UDL LEARNING SPACES IDEA KIT - UDL CARD ALIGNMENT AND IDEA GUIDE V1.0 - UDL-IRN

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UDL LEARNING SPACES IDEA KIT - UDL CARD ALIGNMENT AND IDEA GUIDE V1.0 - UDL-IRN
UDL LEARNING SPACES IDEA KIT
    UDL CARD ALIGNMENT AND IDEA GUIDE
                  V1.0
UDL LEARNING SPACES IDEA KIT - UDL CARD ALIGNMENT AND IDEA GUIDE V1.0 - UDL-IRN
This guide was developed to provide a crosswalk among the UDL Learning Spaces Idea Kit and
  the UDL Guidelines, including some suggested considerations within the design of learning
   environments. As developed by CAST (2018), the UDL Guidelines provide a foundation for
considering the variability within learning environments. We hope you enjoy this crosswalk and
the UDL Learning Spaces Idea Kit. We encourage you to explore more at LearningDesigned.org.

 You can also view and learn more about the UDL Guidelines at http://udlguidelines.cast.org/.

  We hope you will share your new ideas and AhHa! moments while using the kit. We’d love to
crowd source new ideas from UDL practitioners into V2.0. Please share your thoughts and ideas
        on our message board: https://padlet.com/GouldEvans_UDL/LearningSpaces

           As the kit evolves so will the ideas and crosswalk associated with the kit.
                                       Stay tuned for more!

 The UDL Learning Spaces Idea Kit was developed as a collaboration between GouldEvans and
             the UDL-IRN with a focus on distribution at LearningDesigned.org.

If you have questions, please email David Reid (david.reid@gouldevans.com) or James Basham
                                (james.basham@udl-irn.org).

           Special thanks to Sue Hardin, Bryan Dean, Meg Werner, Steve Nordmark,
                                 and our colleagues at CAST.

                                          References
       CAST (2018). Universal Design for Learning Guidelines version 2.2. Retrieved from
                                http://udlguidelines.cast.org.
UDL LEARNING SPACES IDEA KIT - UDL CARD ALIGNMENT AND IDEA GUIDE V1.0 - UDL-IRN
The Universal Design for Learning Guidelines

              Provide multiple means of                                        Provide multiple means of                                         Provide multiple means of
              Engagement                                                       Representation                                                    Action & Expression

                                Affective Networks                                             Recognition Networks                                                 Strategic Networks
                                The “WHY” of Learning                                          The “WHAT” of Learning                                               The “HOW” of Learning

              Provide options for                                              Provide options for                                               Provide options for
              Recruiting Interest (7)                                          Perception (1)                                                    Physical Action (4)
Access

                Optimize individual choice and autonomy (7.1)                    Offer ways of customizing the display of information (1.1)        Vary the methods for response and navigation (4.1)
                Optimize relevance, value, and authenticity (7.2)                Offer alternatives for auditory information (1.2)                 Optimize access to tools and assistive technologies (4.2)
                Minimize threats and distractions    (7.3)                       Offer alternatives for visual information   (1.3)

              Provide options for                                              Provide options for                                               Provide options for
              Sustaining Effort & Persistence (8)                              Language & Symbols (2)                                            Expression & Communication (5)
                Heighten salience of goals and objectives (8.1)                  Clarify vocabulary and symbols (2.1)                              Use multiple media for communication (5.1)
Build

                Vary demands and resources to optimize challenge (8.2)           Clarify syntax and structure (2.2)                                Use multiple tools for construction and composition (5.2)
                Foster collaboration and community (8.3)                         Support decoding of text, mathematical notation,                  Build fluencies with graduated levels of support for
                Increase mastery-oriented feedback (8.4)                         and symbols (2.3)                                                 practice and performance (5.3)
                                                                                 Promote understanding across languages         (2.4)

                                                                                 Illustrate through multiple media (2.5)

              Provide options for                                              Provide options for                                               Provide options for
              Self Regulation (9)                                              Comprehension (3)                                                 Executive Functions (6)
Internalize

                Promote expectations and beliefs that                            Activate or supply background knowledge (3.1)                     Guide appropriate goal-setting (6.1)
                optimize motivation (9.1)                                        Highlight patterns, critical features, big ideas,                 Support planning and strategy development (6.2)
                Facilitate personal coping skills and strategies (9.2)           and relationships (3.2)                                           Facilitate managing information and resources (6.3)
                Develop self-assessment and reflection (9.3)                     Guide information processing and visualization (3.3)              Enhance capacity for monitoring progress (6.4)
                                                                                 Maximize transfer and generalization (3.4)

              Expert learners who are...
Goal

                        Purposeful & Motivated                                       Resourceful & Knowledgeable                                          Strategic & Goal-Directed

              udlguidelines.cast.org | © CAST, Inc. 2018 | Suggested Citation: CAST (2018). Universal design for learning guidelines version 2.2 [graphic organizer]. Wakefield, MA: Author.
UDL LEARNING SPACES IDEA KIT - UDL CARD ALIGNMENT AND IDEA GUIDE V1.0 - UDL-IRN
STUDENT EXPERIENCE CARDS
UDL LEARNING SPACES IDEA KIT - UDL CARD ALIGNMENT AND IDEA GUIDE V1.0 - UDL-IRN
Card S.1 allow students to make space

allow students                              7.1: Optimize individual choice and autonomy
                                               • Provide learners with as much discretion and

to “make space”
                                                  autonomy as possible

                                            7.3: Minimize threats and distractions
                                            Create an accepting and supportive classroom
think about furniture as a                  climate
“maker kit”—a kit-of-parts;                    • Vary the level of novelty or risk
                                               • Vary the level of sensory stimulation
                                               • Vary the social demands required for learning
promote a flexible learning
                                                  or performance, the perceived level of support
environment;                                      and protection and the requirements for public
                                                  display and evaluation
enable students to personalize                 • Involve all participants in whole class
their learning space                              discussions

                                            8.3: Foster collaboration and community
                                            Encourage and support opportunities for peer
                                            interactions and supports

                                            9.1: Promote expectations and beliefs that optimize
                                            motivation
                                            •     Support activities that encourage self-
                                      S.1         reflection and identification of personal goals

                                            Card S.2 offer structured choices

offer structured                            4.1: Vary the methods for response and navigation
                                               • Provide alternatives in the requirements
                                                                                                      • Solve problems using a variety of strategies          7.1: Optimize individual choice and autonomy
                                                                                                                                                                 • Provide learners with as much discretion and

