THE SOUND OF MUSIC IN SYNC WITH ESPORTS - AN EXCLUSIVE WHITEPAPER, BROUGHT TO YOU BY MIDEM & ESPORTS BAR IN ASSOCIATION WITH MIDIA RESEARCH ...

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THE SOUND OF MUSIC IN SYNC WITH ESPORTS - AN EXCLUSIVE WHITEPAPER, BROUGHT TO YOU BY MIDEM & ESPORTS BAR IN ASSOCIATION WITH MIDIA RESEARCH ...
The Sound of Music in
Sync with Esports
   An exclusive whitepaper, brought to you by Midem
   & Esports BAR in association with MIDiA Research
THE SOUND OF MUSIC IN SYNC WITH ESPORTS - AN EXCLUSIVE WHITEPAPER, BROUGHT TO YOU BY MIDEM & ESPORTS BAR IN ASSOCIATION WITH MIDIA RESEARCH ...
CONTENT

1 • Introduction                             The White Papers’ Author:
2 • The Music Industry Will Love Esports’s   JayKay Media Inc is the publisher of
     Highly Engaged Fans                      MediaTainment Finance and TechMutiny,
3 • Music and Esports: A Marriage Made in    two international news-resources
     Spectators’ Heaven                       respectively focusing on investment in the
4 • Music Investors in Esports                creative industries and the technologies
                                              disrupting them.
5 • New Business Opportunities: What Can
     Music and Esports Learn from Each
     Other
     • Esports’s strengths
     • Music’s strengths
6 • Music and Esports: Interesting
     Milestones

                     The Sound of Music in Sync with Esports
THE SOUND OF MUSIC IN SYNC WITH ESPORTS - AN EXCLUSIVE WHITEPAPER, BROUGHT TO YOU BY MIDEM & ESPORTS BAR IN ASSOCIATION WITH MIDIA RESEARCH ...
1 • INTRODUCTION
The entertainment sector is alive with    music online without legal permission.     This exclusive white paper brought
the sound of the music increasingly       Thanks to a more robust version of the     to you by Esports BAR and Midem is
becoming part of esports, as the          same tech in the form of streaming,        called The Sound of Music in Sync
fast-growing industry of organised        the global recorded-music sector           with Esports.
competitive gaming is called.             has grown during the past five             It will explore what the music
Esports is forecast to generate           consecutive years. International           and esports businesses have to
US$1.1bn globally in 2020, a healthy      trade organisation IFPI reports that       offer     today’s       digitally-centric
15.7% jump from the previous year,        recorded-music revenues rose 8.2%          entertainment consumers.
says Newzoo, the gaming-sector            to US$20.2bn in 2019 from 2018.            Additionally, the report examines why
research specialist. PwC, another         Streaming music’s dominant share of        esports fans, teams and organisations
international insights organisation,      that total shot up at a rate of 22.9% in   are among popular music’s most
predicts esports revenue will have        the same year.                             avid consumers. It looks at how the
vaulted at an 18.3% annual rate to        The music industry would love to           music industry is home to significant
US$1.8bn a year by 2023.                  cement its current growth rate by          financial investors in esports.
But while professional esports is a       appealing to esports young fans, a         It analyses the new business
very young commercial digital-first       demographic that is known to avoid         opportunities and income each can
industry, the music industry, on the      traditional forms of entertainment.        expect from their collaboration.
other hand, is as old as the hills. The   Meanwhile, the esports business            Furthermore, it breaks down what
very digital technology that has made     hankers after music’s deep-rooted          the two sectors can learn from each
esports a hit among young Millennial      cultural heritage and credibility that     other to grow, including what the
and Gen Z consumers today almost          makes it irresistible and essential to     live-music industry, struggling in the
decimated       the   recorded-music      other types of entertainment sectors,      current Covid-19 pandemic, can
business in the late 1990s as pirates     brands, the general public and even        learn from esports’ ability to retain its
stole and fans shared copyrighted         politicians.                               momentum during the crisis.

