                                                      Soft- Launched first
    cumulative players    Developed a world-                                                 MARTIN                                 JAMES
                                                      commercial edition,
    (non-uniques)         wide recognizable
                                                      Kahoot! Plus (Nov)                     KVÆRNSTUEN                             MICKLETHWAIT
                          brand
                                                                                             CFO                                    VP of Products
     *MAUs (Monthly Active Users) - unique users last 30 days
     *K-12 - publicly-supported school grades prior to college. These grades
4
     are kindergarten (K) and the 1st through the 12th grade (1-12)
Company Presentation (As presented March 2018) - Netfonds
OPERATIONAL STATUS
         ACCELERATED GROWTH
         Reached 70 million users in Dec 2017 (MAUs)
         • 3M users (presenters) hosted/created games in Dec 2017
         • 67M players participated in one or more games in Dec 2017

         LARGE AND GROWING BASE OF PROFESSIONAL USERS
         12 M users hosted/created games during all of 2017
         • 3.5M teachers and 300K businesses (unique registered users)
         100% growth y-o-y in the number of new business sign-ups
         • 50,000 businesses signed up for Kahoot! (Feb 2018)

         COMMERCIAL MODEL GAINING TRACTION
         Kahoot! Plus and Pro launched in Q1-2018
         • 5000 paid seats* as of end Q1 2018 (since Nov 2017)

            *Seat – paid license to host/create games of Kahoot!
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Company Presentation (As presented March 2018) - Netfonds
GROWTH ACCELERATING: OVER 70M
    UNIQUE MONTHLY ACTIVE USERS                                                                    HIGHLIGHTS
    75% YoY growth; 100M MAUs projected in 2018
                                                                  100M
    100M                                                                            42M              1.6B            90M
                                                                +30M                MAUs in          Cumulative      Games
    90M                                                                             the U.S.         players since   played in
                                                                                                     launch          2017
    80M
                                                          70M                       100%             10              23M
    70M                                                                             Growth in    Minutes             Games
                                                   +30M                             new business average game        created in
    60M                                                                             sign-ups     session             2017
    50M
                                             40M
                                                                                    3.3              206             51M
    40M                               +15M                                          Games            Countries       Kahoot!
                                                                                    played per       playing         games on
    30M                         25M                                                 second           Kahoot!         platform
                         +15M
    20M
                   10M
     10M    +10M

                                                                                    #3 EdTech tool overall
           2013     2014         2015         2016         2017        2018(est.)   #1 in assessment

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Company Presentation (As presented March 2018) - Netfonds
>50% OF U.S. STUDENTS PLAY KAHOOT! EVERY MONTH
    - BUILDING A GROWING BASE OF PROFESSIONAL USERS
      “TO PLAY KAHOOT! IS TO MARKET KAHOOT!”

                                                                                   3.6M
                                                                  1.7M         Total U.S. K-12
                                                                 U.S. K-12       teachers
                                                                 teachers
                                                                 hosted a
                                                                 kahoot in
                                                                   2017

                                                                              31M
                                                                              U.S. K-12
                                                                              students
                                                                              played a
                                                                             kahoot in
                                                                             December
                                                            51M                 2017
                                                        Total U.S. K-12
                                                          students

         Kahoot’s game like features and easy-to-use format have helped turn
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         it into a classroom phenomenon. Kahooting is an actual word now.
                                                                             - The New York Times
Company Presentation (As presented March 2018) - Netfonds
KAHOOT! GROWTH AMBITIONS FOR 2018
    Reach                                                       Increase sign-ups of professional users to

    100M
    monthly active users (MAUs),
                                                                5M
                                                                • 4,3M new teacher accounts
    a 40 % growth rate                                            (33% growth YoY)
                                                                • 0,7M businesses accounts
                                                                  (100% growth YoY)

    Drive                                                       Reach

    Conversion 50K
    of businesses, professional trainers                        paid seats within March 2019
    and selected teachers* to
    commercial editions

    *Professional trainers and selected teachers estimated to 20% of teacher sign-ups.
8   Remaining 80% to be including K-12 teachers
Company Presentation (As presented March 2018) - Netfonds
KAHOOT! IS A UNIQUE, GAME-BASED
    LEARNING PLATFORM
                                                                                        Target market
      Teacher led
                                                             Student led, e.g.
                                                        VS
      Kahoot! helps teachers succeed in and beyond
      the classroom. Teachers share content with                                        Students
      Kahoot!’s unrivalled global network of teachers

