PSI: A Computational Architecture of the Human Soul
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Memory Resolution Level Cognitive- emotional- motivational Architecture Selection Activation Threshold Emotional Parameters Motivation (Needs) PSI: A Computational Architecture of the Human Soul - Dietrich Dörner, C. Dominik Güss (2010) Presentation by: Malte Wöstmann Seminar: Mind Architectures Sebastian Timmer Summer Term 2010 Amadeus Magrabi University of Osnabrueck
Outline • Basic Overview of PSI • The PSI Architecture 1) Motivation 2) Memory 3) Action Regulation & Cognition 4) Emotions • Testing PSI • Discussion
Overview of PSI (1) ● PSI is a formalized computational architecture of the human soul ● Soul: “The set of rules that determine the functioning of an organism that potentially has life in it” ● PSI models cognitive, motivational and emotional processes and their interactions Emotional processes Cognitive Motivational processes processes
Overview of PSI (2) Memory Resolution Level Cognitive- emotional- motivational Architecture Selection Activation Threshold Emotional Parameters Motivation (Needs)
Overview of PSI (3) Motivation • Motivational processes result from demands, represented in hypothalamus Memory Perception • Perception in PSI is a bottom-up Resolution Level and a top-down process Cognitive- bottom-up: driven by emotional- characteristics of stimuli motivational top-down: driven by Architecture hypotheses in long-term Selection Activation memory Threshold Emotional Parameters Emotions • Whereas motivation determines what has to be done, emotions Motivation determine how it is to be done (Needs) Memory • Long-term memory • Protocol memory
Motivation (1) • The Tanks Basic homeostasis principle of motivation – Certain target value (setpoint) – Inflow & outflow of certain level (empties over time) – Setpoint deviation Need arises (extent as activity of Need-Indicator) • The Pleasure-Displeasure Center – Strong needs send displeasure signals (need tank) – Pleasure signal is sent by satisfied need (competence tank) • Goals – Motive is need + goal (situation, object) – Goals and paths can be learned – Represented as sensor schemas in long-term memory – Sensor schemas: goals tank inflow; danger tank outflow
Level Cognitive- Motivation (2) emotional- motivational Architecture Selection Activation Threshold • The Motivational System Emotional – Existential needs (hunger, thirst, pain avoidance, sleep) Parameters – Sexuality – Need of affiliation (need for group binding) Motivation (Needs) – Certainty (need for predictability) – Competence (need for mastery) • Certainty and competence play central role in emotions All other complex needs can be explained through the 5 above • Motive Selection – Organisms are “multistable systems” – Which need is cared for first? • One need becomes dominant motive acc. to the expectancy-value principle • Expectancy: estimated likelihood of success; Value: strength of need • No likelihood: general/heuristic competence (self-confidence) – Parallel processing: Always in PSI; selection threshold
Memory (1) The World in the Mind: Long-Term Memory and Schemas – Basic unit of action is an action schema • Sensor input schema – motor schema – sensor output schema • Sensor schemas – Sequence of structural and elementary nodes – Hierarchical description of how to recognize things/ construct images • Motor schemas – Point to sequence of muscle activations • Which in turn can consist of sequences of muscle movements Behavior patterns consist of sequences of sensory and motor schemas – Make up the worldview (when motive promising path in worldview)
Memory (2) Working Memory: The Protocol Chain Memory • Image of current situation Resolution • Expectation horizon (possible future events) Level Cognitive- • Remembered past emotional- • Intention memory motivational Architecture – Core: active need and its strength Activation Selection Threshold – Past leads to current situation andEmotional state of intention Parameters – Complete and incomplete plans Motivation • Protocol Chain (Needs) – Chain of internodes point at sensory or motor schemas – Current situation image is added to top – then a new one – Protocol memory: perception of whole events and learning of new behavior • Decay of protocol chains after time: forgetting; chains as islands
Action Regulation & Cognition (1) • Cognition = searching for behavior sequences in long-term memory which can bring us from the current situation to a goal situation. • 3 different strategies are applied in the following order: (1) Searching for known sensor-motor coordinations (automatisms) (2) If (1) fails, PSI engages in planning (combining new behavior sequences from familiar actions) (3) If (2) fails, PSI engages in trial-and-error and/or further exploration of the environment - If a successful behavior sequence has been found, it is stored in long-term memory in an abstract form for future use • Search strategy: Backward scanning – Starting from the goal situation, the search goes backward until an element of the current situation is reached – Realized in PSI by so-called quads, which are neural units consisting of one central neuron and four attached neurons, pointing: • downward (sub): “has-part” • upward (sur): “is-part” • forward (por): “precedes“ • backward (ret): “follows”
Action Regulation & Cognition (2) Example: • Somebody is sitting in his car (current situation) and gets hungry (need), so he wants to reach a place to buy a sandwich (goal situation) • Search process: 1. Starting with the goal state: sandwich 2. Take upward node: fast food places, restaurants, groceries 3. Take backward nodes until you reach the node with your current situation (in your car) If this fails, the system uses If this is successful, the behavior trial-and-error and/or explores sequence has been found and can the environment to gather be executed. more information.