                   The Sound of Music in Sync with Esports                                                                       3
THE SOUND OF MUSIC IN SYNC WITH ESPORTS - AN EXCLUSIVE WHITEPAPER, BROUGHT TO YOU BY MIDEM & ESPORTS BAR IN ASSOCIATION WITH MIDIA RESEARCH ...
2 • THE MUSIC INDUSTRY WILL LOVE ESPORTS’ HIGHLY ENGAGED FANS
In the exclusive study below, MIDiA     from that creative connection.       overlap is even more pronounced.
Research evaluates the intersection     Esports & Music: Leverage current    Esports is still niche in terms of au-
between enthusiasts of esports (plus    dynamics to ‘bounce forward’, not    dience size, but nonetheless a crucial
other gaming activities) and music      back.                                asset for cross-entertainment strate-
consumers, especially in the strea-     The behavioural overlap between      gies, because esports is the only en-
ming-media space. It demonstrates       gamers and music has been unde-      tertainment field where an event rou-
the benefits music companies, artists   niable for some time now. With es-   tinely involves gaming, video, music
and esports organisations can gain      ports audiences specifically, the    and sports - all in one session.

    Music Subscribers Are More Likely To Engage With Esports Than Gamers
    Esports Penetration by Consumer Segment, Q1 2020

                  The Sound of Music in Sync with Esports                                                             4
THE SOUND OF MUSIC IN SYNC WITH ESPORTS - AN EXCLUSIVE WHITEPAPER, BROUGHT TO YOU BY MIDEM & ESPORTS BAR IN ASSOCIATION WITH MIDIA RESEARCH ...
Zooming in on particular segments         rage mobile gamers (9%) and PC ga-        The overlap carries through on the
of the world’s population, the music      mers (13%) while on par with console      live music side as well. Data from the
overlap with esports is clear. For exa-   gamers (15%). Digital music services      Q1 2019 MIDiA Research survey across
mple, in Q1 2020 across the US, UK,       are attractive platforms for esports to   the US, UK, Canada, Australia, Ger-
Canada and Australia, 15% of music        promote the discipline on and build       many, Sweden, France, the Nether-
subscribers watched esports eve-          further fandom and loyalty with wider     lands, Japan, Mexico, Brazil and In-
ry month. This means they are more        audiences. Furthermore, 51% of esports    dia states that 5% of gamers attend
than twice as likely to watch esports     viewers pay for a music subscription.     esports events, compared to a 3%
than the consumer average (7%).           Music services should thus consider       all-consumer average. However, this
What’s more, music subscribers are        esports audiences an important seg-       jumps to 7% among music subscri-
more likely to watch esports than ave-    ment in their strategic deliberations.    bers, and to a 10% of live-music goers.

  Esports Viewers Align More With Music Subscribers By Age Than Gender
  Age and Gender Distribution of Esports Viewers, Q1 2020

                   The Sound of Music in Sync with Esports                                                                    5
THE SOUND OF MUSIC IN SYNC WITH ESPORTS - AN EXCLUSIVE WHITEPAPER, BROUGHT TO YOU BY MIDEM & ESPORTS BAR IN ASSOCIATION WITH MIDIA RESEARCH ...
In short, an average live-music goer     music and esports doesn’t simply end    chandise sales. Some 13% of music
is twice as likely to have attended an   at attendance numbers or affinity to    merchandise buyers attend esports
esports event than an average gamer.     music, it further extends to tangible   events (2.5 times more likely to attend
Furthermore, this natural fit between    commercial benefits via music mer-      than gamers).

  Artist Fanbases and Games Titles are an Under-Tapped Opportunity for Partnerships
  Gamer Penetration of Music Artists for Top Five Console Games, Q4 2019 – US, UK, Australia and Canada

