RAZER INC. INVESTOR PRESENTATION INTERIM RESULTS 2018 - Irasia.com
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LEGAL DISCLAIMER Potential investors and shareholders (the “Potential Investors and Shareholders”) of Razer Inc. (the “Company”) are reminded that information contained in this Presentation comprises extracts of operational data and financial information of the Company and its subsidiaries (the “Group”) for the six months ended 30 June 2018. The information included is solely for the use in this Presentation and certain information has not been independently verified. No representations or warranties, expressed or implied, are made as to, and no reliance should be placed on, the fairness, accuracy, completeness or correctness of the information or opinions presented or contained in this Presentation. Potential Investors and Shareholders should refer to the 2018 interim results announcement for the interim results of the Company which are published in accordance with the Rules Governing the Listing of Securities on The Stock Exchange of Hong Kong Limited. The performance and the results of operations of the Group contained within this Presentation are historical in nature, and past performance is no guarantee of the future results of the Group. Any forward-looking statements and opinions contained within this Presentation are based on current plans, estimates and projections, and therefore involve risks and uncertainties. Actual results may differ materially from expectations discussed in such forward looking statements and opinions. The Group, the directors, employees and agents of the Group assume (a) no obligation to correct or update the forward-looking statements or opinions contained in this Presentation; and (b) no liability in the event that any of the forward-looking statements or opinions do not materialise or turn out to be incorrect. Potential Investors and Shareholders should exercise caution when investing in or dealing in the securities of the Company. 2 © 2018 RAZER INC. ALL RIGHTS RESERVED.
AGENDA Min-Liang Tan – Co-founder and CEO 1 HIGHLIGHTS OF 1H 2018 Edwin Chan – CFO 2 FINANCIAL PERFORMANCE Min-Liang Tan – Co-founder and CEO 3 GROWTH STRATEGY AND OUTLOOK 3 © 2018 RAZER INC. ALL RIGHTS RESERVED.
1H 2018 STRONG REVENUE GROWTH EXPANSION OF GROSS PROFITS & MARGIN IMPROVEMENT OF LOSS PROVED OUT SERVICES MODEL 4
STRONG REVENUE GROWTH NET REVENUE (US$ mn) +38.5% + 29.7% 274.2 198.0 152.7 1H 2016 1H 2017 1H 2018 5 © 2018 RAZER INC. ALL RIGHTS RESERVED.
EXPANSION OF GROSS PROFIT AND GROSS MARGIN GROSS PROFIT (US$ mn) GPM 29.0% +45.9% + 34.1% 79.5 1H 2018 54.5 40.6 1H 2016 1H 2017 Gross Profit 1H 2018 +150bps 6 © 2018 RAZER INC. ALL RIGHTS RESERVED.
IMPROVEMENT IN LOSS FROM OPERATIONS LOSS FROM OPERATIONS (US$ mn) 1H 2017 1H 2018 -53.6 -56.0 -19.5% -28.3% +880bps Loss from operations % of net revenue 7 © 2018 RAZER INC. ALL RIGHTS RESERVED.
PROVED OUT HIGH-MARGIN SERVICES MODEL SERVICES NET REVENUE SERVICES GROSS PROFIT (US$ mn) (US$ mn) 10.8 17.0 0.1 +61.9% 0.1 79.5 54.5 40.6 10.5 1H 2016 1H 2017 1H 2018 Group Services +10,400% REVENUES GPM 63.4% 0.1 1H 2017 2H 2017 1H 2018 US$27MN FIRST 12 1H 2018 MONTHS 8 © 2018 RAZER INC. ALL RIGHTS RESERVED.
THE RAZER ECOSYSTEM: AND HOW IT GREW IN 1H 2018 9 © 2018 RAZER INC. ALL RIGHTS RESERVED.
THE WORLD’S LARGEST INTEGRATED GAMING ECOSYSTEM INTERACTS & SOFTWARE MAINTAINS RELATIONSHIP WITH USER BASE Razer Razer Razer Enhance user experience via Synapse Chroma Cortex access to integrated software platform 50 million REGISTERED USERS* HARDWARE BRAND-CENTRIC ECOSYSTEM SERVICES PROVIDES MONETISE COMPETITIVE HARDWARE/ EDGE AND SOFTWARE CLEAR LEADER IN KEYBOARD AND MICE IMMERSIVE PLATFORM EXPERIENCE Opportunities Opportunities THROUGH EXPANDING INTO NEW CATEGORIES SUCH AS MOBILE to expand into other gaming & lifestyle to offer other services SERVICES PROVED OUT SERVICES MODEL segments to users US$27 MILLION IN REVENUES IN FIRST 12 MONTHS OVER ~US$250 million sold in 1H 2018 * As of Jun 30, 2018, inclusive of 5.3 million total registered users gained as a result of the full integration with MOL Global 10 © 2018 RAZER INC. ALL RIGHTS RESERVED.
