Reforming Consumption Habits Through Product Design - Design for Sustainable Development through prolonging product lifetime.
←
→
Page content transcription
If your browser does not render page correctly, please read the page content below
Reforming Consumption Habits Through Product Design Design for Sustainable Development through prolonging product lifetime. Johanna Jonsson Product Design Bachelor Thesis, 20 hp VT 2021 Supervisor: Helena Ondrus Examinator: Elin Olander
ABSTRACT G L O S S A RY This study, that is a research and product development process, is based Product attachment: A strong emo- Perceived obsolescence: the con- on sustainable development and the negative impacts of the growing tional connection to a product (Mug- sumption habits of the want and need ge, Schoormans, Schifferstein, 2005). in having the latest and trendiest, de- consumption, and wear-and-tear habits of today’s society. The way we spite whether or not the current prod- handle our resources, from mine to landfill cause devastating effects on Product replacement: refers to the uct still works (Cooper, 2010) the climate. LAST, is a multi-functional table made from wooden waste discard of a particular product in or- materials, that represents product design that allows the user to build der to replace it with a new similar on Lifetime Optimization: Designing ar- (van Nes, Cramer, 2005). tefacts with high performance over a a strong, long-lasting relationship with the product. The table is versa- long period of time (Vezzoli, Manzini, tile, allows easy dismantling and incorporates qualities that create an Product Longevity: refers to the 2008) incentive for the user to build an attachment to it to increase its lifetime. length of a products lifetime or exis- This has been done through applying different strategies within emo- tence (Cooper, 2012) Ethical Consumerism: Cosumerism on the basis that the product is ethi- tional design, product attachment and design for sustainability as well Emotional design: a design approach cally produced (Chapman, 2009) as applying knowledge within timeless design, aesthetic nourishment. that emphasizes user experience and The Japanese philosophy of Wabi Sabi has acted as inspiration to help evoking emotions (Norman, 2004) Timeless design: Timeless infers that navigate the projects design proposal that could allow for the user to a piece of design has the quality of Planned obsolescence: product is not being affected by time (Lobos, appreciate their product for longer and indorse product longevity. The designed with the intention of los- 2014), or consumers ever changing research question for the study is as follows: How can you promote prod- tastes and styles (Wallner, Magnier, ing its functions thus will be subject uct longevity by means of product design for sustainable development? Mugge, 2020) to early replacement or discard has harmful effects on the environment KEY WORDS: (Cooper, 2010) Sustainable Development, Emotional Design, Emotional Durabil- ity, Aesthetic Sustainability, Timeless Design, Wabi Sabi, Product Replacement, Product Attachment, Product Longevity 1
TA B L E O F C O N T E N T S ABSTRACT……………………………………………………………01 3. METHODS…………………………………………………………...16 GLOSSARY …………………………………………………………..01 3.1 CONTEXT EXPLORATION 17 Moodboard/Collage / 1. INTRODUCTION ………………………………………………...04 Market/Future Analysis 1.1 BACKGROUND 05 3.2 INVOLVING THE USER 18 1.2 RESEARCH QUESTION 05 Semi-Structured User Interview / 1.3 PURPOSE 06 Persona / Focus Group 1.4 LIMITATIONS 06 3.3 EXPLORE DESIGN CONCEPTS 20 1.5 ETHICAL POSITIONING 06 Brainstorming 1 / Sketch Process 1 / Brainstorming 2 / Value Method 2. THEORY …………………………………………………………. 07 2.1 SUSTAINABLE DEVELOPMENT 08 4. RESULTS AND ANALYSIS ………………………………………..23 Design for sustainable development 4.1 CONTEXT EXPLORATION 23 2.2 PRODUCT LONGEVITY 09 Moodboard / Collage Product replacement / Product attachment Market / Future Analysis 2.3 EMOTIONAL DESIGN 10 4.2 INVOLVING THE USER 25 Emotional Durability Semi-Structured User Interview / 2.4 AESTHETICS 11 Persona / Focus Group Timeless design / Aesthetic sustainability / 4.3 EXPLORE DESIGN CONCEPTS 31 Wabi Sabi / Kintsugi / Form and Materials Brainstorming 1 / Sketch Procss 1 / Brainstorming 2/ Value Method 2
4.4 FURTHER DEVELOPMENT OF THE CONCEPT 37 Sketching process 2 / Scenario / Materials 5. FINAL CONCEPT ……………………………………………….....42 6. REFLECTION ……………………………………………………....43 6.1 CONCLUSION 43 6.2 DISCUSSION 44 7. BIBLIOGRAPHY………………………………………………….....45 8. TABLE OF FIGURES & IMAGES………………………………....46 9. APPENDICES……………………………………………………….48 9.1 SEMI-STRUCTURED INTERVIEW QUESTIONS 48 9.2 IMAGE ATTACHMENTS 48 Figure 1: Illustration displaying the structure of the study beginning with research ques- tion which is then researched through theory and design methods. The results from these are analysed which aims to give an answer to the research question, giving a design contribution in the form of a product concept. The knowledge presented in the study can then be used for further studies as a knowledge contribution (Jonsson, 2021). 3
1.1 BACKGROUND Today’s society of wear and tear and over con- consumer to build a strong relationship with their sumption has a grave impact on the environment. product, along with aesthetic research. Through The consumption of goods and services has risen empirical research, questions will be investigat- by sixty-seven percent and energy consumption ed such as: what makes us value some prod- by seven percent in the UK in the last ten years ucts more than others, what constitutes timeless (Chapman, 2009). As humans are living longer, design, and how can product design allow a our products are living shorter. High-income long-lasting attachment that can strengthen the households make the disproportionate demands relationship between the product and the user? on the planet and are accountable for consuming Additionally, the Japanese concepts of Wabi resources every year that will take the earth 1,5 Sabi and Kintusgi will be explored as a means of years to reproduce. (Cooper, 2010). inspiration and design qualities that can possibil- ity help postpone early product replacement by Through a sustainability point of view, it is im- ways of emotional design. portant to design products with materials and eco-design in mind. It is equally important to increase the lifetime of products thus decrease early replacement or discard. To do this, both planned obsolescence and perceived obsoles- 1.2 RESEARCH QUESTION cence need to be diminished. Increasing longev- ity by strengthening the emotional bond and at- tachment between a consumer and their product has with their product may be a possible solution. HOW CAN YOU PROMOTE PRODUCT LONGEVITY This thesis will investigate the possibilities by BY MEANS OF PRODUCT DESIGN FOR SUSTAINABLE which product design can positively influence DEVELOPMENT? early product replacement of household furni- ture by promoting product longevity. To achieve this, emotional design and product attachment strategies have been assessed that can allow a 5
