Make learning awesome - Company Presentation - Goldman Sachs Inaugural Digital Economy Conference 17 June - Kahoot
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Make learning awesome Company Presentation - Goldman Sachs Inaugural Digital Economy Conference 17 June
28m+ Recognized market 760K+ 100m+ Active Kahoot Paid subscriptions User generated Language learning leader accounts kahoots apps for everyone Employee Connect, marketplace engagement & & content partners corporate learning Make learning Elevate learning at Employee app awesome your school or district for remote employees Learn math & Learn a fun and easy A collaborative online Awesome learning for mobile learning algebra apps to read app whiteboard tool the entire family app
Kahoot! Group accelerating momentum Paid subscriptions 1) Invoiced revenue 2) 760K $19.1m USA and Canada Home 37% QoQ 31% QoQ School average growth Europe average growth Work Asia Pacific Latin America and The Caribbean $1.7m 46K Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 2018 2019 2019 2019 2019 2020 2020 2020 2020 2021 2018 2019 2019 2019 2019 2020 2020 2020 2020 2021 Kahoot! Group reached more than 760K paid subscriptions in Q1 2021, an increase of 85K from Q4 2020, whereof 44K Kahoot! licenses. The YoY growth including acquisitions, was 277% (approx. 560K) per Q1 2021 vs. Q1 2020. Subscription categories: 255K Work (including 131K active Actimo licenses), 275K School (including 6K Whiteboard), and 230K Home and Study (including 48K DragonBox math curriculum and 130K Drops language learning) 1) Paid subscriptions is defined as total number of users on paid subscription per the end of the period, including Actimo, Drops and Whiteboard from the time of acquisition 2) Conversion to paid subscriptions in all segments from customers in more than 150 countries
Why everyone loves Kahoot! Embraced by 8m teachers Loved by students “ Kahoot! helps me engage across the globe “ students in class and for homework, and also works I love Kahoot! great for virtual lessons even It makes learning fun! when school is closed As do hundreds of millions of As do millions of teachers globally students Trusted by parents Integral for corporate and families culture and learning “ “ Kahoot! allows me to engage Kahoot! breaks down in playful learning with my barriers and connects family in a social setting teams As do millions of families around As do hundreds of thousands of the world organizations in over 150 countries
To play Kahoot! is to promote Kahoot! Teachers Organizations Students The Kahoot! viral distribution model generates millions of new accounts and app downloads Parents every month
Attention, engagement Over 100m user generated kahoots and knowledge sharing available, with more than 1.8bn participating players last 12 months Global learning unleashed Making learning awesome! Available in Japanese, Turkish, Polish, Dutch,English, Spanish, Portuguese (BR), French, Norwegian, German & Italian Empower self-study Distribute and play and kahoots directly challenge from the Microsoft Our vision is to Teams App your build the leading friends! learning platform Text to speech in 37 in the world languages - for self- Choose game mode! study and language learning Choose between over 80m Personalize images from your kahoots with
Global learning unleashed! The Kahoot! app and live game just launched in Japanese, Turkish, Polish and Dutch, in addition to the 7 languages already available: English, Spanish, Portuguese (BR), French, Norwegian, German & Italian Also launching in Arabic and simplified Chinese second half 2021
Learn to read Kahoot! in German Community for App in 11 and Italian! teachers and languages content partners Enhancing the Student Study Kahoot! learning Leagues experience Engage all Selected new product and feature employees releases last 12 months Enhancing the enterprise Language learning Study With Drops and the Kahoot! App employee experience mode with text to speech
A consistent digital learning platform, whether you are virtual or physically present, learning in real time or asynchronous
Language Learning 10m+ Language learning for + (Coming soon) everyone from 8 Kahoot! App years and above will read out are using Kahoot! at questions and home with over 100 answers, supporting million games over 30 played by families languages Study at home with flashcards, tests and challenging Premium subscription friends for awesome learning for the at home entire family Learn math Learn & algebra to read
