Reforming Consumption Habits Through Product Design - Design for Sustainable Development through prolonging product lifetime.

Page created by Amber Sutton
 
CONTINUE READING
Reforming Consumption Habits Through Product Design - Design for Sustainable Development through prolonging product lifetime.
Reforming Consumption Habits
                            Through Product Design
                            Design for Sustainable Development through prolonging
                            product lifetime.

                            Johanna Jonsson

Product Design
Bachelor Thesis, 20 hp
VT 2021
Supervisor: Helena Ondrus
Examinator: Elin Olander
Reforming Consumption Habits Through Product Design - Design for Sustainable Development through prolonging product lifetime.
ABSTRACT                                                                            G L O S S A RY
This study, that is a research and product development process, is based            Product attachment: A strong emo-         Perceived obsolescence: the con-
on sustainable development and the negative impacts of the growing                  tional connection to a product (Mug-      sumption habits of the want and need
                                                                                    ge, Schoormans, Schifferstein, 2005).     in having the latest and trendiest, de-
consumption, and wear-and-tear habits of today’s society. The way we
                                                                                                                              spite whether or not the current prod-
handle our resources, from mine to landfill cause devastating effects on
                                                                                    Product replacement: refers to the        uct still works (Cooper, 2010)
the climate. LAST, is a multi-functional table made from wooden waste               discard of a particular product in or-
materials, that represents product design that allows the user to build             der to replace it with a new similar on   Lifetime Optimization: Designing ar-
                                                                                    (van Nes, Cramer, 2005).                  tefacts with high performance over a
a strong, long-lasting relationship with the product. The table is versa-
                                                                                                                              long period of time (Vezzoli, Manzini,
tile, allows easy dismantling and incorporates qualities that create an
                                                                                    Product Longevity: refers to the          2008)
incentive for the user to build an attachment to it to increase its lifetime.       length of a products lifetime or exis-
This has been done through applying different strategies within emo-                tence (Cooper, 2012)                      Ethical Consumerism: Cosumerism
                                                                                                                              on the basis that the product is ethi-
tional design, product attachment and design for sustainability as well
                                                                                    Emotional design: a design approach       cally produced (Chapman, 2009)
as applying knowledge within timeless design, aesthetic nourishment.
                                                                                    that emphasizes user experience and
The Japanese philosophy of Wabi Sabi has acted as inspiration to help               evoking emotions (Norman, 2004)           Timeless design: Timeless infers that
navigate the projects design proposal that could allow for the user to                                                        a piece of design has the quality of
                                                                                    Planned obsolescence: product is          not being affected by time (Lobos,
appreciate their product for longer and indorse product longevity. The
                                                                                    designed with the intention of los-       2014), or consumers ever changing
research question for the study is as follows: How can you promote prod-                                                      tastes and styles (Wallner, Magnier,
                                                                                    ing its functions thus will be subject
uct longevity by means of product design for sustainable development?                                                         Mugge, 2020)
                                                                                    to early replacement or discard has
                                                                                    harmful effects on the environment

KEY WORDS:                                                                          (Cooper, 2010)

Sustainable Development, Emotional Design, Emotional Durabil-
ity, Aesthetic Sustainability, Timeless Design, Wabi Sabi, Product
Replacement, Product Attachment, Product Longevity

                                                                                1
Reforming Consumption Habits Through Product Design - Design for Sustainable Development through prolonging product lifetime.
TA B L E O F C O N T E N T S
 ABSTRACT……………………………………………………………01                            3. METHODS…………………………………………………………...16

 GLOSSARY …………………………………………………………..01                               3.1 CONTEXT EXPLORATION 		             17

                                                              		Moodboard/Collage /

 1. INTRODUCTION ………………………………………………...04                      		Market/Future Analysis

      1.1 BACKGROUND 				                            05            3.2 INVOLVING THE USER				             18

      1.2 RESEARCH QUESTION 			                      05       		Semi-Structured User Interview /
      1.3 PURPOSE 					                              06       		Persona / Focus Group

      1.4 LIMITATIONS 				                           06            3.3 EXPLORE DESIGN CONCEPTS 		         20

      1.5 ETHICAL POSITIONING 			                    06       		Brainstorming 1 / Sketch Process 1 /
                                                              		         Brainstorming 2 / Value Method

 2. THEORY …………………………………………………………. 07

      2.1 SUSTAINABLE DEVELOPMENT		                  08       4. RESULTS AND ANALYSIS ………………………………………..23

 		Design for sustainable development                              4.1 CONTEXT EXPLORATION 			            23

      2.2 PRODUCT LONGEVITY		                        09       		Moodboard / Collage

 		Product replacement / Product attachment                   		         Market / Future Analysis

      2.3 EMOTIONAL DESIGN 			                       10            4.2 INVOLVING THE USER				             25

 		Emotional Durability                                       		Semi-Structured User Interview /

      2.4 AESTHETICS     				                        11       		Persona / Focus Group

      Timeless design / Aesthetic sustainability /                 4.3 EXPLORE DESIGN CONCEPTS 		         31

      Wabi Sabi / Kintsugi / Form and Materials               		Brainstorming 1 / Sketch Procss 1 /
                                                              		         Brainstorming 2/ Value Method

                                                          2
Reforming Consumption Habits Through Product Design - Design for Sustainable Development through prolonging product lifetime.
4.4 FURTHER DEVELOPMENT OF THE CONCEPT    37
		Sketching process 2 / Scenario / Materials

5. FINAL CONCEPT ……………………………………………….....42

6. REFLECTION ……………………………………………………....43

      6.1 CONCLUSION					43

      6.2 DISCUSSION 					44

7. BIBLIOGRAPHY………………………………………………….....45

8. TABLE OF FIGURES & IMAGES………………………………....46

9. APPENDICES……………………………………………………….48

      9.1 SEMI-STRUCTURED INTERVIEW QUESTIONS   48
      9.2 IMAGE ATTACHMENTS 				48

                                                         Figure 1: Illustration displaying the structure of the study beginning with research ques-
                                                         tion which is then researched through theory and design methods. The results from
                                                         these are analysed which aims to give an answer to the research question, giving a
                                                         design contribution in the form of a product concept. The knowledge presented in the
                                                         study can then be used for further studies as a knowledge contribution (Jonsson, 2021).

