UDL LEARNING SPACES IDEA KIT - UDL CARD ALIGNMENT AND IDEA GUIDE V1.0 - UDL-IRN
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This guide was developed to provide a crosswalk among the UDL Learning Spaces Idea Kit and the UDL Guidelines, including some suggested considerations within the design of learning environments. As developed by CAST (2018), the UDL Guidelines provide a foundation for considering the variability within learning environments. We hope you enjoy this crosswalk and the UDL Learning Spaces Idea Kit. We encourage you to explore more at LearningDesigned.org. You can also view and learn more about the UDL Guidelines at http://udlguidelines.cast.org/. We hope you will share your new ideas and AhHa! moments while using the kit. We’d love to crowd source new ideas from UDL practitioners into V2.0. Please share your thoughts and ideas on our message board: https://padlet.com/GouldEvans_UDL/LearningSpaces As the kit evolves so will the ideas and crosswalk associated with the kit. Stay tuned for more! The UDL Learning Spaces Idea Kit was developed as a collaboration between GouldEvans and the UDL-IRN with a focus on distribution at LearningDesigned.org. If you have questions, please email David Reid (david.reid@gouldevans.com) or James Basham (james.basham@udl-irn.org). Special thanks to Sue Hardin, Bryan Dean, Meg Werner, Steve Nordmark, and our colleagues at CAST. References CAST (2018). Universal Design for Learning Guidelines version 2.2. Retrieved from http://udlguidelines.cast.org.
The Universal Design for Learning Guidelines Provide multiple means of Provide multiple means of Provide multiple means of Engagement Representation Action & Expression Affective Networks Recognition Networks Strategic Networks The “WHY” of Learning The “WHAT” of Learning The “HOW” of Learning Provide options for Provide options for Provide options for Recruiting Interest (7) Perception (1) Physical Action (4) Access Optimize individual choice and autonomy (7.1) Offer ways of customizing the display of information (1.1) Vary the methods for response and navigation (4.1) Optimize relevance, value, and authenticity (7.2) Offer alternatives for auditory information (1.2) Optimize access to tools and assistive technologies (4.2) Minimize threats and distractions (7.3) Offer alternatives for visual information (1.3) Provide options for Provide options for Provide options for Sustaining Effort & Persistence (8) Language & Symbols (2) Expression & Communication (5) Heighten salience of goals and objectives (8.1) Clarify vocabulary and symbols (2.1) Use multiple media for communication (5.1) Build Vary demands and resources to optimize challenge (8.2) Clarify syntax and structure (2.2) Use multiple tools for construction and composition (5.2) Foster collaboration and community (8.3) Support decoding of text, mathematical notation, Build fluencies with graduated levels of support for Increase mastery-oriented feedback (8.4) and symbols (2.3) practice and performance (5.3) Promote understanding across languages (2.4) Illustrate through multiple media (2.5) Provide options for Provide options for Provide options for Self Regulation (9) Comprehension (3) Executive Functions (6) Internalize Promote expectations and beliefs that Activate or supply background knowledge (3.1) Guide appropriate goal-setting (6.1) optimize motivation (9.1) Highlight patterns, critical features, big ideas, Support planning and strategy development (6.2) Facilitate personal coping skills and strategies (9.2) and relationships (3.2) Facilitate managing information and resources (6.3) Develop self-assessment and reflection (9.3) Guide information processing and visualization (3.3) Enhance capacity for monitoring progress (6.4) Maximize transfer and generalization (3.4) Expert learners who are... Goal Purposeful & Motivated Resourceful & Knowledgeable Strategic & Goal-Directed udlguidelines.cast.org | © CAST, Inc. 2018 | Suggested Citation: CAST (2018). Universal design for learning guidelines version 2.2 [graphic organizer]. Wakefield, MA: Author.
Card S.1 allow students to make space allow students 7.1: Optimize individual choice and autonomy • Provide learners with as much discretion and to “make space” autonomy as possible 7.3: Minimize threats and distractions Create an accepting and supportive classroom think about furniture as a climate “maker kit”—a kit-of-parts; • Vary the level of novelty or risk • Vary the level of sensory stimulation • Vary the social demands required for learning promote a flexible learning or performance, the perceived level of support environment; and protection and the requirements for public display and evaluation enable students to personalize • Involve all participants in whole class their learning space discussions 8.3: Foster collaboration and community Encourage and support opportunities for peer interactions and supports 9.1: Promote expectations and beliefs that optimize motivation • Support activities that encourage self- S.1 reflection and identification of personal goals Card S.2 offer structured choices offer structured 4.1: Vary the methods for response and navigation • Provide alternatives in the requirements • Solve problems using a variety of strategies 7.1: Optimize individual choice and autonomy • Provide learners with as much discretion and choices for rate, timing, speed, and range of motor 5.2: Use multiple tools for construction and autonomy as possible action required to interact with instructional composition materials, physical manipulatives, and • Use story webs, outlining tools, or concept 7.2: Optimize relevance, value, and authenticity technologies mapping tools • Vary activities and sources of information give students choices of where they • Provide alternatives for physically interacting • Provide Computer-Aided-Design (CAD), music work, how they approach the with materials by hand, voice, single switch, notation (writing) software, or mathematical 8.2: Vary demands and resources to optimize problem/project, and with whom joystick, keyboard, or adapted keyboard notation software challenge they work—alone or together; • Provide virtual or concrete mathematics • Differentiate the degree of difficulty or 5.1: Use multiple media for communication manipulatives (e.g., base-10 blocks, algebra complexity within which core activities can be • Compose in multiple media such as text, blocks) completed be mindful of the optimal number speech, drawing, illustration, design, film, • Use web applications (e.g., wikis, animation, • Provide alternatives in the permissible tools of choices offered: 2-4 choices is music, dance/movement, visual art, sculpture presentation) and scaffolds suggested by research to be the or video sweet spot (1) • Use physical manipulatives (e.g., blocks, 3D 5.3: Build fluencies with graduated levels of support 8.3: Foster collaboration and community models, base-ten blocks) for practice and performance • Encourage and support opportunities for peer • Use social media and interactive web tools • Provide differentiated models to emulate (i.e. interactions and supports (e.g., discussion forums, chats, web design, models that demonstrate the same outcomes • Create expectations for group work annotation tools, storyboards, comic strips, but use differing approaches, strategies, skills, animation presentations) etc.) 9.2: Facilitate personal coping skills and strategies • Compose in multiple media such as text, • Provide multiple examples of novel solutions to • Provide differentiated models, scaffolds and speech, drawing, illustration, comics, authentic problems feedback storyboards, design, film, music, visual art, S.2 sculpture, or video