      “Loud learning”                                        An individual learning

                                                        VS
      The Kahoot! game format is played primarily            experience, e.g.           Adult language
      in a group setting and appeals to the                                             learners
      players’ competitive nature

      Brand & game design                                    A traditional assessment

                                                        VS
      The Kahoot! brand and aspects of the                   product, e.g.              Teachers and
      game such as the gameplay and music are                                           students
      unique

      Safety & inclusiveness via
      formative assessment                                   Assessment data like
                                                                                        Districts/schools
                                                        VS
      Data from the game provides feedback which             an LMS, e.g.
      helps both educators and learners optimize                                        and higher ed
      the learning process. It is not used to assess
      the outcomes of the learning process
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Company Presentation (As presented March 2018) - Netfonds
KAHOOT!
              FREE FOR SCHOOLS AND PERSONAL USE
              (BASIC VERSION)

     Improved user experience main focus
     for product development in 2018

       Recommendation           Expanding image library to
       engine for users to      use when creating games
       recommend relevant       (Getty Images API)
       public Kahoot! games
       and questions            Shared folders for groups
       Player identification    of users to share games
       mode to track progress
       over time using mobile   Simplified game
       app                      creation process
                                using mobile app
       Improved game modes
       expanding on the quiz
10     format
KAHOOT! AS A
     CONTENT PLATFORM

         51M Kahoot! games
         on the platform

         Premium Content Channels
         Content partners and brands
         are paying for premium
         (official) channels on Kahoot!

         Content Partners
         Partnering with premium
         content brands such as Disney

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KAHOOT! MOBILE APP (IOS AND ANDROID)
     - EXTENDING THE EXPERIENCE
     •   Enabling all presenters and users to
         send Kahoot! games as challenges
         that can be played asynchronous
         without a host

     •   Optimized for “on the go” rounds
         with only three questions

     •   Provides new area to promote
         content and partners

     Teachers
     • Make homework fun for students
     • Corrected automatically

     Businesses/Professional presenters
     • Enable challenges to groups
     • Mobile training, compliance
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KAHOOT! COMMERCIAL EDITIONS
     Kahoot! is established as a well known brand and is growing organically
     by word of mouth: “To Play Kahoot! is to Market Kahoot!”

               Current growth rate of 100% year over year
               50K businesses signed up for Kahoot! (Feb 2018)

               During 2018 new commercial editions targeting the main professional user groups
               will be launched
               • Plus - for internal use of Kahoot! for any organization
               • Pro – premium features for internal and external use of Kahoot! for organizations
               • Enterprise - for larger companies with a wide use of Kahoot! internal and external

               Businesses are increasingly converting to commercial editions
               and per end Q1 2018 over 5,000 seats were on paid
               subscriptions
               During Q3-2018, new groups of professional trainers and
               selected teachers will be able to upgrade to the commercial
               editions including dedicated edition with “Academic pricing”
               for K-12 teachers
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KAHOOT! PLUS, PRO
     AND ENTERPRISE
     Paid subscriptions with premium
     features for commercial use

                Company branding

                Shared folders

                Player identification

                Mobile challenges

                Advanced reporting

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> 25% OF THE FORTUNE 500 ARE ALREADY KAHOOT!’ING
                                 Enterprise customers already subscribing to paid subscription for training,
                                 presentations, events and team building

Sales training, meetings,
events, team offsites – in all
of these scenarios, Kahoot!
connects the audience and
keeps everyone engaged.
-Leo Silva, LATAM Sales
Training Partner, Facebook              Why are companies upgrading to commercial editions?