choices
                                                  for rate, timing, speed, and range of motor       5.2: Use multiple tools for construction and                    autonomy as possible
                                                  action required to interact with instructional    composition
                                                  materials, physical manipulatives, and               • Use story webs, outlining tools, or concept          7.2: Optimize relevance, value, and authenticity
                                                  technologies                                            mapping tools                                          • Vary activities and sources of information
give students choices of where they            • Provide alternatives for physically interacting       • Provide Computer-Aided-Design (CAD), music
work, how they approach the                       with materials by hand, voice, single switch,           notation (writing) software, or mathematical        8.2: Vary demands and resources to optimize
problem/project, and with whom                    joystick, keyboard, or adapted keyboard                 notation software                                   challenge
they work—alone or together;                                                                           • Provide virtual or concrete mathematics                 • Differentiate the degree of difficulty or
                                            5.1: Use multiple media for communication                     manipulatives (e.g., base-10 blocks, algebra              complexity within which core activities can be
                                               • Compose in multiple media such as text,                  blocks)                                                   completed
be mindful of the optimal number                  speech, drawing, illustration, design, film,         • Use web applications (e.g., wikis, animation,           • Provide alternatives in the permissible tools
of choices offered: 2-4 choices is                music, dance/movement, visual art, sculpture            presentation)                                             and scaffolds
suggested by research to be the                   or video
sweet spot (1)                                 • Use physical manipulatives (e.g., blocks, 3D       5.3: Build fluencies with graduated levels of support     8.3: Foster collaboration and community
                                                  models, base-ten blocks)                          for practice and performance                                 • Encourage and support opportunities for peer
                                               • Use social media and interactive web tools            • Provide differentiated models to emulate (i.e.             interactions and supports
                                                  (e.g., discussion forums, chats, web design,            models that demonstrate the same outcomes              • Create expectations for group work
                                                  annotation tools, storyboards, comic strips,            but use differing approaches, strategies, skills,
                                                  animation presentations)                                etc.)                                               9.2: Facilitate personal coping skills and strategies
                                               • Compose in multiple media such as text,               • Provide multiple examples of novel solutions to         • Provide differentiated models, scaffolds and
                                                  speech, drawing, illustration, comics,                  authentic problems                                        feedback
                                                  storyboards, design, film, music, visual art,
                                      S.2
                                                  sculpture, or video
UDL LEARNING SPACES IDEA KIT - UDL CARD ALIGNMENT AND IDEA GUIDE V1.0 - UDL-IRN
Card S.3 create a diverse palette of places

create a                                    1.3: Offer alternatives for visual information         9.1: Promote expectations and beliefs that optimize
                                                                                                   motivation

diverse palette                             4.1: Vary the methods for response and navigation         • Support activities that encourage self-
                                               • Provide alternatives in the requirements                reflection and identification of personal goals
                                                  for rate, timing, speed, and range of motor

of places                                         action required to interact with instructional
                                                  materials, physical manipulatives, and
                                                  technologies
                                               • Provide alternatives for physically interacting
provide varied places to support                  with materials by hand, voice, single switch,
varied preferences of student                     joystick, keyboard, or adapted keyboard
learning;
                                            7.1: Optimize individual choice and autonomy
think of your learning spaces as               • Provide learners with as much discretion and
                                                  autonomy as possible
“open address”—sit anywhere, learn
anywhere;                                   7.3: Minimize threats and distractions
                                               • Create an accepting and supportive classroom
support a diverse range of learning               climate
activities and processes                       • Vary the level of novelty or risk
                                               • Vary the level of sensory stimulation
                                               • Vary the social demands required for learning
                                                  or performance, the perceived level of support
                                                  and protection and the requirements for public
                                      S.3
                                                  display and evaluation

                                            Card S.4 learning prototype studio

learning                                    The Learning Prototype Studio is a testing bed
                                            to apply any of the UDL guidelines and test

prototype                                   efficacy of various strategies without making firm
                                            commitments of space and investment within any
                                            other learning environments.

studio (innovation lab)
a place where teachers and
school leaders can test new
instructional methods, experiment
with a hackable space, and can
work “live” with colleagues and
students directly in your school;

a place where teachers can gain
courage to take new methods
back into their classrooms;

a place for teachers to
experiment and take risks

                                      S.4
Card S.5 embrace fidgeting and movement

embrace                                       7.3: Minimize threats and distractions
                                              Vary the level of sensory stimulation

fidgeting and
movement
small fidgeting movements stimulate
neurons in the brain that keep
us attentive; (6)

allow students to move around and
fidget when they learn;

provide options for students to both
stand or sit while they work

                                        S.5

                                              Card S.6 leverage the floor as a great learning

leverage the
                                              space

                                              7.1: Optimize individual choice and autonomy          Additional notes:

floor as a great                                 • Provide learners with as much discretion and
                                                    autonomy as possible                            •    By incorporating low-style furniture, you can
                                                                                                         formalize the floor as legitimate workspace

learning space                                8.2: Vary demands and resources to optimize
                                              challenge
                                                 • Provide alternatives in the permissible tools
                                                                                                         —and more successfully invite the teachers
                                                                                                         to engage (a low stool to sit on). Many such
                                                                                                         furniture solutions stimulate the imagination
                                                    and scaffolds                                        and more readily invite students to reconfigure
provide low-style furniture so                   • Vary the degrees of freedom for acceptable            their setting.
students can easily shift from floor                performance
to accessible task surfaces;                     • Emphasize process, effort, improvement in
                                                    meeting standards as alternatives to external
when working on the floor, it’s                     evaluation and competition
helpful to have low work surfaces for
                                              8.3: Foster collaboration and community
laptops, devices, tools, etc.—avoids          •     Encourage and support opportunities for peer
things getting stepped on                           interactions and supports
                                              •     Create expectations for group work

                                        S.6
Card S.7 design your negative space

design your                                 4.1: Vary the methods for response and navigation
                                               • Sometimes these methods should be physical

negative space                                    and require space

                                            7.3: Minimize threats and distractions
                                            •     Vary the level of sensory stimulation
think intentionally about “negative
space” for movement, flow of                Additional notes:
materials, and people—negative              •     Sometimes less is more when it comes to
                                                 designing a learning environment
(open) space is as useful for
learning as equipped space is;              8.3: Foster collaboration and community
                                            •     Consider the space that would be needed for
negative space can ebb and                        supporting collaboration
flow as movable furniture is                •     Negative space is not unused
reconfigured within the space               •

                                      S.7

                                            Card S.8 support varied processes; create

support varied
                                            zones

                                            1.1: Offer ways of customizing the display of           •    Provide alternatives for physically interacting   •    mapping tools

processes;                                  information                                                  with materials by hand, voice, single switch,     •    Provide Computer-Aided-Design (CAD), music
                                                                                                         joystick, keyboard, or adapted keyboard                notation (writing) software, or mathematical
                                            1.2: Offer alternatives for auditory information                                                                    notation software

create zones                                1.3: Offer alternatives for visual information
                                                                                                    5.1: Use multiple media for communication
                                                                                                    •     Compose in multiple media such as text,
                                                                                                          speech, drawing, illustration, design, film,
                                                                                                                                                           •    Provide virtual or concrete mathematics
                                                                                                                                                                manipulatives (e.g., base-10 blocks, algebra
                                                                                                                                                                blocks)
                                            3.3: Guide information processing, visualization, and         music, dance/movement, visual art, sculpture     •    Use web applications (e.g., wikis, animation,
support students shifting from              manipulation                                                  or video                                              presentation)
one process (or method) to                  •     Provide options for organizational methods        •     Use physical manipulatives (e.g., blocks, 3D
another—link zones to the type                    and approaches                                          models, base-ten blocks)                         5.3: Build fluencies with graduated levels of support
of thinking/work occurring;                 •     Provide interactive models that guide             •     Use social media and interactive web tools       for practice and performance
                                                  exploration and new understandings                      (e.g., discussion forums, chats, web design,     •     Provide differentiated models to emulate (i.e.
                                            •     Provide multiple entry points to a lesson               annotation tools, storyboards, comic strips,           models that demonstrate the same outcomes
support the design thinking                                                                               animation presentations)                               but use differing approaches, strategies, skills,
                                                  and optional pathways through content (e.g.,
process with spaces that                          exploring big ideas through dramatic works,       •     Compose in multiple media such as text,                etc.)
accompany the various steps                       arts and literature, film and media)                    speech, drawing, illustration, comics,           •     Provide multiple examples of novel solutions to
                                                                                                          storyboards, design, film, music, visual art,          authentic problems
                                            4.1: Vary the methods for response and navigation             sculpture, or video
                                            •     Provide alternatives in the requirements          •     Solve problems using a variety of strategies     6.4: Enhance capacity for monitoring progress
                                                  for rate, timing, speed, and range of motor                                                              •     Provide differentiated models of self-
                                                  action required to interact with instructional    5.2: Use multiple tools for construction and                 assessment strategies (e.g., role-playing, video
                                                  materials, physical manipulatives, and            composition                                                  reviews, peer feedback)
                                      S.8
                                                  technologies                                      •     Use story webs, outlining tools, or concept
Card S.8 (Continued) support varied process-

support varied
                                                  es; create zones