1.3 Purpose 1.4 Limitations The main aim of the project is to contribute knowledge Timeless design in the project will be categorized as prod- about how product design can be used to tackle problems ucts designed within the last 50 years and are still in pro- related to sustainable development and the environment. duction today. The final product concept will be limited to By use of theoretic research, research methods and user household products such as furniture. The product will also studies, the project represents ways different strategies can be a conceptual proposal that can give insight to the prob- be used within product design, so that product designers lem at hand and not a final solution. of various every day products can strategically design emo- tionally durable products. The target group of the product development includes, but is not limited to, individuals by whom are interested in The knowledge contribution is a reflected through a de- interior design and have a general care and attention for sign proposal. The design proposal is a conceptual solution their home environment. The target group will be limited to that will promote a shift in the way we design and consume adults who live in their own homes thus choose their own household products and furniture. This, through contrib- furnishings. uting knowledge regarding the importance of designing products that allow us to build a relationship and attach- ment to them with the intent of making them last longer. Furthermore, how to encourage users to see beauty and 1.5 Ethical positioning value in things imperfect or worn which could add to the Planned obsolescence and the deliberate shortening of the lifetime of the product. Subsequently, allowing for users to lifetime of products is in many ways unethical and in the understand the importance of consuming products with the long-term will nurture the ill and wasteful consumption be- intent of keeping them for longer, and how this will contrib- haviour. The project will therefore take this into consider- ute to more sustainable consumption habits and lifestyle, ation and work against unethical design from a sustainability thus ethical consumerism. perspective. To strive for sustainable development within product de- All participants that are included in the research and meth- sign, it is also important that the design proposal incorpo- ods of the project will be held anonymous and follow the rates qualities that promote and encourage design for sus- guidelines of GDPR throughout. tainability through tactical use of materials and form. 6
2 . T H E O RY The theoretic framework incorporates theories (seen in figure 2) that aim to constitute a premise in the study. Sustainable development and de- sign for sustainability are key concepts and lay the foundation for the continued research in to answer the research question. Emotional design, product attachment and aesthetics are a few top- ics that can assist in the pursuit of finding strate- gies that can promote product longevity and are explored together with other theories that refer to these in the next chapters. Figure 2: Mind map displaying the connection between the theory used in this section (Jonsson, 2021) 7
2.1 SUSTAINABLE DEVELOPMENT Sustainable development involves the develop- using renewable energy (Cambridge, 2020). Im- lander, Bakker, Hultink, 2017). To enable this to ment of social, economic and ecological aspects proving the negative impacts in combination with happen, materials and components should be and the sustainability of these through meeting developing positive impacts through for example easily detachable and dismantled. current needs without jeopardizing the needs of product and service development will subse- future generations (Robert, Parris, Leiserowitz, quently support sustainable development. Figure 6 displays six strategies within design to 2005). This is the basis of the UN’s work towards work towards sustainable design. These strate- sustainability and the formation of the global A concept to acknowledge that will encourage gies all go hand in hand and affect each other goals for sustainable development. The sev- design for sustainability is circular economy, and directly. They mainly aim to give designers a way enteen goals together address different global design for circular economy. Circular economy is of not only focusing on materials, but also a prod- challenges that mankind face. For this project, a contrast to the linear system, where products ucts quality through features that can increase focus will lay in sustainability goal 12, sustainable are produced without any regard to sustainable the lifetime and making the user inclined to keep consumption and production. Changing the way or renewable materials, and then discarded as their product. Ultimately, this can help eliminate we produce and consume goods and resources waste at their end of use (Ellen Macarthur foun- a wear and tear habit and over-consumption that is a necessary requirement to reduce our ecolog- dation, 2017). A circular economy builds on three is laying a burden on the goal towards sustain- ical footprint and promote economic growth and principles seen in figure 3 (Ellen MacArthur foun- ability. These present a starting point that will be sustainable development (UNDP, 2020). dation, 2017). used in the study. 1 2 3 REGENERATE Design for DESIGN OUT WASTE KEEPING MATERIALS Design for 2.2 DESIGN FOR POLLUTION IN USE NATURAL SYSTEMS attachment and trust durability SUSTAINABLE DEVELOPMENT Figure 3: Illustration based on Ellen MacArthurs (2017) Design for three principles for circular economy (Jonsson, 2021) standardisation CIRCULAR PRODUCT Design for dis- and and DESIGN compatability reassembly A transitional change is needed to work towards sustainable development and designers are Designing for circular economy implies design- in a key position to work towards such change. ing in a way that will enable the materials used to Design for Design for Design for sustainable development generally be preserved and kept in the economic system ease of upgradability and implies the necessity in improving the negative for as long as possible (ibid). Either by lengthen- maintenance adaptability impacts on the planet such as reducing materi- ing the products lifetime or allowing them to be al consumption, eliminating toxic chemicals, and reused or be looped back into the system (Hol- Figure 4: Illustration of Hollander et.al. (2017) six strate- gies for design for sustainable development (Jonsson, 2021) 8
