SCENARIO BOOK - Arcane Wonders
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SCENARIO BOOK A Scenario is one complete game of RWBY: Combat Ready, a single Battle between the Hero players and a Villain. This booklet Important: When creating Scenarios, the number of Objective provides information on the different parts of a Scenario as well as cards used scales by the number of players. It is recommended instructions on how to build your own custom Scenarios. Also to use one Objective in a 2-player game, two Objectives in a included are sample Scenarios for you to begin playing immediately! 3-player game, and three Objectives in a 4-player game. HOW TO CREATE A SCENARIO Each Scenario features an opposing Villain that must be defeated, has a number of Objectives with challenges for the players to overcome, and may also have various Special Rules. These three major parts of a Scenario must be decided upon and set up by the players before the game can begin: 1. The Villain 2. The Objectives 3. Special Rules Setting up a Scenario in RWBY: Combat Ready is a straightforward process (it can even be done randomly). First, players decide which Villain they are going to face. Next, players choose which Objectives they wish to use in the Scenario. Recommended Objectives to help guide you in customizing Scenarios are listed with each Villain in the next section. Alternately, to get started immediately, you can play one of the sample Scenarios found on page 6. The final item players must decide upon is if they are going to use any Special Rules for the Scenario. Sample Special Rules are listed on page 5. These rules change how the game is played and provide exciting options and challenges for the players!
VILLAINS The Villains in RWBY: Combat Ready are major antagonists found in the world of Remnant, whose devious plans must be stopped by the players! RWBY: Combat Ready includes three Villains: Roman Torchwick, Adam Taurus, and Cinder Fall. In general, Roman Torchwick is the easiest Villain to face, and Cinder Fall is the most difficult. When setting up a Scenario, the first decision that must be made is which Villain the Heroes will be facing. ROMAN TORCHWICK ADAM TAURUS CINDER FALL A notorious criminal, affiliate of the White The High Leader of the White Fang, a The mysterious leader of a group of Fang, and a member of Cinder’s Faction, Faunus terrorist organization which aims anarchists seeking to cause chaos in the Roman’s ongoing crime spree in Vale and to collapse the three pillars of society: world of Remnant, Cinder Fall is a force disdain for authority places him at constant government, military, and the schools that to be reckoned with! Cinder has a strong odds with our Heroes. With his Henchmen train Huntsmen. Adam’s ruthless ambition to command over Dust, often wielding and in tow, and a surprising amount of resources instigate war against humanity, with the goal manipulating it in battle, as well as skill in backing his criminal activities, he cannot be to enslave them in the service of the Fauna, unarmed combat, swordplay, and archery – allowed to continue his nefarious schemes! poses an immeasurable threat for making her a tremendous threat in both close life in Remnant. Incredibly powerful and quarters as well as from afar! The extent of ambitious, Adam and the White Fang must the resources available to this maiden are not be underestimated! unknown, and she should be treated as a critical threat to our Heroes! STARTING AURA: 65 STARTING AURA: 80 STARTING AURA: 75 VICTORY XP: 5 VICTORY XP: 7 VICTORY XP: 10 RECOMMENDED OBJECTIVES RECOMMENDED OBJECTIVES RECOMMENDED OBJECTIVES • Easy: Roman’s Henchmen, Armory, • Easy: Armory, Find Zwei, Sabotage • Easy: Find Zwei, Force Field, Sabotage Dust Heist, Sabotage • Medium: Faunus Resolve, White Fang • Medium: Grimm Onslaught, Gunship • Medium: Junior’s Elite, Gunship Support, Uprising, Snipers Support, Snipers Snipers • Hard: Death Stalker, Bandit Camps • Hard: Grimm Portal, Mind Games, • Hard: The Return of Dr. Merlot, Bandit Camps Worth Every Cent 2