                                                     3
Reforming Consumption Habits Through Product Design - Design for Sustainable Development through prolonging product lifetime.
1. INTRODUCTION

Image 1: Landfill of furniture (Handkrafted, 2021)   4
Reforming Consumption Habits Through Product Design - Design for Sustainable Development through prolonging product lifetime.
1.1 BACKGROUND
Today’s society of wear and tear and over con-       consumer to build a strong relationship with their
sumption has a grave impact on the environment.      product, along with aesthetic research. Through
The consumption of goods and services has risen      empirical research, questions will be investigat-
by sixty-seven percent and energy consumption        ed such as: what makes us value some prod-
by seven percent in the UK in the last ten years     ucts more than others, what constitutes timeless
(Chapman, 2009). As humans are living longer,        design, and how can product design allow a
our products are living shorter. High-income         long-lasting attachment that can strengthen the
households make the disproportionate demands         relationship between the product and the user?
on the planet and are accountable for consuming      Additionally, the Japanese concepts of Wabi
resources every year that will take the earth 1,5    Sabi and Kintusgi will be explored as a means of
years to reproduce. (Cooper, 2010).                  inspiration and design qualities that can possibil-
                                                     ity help postpone early product replacement by
Through a sustainability point of view, it is im-    ways of emotional design.
portant to design products with materials and
eco-design in mind. It is equally important to
increase the lifetime of products thus decrease
early replacement or discard. To do this, both
planned obsolescence and perceived obsoles-                                                                1.2 RESEARCH QUESTION
cence need to be diminished. Increasing longev-
ity by strengthening the emotional bond and at-
tachment between a consumer and their product
has with their product may be a possible solution.
                                                                                                            HOW CAN YOU PROMOTE PRODUCT LONGEVITY
This thesis will investigate the possibilities by                                                          BY MEANS OF PRODUCT DESIGN FOR SUSTAINABLE
which product design can positively influence
                                                                                                                         DEVELOPMENT?
early product replacement of household furni-
ture by promoting product longevity. To achieve
this, emotional design and product attachment
strategies have been assessed that can allow a

                                                                                    5
Reforming Consumption Habits Through Product Design - Design for Sustainable Development through prolonging product lifetime.
1.3 Purpose
                                                                    1.4 Limitations
The main aim of the project is to contribute knowledge
                                                                    Timeless design in the project will be categorized as prod-
about how product design can be used to tackle problems
                                                                    ucts designed within the last 50 years and are still in pro-
related to sustainable development and the environment.
                                                                    duction today. The final product concept will be limited to
By use of theoretic research, research methods and user
                                                                    household products such as furniture. The product will also
studies, the project represents ways different strategies can
                                                                    be a conceptual proposal that can give insight to the prob-
be used within product design, so that product designers
                                                                    lem at hand and not a final solution.
of various every day products can strategically design emo-
tionally durable products.
                                                                    The target group of the product development includes,
                                                                    but is not limited to, individuals by whom are interested in
The knowledge contribution is a reflected through a de-
                                                                    interior design and have a general care and attention for
sign proposal. The design proposal is a conceptual solution
                                                                    their home environment. The target group will be limited to
that will promote a shift in the way we design and consume
                                                                    adults who live in their own homes thus choose their own
household products and furniture. This, through contrib-
                                                                    furnishings.
uting knowledge regarding the importance of designing
products that allow us to build a relationship and attach-
ment to them with the intent of making them last longer.
Furthermore, how to encourage users to see beauty and               1.5 Ethical positioning
value in things imperfect or worn which could add to the
                                                                    Planned obsolescence and the deliberate shortening of the
lifetime of the product. Subsequently, allowing for users to
                                                                    lifetime of products is in many ways unethical and in the
understand the importance of consuming products with the
                                                                    long-term will nurture the ill and wasteful consumption be-
intent of keeping them for longer, and how this will contrib-
                                                                    haviour. The project will therefore take this into consider-
ute to more sustainable consumption habits and lifestyle,
                                                                    ation and work against unethical design from a sustainability
thus ethical consumerism.
                                                                    perspective.

To strive for sustainable development within product de-
                                                                    All participants that are included in the research and meth-
sign, it is also important that the design proposal incorpo-
                                                                    ods of the project will be held anonymous and follow the
rates qualities that promote and encourage design for sus-
                                                                    guidelines of GDPR throughout.
tainability through tactical use of materials and form.

                                                                6
Reforming Consumption Habits Through Product Design - Design for Sustainable Development through prolonging product lifetime.
2 . T H E O RY
The theoretic framework incorporates theories
(seen in figure 2) that aim to constitute a premise
in the study. Sustainable development and de-
sign for sustainability are key concepts and lay
the foundation for the continued research in to
answer the research question. Emotional design,
product attachment and aesthetics are a few top-
ics that can assist in the pursuit of finding strate-
gies that can promote product longevity and are
explored together with other theories that refer
to these in the next chapters.

                                                        Figure 2: Mind map displaying the connection between the theory used in this section (Jonsson, 2021)

                                                                        7
Reforming Consumption Habits Through Product Design - Design for Sustainable Development through prolonging product lifetime.
2.1 SUSTAINABLE
DEVELOPMENT
Sustainable development involves the develop-           using renewable energy (Cambridge, 2020). Im-              lander, Bakker, Hultink, 2017). To enable this to
ment of social, economic and ecological aspects         proving the negative impacts in combination with           happen, materials and components should be
and the sustainability of these through meeting         developing positive impacts through for example            easily detachable and dismantled.
current needs without jeopardizing the needs of         product and service development will subse-
future generations (Robert, Parris, Leiserowitz,        quently support sustainable development.                   Figure 6 displays six strategies within design to
2005). This is the basis of the UN’s work towards                                                                  work towards sustainable design. These strate-
sustainability and the formation of the global          A concept to acknowledge that will encourage               gies all go hand in hand and affect each other
goals for sustainable development. The sev-             design for sustainability is circular economy, and         directly. They mainly aim to give designers a way
enteen goals together address different global          design for circular economy. Circular economy is           of not only focusing on materials, but also a prod-
challenges that mankind face. For this project,         a contrast to the linear system, where products            ucts quality through features that can increase
focus will lay in sustainability goal 12, sustainable   are produced without any regard to sustainable             the lifetime and making the user inclined to keep
consumption and production. Changing the way            or renewable materials, and then discarded as              their product. Ultimately, this can help eliminate
we produce and consume goods and resources              waste at their end of use (Ellen Macarthur foun-           a wear and tear habit and over-consumption that
is a necessary requirement to reduce our ecolog-        dation, 2017). A circular economy builds on three          is laying a burden on the goal towards sustain-
ical footprint and promote economic growth and          principles seen in figure 3 (Ellen MacArthur foun-         ability. These present a starting point that will be
sustainable development (UNDP, 2020).                   dation, 2017).                                             used in the study.

                                                                 1                  2                  3
                                                                                                   REGENERATE                        Design for
                                                          DESIGN OUT WASTE   KEEPING MATERIALS                                                                  Design for
2.2 DESIGN FOR                                                POLLUTION            IN USE        NATURAL SYSTEMS                  attachment and
                                                                                                                                        trust
                                                                                                                                                                durability

SUSTAINABLE
DEVELOPMENT                                             Figure 3: Illustration based on Ellen MacArthurs (2017)        Design for
                                                        three principles for circular economy (Jonsson, 2021)       standardisation          CIRCULAR PRODUCT                 Design for
                                                                                                                                                                               dis- and
                                                                                                                         and                        DESIGN
                                                                                                                     compatability                                           reassembly