                                        Based on feedback of 1,000 sales trainees at Getty Images, a training session
                                        with Kahoot! is now rated 4.75-4.8 out of 5.
 15                                     -Greg McLaughlin, VP, Global Sales Operations, Getty Images
COMMERCIAL ROAD MAP 2018

          Q1                                 Q2                             Q3                              Q4
 •   Kahoot! Plus and Pro            •   Increase sign-up            •   Commercial offerings for     •   Launch of Kahoot!
     launched for businesses in Q1       conversion to                   new groups of                    Enterprise edition
     with 5K paying seats as of          commercial editions and         independent trainers and
     March 2018                          migration campaign to           selected teachers
                                         existing businesses users       including ”Academic
                                                                         pricing” for K-12 teachers

                               Today the average monthly price per seat is $9 - $12, expected
                               to increase to $12 - $15 for new sign-ups during 2018

                               Target to reach 50K paid seats within Q1 2019

16
FINANCIAL
      UPDATE
17
FINANCIAL FORECAST 2018-2021
     Focus on proven Subscription model                                2017       2018        2019     2020     2021
     Cashflow positive from operations in Q1 2019   Revenues          $0.5M      $2.1M       $12.4M   $32.2M   $53.2M
                                                    Cost              $9.6M      $11.5M       $14M    $18.7M   $23.9M
                                                    EBITDA            $-9.2M     $-9.3M      $-1.6M   $13.6M   $29.3M

                                                       MUSD             Kahoot Revenue split
                                                       60
                                                               Subscription Revenue
                                                        50
                                                               Premium Content Channel Revenue
                                                        40

                                                        30

                                                        20

                                                        10

                                                        -
                                                               2018            2019        2020       2021

18
FINANCIAL FORECAST 2018 (SUBSCRIPTIONS)
                                                                                                         Country split YTD
                      Paid Seats 2018                        Monthly Recurring Revenues (MRR) 2018
                                                                                                         2018 on paid seats
                                                                                                       United States          45.8 %
                                                                                                       Norway                  6.8 %
                                                                                                       Netherlands             4.8 %
                                                                                                       Canada                  4.6 %
                                                                                                       United Kingdom          4.5 %
                                                                                                       Australia               3.8 %
                                                                                                       France                  2.3 %
                                                                                                       Denmark                 1.8 %
                                                                                                       Spain                   1.7 %
                                                                                                       Mexico                  1.7 %
                                                                                                       Sweden                  1.5 %
                                                                                                       Brazil                  1.4 %
                                                                                                       United Arab Emirates    1.2 %
                                                                                                       Germany                 1.1 %
                                                                                                       Singapore               1.1 %
                                                                                                       Other (71 Countries)   15.9 %

     •   Free organic traffic is driving the paid subscriptions (exceptional low customer acquisition cost)
     •   Price points today are $9.95 (Kahoot! Plus) and $19.95 (Kahoot! Pro) per user / month (annual billing)
     •   90% choose up-front annual billing, 10% choose monthly billing ($14.95 Kahoot! Plus per user / month)
     •   Additional price points for Kahoot! Enterprise and “Academic Pricing” for K-12 teachers / month (H2-2018)

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FINANCIAL FORECAST 2018-2021 (SUBSCRIPTIONS)
                  Paid Seats 2018-2021                           Monthly Recurring Revenues (MRR) 2018-2021

     •   Customers increase number of seats during subscription period, on average increasing the MRR per
         customer estimated to 10% per year
     •   Customer Churn is estimated to be around 20% per year, adjusted for upgrade total value Churn is
         then estimated to approx. 10 % per year

20
FINANCIAL FORECAST 2018-2021 (CONTENT)
     • Premium Content Channel Revenue
                                                              MUSD          Kahoot Revenue split
     • Content owners /Brands paying to reach out to our      60
       community on the Kahoot! Platform                             Subscription Revenue
                                                              50
     • Pilot projects (2016-18):                                     Premium Content Channel Revenue
        • National Geographic
                                                              40
        • 20th Century Fox
        • Disney
                                                              30
        • European Banking
        • Bill of Rights
        • News sites                                          20

        • Educational publishers
                                                              10

     • In 2019/20 the content revenue will also include       -
       subscriptions to host Kahoot! on 3rd party web sites          2018          2019          2020   2021

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FINANCIAL PROJECTIONS 2018-2021
     Financial Projections 2018-2021
     All figures in TUSD

                                                     2017     2018    2019    2020    2021
     Invoiced Subscription Revenue                           $4 133 $16 804 $33 883 $48 369      • All revenues is based on SaaS on
     Net change unrecognized revenues                       -$2 291 -$5 940 -$8 137 -$3 176        the Kahoot! Cloud-based
     Recognized Subscription Revenues                        $1 842 $10 864 $25 746 $45 192        platform