2.3 PRODUCT LONGEVITY, PRODUCT REPLACEMENT AND PRODUCT ATTACHMENT Promoting product longevity as a means of de- Premature replacement of products, namely, when instance products that evoke memories (ibid). This signing for sustainable development, is essential. the current product still works and is in good con- will allow the user to connect the product with a Short product lifetime and the current occurrence dition is thrown away and replaced by a new prod- strong symbolic meaning and in turn with the phys- of planned obsolescence in products causes severe uct, is damaging to the environment and should be ical product itself, making it irreplaceable (ibid). damage to the eco-system (Lobos, 2004) as well as avoided (Mugge, Schoormans, Schifferstein, 2005). Mugge et.al (2005) express that products that stim- a vast environmental and economic cost. The envi- Allowing the user to build a strong, long lasting re- ulate social contact are an example of this, allowing ronmental costs come at the production rate, use of lationship with their product can prolong early re- the user to connect the physical product with peo- materials, resources, energy and water. And the use placement. This entails that the product has certain ple or situations by which it was used. Another way of these faster than what can be renewed (ibid). The qualities that make it irreplaceable by giving the of promoting product attachment is by allowing economic cost comes from products that are be- user a deep sense of meaning that is anchored in variation and modification to a product to meet a coming cheaper, compromising quality and physi- the specific product (ibid). In other words, imple- user’s everchanging needs; physical, functional and cal durability (ibid). The short-lived products of poor menting product attachment. aesthetic, perhaps through modularity (ibid). quality usually entail no possibilities of repair or up- grade (ibid). Moreover, decreased user experience Achieving product attachment can be a crucial Encompassing uniqueness, thus enable personifica- in the form of dissatisfied users that don’t have the part in the pursuit of extending the lifetime of an tion, to a product will, according to Mugge et.al. opportunity to make a relationship with their prod- otherwise physically durable product. Attempting (2005) appeal to humans in their pursuit of original- ucts and find them meaningful or relevant may lead to strengthen the relationship or the emotional ity and can allow for displaying an identity and pro- to early replacement of products (Hamilton, 2004). bond between a product and its user can enhance mote attachment. Lastly, strategic use of materials The rate at which products are being replaced or product attachment and promote longevity. Mug- that tend to age with grace and dignity can give the thrown away is therefore increasing the manufactur- ge et.al. (2005) describe that within a situation by user a sense of having aged with the product, thus ing rate of new products (Lobos, 2014). This type which a consumer is looking to replace their prod- creating a personal connection (ibid). of purchase behavior mirrors a vicious circle of con- uct, there is a push and pull scenario. The push rep- sumerism and replacement patterns of durables resents the new product “pushing” the consumer In the design process of this project, then, it will that eventually end up in waste streams and landfills away from the old product. The pull represents be of interest to try to incorporate qualities such as (Mugge, Schoormans, Schifferstein, 2005). the familiarity or significance the old product still evoking memories, perhaps through use of a prod- holds for the consumer. In this way, pull also sym- uct that enhances social contact or has the possi- Product replacement refers to the discard of a par- bolizes the emotional relationship by which product bility of modularity or multi-functions. Incorporating ticular product in order to replace it with a new sim- designers can strive to create through eco design a product that is unique perhaps by tactical use of ilar one. Reasons for product replacement vary, but strategy, between a person and their product (ibid) form and material will also be interesting to inves- according to Van Nes and Cramer (2005), there are tigate. Furthermore, the choice of materials that al- four different motives for product replacement. Although aesthetics, quality and performance can low graceful ageing will also be important for the help to create a stronger bond between the product project to avoid early product replacement and in- Wear and tear and user, it may only be temporary. (Mugge, et.al., stead aim for a product that promotes attachment. Improved utility 2005). Other qualities to incorporate into product Improved expression design that can postpone early replacement are for New desires 9
2.4.1 EMOTIONAL DURABILITY Designing products to extend their lifetime is one way longevity, Haines-Gadd, Chapman, Lloyd, Mason Ali- of decreasing a mass consumption habit. Lifetime exten- akseyeu (2018), a framework of nine strategies have sion, however, does not necessarily need to imply that a been developed. It is a sequence of strategies that product has been improved (Van Nes, Cramer, 2005). An can be considered when designing with the concept 2.4 EMOTIONAL DESIGN object that is designed to last longer in terms of physical of emotional design and durability or can be used as durability is of no use if the user does not intend to keep inspiration for the purpose. The strategies are pre- Emotional design is a theoretic concept within it (Haines-Gadd, Chapman, Lloyd, Aliakseyeu, 2018). sented in the diagram below (figure 5). A few of which product design that attends the emotional bond Emotional durability, in contrast to physical durability, are faded as these are more closely related to interac- and relationship between humans and their prod- is a narrative that describes the concept of designing tion design and do not see fit for the purpose of this ucts. Emotional design can consequently assist products that a user is inclined to keep for a prolonged project. These will therefore not be taken into consid- in endorsing product attachment by allowing the period of time. This is done by adding value to a prod- eration in the duration of the project. Sections of the user to build a relationship with their product and uct through, for instance, strengthening the emotional strategies seen to have extra relevance to the project promote longevity. bond between humans and products that has replaced have been written in bold. Some of the strategies can the human-to-human emotional bond (Chapman, 2009). be linked to those presented earlier in the section Donald Norman (2004) emphasizes that under- In Emotional Durability, Design 9 – A tool for product about product attachment. For me, this highlights standability and usability are key factors that can the importance of trying to encompass these strat- stimulate positive emotional responses. Nor- egies as much as possible in the design process and man (2004) suggests that there are three differ- 1 RELATIONSHIPS Building strong p artnerships between p roducts and people final design proposal. Building strong partnerships, through active creative participation. ent levels of the emotional system that togeth- for instance, is closely related to Mugge et. al. (2005) er connect to influence the users experience of 2 NARRATIVES Creating nostalgia, memories and moments with products. suggestion that products that allow users to connect products. These are the visceral, behavioural, the product to a person or situation. The same goes 3 IDENTITY Customization and personalization to allow self-expression and reflective. Each one affects and influences for the attempt at creating nostalgia and memories, design in different ways. The visceral is the initial 4 IMAGINATION Creating “magical” interactions t hrough unexpected func- using materials that age with grace as well as incorpo- tions/effects perception and impression of a design and has rating modularity and versatility in a product. 