A transitional change is needed to work towards
sustainable development and designers are               Designing for circular economy implies design-
in a key position to work towards such change.          ing in a way that will enable the materials used to
                                                                                                                                       Design for               Design for
Design for sustainable development generally            be preserved and kept in the economic system                                    ease of              upgradability and

implies the necessity in improving the negative         for as long as possible (ibid). Either by lengthen-                           maintenance              adaptability

impacts on the planet such as reducing materi-          ing the products lifetime or allowing them to be
al consumption, eliminating toxic chemicals, and        reused or be looped back into the system (Hol-                Figure 4: Illustration of Hollander et.al. (2017) six strate-
                                                                                                                      gies for design for sustainable development (Jonsson,
                                                                                                                      2021)
                                                                                     8
Reforming Consumption Habits Through Product Design - Design for Sustainable Development through prolonging product lifetime.
2.3 PRODUCT LONGEVITY, PRODUCT REPLACEMENT AND PRODUCT ATTACHMENT
Promoting product longevity as a means of de-              Premature replacement of products, namely, when         instance products that evoke memories (ibid). This
signing for sustainable development, is essential.         the current product still works and is in good con-     will allow the user to connect the product with a
Short product lifetime and the current occurrence          dition is thrown away and replaced by a new prod-       strong symbolic meaning and in turn with the phys-
of planned obsolescence in products causes severe          uct, is damaging to the environment and should be       ical product itself, making it irreplaceable (ibid).
damage to the eco-system (Lobos, 2004) as well as          avoided (Mugge, Schoormans, Schifferstein, 2005).       Mugge et.al (2005) express that products that stim-
a vast environmental and economic cost. The envi-          Allowing the user to build a strong, long lasting re-   ulate social contact are an example of this, allowing
ronmental costs come at the production rate, use of        lationship with their product can prolong early re-     the user to connect the physical product with peo-
materials, resources, energy and water. And the use        placement. This entails that the product has certain    ple or situations by which it was used. Another way
of these faster than what can be renewed (ibid). The       qualities that make it irreplaceable by giving the      of promoting product attachment is by allowing
economic cost comes from products that are be-             user a deep sense of meaning that is anchored in        variation and modification to a product to meet a
coming cheaper, compromising quality and physi-            the specific product (ibid). In other words, imple-     user’s everchanging needs; physical, functional and
cal durability (ibid). The short-lived products of poor    menting product attachment.                             aesthetic, perhaps through modularity (ibid).
quality usually entail no possibilities of repair or up-
grade (ibid). Moreover, decreased user experience          Achieving product attachment can be a crucial           Encompassing uniqueness, thus enable personifica-
in the form of dissatisfied users that don’t have the      part in the pursuit of extending the lifetime of an     tion, to a product will, according to Mugge et.al.
opportunity to make a relationship with their prod-        otherwise physically durable product. Attempting        (2005) appeal to humans in their pursuit of original-
ucts and find them meaningful or relevant may lead         to strengthen the relationship or the emotional         ity and can allow for displaying an identity and pro-
to early replacement of products (Hamilton, 2004).         bond between a product and its user can enhance         mote attachment. Lastly, strategic use of materials
The rate at which products are being replaced or           product attachment and promote longevity. Mug-          that tend to age with grace and dignity can give the
thrown away is therefore increasing the manufactur-        ge et.al. (2005) describe that within a situation by    user a sense of having aged with the product, thus
ing rate of new products (Lobos, 2014). This type          which a consumer is looking to replace their prod-      creating a personal connection (ibid).
of purchase behavior mirrors a vicious circle of con-      uct, there is a push and pull scenario. The push rep-
sumerism and replacement patterns of durables              resents the new product “pushing” the consumer          In the design process of this project, then, it will
that eventually end up in waste streams and landfills      away from the old product. The pull represents          be of interest to try to incorporate qualities such as
(Mugge, Schoormans, Schifferstein, 2005).                  the familiarity or significance the old product still   evoking memories, perhaps through use of a prod-
                                                           holds for the consumer. In this way, pull also sym-     uct that enhances social contact or has the possi-
Product replacement refers to the discard of a par-        bolizes the emotional relationship by which product     bility of modularity or multi-functions. Incorporating
ticular product in order to replace it with a new sim-     designers can strive to create through eco design       a product that is unique perhaps by tactical use of
ilar one. Reasons for product replacement vary, but        strategy, between a person and their product (ibid)     form and material will also be interesting to inves-
according to Van Nes and Cramer (2005), there are                                                                  tigate. Furthermore, the choice of materials that al-
four different motives for product replacement.            Although aesthetics, quality and performance can        low graceful ageing will also be important for the
                                                           help to create a stronger bond between the product      project to avoid early product replacement and in-
                   Wear and tear                           and user, it may only be temporary. (Mugge, et.al.,     stead aim for a product that promotes attachment.
                  Improved utility                         2005). Other qualities to incorporate into product
                Improved expression                        design that can postpone early replacement are for
                    New desires                                                    9
2.4.1 EMOTIONAL DURABILITY
                                                        Designing products to extend their lifetime is one way                                     longevity, Haines-Gadd, Chapman, Lloyd, Mason Ali-
                                                        of decreasing a mass consumption habit. Lifetime exten-                                    akseyeu (2018), a framework of nine strategies have
                                                        sion, however, does not necessarily need to imply that a                                   been developed. It is a sequence of strategies that
                                                        product has been improved (Van Nes, Cramer, 2005). An                                      can be considered when designing with the concept
2.4 EMOTIONAL DESIGN                                    object that is designed to last longer in terms of physical                                of emotional design and durability or can be used as
                                                        durability is of no use if the user does not intend to keep                                inspiration for the purpose. The strategies are pre-
Emotional design is a theoretic concept within          it (Haines-Gadd, Chapman, Lloyd, Aliakseyeu, 2018).                                        sented in the diagram below (figure 5). A few of which
product design that attends the emotional bond          Emotional durability, in contrast to physical durability,                                  are faded as these are more closely related to interac-
and relationship between humans and their prod-         is a narrative that describes the concept of designing                                     tion design and do not see fit for the purpose of this
ucts. Emotional design can consequently assist          products that a user is inclined to keep for a prolonged                                   project. These will therefore not be taken into consid-
in endorsing product attachment by allowing the         period of time. This is done by adding value to a prod-                                    eration in the duration of the project. Sections of the
user to build a relationship with their product and     uct through, for instance, strengthening the emotional                                     strategies seen to have extra relevance to the project
promote longevity.                                      bond between humans and products that has replaced                                         have been written in bold. Some of the strategies can
                                                        the human-to-human emotional bond (Chapman, 2009).                                         be linked to those presented earlier in the section
Donald Norman (2004) emphasizes that under-             In Emotional Durability, Design 9 – A tool for product                                     about product attachment. For me, this highlights
standability and usability are key factors that can                                                                                                the importance of trying to encompass these strat-
stimulate positive emotional responses. Nor-                                                                                                       egies as much as possible in the design process and
man (2004) suggests that there are three differ-         1 RELATIONSHIPS        Building strong p artnerships between p roducts and people         final design proposal. Building strong partnerships,
                                                                                through active creative participation.
ent levels of the emotional system that togeth-                                                                                                    for instance, is closely related to Mugge et. al. (2005)
er connect to influence the users experience of          2 NARRATIVES           Creating nostalgia, memories and moments with products.            suggestion that products that allow users to connect
products. These are the visceral, behavioural,                                                                                                     the product to a person or situation. The same goes
                                                         3 IDENTITY             Customization and personalization to allow self-expression
and reflective. Each one affects and influences                                                                                                    for the attempt at creating nostalgia and memories,
design in different ways. The visceral is the initial    4 IMAGINATION          Creating “magical” interactions t hrough unexpected func-          using materials that age with grace as well as incorpo-
                                                                                tions/effects
perception and impression of a design and has                                                                                                      rating modularity and versatility in a product.
                                                         5 CONVERSATIONS         Feedback and response between the user and products
to do with how the design makes the user feel.
The behavioural reflects usability and refers to         6 CONSCIOUSNESS        Designing products with a “soul” giving products more charac-
                                                                                ter
the functional and practical aspects of a product.
Finally, reflective design refers to our ability to      7 INTEGRITY            Transparency in what t he p roduct o ffers. Quality, durability,
                                                                                reliability

reflect a conscious thought-process to a design
                                                         8 MATERIALITY          Allowing p roducts t o age gracefully, give s ensory experience.
                                                                                Celebrating imperfections, uniqueness.
before, during and after use (Norman, 2004).
                                                         9 EVOLVEABILITY        Evolvability – Adaptable and upgradeable through modularity.
                                                                                Allow multiple lifetimes through new sets of uses.

