Where we began Where we are now What are our next steps - STEAM Education in the CCSD 2018-2019 11.19.18
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STEAM Education in the CCSD 2018-2019 11.19.18 Where we began Where we are now What are our next steps
What you will find in your folder… CCSD STEAM History ● 11/19/18 → BOE Presentation STEAM Education in the CCSD ● 11/6/18 → Example of “Technology Tidbits” that are taking place throughout the district with our Technology Integration Teachers. This “Tidbit” was given at Superintendent’s Conference Day. ● 10/18 → CCSD Technology Newsletter sent to families and staff, created by Technology Integration Teachers ● 9/24/18 BOE Presentation → Summer Enrichment Camps ● 3/5/18 BOE Presentation → Technology Trailblazers - 1:1 Chromebook Initiative ● Fall 2017 BOE Presentation → District Technology Matrix 2017-2018 ● 11/7/17 BOE Presentation → S.T.E.A.M Overview
Where we began
District-Wide STEAM ● 2016-2017 -Mindset shift began in understanding the importance of STEAM Education/ Inquiry Based Practice and Peer Collaboration to problem solve across content areas. Teachers within the CCSD attended conferences and turn keyed to colleagues. ● Established summer enrichment opportunities in the areas of coding and engineering. Lessons began to integrate concepts taught while supporting students in a deeper hands-on understanding, while incorporating STEAM opportunities for engagement. ● Began understanding, while creating lessons that STEAM is not seperate or an “activity” but rather a deeper connection to the content students are learning.
District-Wide STEAM ● 2017-2018 Established a STEAM Committee with Assistant Superintendent for Instruction, Building level Administration and STEAM Captains. ● Learn what you don’t know! Visited programs in Monroe-Woodbury, Tuxedo, Port Chester and Wappingers to see how they were integrating STEAM Education into their existing as well as to view Makerspaces both within classrooms as well as seperate rooms. ● STEAM Committee met monthly to share best practices, research new ideas and turn key innovative thinking to the buildings. Time was spent during CIP for teacher planning and implementation of these practices. ● Assistant Superintendent for Instruction, Director of Technology and Technology Integration Teacher attended and turn keyed information to the STEAM Committee from NYSCATE (The New York State Association for Computers and Technologies in Education.)
District-Wide STEAM Vision Created STEAM Committee collaborated to create a district-wide STEAM Vision: The Cornwall Central School District will collaboratively strive to integrate inquiry based curriculum across the District. It is our goal to help students address authentic, real world problems using effective communication, critical thinking, and problem solving skills. Our District will create a culture that empowers and prepares students to be resilient and meet the challenges of the ever changing world.
Where we are now
District-Wide STEAM ● Summer Camps included: Coding on the Elementary and Middle School Levels, Elementary and High School Engineering. ● 2018 Summer Work was completed with a STEAM focus to complete Technology Benchmarks and to begin STEAM Curriculum Development. ● Robotics Elective and Principles of Computer Science for math credit. Also, CAD (Computer Aided Design) was recently approved to earn SUNY credit. ● 3 D Printers were purchased for all buildings and continually looking at existing spaces, such as computer labs, to “grow space.”
District-Wide STEAM Technology 1:1 initiative has supported advanced opportunities within the classroom setting using coding programs: ● 2017-18 included 4 pilot classrooms. ● 2018-19 includes Grade 3 district-wide. ● 2019-20 will include Grade 3 and Grade 8 district-wide. *Grade 4 will have Chromebooks from previous year. ● 2020-21 will include Grade 3 and Grade 8 district-wide. *Grades 4, 5 and 9 will have Chromebooks from previous years.
District-Wide STEAM BOE Supported the need for an additional Technology Integration Teacher. This year, we have one elementary level and one secondary level Integration Teacher… and they have been busy! Here are SOME examples of the collaboration they have done to support our students and teachers: Erin Correa, Elementary Level: ● Ozobots for student engagement and introducing critical thinking and line coding ● Dash for student engagement and to build on critical thinking and block coding ● Edison for student engagement and to build on critical thinking and block coding ● Coding Unplugged for student engagement critical thinking and to learn the basics of coding ● Trick or Treat Coding for student engagement and to build on critical thinking and coding unplugged skills ● Nearpod for Digital Citizenship lessons to teach students to be safe through an online setting ● PearDeck for Digital Citizenship lessons to teach students to be safe through an online setting
District-Wide STEAM Erin Correa, Elementary Level: ● Google Document to input information and introduction to what this product can assist us with ● Smart Exchange for teacher resources to make interactive lessons for individual learning ● Code.org for student engagement and to build on introduction to coding ● Signing into Chromebooks for accessing their networking account from home and ● Videoing with green screen to highlight student’s work through videoing and use of green screen ● Google Classroom for teaching students and teachers how to create, curate, collaborate, and communicate through this product ● Keyboarding Without Tears to introduce students and teacher to the new program and what it has to offer ● Google Slides to showcase students research in a organized slideshow