THE RAZER ECOSYSTEM: HARDWARE PERFORMANCE 11 © 2018 RAZER INC. ALL RIGHTS RESERVED.
HARDWARE – SOLID 30.6% YoY GROWTH (US$ mn) 400 350 +30.6% 300 250 200 150 100 50 0 1H 2014 1H 2015 1H 2016 1H 2017 1H 2018 Peripherals Systems Mobile 12 © 2018 RAZER INC. ALL RIGHTS RESERVED.
GAMES LIKE FORTNITE AND PUBG LIFTED THE INDUSTRY Source: (Left) Forbes.- https://www.forbes.com/sites/erikkain/2018/03/21/the-fortnite-phenomenon-why-epics-battle-royale-is-such-a-massive-hit/#115addd96c92 (Right) Tech2 - https://www.pcgamer.com/pubg-is-the-third-highest-earning-game-ever-on-steam-according-to-gabe-newell/ 13 © 2018 RAZER INC. ALL RIGHTS RESERVED.
CLEAR LEADER IN PERIPHERALS 14 © 2018 RAZER INC. ALL RIGHTS RESERVED.
NEW RAZER BLADE LAUNCHED IN MAY ULTRA FAST, ULTRA SMALL, ULTRA POWERFUL The world’s smallest 15.6-inch gaming laptop 15 ©© 2018 2018 RAZER RAZER INC. INC. ALL ALL RIGHTS RIGHTS RESERVED. RESERVED.
SYSTEMS SALES EXPANDING FROM U.S. INTO CHINA FIRST EVER GLOBAL LAUNCH IN CHINA ON CHINA KEY E-COMMERCE PLATFORMS 16 © 2018 RAZER INC. ALL RIGHTS RESERVED.
RAZER PHONE – FIRST MOVER AND BEST-IN-CLASS TO RIDE ON MOBILE GAMING CRAZE… Fortnite Android Beta Best mobile gaming experience Official phone for Arena of Valor at E3 17 © 2018 RAZER INC. ALL RIGHTS RESERVED.
THE RAZER ECOSYSTEM: SOFTWARE PERFORMANCE 18 © 2018 RAZER INC. ALL RIGHTS RESERVED.
42.9% YoY GROWTH TO OVER 50 MILLION USERS (in millions) 60 +42.9% 50 40 30 50* 20 35 40 10 0 2017 Jun 2017 Dec 2018 Jun Total Registered Users *Inclusive of 5.3 million total registered users gained as a result of the full integration with MOL Global 19 © 2018 RAZER INC. ALL RIGHTS RESERVED.
TOP GLOBAL AAA TITLES POWERED BY RAZER CHROMA Over 100 titles are Chroma enabled 20 © 2018 RAZER INC. ALL RIGHTS RESERVED.
WELCOMING OTHER HARDWARE BRANDS TO THE RAZER ECOSYSTEM 21 © 2018 RAZER INC. ALL RIGHTS RESERVED.
THE RAZER ECOSYSTEM: SERVICES PERFORMANCE 22
PROVED OUT HIGH-MARGIN SERVICES MODEL WITH ~US$27 MILLION OF REVENUES IN FIRST 12 MONTHS OF OPERATIONS SERVICES NET REVENUE (US$ mn) 17.0 +61.9% GPM 10.5 63.4% +10,400% 1H 2018 0.1 1H 2017 2H 2017 1H 2018 23 © 2018 RAZER INC. ALL RIGHTS RESERVED.
RAZER zGOLD - WORLD’S LARGEST VIRTUAL CREDIT FOR GAMERS AND ENTERTAINMENT… OVER 10MN* WALLETS AND GROWING 2,500+ leading game titles +376.2% YoY Live streaming platforms *As of Jun 2018 Inclusive of 5.3 million wallets gained as a result of the full integration with MOL Global 24 © 2018 RAZER INC. ALL RIGHTS RESERVED.
… AND A CHOICE PARTNER FOR CHINA TECH COMPANIES TO EXPAND IN FAST-GROWING SOUTHEAST ASIA • YY-backed, China’s • Huya-backed live- largest video streaming app by streaming platform revenue • Over 200mn registered users as of March 2018 and more Chinese companies in the pipeline… 25 © 2018 RAZER INC. ALL RIGHTS RESERVED.
