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Use of picture puzzle in understanding pathology - A comparative study - JPR ...
Research Article

Use of picture puzzle in understanding pathology – A
comparative study
S. Padmaja, M. P. Brundha*

                                                       ABSTRACT

Aim: The aim of the study was to analyze the use of picture puzzle in understanding pathology. Introduction: These puzzles
help us in diagnostic thinking and clinical reasoning. They help us in creating an atmosphere of happiness, challenge which
creates a positive change in us and helps us to focus better on the subject. The puzzle game helps in stimulating the mind so
that there is an increase in vocabulary and better retention of the concepts in mind. Materials and Methods: Two batches
were selected and compared for analyzing the effect of the picture puzzle game. One batch involved conventional lecture and
the other batch involved picture puzzle also. They were compared based on the marks scored in the test. Results: Due to failed
normality, the Mann–Whitney U Statistic test was considered which mainly considered median value (center value). P-value
was found to be significant. P-value was found to be significant (P ≤ 0.001). The difference in average values between the
two batches was also found to be significant (4.46–3.58 = 0.88). The average was high in the study, which included a picture
puzzle in them. Discussion: According to another study, which involved Duran’s communicative adaptability scale which
depends on both cognitive and behavioral skills. This study concluded that games in learning had a positive effect on the
communication ability, adaptability, and resourcefulness in adult learners which also proved that they might have a role to
play in higher education. Wouters et al. detected in his study effective and significant change in learning and retention of
concepts due to the involvement of puzzles. Conclusion: Picture puzzles were found to be effective in understanding the
concepts of pathology.

KEY WORDS: Conventional lecture, Deeper understanding, Effective, Fun-filled way of learning, Picture puzzle

INTRODUCTION                                                     in technology, we need applying electronic tools to
                                                                 our learning. We also include the use of the mobile
Pathology is the study of the causes and the effects             phone during the lecture which some people may find
of injury or disease. They include a wide range of               controversial.[4]
scope in research filed as well as medical practices.
Pathology as a field is mainly concerned with the                The use of technology is necessary as students are
diagnosis, classification, and sub-classification of             mostly connected to them in their everyday routine
diseases.[1] Pathology is very important as they help            life. When we use multimedia in learning patterns,
in promoting the overall health and well-being of                they are found to create a positive impact by increasing
our community. History of pathology has roots in                 the concentration and attention level of students in
all medical ties and took wing as a separate entity in           the class. In the conventional method of teaching,
the past 15th century.[2] The conventional method of             students were reiterating the information memorized
teaching is the chalk and board method which helps               in exams. The conventional method also limits the
in improving the interaction of the students and the             creative thinking skills of the students and also seldom
teachers. The success of the conventional method                 involves the individuals’ opinions.[5]
depends on the positive attitude and the dedication of
the teacher toward the subject.[3] With the advancement          We consider cognitive and non-cognitive factors while
                                                                 teaching a subject. Cognitive factors include attention
                   Access this article online                    and memory skills of the students. Non-cognitive
  Website: jprsolutions.info    ISSN: 0975-7619
                                                                 factors were self-confidence and the anxiety level of
                                                                 the student.[6] According to a previous study conducted

Department of Pathology, Saveetha Dental College and Hospitals, Saveetha Institute of Medical and Technical Sciences,
Saveetha University, Chennai, Tamil Nadu, India

*Corresponding author: Dr. M. P. Brundha, Department of Pathology, Saveetha Dental College and Hospitals, Saveetha
Institute of Medical and Technical Sciences, Saveetha University, 162, Poonamallee High Road, Chennai - 600 077, Tamil Nadu,
India. Phone: +91-6379319094. E-mail: generalpath2015@gmail.com

Received on: 12-08-2019; Revised on: 14-09-2019; Accepted on: 19-10-2019

   Drug Invention Today | Vol 14 • Issue 1 • 2020                                                                        197
Use of picture puzzle in understanding pathology - A comparative study - JPR ...
S. Padmaja and M. P. Brundha