Card S.3 create a diverse palette of places create a 1.3: Offer alternatives for visual information 9.1: Promote expectations and beliefs that optimize motivation diverse palette 4.1: Vary the methods for response and navigation • Support activities that encourage self- • Provide alternatives in the requirements reflection and identification of personal goals for rate, timing, speed, and range of motor of places action required to interact with instructional materials, physical manipulatives, and technologies • Provide alternatives for physically interacting provide varied places to support with materials by hand, voice, single switch, varied preferences of student joystick, keyboard, or adapted keyboard learning; 7.1: Optimize individual choice and autonomy think of your learning spaces as • Provide learners with as much discretion and autonomy as possible “open address”—sit anywhere, learn anywhere; 7.3: Minimize threats and distractions • Create an accepting and supportive classroom support a diverse range of learning climate activities and processes • Vary the level of novelty or risk • Vary the level of sensory stimulation • Vary the social demands required for learning or performance, the perceived level of support and protection and the requirements for public S.3 display and evaluation Card S.4 learning prototype studio learning The Learning Prototype Studio is a testing bed to apply any of the UDL guidelines and test prototype efficacy of various strategies without making firm commitments of space and investment within any other learning environments. studio (innovation lab) a place where teachers and school leaders can test new instructional methods, experiment with a hackable space, and can work “live” with colleagues and students directly in your school; a place where teachers can gain courage to take new methods back into their classrooms; a place for teachers to experiment and take risks S.4
Card S.5 embrace fidgeting and movement embrace 7.3: Minimize threats and distractions Vary the level of sensory stimulation fidgeting and movement small fidgeting movements stimulate neurons in the brain that keep us attentive; (6) allow students to move around and fidget when they learn; provide options for students to both stand or sit while they work S.5 Card S.6 leverage the floor as a great learning leverage the space 7.1: Optimize individual choice and autonomy Additional notes: floor as a great • Provide learners with as much discretion and autonomy as possible • By incorporating low-style furniture, you can formalize the floor as legitimate workspace learning space 8.2: Vary demands and resources to optimize challenge • Provide alternatives in the permissible tools —and more successfully invite the teachers to engage (a low stool to sit on). Many such furniture solutions stimulate the imagination and scaffolds and more readily invite students to reconfigure provide low-style furniture so • Vary the degrees of freedom for acceptable their setting. students can easily shift from floor performance to accessible task surfaces; • Emphasize process, effort, improvement in meeting standards as alternatives to external when working on the floor, it’s evaluation and competition helpful to have low work surfaces for 8.3: Foster collaboration and community laptops, devices, tools, etc.—avoids • Encourage and support opportunities for peer things getting stepped on interactions and supports • Create expectations for group work S.6
Card S.7 design your negative space design your 4.1: Vary the methods for response and navigation • Sometimes these methods should be physical negative space and require space 7.3: Minimize threats and distractions • Vary the level of sensory stimulation think intentionally about “negative space” for movement, flow of Additional notes: materials, and people—negative • Sometimes less is more when it comes to designing a learning environment (open) space is as useful for learning as equipped space is; 8.3: Foster collaboration and community • Consider the space that would be needed for negative space can ebb and supporting collaboration flow as movable furniture is • Negative space is not unused reconfigured within the space • S.7 Card S.8 support varied processes; create support varied zones 1.1: Offer ways of customizing the display of • Provide alternatives for physically interacting • mapping tools processes; information with materials by hand, voice, single switch, • Provide Computer-Aided-Design (CAD), music joystick, keyboard, or adapted keyboard notation (writing) software, or mathematical 1.2: Offer alternatives for auditory information notation software create zones 1.3: Offer alternatives for visual information 5.1: Use multiple media for communication • Compose in multiple media such as text, speech, drawing, illustration, design, film, • Provide virtual or concrete mathematics manipulatives (e.g., base-10 blocks, algebra blocks) 3.3: Guide information processing, visualization, and music, dance/movement, visual art, sculpture • Use web applications (e.g., wikis, animation, support students shifting from manipulation or video presentation) one process (or method) to • Provide options for organizational methods • Use physical manipulatives (e.g., blocks, 3D another—link zones to the type and approaches models, base-ten blocks) 5.3: Build fluencies with graduated levels of support of thinking/work occurring; • Provide interactive models that guide • Use social media and interactive web tools for practice and performance exploration and new understandings (e.g., discussion forums, chats, web design, • Provide differentiated models to emulate (i.e. • Provide multiple entry points to a lesson annotation tools, storyboards, comic strips, models that demonstrate the same outcomes support the design thinking animation presentations) but use differing approaches, strategies, skills, and optional pathways through content (e.g., process with spaces that exploring big ideas through dramatic works, • Compose in multiple media such as text, etc.) accompany the various steps arts and literature, film and media) speech, drawing, illustration, comics, • Provide multiple examples of novel solutions to storyboards, design, film, music, visual art, authentic problems 4.1: Vary the methods for response and navigation sculpture, or video • Provide alternatives in the requirements • Solve problems using a variety of strategies 6.4: Enhance capacity for monitoring progress for rate, timing, speed, and range of motor • Provide differentiated models of self- action required to interact with instructional 5.2: Use multiple tools for construction and assessment strategies (e.g., role-playing, video materials, physical manipulatives, and composition reviews, peer feedback) S.8 technologies • Use story webs, outlining tools, or concept