                   The Sound of Music in Sync with Esports                                                                 6
Though behavioural overlaps bet-           tion when it comes to which fans play      What’s next
ween music and esports are signifi-        which games.                               Strive to ‘bounce forward’, not back!
cant, the demographic distribution         For example, while US rapper/pro-
varies both in terms of age, but parti-    ducer Travis Scott fans are 2.3 times      • Unique experiences: MIDiA has long
cularly gender.                            more likely to play the battle-royale      argued that monetising fandom will
While music subscribers resemble a         game Fortnite than overall consu-          be the next growth driver for mu-
more mainstream demographics, the          mers, there are 80 other artist fan        sic-industry revenue. Chinese Inter-
demographic make-up of esports             bases that are more likely to play         net conglomerate Tencent’s strea-
is characteristic of an early-stage        Fornite than Scott’s fans.                 ming services, Japanese Idol artists
niche. This gap illustrates the cru-       Similarly, for Travis Scott, there may     and Korean K-Pop artists have de-
cial need to understand audiences          be other games to look at going            monstrated a clear case for moneti-
across their entertainment lives, in       forward. While his fans are approxi-       sing fandom, delivering scarce pro-
order to draw synergies from those         mately twice as likely to play Fortnite    ducts and experiences to fans for a
overlaps effectively.                      (30%) than average consumers (14%),        premium. Even Western artists have
It is not enough to simply ‘slap a big     they are nearly three times as likely to   caught on with meet-and-greets.
music artist on to an esports event        play the sandbox video game Mine-          Live streaming can pick up the baton
line-up’ for it to work. The top-level     craft (28%) than average consumers         by building scarce experiences for
overlaps (mobile, PC and console ga-       (11%).                                     fans into the product set. Just as live
mers vs. music subscribers, live-music     Looking across the 10 artist fan bases     concerts have different ticket prices,
goers and other music fans) are use-       most likely to play three of the top       so should live streamed events. But
ful for strategic deliberations. To turn   games reveals a huge amount of un-         rather than better seats, fans will pay
these into actionable tactics, howe-       tapped opportunity. The old model          for features such as virtual backstage
ver, the analysis needs to be carried      for games and music was sync. That         passes, pre-gig group chats with ar-
out on a title and genre levels.           is still a major opportunity but in the    tists, on-stage camera angles. Even
Every music fan has other interests and    current pandemic lockdown era the          YouTube’s model of paid-for com-
passions. Music fans overlap strongly      potential scope is so much wider (see      ment streams could fit for some – but
with gaming but there is strong varia-     Chapter 5).                                not all – artists. Live streaming needs

                    The Sound of Music in Sync with Esports                                                                     7
a product refit that delivers a genuine    than that though, the virtual items –     but that Western streaming services
value exchange for fans if it is to ever   like skins and emotes – are integral to   do not harness.
get out of its free / charity / tip cul-   how gamers express themselves and         The groundbreaking performances
de-sac and become a genuine inco-          define their identities within the ga-    of DJ Marshmello and Travis Scott
me stream of scale.                        mes. This digital ‘peakcocking’ taps      in Fortnite were just the start. As the
                                           into the higher human needs of be-        space heats up, bold thinking and in-
• Virtual merch: Digital merchandise       longing, esteem and even self-actua-      novation in terms of partnerships will
is another unique appeal of games.         lisation due to them often being linked   be crucial to continue delivering me-
When inside a game, there is a poten-      to achievement. These are needs that      morable entertainment experiences
tial reason to buy digital merchandise     music as a cultural asset can tap into    to consumers. Game on.
for avatars and characters which fans
are developing. In China, Tencent has
built a portfolio of music services that
monetise fandom first and consump-
tion second – music rights-related re-
venue was just 29% of Tencent Music
Entertainment’s 2019 revenues. With
the exception of some YouTube live
streaming features, such as paying
to access comment streams, Western
streaming services do not have such
virtual fandom capabilities – yet. Many
games, however, Fortnite especially,
have them baked into their core ga-
ming experience. These virtual merch
stores are a ready-built opportunity
for music artists to tap into with es-
tablished remuneration models. More

                    The Sound of Music in Sync with Esports                                                                    8
3 • MUSIC AND ESPORTS: A MARRIAGE MADE IN SPECTATORS’ HEAVEN
Music and esports audiences have           constantly interact with content, their   amending its inheritance civil code
much in common, especially as their        opinion matters to esports players,       to allow virtual gaming items to be
passion them is also organically inte-     teams, leagues as well as the brands      passed on to heirs.
grated into their respective lifestyles.   sponsoring them.                          As British professional gamer Knighte-
                                           Moreover, they treat their gaming         nator said during a media event last
Profile of the esports fan                 idols, including such streamers as        year: “Ten years ago, people wanted
Newzoo predicts that the size of the       Tyler ‘Ninja’ Blevin, Ali ‘Myth’ Kabba-   to be pop stars; now they want to be
global esports audience will reach         ni and Turner ‘Tfue’ Tenney, like rock    gamers.”
495 million by the end of 2020, with       stars. They are prepared to support       Gamers are also music fans and, in-
devoted enthusiasts accounting for         them directly by making moneta-           creasingly, esports-event organisers
223 million.                               ry donations (tipping) online towar-      have realised the importance of in-
Most of them attended the 885 major        ds their income, and will pay decent      corporating relevant soundtracks,
esports events hosted in 2019.             ticket prices to go watch them com-       other related sounds and live perfor-
Most esports fans belong to the            pete live in venues.                      mances during venue-based tourna-
Millennial and Gen Z age group, di-        Among esports followers are those         ments or online entertainment.
gital natives who instinctively interact   who belong to the superfan catego-        And just as esports fans, protective of
with media, share content and com-         ry, the devotee prepared to pay large     their culture, are selective about the
municate via social media. They are        amounts to own related virtual items.     brands promoted by teams and players,
known to access music on YouTube           According to media reports, the po-       they are equally particular about the
as soundtracks when playing games          pular StatTrak M4A4 / Howl virtual        quality of the music they listen to.
with each other online.                    gun in the CS:GO game has been re-        Carsten Olesen, who is president,
They are young, have disposable in-        sold for a reported US$26,000.            consumer division at Harman (a Sam-
come, and are highly engaged in their      This trend is even prompting the          sung subsidiary specialising in lifestyle
leisure activities. And because they       Chinese government to consider            audio innovation), has said that the