Emotions (1) Whereas motivation determines what has to be done, emotions determine how it is to be done. Example: Memory Someone wants to drink his coffee Resolution (motivation). If the person is very Level angry (emotion1), he might grab the Cognitive- emotional- handle strongly and quickly, very likely motivational spilling some coffee. If, instead, the Architecture Selection Activation person is very anxious (emotion2), Emotional Threshold he might take hold of the handle very Parameters cautiously, which could result in the Motivation cup dropping to the floor. Thus, the (Needs) coffee drinking behavior is modified by emotions, whereas the basic goal does not change.
Emotions (2) 4 variables to characterize emotions: • Activation Memory = preparedness for action Resolution – High: high preparedness for action, tension Level Cognitive- – Low: low preparedness for action, “relaxed” emotional- – e.g. low in sadness, high in anger motivational • Selection Threshold Architecture Selection = likelihood of sticking to current motive Activation Threshold – High: concentration on currently Emotional Parameters active motive, “rigid” – Low: easily to be distracted by competing motives, “nervous” Motivation (Needs) – e.g. low in fear, high in anger • Resolution Level = depth of processing – High: detailed perception, broad associations to stimuli in the environment, consideration of many side and long-term effects during planning – Low: rough planning, more misjudgements in perception and planning – e.g. low in anger, high in happiness • Behavior Tendencies: e.g. safeguarding during anxiety, aggression-tendencies during anger
Emotions (3) Modulation of Safeguarding- behaviour Aggression- tendencies Flighttendencies behavior tendencies + _ Exploration + + by need-tanks. Affiliative tendencies + _ Confirmatory per- ception, perceptual + defence Signals of Certainty NI + _ Selfreflection Certai nty Signals of + Uncertainty GUSS NI + ( = G eneral Unspeci f i c Arousal Sympat hi cus Signals of Effectiveness Syndrome) Com petenc e Stres s Satisfaction of + Extent of analy sis of Hunger, Thirst, - Conditions for Actions Pain, ... - L ong-term effects - Side-Effects Signals of Ineffectiveness, Inhibition Extent of "fanning" _ all the NI too! (Resolutionlev el of memory search _ := 1 - Inhibition) Signals of Affiliation NI Selectionthreshold + = Concentration, = Sustainability of behav iour Anti- Affil- Signals Affi l i ati on
Emotions (4) Example: Suppose we are afraid and insecure • The certainty and the competence tank are low Memory high activation (not relaxed) Resolution increases readiness to act Level Cognitive- (many things are started but emotional- nothing is completed) motivational decreases selection threshold Architecture (we can quickly change our goal, such that Activation Selection Threshold we are sensitive to dangers and opportunities) Emotional Parameters decreases resolution level perception is quick and superficial only basic retrieval of long-term memory Motivation (Needs) (only few associations are made, but these associations can be made rapidly) All this leads to conservative behavior: We fall back on well-known and reliable anxiety is not one state, but a flow thoughts and behaviors. of cognitive and motivational processes in a specific direction.
Testing PSI How can one empirically test PSI? • Too many interactions to determine dependent and independent variables • Put PSI in a virtual environment and observe whether it behaves human-like (Detje, 1999; Hille, 1997) • Try to explain human behavior in dynamic, complex and uncertain situations with PSI WINFIRE simulation: • Participants took the role of a fire fighting commander, who tries to protect the forest from approaching fires • One result: Participants neglect side and long-term effects of plans – They send fire trucks to locations that burned already for some time. They neglect the long-term effects, namely that at the time the unit arrives, the part of the forest will have completely burned and the unit will not be available elsewhere. • Explanation of PSI: High arousal leads to a high inhibition of memory content and to a low resolution level
Application: MicroPsi (Joscha Bach) • Agent architecture that describes interaction of emotion, motivation and cognition (mainly based on PSI theory of Dietrich Dörner) • Modules of the framework: – Editor for node sets (semantic networks) – Editor for agent environments – Console allowing to address components and individual agents running on different computers in a network – Monitoring tools to conduct experiments – 3D viewer for simulated agent world Download: http://www.micropsi.org/webdoc/space/downloads
Discussion „If [...] the article provides useful assumptions about human functioning, then it has served its primary purpose.“ • How can PSI be tested empirically in a convincing way? Memory • Where is language in PSI, how are Resolution concepts acquired? Level Cognitive- • Is the flexibility of the model (i.e. emotional- different connections between motivational boxes for explaining different Architecture phenomena) intended or a Activation Selection Threshold shortcoming of the model?Emotional Parameters • Are emotions adequately represented? Do the authors provide an explanation of Motivation (Needs) emotions or merely a description of emotional behavior?
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