Card S.8 (Continued) support varied process- support varied es; create zones 7.2: Optimize relevance, value, and authenticity 8.2: Vary demands and resources to optimize Additional Notes: processes; • Vary activities and sources of information challenge • Provide tasks that allow for active • Differentiate the degree of difficulty or • Studies indicate that confidence to learn participation, exploration and experimentation complexity within which core activities can be challenging tasks increases when learners create zones • Invite personal response, evaluation and self- reflection to content and activities • completed Provide alternatives in the permissible tools and scaffolds • sense there is more than one pathway to competence. Choice of processes improves engagement and 7.3: Minimize threats and distractions • Vary the degrees of freedom for acceptable motivation. support students shifting from • Vary the level of novelty or risk performance • Develop/promote skills in cognitive flexibility… one process (or method) to • Vary the level of sensory stimulation • Emphasize process, effort, improvement in if one approach isn’t working, consider another—link zones to the type • Vary the social demands required for learning meeting standards as alternatives to external alternative processes. This process helps of thinking/work occurring; or performance, the perceived level of support evaluation and competition foster creativity while developing grit and and protection and the requirements for public perseverance. display and evaluation 8.3: Foster collaboration and community support the design thinking • Encourage and support opportunities for peer process with spaces that 8.1: Heighten salience of goals and objectives interactions and supports accompany the various steps • Display the goal in multiple ways • Create expectations for group work • Demonstrate the use of hand-held or computer-based scheduling tools 9.2: Facilitate personal coping skills and strategies • Provide differentiated models, scaffolds and feedback S.8 Card S.9 space for management of tools and space for resources 4.2: Optimize access to tools and technologies is important for them to access tools and management of put things away when completed. 8.2: Vary demands and resources to optimize challenge tools & resources • • Provide alternatives in the permissible tools and scaffolds Emphasize process, effort, improvement in meeting standards as alternatives to external diverse collection of tools and resources evaluation and competition to support different processes; Additional notes: ensure tools are accessible for all learners and that they know how to use them; • Allowing students to have “free” access to resources & places to work is fundamental to developing self-regulated learners. tools and resources need a clear • At STEAM Studio, they don’t believe it’s “home”—easy for students to access necessary to provide 1:1 ratio of supplies – and return tools on their own; resources can be scarce in the real world, and school is a great place to learn the adaptive keep resources visible using transparent skills needed to navigate this condition. bins to discourage hoarding • Clear organizational system for supplies – students do best when they can access what S.9 they need, when they need it (like in the real world). Thus, understanding where things go
Card S.10 mobile digital studio mobile digital 1.1: Offer ways of customizing the display of information 8.3: Foster collaboration and community • Encourage and support opportunities for peer studio interactions and supports 1.2: Offer alternatives for auditory information • Create expectations for group work 1.3: Offer alternatives for visual information allow no “black holes” (unusable space) when fixed technology isn’t 3.3: Guide information processing, visualization, and being used; manipulation • Provide options for organizational methods and approaches provide tools to support a • Provide multiple entry points to a lesson “storytelling lab”; and optional pathways through content (e.g., exploring big ideas through dramatic works, low fidelity (quick and easy) content arts and literature, film and media) creation and editing 8.2: Vary demands and resources to optimize challenge • Provide alternatives in the permissible tools and scaffolds • Vary the degrees of freedom for acceptable performance • Emphasize process, effort, improvement in S.10 meeting standards as alternatives to external evaluation and competition Card S.11 content consumed and delivered in content multiple mediums 1.1: Offer ways of customizing the display of • Provide alternatives for physically interacting • Provide virtual or concrete mathematics consumed information with materials by hand, voice, single switch, manipulatives (e.g., base-10 blocks, algebra joystick, keyboard, or adapted keyboard blocks) 1.2: Offer alternatives for auditory information • Use web applications (e.g., wikis, animation, and delivered 1.3: Offer alternatives for visual information 5.1: Use multiple media for communication • Compose in multiple media such as text, speech, drawing, illustration, design, film, presentation) 5.3: Build fluencies with graduated levels of support in multiple 3.3: Guide information processing, visualization, and manipulation music, dance/movement, visual art, sculpture or video for practice and performance • Provide differentiated models to emulate (i.e. mediums • Provide options for organizational methods • Use physical manipulatives (e.g., blocks, 3D models that demonstrate the same outcomes and approaches models, base-ten blocks) but use differing approaches, strategies, skills, • Provide interactive models that guide • Compose in multiple media such as text, etc.) exploration and new understandings speech, drawing, illustration, comics, • Provide multiple examples of novel solutions to choice of medium offers new • Provide multiple entry points to a lesson storyboards, design, film, music, visual art, authentic problems and optional pathways through content (e.g., sculpture, or video avenues of engagement and exploring big ideas through dramatic works, • Solve problems using a variety of strategies 7.1: Optimize individual choice and autonomy supports multiple ways to learn • Provide learners with as much discretion and arts and literature, film and media) content and express understanding 5.2: Use multiple tools for construction and autonomy as possible 4.1: Vary the methods for response and navigation composition • Provide alternatives in the requirements • Use story webs, outlining tools, or concept for rate, timing, speed, and range of motor mapping tools action required to interact with instructional • Provide Computer-Aided-Design (CAD), music materials, physical manipulatives, and notation (writing) software, or mathematical S.11 technologies notation software