OBJECTIVES After choosing the Villain of your Scenario, it is time to pick the In many cases, the Objectives tend to escalate and become more Objectives! Objectives provide additional challenges for the Scenario. threatening as the game progresses. It is important to deal with them Objectives are represented by cards with a title, picture, details of how quickly (or win the Scenario) before they become insurmountable! they work, and sometimes tokens, a deck of cards, or a status track. In the previous Villains section, there is a list of recommended Objectives The following is an explanation of what you will find on an that fit well with each Villain. But feel free to be creative when Objective card. choosing your Objectives! SETUP This section explains how to TITLE prepare the Objective prior to This is the name of play, as well as the different the Objective. game components, such as DESCRIPTION tokens or cards, used by this Story text that helps explain Objective. what is happening during the Objective. This can be read TYPE aloud at the beginning of the There are three types of Scenario to give players an idea Objectives: Minion, of what they are encountering. Sub-Boss, and Challenge. INSTRUCTIONS DIFFICULTY This is where additional rules Objectives are grouped into and special instructions for the three different difficulties: Easy, Objective are located. This Medium, or Hard. You can section can include tracks to adjust the difficulty of a record the status of the Objective. Scenario by swapping out the same type of Objective with one of a different difficulty level. EXPERIENCE (XP) AWARDED VICTORY CONDITION This icon tells you how much Experience is awarded when the This area tells you how to complete the Objective’s victory condition is met. The XP amount listed is awarded Objective. Objectives with a “Defeat the Villain” to every Hero. This Experience is handled like other Experience they victory condition are completed (and earn: it is recorded on their Scroll Tracker and can be spent to award XP) after the Scenario ends. upgrade their cards during Battle. All Objectives, their tokens, and additional decks of cards are placed in a neat line, called the “Objective Row”, to the side of the game board, making it easy to see and manage all Objectives in one place. 3
MINION OBJECTIVES SUB-BOSS OBJECTIVES Some Objectives add Minions to the game. Minions come with their own Future expansions will add a new type of Objective called a separate deck. There are 3 Minion decks; the Grimm, Roman’s Henchmen, Sub-Boss. These represent a minor Villain from the series that the and the White Fang. For example, the Grimm Onslaught Objective comes players will have to fight at the same time as the main Villain! Each with a deck of monstrous Grimm creatures, such as Beowolves and Goliaths! Sub-Boss comes with an Objective card that lists their Aura and their Some Villain cards also bring Minions into play, even if none of the Objectives own deck of cards that represents their various attacks and actions. normally associated with that Minion type are part of the current Scenario. In this case, shuffle the appropriate Minion deck and draw from it as needed. In many ways, a Sub-Boss works like a Minion that attacks every There is no limit to the number of Minions that can be in play at a time. Round. Each Round, the top card from the Sub-Boss deck is placed face-down to the side. This is the attack the Sub-Boss intends to make Minion cards come into play face-down, showing the players only that Round. The back of their card may give you a hint about the limited information about the card: the name of the card along with its Speed or nature of the attack, much like the Villain’s stance. As an Attrition Damage icon and minimum Health icon. Sideline Players can action, a Sideline Player may attack the Sub-Boss by playing an encounter Minions and attack them as an action. They play an attack attack card and flipping over the Sub-Boss’s attack card. The higher card against the Minion, then flip the Minion card over. The Speed of the