by Cariaga-Lo et al., the non-cognitive characteristics          pathology concepts and the other was to help in better
were expressed when they experienced problem-based               retainment in remembering and recalling the concepts.
learning.[6] In the conventional method of learning, the         They help in mastering the core concepts. It can also
cognitive factors were compromised. There was less               be used in the lecture to boost up the energy level of
interaction in class which leads to a loss of interest in        students and lake them enthusiastic about the lecture.
attending the class. It was also difficult for the teachers      When they boost up the energy level, the output was
to analyze the student’s level of understanding of the           found to be increased among the students. It increased
concepts. They were also unable to control the level of          better productivity among students. They were found
daydreamers and sleeping people in the class.                    to be helpful in also making students face problems in
                                                                 real life by their way of viewing life from a different
In line with the moving world, when everything
                                                                 perspective.
changes, our education system is alone not an
exception. Hence, we have tried to engage students               There are many websites in Google available to use
in active learning and make learning more interactive            and study. Some of them include purposegames.com
and interesting.[7]                                              and puzzlegames.com. They mostly are free websites
When a picture puzzle was introduced to the class, the           that can be used to analyze our level of understanding
main motive of them was to motivate the students in              of the concepts. We can also find some websites which
learning the subject. We wanted to convert the passive           allow us to create puzzles so that they can improve our
way of learning into an active way.[8] They not only             creativity as well as try to increase our level of interest
improve the way of learning but they also increase               in understanding the concepts. Some researchers may
the problem-solving ability as well as the general               find it to be controversial to use mobile and technology
knowledge of people. These games are a method                    in the learning process. The main aim of this study is
that is valuable for us to acquire effective cognitive           to analyze the effect of puzzle game in understanding
skills. These puzzles help us in diagnostic thinking             the concepts of pathology.
and clinical reasoning. They help us in creating an
atmosphere of happiness, challenge which creates a               MATERIALS AND METHODS
positive change in us and helps us to focus better on
the subject.[9] The puzzle game helps in stimulating the         A picture puzzle is an active way of gaining
mind so that there is an increase in vocabulary and              knowledge, which makes learning very interesting.
better retention of the concepts in mind. They act as a          They also improve our critical thinking.
self-learning tool that stimulates our critical thinking
                                                                 Study Design
and practical application of our knowledge acquired.[10]
These puzzles were aimed to evoke interest in the                We include cross over study in this article. There were
student regarding the subject.[11] The puzzle helps in           two batches analyzed. One batch was exposed to the
highlighting the main concepts.                                  conventional method of learning and the other batch
                                                                 to the conventional method with the addition of a
These games are used as a complementary aid to the               picture puzzle. After a given period, both the batches
conventional method of teaching. They were used                  were analyzed for results.
to also increase the academic performances of the
students, along with providing student satisfaction.[7]          Inclusion Criteria
The games were used to mainly analyze the level                  Students from Saveetha Institute of Medical and
of understanding the concepts of pathology, which                Technical sciences were selected in this study. The
were difficult to remember in the conventional                   2nd-year undergraduate syllabus consists of pathology,
method. They not only help in making learning a                  so they were selected for this study.
fun-filled manner but they also help in increasing
our logic skills and problem-solving skills. When                Exclusion Criteria
they see the pictures, it increases their visual spatial
                                                                 Students from the 1st year, 3rd year, and final year
awareness and helps in better grasping and deeper
                                                                 undergraduate were not selected as their syllabus does
understanding of concepts. They improve our
                                                                 not include pathology.
reasoning skills. They help in better hand and eye
coordination.                                                    Selection of Sample
When they finish solving the puzzle, it gives them               A total of 100 students from the 2nd-year medical and
a sense of pride and achievement feeling which can               dental undergraduates were analyzed in this study.
improve their self-esteem level. In this way, they not           Batch A consisted of 50 students and batch B another 50
only improve cognitive factors, but they also improve            students. One batch was exposed to only conventional
the non-cognitive skills. The two main outcomes                  lectures and the other batch to conventional lectures
expected from the picture puzzle were understanding              and picture puzzles.