Card S.11 (Continued) content consumed and content delivered in multiple mediums 7.2: Optimize relevance, value, and authenticity 8.1: Heighten salience of goals and objectives 9.2: Facilitate personal coping skills and strategies consumed • Design activities so that learning outcomes • Display the goal in multiple ways • Provide differentiated models, scaffolds and are authentic, communicate to real audiences, • Demonstrate the use of hand-held or feedback and reflect a purpose that is clear to the computer-based scheduling tools and delivered • participants Provide tasks that allow for active 8.2: Vary demands and resources to optimize challenge 9.3: Develop self-assessment and reflection • Offer devices, aids, or charts to assist individuals in learning to collect, chart and in multiple participation, exploration and experimentation • Invite personal response, evaluation and self- • Differentiate the degree of difficulty or display data from their own behavior reflection to content and activities complexity within which core activities can be mediums • Include activities that foster the use of completed imagination to solve novel and relevant • Provide alternatives in the permissible tools problems, or make sense of complex ideas in and scaffolds creative ways • Vary the degrees of freedom for acceptable choice of medium offers new performance 7.3: Minimize threats and distractions • Emphasize process, effort, improvement in avenues of engagement and • Vary the level of sensory stimulation meeting standards as alternatives to external supports multiple ways to learn evaluation and competition • Vary the social demands required for learning content and express understanding or performance, the perceived level of support and protection and the requirements for public 8.3: Foster collaboration and community display and evaluation • Encourage and support opportunities for peer interactions and supports • Create expectations for group work S.11 Card S.12 variety of collaboration settings variety of 1.1: Offer ways of customizing the display of information 7.3: Minimize threats and distractions • Vary the social demands required for learning collaboration or performance, the perceived level of support 1.2: Offer alternatives for auditory information and protection and the requirements for public display and evaluation settings 1.3: Offer alternatives for visual information 4.1: Vary the methods for response and navigation 8.3: Foster collaboration and community • Encourage and support opportunities for peer • Provide alternatives in the requirements interactions and supports support different scales of for rate, timing, speed, and range of motor • Create expectations for group work collaboration, large and small; action required to interact with instructional materials, physical manipulatives, and 9.2: Facilitate personal coping skills and strategies support informal, messy, and technologies • Provide differentiated models, scaffolds and impromptu collaboration; feedback 7.1: Optimize individual choice and autonomy • Provide learners with as much discretion and support more formal collaboration; autonomy as possible • Allow learners to participate in the design of support digital collaboration classroom activities and academic tasks 7.2: Optimize relevance, value, and authenticity • Provide tasks that allow for active participation, exploration and experimentation S.12
Card S.13 cockpits and enclaves cockpits and 7.1: Optimize individual choice and autonomy • Provide learners with as much discretion and enclaves autonomy as possible 7.3: Minimize threats and distractions • Vary the social demands required for learning spaces to “get away”; or performance, the perceived level of support and protection and the requirements for public provide support for students who are display and evaluation easily distracted; 9.1: Promote expectations and beliefs that optimize motivation support preferences for introverts • Support activities that encourage self- reflection and identification of personal goals S.13 Card S.14 huddle space huddle space 7.3: Minimize threats and distractions • Vary the social demands required for learning or performance, the perceived level of support small collaboration spaces and protection and the requirements for public for 2-4 people; display and evaluation 8.3: Foster collaboration and community quick, impromptu collaboration • Encourage and support opportunities for peer interactions and supports • Create expectations for group work S.14
Card S.15 team space team space 7.3: Minimize threats and distractions • Vary the social demands required for learning or performance, the perceived level of support collaborative space for 4-8 people; and protection and the requirements for public display and evaluation options for enclosed and open 8.3: Foster collaboration and community team space (varying levels of • Encourage and support opportunities for peer sound control and privacy); interactions and supports • Create expectations for group work equip with both low-tech options like writable surfaces, and high- tech tools for digital collaboration S.15 Card S.16 interactive walls interactive 1.1: Offer ways of customizing the display of information • Vary the degrees of freedom for acceptable performance walls • Emphasize process, effort, improvement in 1.3: Offer alternatives for visual information meeting standards as alternatives to external evaluation and competition 3.3: Guide information processing, visualization, and make wall space within kids’ reach manipulation 8.3: Foster collaboration and community a content creation space; • Provide options for organizational methods • Encourage and support opportunities for peer and approaches interactions and supports • Provide interactive models that guide • Create expectations for group work dedicated wall space for casual exploration and new understandings collaboration, sharing ideas, 9.3: Develop self-assessment and reflection and idea dialogue 3.4: Maximize transfer and generalization • Offer devices, aids, or charts to assist • Provide checklists, organizers, sticky notes, individuals in learning to collect, chart and electronic reminders display data from their own behavior 8.1: Heighten salience of goals and objectives • Display the goal in multiple ways • Demonstrate the use of hand-held or computer-based scheduling tools 8.2: Vary demands and resources to optimize challenge S.16 • Provide alternatives in the permissible tools and scaffolds
