A Revolutionary Digital Broadcasting System: Sony Corporation Achieving Maximum Possible Use of Bandwidth
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A Revolutionary Digital Broadcasting System: Achieving Maximum Possible Use of Bandwidth Naohisa Kitazato, Yoshiharu Dewa, Robert Blanchard, Mark Eyer Sony Corporation 1
Next Generation Broadcast System Transmission technology and video coding evolution will change the equation: From 1 HDTV to 10 HDTV Y1 Next Generation Broadcast System Legacy Broadcast System 3
Slide 3 Y1 I think "will change the equation" should change more catchy word. "will change the existing rule" Or, eliminate the existing limitation ? How do you think YM, 10/13/2010
Next Generation Broadcast System Super HDTV and Eyewear-free 3DTV Higher Efficient Codec High-bandwidth Internet High-powered Mobile Devices 4
This Presentation Introduces… Seven use cases enabled by NGBT Categorized as: Service use cases achieved with effective use of broadband Service use cases achieved with integration of converged media 5
Use Case 1: Technology Analysis TV Display Resolution: HDTV→Super HDTV (4K by 2K resolution) Larger Screen Super HDTV (3820×2160 60P) one channel within 6 MHz HEVC codec is required 9
Use Case 2: Eyewear-Free 3DTV 10
Use Case 2: Technology Analysis ATSC is considering stereoscopic 3D services which are full resolution and offer 2D service compatibility A TV manufacturer is developing eyewear-free 3DTV For eyewear free 3DTV, multiple-scopic video signal is desirable HDTV multiple-scopic service for eyewear-free TV one channel within 6 MHz - HEVC & 3DV 11
Use Case 3: Multi-View Portal (c)Sony Computer Entertainment Inc. ATSC NWIP for ATSC 2.0 12
Use Case 3: Technology Analysis • Several sub-channels (ES) within one Virtual Channel • Portal Service consists of 1 HDTV (multi-video) with TDO • Viable with the introduction of new technologies © Sony Computer Entertainment Inc. ATSC NWIP for ATSC2.0 13
Service Use Case Achieved with Integration of Converged Media 14
Media Fusion Total System Broadcast Wireless Connection IP network 15
Use Case 4: Fixed/Mobile Convergence © Sony Computer Entertainment Inc. ATSC NWIP for ATSC2.0 16
Use Case 4: Technology Analysis Mobile Devices with TV remote control functionality Power on/off Channel selection, etc. Mobile Device could display EPG Program selection PVR functionality (record a show, set up a season pass, etc.) As a broadcast service, the following functions could be realized: TDO applications could be moved to mobile devices Streaming content related to fixed program could be played on a mobile device Personalized service can be realized with Profiles, Demographics, and Interests (PDI ) questionnaire set on a mobile device 17
Use Case 5-1: Target Ad Switching Broadcast Stream Broadcast Timeline Ad Switching Based on Demographic data Ad Switching Internet Streaming Ad Switching © Sony Computer Entertainment Inc.
Use Case 5-2: Flexible-Length Program 19
Use Case 5-2: Technology Analysis • Internet Streaming replaces or is inserted into broadcast stream • AV signal synch. and buffer control must be considered 1) Targeted Ad switching Ad1 Program A Ad2 Broadcast Internet 2) Flexible-Length Program Program B Program C Broadcast Time-shifted Time-shifted broadcast broadcast Internet VOD VOD 20
Use Case 6: Interactive Video Portal Broadcast Stream Internet Streaming (Branch-able video)
Use Case 6: Technical Analysis Most Portal services may be realized by declarative (scripted) application Interactive Video Portal service can use Internet Streaming Branchable multiple streaming threads with metadata could realize this use case 22
Use Case 7-1: Free-Viewpoint Service 23
Use Case 7-2: Free-Viewpoint Service Camera Concatenation & Normalization \\ \\ \\ \\ 24
Use Case 7-1/7-2: Technical Analysis Several cameras capture whole view Transmitting multiple views via broadcast (and internet) divided into plural streams Receivers receive them and combine them Viewer customize and control their own views Can adjust viewing angles, zoom, tilt, pan, etc. 25
Use Case 7-3: Free-Viewpoint Service Camera Broadcast Stream Camera 1 Camera 2 Camera 3 Internet Stream 4 5 movement of viewpoint 6 7 N 26
Use Case 7-3: Technical Analysis • Several tens or hundreds cameras to capture each view • Transmission via broadcast and internet. • Receivers interpolate and create a view between two cameras using 3DV technology Calculated Front View 27
Conclusion 6 MHz + Internet offers many possibilities Concepts for consideration: Advanced Codecs Eyewear-free 3DTV Super HDTV Free-Viewpoint service, User-selectable views Convergence with mobile/hand-held devices The future is rich with possibilities! 28
Thank You 29
©Sony Computer Entertainment Inc. Manufacturers, cars, names, brands and associated imagery featured in this game in some cases include trademarks and/or copyrighted materials of their respective owners. All rights reserved. Any depiction or recreation of real world locations, entities, businesses, or organizations is not intended to be or imply any sponsorship or endorsement of this game by such party or parties. Produced under license of Ferrari Spa. FERRARI, the PRANCING HORSE device, all associated logos and distinctive designs are trademarks of Ferrari Spa. The body designs of the Ferrari cars are protected as Ferrari property under design, trademark and trade dress regulations. 30
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