                                                  7.2: Optimize relevance, value, and authenticity       8.2: Vary demands and resources to optimize             Additional Notes:

processes;                                        •     Vary activities and sources of information       challenge
                                                  •     Provide tasks that allow for active              •     Differentiate the degree of difficulty or         •    Studies indicate that confidence to learn
                                                        participation, exploration and experimentation         complexity within which core activities can be         challenging tasks increases when learners

create zones                                      •     Invite personal response, evaluation and self-
                                                        reflection to content and activities             •
                                                                                                               completed
                                                                                                               Provide alternatives in the permissible tools
                                                                                                               and scaffolds                                     •
                                                                                                                                                                      sense there is more than one pathway to
                                                                                                                                                                      competence.
                                                                                                                                                                      Choice of processes improves engagement and
                                                  7.3: Minimize threats and distractions                 •     Vary the degrees of freedom for acceptable             motivation.
support students shifting from                    •     Vary the level of novelty or risk                      performance                                       •    Develop/promote skills in cognitive flexibility…
one process (or method) to                        •     Vary the level of sensory stimulation            •     Emphasize process, effort, improvement in              if one approach isn’t working, consider
another—link zones to the type                    •     Vary the social demands required for learning          meeting standards as alternatives to external          alternative processes. This process helps
of thinking/work occurring;                             or performance, the perceived level of support         evaluation and competition                             foster creativity while developing grit and
                                                        and protection and the requirements for public                                                                perseverance.
                                                        display and evaluation                           8.3: Foster collaboration and community
support the design thinking                                                                              •     Encourage and support opportunities for peer
process with spaces that                          8.1: Heighten salience of goals and objectives               interactions and supports
accompany the various steps                       •     Display the goal in multiple ways                •     Create expectations for group work
                                                  •     Demonstrate the use of hand-held or
                                                        computer-based scheduling tools                  9.2: Facilitate personal coping skills and strategies
                                                                                                         •     Provide differentiated models, scaffolds and
                                                                                                               feedback

                                            S.8

                                                  Card S.9 space for management of tools and

space for
                                                  resources

                                                  4.2: Optimize access to tools and technologies              is important for them to access tools and

management of
                                                                                                              put things away when completed.
                                                  8.2: Vary demands and resources to optimize
                                                  challenge

tools & resources                                 •

                                                  •
                                                        Provide alternatives in the permissible tools
                                                        and scaffolds
                                                        Emphasize process, effort, improvement in
                                                        meeting standards as alternatives to external
diverse collection of tools and resources
                                                        evaluation and competition
to support different processes;
                                                  Additional notes:
ensure tools are accessible for all learners
and that they know how to use them;               •    Allowing students to have “free” access to
                                                       resources & places to work is fundamental to
                                                       developing self-regulated learners.
tools and resources need a clear
                                                  •    At STEAM Studio, they don’t believe it’s
“home”—easy for students to access                     necessary to provide 1:1 ratio of supplies –
and return tools on their own;                         resources can be scarce in the real world, and
                                                       school is a great place to learn the adaptive
keep resources visible using transparent               skills needed to navigate this condition.
bins to discourage hoarding                       •    Clear organizational system for supplies –
                                                       students do best when they can access what
                                          S.9
                                                       they need, when they need it (like in the real
                                                       world). Thus, understanding where things go
Card S.10 mobile digital studio

mobile digital                                 1.1: Offer ways of customizing the display of
                                               information
                                                                                                       8.3: Foster collaboration and community
                                                                                                       •     Encourage and support opportunities for peer

studio
                                                                                                             interactions and supports
                                               1.2: Offer alternatives for auditory information        •     Create expectations for group work

                                               1.3: Offer alternatives for visual information
allow no “black holes” (unusable
space) when fixed technology isn’t             3.3: Guide information processing, visualization, and
being used;                                    manipulation
                                               •     Provide options for organizational methods
                                                     and approaches
provide tools to support a
                                               •     Provide multiple entry points to a lesson
“storytelling lab”;                                  and optional pathways through content (e.g.,
                                                     exploring big ideas through dramatic works,
low fidelity (quick and easy) content                arts and literature, film and media)
creation and editing
                                               8.2: Vary demands and resources to optimize
                                               challenge
                                               •     Provide alternatives in the permissible tools
                                                     and scaffolds
                                               •     Vary the degrees of freedom for acceptable
                                                     performance
                                               •     Emphasize process, effort, improvement in
                                        S.10         meeting standards as alternatives to external
                                                     evaluation and competition

                                               Card S.11 content consumed and delivered in

content
                                               multiple mediums

                                               1.1: Offer ways of customizing the display of           •    Provide alternatives for physically interacting   •    Provide virtual or concrete mathematics

consumed                                       information                                                  with materials by hand, voice, single switch,          manipulatives (e.g., base-10 blocks, algebra
                                                                                                            joystick, keyboard, or adapted keyboard                blocks)
                                               1.2: Offer alternatives for auditory information                                                               •    Use web applications (e.g., wikis, animation,

and delivered                                  1.3: Offer alternatives for visual information
                                                                                                       5.1: Use multiple media for communication
                                                                                                       •     Compose in multiple media such as text,
                                                                                                             speech, drawing, illustration, design, film,
                                                                                                                                                                   presentation)

                                                                                                                                                              5.3: Build fluencies with graduated levels of support

in multiple                                    3.3: Guide information processing, visualization, and
                                               manipulation
                                                                                                             music, dance/movement, visual art, sculpture
                                                                                                             or video
                                                                                                                                                              for practice and performance
                                                                                                                                                              •     Provide differentiated models to emulate (i.e.

mediums
                                               •     Provide options for organizational methods        •     Use physical manipulatives (e.g., blocks, 3D           models that demonstrate the same outcomes
                                                     and approaches                                          models, base-ten blocks)                               but use differing approaches, strategies, skills,
                                               •     Provide interactive models that guide             •     Compose in multiple media such as text,                etc.)
                                                     exploration and new understandings                      speech, drawing, illustration, comics,           •     Provide multiple examples of novel solutions to
choice of medium offers new                    •     Provide multiple entry points to a lesson               storyboards, design, film, music, visual art,          authentic problems
                                                     and optional pathways through content (e.g.,            sculpture, or video
avenues of engagement and
                                                     exploring big ideas through dramatic works,       •     Solve problems using a variety of strategies     7.1: Optimize individual choice and autonomy
supports multiple ways to learn                                                                                                                               •     Provide learners with as much discretion and
                                                     arts and literature, film and media)
content and express understanding                                                                      5.2: Use multiple tools for construction and                 autonomy as possible
                                               4.1: Vary the methods for response and navigation       composition
                                               •     Provide alternatives in the requirements          •     Use story webs, outlining tools, or concept
                                                     for rate, timing, speed, and range of motor             mapping tools
                                                     action required to interact with instructional    •     Provide Computer-Aided-Design (CAD), music
                                                     materials, physical manipulatives, and                  notation (writing) software, or mathematical
                                        S.11
                                                     technologies                                            notation software
Card S.11 (Continued) content consumed and

content
                                            delivered in multiple mediums