                                                        Figure 5: Illustration chart displaying Haines-Gadd et. al., 2018 frame-
                                                                           work of 9 strategies (Jonsson, 2021)
                                                                                                10
2.5 AESTHETICS
2.5.1 TIMELESS DESIGN

Designers have an influential position regarding      Appearance – simple and classic designs mak-              Once more, a connection can be made between
the way that consumers purchase, use and dis-         ing it impossible to locate which design era it’s         the four mentioned levels of timeless design and
pose of their products (Jelsma, Knot, 2002). By       from to avoid going out of style.                         the previous theories. Product efficiency and
designing products that incorporate a universal                                                                 user experience can be linked to emotional de-
language as well as durability and dependabili-       Product efficiency – Too many functions and               sign where the importance of a product being
ty, and letting form enhance utility and usability,   features will compromise performance and de-              easily understood by the user is important. Ma-
designers can create products that can remain         pendability and possibly diminish value of the            terials selection has also earlier been mentioned
meaningful for longer (Lobos, 2014). Through          product. Simplicity, and stripping down to the            but this time includes the notion of sustainability
use of optimized qualities within function and        most basic form and function is sometimes the             in terms of production and end-of-life.
appearance, a product can also be designed to         superior design choice. This can also decrease
maintain its relevance and reduce risk of prema-      efficiency of resources, materials and production         While it may be difficult to design a single prod-
ture replacement (ibid). Aesthetics is important      as well as make it easier to repair thus optimize         uct that incorporates all these strategies and
in the attempt to give a user a product they will     the lifespan.                                             qualities, I wish to experiment with most and see
like for a prolonged period. If the inevitability                                                               to what extent I can incorporate them to design
of time and aging does not affect the quality or      Materials selection – Manufacturing, weight,              a product for increased longevity.
value of a product, then this too, could in turn      durability, finish, possibilities for recyclability and
encourage product longevity (ibid). Timelessness      overall appearance affect sustainability and time-
can help to achieve this. Timelessness in design      lessness.
is a way to promote sustainable development by
ensuring prolonged product lifetime (Heaton &         User experience – Emotional design comes into
McDonagh 2017). It infers that a piece of design      play and allows for experiential values on top of
has the quality of not being affected by time (Lo-    form and function. By use of emotional design,
bos, 2014), or consumers ever changing tastes         benefits such as creating a product that is more
and styles (Wallner, Magnier, Mugge, 2020)            engaging, authentic, and intuitive arise (Desmet
                                                      & Hekkertt, 2009).
Alex Lobos (2014) describes four levels at which
timeless product design can be achieved in
Timelessness in Sustainable Product Design and
are as follows:

                                                                                     11
2.5.2 AESTHETIC
S U S TA I N A B I L I T Y

Aesthetic sustainability is a term coined by au-     may be just what is needed to add value to a
thor of Aesthetic Sustainability: Product Design     product that apart from choice of materials and
and Sustainable Usage (2018) and professor in        form, can make for long lasting design that will
fashion design at Copenhagen school of design        live until it has exceeded its natural utility (ibid).
and technology, Kristine H. Harper. The concept      Although technicality matters, aesthetic nourish-
refers to an aesthetic experience that a user has    ment, according to Harper (2018), should give us
with their product and how said product makes        a sense and feeling of fulfilment that will make
them feel. Designing products that have aesthet-     us less inclined to discard our product. This will
ic qualities will in turn promote product attach-    in turn also lead to a more sustainable behavior.
ment and therefore longevity. (Harper, 2018).
Harper describes solid, well-crafted, and endur-     Keeping aesthetic sustainability in mind when
ing products as the most important way to trans-     designing a product, and the notion of attempt-
form the world of design. She also highlights        ing to design products that give aesthetic nour-
the significant role of the designer to influence    ishment, could then perhaps elevate a product
the consumer to buy fewer but better designed        where the previous theories have been consid-
products.                                            ered, and allow for an increased incentive of the
                                                     user to want to keep their product and care for it.
Aesthetic sustainability takes into consideration    In this way, aesthetic sustainability highlights how
not only the functionality of a product, but also    product design can change the way consumers
its aesthetic and expressive qualities. The impor-   consume their products. Attempting to create
tance of the aesthetics is that a product will not   this incentive, may enable ethical consumerism
only through durable design allow for upgrade,       by use of product design.
repair, and reuse, but will promote the want and
incentive to repair and reuse the product and
keep it for longer (ibid). Aesthetic nourishment

                                                                                 12
2.5.3 WABI SABI

Aesthetics is very subjective. One person may         that wabi sabi entails, means to focus on what          display accidental effects such as broken pieces
love something another person hates. Because          you already have. Things that leave you with a          or other mishaps and misshapes that a form has
of this, it is hard to know how to design an aes-     feeling of love and memory, not just objects that       taken (Koren, 2008). Displaying a natural pro-
thetically durable product that will work for many.   were bought on impulse (ibid).                          cess is another central aspect for wabi sabi. This
As a means of navigating aesthetics for a durable                                                             means showing the effects of human wear and
product and increased longevity, the Japanese         In modern terms, the philosophy wabi sabi may           weathering in the materials through a language
philosophy of wabi sabi has been chosen to act        help us understand how to form a nurtured,              of imperfection (ibid).
as an inspiration in the project.                     long-lasting relationships with our surroundings
                                                      and products (ibid). Wabi has evolved to entail         Because of the qualities of the concept and the
Wabi Sabi can best be described in English as an      rustic simplicity and serenity by detaching from        way it can be linked to a decreased consumerist
acceptance of and even finding the beauty with-       material world, and sabi; a beauty that comes           habit thus a more sustainable purchasing behav-
in the imperfect, impermanent and incomplete.         with impermanence and is inclined to elegant-           ior, wabi sabi will be used as a source of inspira-
It means a slow and steady, simple pace of nat-       ly show wear as an aesthetic ideal. Wabi Sabi in        tion in the concept development phase of the
ural living (Kempton, 2019) The Wabi Sabi phi-        design could help the attempt to design dura-           project and throughout.
losophy is an important and applicable one for        ble products in terms of aesthetics and materials.
modern life and culture, as it can allow for new      see figure 6 for the main points of wabi sabi.
meaning and perspective on an otherwise mate-
                                                                                                                              WABI                             SABI
rialistic and consumerist havoc of society today.     Important for wabi sabi:

Wabi originates from a philosophy of simplicity       1.      The use of natural materials
                                                                                                                       Transient                               Asymmetry
and natural beauty. The origins of Sabi concerns      2.      Embrace a little imperfection
                                                                                                                                            Simplicity
the passage of time and the way things age,           3.      Don’t focus on perfection as end goal
evolve and perish, how they grow and decay
                                                                                                                  Contentment               Tranqulitiy           Passage of time
and how this alters the visual appearance of an       Looking further into the material qualities that
item. Through Sabi, we can find beauty in things      are important for wabi sabi, there are a few                                         Naturalness
by connecting with the past and what has been,        guidelines that allow us to understand what                     Detatching from                            Rustic
which ultimately gives us an emotional response                                                                        material world
                                                      kind of materials and forms can be categorized
to the items (Kempton, 2019). When the two are        as wabi sabi. Firstly, the term irregular is central.
put together, making Wabi Sabi, they reflect an       Leonard Koren describes in Wabi Sabi for Artists,
experience or feeling, rather than a tangible, and    Designers, Poets and Philosophers (2008) that                 Figure 6: Illustration of the main points of wabi sabi and how
strives to capture the essence of natural and au-                                                                                   they are related (Jonsson, 2021)
                                                      things wabi sabi can be perceived as odd, awk-
thentic beauty (ibid). The emotional connection       ward or even ugly. In some cases, the materials

                                                                                     13
2.5.4 KINTSUGI
Looking further into the wabi sabi ideal of ac-         Perhaps this philosophy incorporated into prod-
cepting and seeing beauty in the imperfect, the         uct design can allow for consumers to reflect on
Japanese concept of Kintsugi is very relevant.          their consumption habits and find contempt and
Kintsugi can be understood as a means practical         tranquility in what is already had, and accepting
expression of wabi sabi (Taheri, Farrington, Cur-       the flaws, rather than constantly looking for the
ran, O’Gorman, 2018), where the notion of see-          next best thing. In this way, I see that wabi sabi
ing an aesthetic ideal in visible repairs and wear      has the potential to prolong premature product

                                                                                                             using Kintusgi (Superduperstudio, 2017)
                                                                                                             Image 2: A bowl that has been repaired
and tear of products is apparent. The English           replacement and instead promote product lon-
literal meaning is golden joinery and initially im-     gevity. Partially through allowing products that
plies joining broken pieces of pottery using glue       show visible wear and tear or that are broken
mixed with gold dust (see image 2) The practice         to still be seen as valueable and not need to be
aims to create unique products that enhance the         discarded of and replaced. Therefore, the notion
cracks and give them value rather than hiding the       of kintsugi will be explored in the context of the
flaws. In a sense, the practice of kintsugi can be      study both through user methods as well as the
seen as a healing the past in order to build the        ideation process. This will be done by finding out
future (ibid). By using kintsugi as an inspiration in   how consumers react to or perceive things that
our products, we can perhaps attempt to change          are vulnerable or broken, and/or how this may
the state of mind of the user from seeing value in      possibly change the value of a specific product.
only perfect things, and instead see beauty and
value in things vulnerable or broken.

                                                                               14
2 . 5 . 5 F O R M A N D M AT E R I A L S

The specific use of form in the design of a product can de-
termine how it is perceived by the user and therefore also
the attachment that is created. The appearance through
form can allow a product to “stay in style” for longer. Man-
aging this can be done by for example designing a prod-
uct with a unique style or, on the contrary by being very
simple with few ornaments and details (Lobos, 2014). Be-
cause of these polar examples, both will be experimented
with in the empirical study.

As of materials, and linking back to circular economy,
the choice of materials directly affects the sustainability
of the product. For this, materials that are chemical-free
and can be reunited with nature or be looped back into
the economic system (Hollander et.al., 2017) should be
used. Minimizing the number of materials used, as well as
making sure the product is possible to disassemble is also
important. It may also be beneficial to use waste material
to decrease the resource consumption.

In terms of aesthetics, making a conscious choice of mate-
rials that can empower sensory experience and age grace-
fully will allow for a more emotionally durable product
(Haines-Gadd, Chapman, Lloyd, Mason Aliakseyeu, 2018).
Materials such as wood, metal, glass and ceramics are ex-
amples of materials that age well (Lobos, 2014). Allowing
imperfections to be shown through choice of materials
and its visible wear and tear will adhere to the aesthetic
qualities of wabi sabi (see image 3 displaying wood with
wabi sabi characteristics), as well as provide a uniqueness
                                                                    Image 3: Natural Wood (FaenaAleph)
in the product thus promote product longevity. In addi-
tion to this, allowing visible wear and tear will also help
reach a narrative for the product that can create nostalgia
and memories, one of the nine tools for emotional de-
sign (Haines-Gadd, Chapman, Lloyd, Mason Aliakseyeu,
2018)

                                                               15
The theories that have been discussed in the pre-
                                                                                          vious chapter all go hand in hand in some way
                                                                EMOTIONAL                 or other. Figure 7 attempts to display the corre-
                                                                DURABILITY                lation between these theories and what aspects
                                                                                          of design that I will attempt to apply in the de-
                                                                                          sign process of the project. Emotional design and
                                                                                          product attachment have many things in common
                                                                                          and I see that emotional durability links the two
                                                                                          together through qualities such as uniqueness,
                                                                                          materials that age well and allowing the user to
                                                                                          connect with their product on an emotional level.

                                                                                          In the same way, product attachment can be
                                EMOTIONAL                         PRODUCT
                                                                                          linked to timeless design and a product could
                                  DESIGN                        ATTACHMENT                through use of tactics and levels within these the-
                                                                                          ories reach an aesthetic durability that could lead
                                                                                          to increased product longevity.

                                                                                          Emotional design and timeless design both en-
                                                                                          compass the importance of form and function
                                                                                          and ensuring that a product speaks to the user
                                                                                          through an understated design that makes it easy
      FORM AND                                       TIMELESS                AESTHETIC    to use.
      FUNCTION                                        DESIGN                 DURABILITY
                                                                                          The hopes with this project, is to attempt encom-
                                                                                          pass these main qualities through product design
                                                                                          that promotes product longevity and encourages
                                                                                          the user to want to keep and maintain their prod-
                                                                                          uct. The middle point of the diagram is therefore
                                                                                          labelled as wabi sabi, which has become a way
                                                                                          for me to try and navigate through the many lev-
                                                                                          els of strategies and qualities that the theory has
                                                                                          presented me with.
                                 WABI SABI?