5 CONVERSATIONS Feedback and response between the user and products to do with how the design makes the user feel. The behavioural reflects usability and refers to 6 CONSCIOUSNESS Designing products with a “soul” giving products more charac- ter the functional and practical aspects of a product. Finally, reflective design refers to our ability to 7 INTEGRITY Transparency in what t he p roduct o ffers. Quality, durability, reliability reflect a conscious thought-process to a design 8 MATERIALITY Allowing p roducts t o age gracefully, give s ensory experience. Celebrating imperfections, uniqueness. before, during and after use (Norman, 2004). 9 EVOLVEABILITY Evolvability – Adaptable and upgradeable through modularity. Allow multiple lifetimes through new sets of uses. Figure 5: Illustration chart displaying Haines-Gadd et. al., 2018 frame- work of 9 strategies (Jonsson, 2021) 10
2.5 AESTHETICS 2.5.1 TIMELESS DESIGN Designers have an influential position regarding Appearance – simple and classic designs mak- Once more, a connection can be made between the way that consumers purchase, use and dis- ing it impossible to locate which design era it’s the four mentioned levels of timeless design and pose of their products (Jelsma, Knot, 2002). By from to avoid going out of style. the previous theories. Product efficiency and designing products that incorporate a universal user experience can be linked to emotional de- language as well as durability and dependabili- Product efficiency – Too many functions and sign where the importance of a product being ty, and letting form enhance utility and usability, features will compromise performance and de- easily understood by the user is important. Ma- designers can create products that can remain pendability and possibly diminish value of the terials selection has also earlier been mentioned meaningful for longer (Lobos, 2014). Through product. Simplicity, and stripping down to the but this time includes the notion of sustainability use of optimized qualities within function and most basic form and function is sometimes the in terms of production and end-of-life. appearance, a product can also be designed to superior design choice. This can also decrease maintain its relevance and reduce risk of prema- efficiency of resources, materials and production While it may be difficult to design a single prod- ture replacement (ibid). Aesthetics is important as well as make it easier to repair thus optimize uct that incorporates all these strategies and in the attempt to give a user a product they will the lifespan. qualities, I wish to experiment with most and see like for a prolonged period. If the inevitability to what extent I can incorporate them to design of time and aging does not affect the quality or Materials selection – Manufacturing, weight, a product for increased longevity. value of a product, then this too, could in turn durability, finish, possibilities for recyclability and encourage product longevity (ibid). Timelessness overall appearance affect sustainability and time- can help to achieve this. Timelessness in design lessness. is a way to promote sustainable development by ensuring prolonged product lifetime (Heaton & User experience – Emotional design comes into McDonagh 2017). It infers that a piece of design play and allows for experiential values on top of has the quality of not being affected by time (Lo- form and function. By use of emotional design, bos, 2014), or consumers ever changing tastes benefits such as creating a product that is more and styles (Wallner, Magnier, Mugge, 2020) engaging, authentic, and intuitive arise (Desmet & Hekkertt, 2009). Alex Lobos (2014) describes four levels at which timeless product design can be achieved in Timelessness in Sustainable Product Design and are as follows: 11
2.5.2 AESTHETIC S U S TA I N A B I L I T Y Aesthetic sustainability is a term coined by au- may be just what is needed to add value to a thor of Aesthetic Sustainability: Product Design product that apart from choice of materials and and Sustainable Usage (2018) and professor in form, can make for long lasting design that will fashion design at Copenhagen school of design live until it has exceeded its natural utility (ibid). and technology, Kristine H. Harper. The concept Although technicality matters, aesthetic nourish- refers to an aesthetic experience that a user has ment, according to Harper (2018), should give us with their product and how said product makes a sense and feeling of fulfilment that will make them feel. Designing products that have aesthet- us less inclined to discard our product. This will ic qualities will in turn promote product attach- in turn also lead to a more sustainable behavior. ment and therefore longevity. (Harper, 2018). Harper describes solid, well-crafted, and endur- Keeping aesthetic sustainability in mind when ing products as the most important way to trans- designing a product, and the notion of attempt- form the world of design. She also highlights ing to design products that give aesthetic nour- the significant role of the designer to influence ishment, could then perhaps elevate a product the consumer to buy fewer but better designed where the previous theories have been consid- products. ered, and allow for an increased incentive of the user to want to keep their product and care for it. Aesthetic sustainability takes into consideration In this way, aesthetic sustainability highlights how not only the functionality of a product, but also product design can change the way consumers its aesthetic and expressive qualities. The impor- consume their products. Attempting to create tance of the aesthetics is that a product will not this incentive, may enable ethical consumerism only through durable design allow for upgrade, by use of product design. repair, and reuse, but will promote the want and incentive to repair and reuse the product and keep it for longer (ibid). Aesthetic nourishment 12