Kahoot! Kids: Fun learning experience for kids age 2-7 A safe and customized user experience, with world class read aloud technology. Soon available in Arabic and simplified Chinese, in addition to the 11 languages already on the Kahoot! app
87% of the global top 500 universities are Kahoot!’ing Source: The Times Higher Education World University Rankings (2020)
Over Equip IT admins with Elevate learning at 10K increased control, security & compliance your entire school or district educational institutions have already deployed multiuser Kahoot! A collaborative, online whiteboard tool teacher licenses Make lessons interactive at school Embraced by over Next level 100s of millions 8 million engagement with Bitmoji of students teachers globally
Introducing Awesome tools to visualize math and effective number talk sequences, designed for all teachers and educators
Enhanced learning experience with premium IP Apple Schoolwork features Engage with Kahoot! Available on Amazon Appstore make teaching with Kahoot! directly in Microsoft Teams even more awesome and Powerpoint Accelerated growth through the Kahoot! partner ecosystem Extending the Kahoot! experience with Google Classroom Selected new partners Partners Premium content partners
Content Discovery Easy and user-friendly discovery of the latest premium content from Verified Educators and Content Partners
8m+ “ Kahoot! Academy connect Let’s educators grow their own Embraced by over community to share knowledge 25 million If teachers didn’t try new educators & players monthly MinnaTeacher things, our students teachers, and Visit my blog on language learning and teaching wouldn’t get the best hundreds of millions from us. of students across Aimee Copple the world use Kahoot! to make Premium learning learning awesome content By verified educators Marketplace and publishers to for educators engage students (Launching 2021) High quality, verified content Knowledge portal
97% of the Fortune 500 are Kahoot!’ing
Engagement & Communication 97% Training & development of the Fortune 500 are Kahoot!’ing A better experience for Company culture all learners at work Interactive presentations & meetings
New and existing customers are making learning awesome
The transition from presenter centric to including everyone within the organization
Introducing The enterprise engagement toolbox
Introducing The complete solution for Employee Engagement For all employees, to empower all individuals and teams to create, share and join engaging learning experiences and build organizational knowledge, including team spirit and company culture, corporate Learning, audience engagement!
Main features From $6 ● Build team spirit by creating and hosting session to everyone in the organisation and amongst peers ● Complete training courses individually or as teams per employee per month ● New team building experiences for live sessions and self-paced training ● Ability for mandatory training and For larger organization Kahoot! polls with full reporting including 360 Spirit Premium available identity management from $9 per employee per ● Enhanced cross-organization month aggregated reporting ● Proprietary company content library Full launch and general with access to 3rd party content availability in Q2 2021 from partners and consultants
The Kahoot! Selected Content Integration & Feature Partners Partners ecosystem Language study Kahoot! Kids Math game Students Learn to read platform Teachers Social experience Family Interactive presentations Self-study Schools learning (K-12) Professionals Higher Engaging Presentation Education learning & meetings Courses Math game Formative Training & Events assessment development Learn to read Language study Interactive Engagement & lessons culture Online Employee whiteboards engagement Verified Marketplace content Apple Schoolwork Community networking Publishing & Supplementary Distribution curriculum Premium Engagement partners Verified educators
Even better Kahoot! teacher tools! Student Kids Tailored Kahoot! Elevate learning at experience for schools and districts 2-7 year olds Fun math and language learning at School Marketplace Next generation engagement for Launching A new way for teachers to 2021! Google Meet, share and sell Microsoft Teams content and Zoom + Global expansion! Network, Kahoot! app in More releases to share, Arabic and be announced… engage! simplified Chinese
Disclaimer: Clever acquisition You've probably seen the announcement that Kahoot! will acquire Clever. Please note that until the transaction closes, we remain separate and independent companies. However, we are excited for this opportunity to tell you more about Clever, and why we are so excited about what the future may bring.