                                            7.2: Optimize relevance, value, and authenticity       8.1: Heighten salience of goals and objectives          9.2: Facilitate personal coping skills and strategies

consumed                                    •     Design activities so that learning outcomes      •     Display the goal in multiple ways                 •     Provide differentiated models, scaffolds and
                                                  are authentic, communicate to real audiences,    •     Demonstrate the use of hand-held or                     feedback
                                                  and reflect a purpose that is clear to the             computer-based scheduling tools

and delivered                               •
                                                  participants
                                                  Provide tasks that allow for active              8.2: Vary demands and resources to optimize
                                                                                                   challenge
                                                                                                                                                           9.3: Develop self-assessment and reflection
                                                                                                                                                           •     Offer devices, aids, or charts to assist
                                                                                                                                                                 individuals in learning to collect, chart and

in multiple
                                                  participation, exploration and experimentation
                                            •     Invite personal response, evaluation and self-   •     Differentiate the degree of difficulty or               display data from their own behavior
                                                  reflection to content and activities                   complexity within which core activities can be

mediums
                                            •     Include activities that foster the use of              completed
                                                  imagination to solve novel and relevant          •     Provide alternatives in the permissible tools
                                                  problems, or make sense of complex ideas in            and scaffolds
                                                  creative ways                                    •     Vary the degrees of freedom for acceptable
choice of medium offers new                                                                              performance
                                            7.3: Minimize threats and distractions                 •     Emphasize process, effort, improvement in
avenues of engagement and
                                            •     Vary the level of sensory stimulation                  meeting standards as alternatives to external
supports multiple ways to learn                                                                          evaluation and competition
                                            •     Vary the social demands required for learning
content and express understanding                 or performance, the perceived level of support
                                                  and protection and the requirements for public   8.3: Foster collaboration and community
                                                  display and evaluation                           •     Encourage and support opportunities for peer
                                                                                                         interactions and supports
                                                                                                   •     Create expectations for group work
                                     S.11

                                            Card S.12 variety of collaboration settings

variety of                                  1.1: Offer ways of customizing the display of
                                            information
                                                                                                   7.3: Minimize threats and distractions
                                                                                                   •     Vary the social demands required for learning

collaboration
                                                                                                         or performance, the perceived level of support
                                            1.2: Offer alternatives for auditory information             and protection and the requirements for public
                                                                                                         display and evaluation

settings                                    1.3: Offer alternatives for visual information

                                            4.1: Vary the methods for response and navigation
                                                                                                   8.3: Foster collaboration and community
                                                                                                   •     Encourage and support opportunities for peer
                                            •     Provide alternatives in the requirements               interactions and supports
support different scales of                       for rate, timing, speed, and range of motor      •     Create expectations for group work
collaboration, large and small;                   action required to interact with instructional
                                                  materials, physical manipulatives, and           9.2: Facilitate personal coping skills and strategies
support informal, messy, and                      technologies                                     •     Provide differentiated models, scaffolds and
impromptu collaboration;                                                                                 feedback
                                            7.1: Optimize individual choice and autonomy
                                            •     Provide learners with as much discretion and
support more formal collaboration;                autonomy as possible
                                            •     Allow learners to participate in the design of
support digital collaboration                     classroom activities and academic tasks

                                            7.2: Optimize relevance, value, and authenticity
                                            •     Provide tasks that allow for active
                                                  participation, exploration and experimentation
                                     S.12
Card S.13 cockpits and enclaves

cockpits and                                  7.1: Optimize individual choice and autonomy
                                              •     Provide learners with as much discretion and

enclaves                                            autonomy as possible

                                              7.3: Minimize threats and distractions
                                              •     Vary the social demands required for learning
spaces to “get away”;                               or performance, the perceived level of support
                                                    and protection and the requirements for public
provide support for students who are                display and evaluation
easily distracted;
                                              9.1: Promote expectations and beliefs that optimize
                                              motivation
support preferences for introverts            •     Support activities that encourage self-
                                                    reflection and identification of personal goals

                                       S.13

                                              Card S.14 huddle space

huddle space                                  7.3: Minimize threats and distractions
                                              •     Vary the social demands required for learning
                                                    or performance, the perceived level of support
small collaboration spaces                          and protection and the requirements for public
for 2-4 people;                                     display and evaluation

                                              8.3: Foster collaboration and community
quick, impromptu collaboration                •     Encourage and support opportunities for peer
                                                    interactions and supports
                                              •     Create expectations for group work

                                       S.14
Card S.15 team space

team space                                    7.3: Minimize threats and distractions
                                              •     Vary the social demands required for learning
                                                    or performance, the perceived level of support
collaborative space for 4-8 people;                 and protection and the requirements for public
                                                    display and evaluation
options for enclosed and open
                                              8.3: Foster collaboration and community
team space (varying levels of
                                              •     Encourage and support opportunities for peer
sound control and privacy);                         interactions and supports
                                              •     Create expectations for group work
equip with both low-tech options
like writable surfaces, and high-
tech tools for digital collaboration

                                       S.15

                                              Card S.16 interactive walls

interactive                                   1.1: Offer ways of customizing the display of
                                              information
                                                                                                      •    Vary the degrees of freedom for acceptable
                                                                                                           performance

walls
                                                                                                      •    Emphasize process, effort, improvement in
                                              1.3: Offer alternatives for visual information               meeting standards as alternatives to external
                                                                                                           evaluation and competition
                                              3.3: Guide information processing, visualization, and
make wall space within kids’ reach            manipulation                                            8.3: Foster collaboration and community
a content creation space;                     •     Provide options for organizational methods        •     Encourage and support opportunities for peer
                                                    and approaches                                          interactions and supports
                                              •     Provide interactive models that guide             •     Create expectations for group work
dedicated wall space for casual
                                                    exploration and new understandings
collaboration, sharing ideas,                                                                         9.3: Develop self-assessment and reflection
and idea dialogue                             3.4: Maximize transfer and generalization               •     Offer devices, aids, or charts to assist
                                              •     Provide checklists, organizers, sticky notes,           individuals in learning to collect, chart and
                                                    electronic reminders                                    display data from their own behavior

                                              8.1: Heighten salience of goals and objectives
                                              •     Display the goal in multiple ways
                                              •     Demonstrate the use of hand-held or
                                                    computer-based scheduling tools

                                              8.2: Vary demands and resources to optimize
                                              challenge
                                       S.16   •     Provide alternatives in the permissible tools
                                                    and scaffolds
Card S.17 engage with any surface

engage with                                     1.1: Offer ways of customizing the display of
                                                information
                                                                                                        8.3: Foster collaboration and community
                                                                                                        •     Encourage and support opportunities for peer

any surface
                                                                                                              interactions and supports
                                                1.3: Offer alternatives for visual information          •     Create expectations for group work