District-Wide STEAM Donna Lutjen, Secondary Level: ● 3D Printer Setup in Art Rooms ● TinkerCAD for designing and integrating with XYZ 3D printer use ● ThingLink for creation, communication, curation, critical thinking, and collaboration ● Padlet for creation, curation, communication, and collaboration ● Screencastify for making Instructional Videos and Flipped Classroom ● HyperDocs- utilizes 4C’s increased student engagement, and individualized learning ● Google Add Ons- ● Flippity for increased student engagement ● Pear Deck for individualized learning, formative assessment, communication, and increased student engagement
District-Wide STEAM Donna Lutjen, Secondary Level: ● FlipGrid for student creation, communication, and collaboration ● Go Math ● Google Classroom ● Classroom Screen for increased student engagement ● Adobe Spark for student creation, communication, and collaboration ● Smart notebook software Integration for increasing student engagement ● Brightlink Usage for Teachers ● Canva for creation and communication ● Google Read/Write Add-On for Individualized Learning, critical thinking, and Assistive Technology ● Near Pod ● HyperDocs to replace digital worksheets and webquests
STEAM Education at CCHS Cornwall Central High School: ● 2 flipped classroom carts were purchased and set up for teacher use (surface pros). The carts include class sets of headphones and equipment teachers need to create a lesson. ● Curriculum work on creating flipped classrooms (special focus in science & math classrooms) ● Art and Technology classes using 3D printer ● New Robotics elective offered in spring of 2018 (expanded to 2 sections this year) ● CAD (Computer Aided Design) now has approval to earn SUNY Orange credit ● New Computer Science Principles course offered in Fall 2018 for math credit ● Google Classroom learning environment used by approx ½ of the teachers in the building. ● HVWP participants are incorporating STEAM elements into many of their writing lessons. ● CIP time focused on vertical alignment and departmental planning
STEAM Education at CCHS ● Engineering Day will be celebrated on January 31st. The Math department will host an engineer in every math class hoping to spark an interest in engineering with the students. ● The Tech Club has been busy designing and building spaghetti bridges that can support as much weight as possible. ● An Hour of Code is being planned for December. This activity involves giving every student in the high school the guidance to learn computer programming in an hour. ● 30 of our CTEC students encompass 11 different STEAM programs this year, ranging from digital design using computer software programs to create art, to using flight simulators in aviation, and utilizing concepts from multiple disciplines of science for health careers. Over ⅔ of these students have earned grades above mastery for the 1st marking period at CTEC. ● The CCHS Drama Club’s Cast and Crew has been working collaboratively to build the set for the fall production of “Clue: On stage” along with setting up / running the sound board for sound amplification and sound effects.
STEAM Education at CCMS Cornwall Central Middle School: ● Building wide STEAM day. Students participated in a day of STEAM challenges across subject areas and grade levels. ● Creation of a CCMS STEAM Closet to house and organize common supplies needed for STEAM activities. ● Recalibration of departments to move Science, Technology and Art under one department chairperson. ● Summer curriculum work focusing on the creation of STEAM mini units and activities by Amy King, one of our 2017-18 STEAM Captain. ● STEAM Curriculum work summer 2018. ● Mosa Mack online programming to integrate engineering challenges and curriculum to meet next gen learning standards. ● CIP time focused on vertical alignment and departmental planning.
STEAM Education at CES Cornwall Elementary School: ● Grade 4 Engineering Day with Dr. Barry from West Point Engineering Program ● STEAM Museum Fridays starting in January ● K-4 STEAM closet established and housing all supplies ● PTO donation of Technology Tools to be showcased and utilized by K-4 ● 6 STEAM Boards (magnetic glass boards) in hallways for each grade level to use when conducting grade level activities ● Regular classroom STEAM activities being conducted on every grade level and Special Areas on any given day. ● Hands on presentations involving static electricity, water, constellations and others. ● CIP time focused on vertical alignment and planning
STEAM Education at WAES Willow Avenue Elementary School: ● STEAM Museum Day- June 2018 ● K-4 STEAM Room created Sept. 2018 ● Mystery Science on-line resources ● Science lessons @ Black Rock w/data focus ● Technology Resources to promote individual and enhanced learning opportunities though greater collaboration and the sharing of ideas in the classroom ● CIP time focused on vertical alignment and planning
STEAM Education at COHES Cornwall-on- Hudson Elementary School: ● STEAM carts purchased for every classroom. All carts equipped with material purchased by district and donated by parents ● STEAM Night hosted by teachers at COH held on September 28. Featured the STAR Lab ● Mystery Science on-line resources ● Classroom teachers collaborate on STEAM lessons with Art teacher on “B” days ● Science lessons @ Black Rock Forest (Grade 3 and 4) ● CIP time focused on vertical alignment and planning
Where are our next steps
District-Wide STEAM Coming Soon: ● Hour of Code (District Wide) ● Creating Book Trailers and Podcasts ● A Month of STEAM at CES ● Arranged for Coding LED light workshop for art teachers using Arduino and Micro Bit ● HS Engineering Day
District-Wide STEAM Planning with STEAM Captains for 2018-19: ● Establish STEAM projects or challenges per grade level that expand over time and develop real-world problems/ concepts/ careers. ● Possibly plan a District-Wide STEAM Day ● Work with faculty/staff on making natural connections to STEAM throughout the content and levels. ● Additional staff training on STEAM and the integration/ inquiry based learning model. ● Provide planning time vertically to build upon and not to repeat supporting lessons while integrating STEAM planning.
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