Kahoot! will acquire Clever, a leading US K-12 EdTech learning platform Uniquely positioned Passionate cultures, offering for U.S. shared values market Complementary Significant growth strengths that and global create unique expansion advantage opportunities
Unlocking new ways to 49% learn for all students Active U.S. K-12 Students on Clever 34% 28% 22% A Digital Classroom to Love 10% 3% Founded in 2012 by CPO Dan Carroll, a former educator and CEO, Tyler Bosmeny and CTO 2015 2016 2017 2018 2019 2020 Rafael Garcia, who saw from experience that the edtech boom was creating immense usability 2012 2012-15 2016-20 2021+ challenges for K-12 students, teachers, parents, and developers Founding Solving the Building a Building on The Clever platform was initially invented to give Problem Platform Top of the students & teachers single sign-on to all of their Platform edtech resources – and has become the most popular learning platform for U.S. K-12 Building the Creating the single Becoming a go-to Grow the business, API and sign-on solution to resource across the including global students demonstrating simplify online industry expansion, market fit learning starting with 3 Today, Clever has 175+ employees (40% Launching free App English markets in Prod/Eng), and are based in San Francisco, CA Store 2022, and and Durham, NC the paid Clever ~50% of U.S. K-12 App Store, an At $44M in expected billed revenue 2021, Clever students and 65% enhanced buying is just scratching the surface of monetization, of school districts experience for and is uniquely positioned to win the biggest now use Clever schools and opportunities in education today districts
Clever makes a world of digital learning 1.2M 89K+ 20M monthly active schools monthly active instantly available teachers students schools 96 The Value is the Network Portal Used by of a Digital teachers the top 100 Classroom to Love districts in the U.S. students Data API connecting schools parents 600+ to applications app EdTech applications partners Clever’s Platform Powers the Biggest Badge App Store Brands in Education Today fast and secure QR-code login make informed edtech for all students purchases in one place
Forward looking statement Kahoot! Kahoot! Kahoot! Kahoot! Clever FY 2018 FY 2019 FY 2020 FY 2021 FY 2021 Invoiced revenue $3.5m $13m $45m $90-100m $44m Paid subscriptions 46K 170K 550K 1m • For the first half year 2021, the Kahoot! Group expects invoiced revenues to exceed $40m • For the full year 2021, the Kahoot! Group reiterate the ambition to reach $90-100m in invoiced revenues (excluding the announced Clever acquisition) with continued solid positive cash flow from operations and one million paid subscriptions • The company will continue to explore non-organic growth initiatives • In addition, the company will explore the opportunity for a secondary listing during 2021
Kahoot! ambitions next three years (Excluding Clever) Target Kahoot! ARR end of year 2) Significant scale $200m+ Annual Recurring Rev. end of 2023 (in millions USD) Retention & expansion 100%+ net $ retention for larger organizations Engagement Adding net 3m+ active accounts annually Commercial Adding net new 250K subscriptions annually 1) Operating leverage 40%+ EBITDA margin Cash flow from operations exceeding EBITDA Cash flow *Kahoot! Group ambitions will be updated to include Clever after closing of the transaction 1) Not including Home & Study subscriptions 2) Not including ARR from future acquisitions
Summary A globally recognized A scalable cloud Experienced brand across sectors platform supported by organization with and segments a viral business model growth track record from the industry Clear path to profitable Continuously Solid funding for growth with positive improving all services strategic partnerships cash flow from for all segments and and non-organic operations user groups growth
Join the Kahoot! journey Teacher Student Parent Professional Investor kahoot.com/school kahoot.com/study kahoot.com/home kahoot.com/work kahoot.com/investor Stay up to date, visit kahoot.com/news
Company Update
Kahoot! 5 Billion The Kahoot! journey Development of cumulative non- 3 Billion unique players since launch Kahoot! started 2012 as a quiz-based 2 Billion game to ensure attention, create engagement and provide knowledge in classrooms 1 Billion Global recognized brand with a viral distribution model based on 2013 2014 2015 2016 2017 2018 2019 2020 2021 scalable technology platform User centric, data-driven and iterative approach to product 2013-17 2018 2019 2020-21 development and innovation Launched Launched first New commercial More commercial September 2013 commercial subscription offerings, over 750k Over 100m user generated Kahoots, editions with 40k editions for all paid subscriptions 300m games played last 12 months Growth focus on paid subscriptions segments Launched first US and K-12 with 1.8bn participating players platform service Launched mobile Reaching 170k paid Top 3 tool in US apps for iOS and subscriptions Acquisition of Actimo, education Android Drops, Whiteboard.fi Acquisition of Poio and Motimate 50+ employees 75+ employees and DragonBox 250+ employees 120+ employees