                                                7.1: Optimize individual choice and autonomy
expand the range of options where               •     Provide learners with as much discretion and
students can engage with the                          autonomy as possible
environment around them;                        •     Allow learners to participate in the design of
                                                      classroom activities and academic tasks
don’t let students feel constrained to
                                                8.1: Heighten salience of goals and objectives
one desk, and only writing on a tablet
                                                •     Display the goal in multiple ways

                                                8.2: Vary demands and resources to optimize
                                                challenge
                                                •     Provide alternatives in the permissible tools
                                                      and scaffolds
                                                •     Vary the degrees of freedom for acceptable
                                                      performance
                                                •     Emphasize process, effort, improvement in
                                                      meeting standards as alternatives to external
                                                      evaluation and competition
                                         S.17

                                                Card S.18 spaciousness for projects

spaciousness                                    1.3: Offer alternatives for visual information

for projects                                    4.1: Vary the methods for response and navigation
                                                •     Provide alternatives for physically interacting
                                                      with materials by hand, voice, single switch,
                                                      joystick, keyboard, or adapted keyboard
decompress your learning spaces
to allow active and project-based               7.2: Optimize Relevance, Value & Authenticity –
learning;                                       allow space for real-world projects

•   leverage adjacent space(s)                  8.3: Foster collaboration and community
                                                •     Encourage and support opportunities for peer
•   reduce underutilized storage and                  interactions and supports
    equipment                                   •     Create expectations for group work
•   reduce teacher real estate

bump up metrics for square feet
/student

                                         S.18
Card S.19 recharge; places that offer a mental

recharge; places
                                                respite

                                                9.1: Promote expectations and beliefs that optimize

that offer a                                    motivation
                                                •     Support activities that encourage self-

mental respite
                                                      reflection and identification of personal goals

mental and physical restoration are
facilitated by connections to the
natural environment;

connections to natural settings aid
in concentration;

connections to daylight have proven
benefits to improve mental wellbeing
and test performance

                                         S.19

                                                Card S.20 tie learning to broader systems

tie learning                                    7.2: Optimize relevance, value, and authenticity
                                                •     Design activities so that learning outcomes

to broader                                            are authentic, communicate to real audiences,
                                                      and reflect a purpose that is clear to the
                                                      participants

systems                                         •     Provide tasks that allow for active
                                                      participation, exploration and experimentation
                                                •     Include activities that foster the use of
                                                      imagination to solve novel and relevant
sustainability literacy helps students
                                                      problems, or make sense of complex ideas in
connect learning content to the world                 creative ways
around them, offering opportunities
for improved relevancy;                         8.3: Foster collaboration and community
                                                •     Encourage and support opportunities for peer
education in environmental                            interactions and supports
literacy is essential in the future             •     Create expectations for group work
mitigation of negative global issues;
                                                Additional notes:
environmentally, economically,
and socially                                    A primary aspect of this idea is to promote the value
                                                and relevancy of collaboration across disciplines
                                                —to understand how networks and systems are
                                                increasingly interacting in today’s complex world.
                                         S.20
Card S.21 every square foot used for learning

every square                                 8.2: Vary demands and resources to optimize
                                             challenge

foot used for                                •     Vary the degrees of freedom for acceptable
                                                   performance

learning                                     8.3: Foster collaboration and community
                                             •     Encourage and support opportunities for peer
                                                   interactions and supports
                                             •     Create expectations for group work
leverage circulation space as
learning space;

clear sight lines from classroom to
breakout learning spaces

                                      S.21

                                             Card S.22 playgrounds as rich outdoor

playgrounds as
                                             learning spaces

                                             1.2: Offer alternatives for auditory information -         •    Include activities that foster the use of

rich, outdoor                                Provide visual or tactile (e.g., vibrations) equivalents        imagination to solve novel and relevant
                                             for sound effects or alerts                                     problems, or make sense of complex ideas in
                                                                                                             creative ways

learning spaces                              1.3: Offer alternatives for visual information
                                                                                                        7.3: Minimize threats and distractions
                                                                                                        •     Vary the level of novelty or risk
                                             4.1: Vary the methods for response and navigation
                                             •     Provide alternatives in the requirements             •     Vary the level of sensory stimulation
builder kits and interactive                                                                            •     Vary the social demands required for learning
                                                   for rate, timing, speed, and range of motor
structures allow outdoor space                     action required to interact with instructional             or performance, the perceived level of support
to also function as curricular                     materials, physical manipulatives, and                     and protection and the requirements for public
enhancement and learning                           technologies                                               display and evaluation
opportunities                                •     Provide alternatives for physically interacting
                                                   with materials by hand, voice, single switch,        8.1: Heighten salience of goals and objectives
                                                   joystick, keyboard, or adapted keyboard              •     Display the goal in multiple ways

                                             7.1: Optimize individual choice and autonomy               8.3: Foster collaboration and community
                                             •     Provide learners with as much discretion and         •     Encourage and support opportunities for peer
                                                   autonomy as possible                                       interactions and supports
                                                                                                        •     Create expectations for group work
                                             7.2: Optimize relevance, value, and authenticity
                                             •     Vary activities and sources of information           9.2: Facilitate personal coping skills and strategies
                                      S.22   •     Provide tasks that allow for active                  •     Provide differentiated models, scaffolds and
                                                   participation, exploration and experimentation             feedback
Card S.23 presentation/pitch space

presentation/                                 6.2: Support planning and strategy development
                                              •     Embed prompts to “show and explain your
                                                                                                       8.3: Foster collaboration and community
                                                                                                       •     Encourage and support opportunities for peer

pitch space                                         work” (e.g., portfolio review, art critiques)            interactions and supports
                                                                                                       •     Create expectations for group work
                                              6.4: Enhance capacity for monitoring progress
                                              •     Provide differentiated models of self-
a place to share original ideas with                assessment strategies (e.g., role-playing, video
authentic audiences, including                      reviews, peer feedback)
business partners from the
community;                                    7.2: Optimize relevance, value, and authenticity
                                              •     Design activities so that learning outcomes
a place to formally practice                        are authentic, communicate to real audiences,
                                                    and reflect a purpose that is clear to the
“the pitch”;
                                                    participants
                                              •     Provide tasks that allow for active
flexible to support smaller and                     participation, exploration and experimentation
larger groups                                 •     Invite personal response, evaluation and self-
                                                    reflection to content and activities

                                              7.3: Minimize threats and distractions
                                              •     Involve all participants in whole class
                                                    discussions

                                       S.23

                                              Card S.24 create learning neighborhoods

create learning                               1.1: Offer ways of customizing the display of
                                              information
                                                                                                       8.3: Foster collaboration and community
                                                                                                       •     Encourage and support opportunities for peer

neighborhoods
                                                                                                             interactions and supports
                                              5.1: Use multiple media for communication                •     Create expectations for group work
                                              •     Compose in multiple media such as text,
                                                    speech, drawing, illustration, design, film,
create ways for classes in close                    music, dance/movement, visual art, sculpture
proximity to engage more freely                     or video
with one another;
                                              5.2: Use multiple tools for construction and
create shared space—neighborhood              composition
                                              •     Provide Computer-Aided-Design (CAD), music
space;
                                                    notation (writing) software, or mathematical
                                                    notation software
support communities of practice
within departments and/or                     7.1: Optimize individual choice and autonomy
grade levels by proximity and                 •     Provide learners with as much discretion and
“porosity” between spaces                           autonomy as possible

                                              7.2: Optimize relevance, value, and authenticity
                                              •     Vary activities and sources of information
                                              7.3: Minimize threats and distractions