Speed wins the combat and hits! After combat, the Sub-Boss’s attack player’s attack is compared to the Minion’s revealed Speed. If the Minion is discarded. Note that if the Sub-Boss receives indirect Damage, for is faster, it deals the indicated Damage to the player. If the player is faster, example, from an Area Blast or Cleave effect, then this does not reveal the player deals their attack’s Damage to the Minion. In the case of a or discard their attack. If the player deals Damage to the Sub-Boss, tie, neither attack hits. record it on the Aura Track on the Objective card. If the track reaches Record Damage to a Minion by placing Damage markers on top of the zero, the Sub-Boss is defeated and removed from the game! Minion card. The Minion remains face-up and in play until it receives Damage equal to or exceeding its Health, then it is destroyed. Place If no Sideline Player engages the Sub-Boss, they attack the Active destroyed Minions into their own discard pile and reshuffle them if their Player at the end of the Round. Flip over their card and automatically deck runs out of cards. At the end of every Duel in which the Villain was deal the Damage and effects shown to the Active Player. Then, not Bashed, any surviving Minions deal their Attrition Damage to the Active discard the card and draw a new one at the start of the next Round. Player. Dealing Attrition Damage does not flip any unrevealed Minion cards. If their deck runs out, reshuffle it. Sub-Bosses are powerful threats BACK and ought to be attacked every Round by one of the Sideline Players, HEALTH ICON if possible. The number in this icon indicates the amount of Health the Minion has. The number on the back of the card is an “estimate”. The Minion has at least that much Health. The number on the front of CHALLENGE OBJECTIVES the card is its actual Health, which will sometimes be higher. Occasionally, you can deal Damage Some Objectives represent special challenges for the players. Some to Minions without directly attacking them (such of these cards use special tokens or have tracks on them to record as through an area or multi-target effect). Indirect their status. For example, the Sabotage Objective represents a bomb Damage does not reveal the Minion card. If an with a fuse that is ticking! All of the Heroes will take heavy Damage unrevealed Minion card accumulates Damage when the bomb goes off, unless they can defuse it in time! Players equal to or greater than its Health estimate, do can use their action cards to try to defuse the bomb. They choose a not destroy it yet. First, flip it over and reveal its card to play, then roll a 10-sided die. If the die roll is less than their actual Health. It may have survived that attack! Speed, they make progress toward defusing the bomb based on their attack’s Damage. DAMAGE ICONS This indicates the amount of Damage that will be dealt to the player if the Minion attacks and hits that player. ATTRITION DAMAGE TITLE This icon indicates the Damage dealt to the Active Player if the CARD EFFECTS FRONT Minion card is still in play when the current Duel ends and the Active This section lists any additional effects associated with the attack. Player did not Bash the Villain. This number can be increased by Some of these effects require the attack to hit, while others are various bonuses just like regular Damage. It is important for Sideline activated regardless of whether the attack is successful and even if Players to destroy and remove Minions in order to protect the Active the Minion is destroyed (indicated by the (!) symbol). Player from taking a lot of Attrition Damage at the end of the Duel! 4