Card S.17 engage with any surface engage with 1.1: Offer ways of customizing the display of information 8.3: Foster collaboration and community • Encourage and support opportunities for peer any surface interactions and supports 1.3: Offer alternatives for visual information • Create expectations for group work 7.1: Optimize individual choice and autonomy expand the range of options where • Provide learners with as much discretion and students can engage with the autonomy as possible environment around them; • Allow learners to participate in the design of classroom activities and academic tasks don’t let students feel constrained to 8.1: Heighten salience of goals and objectives one desk, and only writing on a tablet • Display the goal in multiple ways 8.2: Vary demands and resources to optimize challenge • Provide alternatives in the permissible tools and scaffolds • Vary the degrees of freedom for acceptable performance • Emphasize process, effort, improvement in meeting standards as alternatives to external evaluation and competition S.17 Card S.18 spaciousness for projects spaciousness 1.3: Offer alternatives for visual information for projects 4.1: Vary the methods for response and navigation • Provide alternatives for physically interacting with materials by hand, voice, single switch, joystick, keyboard, or adapted keyboard decompress your learning spaces to allow active and project-based 7.2: Optimize Relevance, Value & Authenticity – learning; allow space for real-world projects • leverage adjacent space(s) 8.3: Foster collaboration and community • Encourage and support opportunities for peer • reduce underutilized storage and interactions and supports equipment • Create expectations for group work • reduce teacher real estate bump up metrics for square feet /student S.18
Card S.19 recharge; places that offer a mental recharge; places respite 9.1: Promote expectations and beliefs that optimize that offer a motivation • Support activities that encourage self- mental respite reflection and identification of personal goals mental and physical restoration are facilitated by connections to the natural environment; connections to natural settings aid in concentration; connections to daylight have proven benefits to improve mental wellbeing and test performance S.19 Card S.20 tie learning to broader systems tie learning 7.2: Optimize relevance, value, and authenticity • Design activities so that learning outcomes to broader are authentic, communicate to real audiences, and reflect a purpose that is clear to the participants systems • Provide tasks that allow for active participation, exploration and experimentation • Include activities that foster the use of imagination to solve novel and relevant sustainability literacy helps students problems, or make sense of complex ideas in connect learning content to the world creative ways around them, offering opportunities for improved relevancy; 8.3: Foster collaboration and community • Encourage and support opportunities for peer education in environmental interactions and supports literacy is essential in the future • Create expectations for group work mitigation of negative global issues; Additional notes: environmentally, economically, and socially A primary aspect of this idea is to promote the value and relevancy of collaboration across disciplines —to understand how networks and systems are increasingly interacting in today’s complex world. S.20
Card S.21 every square foot used for learning every square 8.2: Vary demands and resources to optimize challenge foot used for • Vary the degrees of freedom for acceptable performance learning 8.3: Foster collaboration and community • Encourage and support opportunities for peer interactions and supports • Create expectations for group work leverage circulation space as learning space; clear sight lines from classroom to breakout learning spaces S.21 Card S.22 playgrounds as rich outdoor playgrounds as learning spaces 1.2: Offer alternatives for auditory information - • Include activities that foster the use of rich, outdoor Provide visual or tactile (e.g., vibrations) equivalents imagination to solve novel and relevant for sound effects or alerts problems, or make sense of complex ideas in creative ways learning spaces 1.3: Offer alternatives for visual information 7.3: Minimize threats and distractions • Vary the level of novelty or risk 4.1: Vary the methods for response and navigation • Provide alternatives in the requirements • Vary the level of sensory stimulation builder kits and interactive • Vary the social demands required for learning for rate, timing, speed, and range of motor structures allow outdoor space action required to interact with instructional or performance, the perceived level of support to also function as curricular materials, physical manipulatives, and and protection and the requirements for public enhancement and learning technologies display and evaluation opportunities • Provide alternatives for physically interacting with materials by hand, voice, single switch, 8.1: Heighten salience of goals and objectives joystick, keyboard, or adapted keyboard • Display the goal in multiple ways 7.1: Optimize individual choice and autonomy 8.3: Foster collaboration and community • Provide learners with as much discretion and • Encourage and support opportunities for peer autonomy as possible interactions and supports • Create expectations for group work 7.2: Optimize relevance, value, and authenticity • Vary activities and sources of information 9.2: Facilitate personal coping skills and strategies S.22 • Provide tasks that allow for active • Provide differentiated models, scaffolds and participation, exploration and experimentation feedback
Card S.23 presentation/pitch space presentation/ 6.2: Support planning and strategy development • Embed prompts to “show and explain your 8.3: Foster collaboration and community • Encourage and support opportunities for peer pitch space work” (e.g., portfolio review, art critiques) interactions and supports • Create expectations for group work 6.4: Enhance capacity for monitoring progress • Provide differentiated models of self- a place to share original ideas with assessment strategies (e.g., role-playing, video authentic audiences, including reviews, peer feedback) business partners from the community; 7.2: Optimize relevance, value, and authenticity • Design activities so that learning outcomes a place to formally practice are authentic, communicate to real audiences, and reflect a purpose that is clear to the “the pitch”; participants • Provide tasks that allow for active flexible to support smaller and participation, exploration and experimentation larger groups • Invite personal response, evaluation and self- reflection to content and activities 7.3: Minimize threats and distractions • Involve all participants in whole class discussions S.23 Card S.24 create learning neighborhoods create learning 1.1: Offer ways of customizing the display of information 8.3: Foster collaboration and community • Encourage and support opportunities for peer neighborhoods interactions and supports 5.1: Use multiple media for communication • Create expectations for group work • Compose in multiple media such as text, speech, drawing, illustration, design, film, create ways for classes in close music, dance/movement, visual art, sculpture proximity to engage more freely or video with one another; 5.2: Use multiple tools for construction and create shared space—neighborhood composition • Provide Computer-Aided-Design (CAD), music space; notation (writing) software, or mathematical notation software support communities of practice within departments and/or 7.1: Optimize individual choice and autonomy grade levels by proximity and • Provide learners with as much discretion and “porosity” between spaces autonomy as possible 7.2: Optimize relevance, value, and authenticity • Vary activities and sources of information 7.3: Minimize threats and distractions S.24
