The Impact of Technology on the Media Industry - Andrew M Skinner Manager. Technology Consulting Accenture
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The Impact of Technology on the Media Industry Andrew M Skinner Manager. Technology Consulting Accenture
“People tend to overestimate what can be done in one year and to underestimate what can be done in five to ten years.” J. C. R. Licklider, 1965 “Grandfather of the Internet” Copyright © 2007 Accenture . All Rights Reserved. Slide 2
Some longer term ones just don’t go far enough Scientists from the RAND Corporation have created this model to illustrate how a “home computer” could look like in the year 2004. IN TE However the needed technology will not RN be economically feasible for the average home. Also scientists readily admit that ET the computer will require not yet F AK invented technology to actually work, but 50 years from now scientific E progress is expected to solve these problems. With teletype interfaces and the Fortran language, the computer will be easy to use. Copyright © 2007 Accenture . All Rights Reserved. Slide 3
Some longer term ones just don’t go far enough “I think there is a world market for about five computers" Remark attributed to Thomas J. Watson (Chairman of the Board of International Business Machines), 1943. Copyright © 2007 Accenture . All Rights Reserved. Slide 4
Some short term statements go a little too far “This is a revolutionary product that has the chance to really impact people's lives, This is the ultimate digital device.” Steve Jobs, Apple CEO on iPhone Copyright © 2007 Accenture . All Rights Reserved. Slide 5
In 2000 were you expecting… 15,000 songs in your pocket, 60 23.4% of homes A search bar as the days of continual time-shifting 60% of entry point to the music while awake TV content internet An Online Game Never needing to Free phone calls would be the 77th delete files on your PC to free up globally richest country space* Copyright © 2007 Accenture . All Rights Reserved. Slide 6 * Apart from in your 128 Mb email account
In 2012 will you be expecting… Going to the video shop to No scheduled TV The internet developing get “the movies”, not just channels, watch what from mainly text content one but all of them and only you want, when you to a full multi-media paying for those you watch. want to. experience People earning a living Telco’s becoming true online in Virtual Not having to delete anything from your fridge media organisations communities !! Copyright © 2007 Accenture . All Rights Reserved. Slide 7
The Impact of Technology on the Media Industry Andrew M Skinner Manager. Technology Consulting Accenture
So what media are people actually consuming ? +3 Computer Phone +2 % change in share +1 Radio Music 0 Film -1 Television Magazine Books -2 -3 Newspapers 0 10 20 30 40 50 60 Source: ZenithOptimedia % of average persons media time Copyright © 2007 Accenture . All Rights Reserved. Slide 9
Households that receive about 60 TV channels usually watch only 15. Households whose systems can receive 96 TV channels (around the US national average) actually watch ... 15." Source: Steven Levy, "Television Reloaded", Newsweek, May 30, 2005, p. 55 Copyright © 2007 Accenture . All Rights Reserved. Slide 10
Media Consumption today The concept of the long tail Frequency Mass Market Break even (Demand) NicheLong TailBreak even Market Products Copyright © 2007 Accenture . All Rights Reserved. (Queries, Songs, etc) Slide 11
Copyright © 2007 Accenture . All Rights Reserved. 10 15 20 25 0 5 BBC 1 CHANNEL 4/S4C Source: five television broadcasting Demonstration of the long tail in UK Sky Sports 1 ITV 3 UKTV G old E4 BBC News 24 © BARB Ltd 2007 Sky Three Sky Sports News UKTV History Sky Movies 1 Hallmark More4 UKTV Drama BBC 4 Disney Channel Five Life The Hits Sky Movies 2 Sky Sports 3 Bravo CITV Film4 +1 Nickelodeon Paramount TMF Sky Movies 5 Sky Movies 7 Sk y Sports Extra Cartoon Network Discovery Real Time FX Magic TV Nic kelodeon Replay Paramount 2 TCM UKTV Style Sky Cinema 1 Sky Movies 9 Sky Premiership Plus Animal Planet +1 Bid TV Challenge TV +1 Crime & Inv estigation Disc ov ery Home & Health Discovery Real Time Ex tra Discovery Travel & Living Disney Cinemagic + 1 Euros port FTN 5% The History Channel 10 % All other Channels ITV2 + 1 3% Kerrang! Men And Motors MTV Bas e 7% MTV Hits National G eographic +1 Brav o 2 Pric e Drop TV Sc i-Fi Channel+1 23 % The Biography Channel 4% Tiny Pop Trouble True Movies UKTV Bright Ideas UKTV Doc umentary +1 UKTV Food + 1 UKTV Style +1 Zone Horror 17 % B4 Jetix +1 MTV2 The Vault Zone Reality+1 Sk y Travel +1 Sky Travel Shop Bliss Movies 4 Men 2 BBC Parliament 21 % Cartoon Network Too Channel U 4% Community Channel Discovery Kids 7% Eat Cinema Ex treme Sports Channel G olf Channel TV ITV Play Life Showcase Motors TV Rock world TV National G eographic Adv. Bubblehits Real Es tate TV The Trav el Channel Slide 12 TWC UKTV G 2 +1 MTV Flux Zone Reality Extra