RAZER GAMESTORE – LAUNCHED IN APRIL 2018 Best value PC and Mac gaming 2,000+ games Exclusive digital game catalogue content featuring top publishers in Southeast Asia 200+ publishers Pipeline of new games announced at E3 2018 has never been stronger 26 © 2018 RAZER INC. ALL RIGHTS RESERVED.
RAZER PAY - LARGEST O2O DIGITAL PAYMENTS NETWORK IN SOUTHEAST ASIA 1H 2018: TPV ~US$728MN OFFLINE PRESENCE ONLINE PAYMENT LICENSES IN MAJOR MARKETS PROCESSOR OF SOUTHEAST ASIA Over 1 million physical Powering payments for Electronic Money licenses to acceptance points through retail global merchants in operate in Malaysia and outlets such as 7-11 and Southeast Asia, including Thailand, and more to come. Starbucks. Lazada, Alipay, Grab and more. 27 © 2018 RAZER INC. ALL RIGHTS RESERVED.
RAZER PAY E-WALLET USER FOCUS ON YOUTH AND THE MILLENNIALS Leverage on Razer’s dominance in youth and working adults segments OPEN INTEROPERABILITY OF MERCHANTS LARGEST PAN-SOUTHEAST ASIA E-PAYMENTS NETWORK More than 1 million Pay and Points acceptance across ASEAN PARTNER WITH REGULATORS CONNECTIVITY WITH LOCAL FINANCIAL INSTITUTIONS Connectivity with banks, national gateways and acquirers 28 © 2018 RAZER INC. ALL RIGHTS RESERVED.
RAZER PAY - E-WALLET LAUNCHED IN MALAYSIA IN JULY ONLINE AND 6,000+ MAJOR RETAIL AND F&B OUTLETS and many more… #1 Free App 600,000+ Sign-Ups 300,000 Transactions On both Apple App Store Acquired in 8 days In 8 days and Google Play Store in Malaysia 29 © 2018 RAZER INC. ALL RIGHTS RESERVED.
FURTHER MONETISATION OPPORTUNITES TIER 1 Hardware + Software + Services High ARPU Premium Users Highly adoptive, engaged and affluent TIER 2 Software + Services Mid ARPU Users TIER 3 Software Only For future monetization 30 © 2018 RAZER INC. ALL RIGHTS RESERVED.
STRATEGIC PARTNERSHIPS 31
SINGTEL GROUP • Create the largest, interoperable e-payment network in Southeast Asia • Grow esports in Southeast Asia • Partner on digital media and telecommunications initiatives TAP INTO SINGTEL GROUP’S 680mn USER BASE AND 1mn+ MERCHANT POINTS 32 © 2018 RAZER INC. ALL RIGHTS RESERVED.
ESPORTS INITIATIVES IN APAC WITH SINGTEL GROUP • Razer named strategic partner in Singtel’s APAC esports league • Co-hosted Vainglory Blitz for 3v3 Vainglory battles on Razer PVP eSports Championship together with other strategic Phone partners including Garena, MET and Blizzard 33 © 2018 RAZER INC. ALL RIGHTS RESERVED.
JD.COM • Announced strategic partnership with JD.com for future releases in China • Extends to omni-channel retail, covering Razer’s experience store in Shanghai, JD.com’s Retail Experience Shop and JD pop-up stores across China 34 © 2018 RAZER INC. ALL RIGHTS RESERVED.
iDreamSky • Razer and iDreamSky to work together to establish experience zones in major cities across China • Offer enhanced esports experience combining Razer’s leading esports peripherals and iDreamSky’s extensive digital contents 35 © 2018 RAZER INC. ALL RIGHTS RESERVED.
FINANCIAL PERFORMANCE 36
NET REVENUE REVENUE BY SEGMENT – FY REVENUE BY SEGMENT – 1H (US$ mn) 518 +32.1% 32 11 392 +22.6% 137 320 91 274 37 +38.5% 16 17 198 65 339 62 282 299 176 132 2015 2016 2017 1H 2017 1H 2018 Peripherals Systems Software & Services Others 37 © 2018 RAZER INC. ALL RIGHTS RESERVED.
