PSI: A Computational Architecture of the Human Soul

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PSI: A Computational Architecture of the Human Soul
Memory

                                            Resolution
                                              Level
                            Cognitive-
                            emotional-
                            motivational
                            Architecture
                                                                 Selection
                                                Activation
                                                                 Threshold
                               Emotional
                               Parameters

                               Motivation
                                (Needs)

             PSI: A Computational
        Architecture of the Human Soul
                                                             -
                   Dietrich Dörner, C. Dominik Güss (2010)

Presentation by:
Malte Wöstmann                                                               Seminar: Mind Architectures
Sebastian Timmer                                                                     Summer Term 2010
Amadeus Magrabi                                                                 University of Osnabrueck
PSI: A Computational Architecture of the Human Soul
Outline
• Basic Overview of PSI
• The PSI Architecture
  1)   Motivation
  2)   Memory
  3)   Action Regulation & Cognition
  4)   Emotions
• Testing PSI
• Discussion
PSI: A Computational Architecture of the Human Soul
Overview of PSI (1)

●   PSI is a formalized computational architecture
    of the human soul
    ●   Soul: “The set of rules that determine the functioning
        of an organism that potentially has life in it”
●   PSI models cognitive, motivational and emotional
    processes and their interactions

                           Emotional
                           processes

               Cognitive               Motivational
               processes               processes
PSI: A Computational Architecture of the Human Soul
Overview of PSI (2)

    Memory

                Resolution
                  Level
Cognitive-
emotional-
motivational
Architecture
                                 Selection
                    Activation
                                 Threshold
   Emotional
   Parameters

   Motivation
    (Needs)
PSI: A Computational Architecture of the Human Soul
Overview of PSI (3)
Motivation
•   Motivational processes result
    from demands, represented
    in hypothalamus
                                           Memory
Perception
•   Perception in PSI is a bottom-up                   Resolution
                                                         Level
    and a top-down process
                                       Cognitive-
      bottom-up: driven by            emotional-
       characteristics of stimuli
                                       motivational
      top-down: driven by             Architecture
       hypotheses in long-term                                          Selection
                                                           Activation
       memory                                                           Threshold
                                          Emotional
                                          Parameters
Emotions
•   Whereas motivation determines
    what has to be done, emotions         Motivation
    determine how it is to be done         (Needs)

Memory
•   Long-term memory
•   Protocol memory
PSI: A Computational Architecture of the Human Soul
Motivation (1)
• The Tanks
Basic homeostasis principle of motivation
     – Certain target value (setpoint)
     – Inflow & outflow of certain level (empties over time)
     – Setpoint deviation  Need arises (extent as activity of Need-Indicator)

• The Pleasure-Displeasure Center
    – Strong needs send displeasure signals (need tank)
    – Pleasure signal is sent by satisfied need (competence tank)

• Goals
    –   Motive is need + goal (situation, object)
    –   Goals and paths can be learned
    –   Represented as sensor schemas in long-term memory
    –   Sensor schemas: goals  tank inflow; danger  tank outflow
PSI: A Computational Architecture of the Human Soul
Level
                                       Cognitive-

                        Motivation (2) emotional-
                                       motivational
                                       Architecture
                                                                                 Selection
                                                           Activation
                                                                                 Threshold
• The Motivational System                 Emotional
    –   Existential needs (hunger, thirst, pain avoidance, sleep)
                                          Parameters

    –   Sexuality
    –   Need of affiliation (need for group binding)
                                                  Motivation
                                                   (Needs)
    –   Certainty (need for predictability)
    –   Competence (need for mastery)
          • Certainty and competence play central role in emotions
    All other complex needs can be explained through the 5 above

• Motive Selection
   – Organisms are “multistable systems”
   – Which need is cared for first?
        • One need becomes dominant motive acc. to the expectancy-value
          principle
        • Expectancy: estimated likelihood of success; Value: strength of need
        • No likelihood: general/heuristic competence (self-confidence)
    – Parallel processing: Always in PSI; selection threshold
PSI: A Computational Architecture of the Human Soul
Memory (1)
    The World in the Mind:
    Long-Term Memory and Schemas
    – Basic unit of action is an action schema
        • Sensor input schema – motor schema – sensor output schema

•   Sensor schemas
    – Sequence of structural and elementary nodes
    – Hierarchical description of how to recognize things/ construct images