2.5.3 WABI SABI Aesthetics is very subjective. One person may that wabi sabi entails, means to focus on what display accidental effects such as broken pieces love something another person hates. Because you already have. Things that leave you with a or other mishaps and misshapes that a form has of this, it is hard to know how to design an aes- feeling of love and memory, not just objects that taken (Koren, 2008). Displaying a natural pro- thetically durable product that will work for many. were bought on impulse (ibid). cess is another central aspect for wabi sabi. This As a means of navigating aesthetics for a durable means showing the effects of human wear and product and increased longevity, the Japanese In modern terms, the philosophy wabi sabi may weathering in the materials through a language philosophy of wabi sabi has been chosen to act help us understand how to form a nurtured, of imperfection (ibid). as an inspiration in the project. long-lasting relationships with our surroundings and products (ibid). Wabi has evolved to entail Because of the qualities of the concept and the Wabi Sabi can best be described in English as an rustic simplicity and serenity by detaching from way it can be linked to a decreased consumerist acceptance of and even finding the beauty with- material world, and sabi; a beauty that comes habit thus a more sustainable purchasing behav- in the imperfect, impermanent and incomplete. with impermanence and is inclined to elegant- ior, wabi sabi will be used as a source of inspira- It means a slow and steady, simple pace of nat- ly show wear as an aesthetic ideal. Wabi Sabi in tion in the concept development phase of the ural living (Kempton, 2019) The Wabi Sabi phi- design could help the attempt to design dura- project and throughout. losophy is an important and applicable one for ble products in terms of aesthetics and materials. modern life and culture, as it can allow for new see figure 6 for the main points of wabi sabi. meaning and perspective on an otherwise mate- WABI SABI rialistic and consumerist havoc of society today. Important for wabi sabi: Wabi originates from a philosophy of simplicity 1. The use of natural materials Transient Asymmetry and natural beauty. The origins of Sabi concerns 2. Embrace a little imperfection Simplicity the passage of time and the way things age, 3. Don’t focus on perfection as end goal evolve and perish, how they grow and decay Contentment Tranqulitiy Passage of time and how this alters the visual appearance of an Looking further into the material qualities that item. Through Sabi, we can find beauty in things are important for wabi sabi, there are a few Naturalness by connecting with the past and what has been, guidelines that allow us to understand what Detatching from Rustic which ultimately gives us an emotional response material world kind of materials and forms can be categorized to the items (Kempton, 2019). When the two are as wabi sabi. Firstly, the term irregular is central. put together, making Wabi Sabi, they reflect an Leonard Koren describes in Wabi Sabi for Artists, experience or feeling, rather than a tangible, and Designers, Poets and Philosophers (2008) that Figure 6: Illustration of the main points of wabi sabi and how strives to capture the essence of natural and au- they are related (Jonsson, 2021) things wabi sabi can be perceived as odd, awk- thentic beauty (ibid). The emotional connection ward or even ugly. In some cases, the materials 13
2.5.4 KINTSUGI Looking further into the wabi sabi ideal of ac- Perhaps this philosophy incorporated into prod- cepting and seeing beauty in the imperfect, the uct design can allow for consumers to reflect on Japanese concept of Kintsugi is very relevant. their consumption habits and find contempt and Kintsugi can be understood as a means practical tranquility in what is already had, and accepting expression of wabi sabi (Taheri, Farrington, Cur- the flaws, rather than constantly looking for the ran, O’Gorman, 2018), where the notion of see- next best thing. In this way, I see that wabi sabi ing an aesthetic ideal in visible repairs and wear has the potential to prolong premature product using Kintusgi (Superduperstudio, 2017) Image 2: A bowl that has been repaired and tear of products is apparent. The English replacement and instead promote product lon- literal meaning is golden joinery and initially im- gevity. Partially through allowing products that plies joining broken pieces of pottery using glue show visible wear and tear or that are broken mixed with gold dust (see image 2) The practice to still be seen as valueable and not need to be aims to create unique products that enhance the discarded of and replaced. Therefore, the notion cracks and give them value rather than hiding the of kintsugi will be explored in the context of the flaws. In a sense, the practice of kintsugi can be study both through user methods as well as the seen as a healing the past in order to build the ideation process. This will be done by finding out future (ibid). By using kintsugi as an inspiration in how consumers react to or perceive things that our products, we can perhaps attempt to change are vulnerable or broken, and/or how this may the state of mind of the user from seeing value in possibly change the value of a specific product. only perfect things, and instead see beauty and value in things vulnerable or broken. 14
2 . 5 . 5 F O R M A N D M AT E R I A L S The specific use of form in the design of a product can de- termine how it is perceived by the user and therefore also the attachment that is created. The appearance through form can allow a product to “stay in style” for longer. Man- aging this can be done by for example designing a prod- uct with a unique style or, on the contrary by being very simple with few ornaments and details (Lobos, 2014). Be- cause of these polar examples, both will be experimented with in the empirical study. As of materials, and linking back to circular economy, the choice of materials directly affects the sustainability of the product. For this, materials that are chemical-free and can be reunited with nature or be looped back into the economic system (Hollander et.al., 2017) should be used. Minimizing the number of materials used, as well as making sure the product is possible to disassemble is also important. It may also be beneficial to use waste material to decrease the resource consumption. In terms of aesthetics, making a conscious choice of mate- rials that can empower sensory experience and age grace- fully will allow for a more emotionally durable product (Haines-Gadd, Chapman, Lloyd, Mason Aliakseyeu, 2018). Materials such as wood, metal, glass and ceramics are ex- amples of materials that age well (Lobos, 2014). Allowing imperfections to be shown through choice of materials and its visible wear and tear will adhere to the aesthetic qualities of wabi sabi (see image 3 displaying wood with wabi sabi characteristics), as well as provide a uniqueness Image 3: Natural Wood (FaenaAleph) in the product thus promote product longevity. In addi- tion to this, allowing visible wear and tear will also help reach a narrative for the product that can create nostalgia and memories, one of the nine tools for emotional de- sign (Haines-Gadd, Chapman, Lloyd, Mason Aliakseyeu, 2018) 15