GROSS PROFIT AND GROSS MARGIN GROSS PROFIT – FY GROSS PROFIT – 1H GROSS MARGIN BY SEGMENT – 1H (US$ mn) 89.1% 88.3% 31.3% 29.2% 29.0% 27.9% 27.5% 63.4% 58.2% +37.9% +9.2% 33.2% 35.4% 35.4% +45.9% 151 14.4% 7.8% 100 109 -0.1% 79 6.3% 55 2015 2016 2017 1H 2017 1H 2018 1H 2016 1H 2017 1H 2018 Gross Profit Gross Margin Peripherals Systems Software and Services Others 38 © 2018 RAZER INC. ALL RIGHTS RESERVED.
ADJUSTED OPERATING EXPENSES ADJUSTED OPERATING EXPENSES – FY ADJUSTED OPERATING EXPENSES – 1H (US$ mn) 40.0% 40.3% 34.0% 34.8% 31.7% 314 172 133 112 8.8% 110 8.4% 11.9% 11.0% 9.5% 10.9% 180 9.3% 133 11.5% 11.3% 111 101 14.1% 13.3% 79 12.9% 14.7% 18.0% 15.2% 2015 2016 2017 1H 2017 1H 2018 Selling and Marketing expenses Research and Development expenses General and Administrative expenses Share-based compensation One-time settlement Expenses related to securities offerings M&A expenses Total adjusted OPEX as % of Revenue 39 © 2018 RAZER INC. ALL RIGHTS RESERVED.
ADJUSTED EBITDA (US$ mn) ADJUSTED EBITDA – FY ADJUSTED EBITDA – 1H (US$ mn) 2015 2016 2017 1H 2016 1H 2017 1H 2018 4.0% 5.7 2.0% 1.8% -9.5 -13.8 -17.6 -15.6 -22.5 0.0% -2.0% -2.4% -2.7% -4.0% -6.0% -8.0% -7.9% -8.2% -10.0% -12.0% -11.5% -14.0% Adjusted EBITDA Return on Sales 40 © 2018 RAZER INC. ALL RIGHTS RESERVED.
CASH FLOWS & WORKING CAPITAL CASH FLOWS SUMMARY CASH FLOWS FROM / (USED IN) OPERATING ACTIVITIES CASH FLOWS (USED IN) INVESTING ACTIVITIES CASH FLOWS FROM FINANCING ACTIVITIES CASH AND BANK BALANCES (US$ mn) 639 739 634 (3) 4 2 (7) (20) 77 131 128 43 75 (20) (32) (31) (29) (0.04) (21) (34) 2015 2016 2017 1H 2017 1H 2018 2015 2016 2017 1H 2017 1H 2018 2015 2016 2017 1H 2017 1H 2018 2015 2016 2017 1H 2017 1H 2018 WORKING CAPITAL CYCLE DAYS INVENTORY OUTSTANDING1 TRADE RECEIVABLES TURNOVER DAYS2 TRADE PAYABLES TURNOVER DAYS3 CASH CONVERSION CYCLE4 (Days) 129 136 128 128 116 (12) 71 71 69 65 66 (28) (26) (26) 37 36 (33) 33 30 34 2015 2016 2017 1H 2017 1H 2018 2015 2016 2017 1H 2017 1H 2018 2015 2016 2017 1H 2017 1H 2018 2015 2016 2017 1H 2017 1H 2018 Notes: 1 Days inventory outstanding equals the average of the opening and closing inventory balances divided by the cost of sales for the period and multiplied by the number of days in the period (365 for a full year) 2 Trade receivables turnover days equals the average of trade receivables divided by the total revenue for the period and multiplied by the number of days in the period (365 for a full year) 3 Trade payables turnover days equals the average of trade payables divided by the total cost of sales for the period and multiplied by the number of days in the period (365 for a full year) 4 Cash conversion cycle for a period equals days inventory outstanding plus trade receivables turnover days less trade payables turnover days 41 © 2018 RAZER INC. ALL RIGHTS RESERVED.
GROWTH STRATEGY AND OUTLOOK 42 © 2018 RAZER INC. ALL RIGHTS RESERVED.
MULTIPLE GROWTH ENGINES RIDE ON THE GROW AND RISING TIDE OF ACCELERATED GROWTH MAINTAIN GAMERS, THE PROFITABLE GAMING TRAJECTORY FOR MOBILE PROFILE FOR INDUSTRY AND CORE BUSINESSES ESPORTS GAMING FOCUS ON UNIQUELY SCALE NEW GROWING POSITIONED TO BUSINESSES SERVICES AS A CAPTURE THE AND IMPROVE HIGH MARGIN, LARGE AND PROFIT PROFILE HIGH GROWTH GROWING TAM CATEGORY 43 © 2018 RAZER INC. ALL RIGHTS RESERVED.