FIVE PLAYER CO-OP SPECIAL RULES An easy way to play RWBY: Combat Ready with 5 players is to have the 5th player play as the Villain. However, if all 5 players want to Special Rules are rules that can be added to Scenarios that play as a team of Heroes, give the Villain +10 Aura and add an change the way the game is played. Special Rules can be used to extra Objective of your choice to the Scenario. modify the difficulty of a Scenario. Here are just a few examples of Special Rules to try out: PLAYER DUELS • No Time for Rest! – Sideline Players do not heal Aura when they use the Rest action. Players can also battle each other with their cards! Like the regular game, players have a series of Duels against each other. At the start • Ally in Need! – Every Round, at least one Sideline Player of each Duel, each player draws 6 cards. must play an Assist card on the Active Player, if possible. Each Round, players choose a card to play, laying it face-down in If no one can play an Assist, the Villain gains +1 Speed front of them. After both players have chosen their cards, they this Round. simultaneously flip and reveal their cards. Like normal, the faster player “hits,” dealing their Damage and effects to the other player. • Bodyguard – Players cannot deal Damage to the Villain if Whenever text refers to the Villain, apply it to your opponent instead, there are any Minions in play. if applicable. • Minions Galore – When a Minion Objective card says to Each Duel ends after 5 Rounds. Then, both players draw up to 6 cards. put Minion cards into play, put 1 additional Minion into • Players do not collect or spend Experience during a Duel. play. • Players cannot take other actions, except for “Draw and Heal 1 Aura.” • Healthy – The Villain starts the game with +10 Aura. • Ignore the Assist effects on your cards. • Optionally, you may use the player Fury track, allowing players to gain bonuses as they deal Damage to each other! • For slightly longer challenges, optionally start each player with double their normal aura. Just use an extra cube on their Scroll Tracker to record the additional Aura. WHAT IS AN ENEMY? An Enemy is the Villain, any Sub-Boss in play, or any Minion card in VETERAN HEROES play. For example, an area Damage attack might deal 1 Damage to all Enemies, so you would deal 1 Damage to all of those! Players can start the game with their cards already upgraded to a higher Tier, representing a more experienced veteran version of their PLAYING AS THE VILLAIN Hero. Decide in advance how much Experience each player receives and can spend before the game. Note that you may want to increase It is possible for a human player to play the Villain! The Villain player the difficulty of the Scenario by swapping in tougher Objectives. draws 7 cards at the start of each Duel. The backs of his cards can be seen by the other players – they know how many Aggressive or Subtle stances he has! RESOLVING MULTIPLE OBJECTIVES The Villain player is not allowed to voluntarily discard any cards. If an effect, such as an Ultimate, forces the Villain to discard the top card of At the end of each Duel, several Enemies and Objectives may their deck, it does not affect the cards currently in their hand. At the have special effects they need to apply or resolve. Always resolve beginning of each Round, the Villain chooses and plays one of his them in this order: cards, laying it face-down in the correct place on the game board. 1. Villain 3. Minions If the Villain has drawn any Event cards, he can choose to play them at 2. Sub-Boss 4. Other Objectives the beginning of any Round. When he does, he draws a new card to replace them. 5
SAMPLE SCENARIOS Below are several sample Scenarios we’ve created for players to jump in and start playing RWBY: Combat Ready! Each Scenario has a particular Villain, different Objectives, and sometimes Special Rules, depending on the number of players. The Objectives listed tell how many players they apply to. Put all of the Objectives in play which apply for the number of players you have. For example, if you want to play the Scenario “Armored Up!” with 3 players, follow the normal set up rules, making Roman the Villain for this Scenario. Then, put Roman’s Atlesian Paladin-290 Event card into play as directed by the Special Rule. Finally, place the Roman’s Henchmen and Sabotage Objectives into play, since both are used for 3 players. You are now ready to begin the Battle! CAMPAIGN SCENARIO NAME 1:VILLAIN SCENARIO NAME RISE TO