• Motor schemas
    – Point to sequence of muscle activations
        • Which in turn can consist of sequences of muscle movements

Behavior patterns consist of sequences of sensory and motor schemas
    – Make up the worldview (when motive  promising path in worldview)
Memory (2)
    Working Memory: The Protocol Chain Memory
•   Image of current situation
                                                           Resolution
•   Expectation horizon (possible future events)             Level
                                   Cognitive-
•   Remembered past                emotional-
•   Intention memory               motivational
                                         Architecture
     – Core: active need and its strength                  Activation
                                                                           Selection
                                                                           Threshold
     – Past leads to current situation andEmotional
                                            state of intention
                                          Parameters
     – Complete and incomplete plans

                                             Motivation

• Protocol Chain                              (Needs)

     – Chain of internodes point at sensory or motor schemas
     – Current situation image is added to top – then a new one
     – Protocol memory: perception of whole events and learning of new behavior

• Decay of protocol chains after time: forgetting; chains as islands
Action Regulation & Cognition (1)
•   Cognition = searching for behavior sequences in long-term memory which can
    bring us from the current situation to a goal situation.
•   3 different strategies are applied in the following order:
     (1) Searching for known sensor-motor coordinations (automatisms)
     (2) If (1) fails, PSI engages in planning (combining new behavior
         sequences from familiar actions)
     (3) If (2) fails, PSI engages in trial-and-error and/or
         further exploration of the environment
         -

                    If a successful behavior sequence has been found, it is stored
                    in long-term memory in an abstract form for future use

•   Search strategy: Backward scanning
     – Starting from the goal situation, the search goes backward until an element of the
       current situation is reached
     – Realized in PSI by so-called quads, which are neural units consisting
       of one central neuron and four attached neurons, pointing:
         •   downward (sub): “has-part”
         •   upward (sur): “is-part”
         •   forward (por): “precedes“
         •   backward (ret): “follows”
Action Regulation & Cognition (2)
Example:
•   Somebody is sitting in his car (current situation) and
    gets hungry (need), so he wants to reach a place to
    buy a sandwich (goal situation)
•   Search process:
     1. Starting with the goal state: sandwich
     2. Take upward node: fast food places, restaurants, groceries
     3. Take backward nodes until you reach the node
        with your current situation (in your car)

If this fails, the system uses                   If this is successful, the behavior
trial-and-error and/or explores                  sequence has been found and can
the environment to gather                        be executed.
more information.
Emotions (1)
Whereas motivation determines what has to be done,
emotions determine how it is to be done.

Example:
                                               Memory
Someone wants to drink his coffee
                                                           Resolution
(motivation). If the person is very                          Level

angry (emotion1), he might grab the        Cognitive-
                                           emotional-
handle strongly and quickly, very likely   motivational
spilling some coffee. If, instead, the     Architecture
                                                                            Selection
                                                               Activation
person is very anxious (emotion2),            Emotional
                                                                            Threshold

he might take hold of the handle very         Parameters

cautiously, which could result in the
                                              Motivation
cup dropping to the floor. Thus, the           (Needs)

coffee drinking behavior is modified
by emotions, whereas the basic goal
does not change.
Emotions (2)
4 variables to characterize emotions:
• Activation                                      Memory

    = preparedness for action                                 Resolution
     – High: high preparedness for action, tension              Level
                                          Cognitive-
     – Low: low preparedness for action, “relaxed”
                                          emotional-
     – e.g. low in sadness, high in anger motivational
• Selection Threshold                       Architecture
                                                                                       Selection
    = likelihood of sticking to current motive                    Activation
                                                                                       Threshold

     – High: concentration on currently          Emotional
                                                 Parameters
         active motive, “rigid”
     – Low: easily to be distracted by
         competing motives, “nervous”            Motivation
                                                  (Needs)
     – e.g. low in fear, high in anger
•   Resolution Level
    = depth of processing
     – High: detailed perception, broad associations to stimuli in the environment,
        consideration of many side and long-term effects during planning
     – Low: rough planning, more misjudgements in perception and planning
     – e.g. low in anger, high in happiness
•   Behavior Tendencies: e.g. safeguarding during anxiety, aggression-tendencies during anger
Emotions (3)
Modulation of                                         Safeguarding-
                                                      behaviour
                                                                        Aggression-
                                                                        tendencies
                                                                                           Flighttendencies

behavior tendencies                                    +                             _
                                                                                                                Exploration
                                                                                +
                                                                                                     +
by need-tanks.                                                                                                           Affiliative tendencies