                                       S.24
Card S.25 big work space!

big work space!                                4.1: Vary the methods for response and navigation
                                               •     Provide alternatives in the requirements
                                                                                                       •    and reflect a purpose that is clear to the
                                                                                                            participants
                                                                                                                                                               8.3: Foster collaboration and community
                                                                                                                                                               •     Encourage and support opportunities for peer
                                                     for rate, timing, speed, and range of motor       •    Provide tasks that allow for active                      interactions and supports
support different scales of projects;                action required to interact with instructional         participation, exploration and experimentation     •     Create expectations for group work
                                                     materials, physical manipulatives, and            •    Include activities that foster the use of
big projects, supporting authentic                   technologies                                           imagination to solve novel and relevant            9.1: Promote expectations and beliefs that optimize
                                               •     Provide alternatives for physically interacting        problems, or make sense of complex ideas in        motivation
real-world challenges, often demand
                                                     with materials by hand, voice, single switch,          creative ways                                      •     Support activities that encourage self-
more space than the classroom                        joystick, keyboard, or adapted keyboard                                                                         reflection and identification of personal goals
can afford;                                                                                            7.3: Minimize threats and distractions
                                               5.1: Use multiple media for communication               •     learning or performance, the perceived level of   9.2: Facilitate personal coping skills and strategies
capture/re-appropriate space in                •     Use physical manipulatives (e.g., blocks, 3D            support and protection and the requirements       •     Provide differentiated models, scaffolds and
the school for large-scale, long-term                models, base-ten blocks)                                for public display and evaluation                       feedback
projects                                       •      Solve problems using a variety of strategies
                                                                                                       8.2: Vary demands and resources to optimize             Additional notes:
                                               7.1: Optimize individual choice and autonomy            challenge
                                               •     Provide learners with as much discretion and      •     Provide alternatives in the permissible tools     •    Authentic tasks can be effective to stimulate
                                                     autonomy as possible                                    and scaffolds                                          student engagement. What’s authentic for one
                                               •     Allow learners to participate in the design of    •     Vary the degrees of freedom for acceptable             student may be inauthentic for another.
                                                     classroom activities and academic tasks                 performance                                       •    Many such ideas as this move to the school-
                                                                                                                                                                    wide scale—beyond the scale of the classroom
                                               7.2: Optimize relevance, value, and authenticity \                                                                   or even the learning neighborhood.
                                               Vary activities and sources of information              •    Emphasize process, effort, improvement in
                                        S.25   •     Design activities so that learning outcomes are        meeting standards as alternatives to external
                                                     authentic, communicate to real audiences,              evaluation and competition

                                               Card S.26 exhibit original work to the public

exhibit original                               7.2: Optimize relevance, value, and authenticity
                                               •     Design activities so that learning outcomes

work to                                              are authentic, communicate to real audiences,
                                                     and reflect a purpose that is clear to the
                                                     participants

the public                                     •     Provide tasks that allow for active
                                                     participation, exploration and experimentation

                                               9.1: Promote expectations and beliefs that optimize
engage students in authentic                   motivation
projects that will be shared with              •     Support activities that encourage self-
authentic audiences;                                 reflection and identification of personal goals

capitalize on the fact that students           Additional notes:
are more motivated when their work
                                               •    According to research by Cathy Davidson in her
is shared with a broader audience
                                                    book “Now you see it”, students worked much
                                                    harder on papers when they knew they would
                                                    be published and read by more people than
                                                    just their teacher.
                                               •    Accoriding to Larry Rosenstock, founder
                                                    of High Tech High, the incentive of public
                                                    exhibition night causes kids to work much
                                        S.26        harder than they would work for just a grade.
Card S.27 “grown up environments”

“grown-up                                    7.1: Optimize individual choice and autonomy
                                             •     Provide learners with as much discretion and

environments”                                      autonomy as possible

                                             7.3: Minimize threats and distractions
                                             •     Create an accepting and supportive classroom
children’s behaviors and mindsets                  climate
change when they experience                  •     Vary the level of novelty or risk
“grown-up environments”;                     •     Vary the level of sensory stimulation
                                             •     Vary the social demands required for learning
use this increased tendency for                    or performance, the perceived level of support
accountability to your advantage in                and protection and the requirements for public
                                                   display and evaluation
developing self-regulated learners

                                      S.27

                                             Card S.28 assembly areas as learning spaces

assembly areas                               7.1: Optimize Individual Choice and Autonomy

as learning                                  8.3: Foster collaboration and community
                                             •     Encourage and support opportunities for peer
                                                   interactions and supports

spaces                                       •     Create expectations for group work

leverage underutilized spaces such
as dining commons and assembly
spaces for breakout learning

                                      S.28
EDUCATOR EXPERIENCE CARDS
Card E.1 faculty “scrum space”                                                                         Card E.2 shared work offices

faculty                                       8.3: Foster collaboration and community
                                              •     Encourage and support opportunities for peer
                                                                                                      shared work                                    8.3: Foster collaboration and community
                                                                                                                                                     •     Encourage and support opportunities for peer

“scrum space”                                 •
                                                    interactions and support
                                                    Create expectations for group work                offices                                        •
                                                                                                                                                           interactions and supports
                                                                                                                                                           Create expectations for group work

a place for faculty to “roll their            9.2: Facilitate personal coping skills and strategies
                                              •     Provide differentiated models, scaffolds and      shared faculty studios
sleeves up” and dig into messy                      feedback                                          help to boost camaraderie,
problems;                                                                                             collaboration, and professional
                                                                                                      growth among educators (2)
support collaborative professionalism
in quality space that does not double
as the faculty break room;

free educators from “solitary
confinement” in their classrooms—
promote peer mentoring
and collegiality

                                        E.1                                                                                                    E.2

                                              Card E.3 integrate design thinking                                                                     Card E.4 teachers doing pbl with teachers

integrate                                     8.3: Foster collaboration and community
                                              •     Encourage and support opportunities for peer
                                                                                                      teachers                                       8.3: Foster collaboration and community
                                                                                                                                                     •     Encourage and support opportunities for peer

design thinking                               •
                                                    interactions and supports
                                                    Create expectations for group work                doing PBL                                      •
                                                                                                                                                           interactions and supports
                                                                                                                                                           Create expectations for group work

leverage design thinking as a
proven process to develop
                                              9.1: Promote expectations and beliefs that optimize
                                              motivation
                                              •     Support activities that encourage self-
                                                                                                      with teachers                                  9.2: Facilitate personal coping skills and strategies
                                                                                                                                                     •     Provide differentiated models, scaffolds and
                                                                                                                                                           feedback
metacognitive skills and foster self-               reflection and identification of personal goals
                                                                                                      promote PBL efforts among
regulation among learners (3);
                                                                                                      teachers, as a basis of professional
                                                                                                      development, to advance
support the 5 C’s of learning and
                                                                                                      instructional delivery methods
take students through the 6 learning
                                                                                                      in creative ways;
orders of Bloom’s Taxonomy (3);
                                                                                                      utilize design thinking as an integral
use design thinking as a process
                                                                                                      part of professional development—
to redesign your classroom
                                                                                                      contextualize it to each teacher’s
                                                                                                      specific needs

                                        E.3                                                                                                    E.4
Card E.5 “live p.d.” with educators and                                                             Card E.6 support collaboration among

“live p.d.” with                                                                                    support
                                            students                                                                                            teachers and classes