POWER VILLAIN DESCRIPTION DESCRIPTION SPECIAL SPECIAL RULES RULES # # PLAYERS OBJECTIVES OBJECTIVES TYPE TYPE DIFFICULTY DIFFICULTY PLAYERS # SCENARIO Dust NAME Store Robbery VILLAIN Roman Roman and his DESCRIPTION gang are attacking a None SPECIAL RULES 2-4 # OBJECTIVES DUST HEIST TYPE Challenge DIFFICULTY Easy Roman andRuby his gang PLAYERS SCENARIO Dust NAME Store Robbery Roman VILLAIN Torchwick Dust store. and are her attacking DESCRIPTION teammatesa None SPECIAL RULES 2-4 PLAYERS 3-4 OBJECTIVES DUST HEIST ROMAN'S HENCHMEN Challenge TYPE Minion Easy DIFFICULTY Easy Dust Store Robbery Torchwick Roman Dust Roman must store. stopand Ruby him! and are his gang her attacking teammatesa None 2-4 3-4 DUSTHENCHMEN ROMAN'S HEIST Challenge Minion Easy Dust Store Robbery Roman Torchwick must Roman Dust stopand store. him! his gang Ruby and are her attacking teammatesa None 4 2-4 ARMORY DUST HEIST Challenge Easy 3-4 4 ROMAN'S HENCHMEN ARMORY Minion Challenge Easy Torchwick Adam Dust store. must Using stop Ruby Fang him! the White and her as ateammates diversion, None 2-4 3-4 BANDITHENCHMEN ROMAN'S CAMPS Challenge Minion Hard Easy Diversionary Tactics 4 2-4 ARMORY BANDIT CAMPS Challenge Easy Hard Diversionary Tactics Adam must stop Using Adam the him! an White attempts Fang epicasDust a diversion, None Taurus 3-4 4 WHITE FANG ARMORYUPRISING Minion Challenge Medium Easy Diversionary Tactics Taurus Adam Adam Using the crystal attempts an epic Dust White Fang as a diversion, heist! None 2-4 3-4 BANDIT WHITE FANGCAMPS UPRISING Challenge Minion Hard Medium Diversionary Tactics Adam crystal Using the Adam heist! Whitean attempts Fang epicasDust a diversion, None 4 2-4 DUST HEIST BANDIT CAMPS Challenge Easy Hard Taurus 3-4 4 WHITEDUST FANGHEIST UPRISING Minion Challenge Medium Easy Taurus Cinder Adam attempts crystal Cinder heist! an epic reveals her Dust invoking true power, No time to Rest! At the beginning of each Duel, Cinder starts 2-4 3-4 GRIMM WHITE FANGPORTAL UPRISING Challenge Minion Easy Medium Maiden Power 4 2-4 DUST HEIST GRIMM PORTAL Challenge Easy Maiden Power Cinder Cinder crystalas terror reveals heist! her truewith she levitates power, invoking a protective No time with to Rest!inAtplay. +1 Minion the beginning of each Duel, Cinder starts Fall 3-4 4 FORCE FIELD DUST HEIST Minion Challenge Hard Easy Fall Cinder terror Cinder as she her. levitates reveals field around her truewith a protective power, invoking with +1 Minion No time to Rest!inAtplay. the beginning of each Duel, Cinder starts 2-4 3-4 GRIMM FORCEPORTAL FIELD Challenge Minion Easy Hard Maiden Power 4 BANDIT PORTAL CAMPS Challenge Hard Maiden Power Cinder Fall field terroraround Cinderas her. reveals her truewith she levitates power, invoking a protective No time with to Rest!inAtplay. +1 Minion the beginning of each Duel, Cinder starts 2-4 GRIMM Easy 3-4 4 FORCE FIELD BANDIT CAMPS Minion Challenge Hard Fall terroraround field as she her. levitates with a protective with +1 Minion in play. 3-4 FORCE FIELD Minion Hard field around her. 4 BANDIT CAMPS Challenge Hard 4 BANDIT CAMPS Challenge Hard CAMPAIGN SCENARIO NAME 2:VILLAIN DOMINATION DESCRIPTION SPECIAL RULES # # OBJECTIVES TYPE DIFFICULTY SCENARIO NAME VILLAIN DESCRIPTION SPECIAL RULES PLAYERS OBJECTIVES TYPE DIFFICULTY PLAYERS # SCENARIO Protect NAME the Boss VILLAIN Roman The Heroes takeDESCRIPTION the fight to Roman's None SPECIAL RULES 2-3 # OBJECTIVES WORTH EVERY CENT TYPE Minion DIFFICULTY Hard SCENARIO NAME Roman VILLAIN The Heroes take the fight DESCRIPTION to Roman's None SPECIAL RULES PLAYERS 2-3 WORTH EVERY CENT OBJECTIVES Minion TYPE Hard DIFFICULTY Protect the Boss Torchwick base. But they'll have to get past his PLAYERS base. But they'll 3-4 ARMORY Challenge Easy Protect the Boss Torchwick Roman The Heroes Henchmen! take have to get the fight past his to Roman's None 2-3 3-4 WORTH EVERY CENT ARMORY Minion Challenge Hard Easy Protect the Boss Roman Torchwick Henchmen! The Heroes base. take have But they'll the fight to Roman's to get past his None 4 2-3 JUNIORʼS WORTH ELITE EVERY CENT