                    The Sound of Music in Sync with Esports                                                                      9
quality of some video games’ soun-          album in                                         was known as an investor, rap-
dtracks are those of symphony or-           a virtual tour                                   per Drake was famous for being
chestras. He also added that half the       called Astro-                                     a devoted fan of esports star
respondents of a recent survey who          nomical within                                     Ninja. Another gaming-fa-
were gamers said they discovered            the Fortnite game.                                 natic rapper, Snoop Dogg,
new music that way.                         And in May 2020, the wor-                        has gone as far as launching
                                            ld’s best-selling game ever,             his own esports league Gangsta Ga-
Music artists adopting esports              Minecraft, was selected as                ming League.
Some of the world’s greatest rock and       the setting of a virtual elec-             Other artists linked to esports range
pop acts have benefited from being          tronic dance music (EDM) fes-               from heavy-metal legends Metal-
associated to gaming. Reports have          tival Electric Blockaloo, a 60-              lica, DJ /producer Steve Aoki, DJ
quoted executives as saying mul-            hour digital event by promoter                    deadmau5 to Finnish band The
ti-millionaire US rock legends Aeros-       Rave Family. More than 300-plus                     Verkkars, the classical-music
mith made more money from licen-            acts, including EMD stars Maceo                        trained Erangel Orchestra
sing their music to Activision’s Guitar     Plex, Tokimonsta and Diplo, will en-                       and rock band Against
Hero game franchise in 2007 than            tertain gamers.                                              the Current.
from any one of their albums.               Although Minecraft, which has a hef-                         Meanwhile,      es-
Fast-forward to 2019 and electro-           ty 126 million monthly active players,                       ports-tournament
nic-dance DJ Marshmello pulled in           is not an esports staple, its popula-          organisers like Riot Games have
a record-breaking 10 million viewers        rity among gamers has made it at-        adopted the practice of commissio-
when he performed a virtual concert         tractive for music-event promoters       ning original anthems to play at their
in Epic Games’ Fortnite Battle Royale       seeking the gaming association.          events. Among the artists to work
title, a favourite among esports fans.      In addition to these virtual concerts,   with Riot Games are Russian-Ger-
More recently, he was followed by a         there are several big-name artists       man songwriter/producer, Mako, US
virtual version of US rapper Travis Scott   who have participated in or contri-      EDM band The Glitch Mob, Imagine
performing tracks from his Astroworld       buted to esports events. Before he       Dragons and Against the Current.