     Premium Content Channel Revenue                          $300    $1 500   $6 500   $8 000   • Scaling the team from 60
                                                                                                   employees to 110 employees in
     Total Revenue                                   $452   $2 142 $12 364 $32 246 $53 192
                                                                                                   2021 (product development and
     COGS                                            $0     -$45    -$225 -$1 300 -$1 600
                                                                                                   sales)
     Payroll/Consulting                         -$6 587 -$7 665 -$9 198 -$11 958 -$15 545
     Other OPEX                                 -$3 045 -$3 775 -$4 529 -$5 435 -$6 794          • In 2017 all product development
     Total Operating Expenses                   -$9 631 -$11 485 -$13 953 -$18 693 -$23 939        resources in London were moved
                                                                                                   to Oslo
     EBITDA                                     -$9 179     -$9 342   -$1 589 $13 553 $29 253
                                                                                                 • Status as of Q1 2018 (employees)
     Cash/bank (OB)                                          $4 563 $14 011 $18 362 $40 052
     Q1 2018 Fund Raise *                                   $16 500     -       -       -
                                                                                                    • Oslo: 50 employees
     Net change unrecognized revenues                        $2 291 $5 940 $8 137 $3 176            • London: 3 employees
     Cash/bank (EB)                                         $14 011 $18 362 $40 052 $72 481         • Austin: 4 employees
22     * Estimated net proceeds from funding round
SHAREHOLDERS AS OF MAY 2018
         Shareholder                                         No of Shares   Percent
         Northzone VII LP                                         778,888      14.8 %
         Creandum III LP                                          552,221      10.5 %     Board of Directors
         Datum AS                                                 500,000       9.5 %
         Microsoft Global Finance (Microsoft Venture)             347,000       6.6 %
         AS Real-Forvaltning (Eilert Hanoa)                       336,736       6.4 %     Eilert Hanoa, Chairman
         KAM Holding AS (CFO, Martin Kværnstuen)                  273,951       5.2 %     Director Visma SMB Software Unit
         Versvik Invest AS (CTO, Morten Versvik)                  267,729       5.1 %
         Jamie Brooker                                            200,743       3.8 %
         K! Invest AS (Eilert Hanoa)                              188,900       3.6 %     Tellef Thorleifsson, Board Member
         Wesmann Hawkins AS                                       180,743       3.4 %     General Partner, Northzone
         Datum Invest AS                                          175,000       3.3 %
         Newbrott AS (CEO, Åsmund Furuseth)                       152,600       2.9 %
         MP Pensjon PK                                            140,807       2.7 %     Fredrik Cassel, Board Member
         Gamification AS                                           93,330       1.8 %     General Partner, Creandum
         Bullris Invest AS                                         86,000       1.6 %
         Other                                                  1,004,462      19.0 %
         Total outstanding shares                               5,279,110     100.0 %     Sindre Østgard, Board Member
                                                                                          Representing the founders
         Employee option pool                                     401,000
         Warrant (Disney)                                         225,000
                                                                                          Itxaso Del Palacio Aguirre, Board Observer
         Total no. of shares (Fully diluted no. of Shares)      5,905,110                 Investment partner, Microsoft Ventures

     •   The employee options outstanding have a term of four years, vesting at various
         times up until Q3’20. Strike prices NOK 100 on more than 98% of the pool.
     •   Disney has an outstanding warrant to invest MNOK 22.5 at share price NOK
         100. The warrant expires at 31.12.2018. 50% is already vested and 50% will
23       vest if a commercial agreement is reached between Disney and Kahoot!
KEY
     INVESTMENT                                           Very high BRAND
     HIGHLIGHTS                                        RECOGNITION and LOVE
                                                       among 13-18 year-old kids

                            LEADING STRATEGIC
                            POSITION IN K-12
                            CLASSROOMS
                            Gamified learning and   Reaching 50K PAID SEATS
                            formative assessment    within March 2019 and
                                                    positive cash flow from
                                                    operations in Q1 - 2019

     LARGE
                                                    Estimated +$50 million
                                                    in revenue in 2021

      FAST GROWING
       and highly engaged
                            Strong position in
            user base
                            the corporate
        100m MAUs           training market
24          in 2018
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