                                                                                                                 + _
                                                                                                                                              Confirmatory per-
                                                                                                                                              ception, perceptual
                                                                                                                              +               defence
                      Signals of Certainty

                                                        NI                                                                            +

                                                                                                                                          _
                                                                                                                                                   Selfreflection

                                                    Certai nty
                      Signals of                                                                    +
                      Uncertainty
                                                                                                                                                     GUSS
                                                                         NI                                                                   +        ( = G eneral
                                                                                                                                                            Unspeci f i c
                                                                                                                         Arousal                            Sympat hi cus
                             Signals of Effectiveness                                                                                                       Syndrome)

                                                                      Com petenc e                                                                     Stres s
                                Satisfaction of                                                                                       +
                                                                                     Extent of analy sis of
                                Hunger, Thirst,                                      - Conditions for Actions
                                    Pain, ...                                        - L ong-term effects
                                                                                     - Side-Effects

                                      Signals of Ineffectiveness,                                                       Inhibition
                                                                              Extent of "fanning"                _
                                      all the NI too!                                                                                (Resolutionlev el
                                                                              of memory search
                                                                                                                 _                   := 1 - Inhibition)
                      Signals of Affiliation

                                                           NI                       Selectionthreshold           +
                                                                                    = Concentration,
                                                                                    = Sustainability of
                                                                                      behav iour

                       Anti- Affil-
                       Signals                     Affi l i ati on
Emotions (4)
Example: Suppose we are afraid and insecure
• The certainty and the competence
   tank are low                      Memory

 high activation (not relaxed)                           Resolution
    increases readiness to act                             Level
                                       Cognitive-
     (many things are started but      emotional-
     nothing is completed)             motivational
    decreases selection threshold     Architecture
     (we can quickly change our goal, such that               Activation
                                                                                      Selection
                                                                                      Threshold
     we are sensitive to dangers and opportunities)
                                          Emotional
                                          Parameters
    decreases resolution level
        perception is quick and superficial
        only basic retrieval of long-term memory
                                             Motivation
                                              (Needs)
         (only few associations are made, but
         these associations can be made rapidly)

       All this leads to conservative behavior:
       We fall back on well-known and reliable
                                                          anxiety is not one state, but a flow
       thoughts and behaviors.                            of cognitive and motivational
                                                          processes in a specific direction.
Testing PSI
How can one empirically test PSI?
• Too many interactions to determine dependent and independent variables
• Put PSI in a virtual environment and observe whether it behaves human-like
  (Detje, 1999; Hille, 1997)
• Try to explain human behavior in dynamic, complex
  and uncertain situations with PSI

WINFIRE simulation:
• Participants took the role of a fire fighting commander,
  who tries to protect the forest from approaching fires
• One result: Participants neglect side and long-term effects of plans
     – They send fire trucks to locations that burned already for some time.
       They neglect the long-term effects, namely that at the time the unit
       arrives, the part of the forest will have completely burned and the
       unit will not be available elsewhere.
•   Explanation of PSI: High arousal leads to a high inhibition of memory content
    and to a low resolution level
Application: MicroPsi
                                 (Joscha Bach)

• Agent architecture that describes interaction of
  emotion, motivation and cognition (mainly based
  on PSI theory of Dietrich Dörner)

• Modules of the framework:
    – Editor for node sets (semantic networks)
    – Editor for agent environments
    – Console allowing to address components and
      individual agents running on different computers
      in a network
    – Monitoring tools to conduct experiments
    – 3D viewer for simulated agent world

Download: http://www.micropsi.org/webdoc/space/downloads
Discussion
            „If [...] the article provides useful assumptions about human
            functioning, then it has served its primary purpose.“

• How can PSI be tested empirically
  in a convincing way?           Memory

• Where is language in PSI, how are
                                              Resolution
  concepts acquired?                            Level
                             Cognitive-
• Is the flexibility of the model   (i.e.
                             emotional-
  different connections between
                             motivational
  boxes for explaining different
                             Architecture
  phenomena) intended or a                        Activation
                                                                            Selection
                                                                            Threshold
  shortcoming of the model?Emotional
                                Parameters
• Are emotions adequately
  represented? Do the authors
  provide an explanation of Motivation
                                 (Needs)
  emotions or merely a description
  of emotional behavior?
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