Card S.25 big work space! big work space! 4.1: Vary the methods for response and navigation • Provide alternatives in the requirements • and reflect a purpose that is clear to the participants 8.3: Foster collaboration and community • Encourage and support opportunities for peer for rate, timing, speed, and range of motor • Provide tasks that allow for active interactions and supports support different scales of projects; action required to interact with instructional participation, exploration and experimentation • Create expectations for group work materials, physical manipulatives, and • Include activities that foster the use of big projects, supporting authentic technologies imagination to solve novel and relevant 9.1: Promote expectations and beliefs that optimize • Provide alternatives for physically interacting problems, or make sense of complex ideas in motivation real-world challenges, often demand with materials by hand, voice, single switch, creative ways • Support activities that encourage self- more space than the classroom joystick, keyboard, or adapted keyboard reflection and identification of personal goals can afford; 7.3: Minimize threats and distractions 5.1: Use multiple media for communication • learning or performance, the perceived level of 9.2: Facilitate personal coping skills and strategies capture/re-appropriate space in • Use physical manipulatives (e.g., blocks, 3D support and protection and the requirements • Provide differentiated models, scaffolds and the school for large-scale, long-term models, base-ten blocks) for public display and evaluation feedback projects • Solve problems using a variety of strategies 8.2: Vary demands and resources to optimize Additional notes: 7.1: Optimize individual choice and autonomy challenge • Provide learners with as much discretion and • Provide alternatives in the permissible tools • Authentic tasks can be effective to stimulate autonomy as possible and scaffolds student engagement. What’s authentic for one • Allow learners to participate in the design of • Vary the degrees of freedom for acceptable student may be inauthentic for another. classroom activities and academic tasks performance • Many such ideas as this move to the school- wide scale—beyond the scale of the classroom 7.2: Optimize relevance, value, and authenticity \ or even the learning neighborhood. Vary activities and sources of information • Emphasize process, effort, improvement in S.25 • Design activities so that learning outcomes are meeting standards as alternatives to external authentic, communicate to real audiences, evaluation and competition Card S.26 exhibit original work to the public exhibit original 7.2: Optimize relevance, value, and authenticity • Design activities so that learning outcomes work to are authentic, communicate to real audiences, and reflect a purpose that is clear to the participants the public • Provide tasks that allow for active participation, exploration and experimentation 9.1: Promote expectations and beliefs that optimize engage students in authentic motivation projects that will be shared with • Support activities that encourage self- authentic audiences; reflection and identification of personal goals capitalize on the fact that students Additional notes: are more motivated when their work • According to research by Cathy Davidson in her is shared with a broader audience book “Now you see it”, students worked much harder on papers when they knew they would be published and read by more people than just their teacher. • Accoriding to Larry Rosenstock, founder of High Tech High, the incentive of public exhibition night causes kids to work much S.26 harder than they would work for just a grade.
Card S.27 “grown up environments” “grown-up 7.1: Optimize individual choice and autonomy • Provide learners with as much discretion and environments” autonomy as possible 7.3: Minimize threats and distractions • Create an accepting and supportive classroom children’s behaviors and mindsets climate change when they experience • Vary the level of novelty or risk “grown-up environments”; • Vary the level of sensory stimulation • Vary the social demands required for learning use this increased tendency for or performance, the perceived level of support accountability to your advantage in and protection and the requirements for public display and evaluation developing self-regulated learners S.27 Card S.28 assembly areas as learning spaces assembly areas 7.1: Optimize Individual Choice and Autonomy as learning 8.3: Foster collaboration and community • Encourage and support opportunities for peer interactions and supports spaces • Create expectations for group work leverage underutilized spaces such as dining commons and assembly spaces for breakout learning S.28
EDUCATOR EXPERIENCE CARDS
Card E.1 faculty “scrum space” Card E.2 shared work offices faculty 8.3: Foster collaboration and community • Encourage and support opportunities for peer shared work 8.3: Foster collaboration and community • Encourage and support opportunities for peer “scrum space” • interactions and support Create expectations for group work offices • interactions and supports Create expectations for group work a place for faculty to “roll their 9.2: Facilitate personal coping skills and strategies • Provide differentiated models, scaffolds and shared faculty studios sleeves up” and dig into messy feedback help to boost camaraderie, problems; collaboration, and professional growth among educators (2) support collaborative professionalism in quality space that does not double as the faculty break room; free educators from “solitary confinement” in their classrooms— promote peer mentoring and collegiality E.1 E.2 Card E.3 integrate design thinking Card E.4 teachers doing pbl with teachers integrate 8.3: Foster collaboration and community • Encourage and support opportunities for peer teachers 8.3: Foster collaboration and community • Encourage and support opportunities for peer design thinking • interactions and supports Create expectations for group work doing PBL • interactions and supports Create expectations for group work leverage design thinking as a proven process to develop 9.1: Promote expectations and beliefs that optimize motivation • Support activities that encourage self- with teachers 9.2: Facilitate personal coping skills and strategies • Provide differentiated models, scaffolds and feedback metacognitive skills and foster self- reflection and identification of personal goals promote PBL efforts among regulation among learners (3); teachers, as a basis of professional development, to advance support the 5 C’s of learning and instructional delivery methods take students through the 6 learning in creative ways; orders of Bloom’s Taxonomy (3); utilize design thinking as an integral use design thinking as a process part of professional development— to redesign your classroom contextualize it to each teacher’s specific needs E.3 E.4