Figure 7: Illustration displaying the connection between the
  theoretic framework of the last chapter. (Jonsson, 2021)
                                                                                16
3. METHODS
            The research methods are divided into three sub-                      ment and product attachment. Their preferences
            categories. The first is the context exploration,                     about timeless design and overall aesthetics also
            which allowed for an initial overview of the proj-                    enriches the project with pragmatic immersion.
            ect. The second subcategory, involving the user,                      Exploring design concepts involves methods
            included a series of empirical studies to test the-                   with external participants such as brainstorming
            ories based on the theoretic framework. These                         and focus groups, as well as individual methods
            were conducted with respondents that allowed                          of sketching and prototyping that will lead to the
            for a deeper understanding of consumers con-                          further development of the concepts.
            sumption behaviors in terms of product replace-

                                                                      e the User Gro                                          ncepts
                     ation                                         olv              up                                      Co                            de
                                                                                                                                                            velopment of the
                 plor                                           In
                                                                  v                                                                                                          con

                                                                                                                       gn
                x                                                                                                                                                               ce

                                                                                                                                                      r
                                                                                                                                                                 Sketching

                                                                                                                                                   the
                                                                                                                                                                                  p
                                                                                                                    esi
           tE

                                                                                                                                                Fur
                                                                                                           Explore D                                           (2D, 3D, digital)
     Contex

                                                                                                                                Brainstorming

                                                                                                                                                                                   t
                                                                   Semi-structured Interview
                   Moodboard / Collage                                                                                                                         How it works
                                                                          Focus Group                                            Sketching
                  Market / Future Analysis                                                                                                                       (scenario)
                                                                             Persona                                            Value method
                                                                                                                                                                 Materials

                                                                                                      17
Figure 8: Illustration over the methods used in the upcoming chapters (Jonsson, 2021)
3 . 1 C O N T E X T E X P L O R AT I O N   3.1.1 MOODBOARD /                                          3.1.2 MARKET /
                                           COLLAGE                                                    F U T U R E A N A LY S I S

                                           Creating mood boards can allow for investigating           The analyses were made in attempt to further understand
                                           the scope of the project and design space (Luce-           today’s market and what kind of products are currently
                                           ro, 2009). The mood board was constructed as a             available. This was done with a focus on finding “time-
                                           means of collecting visual information to assist           less” design today and looking at their qualities as well
                                           in an initial visual understanding of some of the
                                                                                                      as possible potentials and weaknesses they possess (Wik-
                                           theories that had earlier been researched. Addi-
                                                                                                      berg, Nilsson, Ericson, Törlind, 2015).
                                           tionally, to grasp how wabi sabi looks, specifical-
                                           ly in terms of furniture. The images were found
                                                                                                      Timelessness was here limited to products that were de-
                                           through Pinterest and by searching key words to
                                                                                                      signed within the last fifty years, considered to be clas-
                                           do with wabi Sabi, and are a mixture of typical,
                                           modern items of wabi sabi style for the home, as           sics that remain in style and are still in production today.
                                           well as possible product solutions to apply the            The analyses were made through looking at several dif-
                                           style to. This includes different furniture as well        ferent sources that varied from scientific literature to on-
                                           as lighting. Lighting was an option for me to in-          line magazines and media. The material was collected by
                                           vestigate in terms of home decor but was later             screenshotting images or google searching specific prod-
                                           discarded of and furniture was instead chosen.             ucts that had been described in text. The material there-
                                           Regardless, these images still conveyed an over-           fore mainly includes images of different products, ranging
                                           all sense and feeling that would give inspiration.         from household products to furniture, that were stamped
                                           A few images reflecting kintsugi were also added           as timeless design by both the online magazine and furni-
                                           to the collage. The images were saved in a Pin-            ture store The Essential Home as well as Alex Lobos’ text
                                           terest folder to collect them in one place. The
                                                                                                      Timelessness in Sustainable Product Design (2014).
                                           hopes with this method were to, upon analyzing
                                           the collage, find patterns or qualities that define
                                                                                                      The collection was made to be able to summarize and
                                           for instance wabi sabi that can act as inspiration
                                                                                                      find trends, references and patterns that could potentially
                                           throughout the project.
                                                                                                      lead to possibilities that can inspire the project through
                                                                                                      timeless design.

                                                                                                 18
3 . 2 I N V O LV I N G                                                   3.2.1 SEMI-STRUCTURED USER INERVIEWS

THE USER                                                                 To find useful information about the user groups     The interview was performed either in person or
                                                                         desires, needs and opinions regarding existing       via email so that follow-up questions or a discus-
                                                                         products and product use (Boeijen, Daalhuizen,       sion could take place if the opportunity arose.
   The previous methods, as well as the theoret-                         Zijlstra, 2013) a semi-structured user interview
   ic framework, allowed for a speculative under-                        was designed. The purpose was to receive an          The first few questions had to do with what
   standing of components and strategies that con-                       introductory understanding of people’s home          kind of products they discard of or replace and
   nect to product longevity. However, I wanted to                       environment and lifestyles in terms of their con-    why. Secondly, what kind of products they want
   investigate real consumers opinions and judge-                        sumption habits and the frequency at which they      to keep and why, to find out what makes those
   ments through empirical studies to compare the                        discard of and /or replace products and why. Ad-     products more valuable to them. The next ques-
   theory with as well as receive deeper knowledge.                      ditionally, find what kind of emotional values the   tions approached how wear and tear, and repa-
                                                                         user group connects to their products.               ration of products would possibly change its val-
                                                                                                                              ue. This would allow an overall understanding of
                                                                         Eight people (figure 9) of varying ages and gen-     how the group might position themselves to the
                                                                         ders as well as living situations participated in    idea of accepting imperfection and finding value
                                                                         the interview. Half of the participants were fa-     through things that are flawed or broken, which
                                                                         miliar to me, and the other half were unfamiliar.    relates to wabi sabi and kintsugi.
                                                                         Representing different age groups and genders
                                                                         was important due to the relevance that age and      Lastly, a few questions were asked to get some
                                                                         living situation can have to the result of the an-   insight and inspiration for the design phase in
                                                                         swers. People belonging to an older generation       what kind of design in terms of form, materials,
                                                                         has for instance possibly had more time and/or       colors etcetera, that the users generally prefer in
                                                                         financial opportunities to replace certain pieces    their home environment. The user’s preferences
                                                                         of furniture or décor, collect more, or have more    in terms of aesthetics could allow for a product
                                                                         space to keep them. Those belonging to the           that they feel more attached to and thus keep
                                                                         younger generation may not yet have had this         for longer.
                                                                         same time, adequate finances, or even space,
                                                                         to have collected the same amount of furniture.      See appendices 9.1 for interview questions.
                                                                         Therefore, the necessity of keeping their belong-
                                                                         ings may be different.