Kahoot! Group highlights Q1 2021 • Strong growth on the Kahoot! platform with more than 28m active accounts last twelve months representing 68% YoY growth per Q1 2021 277% YoY growth in paid • Continued growth in paid subscriptions, reaching more than 760K in Q1 2021, an increase of 85K paid subscriptions from Q4 2020. The YoY growth in paid subscriptions subscriptions per Q1 including acquired units was 277% (560K) per Q1 2021 vs. Q1 2020 • Q1 2021 invoiced revenue YoY growth of 195% to $19.1m, up from $6.5m in Q1 2020. The QoQ invoiced revenue growth was 9% in Q1 2021 195% Q1 YoY growth in • Positive cash flow from operations of $5.4m in Q1 2021, compared to $1.1m in Q1 2020 invoiced revenue • EBITDA for Q1 2021 (not including share-based compensation expenses and related payroll taxes, acquisition related expenses and listing cost preparations) was $3.7m, representing 22.7% adjusted EBITDA margin 28% • Solid financial cash position of $254m per Q1 2021. The company has no interest-bearing Q1 cash conversion debt from invoiced • In Q1 we completed the acquisition of Whiteboard.fi, the engaging online whiteboard tool revenue for teachers and classrooms. In April we completed the acquisition of Motimate to strengthen Kahoot!’s offerings in employee engagement and corporate learning
Kahoot! Platform – continued growth Paid subscriptions Active accounts Hosted games Participants 446K 28m 279m 1.6bn +68% +28% +24% +142% 1.3bn 17m 218m 184K Q1 2020 Q1 2021 Q1 2020 Q1 2021 Q1 2020 Q1 2021 Q1 2020 Q1 2021 The user growth on the Kahoot! platform in the last twelve months continued, with more than 28m active accounts (68% YoY growth). Number of hosted games last twelve months was 279m (28% YoY growth) with 1.6bn participants (24% YoY growth) Paid subscriptions on core Kahoot! had YoY growth of 142%
Key financial figures development Main comments: • 195% Q1 YoY invoiced revenue growth • Continued QoQ growth in Invoiced revenue and operating revenue • Strong cash flow from operations representing 397% Q1 YoY growth • Continued efforts to develop the company, adding product, development and commercial talents
Kahoot! Group invoiced revenue per region (in thousands USD) 10,000 Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 8,000 6,000 4,000 2,000 0 Africa, The Middle East, Latin America and The Asia Pacific Europe USA and Canada and India Caribbean Kahoot! has paying subscribers in more than 150 countries, USA and Canada represent approx. 46% of invoiced revenue and Europe approx. 41% in Q1 2021
Kahoot! shareholder overview Kahoot! ASA has a total of 472.7m common shares and more than 32,000 shareholders. The shares are listed on Oslo Stock Exchange with ticker code KAHOT Oslo Stock Exchange: KAHOT 3% 4% 14% Yahoo! Finance KAHOT.OL Management and employees Reuters: KAHOT.OL 16% Bloomberg: KAHOOT:NO 26% Number of common shares: 472,689,510 Other (~32,000 Outstanding share options: 21,742,850 25% shareholders) Institutional Total no. of shares (fully diluted): 494,432,360 investors Share price (June 16, 2021): NOK 65.00 11% Avg. daily trading volume YTD (shares): 2,843,000 Datum Group Market Cap total (June 16, 2021): NOK 30.7bn
Kahoot! used for both personal use Millions of teachers and thousands of and for the entire family for engaged educational institutions around the world learning and knowledge sharing, are using premium editions to drive learning inspiring millions of individuals and engage students Free and from $3 per teacher per month Free and from $5 per user per month All kinds of organisations are using Kahoot! at work to engage employees, connect teams, ensure training and build team spirit and corporate culture Connecting the global educator community and providing high-quality, verified content, From $10 per user per month to ensure that every student gets access to awesome learning at school and home connect marketplace content partners
Latest content 30 million app downloads releases * 1st Language App to offer all 3 African Animal Climate African Languages (Swahili, Igbo & Yoruba) Sounds Change Languages* 120K monthly subscribers studying 45 languages in over Language Learning 200 countries Free for 5 minutes a day & premium subscriptions from $9.99 per month available
400% user growth the last 6 Over 800K months reaching more than daily users! 7 million unique monthly users Online whiteboard tool! Free & premium subscription from $4.99 per month Live collaboration Instant formative assessment Engage everyone!
Over 130K monthly The Employee Engagement active users platform for remote employees Helping more than 220 premium brands reaching 300K+ employees in 80 countries Employee Engagement Selected new and recurring customers in Q1
Over 120K monthly Learning made fun, easy and active users rewarding for everyone Over 230 companies & organizations in over 35 countries are already happily Motimating away Employee Engagement A selection of happy customers
www.kahoot.com/investor
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