                                            9.2: Facilitate personal coping skills and strategies                                               3.1: Activate or supply background knowledge

educators and                               •     Provide differentiated models, scaffolds and
                                                  feedback                                          collaboration                               •     Make explicit cross-curricular connections (e.g.,
                                                                                                                                                      teaching literacy strategies in the social studies
                                                                                                                                                      classroom)

students                                                                                            among                                       4.1: Vary the methods for response and navigation
                                                                                                                                                •     Provide alternatives for physically interacting
“live p.d.” helps develop
the interaction behaviors
                                                                                                    teachers &                                        with materials by hand, voice, single switch,
                                                                                                                                                      joystick, keyboard, or adapted keyboard

important to development of
self regulated learners (4);                                                                        classes                                     8.3: Foster collaboration and community
                                                                                                                                                •     Encourage and support opportunities for peer
                                                                                                                                                      interactions and supports
for example, wait time, answering                                                                   co-locate classes and subjects              •     Create expectations for group work
questions with questions, and                                                                       that have a high tendency to do
promoting student autonomy                                                                          collaborative projects together;

                                                                                                    put learning on display—let passive
                                                                                                    observation be a professional
                                                                                                    learning opportunity

                                      E.5                                                                                                 E.6

                                            Card E.7 create a culture of learning among                                                         Card E.8 make space within space

create a culture                                                                                    make space
                                            faculty
                                                                                                                                                7.1: Optimize individual choice and autonomy
                                            8.3: Foster collaboration and community                                                             Provide learners with as much discretion and

of learning                                 •

                                            •
                                                  Encourage and support opportunities for peer
                                                  interactions and supports
                                                  Create expectations for group work
                                                                                                    within space                                autonomy as possible

                                                                                                                                                7.3: Minimize threats and distractions

among faculty                               9.1: Promote expectations and beliefs that optimize     mobile components can subdivide
                                                                                                    space in creative ways;
                                                                                                                                                •

                                                                                                                                                •
                                                                                                                                                      Create an accepting and supportive classroom
                                                                                                                                                      climate
                                                                                                                                                      Vary the level of novelty or risk
                                            motivation
                                            •     Support activities that encourage self-                                                       •     Vary the level of sensory stimulation
treat teachers like professionals—
                                                  reflection and identification of personal goals   mobile storage units, white boards,         •     Vary the social demands required for learning
provide UDL-based, personalized                                                                                                                       or performance, the perceived level of support
and differentiated learning                                                                         and furniture can dual function
                                                                                                                                                      and protection and the requirements for public
opportunities for teachers to meet                                                                  as teaching aids and definers                     display and evaluation
their specific contextual needs;                                                                    of small group area.
                                                                                                                                                9.1: Promote expectations and beliefs that optimize
                                                                                                                                                motivation
create a culture where teachers are
                                                                                                                                                •     Support activities that encourage self-
nurturing and being nurtured,                                                                                                                         reflection and identification of personal goals
teaching and learning among
themselves and their peers                                                                                                                      9.2: Facilitate personal coping skills and strategies
                                                                                                                                                •     Provide differentiated models, scaffolds and
                                                                                                                                                      feedback

                                      E.7                                                                                                 E.8
Card E.9 equity of space in the classroom

equity of                                    7.3: Minimize threats and distractions
                                             •     Create an accepting and supportive classroom

space in the                                 •
                                                   climate
                                                   Vary the social demands required for learning
                                                   or performance, the perceived level of support

classroom                                          and protection and the requirements for public
                                                   display and evaluation

                                             8.3: Foster collaboration and community
shift teacher space from                     •     Encourage and support opportunities for peer
“my space” to “our space”;                         interactions and supports
                                             •     Create expectations for group work
create a flattened hierarchy that
supports teacher as “coach” versus
teacher as “sage of all knowledge”;

allocate space for teacher based on
size of classroom; with 30 students,
allocate 1/30 of classroom
for teacher space

                                       E.9
PARADIGMS
Card P.1 redefine innovation as more than

redefine
                                             technology

                                             1.1: Offer ways of customizing the display of               storyboards, design, film, music, visual art,    		       problems, or make sense of complex ideas in

innovation                                   information                                                 sculpture, or video                                       creative ways

                                             1.2: Offer alternatives for auditory information        5.2: Use multiple tools for construction and              7.3: Minimize threats and distractions

as more than                                 4.1: Vary the methods for response and navigation
                                             •     Provide alternatives in the requirements
                                                                                                     composition
                                                                                                     •     Use story webs, outlining tools, or concept
                                                                                                           mapping tools
                                                                                                                                                               •

                                                                                                                                                               •
                                                                                                                                                                     Create an accepting and supportive classroom
                                                                                                                                                                     climate
                                                                                                                                                                     Vary the level of sensory stimulation

technology                                         for rate, timing, speed, and range of motor
                                                   action required to interact with instructional
                                                                                                     •     Provide Computer-Aided-Design (CAD), music
                                                                                                           notation (writing) software, or mathematical
                                                                                                           notation software
                                                                                                                                                               8.2: Vary demands and resources to optimize
                                                                                                                                                               challenge
                                                   materials, physical manipulatives, and
                                                   technologies                                      •     Provide virtual or concrete mathematics             •     Provide alternatives in the permissible tools
think about how we define innovation
                                             •     Provide alternatives for physically interacting         manipulatives (e.g., base-10 blocks, algebra              and scaffolds
as more than hardware and software                                                                         blocks)                                             •     Vary the degrees of freedom for acceptable
                                                   with materials by hand, voice, single switch,
—changing practice and outcomes                    joystick, keyboard, or adapted keyboard                                                                           performance
requires redesigning both space and                                                                  7.2: Optimize relevance, value, and authenticity          •     Emphasize process, effort, improvement in
pedagogical practice;                        5.1: Use multiple media for communication               •     Vary activities and sources of information                meeting standards as alternatives to external
                                             •     Compose in multiple media such as text,           •     Design activities so that learning outcomes               evaluation and competition
                                                   speech, drawing, illustration, design, film,            are authentic, communicate to real audiences,
technology can support change, but
                                                   music, dance/movement, visual art, sculpture            and reflect a purpose that is clear to the
often only sustain the status quo                                                                          participants
                                                   or video
                                             •     Use physical manipulatives (e.g., blocks, 3D      •     Provide tasks that allow for active
                                                   models, base-ten blocks)                                participation, exploration and experimentation
                                             •     Compose in multiple media such as text,           •     Include activities that foster the use of
                                       P.1
                                                   speech, drawing, illustration, comics,                  imagination to solve novel and relevant

                                             Card P.2 defeat the stigma of “school”

defeat the                                   7.1: Optimize individual choice and autonomy
                                             •     Allow learners to participate in the design of

stigma of
                                                   classroom activities and academic tasks

                                             7.3: Minimize threats and distractions

“school”                                     •     Create an accepting and supportive classroom
                                                   climate

                                             9.1: Promote expectations and beliefs that optimize
for many students, “school” brings           motivation
stigmas and labels that inhibit              •     Support activities that encourage self-
learning growth;                                   reflection and identification of personal goals

create “anti-classrooms”: learning
spaces have “different rules and
expectations” that unlocks latent
creativity and offer new learning
approaches;

offer students a “clean slate”—
a fresh start

                                       P.2
Card P.3 create a “maker ethos” throughout

create a
                                             the school

                                             7.2: Optimize relevance, value, and authenticity        8.3: Foster collaboration and community