The theories that have been discussed in the pre- vious chapter all go hand in hand in some way EMOTIONAL or other. Figure 7 attempts to display the corre- DURABILITY lation between these theories and what aspects of design that I will attempt to apply in the de- sign process of the project. Emotional design and product attachment have many things in common and I see that emotional durability links the two together through qualities such as uniqueness, materials that age well and allowing the user to connect with their product on an emotional level. In the same way, product attachment can be EMOTIONAL PRODUCT linked to timeless design and a product could DESIGN ATTACHMENT through use of tactics and levels within these the- ories reach an aesthetic durability that could lead to increased product longevity. Emotional design and timeless design both en- compass the importance of form and function and ensuring that a product speaks to the user through an understated design that makes it easy FORM AND TIMELESS AESTHETIC to use. FUNCTION DESIGN DURABILITY The hopes with this project, is to attempt encom- pass these main qualities through product design that promotes product longevity and encourages the user to want to keep and maintain their prod- uct. The middle point of the diagram is therefore labelled as wabi sabi, which has become a way for me to try and navigate through the many lev- els of strategies and qualities that the theory has presented me with. WABI SABI? Figure 7: Illustration displaying the connection between the theoretic framework of the last chapter. (Jonsson, 2021) 16
3. METHODS The research methods are divided into three sub- ment and product attachment. Their preferences categories. The first is the context exploration, about timeless design and overall aesthetics also which allowed for an initial overview of the proj- enriches the project with pragmatic immersion. ect. The second subcategory, involving the user, Exploring design concepts involves methods included a series of empirical studies to test the- with external participants such as brainstorming ories based on the theoretic framework. These and focus groups, as well as individual methods were conducted with respondents that allowed of sketching and prototyping that will lead to the for a deeper understanding of consumers con- further development of the concepts. sumption behaviors in terms of product replace- e the User Gro ncepts ation olv up Co de velopment of the plor In v con gn x ce r Sketching the p esi tE Fur Explore D (2D, 3D, digital) Contex Brainstorming t Semi-structured Interview Moodboard / Collage How it works Focus Group Sketching Market / Future Analysis (scenario) Persona Value method Materials 17 Figure 8: Illustration over the methods used in the upcoming chapters (Jonsson, 2021)
3 . 1 C O N T E X T E X P L O R AT I O N 3.1.1 MOODBOARD / 3.1.2 MARKET / COLLAGE F U T U R E A N A LY S I S Creating mood boards can allow for investigating The analyses were made in attempt to further understand the scope of the project and design space (Luce- today’s market and what kind of products are currently ro, 2009). The mood board was constructed as a available. This was done with a focus on finding “time- means of collecting visual information to assist less” design today and looking at their qualities as well in an initial visual understanding of some of the as possible potentials and weaknesses they possess (Wik- theories that had earlier been researched. Addi- berg, Nilsson, Ericson, Törlind, 2015). tionally, to grasp how wabi sabi looks, specifical- ly in terms of furniture. The images were found Timelessness was here limited to products that were de- through Pinterest and by searching key words to signed within the last fifty years, considered to be clas- do with wabi Sabi, and are a mixture of typical, modern items of wabi sabi style for the home, as sics that remain in style and are still in production today. well as possible product solutions to apply the The analyses were made through looking at several dif- style to. This includes different furniture as well ferent sources that varied from scientific literature to on- as lighting. Lighting was an option for me to in- line magazines and media. The material was collected by vestigate in terms of home decor but was later screenshotting images or google searching specific prod- discarded of and furniture was instead chosen. ucts that had been described in text. The material there- Regardless, these images still conveyed an over- fore mainly includes images of different products, ranging all sense and feeling that would give inspiration. from household products to furniture, that were stamped A few images reflecting kintsugi were also added as timeless design by both the online magazine and furni- to the collage. The images were saved in a Pin- ture store The Essential Home as well as Alex Lobos’ text terest folder to collect them in one place. The Timelessness in Sustainable Product Design (2014). hopes with this method were to, upon analyzing the collage, find patterns or qualities that define The collection was made to be able to summarize and for instance wabi sabi that can act as inspiration find trends, references and patterns that could potentially throughout the project. lead to possibilities that can inspire the project through timeless design. 18
3 . 2 I N V O LV I N G 3.2.1 SEMI-STRUCTURED USER INERVIEWS THE USER To find useful information about the user groups The interview was performed either in person or desires, needs and opinions regarding existing via email so that follow-up questions or a discus- products and product use (Boeijen, Daalhuizen, sion could take place if the opportunity arose. The previous methods, as well as the theoret- Zijlstra, 2013) a semi-structured user interview ic framework, allowed for a speculative under- was designed. The purpose was to receive an The first few questions had to do with what standing of components and strategies that con- introductory understanding of people’s home kind of products they discard of or replace and nect to product longevity. However, I wanted to environment and lifestyles in terms of their con- why. Secondly, what kind of products they want investigate real consumers opinions and judge- sumption habits and the frequency at which they to keep and why, to find out what makes those ments through empirical studies to compare the discard of and /or replace products and why. Ad- products more valuable to them. The next ques- theory with as well as receive deeper knowledge. ditionally, find what kind of emotional values the tions approached how wear and tear, and repa- user group connects to their products. ration of products would possibly change its val- ue. This would allow an overall understanding of Eight people (figure 9) of varying ages and gen- how the group might position themselves to the ders as well as living situations