ON TRACK TO DELIVER STRONGER GROWTH WHAT WE SAID IN MARCH 2018 CURRENT OUTLOOK GROWTH We expect strong revenue growth to persist (+32.1% We expect stronger revenue growth in 2H 2018. IN 2018 FY2017) in 2018. Hardware: Hardware: • GPM for our Peripherals business is expected to be • GPM for our Peripherals business is expected to be maintained maintained. GROSS • GPM for our Systems business is expected to improve as • GPM for our Systems business is expected to improve we expect the business to deliver a strong second half. MARGIN Services: Services: • We expect high GPM for the zGold virtual credits • We expect it to normalize but still maintain a higher business to normalize but still maintain a significantly level than our Hardware business. higher level than our Hardware business. Profit profile and overall scale of gross profit continue to In 2018, as our Systems business and new categories improve despite possibly lower GPM in the second half, as such as Mobile expand as a proportion of our overall Systems and new categories such as Mobile expand their GROUP business, we expect the overall GPM to be lower than proportion of our overall business may affect the overall gross 2017 but moderated by the growth of our Peripherals profit, but moderated in part by the growth our Peripherals and Services businesses which have higher margins. and Services businesses which have much higher margins. 44 © 2018 RAZER INC. ALL RIGHTS RESERVED.
Q&A 45 © 2018 RAZER INC. ALL RIGHTS RESERVED.
APPENDIX ABOUT RAZER 46 © 2018 RAZER INC. ALL RIGHTS RESERVED.
THE OPPORTUNITY: THE LARGE & GROWING GAMER TAM 71% US$133bn ** OF REVENUE IN GLOBAL GAMES OF MILLENNIALS ARE GAMERS, MARKET BY 2021, +5.1% CAGR 55% NON-MILLENNIALS ARE GAMERS ACTIVE GAMERS 2.35bn * 2018 2.76bn GLOBAL ESPORTS AUDIENCE 276mn TO REACH * ACTIVE GAMERS WORLDWIDE BY 2021, WITH OVER 1bn GAMERS IN CHINA BY 2022* OUTNUMBERING AUDIENCES OF NHL and MLB 2018 LoL Mid Season Invitationals – 130 mn viewers** 2017 DOTA 2 International prize pool: US$23 mn *Newzoo Global Games Market Report 47 47 ** Frost & Sullivan © 2018 RAZER INC. ALL RIGHTS RESERVED.
ABOUT US 15 OFFICES WORLDWIDE AND 1500 EMPLOYEES HAMBURG, GERMANY S&M / G&A SAN FRANCISCO, US KOREA R&D /G&A TURKEY CHENGDU, CHINA Rep. Office R&D SHANGHAI, CHINA IRVINE, US S&M S&M / G&A SHENZHEN, CHINA R&D TAIWAN HONG KONG R&D • PHILIPPINES • THAILAND • MALAYSIA SINGAPORE S&M/ R&D / G&A • INDONESIA Office locations S&M – Sales & Marketing G&A – General & Administration R&D – Research & Development 48 © 2018 RAZER INC. ALL RIGHTS RESERVED.
WHO WE ARE THE WORLD’S LEADING LIFESTYLE BRAND FOR GAMERS 49 49 © INC. © 2018 RAZER 2018ALLRAZER INC. ALL RIGHTS RESERVED. RIGHTS RESERVED.
50 © 2018 RAZER INC. ALL RIGHTS RESERVED.
THE LEADING GLOBAL LIFESTYLE BRAND FOR GAMERS “There is no single gamer-focused brand that has the same breadth and strength as Razer in terms of #1 products and services.” - Newzoo “Market leader in high-performance gaming products worldwide…”- Newzoo LEADING GLOBAL GAMING BRAND “Top gamer lifestyle brand, gaming device brand and esports brand in China.” – Frost & Sullivan Newzoo and Frost & Sullivan Industry Report 51 © © 2018 2018 RAZER RAZER INC. INC. ALL ALL RIGHTS RIGHTS RESERVED. RESERVED.
THE LEADING BRAND IN ESPORTS Pioneer in esports sponsorships: Leading the gaming streaming space Top streaming platforms monetize with Razer via collaboration with top influencers services like zGold and Razer Pay 18 top esports teams from like PEWDIEPIE and SYNDICATE 25 countries* * As of latest practicable date 52 © 2018 RAZER INC. ALL RIGHTS RESERVED.