Minion Medium Hard 3-4 4 ARMORY JUNIORʼS ELITE Challenge Minion Easy Medium Torchwick Adam base. But Henchmen! Adam they'll shows the have humansto get justpast how his FOR 3-4 PLAYERS: When the Villain wins a Duel by Bashing 2-4 3-4 WHITE FANG UPRISING ARMORY Minion Challenge Medium Easy Superior Species 4 2-4 JUNIORʼS WHITE ELITE FANG UPRISING Minion Medium Superior Species Adam Henchmen! Adam shows superior the humans the Faunus are! just how FOR 3-4 PLAYERS: the player, When theWhite add 3 additional VillainFang winsminions a Duel instead by Bashing of 2. Taurus 3-4 4 SABOTAGE JUNIORʼS ELITE Challenge Minion Easy Medium Superior Species Taurus Adam superior Adam showsthe Faunus are! just how the humans the FORplayer, add 3 additional 3-4 PLAYERS: When theWhite VillainFang winsminions a Duel instead of 2. by Bashing 2-4 3-4 WHITESABOTAGE FANG UPRISING Minion Challenge Medium Easy Superior Species Adam Adam shows superior the humans the Faunus are! just how FOR 3-4 PLAYERS: When the Villain wins a Duel by Bashing the player, add 3 additional White Fang minions instead of 2. 4 2-4 ARMORY WHITE FANG UPRISING Challenge Minion Medium Taurus 3-4 4 SABOTAGE ARMORY Challenge Easy Medium Taurus Cinder superior While thethe Faunus Heroes are! desperately search for the player, FOR add 3 Healthy! 2 PLAYERS: additionalCinder Whitestarts Fangthe minions gameinstead of 2. with +10 2-4 3-4 FIND ZWEI SABOTAGE Challenge Easy Mind Games 4 2-4 ARMORY FIND ZWEI Challenge Medium Easy Mind Games Cinder While the Heroes Zwei, Cinder uses desperately her underlingssearch to for FOR Aura 2(85 PLAYERS: total). Healthy! Cinder starts the game with +10 Fall 3-4 4 MIND GAMES ARMORY Challenge Hard Medium Fall Cinder Zwei, Cinder While the hinder uses her underlings Heroes desperately search them. to for Aura FOR 2(85 total). Healthy! Cinder starts the game with +10 PLAYERS: 2-4 3-4 FINDGAMES MIND ZWEI Challenge Easy Hard Mind Games 4 FAUNUS Minion Medium Mind Games Cinder Fall hinder Zwei, them. While Cinder the Heroes uses desperately her underlingssearch to for FOR Aura 2(85 PLAYERS: total). Healthy! Cinder starts the game with +10 2-4 FIND RESOLVE ZWEI Challenge Easy 3-4 4 MIND GAMES FAUNUS RESOLVE Challenge Minion Hard Medium Fall Zwei, Cinder hinder them. uses her underlings to Aura (85 total). 3-4 MIND GAMES Challenge Hard hinder them. 4 FAUNUS RESOLVE Minion Medium 4 FAUNUS RESOLVE Minion Medium CAMPAIGN 3: MONSTERS AND MAYHEM # SCENARIO NAME VILLAIN DESCRIPTION SPECIAL RULES # OBJECTIVES TYPE DIFFICULTY SCENARIO NAME VILLAIN DESCRIPTION SPECIAL RULES PLAYERS OBJECTIVES TYPE DIFFICULTY PLAYERS # SCENARIO Armored Up! NAME VILLAIN Roman Playtime's over!DESCRIPTION Roman attacks in full Roman starts with the SPECIAL RULES Atlesian Paladin-290 Event in play. 2-4 # OBJECTIVES ROMAN'S HENCHMEN TYPE Minion DIFFICULTY Easy SCENARIO DESCRIPTION PLAYERS Armored Up! NAME VILLAIN Roman Torchwick Playtime's force over! and itʼs Roman your job toattacks take himin full down! Roman starts with the SPECIAL RULES Atlesian Paladin-290 Event in play. 2-4 PLAYERS OBJECTIVES ROMAN'S HENCHMEN TYPE Minion DIFFICULTY Easy force and itʼs your job toattacks take him down! 3-4 SABOTAGE Challenge Easy Armored Up! Torchwick Roman Playtime's over! Roman in full Roman starts with the Atlesian Paladin-290 Event in play. 2-4 3-4 ROMAN'S HENCHMEN SABOTAGE Minion Challenge Easy Armored Up! Roman Torchwick Playtime's force over! and itʼs Roman your job toattacks take himin full down! Roman starts with the Atlesian Paladin-290 Event in play. 4 2-4 GUNSHIPHENCHMEN ROMAN'S SUPPORT Challenge Minion Medium Easy 3-4 4 SABOTAGE GUNSHIP SUPPORT Challenge Easy Medium Torchwick Adam force and Adam itʼs your combines job towith Faunus takeGrimm him down! for a FOR 4 PLAYERS: Ally in Need! Every Round, at least one 2-3 3-4 WHITESABOTAGE FANG UPRISING Minion Challenge Medium Easy Minions and 4 GUNSHIP Challenge Adam combines 2-3 WHITE FANGSUPPORT UPRISING Minion Medium Minions and Monsters! Adam Taurus deadly assault. Faunus with Grimm for a FOR 4 PLAYERS: Sideline Allyplay Player must in Need! a cardEvery as anRound, Assist! at least If an oneis Assist 3 4 GRIMM ONSLAUGHT GUNSHIP SUPPORT Minion Challenge Medium Monsters! Minions and Taurus Adam deadlycombines Adam assault. Faunus with Grimm for a Sideline FOR toPlayer 4 PLAYERS: unable must Allyplay be played, a cardEvery in Need! the Villain as anRound, gains Assist! +1 Speed If an at thisAssist least one is Round. 