                                                                                         19
Figure 9: Participants illustrated from the user study (Jonsson, 2021)
3.2.2 PERSONA                                        3.2.3 FOCUS GROUP

                                                                  To gather the information upon finishing the in-     As a reconnection with the user group upon an-        turn give a quantity of rich material that can al-
                                                                  terviews, the method of creating a persona was       alyzing the results from the interviews as well as    low for a deeper understanding of certain issues
                                                                  completed. Age did seem to affect the gener-         the theory-based research, a focus group was          or reactions that the users may have to different
                                                                  al answers of the interviews and because of          designed. Since the aesthetics of a product are       topics or design proposals (ibid).
                                                                  this, two personas were made to represent the        important in terms of attempting to design for
                                                                  younger and older generations fairly. The first      longevity, it seemed relevant to involve the us-      The focus group session was led with four orig-
                                                                  group is the younger one, group A with persons       ers to get a brief understanding of what qualities    inal participants from the user group interview-
                                                                  varying from the ages of 20 to 27. The second        in terms of shapes, forms, and design language        ees, two from group A (the younger group) and
                                                                  is the older group, group B, containing persons      they prefer (for example, organic vs. geometric       two from group B (the older group). It was done
                                                                  between the ages of 50 to 56. The personas re-       shapes, robust vs. frail, simple vs unique). Be-      in person with all four participants. Since the two
                                                                  flect a summary of the groups answers and what       cause timelessness can be an operative quali-         groups may have different ideas of timeless de-
                                                                  was found to potentially be of importance for the    ty in designing for product attachment, finding       sign as well as preferences, it was important to
                                                                  rest of the project and acted as a means for me      the user groups thoughts on what constitutes as       represent both the groups equally in this phase.
                                                                  to more easily gather all the information found in   timeless design was necessary.                        The method was carried out by leading with open
                                                                  the interview stage. Figure 10 displays the tem-                                                           questions that the users could freely discuss with
                                                                  plate of which was to be filled with the informa-    A focus group allows flexibility in that it is an     one another that the facilitator (myself) recorded
                                                                  tion that the method provided.                       open format by which the participants can free-       with pen and paper for later analyzation.
Figure 10: Persona template that was filled out (Jonsson, 2021)

                                                                                                                       ly discuss the topic together in an uncontrolled
                                                                                                                       way. (Tremblay, Hevner, Berndt, 2010). This will in

                                                                                                                                                20                            Figure 11: Illustration of a focus group session (Jonsson, 2021)
3.3                                                                                                                                              3.3.2 SKETCH PROCESS 1

   EXPLORE DESIGN                                                                                                                                   Sketching is a proficient method by means of promot-
                                                                                                                                                    ing new idea generation, organizing those ideas, and

   CONCEPTS                                                                                                                                         expressing them (Tversky, Suwa, Agrawala, Heiser,
                                                                                                                                                    Stolte, Hanrahan, Phan, Klingne, Daniel, Lee & Hay-
                                                                                                                                                    maker, 2003). Sketches were made both on paper as
                                                                                                                                                    well as prototyping basic models. Prototyping is a way
                                                                3.3.1 BRAINSTORMING 1                                                               to test functions and solutions (Houde, Hill, 1997) and
                                                                                                                                                    increase understanding for the design problem at hand
                                                                                                                                                    (Wikberg et. al., 2015). The sketches were made on ac-
                                                                After the discussion in the focus group, a brain-
                                                                                                                                                    count of collecting potential design solutions as well
                                                                storming session began where the participants
                                                                                                                                                    as a foundation to be used as support for the second
                                                                were able to creatively depict their own ideas
                                                                                                                                                    brainstorming session. Experimenting with the results
                                                                through simple sketches of what timeless design
                                                                                                                                                    from the first brainstorming session, as well as differ-
                                                                in the form of a table could look like (see page
                                                                                                                                                    ent shapes and forms allowed for a range of ideas that
                                                                30 for reasons table was chosen). The use of a
                                                                                                                                                    would hopefully incorporate an overall sense of time-
                                                                brainstorming session complemented the focus
                                                                                                                                                    less design. The sketching process was done both on
                                                                group by allowing the participants to creatively
                                                                                                                                                    paper with pencil and markers, as well as through basic
                                                                contribute to generating ideas (Boeijen et.al.,
                                                                                                                                                    3D modeling using cardboard (see image 6 and 7).
                                                                2013). The purpose was to receive a visual rep-
                                                                resentation of the discussion in the focus group
                                                                that could later be used as inspiration in the ide-
                                                                ation phase and sketching process. Additionally,
                                                                the aim was to analyze the sketches in terms of
                                                                general shapes, forms and design language, as
                                                                these are what the user group sees as “timeless
                                                                design”. Later, compare these to the theoretic
                                                                research and be able to use the results as inspira-
                                                                tion in the ideation phase of the design process.

Image 4 & 5: Photos of the user group participating in the brainstorming session (Jonsson, 2021)                 21   Image 6 & 7: Photos of the ongoing sketching process (Jonsson, 2021)
Image 8 & 9: Photos displaying participate in the brainstorming session 2 (Jonsson, 2021)

                                                                                                                                                                           3 . 3 . 4 VA L U E M E T H O D

                                                                                                                                                                           Many different design routes were explored by
                                                                                                                                                                           the group during the second brainstorming ses-
                                                                                                                                                                           sion. Upon sketching further, I still felt the need
                                                                                                                                                                           to analyze which concept would be the best op-
                                                                                                                                                                           tion to continue development of. Therefore, I
                                                                                                                                                                           used the value method to critically analyze the
                                                                                                                                                                           concepts and receive a better understanding of
                                                                                                                                                                           strong ideas versus poor ideas (Boeijen et.al.,
                                                                                                                                                                           2013). The method should act as an aid through
                                                                                                                                                                           evaluation to better understand both advantag-
                                                                                                                                                                           es as well as limitations of the ideas in question
                                                                                                                                                                           and what can be changed (Wikberg et. al., 2015).
                                                                                                                                                                           To complete the analysis, I used the previous

                                                                                            3.3.3 BRAINSTORMING 2                                                          knowledge from the research as well as consid-
                                                                                                                                                                           ering the comments from the open discussion
                                                                                                                                                                           had during the second brainstorming session.
                                                                                            A group of three design students were asked to partake in a brainstorm-
                                                                                                                                                                           The value method was completed by divding the
                                                                                            ing session to assist in idea generation during the development stage.
                                                                                                                                                                           concepts to be reviewed and writing down possi-
                                                                                            the intent was to gather more input and expertise that would allow for
                                                                                                                                                                           bilities, limitations, and unique qualities for each
                                                                                            inspiration and possible design solutions in the project. The sketches
                                                                                                                                                                           one. This makes it easier to review the ideas as
                                                                                            from the previous sketching phase were brought to the brainstorming
                                                                                                                                                                           well as pinpoint which one to continue develop-
                                                                                            session and participants were able to openly discuss these in terms of
                                                                                                                                                                           ment of, or if more ideas and concepts are need-
                                                                                            pros and cons of the concepts that were shown or suggest new ideas.
                                                                                                                                                                           ed (Boeijen et.al., 2013).
                                                                                            The participants then creatively demonstrated their design solutions or
                                                                                            improvements by sketching these out on paper. The moderator (myself)
                                                                                            took notes on comments made by the participants and the drawings
                                                                                            were saved to be analysed in terms of new possible solutions or forms
                                                                                            that could be incorporated into the final product proposal.
                                                                                                                                                                      22
                                                                                                                                                                      23
3.4 FURTHER
3.4.1 SKETCH PROCESS 2
                                                                                                           DEVELOPMENT
The second sketching phase allowed for con-
cretizing and further developing the ideas and                                                                    OF THE
                                                                                                                CONCEPT
incorporating solutions into the final concept.
This included experimenting with shapes, forms
as well as functions for the final concept. The
sketching phase was done on paper using simple
sketching tools; pencil, pens and copic markers.
Upon this, digital sketches were also made in 2D    3.4.2 SCENARIO
using illustrator, as well as SolidWorks, to make
3D sketches. This allowed for a more nuanced        A scenario was made to visually describe an ide-

understanding of the design, where colour,          al user interaction / journey (Boeijen et.al., 2013)

material and depth can be better understood         and communicate the concept development to

through an image of a realistic product (Wikberg    better understand and portray the situation (Wik-

et.al., 2015).                                      berg. et.al., 2015). The character included in the       3 . 4 . 3 M AT E R I A L S
                                                    scenario is based on the persona of group A that
                                                    was developed in the persona method (see page            A material investigation was made to find suita-
                                                    19). The scenario was made using Adobe Illus-            ble materials for the chosen concept. To do this,
                                                    trator and depicts how the user would go about           I investigated using waste materials for the prod-
                                                    changing their product to fit their specific needs.      uct in the form of wood. I spoke to a statistician
                                                                                                             at Skogsstyrelsen, Sweden, to find information
                                                                                                             regarding natural wood waste to find possible
                                                                                                             material candidates. I used Google images to
                                                                                                             retrieve more information and visual representa-
                                                                                                             tion of the material selection found to preliminar-
                                                                                                             ily see how the material would work with the de-
                                                                                                             sign concept and what possibilities it could give.