                    The Sound of Music in Sync with Esports                                                                     10
4 • MUSIC INVESTORS IN ESPORTS
Artists                                   steadfast commitment to gaming for       venture Rogue and its parent com-
Several music superstars, including       monetary gains.                          pany ReKTGlobal are American DJ
Canadian rapper Drake, chart topper       He sealed that respect after playing     Steve Aoki, rock band Imagine Dra-
Ariana Grande, multi-million best-sel-    against US professional gamer            gons, US musician Nick Gross and
ler Justin Bieber, and Brendon Urie,      Tyler ‘Ninja’ Blevin (one of esports’s   Dutch DJ Nicky Romero.
lead of rock-pop band Panic! At the       wealthiest celebrities and influen-      In 2019 alone, among the music acts
Disco, are committed gamers.              cers) on live-streaming platform Twit-   who became involved in the profes-
But some like Drake, who has nabbed       ch in 2018. A record-breaking 635,000    sional-esports business were rapper/
numerous Grammy Awards and sold           concurrent viewers watched an event      Hollywood star Will Smith (Gen.G),
more than 170 million units of recor-     that is now part of esports lore.        Canadian singer-songwriter The
dings worldwide, are also financial in-   But while experts note that today’s      Weeknd (OverActive Media), cele-
vestors in esports.                       music performers can win new fans by     brity rapper/producer Snoop Dogg
He joined Scooter Braun, the music        engaging with the esports world, se-     (Gangsta Gaming League) and Off-
entrepreneur and celebrity artist ma-     veral artists are also savvy entrepre-   set, a member of the hip-hop trio Mi-
nager, to inject cash in 100 Thieves,     neurs who see growth opportunities.      gos (FaZe Clan).
one of the top-level professional-es-     In addition to Drake, other music ce-
ports organisations. He followed this     lebrities financially involved in es-    Music companies
by joining forces with Silicon Valley     ports include US singer/Hollywood        Record labels have entered the es-
funders to invest in Players’ Lounge, a   actress Jennifer Lopez. In 2016, she     ports realm because they see the
US-based social-gaming start-up.          contributed to the US$15m invested       competitive-gaming and its appeal
He has won the affection of the glo-      in gaming organisation NRG Esports,      to young consumers as another po-
bal gaming and esports communities,       which also gained Dutch DJ Tiesto as     tential revenue-stream avenue and
which are notoriously wary of outsi-      an investor a year later.                marketing platform for their artists.
ders who might want to exploit their      Among the co-owners of US esports        Universal Music Group (UMG), the

                   The Sound of Music in Sync with Esports                                                                 11
world’s     biggest    recorded-music     League, Fortnite’s developer Epic       Its artist roster includes K/DA, a virtual
company, has joined the esports-in-       Games, League of Legends’ crea-         K-pop band that performed live for
vestors brigade.                          tor Riot Games, Scandinavia’s big-      nearly 100 million viewers at the 2018
It co-founded ENTER Records, a la-        gest games maker Supercell, and         League of Legends World Cham-
bel dedicated to creating music to        South Korea-based Bluehole (owner       pionship in South Korean capital
accompany the esports experience,         of PlayerUnknown’s Battlegrounds,       Seoul. K/DA’s repertoire includes the
with Germany-based ESL, arguably          another esports favourite.)             tracks POP/STARS. As of May 2020,
the most influential international es-    Other esports-focused music labels      it had more than 336 million YouTube
ports organisation and a subsidiary       include independent dance-music         views and 134.7 million-plus Spotify
of Scandinavian media conglome-           venture Vancouver-based Monster-        streams.
rate MTG.                                 cat, which includes popular elec-       Riot Games, which has also worked
ENTER Records, whose first signing        tronic-dance music DJ Marshmello,       with high-profile acts like Zedd and
was German electronic-dance DJ            among its roster of artists.            Against the Current, has formed a
TheFatRat, is also an open-submis-        As the music and esports worlds         partnership with digital-distribution
sion platform, where aspiring es-         grapple to understand their respec-     specialist FUGA to gain more fans for
ports-music makers are invited to         tive business cultures, we are seeing   its tracks by licensing them to third
submit ideas directly via the website.    gaming/esports operations setting       parties.
It is interesting to note that Tencent    up their own in-house record labels
Holdings,       the   Chinese    Inter-   and publishing business.
net-and-entertainment behemoth, is        Rather than have to worry about
not only a significant UMG sharehol-      negotiating for licensed music from
der, it is one of the biggest investors   other rights holders, Riot Games, the
in esports.                               video-games developer/publisher
It owns or has stakes in DouYu, the       famous for the legendary League of
Chinese esports-streaming platform,       Legends game and esports tourna-
DouYu’s rival Huya, China’s King Pro      ment, is making its own music.