WHAT WE DO T H E R AZ E R E C O S Y S T E M : H AR D W AR E / S O FT W AR E / S E R V I C E S 53 © 2018 RAZER INC. ALL RIGHTS RESERVED.
HARDWARE MICE KEYBOARDS AUDIO SYSTEMS MOBILE 2005 2007 2009 2011 2017 SHIPPED OVER ~US$250M OF PRODUCTS IN 1H 2018 (+30.6% YoY) 54 © 2018 RAZER INC. ALL RIGHTS RESERVED.
SOFTWARE Razer Synapse Razer Chroma Razer Cortex IOT PLATFORM UNIVERSAL GAME LAUNCHER RGB LIGHTING SYSTEM 50MN REGISTERED USERS* (+42.9% YoY) *As of Jun 2018 55 © 2018 RAZER INC. ALL RIGHTS RESERVED.
SERVICES zGold and zSilver Monetization and loyalty rewards World’s largest virtual credits for games and entertainment RAZER SERVICES Razer Pay Razer Game Store SE Asia’s largest diversified One of the world’s leading online and offline payment digital game store and solutions provider hardware ecosystem platform 56 © 2018 RAZER INC. ALL RIGHTS RESERVED.
RAZER zGOLD A SINGLE VIRTUAL CREDITS SERVICE FOR GAMERS FOR USE OVER GAMES AND ENTERTAINEMENT FROM DIFFERENT GAMING, CONTENT AND LIVE STREAMING PLATFORMS TO EXCHANGE FOR DIGITAL CONTENT AND ITEMS • Game companies have transitioned to F2P games but without a single global virtual credits service • Game/ entertainment companies are unlikely to use virtual credit services from other gaming/ entertainment companies that create similar or competing content • Razer zGold is a standalone non-content neutral virtual credits service that reaches millions of high ARPU / premium users 57 © 2018 RAZER INC. ALL RIGHTS RESERVED.
A CHOICE PARTNER LEVERAGING STRONG OFFLINE NETWORK O N LI N E OFFLIN E H OW TO U S E and many more… Low credit card penetration in Over 2,500 game titles, and live streaming Southeast Asia – Largest virtual platforms… credits network globally with 1m+ distribution points 58 © 2018 RAZER INC. ALL RIGHTS RESERVED.
RAZER GAMESTORE A digital market place for PC gaming Rewards customers including a rotating Enhance user stickiness content featuring the industry’s biggest selection of exclusives each week and and earn better margins names through direct cooperation zSilver loyalty rewards credits 59 © 2018 RAZER INC. ALL RIGHTS RESERVED.
RAZER PAY - LARGEST SOUTHEAST ASIA O2O DIGITAL PAYMENT NETWORK Leading Online Southeast Asia Largest Offline Southeast Asia Regulated/Licensed/Robust Tech Payment Gateway Payment Network Over 1 million physical acceptance Obtained regulatory/licenses to Powering payments for global points retail outlets such as 7-11, operate in Southeast Asia merchants in Southeast Asia (e.g. Starbucks, etc. including Malaysia and Thailand. Lazada, Grab, Uniqlo and many more) Powering gateways such as Adyen, Robust tech stack from online Worldpay and channels such as payments to offline POS PayPal & Ingenico acceptance and settlement. HANDLED OVER US$728MN OF TOTAL PAYMENT VALUE IN 1H 2018 60 © 2018 RAZER INC. ALL RIGHTS RESERVED.
RAZER PAY – THE WALLET DESIGNED FOR THE YOUTH & MILLENNIALS #1 iOS APP STORE AND GOOGLE PLAY STORE 600,000+ SIGN UPS IN FIRST 8 DAYS 300,000 TRANSACTIONS IN 8 DAYS 61 © 2018 RAZER INC. ALL RIGHTS RESERVED.
GLOBAL FOOTPRINT DIRECT SALES PRESENCE • Products sold through RazerStores and www.razerstore.com 2018 1H REVENUE BREAKDOWN BY GEOGRAPHIC REGION • Online store is San Francisco available Hong Kong Shanghai Taipei to customers in over Bangkok 100 countries* • 5 RazerStores 42% 28% RazerStore STRATEGICALLY PARTNER WITH A NETWORK OF DISTRIBUTORS AND RETAILERS 17% 13% AMERICAS EMEA APAC(EX-CHINA) CHINA *As of Jun 2018 62 © 2018 RAZER INC. ALL RIGHTS RESERVED.
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