                                                                                 23
4 . R E S L U T S / A N A LY S I S
                                                                                                                    4.1.1 MOODBOARD /
4.1 CONTEXT                                                                                                         COLLAGE

E X P L O R AT I O N                                                                                                The mood board (figure 12) gave inspiration through displaying an overall
                                                                                                                    sense and impression of what the final design proposal could include. This
                                                                                                                    mainly gave inspiration for wabi sabi aesthetics, forms and materials, and al-
                                                                                                                    lowed for a visual representation of these. This helped me better understand
                                                                                                                    some of the theories found in a visual way. Looking at the result, the mood
                                                                                                                    board, the different designs show many natural forms and materials that
                                                                                                                    show clear signs of aging and withering. Also, organic, imperfect shapes.
                                                                                                                    A few modular solutions gave inspiration f simple ways that versatility and
                                                                                                                    multi-function can be incorporate into the final design solution. It was help-
                                                                                                                    ful to make a mood board early on as I was able to keep these images in the
                                                                                                                    back of my mind while forming the user studies and having a visual repre-
                                                                                                                    sentation of some of the theories I had worked with.

Image 10 & 11 : Photos from beginning the conext exploration by assembling post-its with important key words
and theoretic concepts to be covered in the project (Jonsson, 2021)

                                                                                                               24             Figure 12: Moodboard / collage of possible design solutions (Jonsson, 2021)
ha
                                                                                                    ir
                                                                                                               4 . 1 . 2 M A R K E T / F U T U R E A N A LY S I S
                                                                                           c
                                                                                         g
                                                                                                                                                                                                                                          Kitc
                                                                                       Eg                                                                                                                                                     he
                                                                                                                                                                                                                                                n

                                                                                                                                                                                                                                                   Aid
                                                                                                               The results found from the market / future analy-          Figure 14 displays home products and were
                                                                                                               sis are displayed in figure 13 and figure 14.              found mainly through Alex Lobos’ Timelessness
                                                                                                                                                                          in Sustainable Product Design (2014). They rep-
                                                                                                    Lamp                                                                  resent timeless design in the way that they have
                                                                                                 or
                                                                                            o

                                                                                                               The images seen in figure 13 displays informa-             been around for a long time, used in everyday life
                                                                                          Fl
                                                                                       ro

                                                                                                                                                                                                                                            BR
                                                                                     Ac

                                                                                                               tion found through online magazines and me-                and seen throughout different cultures around                       A

                                                                                                                                                                                                                                                 UN
                                                                                                               dia. This includes different types of furniture            the world to this day (Lobos, 2014).

                                                                                                                                                                                                                                                    T3 Radio
                                                                                                               that can be found in a home environment. The
                                                                                                               products are considered timeless furniture clas-           Incorporating characteristics such as upgrade-
                                                                                                               sics according to The Essential Home furniture             ability, compatibility of the Kitchen Aid that al-
                                                                                                   hair                                                                   lows for any attachable heads to be used with
                                                                                                 3C            store. All the pieces are described as furniture
                                                                                           B

                                                                                                               classics that never go out of style. What do they          any machine from any year (Lidwell, Mancasa,
                                                                                        el
                                                                                     Mod

                                                                                                                                                                                                                                     Akar
                                                                                                                                                                          2009). Simple and understated design language                  i Ce
                                                                                                               have in common? First and foremost, the whole                                                                                 lin
                                                                                                                                                                          that allows for a clear connection between form

                                                                                                                                                                                                                                               g
                                                                                                               selection has very neutral features – neutral col-

                                                                                                                                                                                                                                                   lam
                                                                                                                                                                          and function is shown through the Braun radio

                                                                                                                                                                                                                                                      p
                                                                                                               ours, shapes, and materials. They don’t have out-
                                                                                                               rageous forms or screaming colours. This brings            T3 (Lobos, 2014). This is also seen in Akari celing
                                                                                               0
                                                                                             l6
                                                                                                               us to the second point, that they are relatively           lamp, Muji CD player and Baletti Mocha coffee
                                                                                       oo
Figure 13: Displaying the results from the market/ future analysis (Jonsson, 2021)

                                                                                     St

                                                                                                                                                                                                                                                               Figure 14: Displaying the results from the market/ future analysis (Jonsson, 2021)
                                                                                                               simple and minimalistic, which coincides with the          maker reflect products that are more recogniz-        MUJI wal
                                                                                                                                                                                                                                        lmo
                                                                                                                                                                                                                                           un
                                                                                                               theory section in 2.4.1; appearance. There is no           able to the user than many modern-day recent                       t

                                                                                                                                                                                                                                              ed
                                                                                                               massive amount of detailing or ornaments that              designs (ibid).

                                                                                                                                                                                                                                                   CD
                                                                                                                                                                                                                                                      Player
                                                                                                               strive to make the pieces unique. Instead, they
                                                                                                       Table   are unique in themselves through choice of ma-             Here it is also seen that understated design, such
                                                                                                   fee
                                                                                                 of
                                                                                                               terial and form. Lastly, they are easy to under-           as that of which Donald Norman (2004) described
                                                                                             C
                                                                                          hi
                                                                                     Noguc

                                                                                                               stand. The design doesn’t leave you wondering              is important to build an emotional connection
                                                                                                                                                                                                                                     BALE
                                                                                                                                                                          with a product, is one example of a strategy that              TTI
                                                                                                               what it is or how it works, but rather speaks for                                                                             M
                                                                                                                                                                                                                                              o
                                                                                                               itself, which also coincides with product efficien-        can promote longevity. Upgradeability and com-

                                                                                                                                                                                                                                                   ch
                                                                                                                                                                                                                                                     am r
                                                                                                               cy (section 2.4.1).                                        patibility and the importance of allowing for easy

                                                                                                                                                                                                                                                       ake
                                                                                                    air
                                                                                                  Ch                                                                      dismantling that was brought up in section 2.2
                                                                                            na
                                                                                         elo

                                                                                                               Because of this, these qualities are important to          (design for sustainable development) also imply
                                                                                     Barc

                                                                                                               investigate further in the ideation process.               that this is an important aspect to be considered.

                                                                                                                                                                     25
You can also read