“maker ethos”                                •     Vary activities and sources of information        •     Encourage and support opportunities for peer
                                             •     Design activities so that learning outcomes             interactions and supports
                                                   are authentic, communicate to real audiences,     •     Create expectations for group work

throughout                                   •
                                                   and reflect a purpose that is clear to the
                                                   participants
                                                   Provide tasks that allow for active
                                                                                                     9.2: Facilitate personal coping skills and strategies
                                                                                                     •     Provide differentiated models, scaffolds and

school                                       •
                                                   participation, exploration and experimentation
                                                   Include activities that foster the use of
                                                                                                           feedback

                                                   imagination to solve novel and relevant
the act of making (project-based                   problems, or make sense of complex ideas in
                                                   creative ways
learning) should be allowed to
happen anywhere, anytime;                    7.3: Minimize threats and distractions
                                             •     Create an accepting and supportive classroom
it should not be relegated just to                 climate
“maker spaces”—it should have no             •     Vary the level of novelty or risk
                                             •     Vary the level of sensory stimulation
such limits
                                             •     Vary the social demands required for learning
                                                   or performance, the perceived level of support
                                                   and protection and the requirements for public
                                                   display and evaluation
                                      P.3

                                             Card P.4 library as kitchen vs. library as

library as
                                             grocery store

                                             4.1: Vary the methods for response and navigation       7.3: Minimize threats and distractions                  8.3: Foster collaboration and community

kitchen vs.                                  •     Provide alternatives in the requirements          •     Create an accepting and supportive classroom      •     Encourage and support opportunities for peer
                                                   for rate, timing, speed, and range of motor             climate                                                 interactions and supports
                                                   action required to interact with instructional    •     Vary the level of novelty or risk                 •     Create expectations for group work

library as                                   •
                                                   materials, physical manipulatives, and
                                                   technologies
                                                   Provide alternatives for physically interacting
                                                                                                     •
                                                                                                     •
                                                                                                           Vary the level of sensory stimulation
                                                                                                           Vary the social demands required for learning
                                                                                                           or performance, the perceived level of support

grocery store                                      with materials by hand, voice, single switch,
                                                   joystick, keyboard, or adapted keyboard
                                                                                                           and protection and the requirements for public
                                                                                                           display and evaluation

                                             7.2: Optimize relevance, value, and authenticity        8.2: Vary demands and resources to optimize
rather than being a place where                                                                      challenge
                                             •     Vary activities and sources of information
students come to pick out resources          •     Design activities so that learning outcomes       •     Differentiate the degree of difficulty or
and leave, think about the library                 are authentic, communicate to real audiences,           complexity within which core activities can be
as the place where they come to                    and reflect a purpose that is clear to the              completed
access resources and make things,                  participants                                      •     Provide alternatives in the permissible tools
                                             •     Provide tasks that allow for active                     and scaffolds
both digital and analog
                                                   participation, exploration and experimentation    •     Vary the degrees of freedom for acceptable
                                             •     Include activities that foster the use of               performance
                                                   imagination to solve novel and relevant           •     Emphasize process, effort, improvement in
                                                   problems, or make sense of complex ideas in             meeting standards as alternatives to external
                                                   creative ways                                           evaluation and competition
                                       P.4
Card P.5 library as “venture accelerator”

library as                                   7.1: Optimize individual choice and autonomy
                                             •     Provide learners with as much discretion and
                                                                                                     8.3: Foster collaboration and community
                                                                                                     •     Encourage and support opportunities for peer

“venture                                           autonomy as possible                                    interactions and supports
                                                                                                     •     Create expectations for group work
                                             7.2: Optimize relevance, value, and authenticity

accelerator”                                 •     Design activities so that learning outcomes
                                                   are authentic, communicate to real audiences,
                                                   and reflect a purpose that is clear to the
                                                   participants
create the vibe of a venture                 •     Provide tasks that allow for active
accelerator; promote                               participation, exploration and experimentation
entrepreneurialism and                       •     Include activities that foster the use of
advancement of individual’s ideas,                 imagination to solve novel and relevant
even if not connected to classwork;                problems, or make sense of complex ideas in
                                                   creative ways

librarian as the “e-harmony” for             7.3: Minimize threats and distractions
connecting student ideas with                •     Create an accepting and supportive classroom
faculty mentors, resources, and                    climate
fellow student collaborators                 •     Vary the level of novelty or risk
                                             •     Vary the level of sensory stimulation
                                             •     Vary the social demands required for learning
                                                   or performance, the perceived level of support
                                                   and protection and the requirements for public
                                       P.5
                                                   display and evaluation

                                             Card P.6 convert STEM to STEAM

convert STEM                                 4.1: Vary the methods for response and navigation
                                             •     Provide alternatives in the requirements
                                                                                                     5.2: Use multiple tools for construction and
                                                                                                     composition
                                                                                                                                                            •
                                                                                                                                                            •
                                                                                                                                                                 Vary the level of sensory stimulation
                                                                                                                                                                 Vary the social demands required for learning

to STEAM
                                                   for rate, timing, speed, and range of motor       •     Use story webs, outlining tools, or concept           or performance, the perceived level of support
                                                   action required to interact with instructional          mapping tools                                         and protection and the requirements for public
                                                   materials, physical manipulatives, and            •     Provide Computer-Aided-Design (CAD), music            display and evaluation
                                                   technologies                                            notation (writing) software, or mathematical
integrate design creativity and              •     Provide alternatives for physically interacting         notation software                                8.1: Heighten salience of goals and objectives
innovation into STEM fields;                       with materials by hand, voice, single switch,                                                            •     Display the goal in multiple ways
                                                   joystick, keyboard, or adapted keyboard           7.2: Optimize relevance, value, and authenticity
                                                                                                     •     Vary activities and sources of information       8.2: Vary demands and resources to optimize
integrate art and digital media with                                                                 •     Design activities so that learning outcomes      challenge
                                             5.1: Use multiple media for communication
STEM as a means to help visualize            •     Compose in multiple media such as text,                 are authentic, communicate to real audiences,    •     Provide alternatives in the permissible tools
complex STEM problems;                             speech, drawing, illustration, design, film,            and reflect a purpose that is clear to the             and scaffolds
                                                   music, dance/movement, visual art, sculpture            participants                                     •     Vary the degrees of freedom for acceptable
make STEM subjects more                            or video                                          •     Provide tasks that allow for active                    performance
approachable for apprehensive                •     Use social media and interactive web tools              participation, exploration and experimentation   •     Emphasize process, effort, improvement in
                                                   (e.g., discussion forums, chats, web design,      •     Include activities that foster the use of              meeting standards as alternatives to external
students; us the “A” to create an                                                                          imagination to solve novel and relevant                evaluation and competition
                                                   annotation tools, storyboards, comic strips,
“on ramp” to challenging                           animation presentations)                                problems, or make sense of complex ideas in
STEM courses                                 •     Compose in multiple media such as text,                 creative ways                                    8.3: Foster collaboration and community
                                                   speech, drawing, illustration, comics,                                                                   •     Encourage and support opportunities for peer
                                                   storyboards, design, film, music, visual art,     7.3: Minimize threats and distractions                       interactions and supports
                                                   sculpture, or video                               •     Create an accepting and supportive classroom     •     Create expectations for group work
                                                                                                           climate
                                       P.6
                                                                                                     •     Vary the level of novelty or risk
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