An estimated 1.08 billion people use the Internet as of September 18th, 2006 The global population of 6.5 billion means that only 16.7% of the worlds population have access to the internet Source: the Big Picture, 2006 Copyright © 2007 Accenture . All Rights Reserved. Slide 13
In 1997, Bharat and Broder estimated the size of the indexed Web at 200 million pages This figure was revise and update to estimated size of the indexable Web to at least 11.5 billion pages as of the end of January 2005 Source: K.Bharat and A.Broder, A technique for measuring the relative size and overlap of public web search engines [WWW1998] The indexable Web is More than 11.5 billion pages. Gulli & Signorini, 2005 Copyright © 2007 Accenture . All Rights Reserved. Slide 14
Connectivity to the Internet 500,000 Total Internet Hosts 400,000 Internet Hosts (000's) 300,000 200,000 100,000 0 1981 1983 1985 1987 1989 1991 1993 1995 1997 1999 2001 2003 2005 Source: ISC Domain Survey: Number of Internet Hosts. © ISC, Inc. Internet User breakdown Penetration of geography North America 69.4 % 2% 1% Africa 21 % 3% Asia Oceania 53.5 % 8% Europe Europe 38.6 % Latin America Latin America 16.0 % 29 % Middle East 36 % North America Asia 10.5 % Oceania Middle East 10.0 % Africa 3.5 % Source: Copyright © 2007, www.internetworldstats.com 0.00% 10.00% 20.00% 30.00% 40.00% 50.00% 60.00% 70.00% 80.00% Copyright © 2007 Accenture . All Rights Reserved. Slide 15 Source: Copyright © 2007, www.internetworldstats.com
Top Global Web Properties 1. Microsoft 740,984 2. Google 508,659 3. Yahoo 494,170 4. Time Warner 260,387 5. eBay 251,423 6. Wikipedia 164,675 7. Amazon 151,033 8. Fox Interactive 135,730 9. CNET Networks 114,940 10. Ask Network 113,881 Source: Total Unique Visitors (000), Age 15+ * December 2006 Total Worldwide - Home and Work Locations. comScore World Metrix Copyright © 2007 Accenture . All Rights Reserved. Slide 16
Top Ten Web Brand Average time per user per month 1. AOL 5:27:46 2. Yahoo! 3:09:41 3. Fox Interactive 1:52:54 4. MSN 1:52:06 5. eBay 1:49:13 6. Google 1:04:21 7. Microsoft 0:44:14 8. Amazon 0:27:49 9. Ask Network 0:24:51 10. MapQuest 0:12:11 Source: Nielsen//NetRatings Copyright © 2007 Accenture . All Rights Reserved. Slide 17
The light bulb was not invented by the candle industry looking to improve output. Owners of established technologies tend to focus on making incremental improvements to their own products, avoiding the potential threat to their own businesses. Copyright © 2007 Accenture . All Rights Reserved. Slide 18
Digital Disruptions Participation Mobility The future is a world where individuals create content and The future is a world where share it with each other without individuals access information the need for traditional and services on multiple types of broadcasters and distribution devices from anywhere channels Control Quality The future is a world where the The future is a world where all media that people consume is the media produced can be control by the individual. cinema quality – where the Scheduling of media will be output from consumer devices driven by the consumer approach that of the professional Copyright © 2007 Accenture . All Rights Reserved. Slide 19
The real difference between SD and HD content The real difference is more information Copyright © 2007 Accenture . All Rights Reserved. Slide 20
So just how much better is a High Definition image than Standard definition 1920 x 1080P - HDTV 1024 x 768 - XGA 1280 x 720P 768 x 576 - PAL HDTV 720 x 480 – NTSC/VGA Total Pixel =345,600 2,073,600 921,600 786,432 442,368 It's important to note that a higher resolution format is not necessarily physically larger but it will provide a higher PPI (pixel per inch)/PPCM (pixel per cm) density Copyright © 2007 Accenture . All Rights Reserved. Slide 21