2-3 3 WHITE GRIMMFANG UPRISING ONSLAUGHT Minion Medium Minions and Adam Taurus Adam combines deadly assault. Faunus with Grimm for a unable FOR toPlayer be played, 4 PLAYERS: Sideline the Allyplay must Villain in Need! gains a cardEvery +1 Speed as anRound, Assist! at thisAssist least If an Round. one is 2-3 WHITE FANG UPRISING Minion Medium Monsters! 3 GRIMM ONSLAUGHT Minion Medium Monsters! Taurus Cinder deadly assault. Arriving by Gunship, Cinder brings the SidelinetoPlayer unable None must play be played, a cardgains the Villain as an+1 Assist! Speed If an thisAssist Round.is 2-4 3 GRIMM GRIMM PORTAL ONSLAUGHT Minion Hard Medium Arrivingand by Gunship, Cinder unable None to be played, the Villain gains +1 Speed this Round. 2-4 GRIMM PORTAL Minion Hard Invasion Cinder Fall Grimm an apprentice to brings the the school 3-4 GUNSHIP SUPPORT Challenge Medium Invasion Fall Cinder Grimm Arriving to wreakand by an apprentice Gunship, havoc. Cinderto brings the school the None 2-4 3-4 GRIMM PORTAL GUNSHIP SUPPORT Minion Challenge Hard Medium Invasion Cinder to wreak Arriving Grimm havoc. by and Gunship, Cinder an apprentice to brings the the school None 4 2-4 MIND GAMES GRIMM PORTAL Challenge Minion Hard Fall 3-4 4 GUNSHIP SUPPORT MIND GAMES Challenge Medium Hard Invasion Fall Grimm to wreakand an apprentice to the school havoc. 3-4 GUNSHIP SUPPORT Challenge Medium to wreak havoc. 4 MIND GAMES Challenge Hard CAMPAIGN 4: ALL OUT WAR 4 MIND GAMES Challenge Hard # SCENARIO NAME VILLAIN DESCRIPTION SPECIAL RULES # OBJECTIVES TYPE DIFFICULTY SCENARIO NAME VILLAIN DESCRIPTION SPECIAL RULES PLAYERS OBJECTIVES TYPE DIFFICULTY PLAYERS # SCENARIO NAME Destroy this City! VILLAIN Roman DESCRIPTION Roman brings the Grimm into the city, SPECIAL BODYGUARD: Players cannot deal RULES damage to Roman if there 2-4 # OBJECTIVES GRIMM ONSLAUGHT TYPE Minion DIFFICULTY Medium SCENARIO NAME VILLAIN Roman Roman brings DESCRIPTION theand Grimm intoeverything the city, BODYGUARD: SPECIAL RULES PLAYERS 2-4 OBJECTIVES TYPE Minion DIFFICULTY Medium Destroy this City! Torchwick wreaking havoc turning are any MinionsPlayers in play!cannot At the deal damage beginning to Roman of each Duel,ifput there a PLAYERS 3-4 GRIMM ONSLAUGHT FIND ZWEI Challenge Easy Destroy this City! Torchwick Roman wreaking Roman to rubble! havoc brings theand turning Grimm intoeverything the city, are any Minions BODYGUARD: number in play! Players of Henchmen At the cannot into beginning play deal equaldamageofnumber to the each Duel, to Roman ifput a -1. there of players 2-4 3-4 GRIMM ONSLAUGHT FIND ZWEI Minion Challenge Medium Easy Destroy this City! Roman Torchwick to rubble! Roman wreaking brings theand havoc Grimm intoeverything turning the city, number are any Minions in play! At the beginning of each Duel, put a -1. of BODYGUARD: Henchmen Playersinto play cannot equal deal to the damage number to of Roman players if there 4 2-4 DEATH GRIMM STALKER ONSLAUGHT Challenge Minion Hard Medium 3-4 4 FINDSTALKER DEATH ZWEI Challenge Easy Hard wreaking to havoc and turning everything are any of Minions in play! intoAtplay the equal beginning ofnumber each Duel, put a -1. Wilted Justice Torchwick Adam Allrubble! pretense of justice gone, Adam number None Henchmen to the of players 2-4 3-4 FAUNUS RESOLVE FIND ZWEI Minion Challenge Medium Easy Wilted Justice Adam to rubble! All pretense of justice gone, Adam number of Henchmen into play equal to the number of players -1. None 4 2-4 DEATH STALKER FAUNUS RESOLVE Challenge Minion Hard Medium Taurus throws everything at the Heroes in an act 3-4 4 SNIPERS DEATH STALKER Challenge Medium Hard Wilted Justice Taurus Adam throws All everything