                   The Sound of Music in Sync with Esports                                                                     12
5 • NEW BUSINESS OPPORTUNITIES: WHAT CAN MUSIC AND ESPORTS
LEARN FROM EACH OTHER
Esports’s strengths                  nuscule compared to the US$20bn         ported by the global video-gaming
Revenue size: The estimated US$1bn   international recorded-music indus-     sector, which earned an estimated
global esports sector might be mi-   try. But the esports business is sup-   colossal US$150bn in 2019, according

                 The Sound of Music in Sync with Esports                                                            13
to Newzoo, thanks to the loyalty of      The sharing community: Esports sup-       The role of analytics: In esports, the
engaged gamers.                          porters have traditionally formed         community is king. And when you
                                         communities that organically ensure       need to understand what a potential
Format: As a leisure activity, esports   relevant gaming and viewing eti-          173,000 spectators and 50 million on-
organically grew from digital origins    quettes are maintained. This is pos-      line viewers for one major tournament
and, in its current streaming-tech       sible thanks to the natural tenden-       alone wants, you need Big Data tech
professional format, melds four key      cy to share experiences, including        to analyse it. This has made analy-
components: gaming; video me-            gaming skills and user-generated          tics platforms an essential tool for
dia and entertainment; spectator         content (UGC), digitally. Tight copy-     any decent esports organisation. The
sports; and venue-based live en-         right laws and old habits have restric-   data amassed aims to enhance fans’
tertainment. Now quality recorded        ted the digital-sharing culture within    viewing experience, the teams’ com-
music and live concerts are being        the music business.                       petitive edge over rivals, real-time
added to mix.                                                                      information gathering and distribu-
                                         Fandom monetisation: Until the past       tion, insight for competition casters
Fan engagement: The legacy cele-         decade, the music industry has re-        (as events commentators are called),
brity culture always created a dis-      lied on reaching fans via paid-for        and research material for improving
tance between the fan and the rock       physical recordings and tickets for       the industry as a whole.
or pop idol, for whom protected pri-     concerts. The free-to-play games
vacy is paramount. No such barriers      accessible online have encouraged         Music’s strengths
in esports’s direct-to-fans culture.     hundreds of millions of young ga-         Multi-functional and ubiquitous: Li-
Popular streamers (as professional       ming devotees to spend on acces-          censed recorded music is everywhere
esports players are called) are ac-      sories. That large number of en-          in the other creative sectors: it is used
cessible to followers, who frequently    gaged consumers offers the esports        as soundtracks and by artists perfor-
play games against their idols. And      business a vast array of options in       ming in movies and on TV; at live and
the immersive interactive chat sec-      terms of revenue streams – from ad-       broadcast sports events; within tra-
tion on streaming platforms enable       vertising, sponsorship to the sales       ditional console video-games and
fans to also communicate directly        of physical and virtual merchandise       broadcast advertising; during fashion
with each other.                         and live ticketing events.                catwalks, and for numerous digital

                   The Sound of Music in Sync with Esports                                                                     14
content and physical public activities.   in 2018, a 1.8% increase from the              If the new generation of esports cele-
                                          previous year.                                 brities want to learn how to navigate
Inclusivity: Music’s ability to connect                                                  a life of relentless popularity and the
emotionally with people has made the      Health and safety: As esports expands          accompanying wealth it generates
industry more inclusive than several      from streamers’ homes into large ve-           from online subscribers, sponsors, tro-
other creative sectors in terms of the    nues like arenas and stadiums, the             phies and cash prizes, they could do
gender, background and the different      industry’s organisations could learn           worse than talk to music’s rock, pop
generations of fans. Brand owners         much from concert promoters when               and rap multi-million megastars.
are attracted to its more structured      it comes to the safety and welfare
and unified commercial framework,         of tens of thousands of passionate             The Covid-19 conundrum
compared to the still fragmented,         and over-eager fans gathered in one            With the enforced lockdown, quaran-
constantly evolving and still young       place to experience the spectacular.           tines, social-distancing and self-isola-
male-dominated esports world.                                                            tion triggered by the pandemic, the live
                                          Broadcast TV: In addition to licensing         concerts business has been forced to
Neighbouring rights: Music’s lon-         music for broadcast-TV use, music              scramble around for survival solutions.
ger history has seen songwriters,         rights owners have learned to market
composers and other music rights          artists and their works on television, still   Yet, for online esports events, it is bu-
owners learn to professionalise and       the largest and most widespread indi-          siness as usual. Fans stuck indoors
exploit their intellectual properties     vidual mass-media platform. There are          are resorting to what they normal-
when their creations are used in          nearly 1.7 billion pay-TV homes wor-           ly do anyway. They have always re-
other sectors outside of recorded         ldwide (Statista), and that excludes           gularly gone online to check out the
music. These uses range from TV, ra-      homes with only free public-service TV         latest competitions (gamers can play
dio, streaming platforms to concerts      and those with only streamed TV apps           each other from the safety of their
and background music at public            like Netflix. To become truly mains-           homes while being watched by mil-
events or establishments. Music-re-       tream, esports will need to establish a        lions of other gamers). That has made
lated royalties collected by the 239      home on the TV platform.                       esports swifter and nimbler to adjust
organisations in 122 countries that                                                      during the crisis.
belong to CISAC reached €8.49bn           More experienced celebrity culture:

                   The Sound of Music in Sync with Esports                                                                           15
It is the traditional-sports events,          MIDiA has long argued that moneti-           On the other side, esports could use
also losing billions in revenues after        sing fandom will be the next growth          the help of music’s cultural power to
being shut down by the pandemic,              driver for music industry revenue.           attract increasing brand budgets,
that immediately noticed esports’s            Covid-19 could be the innovation             as well as to help ramp up the value
resilience.                                   catalyst that brings the timeline            of its growing media rights oppor-
                                              forward.                                     tunity.
But all is not lost for concert promo-
ters. The major Asian economies, like         The Covid-19 outbreak will act as a          While the physical event side of es-
China, Japan and South Korea, have            further catalyst for entertainment           ports (attended by 2% of consumers)
always made digital an essential part         formats to cross-over more frequent-         will be heavily impacted during the
of their music-entertainment bu-              ly, to generate incremental value for        crisis, the silver lining is that, at 7%,
siness.                                       consumers and partners alike.                the audience is significantly larger in
                                                                                           the digital/viewing realm.
And several cancelled tours by K-pop          In times where live music is signifi-
and J-pop bands speedily transfer-            cantly disrupted, stream rates alone         Esports is well-positioned to thrive
red to live streaming platforms, al-          are often not enough to avoid finan-         in this environment, as the actual
lowing fans to be safe at home while          cial hardship for artists. The music in-     matches can be done remotely or
still able to interact with their idols via   dustry (the live side, in particular) will   with players present within safe
paid-for or free ticketing.                   have to seek innovative ways of mo-          distance.
                                              ving forward.
MIDiA Research has looked into how
the Covid-19 dilemma will force the           E-sports and gaming more broadly
total music industry to pivot towards         provide a handy lifeline - be it in the
innovative solutions. Here is the com-        form of digital performances, cele-
pany’s take on the situation and what         brity appearances, digital festivals or
the music business can learn from es-         direct interaction with audiences.
ports’s response to the crisis.

                     The Sound of Music in Sync with Esports                                                                           16
6 • MUSIC AND ESPORTS: INTERESTING MILESTONES
                 American DJ ZHU, who is also a staunch gamer, sealed a contract with Canadian esports
  May 2020
                 organisation Luminosity Gaming, to join its roster of official content creators
                 Diplo/Major Lazer, Steve Aoki, Dillon Francis, and deadmau5 have performed virtual concerts
  May 2020
                 within the Party Royale edition of the Fortnite game
                 Marshmello made history after nearly 11 million gamers watch his virtual gig in the Fornite Battle
 February 2019
                 Royale game; it became the biggest in-game event ever
                 Travis Scott presented tracks, including debuts, from his Astroworld album within the Fortnite
  April 2020
                 game for his virtual Astronomical tour
                 True Damage, a fictional hip-hop band created by Riot Games, dropped their first single Giants
November 2019    and its music video during a performance at the opening ceremony for the 2019 League of
                 Legends (LoL) World Championship Finals in Paris
                 A freestyle rap battle among up-and-coming hip-hop acts was staged during the final day of
 August 2019
                 the FIFA eWorld Cup at the O2 in London, one of the world’s biggest music venues
                 Offset, a member of the hip-hop band Migos, snapped up a stake in hugely successful US
 August 2019
                 esports organisation FaZe Clan
                 Will Smith, Hollywood actor/rapper, became a lead investor among the consortium pouring
   April 2019
                 about US$46m in US and Asian esports venture Gen.G via his Dreamers Fund
                 Canada-based OverActive Media, which owns the Splyce esports venture, counted The
   April 2019
                 Weeknd among its owners

                 The Sound of Music in Sync with Esports                                                              17
EZ4ENCE, a track dedicated to CS:GO team ENCE and released by Finnish band The Verkkars in
                February 2019, became the band’s theme music during ESL’s IEM Katowice Major esports tourna-
February 2019
                ment; it entered the official national Finnish music charts and Spotify’s Top 5 shortly after. Its video
                recorded 200,000 YouTube views in two days
                Drake became a shareholder in Players’ Lounge, the start-up social-esports platform for amateur
 March 2019
                players