Card E.5 “live p.d.” with educators and Card E.6 support collaboration among “live p.d.” with support students teachers and classes 9.2: Facilitate personal coping skills and strategies 3.1: Activate or supply background knowledge educators and • Provide differentiated models, scaffolds and feedback collaboration • Make explicit cross-curricular connections (e.g., teaching literacy strategies in the social studies classroom) students among 4.1: Vary the methods for response and navigation • Provide alternatives for physically interacting “live p.d.” helps develop the interaction behaviors teachers & with materials by hand, voice, single switch, joystick, keyboard, or adapted keyboard important to development of self regulated learners (4); classes 8.3: Foster collaboration and community • Encourage and support opportunities for peer interactions and supports for example, wait time, answering co-locate classes and subjects • Create expectations for group work questions with questions, and that have a high tendency to do promoting student autonomy collaborative projects together; put learning on display—let passive observation be a professional learning opportunity E.5 E.6 Card E.7 create a culture of learning among Card E.8 make space within space create a culture make space faculty 7.1: Optimize individual choice and autonomy 8.3: Foster collaboration and community Provide learners with as much discretion and of learning • • Encourage and support opportunities for peer interactions and supports Create expectations for group work within space autonomy as possible 7.3: Minimize threats and distractions among faculty 9.1: Promote expectations and beliefs that optimize mobile components can subdivide space in creative ways; • • Create an accepting and supportive classroom climate Vary the level of novelty or risk motivation • Support activities that encourage self- • Vary the level of sensory stimulation treat teachers like professionals— reflection and identification of personal goals mobile storage units, white boards, • Vary the social demands required for learning provide UDL-based, personalized or performance, the perceived level of support and differentiated learning and furniture can dual function and protection and the requirements for public opportunities for teachers to meet as teaching aids and definers display and evaluation their specific contextual needs; of small group area. 9.1: Promote expectations and beliefs that optimize motivation create a culture where teachers are • Support activities that encourage self- nurturing and being nurtured, reflection and identification of personal goals teaching and learning among themselves and their peers 9.2: Facilitate personal coping skills and strategies • Provide differentiated models, scaffolds and feedback E.7 E.8
Card E.9 equity of space in the classroom equity of 7.3: Minimize threats and distractions • Create an accepting and supportive classroom space in the • climate Vary the social demands required for learning or performance, the perceived level of support classroom and protection and the requirements for public display and evaluation 8.3: Foster collaboration and community shift teacher space from • Encourage and support opportunities for peer “my space” to “our space”; interactions and supports • Create expectations for group work create a flattened hierarchy that supports teacher as “coach” versus teacher as “sage of all knowledge”; allocate space for teacher based on size of classroom; with 30 students, allocate 1/30 of classroom for teacher space E.9
PARADIGMS
Card P.1 redefine innovation as more than redefine technology 1.1: Offer ways of customizing the display of storyboards, design, film, music, visual art, problems, or make sense of complex ideas in innovation information sculpture, or video creative ways 1.2: Offer alternatives for auditory information 5.2: Use multiple tools for construction and 7.3: Minimize threats and distractions as more than 4.1: Vary the methods for response and navigation • Provide alternatives in the requirements composition • Use story webs, outlining tools, or concept mapping tools • • Create an accepting and supportive classroom climate Vary the level of sensory stimulation technology for rate, timing, speed, and range of motor action required to interact with instructional • Provide Computer-Aided-Design (CAD), music notation (writing) software, or mathematical notation software 8.2: Vary demands and resources to optimize challenge materials, physical manipulatives, and technologies • Provide virtual or concrete mathematics • Provide alternatives in the permissible tools think about how we define innovation • Provide alternatives for physically interacting manipulatives (e.g., base-10 blocks, algebra and scaffolds as more than hardware and software blocks) • Vary the degrees of freedom for acceptable with materials by hand, voice, single switch, —changing practice and outcomes joystick, keyboard, or adapted keyboard performance requires redesigning both space and 7.2: Optimize relevance, value, and authenticity • Emphasize process, effort, improvement in pedagogical practice; 5.1: Use multiple media for communication • Vary activities and sources of information meeting standards as alternatives to external • Compose in multiple media such as text, • Design activities so that learning outcomes evaluation and competition speech, drawing, illustration, design, film, are authentic, communicate to real audiences, technology can support change, but music, dance/movement, visual art, sculpture and reflect a purpose that is clear to the often only sustain the status quo participants or video • Use physical manipulatives (e.g., blocks, 3D • Provide tasks that allow for active models, base-ten blocks) participation, exploration and experimentation • Compose in multiple media such as text, • Include activities that foster the use of P.1 speech, drawing, illustration, comics, imagination to solve novel and relevant Card P.2 defeat the stigma of “school” defeat the 7.1: Optimize individual choice and autonomy • Allow learners to participate in the design of stigma of classroom activities and academic tasks 7.3: Minimize threats and distractions “school” • Create an accepting and supportive classroom climate 9.1: Promote expectations and beliefs that optimize for many students, “school” brings motivation stigmas and labels that inhibit • Support activities that encourage self- learning growth; reflection and identification of personal goals create “anti-classrooms”: learning spaces have “different rules and expectations” that unlocks latent creativity and offer new learning approaches; offer students a “clean slate”— a fresh start P.2