pretense of pure at the of justice vengeance! Heroes gone, Adamin an act None 2-4 3-4 FAUNUS RESOLVE SNIPERS Minion Challenge Medium Wilted Justice Adam of pure vengeance! All pretense throws of justice everything gone, at the Adam Heroes in an act None 4 2-4 GUNSHIP SUPPORT FAUNUS RESOLVE Challenge Minion Medium Taurus 3-4 4 SNIPERS GUNSHIP SUPPORT Challenge Medium Taurus Cinder throws of pureeverything Cinder corneredatbythe isvengeance! theHeroes Heroes.in an act None 2-4 3-4 THE RETURN OF DR. MERLOT SNIPERS Minion Challenge Hard Medium Combined Assault 4 2-4 THEGUNSHIP RETURN OFSUPPORT DR. MERLOT Challenge Minion Medium Hard Combined Assault Cinder Cinder of pure isvengeance! Desperate, cornered by the she attacks Heroes. with all forces at None Fall 3-4 4 SNIPERS GUNSHIP SUPPORT Challenge Medium Fall Cinder Desperate, Cinder she attacks is cornered her disposal. with by the all forces at Heroes. None 2-4 3-4 THE RETURN OF DR. MERLOT SNIPERS Minion Challenge Hard Medium Combined Assault 4 DEATHOF STALKER Challenge Hard Combined Assault Cinder Fall her disposal. Cinder is cornered Desperate, by the she attacks Heroes. with all forces at None 2-4 THE RETURN DR. MERLOT Minion 3-4 4 SNIPERS DEATH STALKER Challenge Medium Hard Fall Desperate, her disposal.she attacks with all forces at 3-4 SNIPERS Challenge Medium 6 her disposal. 4 4 DEATH STALKER DEATH STALKER Challenge Challenge Hard Hard
CAMPAIGNS A Campaign is a string of linked Scenarios, much like the episodes of a TV show make up a season. When you play a Campaign, each Scenario begins where the last one left off, creating an epic story and giving you more time to power up your Hero! After you beat one Scenario, you can then go on to the next. You can play all of the Scenarios in one day, or over several game nights. Each of the sample Scenarios provided on page 6 are set in groups of three which can be played consecutively as Campaigns. For example, the first Campaign includes these Scenarios, played in this order: Dust Store Robbery, Diversionary Tactics, and Maiden Power. If you lose a Scenario, the Campaign is over! If you beat all 3 Scenarios, you win that Campaign! However, the players can still continue on, playing more Scenarios of their own design if they wish. Of course, you can also create your own Campaigns, with more or fewer Scenarios. After the players beat a Scenario, they each gain Victory Experience which can be used to upgrade their characters before the next Scenario. The amount of XP gained depends upon the Villain (see Villain Victory XP on page 2). When upgrading cards between Scenarios like this, players are allowed to buy whatever upgrade cards they have available and can afford, while removing the requisite cards of their choice. Spend all the Experience you can, and the remainder is lost. Cards that are upgraded are carried to the next Scenario in the Campaign, allowing players to grow stronger with each consecutive Battle! Usually, the Scenarios should get harder and tougher, so you need those upgraded cards! When players finish a Scenario, any Objectives they did not complete do not automatically award additional Experience. You have to beat an Objective to gain the Experience! However, some Objectives list “Defeat the Villain” as their victory condition and provide bonus victory Experience for all players at the end of the Battle, along with the normal Villain Victory Experience noted above. If an individual player is defeated in a Scenario, they may not participate for the remainder of the current Battle. However, they retain all Experience earned, including the Villain Victory XP Bonus when the Villain is defeated, and can use this Experience to upgrade their character and participate in future Battles in the Campaign. 7
MARKER SHEET REFERENCE EMERALD’S VILLAIN FURY MARKER SEMBLANCE MARKER Use this to track the Villain’s Fury each Round MARKER SHEETS ELITE TOKEN ZWEI BANDIT TOKENS TOKENS DAMAGE MARKER +1 DAMAGE/SPEED TOKENS DUST ENHANCEMENT SHIELDING TOKEN TOKENS TOKEN
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