 March 2019     Snoop Dogg launched his own esports league Gangsta Gaming League

                FUGA, digital-music licensing company, agreed to find international users for original music
November 2018   created in-house at esports and games-publishing company Riot Games, including tracks by its
                fictional K-pop band K/DA
                Sean Combs, the entrepreneur/artist formerly known as Puff Daddy or P. Diddy, joined a group
November 2018   of investors to invest US$30.5m in PlayVS, the Los Angeles-based esports league that organises
                college-based events
                German EDM DJ TheFatRat became the first artist to be signed to ENTER Records, which was
November 2018
                co-founded by Universal Music Group and esports conglomerate ESL
                Canadian rap superstar Drake and music mogul Scooter Braun invest in award-winning esports
October 2018
                organisation 100 Thieves

                Universal Music Group, the world’s large recorded-music company, and leading esports organisa-
 August 2018
                tion ESL launched esports-focused music label ENTER Records

                Universal Music Group Canada formed artist-marketing joint venture with Canada-based Lumi-
  July 2018
                nosity Gaming

                The Sound of Music in Sync with Esports                                                                    18
EDM DJ Marshmello and esports superstar Tyler ‘Ninja’ Blevins won the Epic Games’ E3 Celebrity
  June 2018
                 Fornite Pro-Am esports charity tournament

                 Imagine Dragons, the rock band, agreed to become ReKTGlobal and Rogue Gaming
  May 2018
                 shareholders

  April 2018     Dutch DJ megastar Tiesto invested in NRG Esports organisation

  April 2018     Riot Games joined forces with MTV Asia to launch esports-and-music festival Hyperplay

                 Drake played against Tyler ‘Ninja’ Blevins in a live-streamed competition concurrently watched
  March 2018
                 by a record-breaking 653,000-plus viewers on streaming platform Twitch

                 US singer/Hollywood actress Jennifer Lopez co-invested in a US$15m fund for NRG Esports
September 2017
                 organisation

                 Heavy metal gods Metallica created an exclusive music video of them performing Moth Into
 January 2017
                 Flame for Eleague CS:GO Major in the US city of Atlanta

 October 2016    EDM DJ Steve Aoki nabbed a controlling stake in Rogue Gaming esports team

                 The Sound of Music in Sync with Esports                                                          19
This report is brought to you by Midem                                                About Esports BAR
Midem is the leading international          creativity by bringing together, du-      At Esports BAR, we are committed
marketplace for the global music            ring 4 days, the key players of the       to transforming the sport of the di-
community, bringing together more           music ecosystem.                          gital generation into the future of
than 5,000 upper-level music pro-           The event offers the opportunity to       entertainment by providing indus-
fessionals, from indie & major la-          expand your reputation and bu-            try leaders with the most productive
bels, publishers to tech pros, brands       siness globally, discover artists         and meaningful events where es-
and artists. Midem is dedicated             and music catalog, get inspired by        ports tastemakers and non-endemic
to helping the music industry and           conferences and source new bu-            top-management executives meet
its partners develop business and           siness models and services.               to shape esports’ future.

Contributors
Karol Severin is the lead games ana-        Prior to joining MIDiA Karol gained ex-   Juliana Koranteng is the founder/
lyst and co-founder of MIDiA Research.      perience in a number of marketing,        editor-in-chief of MediaTainment Fi-
His research and analysis cover all         research and consulting roles and as      nance (MTF) and TechMutiny, the bu-
aspects of the gaming economy in-           a technology start up founder.            siness journals that cover investments
cluding mobile, PC and console ga-          MIDiA Research is a leading analysis,     in international media, entertainment
ming as well as freemium/premium            data and consulting firm with longs-      and creative sectors, and the impact
strategies, and consumer segmenta-          tanding expertise in the business of      of related digital technologies.
tion. Karol’s main focus is currently on:   entertainment, digital media and tech,    Follow @MediatainmentMT
cross-entertainment consumer be-            helping companies develop commer-
haviour; the coming games streaming                                                   Follow @TechMutiny
                                            cially actionable strategy to navigate
revolution; and the rise of e-sports.       the evolving media landscape.
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