Card P.3 create a “maker ethos” throughout create a the school 7.2: Optimize relevance, value, and authenticity 8.3: Foster collaboration and community “maker ethos” • Vary activities and sources of information • Encourage and support opportunities for peer • Design activities so that learning outcomes interactions and supports are authentic, communicate to real audiences, • Create expectations for group work throughout • and reflect a purpose that is clear to the participants Provide tasks that allow for active 9.2: Facilitate personal coping skills and strategies • Provide differentiated models, scaffolds and school • participation, exploration and experimentation Include activities that foster the use of feedback imagination to solve novel and relevant the act of making (project-based problems, or make sense of complex ideas in creative ways learning) should be allowed to happen anywhere, anytime; 7.3: Minimize threats and distractions • Create an accepting and supportive classroom it should not be relegated just to climate “maker spaces”—it should have no • Vary the level of novelty or risk • Vary the level of sensory stimulation such limits • Vary the social demands required for learning or performance, the perceived level of support and protection and the requirements for public display and evaluation P.3 Card P.4 library as kitchen vs. library as library as grocery store 4.1: Vary the methods for response and navigation 7.3: Minimize threats and distractions 8.3: Foster collaboration and community kitchen vs. • Provide alternatives in the requirements • Create an accepting and supportive classroom • Encourage and support opportunities for peer for rate, timing, speed, and range of motor climate interactions and supports action required to interact with instructional • Vary the level of novelty or risk • Create expectations for group work library as • materials, physical manipulatives, and technologies Provide alternatives for physically interacting • • Vary the level of sensory stimulation Vary the social demands required for learning or performance, the perceived level of support grocery store with materials by hand, voice, single switch, joystick, keyboard, or adapted keyboard and protection and the requirements for public display and evaluation 7.2: Optimize relevance, value, and authenticity 8.2: Vary demands and resources to optimize rather than being a place where challenge • Vary activities and sources of information students come to pick out resources • Design activities so that learning outcomes • Differentiate the degree of difficulty or and leave, think about the library are authentic, communicate to real audiences, complexity within which core activities can be as the place where they come to and reflect a purpose that is clear to the completed access resources and make things, participants • Provide alternatives in the permissible tools • Provide tasks that allow for active and scaffolds both digital and analog participation, exploration and experimentation • Vary the degrees of freedom for acceptable • Include activities that foster the use of performance imagination to solve novel and relevant • Emphasize process, effort, improvement in problems, or make sense of complex ideas in meeting standards as alternatives to external creative ways evaluation and competition P.4
Card P.5 library as “venture accelerator” library as 7.1: Optimize individual choice and autonomy • Provide learners with as much discretion and 8.3: Foster collaboration and community • Encourage and support opportunities for peer “venture autonomy as possible interactions and supports • Create expectations for group work 7.2: Optimize relevance, value, and authenticity accelerator” • Design activities so that learning outcomes are authentic, communicate to real audiences, and reflect a purpose that is clear to the participants create the vibe of a venture • Provide tasks that allow for active accelerator; promote participation, exploration and experimentation entrepreneurialism and • Include activities that foster the use of advancement of individual’s ideas, imagination to solve novel and relevant even if not connected to classwork; problems, or make sense of complex ideas in creative ways librarian as the “e-harmony” for 7.3: Minimize threats and distractions connecting student ideas with • Create an accepting and supportive classroom faculty mentors, resources, and climate fellow student collaborators • Vary the level of novelty or risk • Vary the level of sensory stimulation • Vary the social demands required for learning or performance, the perceived level of support and protection and the requirements for public P.5 display and evaluation Card P.6 convert STEM to STEAM convert STEM 4.1: Vary the methods for response and navigation • Provide alternatives in the requirements 5.2: Use multiple tools for construction and composition • • Vary the level of sensory stimulation Vary the social demands required for learning to STEAM for rate, timing, speed, and range of motor • Use story webs, outlining tools, or concept or performance, the perceived level of support action required to interact with instructional mapping tools and protection and the requirements for public materials, physical manipulatives, and • Provide Computer-Aided-Design (CAD), music display and evaluation technologies notation (writing) software, or mathematical integrate design creativity and • Provide alternatives for physically interacting notation software 8.1: Heighten salience of goals and objectives innovation into STEM fields; with materials by hand, voice, single switch, • Display the goal in multiple ways joystick, keyboard, or adapted keyboard 7.2: Optimize relevance, value, and authenticity • Vary activities and sources of information 8.2: Vary demands and resources to optimize integrate art and digital media with • Design activities so that learning outcomes challenge 5.1: Use multiple media for communication STEM as a means to help visualize • Compose in multiple media such as text, are authentic, communicate to real audiences, • Provide alternatives in the permissible tools complex STEM problems; speech, drawing, illustration, design, film, and reflect a purpose that is clear to the and scaffolds music, dance/movement, visual art, sculpture participants • Vary the degrees of freedom for acceptable make STEM subjects more or video • Provide tasks that allow for active performance approachable for apprehensive • Use social media and interactive web tools participation, exploration and experimentation • Emphasize process, effort, improvement in (e.g., discussion forums, chats, web design, • Include activities that foster the use of meeting standards as alternatives to external students; us the “A” to create an imagination to solve novel and relevant evaluation and competition annotation tools, storyboards, comic strips, “on ramp” to challenging animation presentations) problems, or make sense of complex ideas in STEM courses • Compose in multiple media such as text, creative ways 8.3: Foster collaboration and community speech, drawing, illustration, comics, • Encourage and support opportunities for peer storyboards, design, film, music, visual art, 7.3: Minimize threats and distractions interactions and supports sculpture, or video • Create an accepting and supportive classroom • Create expectations for group work climate P.6 • Vary the level of novelty or risk
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