participated in idea of accepting imperfection and finding value the interview. Half of the participants were fa- through things that are flawed or broken, which miliar to me, and the other half were unfamiliar. relates to wabi sabi and kintsugi. Representing different age groups and genders was important due to the relevance that age and Lastly, a few questions were asked to get some living situation can have to the result of the an- insight and inspiration for the design phase in swers. People belonging to an older generation what kind of design in terms of form, materials, has for instance possibly had more time and/or colors etcetera, that the users generally prefer in financial opportunities to replace certain pieces their home environment. The user’s preferences of furniture or décor, collect more, or have more in terms of aesthetics could allow for a product space to keep them. Those belonging to the that they feel more attached to and thus keep younger generation may not yet have had this for longer. same time, adequate finances, or even space, to have collected the same amount of furniture. See appendices 9.1 for interview questions. Therefore, the necessity of keeping their belong- ings may be different. 19 Figure 9: Participants illustrated from the user study (Jonsson, 2021)
3.2.2 PERSONA 3.2.3 FOCUS GROUP To gather the information upon finishing the in- As a reconnection with the user group upon an- turn give a quantity of rich material that can al- terviews, the method of creating a persona was alyzing the results from the interviews as well as low for a deeper understanding of certain issues completed. Age did seem to affect the gener- the theory-based research, a focus group was or reactions that the users may have to different al answers of the interviews and because of designed. Since the aesthetics of a product are topics or design proposals (ibid). this, two personas were made to represent the important in terms of attempting to design for younger and older generations fairly. The first longevity, it seemed relevant to involve the us- The focus group session was led with four orig- group is the younger one, group A with persons ers to get a brief understanding of what qualities inal participants from the user group interview- varying from the ages of 20 to 27. The second in terms of shapes, forms, and design language ees, two from group A (the younger group) and is the older group, group B, containing persons they prefer (for example, organic vs. geometric two from group B (the older group). It was done between the ages of 50 to 56. The personas re- shapes, robust vs. frail, simple vs unique). Be- in person with all four participants. Since the two flect a summary of the groups answers and what cause timelessness can be an operative quali- groups may have different ideas of timeless de- was found to potentially be of importance for the ty in designing for product attachment, finding sign as well as preferences, it was important to rest of the project and acted as a means for me the user groups thoughts on what constitutes as represent both the groups equally in this phase. to more easily gather all the information found in timeless design was necessary. The method was carried out by leading with open the interview stage. Figure 10 displays the tem- questions that the users could freely discuss with plate of which was to be filled with the informa- A focus group allows flexibility in that it is an one another that the facilitator (myself) recorded tion that the method provided. open format by which the participants can free- with pen and paper for later analyzation. Figure 10: Persona template that was filled out (Jonsson, 2021) ly discuss the topic together in an uncontrolled way. (Tremblay, Hevner, Berndt, 2010). This will in 20 Figure 11: Illustration of a focus group session (Jonsson, 2021)
3.3 3.3.2 SKETCH PROCESS 1 EXPLORE DESIGN Sketching is a proficient method by means of promot- ing new idea generation, organizing those ideas, and CONCEPTS expressing them (Tversky, Suwa, Agrawala, Heiser, Stolte, Hanrahan, Phan, Klingne, Daniel, Lee & Hay- maker, 2003). Sketches were made both on paper as well as prototyping basic models. Prototyping is a way 3.3.1 BRAINSTORMING 1 to test functions and solutions (Houde, Hill, 1997) and increase understanding for the design problem at hand (Wikberg et. al., 2015). The sketches were made on ac- After the discussion in the focus group, a brain- count of collecting potential design solutions as well storming session began where the participants as a foundation to be used as support for the second were able to creatively depict their own ideas brainstorming session. Experimenting with the results through simple sketches of what timeless design from the first brainstorming session, as well as differ- in the form of a table could look like (see page ent shapes and forms allowed for a range of ideas that 30 for reasons table was chosen). The use of a would hopefully incorporate an overall sense of time- brainstorming session complemented the focus less design. The sketching process was done both on group by allowing the participants to creatively paper with pencil and markers, as well as through basic contribute to generating ideas (Boeijen et.al., 3D modeling using cardboard (see image 6 and 7). 2013). The purpose was to receive a visual rep- resentation of the discussion in the focus group that could later be used as inspiration in the ide- ation phase and sketching process. Additionally, the aim was to analyze the sketches in terms of general shapes, forms and design language, as these are what the user group sees as “timeless design”. Later, compare these to the theoretic research and be able to use the results as inspira- tion in the ideation phase of the design process. Image 4 & 5: Photos of the user group participating in the brainstorming session (Jonsson, 2021) 21 Image 6 & 7: Photos of the ongoing sketching process (Jonsson, 2021)
Image 8 & 9: Photos displaying participate in the brainstorming session 2 (Jonsson, 2021) 3 . 3 . 4 VA L U E M E T H O D Many different design routes were explored by the group during the second brainstorming ses- sion. Upon sketching further, I still felt the need to analyze which concept would be the best op- tion to continue development of. Therefore, I used the value method to critically analyze the concepts and receive a better understanding of strong ideas versus poor ideas (Boeijen et.al., 2013). The method should act as an aid through evaluation to better understand both advantag- es as well as limitations of the ideas in question and what can be changed (Wikberg et. al., 2015). To complete the analysis, I used the previous 3.3.3 BRAINSTORMING 2 knowledge from the research as well as consid- ering the comments from the open discussion had during the second brainstorming session. A group of three design students were asked to partake in a brainstorm- The value method was completed by divding the ing session to assist in idea generation during the development stage. concepts to be reviewed and writing down possi- the intent was to gather more input and expertise that would allow for bilities, limitations, and unique qualities for each inspiration and possible design solutions in the project. The sketches one. This makes it easier to review the ideas as from the previous sketching phase were brought to the brainstorming well as pinpoint which one to continue develop- session and participants were able to openly discuss these in terms of ment of, or if more ideas and concepts are need- pros and cons of the concepts that were shown or suggest new ideas. ed (Boeijen et.al., 2013). The participants then creatively demonstrated their design solutions or improvements by sketching these out on paper. The moderator (myself) took notes on comments made by the participants and the drawings were saved to be analysed in terms of new possible solutions or forms that could be incorporated into the final product proposal. 22 23