Indicative application bandwidth demands Low End “Broadband” Dial-up Service Telepresence 3d Holographics Virtual Reality 5 sec CD download Multi-channel TV Video streaming Multi-channel TV Video on demand Video-streaming Video-streaming(VHS) (SD) Multi-player games Typical Broadband Video Conferencing MP3 Streaming Online games ADSL Max Teleconferencing Basic Surfing IP Telephony Email 0 .064 .128 .256 .512 1 2 10 20 100+ Bandwidth Mbps •Source: 2010 National Broadband Targets Marketing Australia’s Competitiveness, 31 July 2006, Internet Industry Association Copyright © 2007 Accenture . All Rights Reserved. Slide 22
The network is the computer Text Web Graphical Music File Movie (2 hrs) Page Web Page Standard High Definition Definition (720x486)† (1080/60i) ‡ File Size.. 10KB 200KB 3MB 4GB 28GB Network Speed GSM 12.2Kbps 6.5 sec 131 sec 32 mins 30 days 212 days POT 56Kbps 1.43 sec 28.6 sec 7.3 mins 158 hours 46 Days 3G 384Kbps 0.21 sec 4.2 sec 1 min 23 hours 162 hours ADSL 8Mbps 0.01 sec 0.2 sec 3.1 sec 66 mins 7.5 Hours 802.11b 11Mbps 0.15 sec 2.2 sec 48 mins 5.6 Hours 802.11g 54Mbps 0.03 sec 0.46 sec 10 mins 69 mins 802.11n 540Mbps 0.05 sec 59 sec 7 mins Gigabit 1000Mbps 0.02 32 sec 4 mins Never under estimate the bandwidth of a person with an ipod on a train……. Copyright © 2007 Accenture . All Rights Reserved. † Assumed compression of 50:1 ‡Assumed compression of 40:1 Slide 23
The problem is how to deliver the content to the end user when the size of the content is increasing faster than the bandwidth on the network. The answer may well be to use the technologies developed to “share” media files. Peer-2-Peer. Copyright © 2007 Accenture . All Rights Reserved. Slide 24
Today’s infrastructures CONTENT NETWORKS USERS TV Studios, Ads, Television Networks Movies Web Servers, Data Networks AOL, Yahoo, Advertising (Internet) Messaging, Ring Tones Phone Networks Independently designed, with specific content & devices; closed ecosystems Copyright © 2007 Accenture . All Rights Reserved. Slide 25
It’s time for the next step Communications Broadcasters Networks Media Production Broadband Operators Personal Content Mobile Operators Studios Internet Service Providers Enterprise Content MVNOs Advertisers Content providers Device Explosion The new opportunity is at the convergence points Copyright © 2007 Accenture . All Rights Reserved. Slide 26
The need for edge devices Output Device Caching Content Broadcast Streaming Creation Retail “On demand” services Wired Distribution Broadcast Controlled Media Movement Retail Wired Media Hub Broadcast Wireless Wired Retail Copyright © 2007 Accenture . All Rights Reserved. Slide 27
3 Main issues with Media revenue at present Ownership of Content • Subscription based models 1. • • • Media Storage Insurance Format transfer Advertising Revenue • Skip advertising through user control 2. • Broadcaster or producer focused • Location specific advertising BBC License Fee • What is the role of the BBC ? 3. • Move to Micro News Production • Content production or public service Copyright © 2007 Accenture . All Rights Reserved. Slide 28
The hardware cost of an iPod is insignificant compared to the cost of the media that it holds An 80GB iPod will today cost you £259. The music to fill the same iPod (20,000 songs) will cost, via the iTunes Store, £15,800. Copyright © 2007 Accenture . All Rights Reserved. Slide 29
The Future Home Network Kitche n Bedro om Loung e Study Child Room Home Office Child Room 2 Copyright © 2007 Accenture . All Rights Reserved. Slide 30
An ad spend and media time imbalance globally 100 % Online Ad Spend Online Ad Online Time Growth Growing 80 % Opportunity 60 % Offline Ad Spend Discrepancy: ( Newspapers, 40 % TV, Radio, Direct ~$70 Billion (North America) Marketing, etc) Offline Media ~$150 - $200 Billion (Global) Time 20 % 0% Advertising Consumer Spend Media Time Sources: Universal McCann, Google, Accenture Analysis Copyright © 2007 Accenture . All Rights Reserved. Slide 31
Summary • The long tail of media content becoming more pronounced • Increased focus from Telco organisation to the delivery of rich media • Continued problems with “last mile” delivery • Content size increase providing ongoing need for compression improvement and distributed storage. • Advertising revenue following viewers from television towards Interactive technologies Copyright © 2007 Accenture . All Rights Reserved. Slide 32
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