 198                                                                           Drug Invention Today | Vol 14 • Issue 1 • 2020
Use of picture puzzle in understanding pathology - A comparative study - JPR ...
S. Padmaja and M. P. Brundha

Preparation of Game                                                  taken. If they consume 1–2 min, the grades were 10,
The game was created using a website called                          3–4 min it was 9, 4–5 min they were graded as 8,
“purposegames.com.” We have to register ourselves                    5–6 min, it was 7, 6–7 min, it was 6, 7–8 min, and
and create a login ID [Figure 1]. The puzzle was to                  above it was 5.
be created on the topic pathology. Since its vast area
                                                                     Preparation
to cover, we chose “necrosis” to create a puzzle.
Appropriate pictures were browsed and used. After                    The picture puzzle, along with conventional lectures,
selecting the pictures, we disoriented them and                      was tested for results. The total hour of pathology
removed the names. Once they were fixed, the timings                 class was for an hour. Batch A underwent only
were set for the game along with a score [Figure 2]                  conventional lecture for 1 h. The other batch had
Finally, the link was saved and distributed among                    a class for 45 min and the last 15 min they were
students through the mail and WhatsApp. They were                    exposed to picture puzzles and were asked to solve
graded and ranked according to the timings of the                    it. The students’ consent was approved first, and
game.                                                                then only the picture puzzle was distributed to them.
                                                                     After solving the puzzle, they were asked to take
Criteria for Picture Puzzle                                          a screenshot and send it to the teacher for further
Four pictures were taken to create the puzzle. Once                  analysis. The marks obtained from both the batches in
they start [Figure 3] the puzzle, the timings also start             their internal assessment by an unbiased faculty were
getting recorded. Once the puzzle is completed the                   analyzed statistically.
time taken to complete the puzzle was displayed on
                                                                     Test Performed
the screen. Grading was done according to the time
                                                                     For the statistical comparison between the two batches,
                                                                     we have considered the “Mann–Whitney U Statistic”
                                                                     test. t-test was conducted among the two groups. The
                                                                     normality had failed in the test so, the Mann–Whitney
                                                                     U Statistic test. We had considered the median value
                                                                     in this test (center value). From the formation of
                                                                     collage till the statistical comparison, they were under
                                                                     the guidance of pathology department faculty.

                                                                     RESULTS AND DISCUSSION
                                                                     The effect of the picture puzzle was compared between
                                                                     the two batches. The results of the two batches were
                                                                     analyzed statistically, as shown in Table 1.
Figure 1: Account created on the website

Figure 2: Timings recorded                                           Figure 3: Before the puzzle started

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S. Padmaja and M. P. Brundha

Table 1 depicts the number of people in each batch                 on both cognitive and behavioral skills. This study
(50 each). There were no missing values. Due to failed             concluded that games in learning had a positive
normality, the Mann–Whitney U Statistic test was                   effect on the communication ability, adaptability,
considered which mainly considered median value                    and resourcefulness in adult learners, which also
(center value). P-value was found to be significant.               proved that they might have a role to play in higher
P-value was found to be significant (P ≤ 0.001). The               education.[19] Wouters et al. detected in his study
difference in average values between the two batches               effective and significant change in learning and
was also found to be significant (4.46–3.58 = 0.88).               retention of concepts due to the involvement of
The average was high in the batch which was exposed                puzzles.[20] According to another study by Sitzmann,
to picture puzzle games in them.                                   they were found to be focused and effective on certain
                                                                   aspects such as knowledge (procedural and declarative)
As a clinician, we need to develop a systemic method               and retention of them.[21] In 2006, the Federation of
to face an unknown situation. We require more                      American Scientists issued a widely publicized report
skills to analyze the slides, which can be gained by               stating that games are a powerful resource that can aid
exposing ourselves to a lot of visual slides.[5] The               in education. Studies have also been done to depict
main use of the picture puzzle game is to use them                 that digital games especially puzzles do help us to
as an additional resource for teaching pathology for a             visualize as well as support learning especially in
better understanding of concepts. They were also seen              conceptual understanding.[22]
to increase the academic performance of the students
(above-mentioned results). They help in achieving                  CONCLUSION
a fun-filled, non-threatening environment for study
purposes.[12] Learning through puzzles increases our               We can conclude from this study that the involvement
practical knowledge related to the environment so that             of the picture puzzle games has led to the betterment of
they are more effective. Puzzle improves our visual                the academic progress in students. They have enabled
processing, response, and automaticity.[13] The present            a deeper understanding of the concepts leading to
technology helps us to create hypothetical situations also         better time management, cognitive skills. Thus,
using these puzzles which can help us to imagine and try           picture puzzle with conventional lectures together is
to bring out our creativity. This also helps us to build up        effective in learning for the students.
our confidence level while treating the patients.[14]
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                                                                           Source of support: Nil; Conflicts of interest: None Declared

      Drug Invention Today | Vol 14 • Issue 1 • 2020                                                                                   201
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