3.4 FURTHER 3.4.1 SKETCH PROCESS 2 DEVELOPMENT The second sketching phase allowed for con- cretizing and further developing the ideas and OF THE CONCEPT incorporating solutions into the final concept. This included experimenting with shapes, forms as well as functions for the final concept. The sketching phase was done on paper using simple sketching tools; pencil, pens and copic markers. Upon this, digital sketches were also made in 2D 3.4.2 SCENARIO using illustrator, as well as SolidWorks, to make 3D sketches. This allowed for a more nuanced A scenario was made to visually describe an ide- understanding of the design, where colour, al user interaction / journey (Boeijen et.al., 2013) material and depth can be better understood and communicate the concept development to through an image of a realistic product (Wikberg better understand and portray the situation (Wik- et.al., 2015). berg. et.al., 2015). The character included in the 3 . 4 . 3 M AT E R I A L S scenario is based on the persona of group A that was developed in the persona method (see page A material investigation was made to find suita- 19). The scenario was made using Adobe Illus- ble materials for the chosen concept. To do this, trator and depicts how the user would go about I investigated using waste materials for the prod- changing their product to fit their specific needs. uct in the form of wood. I spoke to a statistician at Skogsstyrelsen, Sweden, to find information regarding natural wood waste to find possible material candidates. I used Google images to retrieve more information and visual representa- tion of the material selection found to preliminar- ily see how the material would work with the de- sign concept and what possibilities it could give. 23
4 . R E S L U T S / A N A LY S I S 4.1.1 MOODBOARD / 4.1 CONTEXT COLLAGE E X P L O R AT I O N The mood board (figure 12) gave inspiration through displaying an overall sense and impression of what the final design proposal could include. This mainly gave inspiration for wabi sabi aesthetics, forms and materials, and al- lowed for a visual representation of these. This helped me better understand some of the theories found in a visual way. Looking at the result, the mood board, the different designs show many natural forms and materials that show clear signs of aging and withering. Also, organic, imperfect shapes. A few modular solutions gave inspiration f simple ways that versatility and multi-function can be incorporate into the final design solution. It was help- ful to make a mood board early on as I was able to keep these images in the back of my mind while forming the user studies and having a visual repre- sentation of some of the theories I had worked with. Image 10 & 11 : Photos from beginning the conext exploration by assembling post-its with important key words and theoretic concepts to be covered in the project (Jonsson, 2021) 24 Figure 12: Moodboard / collage of possible design solutions (Jonsson, 2021)
ha ir 4 . 1 . 2 M A R K E T / F U T U R E A N A LY S I S c g Kitc Eg he n Aid The results found from the market / future analy- Figure 14 displays home products and were sis are displayed in figure 13 and figure 14. found mainly through Alex Lobos’ Timelessness in Sustainable Product Design (2014). They rep- Lamp resent timeless design in the way that they have or o The images seen in figure 13 displays informa- been around for a long time, used in everyday life Fl ro BR Ac tion found through online magazines and me- and seen throughout different cultures around A UN dia. This includes different types of furniture the world to this day (Lobos, 2014). T3 Radio that can be found in a home environment. The products are considered timeless furniture clas- Incorporating characteristics such as upgrade- sics according to The Essential Home furniture ability, compatibility of the Kitchen Aid that al- hair lows for any attachable heads to be used with 3C store. All the pieces are described as furniture B classics that never go out of style. What do they any machine from any year (Lidwell, Mancasa, el Mod Akar 2009). Simple and understated design language i Ce have in common? First and foremost, the whole lin that allows for a clear connection between form g selection has very neutral features – neutral col- lam and function is shown through the Braun radio p ours, shapes, and materials. They don’t have out- rageous forms or screaming colours. This brings T3 (Lobos, 2014). This is also seen in Akari celing 0 l6 us to the second point, that they are relatively lamp, Muji CD player and Baletti Mocha coffee oo Figure 13: Displaying the results from the market/ future analysis (Jonsson, 2021) St Figure 14: Displaying the results from the market/ future analysis (Jonsson, 2021) simple and minimalistic, which coincides with the maker reflect products that are more recogniz- MUJI wal lmo un theory section in 2.4.1; appearance. There is no able to the user than many modern-day recent t ed massive amount of detailing or ornaments that designs (ibid). CD Player strive to make the pieces unique. Instead, they Table are unique in themselves through choice of ma- Here it is also seen that understated design, such fee of terial and form. Lastly, they are easy to under- as that of which Donald Norman (2004) described C hi Noguc stand. The design doesn’t leave you wondering is important to build an emotional connection BALE with a product, is one example of a strategy that TTI what it is or how it works, but rather speaks for M o itself, which also coincides with product efficien- can promote longevity. Upgradeability and com- ch am r cy (section 2.4.1). patibility and the importance of allowing for easy ake air Ch dismantling that was brought up in section 2.2 na elo Because of this, these qualities are important to (design for sustainable development) also imply Barc investigate further in the ideation process. that this is an important aspect to be considered. 25
You can also read